You are on page 1of 145

®

®
FORCES OF WARMACHINE
®

COMMAND
CREDITS
PRESIDENT Sherry Yeary • CHIEF CREATIVE OFFICER Matthew D. Wilson • CREATIVE DIRECTOR Ed Bourelle • EXECUTIVE DIRECTOR William Shick
DIRECTOR OF OPERATIONS Jason Martin • DIRECTOR OF PUBLICATIONS Michael G. Ryan • DIRECTOR OF LEGAL AFFAIRS Brent Waldher

WARMACHINE GRAPHIC DESIGN & LAYOUT SCULPTING DIRECTOR Kev White SENIOR PROJECT MANAGER
CREATED & DESIGNED BY Robert Mickschl Ron Kruzie Jeff Wilhelm Gabriel Waluconis
Matthew D. Wilson Jessy Stetson Irek Zielinski
STAFF SCULPTOR PROJECT MANAGER
LEAD DESIGNER & DEVELOPER Ainsley Yeager Doug Hamilton Michael J. Mulligan
STUDIO DIRECTOR
Jason Soles ART DIRECTOR Dan Roman
SCULPTORS SENIOR PRODUCT MANAGER
DEVELOPMENT MANAGER Mike Vaillancourt Sean Bullough Geoffrey Konkel
STUDIO MODELER
William Schoonover CARTOGRAPHER Carlos Castaño James A. Thomas PRODUCT MANAGER
ADDITIONAL DEVELOPMENT Laine Garrett Gregory Clavilier Wendy Vermeers
DIGITAL ENGINEERS
David Carl Christian Danckworth
COVER ILLUSTRATOR Nathan Lombardi PLAYTEST COORDINATOR
Jack Coleman Andrea Uderzo Thomas David
Luke Sheridan Jack Coleman
William Hungerford Brian Dugas
ILLUSTRATORS Stuart Spengler
Gael Goumon INFERNALS
WRITING MANAGER Chippy Todd Harris PAINTING & TERRAIN MANAGER Peter Gaublomme
Matt Goetz Emrah Elmasli Dallas Kemp
Jason Hendricks Travis Marg
SENIOR WRITER & CONTINUITY Dave Greco Yannick Hennebo John Morin
STAFF PAINTER
Douglas Seacat Jake Gumbleton Mark Honschke Gilles Reynaud
Brendan Roy
WRITERS
Kory Lynn Hubbell Bobby Jackson D. Anthony Robinson
Matt Goetz Imaginary Friends Studio Michael Jenkins
MINIATURE PAINTERS
Donald Sullivan
Vladimir Koldashov Matt DiPietro
Zachary C. Parker Vladd Jünger Geordie Hicks PROOFREADERS
Jason Soles Susan Luo Dave Kidd
Mitchell Malloy Dallas Kemp Jack Coleman
Werner Klocke Ron Kruzie Matt Goetz
ADDITIONAL WRITING Slawomir Maniak Nathan Lombardi
Dallas Kemp Josh Newton Meg Maples Dan Henderson
William Shick Mike McVey Ali McVey William Hungerford
Mateusz Ozminski Ben Misenar
Lukasz Poduch Mike McVey Elisa Mader
EDITORIAL MANAGER Jerzy Montwill Quentin Smith Cal Moore
Dan Henderson Andrea Uderzo Paul Muller
Svetlin Velinov William Schoonover
EDITORS Nicolas Nguyen HOBBY & TERRAIN SPECIALIST
William Shick
Dan Henderson Matthew D. Wilson Olivier Nkweti Michael Archer
Kieran Yanner Jason Soles
Elisa Mader Edgar Ramos PHOTOGRAPHY
Cal Moore CONCEPT ARTISTS Jose Roig Matt Ferbrache
GRAPHIC DESIGN DIRECTOR
Nate Feyma Steve Saunders Robert Mickschl
Laine Garrett Andrea Uderzo Nate Scott Stuart Spengler
Chris Walton Javier Garcia Ureña Jessy Stetson
LEAD GRAPHIC DESIGNER Matthew D. Wilson Jim Warner
Richard Anderson

SPECIAL THANKS TO OUR FANTASTIC PLAYTESTERS!


Charles Agel, Andrew Allen, James Arbuthnot, Oren Ashkenazi, Alice Bettoli, Jonathan Boggs, Ed Bourelle, Corey Brown, David Carl, Johan
Cea, Jack Coleman, Stephen Cox, Bryan Cutler, Cody Ellis, Charles Foster, JR Godwin, Matt Goetz, Brian Green, Doug Hamilton, Geordie Hicks,
William Hungerford, Federico Ingrosso, Tony Konichek, Geoffrey Konkel, Ron Kruzie, Stu Liming, Lyle Lowery, Bryan McClaflin, Matthew Millar,
James Moreland, Michael Plummer, Joseph Michael Raper III, Andrew Ready, Erik Reierson, Giles Reynaud, Aeryn Rudel, William Schoonover,
William Shick, Tim Simpson, Jason Soles, Stuart Spengler, Jesse Sterland

ADDITIONAL STAFF SUPPORT


ORGANIZED PLAY DEVELOPER William Hungerford EXECUTIVE ASSISTANT & HUMAN RESOURCES MANAGER Michelle Horton CUSTOMER SERVICE SUPERVISOR Justin
Cottom CUSTOMER SERVICE Justin Dieter, Matt Razincka, Mariana Robinson IT ADMINISTRATOR Liz Olhsson MARKETING MANAGER Jackson Wood CONVENTION
MANAGER JR Godwin CONVENTION COORDINATOR Brian Green SOCIAL MEDIA COORDINATORS Valerie Herron, John Swinkels VOLUNTEER COORDINATOR James
Arbuthnot VIDEO PRODUCER Tony Konichek NO QUARTER EDITOR-IN-CHIEF Lyle Lowery PRODUCTION DIRECTOR Mark Christensen TECHNICAL DIRECTOR Kelly
Yeager PACKING & SHIPPING MANAGER Joe Lee METAL PRODUCTION SUPERVISOR Marcus Rodriguez RESIN PRODUCTION SUPERVISOR Eric Reierson PRODUCTION Sheri
Arellano, Nelson Baltzo, William Binder, Thomas Cawby, Johan Cea, Stephen Cox, Bryan Dasalla, Matt Davis, Alfonso Falco, Joel Falkenhagen,
Brian Green, Trevor Hancock, Chris Lester, David Lima, Clayton Links, Loren Lower, Bryan McClaflin, Antonio Mora, Phuong Nguyen, Kenton
Nutter, Antwan Porter, Sam Rattanavong, Jesse Sterland, Colton Stoddard, Jeremy Taylor, Chris Tiemeyer, Roel Toro, Ben Tracy, Ryan Walker,
Gabe Wilcox, Zixiao Zhou

Privateer Press, Inc. For online customer service, Forces of WARMACHINE:


1705 136th Pl. NE, Ste. 120 email frontdesk@privateerpress.com. Khador Command
Bellevue, WA 98005
Tel (425) 643-5900 First printing: November 2016. Hardcover: 978-1-943693-35-1
Fax (425) 643-5902 Printed in China. Softcover: 978-1-943693-34-4
®

This book is printed under the copyright laws of the United States of America and retains all of the protections thereof. All Rights Reserved. All trademarks herein
including Privateer Press®, Iron Kingdoms®, Full Metal Fantasy, Immoren, WARMACHINE®, Forces of WARMACHINE, Steam-Powered Miniatures Combat, Cephalyx, Convergence
of Cyriss®, Convergence, Cygnar®, Cryx®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Forces of
HORDES, Monstrous Miniatures Combat, Circle Orboros®, Circle, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Formula P3, Formula P3 Hobby
Series, War Room, Skull Island eXpeditions, and all associated logos are property of Privateer Press, Inc. This book is a work of fiction. Any resemblance to actual people,
places, or events is purely coincidental. No part of this publication may be stored in any retrieval system or transmitted in any form without written permission from
Privateer Press. Duplicating any portion of the materials herein, unless specifically addressed within the work or by written permission from Privateer Press, is strictly
prohibited. In the event that permissions are granted, such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights,
trademarks, or other notices contained therein or preserve all marks associated therewith. Ever wondered what those accursed Orgoth fellblades whisper to the violent,
half-mad doom reavers that wield them? Names and addresses of copyright infringers. Just sayin’.
privateerpress.com
2
CONTENTS
Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Beast 09. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Behemoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
The Military of the
Black Ivan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Khadoran Empire . . . . . . . . . . . . . . . . . . . . . . 6
Drago . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Theme Forces. . . . . . . . . . . . . . . . . . . . . . . . . . 16 Ruin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Torch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Warcasters of Khador . . . . . . . . . . . . . . . . 18
Conquest. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Warcaster Model Entries Victor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

Kommander Harkevich, the Iron Wolf. . . . . 22 Troops of Khador. . . . . . . . . . . . . . . . . . . . . 96


Kommandant Irusk. . . . . . . . . . . . . . . . . . . . . . 24
Supreme Kommandant Irusk . . . . . . . . . . . . . 26 Unit & Solo Model Entries
Karchev the Terrible. . . . . . . . . . . . . . . . . . . . . 28 Battle Mechaniks. . . . . . . . . . . . . . . . . . . . . . . . 98

Lord Kozlov, Viscount of Scarsgrad. . . . . . 30 Battle Mechanik Officer . . . . . . . . . . . . . . . . . 99

Kommander Andrei Malakov. . . . . . . . . . . . . 32 Black Dragons. . . . . . . . . . . . . . . . . . . . . . . . . . . 100

The Old Witch of Khador & Scrapjack. . . . 34 Black Dragon Officer & Standard. . . . . . . . 101

Kommander Sorscha. . . . . . . . . . . . . . . . . . . . . 38 Iron Fang Pikemen. . . . . . . . . . . . . . . . . . . . . . . 102

Forward Kommander Sorscha. . . . . . . . . . . 40 Iron Fang Pikemen Officer & Standard . . 103

Kommander Oleg Strakhov. . . . . . . . . . . . . . 42 Iron Fang Uhlans . . . . . . . . . . . . . . . . . . . . . . . . 105

Assault Kommander Strakhov & Kossite Woodsmen . . . . . . . . . . . . . . . . . . . . . . 106


Kommandos. . . . . . . . . . . . . . . . . . . . . . . . . . 44 Widowmaker Scouts . . . . . . . . . . . . . . . . . . . . 107
Vladimir Tzepesci, the Dark Prince. . . . . . . 48 Great Bears of the Gallowswood. . . . . . . . 108
Vladimir Tzepesci, the Dark Champion. . . 50 Greylord Forge Seer . . . . . . . . . . . . . . . . . . . . . 1 10
Vladimir Tzepesci, Great Prince of Umbrey . . . 52 Iron Fang Kovnik. . . . . . . . . . . . . . . . . . . . . . . . . 111
Koldun Kommander Aleksandra Zerkova . . . 54 Manhunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Obavnik Kommander Zerkova & War Dog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Reaver Guard. . . . . . . . . . . . . . . . . . . . . . . . . 56
Widowmaker Marksman . . . . . . . . . . . . . . . . 114
Orsus Zoktavir, the Butcher of Khardov. . . . 58
Kovnik Andrei Malakov . . . . . . . . . . . . . . . . . . 116
Kommander Orsus Zoktavir. . . . . . . . . . . . . 60
Uhlan Kovnik Markov . . . . . . . . . . . . . . . . . . . 118
Kommander Zoktavir, the
Yuri the Axe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Butcher Unleashed. . . . . . . . . . . . . . . . . . . . . 62
Kayazy Assassins . . . . . . . . . . . . . . . . . . . . . . . 122
Warjacks of Khador. . . . . . . . . . . . . . . . . . 64 Kayazy Assassin Underboss. . . . . . . . . . . . . 123
Kayazy Eliminators . . . . . . . . . . . . . . . . . . . . . 124
Warjack Model Entries
Berserker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Model Gallery . . . . . . . . . . . . . . . . . . . . . . . . . 126
Decimator. 69
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Painting Your Army . . . . . . . . . . . . . . . . . . 135
Demolisher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Destroyer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Devastator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Grolar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Juggernaut. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Kodiak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Mad Dog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Marauder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Rager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Spriggan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79

3
4
FOREWORD
Tão brutal e duradoura quanto sua terra natal de florestas densas, domínio do Obavnik Kommander Aleksandra Zerkova à raiva
montanhas altas e invernos arrepiantes, os Khadorans são brutal e furiosa do Kommander Orsus Zoktavir, a força que os
conhecidos por seu pragmatismo diante das dificuldades. warcasters de Khador trazem para o campo é insuperável. Ao
Descendentes dos guerreiros do antigo Império Khardic, os controlar os brutais macacos de guerra de sua terra natal, eles são
homens e mulheres de Khador - o maior dos Reinos de Ferro - uma força que nenhum inimigo está ansioso para enfrentar.
não param por nada para ver a glória de seu passado revivida. Os
Dentro de suas páginas, o Forças do WARMACHINE: Comando
soldados Khadoran personificam os ideais de força e resiliência e
Khador oferece uma visão abrangente do cenário do Império
são tão variados quanto os muitos povos que compõem esta terra.
Khadoran e acesso a todos os seus temíveis warcasters e trovões,
Das fileiras profissionais de Presas de Ferro marchando bem como uma variedade de unidades e solos para apoiá-los no
em perfeito passo atrás das paredes de escudos brilhantes, às campo de batalha. Além disso, este volume apresenta dois novos
empresas da Guarda de Inverno patriótica que formam a espinha warcasters - Assault Kommander Strakhov e Kommander Andrei
dorsal dos exércitos do império até as tropas auxiliares, Malakov - e um novo solo do Man-O-War, o Greylord Forge Seer.
como os Widowmakers de olhos de águia e assassinos letais de
Juntamente com a riqueza de informações sobre modelos
caiaque, os guerreiros do Exército Khadoran forneça aos seus
específicos que podem formar a espinha dorsal de qualquer
comandantes as ferramentas para dominar até o engajamento
exército de Khador, este livro também inclui as primeiras novas
mais complicado.
forças temáticas para Khador. A força temática Jaws of the Wolf
Ao lado desses bravos soldados, marcham maciços de guerra coloca os indomáveis jaquetas de guerra de Khador na frente e no
que são, tonelada por tonelada, a mais forte e mais centro, enquanto a Legião de Aço reúne as presas de ferro duras
fortemente blindada de qualquer força dentro dos Reinos de de Khador para permitir que você sobrecarregue seus oponentes
Ferro. Equipados com armas simples, mas brutalmente com classificações disciplinadas de escudo e pique.
eficazes, que incluem canhões de bombardeio explosivos,
serras de rasgar de armadura e machados de gelo com Tão implacável quanto os invernos rigorosos da Pátria, o glorioso
crosta de gelo, os macacões de guerra de Khador podem exército de Khador está pronto para marchar sob seu comando.
superar e superar qualquer um que estiver em seu caminho. Agora é a hora de mobilizar suas tropas e esmagar todos os
inimigos sob seu poder de ferro - pelo Império e pela Imperatriz!
Liderando os exércitos implacáveis de Khador estão os seus
warcasters, patriotas e heróis dotados da capacidade de
controlar os warjacks através de seu domínio arcano. Do
gênio tático do Supremo Comandante Gurvaldt Irusk e do
ocultismo

5
THE MILITARY OF
THE KHADORAN
EMPIRE
LOYALTY, STRENGTH & CONQUEST

O povo Khadoran valoriza a força, a lealdade e a engenhosidade Quase toda a indústria de Llael, principalmente em Laedry e na
acima de tudo. Para seus inimigos, Khador é o lobo nos portões, antiga capital Merywyn, agora serve para satisfazer o apetite
uma nação bélica caracterizada por seus vastos exércitos de militar voraz de Khador. Ao se apropriar desses ativos, Khador
patriotas de rosto sombrio, endurecidos pelos invernos sem fim e também privou seu inimigo de longa data, Cygnar, de seu aliado
dedicados ao sonho do império. Apoiando essas forças de combate mais antigo. Muitos Khadorans agora acreditam que nada pode
estão as massas da classe baixa que passam a vida trabalhando nos impedir seu triunfo final.
campos para alimentar a nação ou gastando seu sangue e trabalho
em vastas fábricas para manter os grandes macacões de guerra da
Pátria se aproximando da vitória. Os cidadãos ásperos e resistentes
A Imperatriz
de Khador estão unidos em sua fé em sua imperatriz, Ayn Vanar, e Em Khador, todo o poder finalmente escorre da imperatriz. Os
em sua ambição de ferro. poderes de Ayn Vanar são vastos e abrangentes, incluindo, entre
outros, a capacidade de declarar guerra, redigir e aprovar leis, ter
É a sede de conquista de Khadoran, juntamente com o serviço ordens obedecidas pela autoridade da lei, determinar punições por
militar obrigatório e a estima concedida a seus soldados que crimes graves, perdoar os julgados culpados por qualquer
permitiram a Khador mobilizar um exército tão grande e tribunal, e para levantar e comandar o exército e a marinha.
disciplinado. Com esforços contínuos para modernizar suas forças
armadas e otimizar sua capacidade industrial, a Pátria representa Acreditando que ela personifica sua nação, o povo a chama de
uma das grandes potências do oeste de Immoren. pervichyi rodinovna, ou "filha principal" da Pátria. A imperatriz é
um político astuto e poderoso, com ambições mais profundas que
As vitórias de Khador nas guerras do passado recente o mar Khardic. Com a intenção de expandir seu império, ela criou
galvanizaram a população em apoio à imperatriz e suas políticas, um exército novo e formidável treinado para um propósito
e esses sucessos militares levaram a outros ganhos tangíveis para singular: a conquista do oeste de Immoren. Convencida de que
a Pátria. A invasão de Llael trouxe novos recursos industriais seu destino é governar todos os Reinos de Ferro, ela fará todo o
vitais, matérias-primas e desenvolvimentos tecnológicos para possível e usará todos os meios para realizar sua ambição. Este
Khador. Saquear as propriedades da Ordem do Crisol de Ouro, exército já alcançou grandes sucessos, tendo tomado a maioria dos
uma vez sediada no leste de Llael, forneceu à Pátria estoques de antigos territórios de Llael e, por um tempo, expulsou os
substâncias alquímicas e outras armas úteis, bem como os Cygnarans da Floresta Thornwood.
segredos de sua criação. Ainda mais importante, a apreensão das
minas de Rynyr rendeu suprimentos adicionais dos materiais A imperatriz Ayn Vanar solidificou sua estima aos olhos do povo
vitais necessários para a fabricação de explosivos. através de demonstrações cuidadosas de perspicácia política e

6
ROYAL COURT MINISTRY OF
THE GREAT VIZIER
prince consort
Great Prince Vladimir Tzepesci of Umbrey EMPRESS Great Vizier Simonyev Blaustavya

Section One: Sovereign Office

great princes
Rulers of the other sixteen Volozkya
AYN VANAR Section Two: Legislative Office
Section Four: Sustenance Board
Section Five: Commerce Board
Section Six: War Acquisitions Board
Section Seven: Prisons Office
Section Eight: Census Office

vassals and liegemen section three


Includes Counts, Viscounts, Posadniks, and
household officers Intelligence Kommand
Kommander Myrra Starov

Khadoran nobles regularly serve as


military officers

high kommand
Premier Mhikol Horscze
Officer Emeritus Advisory Staff greylords greylords
covenant prikaz
1st Army Director 2nd Army Liaison 3rd Army Director High Obavnik Arbiter chancellery
Supreme Kommandant Ivon Kommandant Sergei Marvor, Supreme Kommandant Menshik Vasily Dmitrilosk Obavnik Fedor Rachlavsky
Krasnovich, Count Great Prince Sergevich, Count

Arcane Espionage, R&D Internal Security

strategic warcaster allocation


Supreme Kommandant Gurvaldt Irusk

1st army 2nd army 3rd army khadoran navy


"The Anvil" "The Hammer" "The Forge" Port Vladovar
Kommandant Mikhail Ivdanovich Supreme Kommandant Boris Makarov Kommandant Karl Szvette Fleet Admiral Jasek Donekev

1st division 2nd division 3rd division 4th division 5th division 6th division
Thornwood Border Llaelese Interior Northern Llael Southern Llael Border Legions Training/Reserves
Kommandant Kommandant Kommandant Kommandant Kommandant Kommandant
Ilyevich Klimovich Holcheski Marvor Zhukovy Antonovich

3RD DIVISION
2ND ARMY
Includes the 4th Assault Legion,
Supreme Kommandant Irusk's Advance Assault Force 8th kommand 9th kommand
6th kommand standing and assault and
assault legions support legions standing legions
Kommander

21st standing 23rd standing 4th assault


legion legion legion
Mixed Infantry Standard Infantry Heavy Infantry

Kommander

22nd assault 24th assault 27th assault 28th assault 29th assault
battalion battalion battalion battalion battalion
Assault Kommandos,
Iron Fangs Iron Fangs Iron Fangs, Man-O-War Iron Fangs, Man-O-War, Uhlans
Man-O-War, Winter Guard
Kovnik

83rd iron fang 90th iron fang 31st man-o-war 33rd man-o-war 12th iron fang 15th iron fang
pikeman kompany pikeman kompany kompany kompany uhlan kompany uhlan kompany

Kapitan

1st force 2nd force 3rd force 4th force 5th force 6th force
Iron Fang Uhlans, Iron Fang Uhlans, Iron Fang Uhlans Iron Fang Uhlans Iron Fang Uhlans Iron Fang Uhlans
Man-O-War Drakhuns Man-O-War Drahkuns

Lieutenant
benevolência. Ela possui uma reputação assustadora, não só por ameaça deve ser colocada para descansar. Ao conquistar opiniões
lidar severamente com nobres que abusam de seu povo, mas divergentes em seu reino, Vanar preparou o império para as
também por incansavelmente enraizar a traição. Ela habilmente conquistas futuras.
lida com questões de diferenças religiosas em sua vasta nação.
Embora abertamente Morrowan, ela presta um considerável Recent Conflicts
respeito aos visgodos do ranking do Templo de Menoth em
De todas as guerras que Khador travou, nenhuma se mostrou mais
Khadoran. Sua inclusão de ambas as religiões é vista
sangrenta do que as realizadas contra o reino de Cygnar, ao sul.
favoravelmente por muitos, e ela é amada pelos fiéis Menite e
Qualquer paz entre as duas grandes potências militares tem sido
Morrowan. Essa percepção foi auxiliada por seus consideráveis
delicada, na melhor das hipóteses, com cada lado esperando a
atos de caridade, através dos quais ela apoia os esforços de ambas
oportunidade de dar um golpe devastador contra o outro. As
as religiões para cuidar dos pobres e privados de direitos de
fronteiras que compartilham são marcadas com incontáveis campos
Khador.
de batalha, antigos e recentes.
As manobras políticas mais recentes de Ayn Vanar unificaram
Com as multidões de mortos-vivos de Cryx espalhadas por
Umbrey oriental e ocidental sob o domínio do grande príncipe
Thornwood, Khador e Cygnar foram forçados a uma breve aliança
Vladimir Tzepesci. Os Umbreans eram há muito vistos como
para acabar com a ameaça à sua segurança mútua. Assim que os
rebeldes, e a linhagem Tzepesci compreendia os principais
Cryxians foram derrotados, a breve aliança terminou quando a
candidatos ao trono. A declaração da imperatriz fez de Umbrey a
Imperatriz Vanar lançou uma ofensiva, aproveitando o estado
maior e mais poderosa província, ou volozk, em toda Khador, ao
enfraquecido de Cygnar ao entrar em uma segunda guerra civil.
mesmo tempo em que trouxe vários elementos adicionais não
totalmente alinhados com a coroa. O volozk unido ficou O confronto entre Khador e Cygnar se estendeu por vários meses
responsável pela defesa de suas próprias terras, colocando os depois que a guerra civil de Cygnar terminou com a coroação do rei
Umbreans resistentes contra a ameaça iminente de incursões pela Julius Raelthorne. O conflito interno dentro de Cygnar acabou
Cruzada do Norte do Protetorado de Menoth. Isso, por sua vez, rápido demais para Khador explorar adequadamente o caos, e os
liberou grande parte das forças armadas de Khador para lidar com esforços em Thornwood se mostraram caros e inconclusivos.
ameaças em outros lugares, incluindo o reforço da defesa de sua Quando Julius Raelthorne processou a paz, a imperatriz consentiu,
fronteira sul com Cygnar. reconhecendo a necessidade de reconstruir reservas e fortalecer o
tesouro esgotado de Khador. Foi assinado um tratado que
A unificação de Umbrey foi seguida pelo anúncio do
legitimava a reivindicação de Khador de ocupar Llael, a menos que
noivado da imperatriz com o grande príncipe Vladimir
um herdeiro legítimo do trono de Llaelese se levantasse para
Tzepesci, o herdeiro da famosa linhagem Tzepesci e líder do
recuperar essas terras ancestrais. Em troca, Khador concordou em
povo Umbrean. Este anúncio promete reunir as duas mais
deixar o Thornwood, deixando o pântano fétido para os Cygnarans,
fortes linhas reais em Khador, com a esperança de que seus
para que eles pudessem gastar seus próprios recursos em sua defesa,
herdeiros sejam vistos com igual adoração pelos Umbreans e
eliminando assim um dreno nos cofres e no poder militar do
pelo resto de Khador. A família Tzepesci é suspeita de
império.
abrigar aspirações ao trono e, com o noivado, isso
Cygnar havia entrado em acordo com pretextos falsos, no entanto,
tendo escondido um herdeiro do trono llaelês com o objetivo de
SIMONYEV BLAUSTAVYA, usar as estipulações do tratado para expulsar Khador de Llael sem
GREAT VIZIER OF KHADOR lutar. A imperatriz recusou-se, com razão, a remover seus
O conselheiro mais próximo da imperatriz e chanceler soldados de Llael; ela viu o estratagema dos sulistas pelo que era e
principal é Simonyev Blaustavya, Grande Vizir de Khador. O não se prenderia a essas táticas desonrosas. Cygnar respondeu
grande vizir ocupa o cargo mais alto designado em Khador e atacando a cidade de Riversmet e declarando guerra contra a
é o único indivíduo que não a imperatriz que pode exigir dos Pátria, provocando assim o crescente conflito atualmente se
grandes príncipes. Encarregado de decretar a vontade da espalhando pelo oeste de Immoren.
imperatriz, ao portar uma escritura real, ele fala com a
Embora a guerra em curso com Cygnar pelo destino de Llael
autoridade dela e deve ser obedecido. Blaustavya ajuda a
continue sendo a principal preocupação de Khador, não faltam
administrar muitos aspectos do império através do poderoso
outras ameaças que o império enfrenta. Lutar em Llael não só
e extenso Ministério do Grande Vizir, que é dividido em oito
levou Khador a entrar em conflito com os restos esfarrapados da
seções e forma o centro burocrático da capital. Embora este
ministério tenha supervisionado muitos aspectos da Resistência Llaelese, mas também com os fanáticos fanáticos da
governança, sua divisão mais infame é a Seção Três, o Cruzada do Norte. Enquanto Khador apóia as religiões Menite e
Intelligence Kommand de Khador e a polícia secreta. A Morrowan, a rígida doutrina religiosa do Protetorado de Menoth
Chancelaria Prikaz do Pacto Greylord também responde a e seus projetos em Llael os deixaram em conflito com Khador,
Blaustavya, colocando-o no comando de toda a espionagem tornando inevitáveis os confrontos entre a Cruzada do Norte e os
Khadoran. soldados do império.

THE MILITARY OF THE KHADORAN EMPIRE


8
As ameaças da natureza também se tornaram uma preocupação, comandantes supremos que têm autoridade sobre cada um dos três
como sempre foi o caso de um império tão grande quanto Khador, grandes exércitos de Khador. O Alto Kommand também inclui um
que abrange regiões remotas. Os trollkin kriels do norte foram órgão consultivo aberto a todos os oficiais de alto escalão
instigados a agir em resposta às incursões da civilização nas aposentados. Esses homens e mulheres estimados contam com
regiões selvagens, e seus ataques a homens da fronteira não décadas de experiência para analisar os compromissos atuais e avaliar
ficaram sem resposta. Embora todo Khadoran seja um combatente possíveis estratégias.
capaz, especialmente aqueles que vivem à margem da civilização,
Em 607 AR, após a primeira tentativa de Khador de tomar a Guarda
os militares despacham regularmente Presas de Ferro e Guarda de
Norte, a imperatriz promoveu Gurvaldt Irusk ao supremo
Inverno para afastar as hordas de trollkin selvagem quando eles
comandante. Enquanto os outros comandantes supremos
surgem. Outras aldeias se viram atacadas pelos dragões e
continuavam supervisionando a logística e o planejamento de seus
destruíram Nyss que vagam pelos desertos e florestas em busca de
exércitos, Irusk recebeu o comando em campo. Alguns membros do
presas fáceis. Embora pouco se entenda sobre a natureza dessas
Alto Kommand argumentam que a capacidade de Irusk de contrariar
bestas, elas também caem no pique explosivo e no estrago. Essas
suas ordens compromete criticamente a autoridade do Alto
ameaças seriam mais do que suficientes para dissuadir um povo
Kommand. A imperatriz Vanar, no entanto, sustenta que o Alto
menor de reivindicar o que é por direito deles, mas a resolução
Kommand existe principalmente para aconselhar o soberano e
dos Khadorans permanece tão difícil e intransigente quanto as
formular estratégias de alto nível - para não liderar soldados que
terras em que habitam.
lutam a centenas de quilômetros de distância.

High Kommand O Alto Kommand é servido por uma extensa colmeia de


funcionários e suprimentos que mantêm correspondência militar
vital e um cofre cada vez maior de registros militares. Um alto
Um dos pontos fortes das forças armadas de volume de informações passa diariamente pelo Alto Kommand,
Khadoran é a liderança centralizada do Alto incluindo um fluxo constante de solicitações de entrada e de saída.
Kommand, um conselho influente servindo a
Uma das tarefas mais importantes tratadas por essa burocracia é a
imperatriz supervisionando os exércitos da Pátria. o
O Alto Kommand é formado pela elite militar folha de pagamento militar. Muitos soldados de Khadoran adiam
dominante de Khador, liderada pelo primeiro- porções significativas de seus salários para suas famílias, e o
ministro Mhikol Horscze, comandante absoluto das eficiente sistema administrativo permite que os soldados da Pátria
forças militares de Khador. Reportando a Horscze se sintam confiantes de que seus entes queridos estão sendo
são três atendidos.

THE MILITARY OF THE KHADORAN EMPIRE


9
Armies of the from Merywyn, has operational command. Ivdanovich
was credited by Supreme Kommandant Irusk as being
Motherland instrumental in the swift and successful conquest of Llael,
Khadoran forces are divided into three armies, each in large part due to his oversight of supply lines during the
answering to the High Kommand and with a supreme rapid invasion.
kommandant dedicated to its direct oversight. With Supreme
Kommandant Irusk’s presence in the field to make snap The 2nd Army: The Hammer
judgments as required by ongoing operations, this system The 2nd Army, known as the Hammer, specializes
has served to keep the Khadoran Army functioning smoothly in delivering crushing offensives and therefore
and to prevent top-level miscommunications. includes the largest number of assault legions,
The current Khadoran military doctrine was concisely described warjacks, and heavy infantry of the three armies.
in Irusk’s definitive tome, On Conquest. This treatise on Where the 1st Army trains in surviving sieges, the 2nd Army
modern warfare, now required reading at military academies is the best at conducting them against the enemy. During the
throughout the Iron Kingdoms, first established the current invasion of Llael, the Hammer laid siege to Elsinberg, Laedry,
three-army system of Khador: the Anvil, Hammer, and Forge. and Redwall Fortress, and later Merywyn. The 2nd was also
instrumental in Khador’s subsequent operations against both
Khador’s 1st Army corresponds to the Anvil; the 2nd Army Cryx and Cygnar in the Thornwood, including the seizure
to the Hammer; and the 3rd Army to the Forge. The Anvil is of Northguard and the final assault on the Necrofactorium.
intended to establish hardened positions that are impossible With these victories, it currently reigns as the most esteemed
to rout, while the Hammer strikes where it is needed and of Khador’s armies, and most new recruits seeking action ask
the Forge defends the Motherland and trains her capable to be assigned to the Hammer.
soldiers. The Winter Guard serves as the backbone of the
three armies. Redressing any shortcomings of conscripted Although Supreme Kommandant Irusk was in direct
soldiers are several highly specialized branches, including command of all Khadoran forces during these engagements,
powerful heavy infantry, skilled cavalry, and sniper and he is most strongly associated with the 2nd Army—in
reconnaissance forces. particular, with the 4th Assault Legion of the 3rd Division.
These handpicked officers and soldiers have fought under
Irusk longer than any others and are among the Motherland’s
The 1st Army: The Anvil
most battle-hardened troops.
The 1st Army, or the Anvil, is called upon for
Khador’s protracted engagements, and its The 2nd Army falls under the purview of Supreme
soldiers have been trained and conditioned for Kommandant Boris Makarov, who was promoted to this
stamina. In theory, the 1st Army is intended to position following the death of Alex Gorchakoff. Makarov
engage and tie up enemy forces across a large area until the had been the field commander of the 2nd under Gorchakoff
2nd Army, the Hammer, is ready to strike. The officers of the since the invasion of Llael. He is a close ally and friend of
Anvil consider themselves to be Khador’s foremost experts Gurvaldt Irusk and was placed in charge of governing the
on enduring sieges. In practice the Anvil is most often relied former Llaelese capital, Merywyn. Due to his success in
upon to hold conquered territories and to assimilate them overseeing this city, Makarov remains in Llael, which has
into the empire. The 1st Army played a major role in the required accommodations with the High Kommand. In
invasion of Llael and its subsequent subjugation, and many his stead Great Prince Sergei Marvor, kommandant of the
Llaelese cities are still garrisoned by its soldiers. 4th Division, has remained in Korsk to coordinate with the
supreme kommandants of the 1st and 3rd Armies and the
Since Khadoran forces withdrew from the Thornwood, the
premier. The great prince was glad to stay in the capital
bulk of the 1st Army has returned to Llael to safeguard vital
to manage his political affairs while Makarov governs
holdings there, including industrial capacity harnessed for
Merywyn. As is common with great princes serving in such
military production. Active resistance within Khadoran
posts, his leadership of the 4th Division is something of an
Llael has greatly diminished thanks to the efforts of the 1st
honorary position. Actual field command of the 4th Division
Army, though recent renewed conflicts with Cygnar have put
is shared between several capable subordinate officers when
this region directly in harm’s way. Likewise, the Anvil has
Irusk is not personally directing these forces.
continually held its ground against the Protectorate forces
amassing in the east where clashes between the 1st Army and In the aftermath of Khador’s withdrawal from the
the Northern Crusade have become routine. Thornwood, the 2nd Army has undergone substantial
reorganization and resupply. Having returned to full combat
The 1st Army is nominally commanded by Supreme
strength, the rank and file of the 2nd once more march to war,
Kommandant Ivon Krasnovich of the High Kommand, but
actively engaged against Cygnar’s armies in Llael, working
Kommandant Mikhail Ivdanovich, who controls the army
alongside elements of the 1st Army.

THE MILITARY OF THE KHADORAN EMPIRE


10
The 5th Border Legion defends the western portion of
The 3rd Army: The Forge
Khador’s border with Cygnar as well as a portion of the
The 3rd Army, or the Forge, is responsible for
Ordic border. This much-esteemed legion earned its initial
training and supply. It also maintains garrisons
fame during the First Thornwood War, stalwartly fighting
in Khador’s cities and oversees the five border
Cygnar despite heavy losses. This fighting force never gave
legions that safeguard the Motherland’s vast perimeter. The
up the battle against Cygnar and barely restrains its hostility
Forge operates numerous military prisons, border crossings,
for the southerners even in times of peace.
and training grounds, in addition to governing the military
city of Volningrad. The 2nd, 3rd, and 4th Border Legions are considerably
smaller and generally less distinguished than either the 1st or
By most measures, the Forge is less of a single cohesive
the 5th. The 2nd is charged with garrisoning Khador’s quiet
fighting force than the other two armies. Along with the
border with Rhul. Though historically there has been little
border legions, it comprises six distinct elements that have
risk of death in combat for those who join the 2nd Border
little contact with one another. The 3rd retains the dubious
Legion, many in the army dread the service for the freezing
distinction of being the most far-flung army in the empire.
cold and monotony of life in its far northern mountain posts.
Its soldiers operate as far northwest as Uldenfrost and as far
Recently this legion has had a greater share of battles against
south as Ravensgard—more than 600 miles apart.
dragonspawn and other hazards.
Garrisoning Khador’s interior seen as the easiest and least
The 3rd Border Legion garrisons Khador’s northern
dangerous assignment in the army. Such postings bestow
interior. This legion has a dark legacy, as it is rumored to
very little prestige yet are highly desired by those with strong
obey Zevanna Agha, the Old Witch of Khador. While never
ties to family, such as young fathers. Recent years, however,
officially assigned to the Old Witch, the officers of the 3rd
have seen many unexpected threats challenge the Khadoran
Border Legion grimly follow her orders when they are given.
interior, making the defense of cities both more vital and
Though its activities were rarely discussed in past decades,
more dangerous than before. Among the most dreaded are
the 3rd has come to greater prominence in recent years due to
the horrors of rampant dragonspawn, blighted Nyss, and
its efforts to battle inexplicable threats such as dragonspawn
ogrun that first emerged from the northern fringe of the
and blackclads plaguing Khadoran towns in many remote
empire starting in 606 AR. This periodic menace remains
regions of the north. The presence of the 3rd, appearing
a problem in remote areas, and Khadoran intelligence has
unexpectedly and without warning, has become something
struggled to acquire useful information on this foe. Some of
of a bad omen, presaging ill fortune or imminent bloodshed.
these hostile elements have reportedly moved on to other
areas, fleeing into Rhul or beyond, but reports of such attacks The 4th Border Legion watches the majority of Khador’s
persist, particularly in the northwest. border with Ord and has endured the least hardship but
also the least glory of these fighting forces. It is customary,
Other internal threats include unrest among the trollkin
however, for Khadoran forces in this region to conduct
kriels, particularly near the Scarsfell Forest in the northwest,
periodic strikes and raids against Ordic defenses to test for
and attacks in other remote regions led by enigmatic
weakness, sometimes joined by young warcasters in need of
blackclads. It falls to the 3rd Army and its garrisons to
field experience. Occasional Ordic reprisals combined with
stand ready to react to such unexpected and unconventional
mercenary forces require this legion to remain on high alert
attacks. In addition to protecting Khador’s citizens, the 3rd
and ready for action at any time.
Army must secure vital industries like logging and mining.

The Forge benefits from the authority of Supreme


Kommandant Menshik Sergevich at the High Kommand.
Khadoran Navy
In recent years, no branch of the Khadoran
Direct oversight falls to Great Prince Karl Szvette, who also
military has suffered such defeat, or experienced
administers the Druzhina. Kommandant Konstan Zhukovy
such revitalization, as the Khadoran Navy. The
commands the 5th Division, which includes all five border
navy has traditionally lacked the honor lavished
legions. The larger 6th Division, which oversees training and
upon the army by the Motherland’s citizens and rulers;
reserves, is commanded by Kommandant Grezko Antonovich.
indeed, throughout its history, this military branch has been
The most active soldiers in the 3rd Army serve in the border underfunded as well as underappreciated. Nevertheless,
legions. The 1st Border Legion was once positioned along the High Kommand is acutely aware of the strength at sea
Khador’s border with Llael and has traditionally been possessed by its southern rival, Cygnar, as well as the sizable
headquartered at Ravensgard. Much of the 1st was sent south and highly trained fleet of the neighboring nation of Ord.
to occupy the Thornwood during Khador’s recent conflicts
In 606 AR the relative weakness of the Khadoran Navy was
with Cygnar. Following Khador’s withdrawal from the
made evident by a massive Cryxian attack that destroyed
Thornwood, the 1st Border Legion returned to Ravensgard. It
much of its fleet at Port Vladovar. Fleet Admiral Pahvel
now patrols the nearby border with Cygnar and is sometimes
tasked with operations inside Llael.
THE MILITARY OF THE KHADORAN EMPIRE
11
Nahimov took his own life shortly after this disgrace and
was replaced by Jasek Donekev, the new fleet admiral. In
THE ARMIES OF
the years since that disaster, Donekev has worked tirelessly
THE GREAT PRINCES
to restore Khador’s naval might. His first battle was not at
sea, but in the halls of bureaucracy, as he strived to get the The great princes retain special liberties, including the right
funding necessary not only to replace ships lost during the to raise and equip armies of liegemen for war. Though some
attack, but also to modernize his forces with ironhulls and nobles have voluntarily abandoned this privilege to concede
their vassals to the sovereign and the High Kommand as
steam-sail hybrids.
officers in the Khadoran Army, others have preserved their
Donekev has worked hard to institute better discipline martial traditions as a matter of familial pride. Many of those
among enlisted sailors. In addition to raising standards, the vassals who serve the armies of the Motherland for a time
fleet admiral has sought able bodies wherever he can find return to their ancestral lords, giving the small armies of the
them. Several khardstadts have been emptied of prisoners great princes a professionalism and discipline that belies their
to fill the crews of the fleet, and many of the conscripts provincial origins.
have been surprised by the harsh discipline employed by
the Khadoran Navy. Officers are also feeling the heat of
Most warcasters emerge from the ranks of the military, their
Donekev’s attention. The fleet admiral has singled out the
innate talents revealed by the stress of combat. Others arise
most aggressive kapitans for rapid rise through the ranks,
from prominent sorcerous lines or are discovered through
while those who have lost their taste for war are forced to
the diligent recruiting efforts of the Greylords Covenant.
retire. Donekev intends to do nothing less than revolutionize
Scholars in Khador insist certain family lines possess higher
the whole of the Khadoran Navy.
potential for this aptitude, and each manifestation of power
His tireless efforts could not have come a moment too soon. is carefully documented and examined. The Greylords
With the growth of Khador’s colonies in Zu and other Covenant oversees the initial training of those not yet versed
expeditions abroad, the Motherland has had to move quickly in arcane theory. Apprentice warcasters then undergo officer
to protect the flow of goods and trade from the increasing training at the Druzhina before being assigned to senior
predations of pirates and privateers. Never before has a strong warcasters for mentoring. Upon the completion of this
naval presence been so necessary to the empire’s security. training, warcasters are promoted to the rank of kapitan in
the Khadoran Army.
Service Branches
The core of the Khadoran Army is composed of the soldiers
Winter Guard
of the Winter Guard supported by warcasters and their Comprising the majority of the Khadoran military by a
battlegroups of warjacks, specialist forces, and a well- substantial margin, the men and women of the Winter Guard
managed logistical bureaucracy. Khador’s specialist forces provide the foundation for nearly every substantial combat
include Assault Kommandos, Iron Fangs, Man-O-War, force fielded by the empire. Service in the Winter Guard is
Widowmaker scout-snipers, the enigmatic Greylords, and a common denominator for Khadorans, as all conscripts
various auxiliary forces. enter the military as part of the Winter Guard unless they
are accepted into a more elite military branch. Winter Guard
Warcasters soldiers are typically trained in the use of small arms and light
artillery. Guardsmen who serve in Khador’s city garrisons
The Khadoran military has become more regimented by
receive additional training in urban combat and pacification.
modern reforms, but enormous liberty is still afforded to
those rare few who manifest the ability to mentally control
warjacks. Such individuals, once identified, are extensively
Assault Kommandos
trained and rapidly advanced through the ranks. The Assault Kommandos were instituted with the intention
of giving Khador the edge against Cygnar in the trench
Empress Ayn Vanar and her predecessors have demonstrated warfare that bogged down the Motherland’s forces following
a willingness to adapt to the needs of these men and women the invasion of Llael in 604 AR. Cygnar had long enjoyed
and even to indulge them. Preferential treatment includes an advantage in this type of conflict because of its superbly
virtual immunity to criminal prosecution and tremendous trained trencher units, an imbalance that has been eliminated
leeway when conducting missions against the enemy. since the first Assault Kommandos took to the field.
Though warcasters are technically obligated to obey the
dictates of the High Kommand, they tend to operate outside Only the hardiest new recruits ever make it into the ranks of
the ordinary chain of command, including being given the Kommandos. Heavily armed and armored, these troops
operational control over the battlefields on which they augment their battle training with advanced alchemical
confront foes of the Motherland. weaponry. They advance on enemy trenches and fortifications

THE MILITARY OF THE KHADORAN EMPIRE


12
behind a wall of shields before opening fire with carbines armor on the field, wearing it as if it were a second skin. A
and short-range grenade launchers that poison the air with soldier accepted into this brotherhood swears a blood oath
choking gas. to his fellow soldiers, to his country, and to the art of war.
From then on, an Iron Fang knows that he will be sent to the
The Assault Kommandos are led by the warcaster
most intense fighting in every battle in which his kompany
Kommander Oleg Strakhov, a legend of the Llaelese War.
is included and that his shared duty will be to find the most
Once the invasion of Llael had transitioned from war to
dangerous enemies and destroy them—or die trying.
occupation, Strakhov was assigned to help further modernize
the Khadoran Army. His suggestions led to the formation Advancing ahead of Iron Fang formations are the uhlans,
of the Assault Kommandos, whom he would lead. Since peerless horsemen steeped in the legendary traditions of
then, Strakhov and his Kommandos have executed the High their forebears. Many descend from the horselords of old,
Kommand’s most dangerous missions, and they proved scions of Khador’s great and noble lines. Their lances bear
pivotal in the Khadoran victory at Northguard. blasting charges similar to those of the pikemen, lending
even greater impact to their powerful charges.
Virtually all the armament carried by the Kommandos
resulted from alchemical knowledge seized from the Order of
Black Dragons
the Golden Crucible in Llael. The strangle gas emitted by their
The Black Dragons are distinguished Iron Fang veterans
grenades is alchemically refined to be heavier than air so that
who have refused to retire from service despite advancing
it will settle into trenches where it is not easily dispersed by
age. Their signature black-and-gold armor and dragon-
wind, and their armor is treated to resist fire and acid.
emblazoned heraldry stand apart from the crimson and steel
of other Iron Fangs—a bold testament to their skill, ferocity,
Iron Fangs and perseverance.
Serving as an elite cadre within the Khadoran military as well
as being the most numerous heavy infantry soldiers in the
Man-O-War
army, the Iron Fangs are the inheritors of an ancient tradition
Encased in mechanical armor that grants them the strength
of Khardic pikemen. With mechanical precision they flow as
of steamjacks, the Man-O-War soldiers are Khador’s heaviest
a single wall of steel bristling with devastating blasting pikes
infantry. Lacking the resources to produce great numbers
designed to fell warjacks on the battlefield. Their training
of warjack-quality cortexes, Khador prefers to build the
allows them to virtually ignore the weight of their heavy

THE MILITARY OF THE KHADORAN EMPIRE


13
heaviest warjacks possible. Instead of relying on the light general orders from their superiors, they stage devastating
warjacks fielded by rival powers, Khador turns its greatest ambushes before melting back into the forest.
resource—its people—into steam-powered engines of
The most dangerous irregulars are the hunters and trappers
tireless destruction. Slow and ponderous yet able to weather
who prowl the backwoods of Khador alone, pitting their skills
the storm of battle, Man-O-War troops both hold battle lines
against the savage denizens of the wild and sometimes taking
and advance on the heaviest enemy positions.
work as bounty hunters. Irregulars may also serve alongside
Despite the obvious strength and impenetrability granted by regular soldiers who are acting as scouts or advance forces.
this armor, drawbacks do exist. The steam boiler integrated into Their familiarity with the deep woods of the north allows
the armor’s metal shell makes Man-O-War troops susceptible them to navigate terrain otherwise impassable to normal
to heat stroke and exhaustion; worse, the occasional steam foot soldiers. Senior Widowmakers are often given authority
leak can cook a soldier alive. Yet Man-O-War soldiers never over irregulars attached to a given kompany or battalion,
complain or ask for comfort; they are proud of their tradition coordinating scouting efforts and perimeter patrols.
and willingly embrace the risks in order to serve their country.
Support mechaniks frequently travel alongside Man-O-War Greylords Covenant
platoons to see to their armor, and so long as equipment is The Greylords Covenant is the premier occult order in
properly maintained, fatal accidents are rare. service to the Motherland and is effectively the arcane branch
of the Khadoran Army. Accomplished arcanists, patriots,
Widowmakers and soldiers together make up one of the most formidable
Widowmakers form the elite scout-sniper division of the organizations in western Immoren. Individual Greylords are
Khadoran military, which has embraced and elevated them integrated into the army, usually in small teams, and serve
to the status of national heroes. The standards to join this alongside infantry officers, but their leader, the high obavnik
force are among the most stringent of all Khador’s specialist arbiter, answers to Great Vizier Simonyev Blaustavya, not
branches, and only those riflemen who demonstrate peerless the High Kommand. Greylords are sometimes tasked with
skill are accepted. Because the Widowmakers are first and special assignments and secret priorities as an aspect of their
foremost a merit-based corps, membership is open to any occult expertise, which makes some officers uneasy.
who possess the requisite skills, whether peasant-born, rural
The order provides Khador with cortexes and complex
hunter, or of noble blood.
mechanika, offers arcane expertise, supplies trained battle
A Widowmaker’s primary role is to foment chaos among the arcanists to the military, assists in the identification and
enemy by neutralizing key officers. They frequently advance training of warcasters, and sees to the internal security
ahead of the main force, their arrival indicated by enemy of the nation. Their varied roles and the tactical flexibility
officers abruptly falling dead even before the report of rifle afforded by their arcane abilities make them highly valued
fire can be heard. They also support withdrawals by ensuring specialists. Leaders among the order often have political
their own wounded avoid capture. If a downed officer cannot influence beyond their rank, and the Greylords Covenant as
be retrieved, Widowmakers accept the grim task of denying an organization is both wealthy and well connected.
the enemy a living prisoner.
Initiates enter the organization with the rank of uchenik.
In addition to their primary purpose as snipers, Widowmakers These neophytes come from a wide variety of backgrounds,
also serve as forward scouts and are skilled at making use of their only commonality being an aptitude for the arcane.
terrain to remain unseen as they gauge the enemy. Gathering Ucheniks spend years as menial servants while learning the
military reconnaissance and preventing the enemy from fundamentals of arcane theory and military history before
doing the same gives them a value and utility well beyond promotion to rastovik.
the number of those they slay by rifle.
A rastovik is a junior member of the Greylords Covenant,
roughly equivalent to a lieutenant in the regular army. After
Irregulars five years or more of faithful service, a Greylord may be
Khadoran law requires all its citizens to serve in the military, promoted to the rank of magziev. A magziev holds a rank
even those who live at the farthest reaches of the empire. loosely equivalent to a kapitan and is considered fully
Because these rugged individualists and clannish people qualified for all the regular tasks expected of a Greylord.
usually do not integrate well into the strict hierarchies of Magzievs who make a career of military service are
the military, the High Kommand allows them to encamp expected to attend the Druzhina and earn the right to join
separately from the regular army and follow commanders a ternion—a trio of arcanists specializing in the application
promoted from within their own clans, tribes, or villages. Such of battle magic who train and fight together. Ternions are
“irregulars” are often drawn from the Kossite clans and other typically made up of two magzievs and a commanding
rural folk of the far north. Operating in tight bands, irregulars koldun. When not on active military duty, a magziev
benefit from lifetimes of familiarity with their comrades. Given

THE MILITARY OF THE KHADORAN EMPIRE


14
is expected to contribute to the Covenant in research, Doom Reavers
intelligence gathering, or cortex production. The Khadoran commitment to victory at any cost is
A magziev with an impeccable service record and solid plainly evident in their use of the dreaded doom reavers.
connections with influential members of the Covenant Commanded by arcanists of the Greylords Covenant, doom
may eventually be promoted to koldun. While virtually all reavers are conscripted from the ranks of convicted criminals,
kolduns have some military experience, many choose more most often soldiers found guilty of gross insubordination.
prestigious postings later in life in which they supervise The Greylords chain these men to the nightmarish fellblades,
training, production, and research facilities. A koldun holds relic weapons once crafted by the Orgoth—a fate some argue
a rank roughly equivalent to a kovnik in the Khadoran Army. is worse than death.

Those kolduns specifically recognized by the empress may The earliest known fellblades were unearthed among a cache of
have a lordship bestowed upon them. The rank of koldun Orgoth artifacts that lay beneath the haunted city of Khardov.
lord brings honors and privileges loosely equivalent to Saturated with dark magic, the swords are adorned with
knighthood and the equivalent rank of a kommander. Those howling faces that shift eerily at the fringes of vision and seem
granted lordships also receive token lands, minor titles, and to come alive when wielded. The first swordsmen unfortunate
possibly other honors. enough to pick up these powerful weapons descended into
savage homicidal madness, spurred on by incomprehensible
Obavniks are the penultimate leaders of the order. Although whispering in their minds. Even during sleep, the swordsmen
there is no fixed number of obavniks, there are rarely more heard foreign babbling that urged them to acts of bloodshed.
than nine at any time. This rank is typically reserved for These men lashed out with berserk abandon and doubled
Greylords who command strongholds or chapter houses. strength, killing anyone who crossed their path.
An obavnik has a rank equivalent to a kommandant in the
Khadoran Army. It is not uncommon for the High Kommand Since then, the Greylords have studied fellblades and found
to consult with obavniks regarding occult issues affecting ways to restrain the bloody impulses of those who wield
ongoing operations or future plans. them—at least off the battlefield. Set loose in war, doom
reavers exhibit only minimal control and may strike down
Overseeing the Greylords Covenant is the high obavnik anyone, friend or foe, as their bloodlust grows. Inexplicably,
arbiter, who exercises absolute authority over the entire order some doom reavers can maintain their sense of self, while
from its central stronghold in Korsk, the Strikoya. The empress others are driven irrevocably mad. Even those who maintain
appoints the high obavnik arbiter under the advisement of their sanity, however, are forever changed. Such soldiers are
the Prikaz Chancellery and the great vizier. Without fail, each typically confined to the outskirts of Khadoran camps, where
obavnik promoted to the position is an arcanist of superior their unnerving lunacy can disturb neither man nor beast.
skill, acute military insight, and unquestionable patriotism. Their oversight is generally handled by Greylord attendants
The rank carries with it the title of count. In practice the high specialized in such work who can enforce obedience.
obavnik arbiter enjoys authority only slightly less than that of
a supreme kommandant and is essentially the great vizier’s
Khadoran Mechaniks
expert counselor on matters involving mechanika and the
arcane. The great vizier is also in regular contact with the head
Assembly
of the Prikaz Chancellery, a secretive Greylord office dedicated Based out of the Rigevnya Complex in Korsk,
to internal security. Members of the Prikaz operate outside the the Khadoran Mechaniks Assembly (KMA) has
normal chain of command. partnered with the Khadoran military since it
was founded in 393 AR. The mechaniks, smiths,
The Greylords Covenant maintains five great strongholds, and engineers of this august organization are the undisputed
the foremost being the Strikoya. Smaller strongholds exist in mechanikal experts of the nation, responsible for designing,
Khardov, Ohk, Rorschik, and Skirov. All of them are formidable fabricating, and maintaining all Khadoran warjacks as
fortresses, nearly impervious to attack or infiltration, and are well as Man-O-War armor. The brotherhood’s engineering
home to workshops, laboratories, libraries, and living quarters philosophies inevitably trickle down to private industry; for
for members of the Covenant. The Covenant also maintains example, Khadoran laborjack designs are largely inspired by
lesser holdings, called chapter houses, in cities and towns with the work of the KMA.
a significant Greylord presence.
The KMA wields considerable influence in Khador, in no small
Under the reign of Empress Vanar, the Covenant has become part because Great Vizier Blaustavya began his rise to power
an increasingly pervasive tool of the government. High- in Korsk as director of munitions at the Rigevnya Complex.
ranking Greylords lead significant military efforts, including The KMA has recently expanded its operations to create a
the governance of captured cities, the direction of mechanikal sizable secondary foundry in Merywyn, and other occupied
and arcane innovation, and the coordination of the nation’s cities may eventually lend additional production capacity.
internal security apparatus.

THE MILITARY OF THE KHADORAN EMPIRE


15
KHADOR THEME FORCE

JAWS OF THE WOLF


The deployment of warjack-heavy forces to eliminate hard targets is a standard response to military threats.
A common Khadoran tactic involves augmenting such forces with a contingent of scouts who venture
ahead to ensure the slow and steady column of Khadoran steel reaches its target intact. Once engaged, the
warjacks rely on overwhelming strength and raw firepower to batter the enemy into submission.

ARMY COMPOSITION
An army made using this theme force can include only the following Khador models:

• Khador warcasters • Widowmaker models/units


• Non-character warjacks • Yuri the Axe
• Behemoth • Greylord Forge Seer solos
• Battle Mechanik models/units • Manhunter solos
• Kossite models/units • War Dog solos
• Kayazy models/units

SPECIAL RULES

• For every full 25 points of warjacks in this army, you can add one command attachment or non-
character solo to the army free of cost.
• Battle Mechanik units in this army gain Reposition [3˝]. (At the end of an activation in which
it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its
activation ends.)
• Enemy warrior models, warjacks, and warbeasts lose Advance Deployment .

16
KHADOR THEME FORCE

LEGION OF STEEL
The brotherhood of the Iron Fangs maintains traditions arising from ancient warriors who battled the
beasts of the north armed only with spears and the indomitable courage all true Khadorans possess. Iron
Fang assault forces are tasked with breaking enemy lines regardless of whether those lines are composed
of towering warjacks or masses of infantry. Surrounding a hard center of warjacks, an Iron Fang legion
marches in lockstep behind a wall of shields, supported by swift and brutal cavalry to protect their flanks.

ARMY COMPOSITION
An army made using this theme force can include only the following Khador models:

• Khador warcasters • Battle Mechanik units


• Non-character warjacks • War Dog solos
• Iron Fang models/units

SPECIAL RULES

• For every full 20 points of Iron Fang models/units in this army, you can add one Iron Fang
command attachment or small-based solo to the army free of cost. Free models do not count
toward the total point value of Iron Fang models/units in the army when calculating this bonus.
• The Great Bears and Iron Fang solos in this army gain Countercharge. (When an enemy model
advances and ends its movement within 6˝ of a model with Countercharge and in its LOS, the
model with Countercharge can immediately charge it. A model can use Countercharge only
once per round and not while engaged.)
• One small-based Iron Fang unit in the army gains Advance Move. (Before the start of the game
but after both players have deployed, a model with Advance Move can make a full advance.)

17
WARCASTERS
OF KHADOR

Boasting the most formidable modern military in western Arcane Traditions


Immoren, the Khadoran Empire is capable of simultaneous The preeminent arcane organization in Khador is the
and sustained campaigns in multiple theaters, deploying Greylords Covenant, a powerful group that serves as an arm
both disciplined, loyal soldiers and an impressive arsenal of the state and which has unified all those gifted with magic
of warjacks, artillery, and mystical might. Khador’s true in the empire. The very formation of the Greylords Covenant
strength is its people, and regardless of the other weapons at was an act of solidarity for the Motherland. While Khador
its disposal, the army’s greatest battlefield assets by far are its had been esteemed for its engineering before the Occupation,
formidable warcasters. having invented the first steam engine, southerners conspired
The Khadoran military places a high priority on preparing its to undermine the knowledge and expertise of the northern
warcasters for the challenges they will face. Each is a trained peoples during the Rebellion, leaving the nation of Khador
commanding officer capable of serving as a lynchpin in both with a distinct deficit.
offensive and defensive engagements. The prosperity and To redress this injustice, the crown sent loyal gifted citizens
glory of the Motherland is contingent on the split-second abroad to acquire lore and secrets from foreign organizations
decisions of these warcasters. They are relied upon to make such as Cygnar’s Fraternal Order of Wizardry and Llael’s
the best call even when far removed from the High Kommand. Order of the Golden Crucible. In brave acts of espionage,
Considerable expense has been invested to modernize the the first Greylords acquired vital intelligence, including
Khadoran military and to create an effective and systematic the manufacturing techniques for steamjack cortexes and
regimen of arcane training. Regardless, the warcasters of knowledge of alchemy, and by their efforts they helped
Khador are extremely varied; the previous military training modernize Khador’s military. In a very tangible fashion, the
and experience of these individuals shapes the evolution of Greylords Covenant paved the way for the nation to reclaim
their individual fighting styles and powers. its rightful place at the forefront of the Iron Kingdoms, and
Traditionally, Khador has struggled to compete with rival its current warcasters benefit directly from these efforts.
nations in their arcane and mechanikal innovations. The Nations like Ord and Cygnar endure a bewildering array of
great inventions that led to the overthrow of the Orgoth cabals and organizations to which arcanists and alchemists
came from other regions—from the alchemists of Llael, the belong, creating divided loyalties. Their governments
arcanists of Cygnar. In the modern era, efforts to rectify this compete with private businesses and organizations for
imbalance have fallen to a single group of its most ambitious talent, and their mechaniks and warcasters can betray them
and talented citizens. for a higher bidder at any time. Not so in Khador, where the

18
Greylords Covenant holds exclusive sway over arcane lore But the emergence of warcaster talent is especially
and techniques. capricious—their gift has been known to manifest later in
life, well past the point at which most citizens have committed
Greylords have long served alongside and supported the
to a profession. While some rare family lines, such as the
Khadoran Army, and they have developed battlefield magic
Umbrean Tzepescis, have been noted for powerful sorcerers
to bolster and advance military tactics. Magic utilized by the
and a few warcasters over the centuries, this is the exception
Greylords draws power from the harsh frozen landscape,
rather than the rule. Greylords maintain genealogies of the
with arcanists calling upon cold itself as a weapon. Spells that
gifted to try to anticipate such talents, but most warcasters
freeze adversaries in place, invoke cutting winds to injure
arise unpredictably.
or deflect incoming fire, and blanket allies in concealing
fog and snow are well known to the Covenant. As part of The most likely place for warcaster talent to reveal itself is in
its natural evolution, the Covenant became heavily involved life-or-death combat situations, especially in the proximity
in warcaster identification and instruction, and the magic of warjacks. Because of this tendency, Khador’s policy of
employed by Khador’s warcasters reflects this. mandatory military service has helped in the discovery
of many warcasters whose talents might have remained
Recruitment and Training hidden in civilian life. Requiring military service also greatly
The Greylords Covenant seeks out anyone among Khador’s facilitates the integration of new warcasters, as many have
populace with arcane gifts that can be put to proper use for already been through military training and may also have
the Motherland. The Covenant has various means to find such direct combat experience.
people, including interviews and tests as well as investigators Once someone with the warcaster potential has been identified,
checking into unusual supernatural manifestations. It is instruction with the Greylords begins at once. Arcanists in
common for arcanists other than warcasters to first show training are referred to as ucheniks, or apprentices. They
signs of their ability in their early teens through spontaneous are sent to one of the Covenant’s chapter houses for an
and involuntary acts of magic. Khadoran law demands such intensive but abbreviated regimen to learn the fundamental
individuals be reported to the authorities and collected by aspects of arcane manipulation. The studies undertaken by
the Greylords Covenant for proper training. warcaster candidates are more narrow and selective than

WARCASTERS OF KHADOR
19
other gifted apprentices, focused mainly on battlefield magic. end of this mission. If successful, a warcaster is promoted to
Once ucheniks have learned how to control their magic, they kommander and gains the arcane rank of magziev, signifying
are sent to the Druzhina to become officer kadets and learn a fully qualified warcaster. One who fails to impress remains
to control warjacks. Those who pass their initial tests earn a kovnik and receives a cycle of corrective instruction and
the arcane rank of rastovik, loosely equivalent to southern missions. Failure is not an option.
journeymen. Such arcane ranks are a formality, being purely a
It is possible, if rare, for a warcaster to arise from among the
gauge of arcane progress, and are separate from the authority
Greylords themselves, having been a skilled arcanist before
associated with actual military rank.
the warcaster talent is discovered. Such individuals have a
Most non-warcaster kadets who graduate from the Druzhina leg up in terms of arcane expertise but must learn to perform
become lieutenants, but a warcaster is promoted to kovnik, in the other duties of warcasters. The High Kommand requires
consideration of their greater responsibilities and authority. the Covenant to reveal such members and surrender them to
New rastovik kovniks undergo a probationary period during general officer training. It is possible, if difficult, to uphold
which their training is put to the test in the field. Each must warcaster responsibilities while retaining higher ranks in the
perform a focused mission or series of connected missions Covenant, but this requires a tricky juggling of priorities.
involving a difficult objective with no direct oversight from
While every warcaster technically retains a rank in the
higher-ranking officers. These missions may connect to a
Covenant, the demands of Khador’s imperial mandate
current conflict or, in times of peace, they may involve risky
prevent most warcasters from pursuing the esoteric research,
patrols along a contested border or in an untamed wilderness
field studies, and political maneuvering required for
region. For example, the Ordic defenders along the Murata
advancement to Covenant leadership. Obavnik Kommander
Hills have often been targeted as part of such combat trials.
Aleksandra Zerkova is one of the few exceptions, someone
To accomplish their missions, the warcasters are provided who has managed to excel and advance within the
with a battlegroup of warjacks and a complement of soldiers organization without alienating the High Kommand. Some
and support crew, but they must otherwise rely on their wits warcasters choose to pursue such advancement when old
and powers. A warcaster’s performance is evaluated at the

WARCASTERS OF KHADOR
20
age and infirmity forces retirement from active duty, though A dark example of the empress’ policy in this regard is
others prefer to join the High Kommand. Very few warcasters Orsus Zoktavir, the Butcher of Khardov, whom many officers
“retire” from the military in this way; most find a more noble consider a reckless madman and who inspires fear even in his
end to their careers, dying in combat while earning glory for own soldiers. Despite this reputation he holds the honored
the Motherland. rank of kommander and has been entrusted with missions
requiring unflinching resolve. On several occasions Empress
Role within the Military Vanar has directly tasked him with inflicting punishment on
Hierarchy perceived traitors to the Motherland.
Although burdened with responsibilities and expected to Because of the empress’ support, warcasters enjoy virtual
risk their lives fighting at the forefront of major engagements, immunity to criminal prosecution as well as tremendous
warcasters also enjoy considerable autonomy and liberty. leeway in conducting their missions. To most of these
Even young warcasters are trusted with leading sizable warcasters, the military hierarchy and infrastructure exists
armed forces and controlling numerous warjacks and large first and foremost to facilitate reinforcements through its
numbers of soldiers. Due to their nature as a force multiplier supply lines. As long as warjacks and soldiers arrive where
and the unique perspective they gain on unfolding battles by and when they are needed, warcasters do not bother with
joining their minds with multiple warjacks, warcasters are many of the trivial tasks that occupy other officers. Adjutants
given tactical command of an engagement even over senior are assigned to them to handle such matters and free them
ranking non-warcaster officers. Strategy is the purview of the for their true purpose—seizing victory at all costs.
kommandants, but tactics are a warcaster’s dominion.
Some warcasters remain outside the military structure, such
While warcasters are technically required to heed the High as Great Prince Tzepesci and the crone Zevanna Agha. The
Kommand, in practice they operate outside the ordinary former is a high-ranking noble in addition to being engaged
chain of command. Supreme Kommandant Gurvaldt Irusk, to the empress, while the latter is an enigmatic figure out
himself a warcaster, serves as an operational link between of myth and legend. These individuals are obeyed like
the High Kommand and most of Khador’s active warcasters, ranked kommanders and are given similar liberties with
determining where each should be deployed. A number of the empire’s supply lines. Any who might feel disgruntled
these warcasters have earned special prominence through at these unconventional arrangements are wise to swallow
distinguished service, each having become a living legend their opinions. In one way or another every warcaster in the
among the rank-and-file. Empress Vanar has demonstrated a Khadoran Army serves the empress; so long as they have her
willingness to indulge the needs of these men and women so favor, they are not to be questioned.
long as they are successful.

GREYLORDS COVENANT RANKS


Warcasters who have received initial training and evaluation rise above the rank of magziev, which conveys full capability
by the Greylords Covenant are afforded arcane ranks, which and competence. Arcane ranks have no inherent authority
signify their aptitude and power as arcanists. Due to the wide outside the Covenant. A warcaster’s military rank is the real
scope of their responsibilities and the fact that warcasters are measure of their authority.
preferred on the battlefield, it is rare for these individuals to

UCHENIK RASTOVIK MAGZIEV KOLDUN KOLDUN LORD OBAVNIK HIGH OBAVNIK


ARBITER

WARCASTERS OF KHADOR
21
KOMMANDER HARKEVICH, THE IRON WOLF
KHADOR WARCASTER
Khador’s Iron Wolf has earned a reputation as a peerless master of heavy armor
FOCUS: 6
on the battlefield, a war hero beloved by his soldiers and respected even by the
HARKEVICH 1
SPD STR MAT RAT DEF ARM CMD
5 7 7 6 14 16 8 enemies of the Motherland. Where Izak Harkevich and his iron army marches, the
enemy finds itself hounded, outmaneuvered, cornered, and eventually obliterated
HAND CANNON
RNG ROF AOE POW by overwhelming firepower. His men say his drills are bloodless battles and
12 1 — 12 his battles are bloody drills—a tough compliment but one he has earned from a
MINISTER lifetime of military service.
RNG POW P+S
1 7 14 Harkevich has nothing but the highest expectations of his soldiers, who endure
grueling training until they can fight seamlessly alongside his warjacks. Little
DAMAGE:18
arouses his wrath as much as Khadorans who do not love the Motherland enough
WJ FA to work hard and bring the best of their abilities to bear, whether they be farmers,
BASE:SMALL
+28 C merchants, or nobles. All citizens must shoulder their share of the burden to
HARKEVICH 1 strengthen the Khadoran Empire.
FIELD MARSHAL [REPOSITION 3˝] – Warjacks in this
model’s battlegroup gain Reposition [3˝]. (At the end of
Due to his simple beginnings growing up in a farming family near Khardov,
an activation in which it did not run or fail a charge, a Harkevich would have led an ordinary career as a lifetime Winter Guardsman if not
model with Reposition [3˝] can advance up to 3˝, then
its activation ends.) for his warcaster gift. He feels a closer affinity to the citizens he protects and to the
IRON SENTINEL – While B2B with a friendly Faction enlisted fighters risking their lives on the front line than he does to the ranking officers
warjack, this model gains +2 DEF and ARM and
cannot become knocked down. to whom he reports. Harkevich believes being a warcaster does not elevate him above
MINISTER his soldiers but rather requires him to assume greater responsibility for their lives.
DAMAGE TYPE: MAGICAL
STAGGER – Models hit by this attack lose their initial Entering into officer and warcaster training at the Druzhina in Korsk, he
attacks and cannot make power attacks or special demonstrated the exceptional capability of dividing his attention to simultaneously
attacks for one round.
direct a half-dozen or more warjacks, a level of control ordinarily requiring years to
FEAT: HOUR OF THE WOLF attain. Ranking kommandants were eager to put his abilities to work in the field and
Kommander Harkevich, the Iron Wolf, advances alongside
his warjacks as part of an indomitable pack. His will is so
sent him to fight alongside the border legions. During more than a decade of conflict,
strong that nothing can stand in their way during the Hour Kommander Harkevich honed his skills alongside the 1st, 4th, and 5th Border
of the Wolf. Neither enemy fire nor obstacles can slow him
or his warjacks as they drive forward to deliver a perfectly Legions, fighting countless skirmishes against both Ordic and Cygnaran forces.
coordinated final assault.
While in Harkevich’s control range, models in his Through this extensive service, Harkevich had already established his reputation
battlegroup gain +3 ARM. Models in his battlegroup by the time the invasion of Llael began, when he helped seize the city of Elsinberg.
beginning their activations in his control range can
charge or make slam power attacks without spending The city was barely damaged during the battle that resulted in the surrender of its
focus. A model in Harkevich’s battlegroup that declares leaders and has since shown every sign of smoothly integrating into the Khadoran
a charge or slam against an enemy model while in his
control range can make a basic ranged attack before Empire, a fact Harkevich credits to the civil treatment of its people. Nothing would
advancing. Hour of the Wolf lasts for one round. please him more than to see Llael become a productive arm of the Khadoran
SPELLS COST RNG AOE POW DUR OFF Empire, its citizens gladly serving the empress and its farmlands fertile with crops
BOMBSHELL 3 10 3 13 – YES rather than churned into mud by soldiers’ boots.
On a critical hit, models hit are thrown d6˝ directly
away from the attacker. Roll distance once for all
models affected. Models thrown do not deviate. Move
The Iron Wolf is also famous for his ability to move large numbers of warjacks at an
models farthest from the attacker first. Instead of unprecedented pace to strike where the enemy least expects. A master of logistics,
suffering blast damage, models hit but not directly hit
suffer a POW 10 damage roll. The POW of collateral he coordinates the delivery of coal and other supplies to facilitate his forced
damage is 10. marches, and he shows willingness to march alongside his ’jacks day and night and
BROADSIDE 3 SELF
CTRL – – NO to use any means at his disposal to reach his objective. His steely professionalism
Models in the spellcaster’s battlegroup currently in its
control range can immediately make one basic ranged has earned him the commendation of Supreme Kommandant Gurvaldt Irusk, who
attack. Broadside can be cast only once per activation. has also acknowledged Harkevich’s significant contributions to Khadoran tactics.
JUMPSTART 1 SELF
CTRL – – NO
Models in the spellcaster’s battlegroup that are Harkevich, ever mindful of his soldiers’ lives, prefers to let his warjacks bear the
currently in its control range stand up and are no
longer stationary. Affected models can turn to face any greatest risk in battle. His approach is not to utilize warjacks to support his army,
direction. Models that were knocked down this turn are
not affected by Jumpstart.
but rather the reverse. Harkevich employs his soldiers primarily to steer the enemy
MOBILITY 3 SELF
CTRL – TURN
NO toward the guns of his ’jacks, to fix foes in place on ground of his choosing, and
Models in the spellcaster’s battlegroup currently in its later to mop up the routed enemy after their morale is broken by the overwhelming
control range gain +2 SPD and Pathfinder  for one turn.
force brought against them.

TACTICAL TIPS
Bombshell – Incorporeal models are not thrown; they just suffer a damage roll.
Iron Sentinel – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.
Jumpstart – Remember, a model cannot stand up during a turn in which it was knocked down.
22
23
KOMMANDANT IRUSK
KHADOR WARCASTER

IRUSK 1 FOCUS: 7
TACTICAL TIPS
FEAT: UNDYING LOYALTY Reveille – Remember, a model cannot stand up
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 15 15 10 Irusk’s reputation as a fearless and loyal during a turn it was knocked down.
kommandant has earned him the eternal respect and
Special Orders – Remember, if a model is part of a
devotion of the entire Khadoran military. Troops
SWORD CANNON will follow this national hero and esteemed military unit, its activation does not end until all models in
RNG ROF AOE POW mind into battle without hesitation. His inspiring its unit have completed their activations.
10 1 — 13 words bolster his forces with a courage that defies Superiority – Remember, even if a thrown model
fear, injury, and even death. cannot be knocked down, it must still forfeit its
ONSLAUGHT While in Irusk’s control range, friendly Faction Normal Movement or Combat Action if it activates
RNG POW P+S warrior models gain +2 to attack rolls and
1 6 12 later in a turn it was thrown.
Tough  and cannot become knocked down.
When a friendly Faction warrior model makes a Undying Loyalty – Remember, if a damage point
DAMAGE:17 Tough roll of 4, 5, or 6 while in Irusk’s control is removed from a disabled model, that model is
range, remove 1 damage point from that model. no longer disabled. Even if a thrown model cannot
WJ FA Undying Loyalty lasts for one round. be knocked down it must still forfeit its Normal
BASE:SMALL Movement or Combat Action if it activates later in a
+27 C
SPELLS COST RNG AOE POW DUR OFF turn it was thrown.
IRUSK 1 AIRBURST 3 CTRL 4 8 – YES
Target any model in the spellcaster’s control range,
ASSAULT
ignoring LOS. When resolving Airburst, ignore
BATTLE PLAN – This model can use one of the following cover, concealment, elevation, and Stealth  .
plans at any time during its activation. A friendly Models hit suffer a POW 8 blast damage roll.
Faction model/unit can be affected by only one plan
each turn. BATTLE LUST 3 6 – – TURN NO
Target friendly Faction warrior model/unit gains
• MARCH – RNG 5. Target friendly Faction warrior
an additional die on melee damage rolls. Battle
model/unit. If the model/unit is in range, it gains
Lust lasts for one turn.
Pathfinder  for one turn.
• REVEILLE – Knocked down friendly Faction models GRIND 3 10 – 14 – YES
in this model’s command range immediately stand When a warjack is hit by Grind, it suffers 1
up. Models that became knocked down this turn are damage point to its first available Movement
not affected by Reveille. system box.
• SPECIAL ORDERS – RNG 5. Target friendly Faction INHOSPITABLE
warrior model/unit. If the model/unit is in range, GROUND 3 SELF CTRL – RND NO
it gains Reposition [3˝] for one turn. (At the end of While in the spellcaster’s control range, enemy
an activation in which it did not run or fail a charge, models treat open terrain as rough terrain.
a model with Reposition [3˝] can advance up to 3˝, Inhospitable Ground lasts for one round.
then its activation ends.) IRON FLESH 2 6 – – UP NO
SWORD CANNON Target friendly Faction warrior model/unit
gains +2 ARM and does not suffer blast damage.
RELOAD [1] – This model can spend 1 focus point to
Models are not affected while out of formation.
make one additional ranged attack with this weapon
during its Combat Action. SUPERIORITY 2 6 – – UP NO
ONSLAUGHT Target friendly Faction warjack gains +2 SPD,
MAT, and DEF and cannot become knocked
DAMAGE TYPE: MAGICAL down.

Kommandant Gurvaldt Irusk was born to wage war. As the The invasion of Llael starting in the last weeks of 604  AR
chief military advisor to Empress Ayn Vanar  XI, he is the cemented Irusk’s reputation as one of the greatest military
foremost architect of the Khadoran wars of expansion. From minds in history. He began the campaign with a series of
battle magic to combined arms, Irusk mastered every aspect lightning attacks in the heart of winter. Irusk’s attack on
of the modern battlefield. His treatise on tactical warfare, Laedry was the first real-world test of his experimental
Irusk on Conquest, is required reading at military academies strategy of annihilation. Irusk flawlessly coordinated artillery,
throughout the Iron Kingdoms. His accomplishments have heavy infantry, and cavalry to unravel the city defenders.
inspired a generation of Khadoran officers and made his
This devastatingly rapid siege and similarly successful strikes
name known throughout western Immoren.
on Redwall Fortress and Elsinberg—all part of Irusk’s master
Irusk was born to a prominent military family and trained plan—led to the collapse of the kingdom’s western defenses.
in the arts of warfare since birth. His mother died when he The Khadoran invaders swept into central Llael and seized
was young, leaving his father to raise him. The retired soldier a large portion of the kingdom almost uncontested. This
imparted to his son his knowledge of battle, his martial offensive is now considered a landmark in modern warfare.
skill, and his ruthless persistence. Irusk spent his childhood
Attentive to a fault, Irusk is an unrelenting perfectionist
studying Khadoran military doctrine. He enlisted in the
whose stern demeanor carries an air of undeniable authority.
Winter Guard several years before he could be conscripted
He despises political machinations, yet he has the subtle
and was already an accomplished soldier when his superiors
pragmatism to cultivate friendships and alliances within
realized his arcane potential. He graduated from the Druzhina
the High Kommand and even with the kayazy merchant
military academy with high marks and was recognized as a
princes who control the purse strings of the empire. Irusk
full warcaster soon thereafter. It was the start of a long and
stands ready to redraw the old maps and lead his legions to
prestigious military career.
boundless victory.

24
25
SUPREME KOMMANDANT IRUSK
KHADOR WARCASTER
The High Kommand has spoken of Gurvaldt Irusk as “the empire’s perfect officer,”
FOCUS: 7
and his accomplishments have impressed warriors of all creeds and nations. He
IRUSK 2
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 15 15 10 exercises absolute control over his soldiers even in the chaos of battle. However,
his promotion to supreme kommandant came on the heels of defeat, which served
HAND CANNON
RNG ROF AOE POW to strengthen his resolve to redeem himself in his sovereign’s eyes.
12 1 — 12
Irusk’s successes have never satisfied him; he remains critical of any plan and
ENDGAME constantly seeks to perfect his approach to war. Yet even this habit of frank self-
RNG POW P+S
0.5 7 13 appraisal did not prepare him for the scathing words of his empress after his initial
failure to capture Northguard in late 606 AR, during the Second Thornwood War.
DAMAGE:17
Her indictment shamed him more than any other setback in his lengthy military
WJ FA career. During a short leave at his neglected family home, he realized it was her
BASE:SMALL
+27 C accusation that he had wasted the lives of his soldiers that troubled him most. As
IRUSK 2 an officer, he had come to measure lives as a resource, reducing his compatriots to
TACTICIAN [FACTION WARRIOR] – While in this model’s abstract quantities of force and valuing them too little.
command range, friendly Faction warrior models can
ignore other friendly Faction warrior models when Uncertain how best to reclaim his honor, Gurvaldt Irusk considered falling on his
determining LOS. Friendly Faction warrior models can
advance through other friendly Faction warrior models sword, an act still considered a brave death for a disgraced soldier. He found a
in this model’s command range if they have enough well-worn cavalry saber among the neglected relics of his father’s military career,
movement to move completely past them.
TOTAL OBEDIENCE – While in this model’s command
and it brought to mind forgotten lessons from his gruff sire. A summons from the
range, friendly living non-warcaster Faction warrior empress stayed Irusk’s hand, but when he appeared before her, the last thing he
models gain Tough  .
expected was that she would promote him to the rank of supreme kommandant.
ENDGAME
DAMAGE TYPE: MAGICAL All through the ceremony, her eyes bored into his with a message that required no
words. His promotion was a challenge, and the empress would accept nothing less
FEAT: DESPERATE GROUND
than total victory.
In his lifetime of innovating tactics on countless
battlefields, Supreme Kommandant Irusk has learned how
to wrest the initiative from his enemies and turn untenable Before his march back to Ravensgard, Irusk took up his father’s old saber,
ground into an advantage. He strikes at the crucial hour Endgame, and had the mechaniks at the Rigevnya Complex set the fine blade
and raises the Khadoran standard as he leads his army
through any obstacles to seize victory. into a worthy mechanikal housing. Irusk wields this weapon as a reminder of his
Friendly Faction models currently in Irusk’s control family honor and his promise to deliver victory to his empress. On his return, he
range ignore cloud effects and forests when determining
LOS and gain Pathfinder  . Affected models currently
gathered his soldiers to a spot where he stood illuminated atop the inner ramparts
knocked down immediately stand up unless they and told them of the battle to come. The ringing tones of his voice echoed from the
became knocked down this turn. Enemy models/units
beginning their activations in Irusk’s control range sky and quickened the blood in the veins of every listener. A ripple of revitalized
suffer –3 SPD. Desperate Ground lasts for one round. enthusiasm spread through the army like a shock wave.

When Irusk marched on Northguard for the second time, he did so with the
SPELLS COST RNG AOE POW DUR OFF
AIRBURST 3 CTRL 4 8 – YES
Target any model in the spellcaster’s control range, finest force ever assembled by the Khadoran Empire. He led this army with the
ignoring LOS. When resolving Airburst, ignore cover, meticulousness of an artisan. In a single day the greatest Cygnaran fortress in the
concealment, elevation, and Stealth  . Models hit
suffer a POW 8 blast damage roll. north fell, and with it, the Thornwood. Irusk personally raised the Khadoran flag in
ARTIFICE OF DEVIATION 2 CTRL 5 – UP NO Northguard, an act that sealed his reputation as the greatest military commander
Place a 5˝ AOE anywhere completely within the
spellcaster’s control range. While in the AOE, friendly alive. This event stands as one of the high points of his career, one still untarnished
Faction models have cover. Enemy models treat the by certain unavoidable setbacks in subsequent forays into the Thornwood.
AOE as rough terrain.
BATTLE LUST 3 6 – – TURN NO During battle, Irusk coordinates the assets in his forces to move with absolute
Target friendly Faction warrior model/unit gains an
additional die on melee damage rolls. Battle Lust lasts precision, like thousands of interlocking gears. He has demonstrated time and
for one turn. again his ability to think one step ahead of his foes and to make unconventional
ENERGIZER 2 SELF – – – NO and unexpected decisions that place his soldiers in a position of strength. By his
Each model in the spellcaster’s battlegroup that is
currently in its control range can immediately advance commands, even the worst terrain becomes an advantage. Nonetheless, he must
up to 2˝. Energizer can be cast only once per activation.
persevere in honing his skills for the wars ahead, since he can never rest until all
enemies of the empire lie broken and submit to the empress.
FIRE FOR EFFECT 3 6 – – UP NO
Boost the attack and damage rolls of target friendly
Faction model’s first ranged attack each activation.
SOLID GROUND 2 SELF
CTRL – UP NO
While in the spellcaster’s control range, friendly Faction
TACTICAL TIPS
models cannot become knocked down and do not suffer Solid Ground – Remember, even if a thrown model cannot be knocked down, it must still forfeit its
blast damage. Normal Movement or Combat Action if it activates later in a turn it was thrown.
Tactician – Remember, a model is within its own command range.
Total Obedience – Remember, a model is within its own command range.

26
27
KARCHEV THE TERRIBLE
KHADOR GREYLORD WARCASTER

KARCHEV 1 FOCUS: 6 MAN IN THE MACHINE – Karchev is a living model SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD but is neither a warjack nor a warrior model.
4 12 7 5 12 19 8 BATTLE-CHARGED 2 SELF CTRL – UP NO
He has a damage grid and suffers damage like a
While in the spellcaster’s control range, models
warjack. Karchev can make slam, trample, and
in its battlegroup gain Countercharge. (When an
FISSURE throw power attacks without spending focus but
enemy model advances and ends its movement
RNG ROF AOE POW cannot make throw power attacks while his Open
within 6˝ of a model with Countercharge and
R SP 10 1 — 12 Fist is crippled. Effects modifying the amount
in its LOS, the model with Countercharge
of damage to or the manner in which damage is
can immediately charge it. A model can use
applied to a warjack also apply to him. Karchev
OPEN FIST Countercharge only once per round and while
cannot spend focus points to remove damage.
RNG POW P+S not engaged.)
L REPAIRABLE – This model can be targeted with
1 3 15 ERUPTION 3 8 3 14 RND
YES
Repair special actions as if it were a construct
model. Models hit suffer a POW 14 fire damage roll  .
SUNDER This spell’s AOE is a cloud effect and hazard that
UNYIELDING – While engaging an enemy model,
RNG POW P+S remains in play for one round. Models entering
this model gains +2 ARM.
R 2 7 19 or ending their activations in the AOE suffer an
FISSURE unboostable POW 14 fire damage roll  .
DAMAGE TYPE: MAGICAL GROUND ZERO 3 SELF 5 13 – NO
DAMAGE KNOCKDOWN – When a model is hit by an attack Center a 5˝ AOE on the spellcaster. Each other
with this weapon, it becomes knocked down. model in the AOE is hit and suffers a POW 13
OPEN FIST damage roll. Immediately after this damage is
resolved each enemy model damaged by Ground
OPEN FIST
Zero is pushed d6˝ directly away from the
SUNDER spellcaster in the order you choose.
DAMAGE TYPE: MAGICAL JUMPSTART 1 SELF CTRL – – NO

Models in the spellcaster’s battlegroup that are
L L M R R FEAT: UNEARTHLY RAGE currently in its control range stand up and are
L M M R Karchev was preserved to serve the Motherland, and no longer stationary. Affected models can turn
his seething rage at its enemies has only grown over to face any direction. Models that were knocked
the decades. He can tap into this anger to guide his down this turn are not affected by Jumpstart.
warjacks as a singular mechanical maelstrom of ROAD TO WAR 3 SELF CTRL – UP NO
WJ FA
BASE:LARGE unrestrained destruction. When a friendly Faction model in the
+30 C
Karchev gains boosted melee attack and melee spellcaster’s control range destroys one or more
damage rolls, and his melee weapons gain enemy models with a melee or ranged attack
KARCHEV 1 during its activation, immediately after the
Damage Type: Magical  . While in Karchev’s
ARCANTRIK TURBINE – At the start of this model’s control range, warjacks in his battlegroup gain attack is resolved one warjack in the spellcaster’s
activation, it can spend 1 focus point to gain +2˝ boosted melee attack and melee damage rolls battlegroup that is in its control range can
movement when advancing as part of its Normal and their melee weapons gain Damage Type: advance up to 3˝. A warjack can advance as a
Movement and Pathfinder  for one turn. Magical  . Unearthly Rage lasts for one turn. result of Road to War only once per turn.

For over a century, Kommander Alexander Karchev has been fight again. A decade later, he was presented with an iron
crushing the enemies of his beloved nation. After enduring the monstrosity built around a modified Berserker chassis that
worst horrors of war, Karchev chose a tortured existence encased combined the life-sustaining machinery he needed with the
within the shell of a warjack rather than accept the peace of shell of a warjack. This new body gave Karchev the mobility
death. His sheer brutality and astounding control over warjacks for which he longed. Over his long years of service, he has
make him among the most feared of Khadoran warcasters. taken to the field in numerous mechanikal forms.

Karchev was already a respected Greylord magziev The High Kommand views Karchev as a national treasure—
and decorated warcaster of forty-two winters when the a brilliant arcanist and officer with more than a century of
Thornwood War broke out in 511  AR, and he led a large battlefield experience. The High Kommand listens when
battlegroup on the west flank during the Battle of the Kommander Karchev speaks. Indeed, Supreme Kommandant
Tongue. On the heels of the retreating Cygnarans, he pushed Irusk personally chose the kommander to accompany him
into an ambush that decimated his forces. Although he was in the final assault on the Cygnaran fortress of Northguard,
gravely wounded, he knew he could not wait for the arrival where Karchev cut down General Hagan Cathmore, a
of reinforcements. He instead drove forward to assault the descendant of Drake Cathmore.
enemy warcaster, Colonel Drake Cathmore. Karchev slew his
Despite the agony inflicted by the very machines keeping
foe in the ensuing duel, but at a terrible cost to his own body.
him alive, the venerable warcaster has cut a bloody path
Despite his horrific wounds Karchev refused to die, clinging across western Immoren. Spending the majority of his life
tenaciously to life even as he lay helpless on the field of enclosed within the hull of a warjack has given Karchev a
battle. Eventually he was discovered and returned to the special affinity for his machines, and they serve him more
Motherland, where his body was mechanikally sustained. like a pack of hunting wolves than as mindless constructs.
Though he survived, his shattered limbs could not be saved.
TACTICAL TIPS
Others in this position would have faded into obscurity,
Ground Zero – Roll separately for each model pushed.
but this highly decorated war hero confronted the High
Jumpstart – Remember, a model cannot stand up during a turn in which it was
Kommand and demanded a machine body be built to let him knocked down.
Man in the Machine – Karchev can run and charge without spending focus.
28
585 ar (521 ar) 800 lbs
12 ft 5 hrs
12 tons 60 mins
SUNDER, ARCANTRIK TURBINE
NONE (KARCHEV’S INDOMITABLE WILL)

29
LORD KOZLOV, VISCOUNT OF SCARSGRAD
KHADOR WARCASTER
The northern reaches of Khador are a harsh and unforgiving landscape riddled
FOCUS: 6
with ice and snow. Only the hardiest men and women call these lands their home.
KOZLOV 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 5 15 17 9 While those to the south trouble themselves with the larger concerns of the empire,
the inhabitants of northern Khador are more entrenched in day-to-day survival,
GREAT AXE
RNG POW P+S battling not only the cold but also the threat of starvation as well as incursions of
2 5 12 beasts native to the mountains and tundra. It is this frigid land that Rikard Kozlov,
DAMAGE:17
Viscount of Scarsgrad calls home.

Born to a Khadoran nobleman and a Ruscar commoner, Kozlov spent his childhood
WJ FA
BASE:SMALL
+28 C with his mother’s tribe in the wilds of the Feodoska Volozk just beyond the edge
of the Scarsfell Forest. His days were dedicated to tending the sheep; his nights,
KOZLOV 1
TOUGH
to fending off wolves. The fact that the boy was the viscount’s heir was of no
PRECISION STRIKE – When this model damages a consequence among the fringe people who lived beyond Khador’s courts, and so
warjack or warbeast with a melee attack, choose which
column or branch suffers the damage.
his upbringing was no different from that of other Ruscar children.
SIDE STEP – When this model hits an enemy model
with an initial melee attack or a melee special attack, it Kozlov left the northern wilds at the age of ten, summoned by his father to the
can advance up to 2˝ after the attack is resolved. town of Scarsgrad, the Kozlov family seat. There the boy learned the ways of the
GREAT AXE nobility and the art of civilized combat and was gradually shaped into a creditable
DAMAGE TYPE: MAGICAL
WEAPON MASTER heir for this proud family.
FEAT: ONRUSH The Kozlovs have a long history of service to the Iron Fangs, and in time Kozlov,
As viscount of Scarsgrad, Lord Kozlov has the too, underwent the demanding training regimen of the distinguished fighting
responsibility of protecting his people. He has a special
bond with the soldiers he leads, able to inspire singular tradition. He learned to fight with shield and blasting pike, to face warjacks in
acts of courage and valor. At his command both men and melee combat, and to command warriors to the greatest effect in battle. Even after
machines swiftly cross the battlefield and close with the
enemy, shrugging off incoming blows. the manifestation of Kozlov’s warcaster powers made it necessary for him to leave
Friendly Faction models currently in Kozlov’s control their ranks for training at the Druzhina military academy, his commitment to the
range gain +2 SPD and Unyielding for one round.
(While engaging an enemy model, a model with Iron Fangs remained strong.
Unyielding gains +2 ARM.)
This warcaster talent and Kozlov’s combat prowess have made him a great asset
SPELLS COST RNG AOE POW DUR OFF
to the Khadoran military, though his heart remains with the people of his ancestral
AVALANCHE 3 8 4 14 – YES
On a critical hit, models hit by this attack become home. As a vassal of the stern Great Prince and Koldun Lord Forovi Descra, Kozlov
knocked down. sometimes chafes at the military responsibilities that keep him continually on the
CHOSEN GROUND 2 SELF
CTRL – UP NO
move, often far from his lands. Walking the line between his obligations to the
While in the spellcaster’s control range, models in its
battlegroup gain Pathfinder  and Steady. (A model Khadoran Army, the desires of Lord Descra, and his own convictions can prove
with Steady cannot become knocked down.)
difficult, but Kozlov has adapted to his role as viscount. His loyalty to the Motherland
FURY 2 6 – – UP NO
Target friendly Faction model/unit gains +3 to melee is unquestionable, and above all else he is a man who respects all traditions among
damage rolls but suffers –1 DEF. the diverse peoples who inhabit Khador’s vast empire.
RAZOR WIND 2 10 – 12 – YES
A blade of wind slices through the target model. Since inheriting his title upon the death of his father, Kozlov has taken a keen
TACTICAL SUPREMACY 2 6 – – UP NO interest in local matters when time permits. He pays close attention to relations
Target friendly Faction model/unit gains Reposition [3˝].
(At the end of an activation in which it did not run or fail between Scarsgrad and the Ruscar and other Khadorans living in the surrounding
a charge, a model with Reposition [3˝] can advance up to wilds, for his parentage and upbringing give him particular insight into the ways
3˝, then its activation ends.)
these cultures can come into conflict. A man of simple convictions who prefers to
avoid overblown politics, Kozlov becomes restless when required to attend court
for long. At these times Kozlov cannot help but think fondly of the cold simplicity
of his home lands, where the deeds of the brave speak louder than words.

TACTICAL TIPS
Chosen Ground – Remember that even if a thrown model cannot be knocked down it must still forfeit its
Normal Movement or Combat Action if it activates later in a turn it was thrown.
Tactical Supremacy – If a model is part of a unit, its activation does not end until all models in its unit have
completed their activations.

30
31
KOMMANDER ANDREI MALAKOV
KHADOR WARCASTER

MALAKOV 2 FOCUS: 6
TACTICAL TIPS
FEAT: POISON PILL Sucker! – Note that this special rule is not optional.
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 15 14 8 Malakov weaves his devious tactical acumen Tactical Supremacy – If a model is part of a unit, its
together with his reserves of arcane power into a
activation does not end until all models in its unit
final desperate gambit. The warjacks under his
HAND CANNON control surge forward, turning the momentum of have completed their activations.
RNG ROF AOE POW their enemies’ attacks against them.
12 1 — 12
When a model in Malakov’s battlegroup
suffers damage from an enemy attack while
EVANGELINE in Malakov’s control range at any time except
RNG POW P+S while it is advancing, after the attack is resolved
0.5 6 12 the damaged model can immediately make a
full advance. Additionally, while in Malakov’s
DAMAGE:15 control range, models in his battlegroup gain
Parry  and cannot become knocked down.
WJ FA Poison Pill lasts for one round.
BASE:SMALL
+28 C
SPELLS COST RNG AOE POW DUR OFF
MALAKOV 2 ESCORT 2 SELF CTRL – UP NO
Warjacks in the spellcaster’s battlegroup
BATTLE PLAN – This model can use one of the following beginning their activations in its control range
plans at any time during its activation. A friendly Faction gain +2˝ movement when advancing as part of
model/unit can be affected by only one plan each turn. their Normal Movement. The spellcaster gains
• FIGHTING DIRTY – RNG 5. Target friendly Faction +2 ARM while one or more warjacks in its
warrior model. If the model is in range, a model hit by battlegroup are within 3˝ of  it.
its next basic melee attack becomes knocked down.
RAZOR WIND 2 10 – 12 – YES
• SNEAK – RNG 5. Target friendly Faction warrior
A blade of wind slices through the target model.
model/unit. If the model/unit is in range, it
gains Prowl. Models are not affected while out TACTICAL
of formation. Sneak lasts for one round. (While SUPREMACY 2 6 – – UP NO
a model with Prowl has concealment, it gains Target friendly Faction model/unit gains
Stealth  .) Reposition [3˝]. (At the end of an activation in
which it did not run or fail a charge, a model
• THROAT CUTTER – RNG 5. Target friendly Faction
with Reposition [3˝] can advance up to 3˝, then
warrior model/unit. If the model/unit is in range,
its activation ends.)
it gains Backstab. Throat Cutter lasts for one turn.
(While completely within the back arc of an enemy VEIL OF MISTS 2 CTRL 4 – UP NO
model, a model with Backstab gains an additional Place a 4˝ AOE cloud effect anywhere completely
die on its attack and damage rolls against that model.) within the spellcaster’s control range. This AOE
SUCKER! – If this model is directly hit by an enemy does not block friendly Faction models’ LOS.
ranged attack, choose a friendly non-incorporeal While in the AOE, friendly Faction models gain
warrior model within 3˝ of it to be directly hit instead. Pathfinder  and can move through obstructions
That model is automatically hit and suffers all damage and other models if they have enough movement
and effects. to move completely past them.
EVANGELINE
DAMAGE TYPE: MAGICAL

Kommander Andrei Malakov has developed into a ruthless against Cygnar before Khador withdrew from the Thornwood,
but eminently capable young officer. In only his first few years and more recently against the Llaelese Resistance. The young
as a full warcaster, Malakov has secured several victories warcaster seeks not simply to emulate but to exceed Irusk,
for the Motherland through unconventional tactics. Despite developing his own more-aggressive doctrine.
the prestige earned through his military accomplishments,
Although Malakov has not been formally reprimanded by the
he has become known for spilling Khadoran blood in the
High Kommand, his methods have drawn scrutiny and criticism
vainglorious execution of his assignments. To Malakov, the
from fellow officers. Rather than focusing on improving
lives of the Motherland’s soldiers are expendable. Driven by a
relations with those who do not approve of his tactics, Malakov
bold self-confidence he has no qualms about ordering artillery
has surrounded himself with ambitious subordinates from
strikes close to his own lines or pushing feints to their limits
influential families who are eager to curry his favor. It is unclear
despite casualties. In one instance he executed enemy soldiers
whether Malakov notices or cares that the morale of his soldiers
after they surrendered because he could not spare the men
continues to erode. While some have adapted to his approach
to watch them. This action prompted an inquest by the High
to war and admire his resolve, many others have requested
Kommand, but the charges were dropped.
transfer, adding to his dubious reputation.
After Malakov successfully completed his rastovik training
Irusk continues to hold the young warcaster in high regard,
mission, delivering the first Conquests to the front lines, he
not yet aware of the extent of Malakov’s ambition and the
was placed under the command of Supreme Kommandant
extremes he is willing to embrace in order to succeed. Khador
Gurvaldt Irusk. Some believe Malakov used his friendship with
has need of warcasters with the talent and tactical insight
Great Prince Levanid Trevanik to arrange this appointment.
Malakov possesses, but his methods may well come back to
Malakov gained combat experience in several major battles
haunt both him and the Motherland.

32
33
THE OLD WITCH OF KHADOR & SCRAPJACK
KHADOR WARCASTER & KHADOR LIGHT WARJACK

OLD WITCH 1 FOCUS: 7 FEAT: FIELD OF TALONS SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
5 7 6 3 15 14 8 More ancient than Khador itself, the Old Witch IRON FLESH 2 6 – – UP NO
commands a connection to the land that allows her Target friendly Faction warrior model/unit
to force submission even from the trees and stones. gains +2 ARM and does not suffer blast damage.
IRON CLAW At her word the earth spews forth metal barbs to Models are not affected while out of formation.
RNG POW P+S snare and rip at her enemies like the deadly black
0.5 6 13 talons of a terrible predator.
MURDER OF CROWS 3 CTRL 5 * UP NO
Place a 5˝ AOE anywhere completely within the
Enemy models that advance except to change spellcaster’s control range. This AOE is a cloud
DAMAGE:16 facing and end their movement in the Old Witch’s effect and hazard. A model that is not part of
control range immediately suffer an unboostable the spellcaster’s battlegroup that enters or ends
WJ FA POW 14 damage roll. Warrior models damaged its activation in the AOE suffers an unboostable
BASE:SMALL
+18 C by Field of Talons become knocked down. Field POW 8 damage roll.
of Talons lasts for one round. UNSEEN PATH 2 CTRL – – – NO
OLD WITCH 1 Unseen Path can be cast only while Scrapjack is
SPELLS COST RNG AOE POW DUR OFF in the Old Witch’s control range. Immediately
PATHFINDER
APPARITION – During your Control Phase, place this AVATAR OF place the Old Witch completely within 2˝ of
model anywhere completely within 2˝ of its current SLAUGHTER 2 6 – – UP NO Scrapjack or place Scrapjack completely within
location. Target the Old Witch or Scrapjack. The affected 2˝ of the Old Witch. A model cannot advance
model gains +2 MAT, +2 STR, Berserk, and this turn after being placed by Unseen Path.
FIELD MARSHAL [APPARITION] – Warjacks in this
Overtake. (When a model with Berserk destroys
model’s battlegroup gain Apparition. WEALD SECRETS 2 6 – – UP NO
one or more models with a melee attack during
GREAT POWER – During your Control Phase, this model Target friendly Faction model/unit gains
its Combat Action, immediately after the attack
can upkeep one spell without spending focus or fury. Pathfinder  and Hunter. (A model with Hunter
is resolved it must make one additional melee
ignores concealment and cover when making a
PROWL – While this model has concealment, it gains attack against another model in its melee range.)
ranged attack.)
Stealth  . (When a model with Overtake destroys one or
SOUL TAKER: CULL SOUL – This model can gain soul more enemy models with a basic melee attack
tokens. When a living enemy model is destroyed within during its Combat Action, after the attack is
2˝ of this model, this model gains the destroyed model’s resolved it can immediately advance up to 1˝.)
soul token. After this model replenishes its focus during GALLOWS 3 10 – 13 – YES
your next Control Phase, replace each soul token with When an enemy model is hit by this attack, it
1 focus point. can be pushed d6˝ directly toward Gallows’ point
IRON CLAW of origin.
DAMAGE TYPE: MAGICAL

Khador’s primal forests stretch across lands soaked in Iron Kingdoms that stories began to mention her companion,
memory and blood, and the stories of peasants hold truths a primitive steamjack cobbled together by her own hand.
from time immemorial. Such accounts speak of a wizened Built during the infancy of warjack development from parts
hag, primeval and terrible, who has advised chieftains, of wrecks left on various battlefields, the Scrapjack is a
monarchs, and princes and has influenced the decisions that mechanikal beast of burden that serves the witch faithfully.
have shaped Khador for millennia. All too often folk tales and She tinkers with it and adds improvements from time to
superstitions are dismissed, but peasants from the Khardic time; for example, it bears an arcane relay scavenged from
Sea to Old Umbrey know the Old Witch has watched them the ruins of the First Thornwood War.
for countless generations.
The Old Witch’s occult powers are primal and ancient, but
Though her origins are long lost, tales of the Old Witch still she has had no trouble adapting to the mechanika of modern
circulate by firesides across Khador. The oldest stories are warfare. She commands warjacks with the same arcane
retellings of Molgur myths about a hunched and shriveled prowess that draws the crows of the forest to serve her and
creature of shadow—a thing of slaughter that drank deeply causes the iron claws of the earth to rend her enemies. To her,
of the blood of the fallen and feasted upon human flesh. even the most advanced machines are but puzzles, and she
Legends from the time of Khardovic describe an ugly old has long been adept at solving them.
woman of untold power advising the priest-king and his
One legend maintains that Sveynod Skelvoro declared
council. The Old Witch appears in hundreds of later stories
himself the first Emperor of Khard at her behest and that
demonstrating her subtle guidance of the northern peoples
she has appeared to every Khadoran monarch since. The tale
of western Immoren. Some of the oldest Skirovite folk tales
claims she hammered the gold and iron from the weapons
speak of the time when Menoth himself walked the world
and found the Old Witch in her cave, waiting for him.
TACTICAL TIPS
She is known by many names, but the most common is
Field of Talons – Because a model suffers damage before it is disabled, a
Zevanna Agha, the Old Witch of Khador. Few accounts warrior model disabled by Field of Talons becomes knocked down before it can
describe her in detail, but most agree on certain particulars: make a Tough roll.
She appears as a decrepit, hunchbacked woman of ancient Gallows – This means the model is moved before it suffers damage.

years supporting herself with a walking staff, bearing a Murder of Crows – This is not an offensive spell, and no damage is dealt when
the AOE is placed.
writhing sack on her twisted shoulders, her fingers ending in
Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as
sharp metal talons. It was not until after the formation of the a result of Cull Soul. Remember, if more than one model is eligible to collect a
model’s soul token, the closest eligible model collects it.
34
35
of slain chieftains into the first Khardic crown and adorned it with red jewels,
powerful enchantments, and human blood. She openly opposed the Orgoth in
SCRAPJACK 1
SPD STR MAT RAT DEF ARM CMD
6 8 5 3 14 16 — Khardic lands, killing them wherever she found them and washing her talons in
their blood to deny power to their dark gods.
MECHANIKAL TALON
RNG POW P+S
— 2 4 12
The journals of Exarch Voltor Drydestiev, lifelong confidant of King Ivad Vanar,
tell of how, mere days after Ivad assumed the throne, a time-worn crone came
DAMAGE
uninvited to him in his garden. No one knows the full extent of the bargain struck
between Ivad and his visitor—the king would reveal only that the safety of the
Motherland would be guaranteed for generations to come—but secret orders were
passed down to his generals ensuring their cooperation with the witch.

The Old Witch has been active with regularity in the modern era, often accompanied
M C A A C M by soldiers and warjacks. By the command of the empress, Zevanna Agha has the
M C C M right to requisition troops and materiel when and where she requires. Most often
she relies on the 3rd Border Legion, whose cagey and battle-scarred officers are
FA accustomed to her strange demands.
BASE:MEDIUM
C
She has long meddled in the lives of Khador’s noble bloodlines, and the Tzepesci
SCRAPJACK 1 lineage in particular has drawn her attention. For centuries her careful ministrations
have guided their wars, lives, marriages, and children, culminating in their current
ARC NODE
CONSTRUCT
PATHFINDER heir, Prince Vladimir Tzepesci. As the last of his line, a heavy doom was laid upon
BOND [OLD WITCH] – This model begins the game
him at birth. The Old Witch waited until he nearly sacrificed his life in a valiant
bonded to the Old Witch. This model is not considered
to be bonded while under your opponent’s control. battle against Cryx to reveal his destiny to him, and she has since watched and
When the Old Witch is damaged by an enemy attack,
this model gains +2 SPD and +2 to attack and damage
smiled as fate has tightened its grasp on him.
rolls for one round.
COMPANION [OLD WITCH] – This model is included in Far more active now than at any time since the Orgoth occupation, the Old Witch
any army that includes the Old Witch of Khador. If the has moved beyond the shadows of history to directly intervene in the affairs of the
Old Witch is destroyed or removed from play, remove
this model from play. This model is part of the Old Motherland. The world now knows the truth by which generations of Khadoran
Witch’s battlegroup. peasants have lived. The Motherland has a spirit, a face, and a form: a wicked
PROWL – While this model has concealment, it gains
Stealth  . crone with iron claws.

UNKNOWN UNKNOWN
13 ft UNKNOWN
UNKNOWN UNKNOWN
TWIN MECHANIKAL TALONS, ARCANTRIK RELAY
ZEVANNA AGHA

36
37
KOMMANDER SORSCHA
KHADOR WARCASTER
When a teary-eyed Sorscha Kratikoff looked into her father’s face at the age of
FOCUS: 6
thirteen winters and asked to be a soldier like him, he just smiled, stroked her
SORSCHA 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 16 15 9 black hair, and strode out the door to join his unit. Later that month her mother
received word of the massacre at Boarsgate. Sorscha’s father lay among the dead,
HAND CANNON
RNG ROF AOE POW killed by Orsus Zoktavir, the Butcher of Khardov. Two years later, Sorscha lied
12 1 — 12 about her age and joined the Winter Guard. She fought against all odds and
FROSTFANG excelled as a soldier, surviving the rigors and mayhem of war fueled by the
RNG POW P+S image of her father’s bloody end.
2 7 13
Sorscha served three consecutive tours of duty with the prestigious border
DAMAGE:17
garrisons at Ravensgard and participated in frequent bloody conflicts with Llaelese
WJ FA mercenaries and her Cygnaran counterparts. She demonstrated considerable
BASE:SMALL
+29 C natural tactical prowess and was chosen for officer training at the Druzhina in
SORSCHA 1 Korsk before returning to her men as a lieutenant. She advanced quickly through
IMMUNITY: COLD the ranks to kapitan and kovnik. A warcaster named Torisevich valued her opinion
FROSTFANG above those of his other officers and chose her to serve as an aide. Perhaps some
DAMAGE TYPE: MAGICAL
part of her felt an affinity with armored machines even before she demonstrated
CRITICAL FREEZE – On a critical hit, the model
hit becomes stationary for one round unless it has her gift for warcasting. Sorscha had already shown hints of inborn sorcery but had
Immunity: Cold  . kept them to herself, for she had been raised in a rural border area where such
SHATTER – This weapon gains an additional damage die
against stationary models. powers prompted superstition and dread.

FEAT: ICY GAZE Her true potential surfaced during a conflict near the Ordic border when Torisevich
Wherever Kommander Sorscha treads, winter follows. The was slain in an ambush and his ’jacks suddenly fell dormant. In desperation,
celebrated Khadoran warcaster manipulates extreme cold
through sorcery, storing up her power to unleash a massive Sorscha charged unescorted into the combat. She cut men down like stalks of grain,
blanket of ice that freezes her enemies in their tracks. but her troops were demolished and she found herself far outnumbered. One foe
Enemy models without Immunity: Cold  currently in sliced her thigh and she fell. Suddenly, the world froze. Everything around her,
Sorscha’s control range and LOS become stationary for
one round. including her enemies, stood encased in a layer of ice and frost. Leaning against
SPELLS COST RNG AOE POW DUR OFF one of the nearby Juggernauts, she found herself able to reach into its mind. She
BOUNDLESS CHARGE 2 6 – – TURN NO reactivated its cortex by mimicking the arcane sequence her untrained vision had
During its activation, target friendly Faction model perceived from her kommander. Sent forth at her bidding, this warjack charged
can charge without spending focus or being forced and
gains +2˝ movement and Pathfinder  when it charges. into her adversaries.
Boundless Charge lasts for one turn.
FOG OF WAR 3 SELF
CTRL – UP NO Days later Sorscha Kratikoff was presented to the High Kommand and her queen in
Models gain concealment while in the spellcaster’s Korsk. Her new talents were quickly put to the test, and it was decided she should
control range.
FREEZING GRIP 3 8 – – RND YES
receive training in controlling her sorcery and warcaster ability from the enigmatic
Target model/unit becomes stationary for one round and gifted Umbrean prince, Vladimir Tzepesci, who had earned a reputation as a
unless it has Immunity: Cold  .
peerless tutor in these arts. In her year of study with the nobleman, she fell in love.
RAZOR WIND 2 10 – 12 – YES
A blade of wind slices through the target model. She saw in him ancient nobility, a deep sense of duty, and devotion to the memory
TEMPEST 4 8 4 12 – YES of his ancestors. This began an off-and-on romance that has had a profound effect
Models hit by Tempest become knocked down and
suffer a POW 12 damage roll.
on both warcasters.
WIND RUSH 2 SELF – – – NO
Both have always known their romantic relationship to be doomed given the gulf
The spellcaster can immediately make a full advance
and gains +2 DEF for one round. Wind Rush can be in their status and roles in the military, yet this has not diminished their feelings for
cast only once per activation.
one another. When they are apart, Sorscha often becomes emotionless and aloof,
pouring her strength and concentration into the tasks at hand. Those who see her
at these times would never suspect any ardor lingering beneath her iron discipline
and unfaltering dedication as a model Khadoran soldier and officer.

Only the infrequent presence of Dark Prince Vladimir can thaw Sorscha’s soul, if
but for a moment. “Icy resolve and loyalty to the Motherland,” she was once heard
to say, “these are what make a good soldier, not warmth and comfort.” Despite
these words, there seems little doubt her fate is tied to Tzepesci by a cord that will
not be easily broken.

TACTICAL TIPS
Tempest – This means every model in the AOE becomes knocked down, friendly and enemy alike.

38
39
FORWARD KOMMANDER SORSCHA
KHADOR WARCASTER
Sorscha Kratikoff learned to live with loss at a young age. When her father died,
FOCUS: 6
she resolved to feel nothing and hid her pain. When she witnessed Winter Guard
SORSCHA 2
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 16 15 8 comrades killed and maimed, she placed all her grief behind her icy exterior.
Slowly she grew numb to the suffering around her, feeling little even when her
QUAD-IRON
RNG ROF AOE POW own troops died or when innocents stumbled into the path of war.
10 d3+1 — 10
Throughout her career, Sorscha moved among officers descended from nobility.
FROSTFANG Given her peasant upbringing, she chafed at their arrogance and entitlement but
RNG POW P+S
2 7 13 drove her feelings of resentment even deeper. Only Vladimir Tzepesci—a great
prince—gave her the honest and open words of a man without pretense. To her
DAMAGE:17
surprise, she found in him the only man to open her heart since the death of her
WJ FA father. Vladimir’s enemies among the kayazy were quick to take advantage of such
BASE:SMALL
+27 C vulnerability, spreading rumors of improper conduct and even whispers of sedition.
SORSCHA 2 The occupation of Llael brought great suffering and loss, and not just to the people
IMMUNITY: COLD
DESPERATE PACE [WINTER GUARD] (HACTION) –
of that war-torn nation. Amid the worst fighting, Vladimir Tzepesci vanished,
RNG CMD. Target friendly Winter Guard unit. If the an apparent victim of Cryxian violence. Duty alone kept Sorscha from riding out
unit is in range, Winter Guard models in the unit gain
+2˝ movement during their Normal Movement this turn. to find him. Soon the kayazy began questioning his competence, his habits, and
FREEZER – When an enemy model without Immunity: even his loyalty to the Motherland, as if his past accomplishments meant nothing.
Cold  ends its activation within 2˝ of this model, the
enemy model becomes stationary for one round.
Sorscha yearned to hunt down the cowards who were spreading these lies.
FROSTFANG
Promoted to forward kommander, she was assigned a cadre of handpicked Winter
DAMAGE TYPE: MAGICAL
CRITICAL FREEZE – On a critical hit, the model Guard and ordered to shed southern blood. Sorscha and her battalion tore into those
hit becomes stationary for one round unless it has who opposed the Khadoran Empire. Compelled by duty as much as her need to
Immunity: Cold  .
SHATTER – This weapon gains an additional damage die
unleash the violence in her heart, her fury was like that of a goddess of frost and death.
against stationary models.
When Vladimir returned, he came to her before any other. The hope she had
thought crushed by his death returned in the time they spent together, but this
FEAT: WINTER’S CHILL
Summoning the icy fury within her soul, Forward
Kommander Sorscha unleashes the elements upon her reunion was brief. Kommandant Irusk called Sorscha back to duty in eastern Llael.
enemies. The deadly rime with which she covers them By the time she returned on leave, Vladimir had been summoned to war; soon
freezes both steel and flesh.
after, Sorscha was recalled to Ravensgard. She quickly concluded that the High
When an enemy model without Immunity: Cold 
suffers a damage roll while in Sorscha’s control range, Kommand wished to separate them. As the months of constant battle passed,
double the damage that exceeds the model’s ARM.
Winter’s Chill lasts for one turn.
Sorscha’s thoughts darkened, causing her to channel her frustrations into combat,
where she fought like a woman possessed.
SPELLS COST RNG AOE POW DUR OFF
BOUNDLESS CHARGE 2 6 – – TURN NO A number of developments in the last few years have made it difficult for Sorscha
During its activation, target friendly Faction model
can charge without spending focus or being forced and
to maintain the sharp divide between her military and personal lives. During the
gains +2˝ movement and Pathfinder  when it charges. Second Thornwood War she thought herself free of the man who had murdered
Boundless Charge lasts for one turn.
her father, as she had witnessed the grievously wounded Butcher of Khardov fall
CYCLONE 2 SELF – – – NO
The spellcaster immediately makes a full advance, beneath an onslaught of sword knights and did not intervene. Some months later
ignoring free strikes during this movement. At the end he emerged from the woods, alive, to the surprise of all. Sorscha and Supreme
of this movement, the spellcaster can make one basic
melee attack against each model in its LOS that is in Kommandant Irusk exchanged words that suggested he knew what she had done,
its melee range. Cyclone can be cast only once per
activation.
but he did not punish her. He saw that Orsus Zoktavir’s survival was punishment
IRON FLESH 2 6 – – UP NO enough. Recently, she also learned that, for political reasons, her true love became
Target friendly Faction warrior model/unit gains betrothed to someone else, a rival beyond all others: the Khadoran empress. While
+2 ARM and does not suffer blast damage. Models are
not affected while out of formation. she knew her relationship with Vladimir Tzepesci was ill-fated from the start, this
RAZOR WIND 2 10 – 12 – YES development was almost more than she could bear.
A blade of wind slices through the target model.
SHATTER STORM 2 6 – – UP NO Sorscha’s patriotism still drives her, but it is increasingly eclipsed by the darkness
Target friendly Faction model/unit gains Detonator. growing in her heart. She does not care why the Motherland asks her to fight, only
(When a model with Detonator directly hits and boxes
an enemy model with a ranged or melee attack, center that she can find a few moments of peace in the clarity of action.
a 3˝ AOE on the boxed model, then remove that model
from play. Models in the AOE are hit and suffer an
unboostable POW 8 magical blast damage roll  .) TACTICAL TIPS
Shatter Storm – Because the boxed model is removed from play before being destroyed, it does not provide
a soul or corpse token.

40
41
KOMMANDER OLEG STRAKHOV
KHADOR WARCASTER

STRAKHOV 1 FOCUS: 6 CINDER BOMB SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: FIRE OVERRUN 2 6 – – TURN NO
6 7 7 6 15 16 9
SMOKE – This weapon’s AOE is a cloud effect When target model in the spellcaster’s
that remains in play for one round. battlegroup destroys one or more enemy
CINDER BOMB models with an attack, immediately after the
RNG ROF AOE POW TRENCH SWORD
attack is resolved one model in the spellcaster’s
6 1 3 14 DAMAGE TYPE: MAGICAL
battlegroup that is in its control range can make
BRUTAL CHARGE – This model gains +2 to charge a full advance, then Overrun expires. A model
RIOT GUN attack damage rolls with this weapon. can advance only once per turn as a result of
RNG ROF AOE POW Overrun. Overrun lasts for one turn.
10 d3 — 12 FEAT: IRON FIST
SENTRY 2 6 – – UP NO
Kommander Strakhov is famous for his unrelenting Target friendly Faction model gains Rapid Fire.
TRENCH SWORD and aggressive advances. He can manifest his will as (A model with Rapid Fire can make one basic
RNG POW P+S a tide of raw arcane force that drives both man and ranged attack during your Maintenance Phase.)
0.5 6 13 machine past their normal limits before he commits
SUPERIORITY 2 6 – – UP NO
them to the final charge across the battlefield to
Target friendly Faction warjack gains +2 SPD,
hammer into the enemy like a fist of iron.
DAMAGE:17 MAT, and DEF and cannot become knocked
Friendly Faction models that charge or slam down.
power attack an enemy model while that
WJ FA model is in Strakhov’s control range gain +4˝
BASE:SMALL
+28 C movement when advancing as part of their
Normal Movement and Pathfinder  . Warjacks
STRAKHOV 1 in Strakhov’s battlegroup can charge or make
IMMUNITY: CORROSION a slam power attack targeting an enemy model
IMMUNITY: FIRE while the enemy model is in Strakhov’s control
PATHFINDER
range without spending focus. Iron Fist lasts for
one turn.
ALCHEMICAL MASK – This model does not suffer gas
effects. When determining LOS or resolving attacks, SPELLS COST RNG AOE POW DUR OFF
this model ignores cloud effects.
RESOURCEFUL – This model can upkeep spells on BATTERING RAM 2 8 – 12 – YES
models in its battlegroup without spending focus. An enemy model hit by Battering Ram can be
pushed 3˝ directly away from the spell’s point of
SPRINT – At the end of an activation in which it
origin.
destroyed or removed from play one or more enemy
models with melee attacks, this model can immediately OCCULTATION 2 6 – – UP NO
make a full advance, then its activation ends. Target friendly Faction model/unit gains
VETERAN LEADER [ASSAULT KOMMANDOS] – While Stealth  . Models are not affected while out of
in this model’s command range, friendly Assault formation.
Kommando models gain +1 to attack rolls.

Few soldiers are as hated and feared by the Motherland’s Assault Kommandos. Irusk appointed Strakhov to train their
enemies as Kommander Oleg Strakhov. This is the man the officer corps and forge them in the kommander’s image.
High Kommand turns to for its most dangerous missions, for
Throughout 605  AR, Strakhov personally led the Assault
if he cannot succeed, the task is truly impossible. Strakhov
Kommandos in countless battles against Cygnaran forces
is a consummate soldier and lives to test his limits. His
occupying trenches around Northguard. The Assault
combination of ruthlessness and tactical genius has earned
Kommandos were instrumental in overrunning Cygnar’s
him notoriety among Khador’s enemies.
forward positions at the onset of Irusk’s final attack on
Strakhov has served Khador for nearly two decades, but the Northguard. On more than one occasion, Strakhov devised
details of his service were known only to a select few until and executed dangerous and high-profile operations against
the invasion of Llael. Strakhov spent the opening weeks of the enemy without waiting for approval from the High
the invasion eradicating Llael’s most competent commanders Kommand. Only the overwhelming success of these missions
and warcasters. One of his more significant accomplishments has kept him from a formal reprimand.
was the elimination of Archduke Alreg Vladirov and his
Strakhov and his ’jacks launch brutal strikes against enemy
entire command. The Umbrean was a lord general of Llael’s
positions, hurling themselves into the midst of trenches and
army and a master tactician, and his disappearance early in
pillboxes to slaughter the enemy’s forces before they can
the war delivered a major blow to the Llaelese forces.
react. With each engagement, Strakhov changes the face of
Strakhov’s final operation of the Llaelese War required warfare in the Iron Kingdoms to match his vision of bloody
infiltrating Merywyn and destroying several major excellence.
munitions depots within its walls hours before the capital
fell. As the invasion of Llael moved from war to occupation, TACTICAL TIPS
Kommandant Irusk called upon the kommander, who was Superiority – Remember, even if a thrown model cannot be knocked down, it
recuperating from wounds sustained in Merywyn, and must still forfeit its Normal Movement or Combat Action if it activates later in
a turn it was thrown.
together they outlined plans for what would become the new

42
43
ASSAULT KOMMANDER STRAKHOV & KOMMANDOS
KHADOR WARCASTER UNIT

STRAKHOV 2 FOCUS: 6 • RED TIDE – Affected models gain Overtake SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD this activation. (When a model with Overtake
6 7 8 6 16 15 9 INVIOLABLE
destroys one or more enemy models with a RESOLVE 2 6 – – UP NO
basic melee attack during its Combat Action, Target friendly Faction model/unit gains
DEATH WHISPER CARBINE after the attack is resolved it can immediately +2 ARM and cannot be moved by a push or
RNG ROF AOE POW advance up to 1˝.) a slam. Models are not affected while out of
8 1 — 6 WARCASTER UNIT – This unit is made up of formation.
Strakhov and two Kommandos.
LAST STAND 2 6 – – UP NO
TRENCH BLADE DEATH WHISPER CARBINE Target friendly Faction model/unit gains an
RNG POW P+S ARMOR-PIERCING – When calculating damage additional die on its melee attack and melee
0.5 4 11 from this weapon, halve the base ARM stats of damage rolls. If an affected model makes a melee
models hit. attack, it is destroyed at the end of the turn.
DAMAGE:17 LOCK THE TARGET 2 10 – 10
TRENCH BLADE * YES
DAMAGE TYPE: MAGICAL A model damaged by Lock the Target cannot
WJ FA run, charge, make slam or trample power attacks,
BASE:SMALL COMBO STRIKE (HATTACK) – Make a melee attack.
+22 C or be placed for one round.
Instead of making a normal damage roll, the
POW of the damage roll is equal to this model’s QUICKEN 3 6 – – UP NO
STRAKHOV 2 STR plus twice the POW of this weapon. Target friendly Faction model/unit gains +2 SPD
ASSAULT GRIEVOUS WOUNDS – A model hit by this weapon and DEF against ranged and magic attack rolls.
IMMUNITY: CORROSION loses Tough  and cannot have damage removed RETURN FIRE 1 6 – – RND NO
IMMUNITY: FIRE from it for one round. When target friendly Faction model is targeted
OFFICER by an enemy ranged attack, after the attack is
PATHFINDER FEAT: MISSION CRITICAL resolved the affected model can make one basic
ALCHEMICAL MASK – This model does not suffer gas Nothing can stop Assault Kommander Strakhov and melee or ranged attack, then Return Fire expires.
effects. When determining LOS or resolving attacks, his elite strike team from completing their objectives. Return Fire lasts for one round.
this model ignores cloud effects. Strakhov weaves arcane power to lend unwavering
TACTICAL FLEXIBILITY – This model can use one of resolve to those under his command, allowing them
the following special rules at any time during each of to weather the heaviest assaults and still press
its unit’s activations. Each model in this unit gains the onward to ensure the will of the Motherland is done.
benefits listed. While in Strakhov’s control range, friendly
• BATTLE MANEUVERS – Affected models gain Faction warrior models gain +3 ARM, Tough  ,
Reposition [5˝]. (At the end of an activation in and Feign Death. Mission Critical lasts for
which it did not run or fail a charge, a model with one round. (A model with Feign Death cannot
Reposition [5˝] can advance up to 5˝, then its be targeted by ranged or magic attacks while
activation ends.) knocked down.)
• QUIET ADVANCE – Affected models gain Stealth 
for one round.

With trench knives in hand, Assault Kommander Oleg results in victory. He possesses an uncanny ability to blend in
Strakhov has spent decades carving a bloody trail through where he is unwelcome, taking advantage of enemy uniforms
the kingdoms of western Immoren, eliminating high- and hard-earned intelligence to avoid detection and conduct
profile targets and destabilizing opposing forces with well- sabotage. The kommander’s familiarity with a wide array of
orchestrated strikes. Having carried out numerous operations combat gear facilitates this sort of subterfuge, along with his
deep behind enemy lines and in some of the harshest fluency in several languages and a knack for accents. When
environments imaginable, Strakhov stands as a Khadoran attempts at stealth must be set aside, the warcaster is almost
legend, and tales of his exploits are told throughout the unparalleled in launching quick and decisive assaults.
empire. Those who tell of his deeds speak of him as more
Strakhov also relies on a diverse team of operatives and
specter than man, an unseen force capable of accomplishing
dedicated soldiers serving alongside him. For over six years
impossible tasks under cover of night and leaving no
he has personally managed the evolution of the Assault
evidence of his passage. Strakhov’s sole purpose in life is
Kommando Corps, one of Khador’s most elite military
the advancement of the empire. He is an uncompromising
outfits. Under Strakhov’s guidance they have become a
soldier for whom “victory or death” is a guiding tenet.
vital component of the Khadoran military, often deployed
With the war between Cygnar and Khador reignited, there where combat is thickest or tasked with clearing defenses
is no shortage of assignments befitting a man of Strakhov’s in preparation for larger invading forces. As the Assault
considerable talents. In this new war, Strakhov has been Kommandos expand, Strakhov has continued to oversee
used as a scalpel to hit the enemy at key vulnerabilities and their development. From their ranks he has handpicked the
weaken their resolve. He has assassinated Cygnaran officers, most promising soldiers to fight alongside him in the field.
infiltrated pockets of the Llaelese Resistance, and even
conducted covert operations deep within Ord to sabotage TACTICAL TIPS
mercenary outfits accepting coin from the wrong employers. Officer – Because the Strahkov is an Officer, when he is destroyed he does not
replace a Kommando in his unit. Instead a Kommando becomes the new unit
Strakhov’s missions often come with unique challenges, and commander.
it is the warcaster’s remarkable ability to adapt that so often

44
45
Only one kommando in a hundred is seen as worthy enough to join Strakhov’s
inner circle, and being selected for such a role is regarded as an honor. These
KOMMANDO
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 13 14 8 individuals exemplify speed, precision, and unflinching dedication. Strikes made
by such outfits either leave no survivors or avoid eyewitnesses altogether, and
DEATH WHISPER CARBINE
RNG ROF AOE POW assignments given to Strakhov and his elites are considered guaranteed to succeed
8 1 — 6 by those in the military’s upper echelons. Elite kommandos train in a manner
TRENCH BLADE that allows any combination of operatives to function effectively as a team. This
RNG POW P+S allows personnel to be chosen for missions that best match their particular talents.
0.5 4 10
When an assignment is received from the High Kommand, Strakhov evaluates the
DAMAGE: 5 EACH upcoming mission and then selects soldiers for it in much the same way as he
selects the tools most suited to the task.
BASE:SMALL
Once in the field, these teams function with a ruthless efficiency. Working in tight
KOMMANDO coordination, they charge trenches under cover of poison gas while delivering
ASSAULT shots of armor-piercing rounds with pinpoint accuracy, the movements of one
IMMUNITY: CORROSION member complementing and covering the others. Yet they are just as capable
IMMUNITY: FIRE
PATHFINDER of creeping through urban landscapes to catch their targets unawares. Like the
ALCHEMICAL MASK – This model does not suffer gas warcaster responsible for their rise, they can be called upon to handle any situation
effects. When determining LOS or resolving attacks,
this model ignores cloud effects. the Motherland requires.
SMOKE BOMBS (HACTION) – Center a 3˝ AOE cloud
effect on this model. This AOE remains in play for As Khador continues to expand its empire, soldiers like Strakhov are pivotal to lasting
one round.
victory. His contributions to his nation’s goals are numerous, and his disinterest in
DEATH WHISPER CARBINE
the fame he has achieved only serves to make his dedication all the more admirable.
ARMOR-PIERCING – When calculating damage from this
weapon, halve the base ARM stats of models hit. More than just accomplishing the impossible time and again, Strakhov has risen
TRENCH BLADE to stand as a testament to the iron will all true Khadorans possess. It is through
BRUTAL CHARGE – This model gains +2 to charge attack examples such as his that the ranks of the Motherland push forward into the wars
damage rolls with this weapon.
of tomorrow with the grim determination necessary to obtain victory.

46
47
VLADIMIR TZEPESCI, THE DARK PRINCE
KHADOR WARCASTER
Even in times of old before the Iron Kingdoms, when certain lands in Khador
FOCUS: 7
were the provinces of barbaric tribes, among those who rode to battle were some
VLADIMIR 1
SPD STR MAT RAT DEF ARM CMD
6 6 7 5 15 16 9 possessed of rugged honor who united their people with a clarity of vision.
Chieftains ruled these hordes, and horselords ruled the chieftains. Of noble stock,
SKIRMISHER
RNG POW P+S horselords ruled for generations with oppressive strength, calculated cruelty, and
1 7 13 a will to dominate the chaos of the world. The Tzepescis are one of the strongest
RUIN families to rule Khador’s eastern territories. Indeed, a millennia ago the Tzepescis
RNG POW P+S were the governors of Old Korska before it fell into ruin, and they even held the
0.5 4 10
throne of Khador for a time. Though reduced in influence, the Tzepesci name still
DAMAGE:18 resonates with Khador’s eastern people.

WJ FA Vladimir Tzepesci holds the title of great prince, a ruler of a limited number of
BASE:SMALL
+28 C great houses that govern the volozkya, or provinces, of Khador, each with limited
VLADIMIR 1 sovereignty over their territories. Yet he represents much more. Umbrey was its own
PARRY kingdom in ancient times, and its people have remained proud of their heritage
SKIRMISHER and eager to see that kingdom reunited; it is upon the Tzepesci family they pin this
DAMAGE TYPE: MAGICAL
hope. Recent conflicts created an opportunity for this to come to pass, which has
BLOOD BOON – Once per activation, immediately after
resolving an attack in which it destroyed an enemy only elevated the status of Vladimir Tzepesci in the eyes of all Umbrean people.
model with this weapon, this model can cast a spell Many esteemed and powerful families, including several other great princes, owe
with COST 3 or less without spending focus.
RUIN his family fealty from old oaths set in bone and sworn in blood. The influence he
DAMAGE TYPE: MAGICAL wields in this region has been enough to create a constant tension with the capital,
FEAT: FORCED MARCH
where he has at times been considered a possible threat to the Vanar dynasty. Above
The strategic and tactical prowess of the Dark Prince of
all else he is a living relic of past glories and bloody deeds; prophecy delivered to the
Umbrey is legendary across the Motherland and respected Tzepesci kings of old tells of a great doom to befall Khador when the Tzepesci line
throughout the Iron Kingdoms. Vladimir carefully
conserves the power of his warjacks to expend it in one comes to an end. Those who know of this legend call Vladimir Tzepesci the Dark
great battlefield maneuver. Prince. So powerful is the blood in his veins that men shy from his gaze. He is a man
Warjacks in Vladimir’s battlegroup beginning their of few words, accustomed to being heard when he speaks.
activations in his control range double their base SPD
and can run, charge, and make power attacks without
spending focus. Forced March lasts for one turn. As some are born to capture strength and beauty with paints or to write great
works of poetry, Vladimir was born to make war. He has waged many campaigns
SPELLS COST RNG AOE POW DUR OFF
in the service of his nation as a brilliant tactician as well as a potent warcaster. A
BLOOD OF KINGS 4 SELF – – RND NO
The spellcaster gains +3 SPD, STR, MAT, DEF, and swordsman with few equals, he brings swift death to all who dare cross blades
ARM for one round.
with him. Worthy opponents he treats to longer duels, but he dispatches most
BOUNDLESS CHARGE 2 6 – – TURN NO
During its activation, target friendly Faction model enemies with little consideration.
can charge without spending focus or being forced and
gains +2˝ movement and Pathfinder  when it charges. Vladimir takes great pride in wearing the ancient plate of his forefathers. Although
Boundless Charge lasts for one turn.
it has seen some sorcerous repair over the centuries, it is the same suit of crimson
RAZOR WIND 2 10 – 12 – YES
A blade of wind slices through the target model. mail his ancestor, Prince Buruvan Tzepesci, wore in battle against the Orgoth.
SIGNS & PORTENTS 4 SELF CTRL – TURN NO
While in the spellcaster’s control range, friendly Faction Vladimir has served the crown by training other warcasters, and it is no great
models gain an additional die on attack and damage secret that he became intimately acquainted with the promising young Sorscha
rolls. Discard the lowest die in each roll. Signs &
Portents lasts for one turn. Kratikoff during her mentoring. Little is publically known of the affair other than it
WIND WALL 3 SELF – – RND NO seemed to end abruptly but may have been subsequently resumed, though the two
The spellcaster cannot make ranged attacks after casting
this spell, and non-magical ranged attacks targeting
have only rarely been seen together since. Whatever the nature of this relationship,
it automatically miss. While completely within 3˝ of it changed both of them. There was some initial speculation that Sorscha was
the spellcaster, models cannot make ranged attacks
and non-magical ranged attacks targeting them rebuffed due to her lowly heritage, but those who know Vladimir cannot credit
automatically miss. Wind Wall lasts for one round. such a motive and believe the situation was more complicated than it appeared.
Whatever the case, Vladimir seems determined to stay true to the legacy of his
forefathers, who were always committed to their duties even at the expense of
their own happiness. There are those who call such notions—and his adherence to
ancient tradition—exercises in vanity, but for Vladimir Tzepesci it is part of a code
that defines him and connects him to his past.

Though Vladimir is respected for his great accomplishments, not all who meet him
love him. It is whispered among the courts that the time of the Tzepescis needs to
end, and some see Vladimir as an unpleasant reminder of a vanished era. These
conspirators anticipate the day when the Dark Prince falls and the vast treasures of
the Tzepesci family are annexed into the vaults of the Khadoran Treasury.
48
49
VLADIMIR TZEPESCI, THE DARK CHAMPION
KHADOR WARCASTER
Within Vladimir Tzepesci flows the blood of kings. All his life the prospect of
FOCUS: 7
doom has haunted him, a specter lurking just beyond the edge of his vision.
VLADIMIR 2
SPD STR MAT RAT DEF ARM CMD
6 6 7 5 15 16 9 Skulking behind every battle and behind every enemy, it has served as a constant
reminder of his past and his future. His blood is as potent as that of Khardovic and
DOMINION
RNG POW P+S as powerful as the soul of Khador itself.
2 8 14
In the final days of the invasion of Llael, Vladimir nearly gave his life battling
DAMAGE:18 the minions of Cryx. The Old Witch of Khador sought the prince and found
him dying in the Thornwood after his courageous efforts. The ancient hag took
WJ FA
BASE:SMALL
+27 C him up and bore him to her earthen lair. Deaf to the rumbles of passing battles
and the murmurs of kayazy seeking to claim his lands and title, the dark prince
VLADIMIR 2
GREAT POWER – During your Control Phase, this model
lay in a feverish slumber. Days passed into weeks, and weeks became months.
can upkeep one spell without spending focus or fury. Throughout the Motherland Vladimir was presumed dead, for no sign of him had
MIGHT OF KINGS – While this model is damaged, it
been discovered since his battle against the Cryxians. Within the witch’s caverns,
gains +2 STR and ARM. If a friendly model damages
this model with an attack, this model loses Might of however, his body grew stronger, and he dreamed.
Kings for the rest of the game.
RIGHTEOUS VENGEANCE – If one or more friendly As the sole remaining member of his royal line, Vladimir is as dear to the Old
Faction warrior models were destroyed or removed
from play by enemy attacks while within 5˝ of this Witch as a child is to his grandmother. She saw to his wounds and spoke secrets
model during the last round, during your Maintenance in his ears as he slept. Guided by her prophetic whispers, Vladimir saw terrible
Phase this model can advance up to 3˝ and make one
basic melee attack. visions of the future and his role in them. There was no place in these dreams for
DOMINION weakness, and Vladimir tore himself from his torpor. When he awoke he found
DAMAGE TYPE: MAGICAL himself whole, his body restored and his spirit strong. The prince labored tirelessly
THRESHER (HATTACK) – This model makes one melee
attack with this weapon against each model in its LOS in the Old Witch’s dimly lit caverns to forge his shattered weapons into a single
that is in this weapon’s melee range. Thresher attacks blade, the great sword Dominion.
are simultaneous.

FEAT: BLOOD LEGACY Vladimir returned to the world with his destiny revealed to him and his purpose
As the descendant of ancient kings, Vladimir shares a renewed, and the Old Witch’s imparted doom tightened around him. Raising his
profound connection to his homeland and its citizens. army, he ventured again into the Thornwood to play out his part in the prophecy.
Those sons and daughters of Khador carry the blood
of conquerors and heroes in their veins, and in times of There, in the benighted ruins of the Temple of Garrodh, Vladimir fought Lich
great need Vladimir may call upon its ancestral power to Lord Asphyxious, who seemed invincible. In the heat of a desperate battle, it was
manifest in his people.
Choose d3 + 3 friendly Faction non-character warrior revealed to him that the only way to prevent the lich lord’s bid for godhood was
models currently in Vladimir’s control range. Those to strike down the Harbinger of Menoth, who opened her arms to him and did
models gain +3 SPD, STR, MAT, RAT, DEF, and
ARM for one round. not evade the blow. Only a few know the necessity of this deed and the terror
averted by her sacrifice, which has given Vladimir the undeserved reputation as
SPELLS COST RNG AOE POW DUR OFF
ARCANE MIGHT 2 SELF
CTRL – UP NO
a heretic and enemy of the southern Menites. He has not concerned himself with
While in the spellcaster’s control range, friendly Faction such rumors, however, for his mind remains as ever on his duty.
non-warcaster warrior models can spend 1 focus point
on the spellcaster to boost a melee attack or melee As the rightful heir to the throne of Umbrey, a nation it would be his destiny to
damage roll during their activations.
ASSAIL 2 6 – – UP NO
reunite and lead for the first time in centuries, Vladimir quickly learned to balance
Target friendly Faction warjack can charge or make increasingly conflicting demands placed on him. With quiet conviction he has
slam or trample power attacks without spending focus.
The warjack gains +2˝ movement when it charges come to walk a careful line in honoring both his loyalty to Empress Vanar and the
or makes a slam or trample power attack. Models Umbrean blood he shares with his people. He is their champion, and the vows he
slammed by the warjack are moved +2˝.
has made in their name strengthen his hold on the sword he wields against all who
HAND OF FATE 2 6 – – UP NO
Target friendly Faction model/unit gains an additional would threaten his people or the Motherland.
die on attack and damage rolls. Discard the low die in
each roll.
MARTIAL PARAGON 2 SELF – – UP NO TACTICAL TIPS
The spellcaster gains an additional die on melee attack Righteous Vengeance – This model moves after continuous effects have been resolved during your
rolls and Parry  . Maintenance Phase.
RAZOR WIND 2 10 – 12 – YES
Thresher – These attacks are not optional.
A blade of wind slices through the target model.
WIND BLAST 2 CTRL 5 – RND NO
Place a 5˝ AOE anywhere completely within the
spellcaster’s control range. Cloud effects overlapping
the AOE expire. Models cannot make ranged attacks
while within the AOE. The AOE remains in play for
one round.

50
51
VLADIMIR TZEPESCI, GREAT PRINCE OF UMBREY
KHADOR WARCASTER

VLADIMIR 3 FOCUS: 7 HORSE LORD’S SPEAR SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL DASH 2 SELF CTRL – TURN NO
8 6 7 5 15 17 9
BRUTAL CHARGE – This model gains +2 to charge The spellcaster and friendly Faction warrior
attack damage rolls with this weapon. models activating in its control range gain
HORSE LORD’S SPEAR +1 SPD. While in the spellcaster’s control range,
RNG POW P+S HUNTSMAN
friendly Faction warrior models gain Parry  .
2 6 12 CHAIN WEAPON
Dash lasts for one turn.
DAMAGE TYPE: MAGICAL
FLASHING BLADE 1 SELF – – – NO
HUNTSMAN MOUNT The spellcaster immediately makes one basic
RNG POW P+S CRITICAL KNOCKDOWN – On a critical hit, the attack with one of its melee weapons against
1 7 13 model hit becomes knocked down. each enemy model in its LOS that is in the
weapon’s melee range. These attacks are
MOUNT FEAT: CHARGE OF THE HORSE LORDS simultaneous.
RNG POW When Vladimir Tzepesci calls his host, the ground HAND OF FATE 2 6 – – UP NO
0.5 12 shakes beneath the countless hooves of warhorses Target friendly Faction model/unit gains an
and the heavy tread of warjacks on the charge. additional die on attack and damage rolls.
DAMAGE:18 Cavalry and machines alike crash into the enemy Discard the low die in each roll.
and leave broken lines behind them as they turn to INFERNAL MACHINE 2 6 – – UP NO
ready for another onslaught. Target warjack in the spellcaster’s battlegroup
WJ FA
BASE:LARGE gains Murderous and +2 SPD. (A model with
+27 C While in Vladimir’s control range, friendly
Faction warjacks and cavalry models gain Side Murderous gains an additional die on melee
VLADIMIR 3 Step and Sprint. Charge of the Horse Lords attack rolls against warrior models.)
lasts for one turn. (When a model with Side RAZOR WIND 2 10 – 12 – YES
CAVALRY
Step hits an enemy model with an initial melee A blade of wind slices through the target model.
BLOOD-QUENCHED – This model gains a cumulative attack or a melee special attack, the model with
+1 STR and ARM for each living enemy model it Side Step can advance up to 2˝ after the attack is WIND WALL 3 SELF – – RND NO
destroys with a melee attack during its activation. This resolved.) (At the end of an activation in which The spellcaster cannot make ranged attacks after
bonus lasts for one round. it destroyed or removed from play one or more casting this spell, and non-magical ranged attacks
RELENTLESS CHARGE – While advancing as part of a enemy models with melee attacks, a model with targeting it automatically miss. While completely
charge, this model gains Pathfinder  . Sprint can immediately make a full advance, then within 3˝ of the spellcaster, models cannot make
REPOSITION [3˝] – At the end of an activation in which its activation ends.) ranged attacks and non-magical ranged attacks
it did not run or fail a charge, this model can advance targeting them automatically miss. Wind Wall
up to 3˝, then its activation ends. lasts for one round.

For the first time in generations, the people of Umbrey stand and Protectorate zealots, Cygnar’s new king has also set his
united behind their rightful lord. Reclaiming the birthright sights on conquest of Llael, so once more Vladimir Tzepesci
denied his family for centuries, Great Prince Vladimir must ride to battle. Should he fail, the shame will fall on him
Tzepesci rides into battle wielding weapons of the ancient alone. He has gathered his vassals and a great Umbrean host
Tzepesci horselords and leading the people of Umbrey to to wage this latest war for his homeland, and his soldiers
seize their destiny. know they fight for their destiny as well as the safety of their
families and ancestral lands.
While the Umbrean lands have been under Khadoran rule
since the empire conquered Llael, their fate was initially Vladimir has gone so far as to cement his ties to the crown
uncertain. Many among the nobles and kayazy sought by entering into an engagement with Empress Ayn Vanar,
to claim them, but driven by a greater purpose, Vladimir thus uniting these royal lines for the first time in history.
persisted even as he fought in the empress’ name. He steadily Though other Khadoran nobles see this as a shrewd political
won the loyalty of all Umbreans, who gathered to his banner, move, one that will make it impossible for his detractors
whether Khadoran or former Llaelese. Proving her political to accuse him of sedition, it is also a great sacrifice. Once
prowess, Empress Vanar declared that any noble who would again Vladimir has put aside his own desires for the needs
be considered for the lands of Umbrey would have to fight of his nation, knowing that in this union he can avoid the
to defend them against external enemies. Amid escalating prophesized doom that might otherwise bring darkness to
Cryxian and Sul-Menite assaults, only Vladimir was willing his people.
to risk his life for the Umbrean people. By the empress’
Vladimir Tzepesci rides his warhorse, Vsada, at the head of
decree, the two smaller volozkya and single Llaelese duchy
an elite guard of heavy cavalry and wields the weapons of
that had once been Umbrey were joined into a single massive
his ancient namesake, who usurped the throne and united
volozk beholden to Great Prince Tzepesci.
Umbrey four centuries ago. Carrying the spear in one hand
The great prince was left to defend Umbrey virtually on his and the mace Huntsman in the other, Vladimir feels his blood
own, which freed up the soldiers stationed there to fight stirring with power as he lashes out with dark sorceries
in other battles. Though Vladimir has been able to defend during battle.
the volozk against the invading armies of Cryxian undead

52
53
KOLDUN KOMMANDER ALEKSANDRA ZERKOVA
KHADOR GREYLORD WARCASTER

ZERKOVA 1 FOCUS: 7 ROD OF WHISPERS SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL FREEZING MIST 2 CTRL 3 – RND NO
6 5 6 5 15 15 9
GRAVE DOOR – A model disabled by this weapon Place a 3˝ AOE cloud effect completely within
cannot make a Tough roll. When a living or the spellcaster’s control range. While in the AOE,
ROD OF WHISPERS undead enemy model is boxed by this attack, models without Immunity: Cold  suffer –2 to
RNG ROF AOE POW you can choose to take control of it. If you do, their attack rolls. The AOE remains in play for
10 1 — 13 remove 1 damage point from it, causing it to one round.
no longer be boxed. You can then immediately
QUIETUS change its facing. For the rest of the turn, this
FROST HAMMER 2 SP 8 – 12 * YES
Frost Hammer causes cold damage  . On a
RNG POW P+S model can channel spells through the affected critical hit, the model hit becomes stationary for
0.5 6 11 model while it is in this model’s control range one round unless it has Immunity: Cold  .
and is not engaged. The affected model cannot
activate. At the end of the turn, the affected GHOST WALK 2 6 – – TURN NO
DAMAGE:16 Target friendly Faction model/unit gains Ghostly
model is destroyed.
for one turn. (A model with Ghostly can advance
WJ FA
QUIETUS through terrain and obstacles without penalty
BASE:SMALL DAMAGE TYPE: MAGICAL
+28 C and can advance through obstructions if it has
enough movement to move completely past
FEAT: HOWLING WIND them. It cannot be targeted by free strikes.)
ZERKOVA 1
IMMUNITY: COLD With a call Aleksandra Zerkova summons a HEX BLAST 3 10 3 13 – YES
PATHFINDER tornado of icy-cold wind that howls in answer Enemy upkeep spells and animi on the model/
to her. The shrieking vortex moves like a unit directly hit by Hex Blast immediately expire.
ARCANE ARTIFACTS – When this model casts a spell,
living creature as it pushes against Zerkova’s
you can choose to use one of the following special WATCHER 3 SELF – – UP NO
enemies, drowning out their voices and making
rules. Each special rule can be used only once per Once per turn when an enemy model advances
concentration all but impossible.
activation and expires after the spell is cast. and ends its movement within 6˝ of the
• FOCUS SPHERE – Reduce the COST of the While in Zerkova’s control range, enemy spellcaster, you can choose a warjack in the
spell by 1. models cannot make ranged attacks. Enemy spellcaster’s battlegroup that is in its control
models beginning their activations in Zerkova’s range. That warjack can immediately make a full
• LENS OF TARVODH – The spell gains +5 RNG.
control range cannot run, charge, make power advance toward the enemy model and then can
• TRUE SIGHT – This model ignores cloud effects
attacks or special attacks, give or receive make one basic melee or ranged attack targeting
when determining LOS. This model also ignores orders, or make special actions. Howling Wind
Stealth  . the enemy model. The attack and damage rolls
lasts for one round. against that model are boosted.
SACRED WARD – This model cannot be targeted by
enemy spells.

For years the Greylords Covenant has plundered crypts and Her activities were not limited to occult investigation,
forgotten tombs for ancient secrets and weapons to employ in however. During the “Night of Howling Wolves” preceding
the name of the Motherland. Aleksandra Zerkova is among the the siege of Merywyn in 605  AR, Aleksandra led a strike
most ambitious and ruthless of these occult researchers. She force against the city’s lodge of the Fraternal Order of
has become a living repository of esoteric and unholy lore. Wizardry. She obliterated those arrogant wizards with such
thoroughness and efficiency that the means by which they
The Zerkova name strikes envy and fear in the ears of
vanished remains a mystery.
northerners and southerners alike. This long line of
distinguished officers has contributed to the strategic legacy Zerkova’s stronghold was one of the first targets of the
taught at the Druzhina, Khador’s officer academy. It was a Retribution of Scyrah when it conducted a series of attacks
Zerkova who led the attacks against Ord during the Second inside Khador in 608 AR. Only the most highly ranked in
Expansion War, and that kingdom remembers the Zerkovas the Covenant knew that Aleksandra had secured priceless
as sadistic villains. Even some Khadorans, however, associate Nyss relics, and few suspected she held the slumbering
the family with an obsession with lost secrets and dubious elven god Nyssor. Her efforts to pry the secrets from the
roads to power. For the last four generations in particular, an god’s frozen encasement were cut short when the elves
interest in occult studies has gone hand in hand with their reclaimed Nyssor’s frozen body. Though Zerkova was
patriotic zeal. forced to abandon several carefully secured facilities, this
did not deter her from her research.
Aleksandra’s father set her to the mastery of dead languages,
and her childhood passed surrounded by dusty tomes. The Zerkova throws both soldiers and warjacks into battle with
ways of magic came naturally to her. After induction into equal abandon, and most who come to know her deem her
the Greylords Covenant, Aleksandra demonstrated the heartless and cruel. She will go to any length to accomplish
beginnings of a lifelong interest in ancient civilizations and her goals, but Aleksandra’s voice commands respect in the
their mysteries. High Obavnik Arbiter Vasily Dmitrilosk halls of power. She is a woman of destiny. Whether the legacy
granted her authorization to travel abroad unsupervised of that destiny is one of triumph or ruin remains to be seen.
in search of weapons for the Motherland, and she spent
over a decade venturing into ruins such as Uld Vroggen TACTICAL TIPS
and descending deep into the uncovered Orgoth chambers Hex Blast – Because they expire immediately, upkeep spells and animi that had
within the mines of Khardov. She has amassed an impressive an effect when the model/unit was hit or damaged will have no effect.
Lens of Tarvodh – This does not affect magic attacks with RNG SP.
collection of mystical relics from across western Immoren.

54
55
OBAVNIK KOMMANDER ZERKOVA & REAVER GUARD
KHADOR WARCASTER UNIT

ZERKOVA 2 FOCUS: 7 SPELLS COST RNG AOE POW DUR OFF REAVER GUARD
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
6 5 6 5 15 15 9 BANISHING WARD 2 6 – – UP NO 6 7 7 4 13 15 7
Enemy upkeep spells and animi on target friendly
model/unit expire. Affected models cannot be
ORGOTH BLADE targeted by enemy spells or animi. FELL AXE
RNG POW P+S RNG POW P+S
0.5 7 12 HOARFROST 3 8 3 14 * YES 2 5 12
Hoarfrost causes cold damage  . On a critical
hit, models in the AOE become stationary for
DAMAGE:16 one round unless they have Immunity: Cold  . DAMAGE: 5 EACH

OCCULT WHISPERS 3 SELF – – TURN NO


WJ FA While in the spellcaster’s control range, friendly
BASE:SMALL BASE:SMALL
+24 C Faction models gain an additional die on their
magic attack rolls. Occult Whispers lasts for one
ZERKOVA 2 turn. REAVER GUARD
IMMUNITY: COLD SACRIFICIAL LAMB 1 CTRL – – – NO TOUGH
OFFICER Remove one friendly Faction warrior model in BERSERK – When this model destroys one or
CALL TO SACRIFICE [REAVER GUARD] – If this model the spellcaster’s control range from play. Each more models with a melee attack during its
is disabled by an enemy attack, you can choose a non- warjack in the spellcaster’s battlegroup that Combat Action, immediately after the attack
disabled friendly Reaver Guard model within 5˝ of this is currently in its control range gains 1 focus is resolved it must make one additional melee
model to be destroyed. If another model is destroyed point. Sacrificial Lamb can be cast only once per attack against another model in its melee range.
as a result of Call to Sacrifice, remove 1 damage point activation. COUNTERCHARGE – When an enemy model
from this model. SPECTRAL FIRE 2 10 – 10 – YES advances and ends its movement within 6˝
GREYLORD – This model is a Greylord model. Spectral Fire gains +1 POW for each focus or of this model and in its LOS, this model can
SACRED WARD – This model cannot be targeted by fury point on the target model at the time the immediately charge it. This model can use
enemy spells. spell was cast. Countercharge only once per round and not
WARCASTER UNIT – This unit is made up of Zerkova
while engaged.
TELGESH MARK 2 6 – – UP NO
and two Reaver Guards. DOOM REAVER – This model is a Doom Reaver
The spellcaster can channel spells through target
model.
ORGOTH BLADE friendly Faction model as if it were a model in
the spellcaster’s battlegroup with Arc Node  . SACRED WARD – This model cannot be targeted
BLESSED by enemy spells.
DAMAGE TYPE: MAGICAL
SILENCE – This model does not have to make
Berserk attacks.
FEAT: ARCANE CONVERGENCE
FELL AXE
Drawing upon a lifetime spent gathering forbidden
DAMAGE TYPE: MAGICAL
knowledge, Aleksandra Zerkova summons a torrent of raw
WEAPON MASTER
arcane power for her allies to seize upon and shape.
Each friendly Faction model currently in Zerkova’s
control range can immediately cast one spell without
spending focus, performing a special action, or
performing a special attack.

Through her fearsome reputation, ruthless tactics, and occult Her disregard for protocol earned her the ire of a number
knowledge, Aleksandra Zerkova has scaled the ranks of the of prominent obavniks, several of whom sought to halt her
Greylords Covenant faster than any believed possible. Her operations, but Zerkova was aided by High Obavnik Arbiter
willingness to utilize any knowledge available has made her Vasily Dmitrilosk, the head of the Greylords Covenant.
increasingly dangerous. For Zerkova, military protocols and The high obavnik found Zerkova’s research invaluable and
conventional morality are weaknesses to exploit rather than prized her successes despite her questionable methods. In
principles to be followed. Time and again she has proven to the face of concerns over Zerkova’s disregard for the chain
be a master of the occult as well as of espionage. of command, the High Obavnik promoted the warcaster
to the rank of obavnik in late 608 AR, shielding her from
Years ago, Zerkova was involved in the secret seizure and
interference within the order.
investigation of a powerful Nyss relic recovered from Korsk.
In fact, she had unknowingly taken possession of a vault With her promotion, Zerkova’s quest for power has only
containing the frozen elven god Nyssor, a find of enormous gained momentum. With forbidden relics and an entourage
significance. Her studies were cut short by Iosan strikes on of guardians enslaved to her will, she flaunts occult power
two hidden Greylord facilities deep in Khador. Zerkova that far overshadows that of her ancestors. Unhindered, she
ultimately entered into an unsanctioned collaboration with delves into forgotten Orgoth and Morrdhic ruins or other
the unliving elven warcaster Goreshade in a failed attempt accursed places, seeking lore and relics while eliminating
to recover the frozen Nyss vault, which the Retribution of anyone who gets in her way.
Scyrah had secured and returned to Ios. This demonstrates
the lengths she is willing to go for knowledge—even to the TACTICAL TIPS
point of provoking hostilities with foreign powers without Call to Sacrifice – Remember, if a damage point is removed from a disabled
regard for the plans of the empire or the desires of her model, the model is no longer disabled.
Countercharge – A countercharge is not a model’s combat action, so Berserk
superiors.
will not trigger.

56
57
ORSUS ZOKTAVIR, THE BUTCHER OF KHARDOV
KHADOR WARCASTER
The varied cultures of Khador’s vast lands are proud of their fighting spirit, and
FOCUS: 6
Orsus Zoktavir embodies elements of each of these proud lines. Although his
BUTCHER 1
SPD STR MAT RAT DEF ARM CMD
5 8 9 5 14 18 7 parentage is uncertain, each of the peoples of Khador have at times claimed him
as their own. Seven and a half feet tall and over half as wide, he is a massive man
BLUNDERBUSS
RNG ROF AOE POW who manifested natural arcane skills early in life.
8 1 — 12
Orsus’ past is wrapped in mystery; none seem to know of his life before he
LOLA appeared in Korsk with two old warjacks in tow, demanding to be enlisted in the
RNG POW P+S
2 8 16 army. He was sent to the Orgoth fortress turned industrial city named Khardov,
which would become his only home. Before long he was given his first command
DAMAGE:20
and dispatched to patrol the southern border alongside the 5th Border Legion.
WJ FA
+28 C
BASE:MEDIUM He gained notoriety during these patrols in 587  AR when a village just north
of Boarsgate Keep was accused of attempting to withdraw from Khador to join
BUTCHER 1 with Ord. Orsus took it upon himself to crush the “traitorous rebellion.” When a
TOUGH
waiting contingent of militiamen tried to parley, Orsus howled and charged. What
LOLA
DAMAGE TYPE: MAGICAL followed was carnage. Halfway through the slaughter the militiamen surrendered,
WEAPON MASTER but Orsus kept cutting them down. His accompanying soldiers tried to restrain
FEAT: BLOOD FRENZY him, but in a wild rage he turned on his own men and with his massive axe rent
The Butcher’s rage runs deep. It is the well from which he every one to pieces. His fury was boundless. Moments later, the dismembered
draws his power and the drive to lead his forces into battle. parts of eighty-eight warriors lay strewn about the village square. Those who
When the Butcher relinquishes what little control he has
over this infectious fury, all who march by his side—man witnessed the aftermath told of blood so thick in the muddy streets that rats leapt
and machine alike—succumb to its bloodlust.
from one body to the next to avoid drowning. The event became known as the
While in the Butcher’s control range, friendly Faction
models gain an additional die on attack damage rolls Boarsgate Massacre.
this turn.
Word spread quickly, earning Orsus the title “the Butcher of Khardov.” The news
SPELLS COST RNG AOE POW DUR OFF
ultimately reached the ears of the newly crowned Queen Ayn Vanar. The pragmatic
FULL THROTTLE 3 SELF
CTRL – TURN
NO
Warjacks in the spellcaster’s battlegroup beginning their young queen absolved the warrior of blame, openly condoning his behavior as the
activations in its control range can run, charge, or make reaction of any true patriot. Most of her kommanders guessed at the queen’s true
slam or trample power attacks without spending focus
that activation. While in the spellcaster’s control range, intent. In parading a new weapon against internal dissent, she instilled fear that to
models in its battlegroup gain boosted melee attack
rolls. Full Throttle lasts for one turn.
speak or act against her could result in a visit from the Butcher. Her maneuver had
FURY 2 6 – – UP NO
the desired effect and instantly stifled all speculation of whether the new queen
Target friendly Faction model/unit gains +3 to melee would be a strong monarch.
damage rolls but suffers –1 DEF.
IRON FLESH 2 6 – – UP NO The Butcher remains both an embodiment of Ayn Vanar’s strength and a potent
Target friendly Faction warrior model/unit gains
+2 ARM and does not suffer blast damage. Models are symbol of the consequence of treachery. Younger warcasters view him with disdain
not affected while out of formation. and do not comprehend the leniency he has been afforded by the High Kommand.
OBLITERATION 4 10 5 15 – YES More traditional warcasters like Vladimir Tzepesci see him as nothing more than
The force of this attack blasts apart the earth itself.
VENGEFUL 2 6 – – UP NO
a weapon.
Target friendly Faction model gains Retaliatory Strike.
(If a model with Retaliatory Strike is hit by an enemy Orsus Zoktavir wields his axe, Lola—named after a love whose loss fuels his
melee attack during your opponent’s turn, after that rage—with singular fury. He wears a modified suit of steam-powered armor that
attack is resolved it can immediately make one basic
melee attack against the attacking model. A model with was shaped from the hull of a warjack to suit his frame by loyal battle mechaniks
Retaliatory Strike can make only one Retaliatory Strike
per turn.)
once in his service. In its protective casing, the Butcher is a force of destruction,
a one-man wrecking crew. Soldiers across western Immoren cannot forget the
vision of the axe-wielding giant, a man from their nightmares become a living
personification of warfare and bloodshed.

58
59
KOMMANDER ORSUS ZOKTAVIR
KHADOR WARCASTER

BUTCHER 2 FOCUS: *
TACTICAL TIPS
FEAT: FEEL THE HATE Arcane Dementia – Zoktavir’s control range cannot
SPD STR MAT RAT DEF ARM CMD
5 8 9 5 14 18 7 When Kommander Zoktavir enters battle, madness be modified.
becomes infectious, and his berserk rage sweeps those
at his side into his maelstrom of hate.
BLUNDERBUSS
RNG ROF AOE POW Each time an enemy model is destroyed in
8 1 — 12 Zoktavir’s control range, you can place one rage
token on a friendly Faction model in his control
range. A model can have up to three rage tokens
LOLA at any time. Models can spend rage tokens during
RNG POW P+S their activations to make additional melee attacks
2 8 16 or to boost melee attack or melee damage rolls.
A model can make one additional attack or boost
DAMAGE:20 one roll for each token spent. Feel the Hate lasts
for one turn. Remove unspent rage tokens at the
WJ FA end of this turn.
BASE:MEDIUM
+28 C
SPELLS COST RNG AOE POW DUR OFF
BUTCHER 2 BOUNDLESS
CHARGE 2 6 – – TURN NO
TOUGH During its activation, target friendly Faction
ARCANE DEMENTIA – Zoktavir begins the game with 7 model can charge without spending focus or
focus points and a base FOCUS of 7. At the start of being forced and gains +2˝ movement and
each of your turns, if Zoktavir destroyed three or more Pathfinder  when it charges. Boundless Charge
enemy models with melee attacks during the last round, lasts for one turn.
his base FOCUS becomes 7 for one round. Otherwise,
ELIMINATOR 3 8 3 13 – YES
his FOCUS becomes d6 + 1 for one round. Zoktavir’s
control range is always 12˝. Immediately after this attack is resolved, the
spellcaster can advance up to 2˝ for each enemy
BERSERK – When this model destroys one or more
model destroyed by the attack.
models with a melee attack during its Combat Action,
immediately after the attack is resolved it must make FURY 2 6 – – UP NO
one additional melee attack against another model in its Target friendly Faction model/unit gains +3 to
melee range. melee damage rolls but suffers –1 DEF.
CONFERRED RAGE – When this model destroys one or RAVAGER 2 6 – – TURN NO
more enemy models during its activation, warjacks in Target warjack in the spellcaster’s battlegroup
its battlegroup beginning their activations in its control gains Berserk for one turn. While affected by
range gain +2 SPD and MAT for one turn. Ravager, a model cannot make Chain Attacks.
HOMICIDAL MANIAC – If there are no models in this (When a model with Berserk destroys one or
model’s melee range after resolving a basic melee attack more models with a melee attack during its
in which this model destroyed one or more enemy Combat Action, immediately after the attack
models, this model can advance up to 1˝. is resolved it must make one additional melee
attack against another model in its melee range.)
LOLA
DAMAGE TYPE: MAGICAL
WEAPON MASTER

Constant battles against the enemies of the Motherland have utterly. As the conquest continued, Kommandant Irusk faced
deepened the madness of Orsus Zoktavir and brought forth a difficult conundrum. The Khadoran forces were in Llael to
dark echoes from the depths of his being. The only soldiers annex land and resources, not to wipe out its inhabitants. Orsus
who feel an affinity with the man commonly known as “the was mindful of these orders in the calm light of day, yet when
Butcher” are the Doom Reavers, for they recognize in him the battle madness came upon him, there was no stopping him.
the same force that whispers to them and urges them to
Orsus was sent southwest, thrown into battle, and allowed
slaughter. Even those who once endorsed unleashing Orsus
to engage his appetites where they could bring little harm
as a weapon against their enemies have begun to doubt the
to the Motherland. When he was given more specific orders,
wisdom of that course.
his objectives were often extremely hazardous, and he rarely
The invasion of Llael seemed to be Kommander Zoktavir’s returned unwounded. In the final stages of the Khadoran
finest hour. He hurled himself against Redwall Fortress like a conquest of the Thornwood, Orsus’ bloodlust reached new
force of nature. It had been the strongest point of resistance, heights, and he led an unauthorized, suicidal attack on the
the greatest garrison of the Llaelese Army supported by well-fortified Cygnaran fortress-city of Fellig. Not even his
a massive contingent of Cygnaran soldiers. The stones prodigious fury and strength were sufficient to the task. When
of Redwall fell to the Demolition Corps, and it was Orsus he failed to return, some members of the High Kommand
Zoktavir who pushed first through the breech. He swept breathed a sigh of relief.
through enemies as his warjacks emulated his berserk frenzy,
Months later, Orsus walked out of the wilderness as if he
tearing through any obstacle in their path.
had never vanished. Whatever transpired during those lost
Some speculate that Kommandant Irusk hoped the Butcher months remains unexplained. What is evident, though, is
would perish in the attack and take the most uncontrollable that his rage has not diminished. Even his arcane powers are
of his followers with him. If that was indeed the goal, it failed affected by his inner demons; they surge up and then simmer
low, like the memories haunting him. Never at peace, Orsus
60 Zoktavir is at home only amid the chaos of war.
61
KOMMANDER ZOKTAVIR, THE BUTCHER UNLEASHED
KHADOR WARCASTER UNIT

BUTCHER 3 FOCUS: 6 FEAT: RED HAZE WAR ARGUS


SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
5 8 9 5 14 18 7 Many consider Kommander Zoktavir the empress’ 6 7 5 4 14 14 6
mad dog, a brutal beast to loose upon her enemies.
When the red haze overcomes his vision, every
BLUNDERBUSS foe before him becomes a loathsome thing he feels
BITE
RNG ROF AOE POW compelled to obliterate. Facing this cyclone of blood RNG POW P+S
8 1 — 12 and suffering, enemies have but a moment to flee 0.5 4 11
or perish.
LOLA Zoktavir immediately gains 6 focus points. He DAMAGE:8
RNG POW P+S cannot have more focus points than his current
2 8 16 FOCUS as a result of Red Haze. Living enemy
BASE:MEDIUM
models cannot charge Zoktavir. Red Haze lasts
DAMAGE:20 for one round.
WAR ARGUS
WJ FA
SPELLS COST RNG AOE POW DUR OFF
BASE:MEDIUM GANG – When making a melee attack targeting
+22 C ENERGIZER 2 SELF – – – NO an enemy model in the melee range of another
Each model in the spellcaster’s battlegroup that model in this unit, this model gains +2 to melee
BUTCHER 3 is currently in its control range can immediately attack and melee damage rolls.
advance up to 2˝. Energizer can be cast only once GRANTED: RELENTLESS CHARGE – While this
OFFICER
per activation. model is in formation, when advancing as part of
TOUGH
GRANTED: VENGEANCE – While this model is in FLASHING BLADE 1 SELF – – – NO a charge, models in its unit gain Pathfinder  .
formation, models in its unit gain Vengeance. (During The spellcaster immediately makes one basic SPRINT – At the end of an activation in which
your Maintenance Phase, if one or more models in a attack with one of its melee weapons against it destroyed or removed from play one or more
unit with Vengeance were damaged by enemy attacks each enemy model in its LOS that is in the enemy models with melee attacks, this model
during the last round, each model in the unit can weapon’s melee range. These attacks are can immediately make a full advance, then its
advance 3˝ and make one basic melee attack.) simultaneous. activation ends.
WARCASTER UNIT – This unit is made up of Zoktavir IMPENDING DOOM 2 SELF * – – NO BITE
and two War Argus. Enemy models within 5˝ of the spellcaster are
COMBO STRIKE (HATTACK) – Make a melee attack.
pushed 5˝ directly toward it in the order you
LOLA Instead of making a normal damage roll, the
choose.
DAMAGE TYPE: MAGICAL POW of the damage roll is equal to this model’s
WEAPON MASTER
OBLITERATION 4 10 5 15 – YES STR plus twice the POW of this weapon.
The force of this attack blasts apart the earth itself.
SILENCE OF DEATH 2 6 – – UP NO
Target friendly Faction model/unit gains +2 STR
and Take Down. (Models disabled by a melee
attack made by a model with Take Down cannot
make a Tough roll. Models boxed by a melee
attack made by a model with Take Down are
removed from play.)

Orsus Zoktavir’s story is savage and brutal, and his name giant and tended his wounds. She was repaid for her good
synonymous with slaughter and madness. Those who have deed with turmoil and chaos: when the Butcher learned she
observed him fighting side by side with his pair of two- had been mistreated by her masters, he flew into a rage and
headed hounds see these ferocious beasts as an apt reflection demolished the estate where she worked. Even at his most
of his untamable darkness. Though his patriotism is without compassionate, Orsus Zoktavir is a force of destruction. He
question, its fanatical nature has caused him to turn on any he plunged back into the Thornwood to return to the Khadoran
suspects of acting against his nation—a precarious standard, Army, the only place where he knew his purpose.
given that he is subject to delusions. For Kommander
His return through the Thornwood was a nightmare descent
Zoktavir any movement that does not bring a soldier closer
into the visions of his warped mind, exacerbated when he
to the enemy is cowardice, and any action that does not bring
was immediately confronted with accusations of criminal
death to enemies is treason.
misconduct. While walking the army camp to quiet his
His killing prowess and potency as a warcaster make him thoughts, the Butcher discovered a dog trainer about to
seemingly invulnerable when he is swept up in a frenzy of put down a pair of argus. Feeling a kinship with the beasts,
destruction, but even he has limits. His self-destructive impulses Orsus saved them. Though his own comrades might shun
nearly laid him low when Orsus, defying his orders during the him, in these untamable beasts he found companionship and
Siege of Fellig, let himself be goaded into an impossible attack. acceptance. In turn the argus gained an uncompromising
Outnumbered a hundred to one, he committed to an orgy of master every bit as fierce as they were. He has come to
slaughter against the horrified defenders. Violating orders, appreciate their unspoken loyalty when he feels unmoored
his soldiers fled, leaving Orsus to fight on alone. Beyond and incapable of discerning friend from foe.
exhaustion and driven from the battlefield, he wandered off in
a delirious haze, eventually collapsing in eastern Ord. TACTICAL TIPS
Granted: Vengeance – Models move after continuous effects have been
Death would have been certain if not for an unexpected resolved during your Maintenance Phase.
kindness. A young Ordic servant girl found the unconscious Silence of Death – Because the boxed model is removed from play before being
destroyed, it does not generate a soul or corpse token.

62
63
WARJACKS
OF KHADOR

While every nation employing warjacks has its own approach responded with steam-powered Man-O-War troops, which
to their design, nowhere is the favored aesthetic more plainly serve a similar purpose while being easier to deploy in volume.
evident than in the Khadoran Empire. Its war machines The Man-O-War infantry has allowed Khador to operate on
embody the priorities and approach to battle preferred by equal tactical footing, countering cortex-driven machinery
the proud and implacable warriors of the north. Although with armor-encased manpower.
fewer in number than the machines serving Khador’s rivals,
There are significant reasons behind the Khadoran approach
each Khadoran warjack is a heavy and massive engine of
to warjack design, especially the decision to forego
destruction, layered in thick armor and possessing brutally
fabricating smaller light warjacks. In addition to a general
direct weapons intended to obliterate the foe. These are
preference for heavier and more robust engines of war, there
machines designed for conquest, perfectly complementing
are important resource considerations. One of the largest
the Khadoran Army itself.
obstacles the Khadoran warjack industry has faced is the lack
of rare minerals and metals required for cortex manufacture.
Khadoran Design Paradigm
Over the centuries since the founding of Khador, the The artificial brain inside every steamjack is by far the most
nation’s mechaniks have designed and constructed a specialized, expensive, and complicated of its systems,
broad array of warjacks, each with its own function and each an intricate and many-layered metal sphere. Military-
role on the battlefield. For over a century the Khadoran grade cortexes are more sophisticated than their laborjack
approach to warjack manufacture has been steadily refined counterparts, requiring greater quantities of rare and expensive
and improved, yet the fundamental design paradigm has elements. These resources are relatively scarce in Khador
remained consistent. In particular, Khadoran warjacks are compared to the southern mountains, and so cortexes are at a
built to be rugged and long-lasting, to be quickly repaired, premium. It is a top priority of the Khadoran military to get the
and to continue to function even when heavily damaged. most out of every cortex it can produce—to ensure each serves
as long as possible and is also well protected against destruction
Other nations have created more maneuverable and reactive in battle. The delicate arc nodes attached to warjacks employed
light warjacks to fill a variety of battlefield roles, but Khador by several of Khador’s rivals require similar materials and are
addresses those needs differently. The empire’s heavy warjacks also costly and time-consuming to produce. It has long been
are often capable of carrying out multiple battle functions, Khadoran policy to eschew such devices in favor of maintaining
and their durable chassis allow them to be equipped with military-grade cortex production.
staggeringly powerful weapons. To compensate for the large
number of light warjacks fielded by its enemies, Khador has

64
The Greylords Covenant, which is responsible for
Khadoran cortex manufacture, prefers to employ
a less-advanced cortex grade than its southern
counterparts in most of its warjacks for similar
reasons. The High Kommand does not deem this
strategy a vulnerability, as Khadoran warjack
design focuses on simpler weapons and engine
systems that do not require advanced cortexes
to regulate them. To most Khadoran mechaniks,
simplicity is a virtue. They perceive some of the
designs of their enemies to be heavily flawed
due to their reliance on delicate systems with too
many moving parts. Nothing gives a Khadoran
mechanik more joy than to see an enemy warjack
topple under a blow that his own machines can
endure without breaking stride.

There are exceptions to this rule of simplicity, and


Khador’s arsenal does include a few machines
that utilize more complicated weapons systems.
But such machines have highly specific roles or
were created to counter a particular threat, and
each has its share of problems, including the
need for frequent maintenance and specialist
mechaniks. There is currently a growing divide
between younger and older members of the
Khadoran Mechaniks Assembly on this topic. The
more youthful engineers believe they must adapt
or perish—many, for example, are eager to reverse
engineer some of the technologies of their rivals
for use in their own designs—while the more
traditional mechaniks see this pragmatism as a
betrayal of Khadoran principles.

The impact of design philosophies can be seen in


a number of ways, some less overt than others.
Khador has less variety in its heavy chassis than its
rivals, with most of its warjacks built on the exact
same architecture that has been used for nearly a
century, as exemplified by the solid Juggernaut.
This highly successful chassis was the successor
to an older and less robust frame still found
among warjacks like the Berserker, Mad Dog, and
Rager. These aging machines are maintained and
continue to serve even past the point when their
cortexes have developed dangerous instabilities.

Other chassis types exist but have been adopted


slowly and in some cases incrementally, and only
when a clear need is demonstrated. The warjacks
built on the Devastator frame were initially
intended to shoulder especially heavy armor and
support a new integrated weapons system, and this
chassis was created after Ayn Vanar specifically
challenged the Khadoran Mechaniks Assembly to
come up with a new design. The Kodiak, with its

WARJACKS OF KHADOR
65
powerful expanded engine, was geared toward allowing the its resources to the creation of the medium-grade cortexes
warjack to quickly traverse difficult terrain. While Khador’s intended for heavily armored and highly survivable warjacks.
designs are conservative, innovation does occur—usually in
Within the last century, warjack fabrication techniques
the form of occasional special projects like the Behemoth. But
have been greatly standardized and streamlined, and the
the majority of Khador’s warjack production relies upon the
Khadoran military industry is now a cohesive and ordered
ease of sharing parts across similar chassis.
assembly process stretching across factories in multiple
The preference for simplicity over complexity is especially cities, each connected by well-defended railways. Different
evident in the weapons employed by Khadoran warjacks. systems and parts are created in far-flung corners of the
These machines wield a number of highly effective empire and then brought together and assembled into
mechanikal weapons, like the Juggernaut’s ice axe, but even fully functional machines of war. The bulk of this work is
these killing tools are relatively simple compared to finicky done by members of the Khadoran Mechaniks Assembly,
southern apparatus. So too with Khadoran ranged firepower. headquartered at the Rigevnya Complex in the capital of
Some degree of complexity is required for a functional Korsk. Other sizable manufacturing centers are located in
auto-loading cannon or mortar, but Khadoran mechaniks Khardov, Volningrad, and Skirov, as well as the captured
have made these systems as resilient as possible. Similarly, former Llaelese capital of Merywyn.
Khadoran warjacks rely on delivering high-explosive
Warjacks are massive machines not easily transported from
yields and heavy shells rather than on pinpoint accuracy
place to place, though the expansion of the railways has
or extended range. Even the nation’s ranged warjacks are
facilitated such logistics a great deal. Khador has proven
engineered to close on the enemy after firing rather than
particularly quick to lay new track across the Motherland as
to conduct a protracted shooting engagement. This posture
well as through newly conquered territories. Stout wagons
affects the behavior and tactics of these warjacks, which are
hauled by oxen or draft horses take warjacks where the rail
generally aggressive and direct.
cannot, and if necessary the metal giants can travel under
their own power, although doing so consumes prodigious
Logistics & Infrastructure amounts of coal and water.
Khador’s newly invigorated infrastructure and military
reforms have not had a significant impact on its approach to Ongoing war has forced the construction of new firebases—
warjack design. Even with the captured resources of Llael, forward positions at key points where ample supplies of
the northern nation still lacks the precious metals necessary coal, water, food, ammunition, and weapons are placed for
for the fabrication of warjack cortexes in large quantities. resupply. As the front lines have shifted with the vicissitudes
Because of this scarcity, the Khadoran Mechaniks Assembly’s of war, more of these bases have been built to allow warcasters
ruling body, the Mekaniburo, continues to allocate most of and warjacks to strike wherever they are needed. Some

WARJACKS OF KHADOR
66
firebases become permanent fortifications as they expand
into true command posts. A network of roads and resupply
points stretches from the war front through occupied
territories and ultimately to the centers of production and
industry deep within the Khadoran interior.

Colossals
The last few years have seen the rise of new challenges
and threats, forcing the High Kommand and the Rigevnya
Complex to adapt. Proving they were up to the task of
quick thinking and innovation, Khadoran leaders began an
emergency project in 608  AR to create the first Khadoran
colossals. The need to develop considerably larger warjacks,
each carrying a correspondingly more impressive array
of firepower, was a reaction to intelligence brought by
Khadoran spies.

KHADORAN WARJACK
SERVICE MARKERS
Warjacks that have served in notable battles are often
decorated with service markers to denote their length and
regions of service. The warjacks do not notice such distinction,
but the honors inspire confidence in the soldiers fighting
alongside them.
Through espionage Khador learned that Cygnar was already
SIEGE OF MERYWYN
The new Khadoran Empire was born the day well on the way to developing a new generation of colossals
Merywyn fell and surrendered to Khador, and quite different from the massive but inefficient machines first
this marker distinguishes the warjacks that deployed against the Orgoth. Taking advantage of modern
fought during the lengthy and difficult battle advances in cortexes, metallurgy, articulated movement
that crushed the spirit of the Llaelese rulers. systems, ranged weaponry, and other warjack systems, these
Soldiers who played important roles in this new colossals were bound to change the face of modern
fight wear a service medal of similar design. warfare. Had Cygnar accomplished its goal unimpeded, it
might have gained a decisive edge.
ASSAULT AT REDWALL
The attack on Redwall Fortress was the Given unprecedented support by Empress Vanar, the
most crucial of the initial assaults during the Khadoran Mechaniks Assembly rose to the challenge. Entire
Llaelese invasion, because the fortification factories once dedicated to regular warjack production were
was the strongest western bastion of overhauled and repurposed, while the brightest Khadoran
Llaelese and Cygnaran armed forces. minds drew ambitious diagrams and blueprints for new
Warjacks with this marker were hurled designs. Resources were gathered from across the empire in
against the fortress under the leadership of a massive collaborative effort. Through these measures, the
Kommander Orsus Zoktavir. first of the mighty Conquests was unveiled in record time and
put into the field even ahead of the first Cygnaran colossal.
THE FALL OF NORTHGUARD
This achievement clearly demonstrated the capability and
Although Khadoran forces would eventually
resolve of Khador’s skilled citizenry. Other designs such
withdraw from the Thornwood, the fall of
as the Victor soon followed, and each of these mighty war
Cygnar’s mightiest northern fortress late in
machines has since fought at the vanguard of Khador’s
607 AR is held as one of the greatest victories
in the last few decades, and the warjacks that armies, employed by indomitable warcasters to ensure the
survived this clash proudly bear this marker. ongoing supremacy of the Motherland.

WARJACKS OF KHADOR
67
BERSERKER
KHADOR HEAVY WARJACK
There is something uniquely terrifying about the Berserker. The oldest Khadoran
warjack still in service, it is also among the oldest relied upon by any modern
BERSERKER
SPD STR MAT RAT DEF ARM CMD
4 11 5 3 11 18 — nation. Some proudly view this fact as proof of both the genius of Khadoran
engineering and the timelessness of their weapons of war. Berserker cortexes have
WAR AXE
RNG POW P+S become unstable in the years since their first manufacture well over a century ago;
L 1 5 16 the ’jacks are prone to charge without orders when near the frenzy of combat, and
WAR AXE the bloodthirsty manner in which they slaughter enemy infantry has long been
RNG POW P+S legendary. Worse yet, their cortex alloys and the alchemical mixtures in which
1 5 16
their cortexes bathe have become critically compromised by decay and are prone
R

to massive concussive overload if stimulated with too much arcane energy.


DAMAGE
Those who know the merits of these brutal machines make excellent use of them.

Armed with a pair of immense axes, a Berserker is ruthless in close combat, and
its volatile cortex and propensity for violence become assets when facing its iron-


and-steel counterparts from other nations. A Khadoran general with a Berserker
L R
L L M C R R
views it as a rampaging force of destruction to be unleashed at the right moment
M M C
and expended in battle.

TACTICAL TIPS
PC FA
9 U
BASE:LARGE Cortex Boxes – Due to their extreme age and cortex decay, Berserkers have only two boxes in their Cortex system.

BERSERKER
CONSTRUCT
BERSERK – When this model destroys one or more
models with a melee attack during its Combat Action,
immediately after the attack is resolved it must make
one additional melee attack against another model in its
melee range.
UNSTABLE – At the end of an activation in which this
model spent more than 1 focus point, roll a d6. If the
roll is equal to or less than the number of focus points
spent, this model explodes and other models within 3˝
of it suffer an unboostable POW 14 blast damage roll.
Remove this model from play.

430 ar 715 lbs


10 ft 11 in 5 hrs
8.4 tons 55 mins
TWIN WAR AXES
GREYLORDS COVENANT

68
DECIMATOR
KHADOR HEAVY WARJACK
As the Khadoran Empire has expanded its territories and come up against the
toughest defenses of its enemies, it has needed increasingly powerful tools to sow
DECIMATOR
SPD STR MAT RAT DEF ARM CMD
destruction. Enter the Decimator, which Khador engineered to annihilate well- 4 12 7 4 10 20 —
armored targets with powerful direct fire. The ’jack’s thunderous cannon smashes
DOZER
its victims to the ground before it closes and tears them to unrecognizable scrap RNG ROF AOE POW
with its mighty saw. L 10 2 — 15

The heart of the Decimator’s dozer repeating cannon is a revolving chamber RIP SAW
RNG POW P+S
housing the weapon’s oversized ammunition. The impact of one of these massive R 1 5 17
slugs smashes its unfortunate target backward—if not annihilating it outright—
and punches a hole in the enemy line. In close combat, the Decimator relies on its DAMAGE
massive rip saw, a wicked weapon capable of shredding anything in its path. The
’jack has been used extensively in recent years to assault the most impregnable

fortifications of Khador’s enemies, where it deals staggering punishment to their




heaviest defenders.
L R
L L M C R R
TACTICAL TIPS M M C C
Beat Back – You cannot move toward a model you destroyed.

PC FA
BASE:LARGE
16 U

DECIMATOR
CONSTRUCT
DOZER
BEAT BACK – Immediately after a basic attack with
this weapon is resolved during this model’s Combat
Action, the enemy model hit can be pushed 1˝ directly
away from the attacking model. After the enemy model
is pushed, the attacking model can advance up to 1˝
directly toward it.
RIP SAW
SUSTAINED ATTACK – During this model’s activation,
when it makes an attack with this weapon against the
last model hit by the weapon this activation, the attack
automatically hits.

587 ar 783 lbs


11 ft 7 in 4 hrs
9.8 tons 45 mins
DOZER, RIP SAW
GREYLORDS COVENANT

69
DEMOLISHER
KHADOR HEAVY WARJACK
There is no such concept as “excessive force” among the armies of Khador, and the
Demolisher embodies this philosophy perfectly. This truly massive warjack is an
DEMOLISHER
SPD STR MAT RAT DEF ARM CMD
4 12 6 4 10 23 — intimidating sight as it moves across the battlefield deflecting even direct artillery
fire. With armor almost half a foot thick in places, speed is an unnecessary luxury.
SHOULDER CANNON
RNG ROF AOE POW When the hulking ’jack finally reaches its position, its tremendous plated arms
L 8 1 3 15 drop to reveal integral cannons. Though this makes the warjack briefly vulnerable,
SHOULDER CANNON
the staggering destructive force it unleashes ensures no enemy survives to return
RNG ROF AOE POW fire. A Demolisher in action embodies the guiding philosophy of the Khadoran
R 8 1 3 15
military mind: endure and annihilate.
SHIELD FIST
RNG POW P+S
The Khadoran Mechaniks Assembly has long grappled with the challenge of
L 1 4 16 delivering short-range but powerful ordnance on the battlefield. Such weapons
draw significant attention from the enemy and make easy targets for massed
SHIELD FIST
RNG POW P+S firepower. The incredible armor of the Devastator chassis provided a suitable
R 1 4 16 vehicle, however. Through brilliant engineering, Khadoran mechaniks developed
a way to integrate the cannons, which in turn led to breakthroughs in cortex design
DAMAGE to maximize their use. The specialists of the Greylords Covenant refined the firing
routines of the cortex to allow it to stabilize itself even in the midst of punishingly


close combat. The Demolisher’s shoulder cannons also carry some of the heaviest
ammunition of any warjack weapon system. The great weight of the ’jack is itself a
L R weapon; its hulking form provides all the cover of a mobile artillery emplacement
L L M C R R for those who accompany it. Any who fight beside a Demolisher benefit from the
M M C C brutal strength of the Motherland itself.

PC FA TACTICAL TIPS
BASE:LARGE
16 U Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.
DEMOLISHER
CONSTRUCT
GUNFIGHTER
ARMORED SHELL – If this model makes an attack other
than a head-butt, slam, or trample power attack, its base
ARM is 19 until the start of its next activation.
BULLDOZE – When this model is B2B with an enemy
model during its Normal Movement, it can push
that model up to 2˝ directly away from it. A model
can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when this model makes a
trample power attack.
GIRDED – This model and friendly models B2B with it
do not suffer blast damage.
STEADY – This model cannot become knocked down.
STURDY – This model cannot be pushed.
SHIELD FIST
OPEN FIST

606 ar 1,200 lbs


11 ft 5 in 4 hrs
16.9 tons 40 mins
DUAL SHOULDER CANNONS, TWIN SHIELD FISTS
GREYLORDS COVENANT

70
DESTROYER
KHADOR HEAVY WARJACK
Compared to other nations, Khador’s technological advancement of warjacks
has been slow—mostly because the country’s mechaniks build their warjacks to
DESTROYER
SPD STR MAT RAT DEF ARM CMD
last. A prime example is the Destroyer, which has served in various iterations as 4 12 7 4 10 20 —
the premier Khadoran siege-assault warjack for over a hundred years, gaining
BOMBARD
particular fame in the First Thornwood War. The whistling of its shells arcing RNG ROF AOE POW
overhead is a prelude to destruction, heralding the thunderous blasts that tear L 14 1 4 14

apart everything in the target vicinity. EXECUTIONER AXE


RNG POW P+S
The Destroyer’s current design has not changed in over seventy years, but the R 1 5 17
series goes back as far as 480 AR. Even with antiquated armament, those impressive
early ’jacks shelled Cygnaran fortifications from across the Dragon’s Tongue River. DAMAGE
Improvements to the bombard cannon in 537 AR cemented the Destroyer as the
centerpiece of Khadoran war engineering.

Though most famous for its role in delivering a punishing bombardment, the

Destroyer is no less formidable when engaged in close combat. Its designers did L R

not skimp on armor: its iron-plated chassis is as heavy as the Juggernaut’s and L L M C R R

provides formidable protection. One mighty stroke from a Destroyer’s axe can M M C C

shear entire limbs from an enemy warjack.


PC FA
BASE:LARGE
14 U

DESTROYER
CONSTRUCT
BOMBARD
ARCING FIRE – When attacking with this weapon, this
model can ignore intervening models except those
within 1˝ of the target.
EXECUTIONER AXE
CRITICAL AMPUTATION – On a critical hit on a warjack
or warbeast, fill in the unmarked damage boxes or
circles on the last column or branch damaged.

537 ar (480 ar) 815 lbs


11 ft 7 in 4 hrs
9.5 tons 50 mins
BOMBARD, EXECUTIONER AXE
GREYLORDS COVENANT

71
DEVASTATOR
KHADOR HEAVY WARJACK
Few sights inspire the troops of the Khadoran Empire—or demoralize their
enemies—like the appearance of an advancing Devastator. Lumbering forward
DEVASTATOR
SPD STR MAT RAT DEF ARM CMD
4 12 6 4 10 23 — like a walking fortress, this warjack is implacable. Even concentrated artillery fire
only causes the Devastator to stagger a bit before reaching its target and deploying
SHIELD FIST
RNG POW P+S its catastrophic ordnance.
L 1 4 16
Two decades ago, when the High Kommand requested a new, more heavily
SHIELD FIST armored warjack chassis, the Khadoran Mechaniks Assembly was quick to
RNG POW P+S
R 1 4 16 respond. The mechaniks presented a truly monstrous design that took advantage
of recent advances in mechanikal weaponry and was capable of supporting almost
DAMAGE a third more armor than the venerable Juggernaut. In the Devastator’s closed
configuration, its plates interlock to give the warjack full armored protection that is

nearly impossible to breach. As a result of its great weight and power, it can shove
aside nearly anything in its path.


L R The Devastator is equipped with an array of powerful short-range grenade launchers
L L M C R R that can reduce the enemy to smoking ruin. Because these can be fired only while its
M M C C carapace is open, unleashing its full destructive power exposes vital machinery. To
compensate, the grenades are timed to explode in rapid succession, ensuring that the
PC FA air around the ’jack is filled with deadly shrapnel for a few protracted moments. The
BASE:LARGE
14 U
blasts ravage enemy troops and can split the armor of warjacks at close range. The
DEVASTATOR result is what its designers proudly call the “Rain of Death.”
CONSTRUCT
ARMORED SHELL – If this model makes an attack other
than a head-butt, slam, or trample power attack, its base
TACTICAL TIPS
ARM is 19 until the start of its next activation. Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
BULLDOZE – When this model is B2B with an enemy Movement or Combat Action if it activates later in a turn it was thrown.
model during its Normal Movement, it can push
that model up to 2˝ directly away from it. A model
can be pushed by Bulldoze only once per activation.
Bulldoze has no effect when this model makes a
trample power attack.
RAIN OF DEATH (HATTACK) – This attack does not need
a target. Models B2B with this model suffer a POW 18
blast damage roll. Other models within 3˝ of this model
suffer a POW 9 blast damage roll. When this model
charges, instead of making a charge attack it can make
a Rain of Death attack. Rain of Death damage is
simultaneous. After a Rain of Death attack, this model
can make additional melee attacks.
STEADY – This model cannot become knocked down.
STURDY – This model cannot be pushed.
SHIELD FIST
OPEN FIST

598 ar 1,125 lbs


11 ft 5 in 4 hrs
16 tons 45 mins
TWIN SHIELD FISTS, RAIN OF DEATH GRENADE LAUNCHERS
GREYLORDS COVENANT

72
KHADOR HEAVY WARJACK
GROLAR
Unhindered by terrain, this deceptively fast machine often leads the charge into
enemy lines. The heavy warjack can charge across—or through—any obstacles in
GROLAR
SPD STR MAT RAT DEF ARM CMD
its way with bursts of speed unexpected from anything of its size and weight. 4 12 7 4 10 20 —
Such capabilities make the Grolar ideal for supporting fast-moving Khadoran
AUTO CANNON
forces. Since this warjack first entered service in 605 AR, the Khadoran Mechaniks RNG ROF AOE POW
Assembly has produced the design in ever-greater numbers to bolster the nation’s L 8 d3+2 — 12

fighting forces across western Immoren. OPEN FIST


RNG POW P+S
Though the Kodiak has long been touted as one of the finest achievements in L 1 3 15
Khadoran engineering, and rightfully so, the Grolar is renowned for its integrated
advanced weapon systems. The machine combines a rapid-fire cannon and PISTON HAMMER
RNG POW P+S
devastating melee capabilities with a powerful steam engine, enabling it to reach R 1 6 18
the best vantage points to rain down heavy fire into the opposition.
DAMAGE
The Grolar’s cannon can deliver a truly withering rate of fire, even in close combat,
while its thunderous piston hammer strikes with the force of a falling comet, pounding
targets to scrap or stringy pulp. The concussive force of the hammer can easily knock

aside any target, leaving it vulnerable to the full fury of the warjack’s auto cannon.
L R
The Grolar serves as a swift deterrent when armies must claim objectives quickly L L M C R R
rather than as a replacement for ’jacks like the Juggernaut and the Destroyer, M M C C
which Khador will surely continue to produce for generations to come. Typically,
this mighty warjack is deployed as part of warcaster battlegroups at the head of
PC FA
Khadoran advances and along the nation’s disputed borders, where its mobility 18 U
BASE:LARGE

and sheer firepower can be used to greatest effect. With its ability to swiftly traverse
GROLAR
any terrain, the Grolar has been especially valuable to the Motherland’s forces in CONSTRUCT
the Thornwood and other challenging landscapes. PATHFINDER
DUAL ATTACK – This model can make melee and ranged
attacks in the same activation. When this model makes
its initial melee attacks or a power attack, it can also
make its initial ranged attacks. This model can make
ranged attacks even while in melee.
HEAVY BOILER – This model gains +2˝ movement when
running.
OPEN FIST
OPEN FIST
PISTON HAMMER
RAM – When an enemy model is hit by this weapon
during this model’s Combat Action, it becomes
knocked down and can be pushed 1˝ directly away from
this model. If the model hit is pushed, this model can
immediately advance 1˝ directly toward it.

605 ar 1,050 lbs


11 ft 11 in 6 hrs
11.8 tons 70 mins
AUTO-CANNON, PISTON HAMMER
GREYLORDS COVENANT

73
JUGGERNAUT
KHADOR HEAVY WARJACK
Bigger is usually better in Khador, and the country’s mechaniks employ this
principle with each successive warjack they design. As brutally efficient in
JUGGERNAUT
SPD STR MAT RAT DEF ARM CMD
4 12 7 4 10 20 — modern warfare as when it was first conceived, the Juggernaut is a mammoth
of plated armor regarded as the embodiment of Khadoran temperament and an
OPEN FIST
RNG POW P+S example of the supremacy of the Khadoran martial warjack. Fewer Juggernauts
L 1 3 15 come off the assembly lines today than in past decades, but they can endure
ICE AXE brutal punishment and be rebuilt and repaired countless times before being
RNG POW P+S scrapped. Some Juggernauts serving on the front lines have persisted for more
1 7 19
than a hundred years.
R

DAMAGE The current Juggernaut’s armament and chassis date to 516  AR, but its original
chassis is older, having been designed in 465 AR to replace the aging models based

on the Berserker chassis. In fact, this chassis design is the basis for a number of
today’s Khadoran warjacks. The Juggernaut combines powerful steam engines with


as much armor as its chassis can carry.
L R
L L M C R R Inspired by mechanikal techniques of the Greylords Covenant, the Mechaniks
M M C C
Assembly created the ice axe for the Juggernaut in 517 AR. This weapon encases
its target in a layer of ice, causing it to seize up. Even glancing blows can freeze
PC FA enemy warjacks in their tracks and cause their engines to screech in protest against
BASE:LARGE
12 U
their frozen limbs.
JUGGERNAUT Khadorans respect power, and there is not a soul in the Motherland who does not
CONSTRUCT
OPEN FIST
admire the storied Juggernaut and its endless list of accomplishments in battle.
OPEN FIST
ICE AXE
CRITICAL FREEZE – On a critical hit, the model
hit becomes stationary for one round unless it has
Immunity: Cold  .

516 ar (465 ar) 798 lbs


11 ft 7 in 4.5 hrs
9 tons 50 mins
ICE AXE
GREYLORDS COVENANT

74
KHADOR HEAVY WARJACK
KODIAK
The Kodiak was inspired by the tenacity of the 5th Border Legion, which refused
to admit defeat at the end of the First Thornwood War. Having learned many harsh
KODIAK
SPD STR MAT RAT DEF ARM CMD
lessons in that conflict, the High Kommand realized the Khadoran arsenal required 4 12 7 4 10 20 —
an all-terrain weapon that could negotiate the dense forest. Thus the Kodiak was
ARMORED FIST
conceived, a ’jack capable of smashing its way through heavy foliage before RNG POW P+S
delivering crushing blows with its reinforced fists. L 1 4 16

Almost nothing can withstand the steam-driven assault of a Kodiak set into action; ARMORED FIST
RNG POW P+S
the ’jack barely notices obstacles and other terrain impediments. Its huge boiler R 1 4 16
grants the ’jack increased speed as needed to traverse the span of a battlefield and
enables the Kodiak to exhale clouds of superheated vapor to scald nearby troops DAMAGE
and envelope itself in a broiling fog.

Once battle is met, the Kodiak’s hammer-like fists are powerful enough to crumple
the steel plating of a heavy warjack’s hull. Because it carries no weapons, the
Kodiak is adept at grappling enemy warjacks, slamming them to the ground or L R

hurling them through the air with ease. With such wide utility, the Kodiak can be L L M C R R

found in service throughout the Motherland’s armies, as staunch a fighter as the M M C C

soldiers that gave rise to it.


PC FA
BASE:LARGE
13 U
TACTICAL TIPS
Chain Attack: Grab & Smash – A model with a crippled weapon system cannot use it to make chain KODIAK
attacks, special attacks, or power attacks. CONSTRUCT
PATHFINDER
HEAVY BOILER – This model gains +2˝ movement when
running.
VENT STEAM – This model can use Vent Steam once
per activation at any time. Center a 4˝ AOE cloud effect
on this model. Living and undead models in the AOE
when it is placed suffer a POW 12 damage roll. The
AOE remains in play for one round.
ARMORED FIST
OPEN FIST
CHAIN ATTACK: GRAB & SMASH – If this model hits
the same model with both its initial attacks with this
weapon, after resolving the attacks it can immediately
make a head-butt or throw power attack against that
target.

547 ar 990 lbs


11 ft 9 in 6 hrs
11.2 tons 75 mins
TWIN ARMORED FISTS
GREYLORDS COVENANT

75
MAD DOG
KHADOR HEAVY WARJACK
A veritable battering ram of steel, the Mad Dog is the bane of enemy infantry facing
Khador in the field. Among the oldest Khadoran warjacks still in service, the Mad Dog
MAD DOG
SPD STR MAT RAT DEF ARM CMD
4 11 5 3 11 18 — was designed for the sole purpose of smashing its way through enemy formations.

HAMMER SPIKE The Mad Dog’s modified steam engine generates sufficient power to send the
RNG POW P+S
L 1 3 14
machine through ranks of the enemy without slowing. While its design has since
been eclipsed, the Mad Dog can still make a deeply demoralizing impact as it
HAMMER SPIKE crashes into groups of tightly packed infantry. Despite the wear and tear these
RNG POW P+S
R 1 3 14 warjacks have endured over many decades of warfare, some few have been
maintained and are quite capable of fighting on the modern battlefield. They barrel
DAMAGE onward, heedless of resistance, to tread on the broken bodies of enemies caught
beneath their hulking frames. Once in the fray, the Mad Dog employs its spiked

gauntlets with vicious enthusiasm, crushing anything within reach. The havoc it
wreaks among the enemy is enough to break even the most disciplined battle line.


L R Few Mad Dogs remain wholly functional, but some kommanders are quite partial
L L M C R R to their use nevertheless. Over the course of their lengthy term of service, these
M M C heavy warjacks have become increasingly unstable, making psychotic rampages
and explosive overloads all but inevitable.
PC FA
BASE:LARGE
9 U
TACTICAL TIPS
MAD DOG Cortex Boxes – Due to their extreme age and cortex decay, Mad Dogs have only two boxes in their Cortex system.
CONSTRUCT
SMASHER – This model can make trample power attacks
without spending focus and gains an additional die on
trample attack rolls.
UNSTABLE – At the end of an activation in which this
model spent more than 1 focus point, roll a d6. If the
roll is equal to or less than the number of focus points
spent, this model explodes and other models within 3˝
of it suffer an unboostable POW 14 blast damage roll.
Remove this model from play.

460 ar 715 lbs


10 ft 11 in 5 hrs
8.4 tons 55 mins
TWIN HAMMER SPIKES
GREYLORDS COVENANT

76
MARAUDER
KHADOR HEAVY WARJACK
Designed to pulverize both buildings and armored warjacks with equal ease, the
Marauder is armed with a pair of pneumatically driven battering rams. Though
MARAUDER
SPD STR MAT RAT DEF ARM CMD
originally developed to aid in siege warfare, these crushing rams are even more 4 12 7 4 10 20 —
useful for obliterating or displacing enemy warjacks, and they provide unsurpassed
RAM PISTON
tactical control to their battlegroup commanders. The Marauder can hurl ten RNG POW P+S
tons of enemy warjack to the side with no more difficulty than a rampaging bear L 1 4 16

knocking aside a man. RAM PISTON


RNG POW P+S
An industrial mechanik named Targh Fedro was inspired to try this design after R 1 4 16
observing stonemasons in a quarry. After replacing an old laborjack’s broken
arms with battering rams, he tested it against the quarry walls and nearly brought DAMAGE
down the entire face with a single blow. Excited at the military potential, he took
the design to the Mechaniks Assembly to build a prototype using the ubiquitous

Juggernaut chassis. Those who witnessed trials against similarly heavy Khadoran


’jacks were astonished at the power wielded by the piston-driven rams.
L R

Though any warjack can knock away an adversary if it has sufficient distance for L L M C R R

a full charge, the Marauder can achieve similar results standing still. With the M M C C

devastating power of its twin rams, a Marauder can send lesser machines flying
through stone walls to become mere wrecks of torn metal and shattered pistons. PC FA
BASE:LARGE
10 U

TACTICAL TIPS MARAUDER


Combo Smite – A model with a crippled weapon system cannot use it to make chain attacks or special CONSTRUCT
attacks, including power attacks. RAM PISTON
COMBO SMITE (HATTACK) – The model hit is slammed
d6˝ directly away from this model. If the model hit
has a larger base than the attacking model, it is moved
only half the distance rolled. When resolving damage
for this attack, the model hit suffers a damage roll with
POW equal to the STR of this model plus twice the
POW of this weapon. The POW of collateral damage is
equal to the STR of this model.
SIEGE WEAPON – This weapon gains an additional die
to its damage rolls against huge-based models.

522 ar 860 lbs


11 ft 7 in 4 hrs
10.25 tons 45 mins
TWIN RAM PISTONS
GREYLORDS COVENANT

77
RAGER
KHADOR HEAVY WARJACK
While not as prone to unprovoked violent outbursts as other aging machines in
the Khadoran arsenal, the Rager is inclined toward fierce overprotectiveness and
RAGER
SPD STR MAT RAT DEF ARM CMD
4 11 5 3 11 18 — will throw itself upon any perceived threat to its master without hesitation. It
is for this reason that many of Khador’s veteran warcasters still find a place for
SHIELD CANNON
RNG ROF AOE POW the aging warjack in their battlegroups, though they keep the machine at arm’s
L 8 1 — 15 length, given its increasing tendency toward destructive cortex overloads. The
SHIELD Rager was designed with a heavy shield cannon of the sort used by Man-O-War
RNG POW P+S Shocktroopers, lending the ’jack the means for a strong defense without depriving
L 1 2 13
it of a second weapon. Rather than hacking into the enemy with reckless abandon,
GLADIUS the Rager employs a more measured fighting style, making effective use of its
R
RNG POW P+S sword and shield.
1 4 15
Most of the original Ragers have been destroyed, often having been reduced to
DAMAGE scrap as they interposed their frames between their warcasters and danger. While
few remain in service today, they continue to demonstrate the same steadfast

resolve and loyalty as when they first set foot on the field of battle. Weathering

blows from enemy warjacks and absorbing artillery fire directed at their controlling

L R
warcasters, Ragers endure as an eloquent testament to the strength and resilience
L L M C R R of Khadoran engineering.
M M C

TACTICAL TIPS
PC FA Cortex Boxes – Due to their extreme age and cortex decay, Ragers have only two boxes in their Cortex system.
BASE:LARGE
11 U

RAGER
CONSTRUCT
POINT-BLANK – During its activation, this model can
make melee attacks with its ranged weapon, with a
melee range of 0.5˝. Do not add this model’s STR
to damage rolls made with ranged weapons. Charge
attacks made with ranged weapons are not boosted.
SHIELD GUARD – Once per round, when a friendly
model is directly hit by a non-spray ranged attack
during your opponent’s turn while within 3˝ of this
model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers
all damage and effects. This model cannot use Shield
Guard while it is incorporeal, knocked down, or
stationary.
UNSTABLE – At the end of an activation in which this
model spent more than 1 focus point, roll a d6. If the
roll is equal to or less than the number of focus points
spent, this model explodes and other models within 3˝
of it suffer an unboostable POW 14 blast damage roll.
Remove this model from play.
SHIELD
SHIELD

463 ar 715 lbs


10 ft 11 in 5 hrs
8.4 tons 55 mins
SHIELD CANNON, GLADIUS
GREYLORDS COVENANT

78
SPRIGGAN
KHADOR HEAVY WARJACK
When Queen Ayn Vanar ordered the Khadoran Mechaniks Assembly to give her
a warjack that would turn the tide of the Motherland’s ongoing border wars, it
SPRIGGAN
SPD STR MAT RAT DEF ARM CMD
provided her with the Spriggan. The mechaniks who built the first Spriggan looked 4 12 6 4 10 19 —
to the drakhuns of old for inspiration; the warjack wields both a war lance and a
GRENADE LAUNCHER
heavy shield in addition to its tremendous underlying chassis armor. RNG ROF AOE POW
L 10 1 3 10
Dual grenade launchers set into the machine’s armored exterior give the Spriggan
greater tactical flexibility. Using its grenades, the warjack can tear apart massed GRENADE LAUNCHER
RNG ROF AOE POW
infantry with shrapnel, preventing them from overwhelming it with sheer R 10 1 3 10
numbers. These explosive grenades are supplemented with alchemical flares that
illuminate enemies wherever they are hiding. SHIELD
RNG POW P+S
L 1 2 14
The Spriggan’s most potent weapon is its massive lance, with which it can pierce a
warjack from cortex to boiler before the enemy machine can close to defend itself. WAR LANCE
RNG POW P+S
If an opponent somehow survives this onslaught, the ’jack can fend off blows with R 2 6 18
its formidable assault shield, which is sturdy enough to turn aside almost any
weapon and weighty enough to deliver a crushing counterattack. DAMAGE


TACTICAL TIPS

Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.
L R
L L M C R R
M M C C

PC FA
BASE:LARGE
19 U

SPRIGGAN
CONSTRUCT
BULLDOZE – When this model is B2B with an enemy
model during its Normal Movement, it can push that
model up to 2˝ directly away from it. A model can be
pushed by Bulldoze only once per activation. Bulldoze
has no effect when this model makes a trample power
attack.
STEADY – This model cannot become knocked down.
GRENADE LAUNCHER
ARCING FIRE – When attacking with this weapon, this
model can ignore intervening models except those
within 1˝ of the target.
TARGETING FLARE – Instead of making an attack
with this weapon, you can place a 3˝ AOE anywhere
completely within 10˝ of this model, with a center
point in this model’s LOS, ignoring intervening models.
While a model is within the AOE, it loses Stealth
and models can ignore cloud effects when determining
LOS to it. The AOE remains in play for one turn.
SHIELD
SHIELD
WAR LANCE
POWERFUL CHARGE – This model gains +2 to charge
attack rolls with this weapon.

602 ar 1,200 lbs


11 ft 5 in 4 hrs
16.5 tons 45 mins
ASSAULT SHIELD, WAR LANCE, DUAL GRENADE LAUNCHERS
GREYLORDS COVENANT

79
BEAST 09
KHADOR HEAVY WARJACK
When it breaks through the trees with the splintered crack of exploded timber, its
prey already knows a monster approaches. This is the hulking Juggernaut called
BEAST 1
SPD STR MAT RAT DEF ARM CMD
4 12 8 4 10 20 — Beast 09. Its very posture conveys animal menace. The ’jack becomes docile only
when Sorscha Kratikoff calls it to her side, and in battle it seeks her approval.
OPEN FIST
RNG POW P+S
L 1 3 15
Beast was assembled at the Rigevnya Complex in 600 AR. It was shipped south
by rail to one of several supply depots, like countless others of its design, and was
ICE BREAKER soon assigned to Kommander Kratikoff. In her pragmatic fashion, Sorscha gave the
RNG POW P+S
R 2 7 19 warjack an identifying number based on the order of allocation to her kommand. It
still bears the “09” designation, even though it has long outlasted those that came
DAMAGE before it.

Sorscha found Beast to be a tenacious fighter and has kept it on the front lines
through the years. The intense crucible of constant warfare has tested the warjack
to its limits and allowed it to develop certain fighting instincts. More than mere
L R survivability sets Beast apart. It possesses a battle cunning that makes it seem
L L M C R R alive, and Beast will sometimes act on its own initiative rather than rely solely on
M M C C the orders of its master.

During the War in Llael, for example, while Sorscha was fighting outside besieged
PC FA
21 C
BASE:LARGE Merywyn, the kommander found herself driven into a ravine by a Cygnaran
counteroffensive, cut off from the bulk of her kommand. She had sent Beast to
BEAST 1 refuel and resupply, but it had lingered nearby, against her directive, perhaps
CONSTRUCT
BOND [SORSCHA] – If this model begins the game in having spotted the smoke of approaching enemies. Despite its low fuel, the
Sorscha’s battlegroup, it is bonded to her. This model warjack rejoined Sorscha just as she was engaged. Sorscha used its sudden arrival
is not considered to be bonded while under your
opponent’s control. While this model is bonded to to turn the tide of battle, keenly aware of its nearly exhausted fuel supply and her
Sorscha and in her control range, it gains Shield Guard. very limited time. With its last bit of steam, the ’jack charged forward to intercept
(When a friendly model is directly hit by a non-spray
ranged attack during your opponent’s turn while within the enemy, sweeping its axe in wide arcs. Sorscha saw the will of the defenders
3˝ of a model with Shield Guard, you can choose to
have the model with Shield Guard directly hit instead.
crumble and fail just as Beast itself ran dry. Unaware the ’jack was spent, the
It is automatically hit and suffers all damage and effects. enemy fled the field.
A model can use Shield Guard only once per round and
cannot use Shield Guard if it is incorporeal, knocked The nascent bond between the two deepened in the battles that followed. The
down, or stationary.)
HYPER-AGGRESSIVE – When this model suffers warjack has picked up its warcaster’s inherent ruthlessness after their long
damage from an enemy attack at any time except association and seems to take pleasure in each kill. Blows striking its armored
while it is advancing, after the attack is resolved it can
immediately make a full advance directly toward the plates only encourage its destructive frenzy. Kommander Kratikoff has found these
attacking model. qualities a particular boon in battles where she has a numerical disadvantage—
MURDEROUS – This model gains an additional die on
melee attack rolls against warrior models. Beast has always evened the odds.
OPEN FIST
OPEN FIST
To maximize the machine’s full potential, Sorscha requisitioned an extensive
ICE BREAKER overhaul of its armament and engine design after the empress declared the
CRITICAL FREEZE – On a critical hit, the model conquest of Llael complete. Outfitted with a massive engine and boilers similar
hit becomes stationary for one round unless it has
Immunity: Cold  .
to those utilized by Kodiaks and an improved axe called Ice Breaker, Beast stands
THRESHER (HATTACK) – This model makes one melee ever ready to fight alongside its master. For her part, after years of relying on the
attack with this weapon against each model in its LOS
that is in this weapon’s melee range. Thresher attacks
machine the normally unsentimental Sorscha speaks of it with genuine fondness.
are simultaneous.
TACTICAL TIPS
Thresher – These attacks are not optional.

605 ar (600 ar) 970 lbs


12 ft 6 hrs
9.75 tons 75 mins
ICE BREAKER
GREYLORDS COVENANT

80
81
BEHEMOTH
KHADOR HEAVY WARJACK
Standing nearly seventeen feet high and carrying some of the most destructive
weapons available to heavy warjacks in the Motherland, the Behemoth strides at
BEHEMOTH 1
SPD STR MAT RAT DEF ARM CMD
4 12 7 4 10 20 — the vanguard of the Khadoran Empire. The incredible effort and determination put
into this unique machine make it the mechanikal embodiment of Khador.
BOMBARD
RNG ROF AOE POW
L 14 1 4 14
The Behemoth was first introduced to the Khadoran people during the celebration
following the crowning of Empress Ayn Vanar, who along with tens of thousands of
BOMBARD loyal citizens watched it march majestically through the streets of Korsk alongside
RNG ROF AOE POW
R 14 1 4 14 the full military might of Khador. Great Vizier Simonyev Blaustavya rose and
presented the unique warjack as a gift from the kayazy to their new empress.
OPEN FIST
L
RNG POW P+S First conceived over a decade ago as the ultimate Khadoran ’jack, the Behemoth
1 0 12
exists today solely due to the patriotism and tireless efforts of Blaustavya and
OPEN FIST Master Mechanik Dahlrif Salvoro. Soon after the project’s inception it became
RNG POW P+S
R 1 0 12
entangled in the vicious politicking for which the kayazy are known. Salvoro, a
member of the Khadoran Mechaniks Assembly, had designed the Behemoth as
an experiment to showcase Khadoran military mechanika. The staggering costs
DAMAGE
associated with the warjack made it a lightning rod for criticism. The Behemoth
was declared unfeasible, and the project was suspended only weeks after it had
begun. Salvoro was frustrated, but other work consumed the time he would have

needed to continue to fight for his vision.
S S
L L M C R R The plans gathered dust until Great Vizier Blaustavya discovered them almost
L M M C C R a decade later. The former regent instantly recognized the Behemoth’s potential
and insisted the Mechaniks Assembly resume its work on it. Blaustavya wields
PC FA considerable influence and enjoys an excellent reputation both within the Mechaniks
BASE:LARGE
25 C Assembly and among the kayazy—to say nothing of his close relationship with the
BEHEMOTH 1
empress, whom he had guided to her majority as if she were his own daughter.
CONSTRUCT Declaring the Motherland would never be “chained by coin,” he contributed a
SUB-CORTEX – The S boxes of this warjack’s damage grid startling amount of his own money and set about convincing and coercing the
represent its Sub-Cortex system. While this warjack’s
Sub-Cortex system is not crippled, its ranged weapons kayazy to do the same. Salvoro was pleasantly surprised to have his pet project
gain Powerful Attack. (When attacking with a weapon endorsed from the highest quarters and resumed construction.
with Powerful Attack, a model can spend 1 focus point to
boost all attack and damage rolls for the attack.)
The Behemoth exemplifies the best qualities of Khadoran warjack design: heavy
BOMBARD
ARCING FIRE – When attacking with this weapon, this
armor, a devastating array of weapons, and immense strength. Each of its mighty
model can ignore intervening models except those fists is armed with integral blasting charges housed in reinforced cylinders. These
within 1˝ of the target.
directional charges augment the punishing power of the machine with armor-
OPEN FIST
OPEN FIST
penetrating blasts. A blow from one of the Behemoth’s fists can rip through
ARMOR-PIERCING – When calculating damage from this armored opponents and literally disintegrate softer targets. Additionally, each of
weapon, halve the base ARM stats of models hit.
the warjack’s shoulders houses a bombard slaved to a sub-cortex. These miniature
cortexes are the most innovative aspect of the design, allowing for the independent
targeting of each of the Behemoth’s bombards.

Since its commission, the Behemoth has been in the thick of some of the
Motherland’s most crucial battles, including the final siege at Northguard. There it
served on the front line, supporting the initial waves of Assault Kommandos and
Demolition Corps forces as they stormed the Cygnaran trenches. The Behemoth
was pushed to its absolute limits, functioning as a mobile artillery platform even
as it engaged enemy heavy warjacks. Its presence on the battlefield in those violent
hours rallied the Khadorans as they watched it barrel into the heart of the most
difficult fighting and emerge victorious.

606 ar 1,428 lbs


17 ft 5 hrs
20 tons 55 mins
DUAL BOMBARDS, TWIN ARMOR PIERCING FISTS
GREYLORDS COVENANT

82
83
BLACK IVAN
KHADOR HEAVY WARJACK
A lumbering, coal-black engine of destruction, the warjack called Black Ivan
is a peerless instrument of war. The machine strides the battlefield with the
BLACK IVAN 1
SPD STR MAT RAT DEF ARM CMD
4 12 7 5 10 20 — awareness and responsive reflexes of a living thing, sidestepping incoming fire
while unleashing its own devastating barrages. Once in striking range, Black
BOMBARD
RNG ROF AOE POW Ivan barrels into the enemy, knocking aside anything in its path and shredding
L 14 1 4 14 both flesh and steel with savage ferocity. It has learned how to scan the battlefield
BEAR CLAW and gauge the shifting tide of war, sensing where to shatter opposing lines or
RNG POW P+S shore up friendly ones.
R 1 4 16
Black Ivan is the most prized companion of Kommander Harkevich, a warcaster
DAMAGE renowned for his tactical ingenuity and resourcefulness in the field. Having
fought countless battles alongside Harkevich, Black Ivan has become adept at

anticipating its master’s will and executing his wishes with brutal efficiency,
allowing the warcaster to concentrate on commanding his other forces. A further


mark of their close connection is the calming effect Harkevich’s presence exerts
L R
on the belligerent warjack, which greatly increases its natural accuracy in battle.
L L M C R R
M M C C
Together, Harkevich and Black Ivan have defended the Empire’s holdings against
a slew of different enemies. The warjack has scored victories against the ’jacks of
the Northern Crusade, hacked through the bodies of Cryxian infiltrators, and even
PC FA
19 C
BASE:LARGE knocked a Cygnaran lord general off his horse.

BLACK IVAN 1 Over the years Black Ivan has undergone countless repairs and modifications.
CONSTRUCT For example, after the warjack lost its axe by burying it in a Cygnaran Centurion,
BOND [HARKEVICH] – If this model begins the game
Harkevich ordered the axe replaced with a mighty grappling claw—a weapon
in Harkevich’s battlegroup, it is bonded to him. This
model is not considered to be bonded while under his spirited ’jack could not lose. It pairs this claw with the traditional bombard
your opponent’s control. While this model is bonded
to Harkevich and in his control range, it gains boosted
of a Destroyer, though it is as likely to fire the weapon while grappling with an
ranged attack rolls. enemy as it is to shoot targets downrange. While Black Ivan is under Harkevich’s
BULLDOZE – When this model is B2B with an enemy
model during its Normal Movement, it can push that
control, its mastery of the weapon is superlative, picking off otherwise elusive
model up to 2˝ directly away from it. A model can be targets with ease.
pushed by Bulldoze only once per activation. Bulldoze
has no effect when this model makes a trample power The most dramatic changes to the machine, however, have occurred within
attack.
EVASIVE – When this model is hit by an enemy ranged its cortex, where the warjack’s intelligence and tenacity enable it to surpass the
attack, immediately after the attack is resolved this expected limits of its chassis. While other Khadoran warjacks plod obediently
model can advance up to 2˝.
POINT-BLANK – During its activation, this model can across the battlefield, Black Ivan moves with singular purpose. The sooner it
make melee attacks with its ranged weapon, with a reaches the enemy, the sooner it can strike.
melee range of 0.5˝. Do not add this model’s STR
to damage rolls made with ranged weapons. Charge
attacks made with ranged weapons are not boosted.
BOMBARD
ARCING FIRE – When attacking with this weapon, this
model can ignore intervening models except those
within 1˝ of the target.
BEAR CLAW
OPEN FIST
CRITICAL BRUTAL DAMAGE – On a critical hit, gain an
additional die on this weapon’s damage rolls against the
target directly hit.

605 ar (596 ar) 845 lbs


11 ft 7 in 4 hrs
9.6 tons 55 mins
BEAR CLAW, BOMBARD
GREYLORDS COVENANT

84
85
DRAGO
KHADOR HEAVY WARJACK
All Berserkers have the roughened look of more than a century of service and
cortexes that have become unstable over time, but Drago stands out even among
DRAGO 1
SPD STR MAT RAT DEF ARM CMD
4 12 7 3 11 18 — such company. The battered ’jack serves as a prime example of why mechaniks
traditionally wipe most old cortexes clean: the passing of long years has removed
EXECUTIONER AXE
RNG POW P+S many of the restraints against incidental violence that once held the machine back.
L 1 5 17 It unleashes unmitigated brutality at the slightest provocation.
EXECUTIONER AXE Drago is almost certainly the oldest warjack still seeing regular service in the
RNG POW P+S
R 1 5 17 Khadoran military. It is fitting the machine still serves the Tzepesci line, since
long ago the family provided the financial backing for the Berserker chassis. Even
DAMAGE in those years the Tzepescis had demonstrated an unusual proclivity for siring
sorcerers and warcasters and therefore had a stake in developing a chassis that

suited their approach to war.

Drago would eventually be named in homage to Drago Tzepesci, who fought in
L R the horrendously bloody battles to overthrow the necromancer Ivan Vladykin,
L L M C R R also called Ivan the Frenzied, when he briefly seized the Khadoran throne from
M M C C 457–459 AR. It is likely that this Berserker battled at Drago Tzepesci’s side in that
famous battle. Tzepesci had a reputation for martial prowess, bloodlust in combat,
PC FA and a tendency toward recklessness that eventually cost him his life. The warjack
BASE:LARGE
14 C
has since been passed down to other warcasters of the Tzepesci line, but it seems
DRAGO 1 to have developed a particular affinity for Vladimir Tzepesci, perhaps because
CONSTRUCT the latest great prince feels an undeniable connection to the ancestor who is the
BERSERK – When this model destroys one or more
warjack’s namesake.
models with a melee attack during its Combat Action,
immediately after the attack is resolved it must make
one additional melee attack against another model in its Some of Vladimir’s vassals find it peculiar that their well-disciplined and noble
melee range. lord enjoys the company of this savage and seemingly untamable machine, but to
BOND [VLADIMIR] – If this model begins the game
in Vladimir’s battlegroup, it is bonded to him. This Vladimir, Drago represents his bloodline’s warrior spirit. Even when it has been
model is not considered to be bonded while under your severely damaged, Drago demonstrates tenacity, resilience, and a refusal to give
opponent’s control. While this model is bonded to
Vladimir and in his control range, you can choose not up the fight. It will crawl toward its opponents even if its legs lie shattered beneath
to make Unstable rolls for it. it. When let loose upon the enemy, the machine seems fueled by bloodlust, almost
IMPRINT: GRAVE WIND – This model can spend 1 focus
point at any time during its activation to gain +2 DEF reveling in each death like some demon of folklore. The Dark Prince understands
and Poltergeist for one round. (When an enemy that victory sometimes requires unbridled violence, but the restraints required to
model misses a model with Poltergeist with an attack,
immediately after the attack is resolved you can choose keep Drago’s brutality in check in times of peace also serve to remind him of the
to push the enemy model d3˝ directly away from the
model with Poltergeist.)
dark emotions that color his own temperament.
UNSTABLE – At the end of an activation in which this
model spent more than 1 focus point, roll a d6. If the Given its tendency to hurl itself into harm’s way, Drago requires frequent repair,
roll is equal to or less than the number of focus points but the mechaniks who maintain the machine see no need to keep it neat or tidy. Its
spent, this model explodes and other models within 3˝
of it suffer an unboostable POW 14 blast damage roll. armored plates and spikes bear the evidence of countless engagements. Each nick
Remove this model from play. and dent is a battle honor. Drago itself salvaged its current armament in Llael, taking
EXECUTIONER AXE
its executioner axes from wrecked Destroyers that littered the battlefield outside
CRITICAL AMPUTATION – On a critical hit on a warjack
or warbeast, fill in the unmarked damage boxes or Merywyn. With an axe in each iron fist, Drago faces enemies with rampant ferocity.
circles on the last column or branch damaged.

605 ar (427 ar) 350 lbs


10 ft 11 in 10 hrs
8.6 tons 90 mins
TWIN EXECUTIONER AXES
GREYLORDS COVENANT

86
87
RUIN
KHADOR HEAVY WARJACK
Ruin is a blend of engineering and black magic, an unsettling fusion that has
resulted in a malevolent, self-aware machine. The Greylords Covenant considers
RUIN 1
SPD STR MAT RAT DEF ARM CMD
4 12 8 3 10 20 — the warjack’s creation a great accomplishment, but others wonder if it is a triumph
of madness over reason.
ARMORED FIST
RNG POW P+S
L 1 4 16
For years the Greylords scoured the ruins below Khardov for answers to the dark
riddles of the Orgoth. Greylord Obavnik Aeniv Rolonovik eventually unearthed a
BLACK IRON MACE vast burial chamber housing the remains of the terrible Orgoth warlord Torazard,
RNG POW P+S
R 2 6 18 whom legends described as a hulking giant and a walking terror. The enormous
relics buried with him thrummed with an underlying willfulness mixed with a
DAMAGE hunger to commune with the living and harvest souls. Among these items were
a rune-inlaid shield and a massive mace too large for a normal human to wield.

Eager to see these relics put to use, Rolonovik contacted High Obavnik Vasily
Dmitrilosk, whose interest in Orgoth artifacts rivaled his own, and the two
L R initiated a closely guarded occult experiment to weld these items to a warjack such
L L M C R R that their powers could be harnessed. Rolonovik labored to derive a sequence of
M M C C Orgoth runes that might serve as a new type of runeplate intended to bridge the
gap between a warjack’s cortex and the Orgoth weaponry, circumventing the need
PC FA for the artifacts to be wielded by mortal hands. Once the link was established,
BASE:LARGE
17 C
though, the artifacts began to utter incomprehensible syllables directly into the
RUIN 1 warjack’s cortex.
CONSTRUCT
BOND [BUTCHER] – If this model begins the game in The strength of these voices became apparent during a field test near Khardov.
the Butcher’s battlegroup, it is bonded to him. This Under the control of an experienced ’jack marshal, Ruin initially obeyed all spoken
model is not considered to be bonded while under your
opponent’s control. While this model is bonded to the commands but soon became willful, then outright defiant. Eventually the machine
Butcher and in his control range, it gains Boundless turned on the ’jack marshal, smashing his body to gore and feasting on his soul.
Charge. (During its activation, a model with Boundless
Charge can charge without spending focus or being The Greylords in attendance rushed to subdue Ruin with their frost magic, only
forced and gains +2˝ movement and Pathfinder  when
it charges.)
to have their power turned against them. The Orgoth runes on the wild warjack
SACRED WARD – This model cannot be targeted by gleamed with malicious energy, and the remaining arcanists withdrew to wait for
enemy spells. Ruin to run out of fuel. Five Greylords and the ’jack marshal lost their lives to the
SOUL TAKER: SPIRIT HARVESTER – This model can gain
soul tokens. When a living enemy model is destroyed rampaging machine—yet Rolonovik considered the test a success.
within 5˝ of this model, this model gains the destroyed
model’s soul token. This model can have up to five The whispers from the artifacts proved to be interfering with external commands;
soul tokens at any time. At the start of this model’s
activation, you can remove soul tokens from this model Ruin’s cortex was struggling to determine which voice to obey. Maintaining control
to give it 1 focus point for each token removed. of such a ’jack would require its direct supervision by a warcaster, preferably one
• ARCANE VORTEX – This model can immediately
negate any spell that targets it or a model within 3˝ with a mind inured to such voices. On Rolonovik’s recommendation, the high
of it by spending 1 soul token. The negated spell obavnik ordered the machine’s transfer to Orsus Zoktavir, the Butcher of Khardov,
does not take effect, but its COST remains spent.
a man with an inexplicable but proven affinity for Doom Reavers. The senior
ARMORED FIST
OPEN FIST Greylords hope to discover whether Orsus is capable of working with the voices
BLACK IRON MACE of the artifacts rather than against them. The ethics of such an experiment does
DAMAGE TYPE: MAGICAL not trouble these Greylord leaders, who remain determined to exploit powerful
DISPEL – When this weapon hits a model/unit, upkeep
spells and animi on that model/unit immediately expire. weapons for the Motherland, whatever the cost.

TACTICAL TIPS
Dispel – Because they expire immediately, upkeep spells or animi that had an effect when the model was
hit or damaged will have no effect.
Soul Taker: Spirit Harvester – This model cannot exceed normal focus limits as a result of Spirit Harvester.
Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
collects it. If this model already has five soul tokens it is not eligible to collect another one.

608 ar (558 ar) 990 lbs


11 ft 9 in 6 hrs
12 tons 70 mins
ARMORED FIST, TORAZARD’S BLACK IRON MACE
GREYLORDS COVENANT

88
89
TORCH
KHADOR HEAVY WARJACK
If there is a nightmare common to soldiers across western Immoren, it is sure
to involve the horror of trench warfare. Soldiers unlucky enough to find Torch
TORCH 1
SPD STR MAT RAT DEF ARM CMD
4 12 7 5 10 20 — descending upon their position can witness that nightmare come to life in the form
of ten tons of flame-spitting death. Torch was created specifically to fight through
GRENADE LAUNCHER
RNG ROF AOE POW blasted trenchworks and foxholes. It seeks out its targets with fearsome eagerness,
L 10 1 3 10 moving through enemy positions like a great mechanical predator. Excess steam
GRENADE LAUNCHER vents with a terrifying hiss as the warjack plows into the midst of its enemies,
RNG ROF AOE POW burning and cutting them down with brutal efficiency.
R 10 1 3 10
Torch is the product of Kommander Oleg Strakhov’s exacting designs: a warjack
FLAMETHROWER
RNG ROF AOE POW
capable of accompanying him on the most difficult missions behind enemy lines.
L SP 6 1 — 12 The lumbering machine is perfectly equipped to deal with all the challenges of trench
warfare. It tears apart obstacles and wreckage with its rip saw, and its powerful legs
SPIKED FIST
RNG POW P+S and internal stabilization system allow it to hurdle nearly impassable terrain in order
L 1 4 16 to reach its targets. As it comes ever closer, its integral grenade launchers propel
RIP SAW grenade flares into the air, illuminating the battlefield and all who would lurk in its
RNG POW P+S shadows, revealing them and allowing them to be swiftly dispatched. Strakhov’s
R 1 5 17
doctrine of war is fully expressed in Torch, his ideal weapon of pitiless destruction.

DAMAGE Torch fought at Strakhov’s side in the attack on Point Bourne in 608 AR and
was nearly lost there. Strakhov and Torch were among the first to be ambushed

by Cryxian attackers, even as the Khadorans were concluding their successful
invasion of that Cygnaran city. Torch valiantly intercepted the Cryxian helljacks


sent by Wraith Witch Deneghra that otherwise would have set upon its master, but
L R
it was torn apart in the process.
L L M C R R
M M C C Other high-priority missions occupied Strakhov for some time, including his daring
mission to rescue Kommander Karchev from the Thornwood necrofactorium.
PC FA Thus, it wasn’t until nearly a year later—amid escalating fighting between
BASE:LARGE
18 C
Khador and Cygnar—that Strakhov had the opportunity to go recover Torch’s
TORCH 1 cortex, calling upon a handpicked team of veteran kommandos. They infiltrated a
ASSAULT warehouse holding recovered military spoils in Point Bourne and retrieved what
CONSTRUCT
IMMUNITY: CORROSION remained of the warjack. Returned to captured factories in Merywyn, Torch was
IMMUNITY: FIRE soon rebuilt under Strakhov’s watchful eye. The warcaster insists the machine is
BOND [STRAKHOV] – If this model begins the game in
Strakhov’s battlegroup, it is bonded to him. This model is
even more clever and ferocious than it was before, having learned a degree of self-
not considered to be bonded while under your opponent’s preservation from this setback.
control. If this model is bonded to Strakhov and begins
its activation in his control range, it gains Sprint that
activation. (At the end of an activation in which it
destroyed or removed from play one or more enemy
models with melee attacks, a model with Sprint can
immediately make a full advance, then its activation ends.)
RELENTLESS CHARGE – While advancing as part of a
charge, this model gains Pathfinder  .
GRENADE LAUNCHER
ARCING FIRE – When attacking with this weapon, this
model can ignore intervening models except those
within 1˝ of the target.
TARGETING FLARE – Instead of making an attack
with this weapon, you can place a 3˝ AOE anywhere
completely within 10˝ of this model, with a center
point in this model’s LOS, ignoring intervening models.
While a model is within the AOE, it loses Stealth
and models can ignore cloud effects when determining
LOS to it. The AOE remains in play for one turn.
FLAMETHROWER
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: FIRE
SPIKED FIST
OPEN FIST
RIP SAW
SUSTAINED ATTACK – During this model’s activation,
when it makes an attack with this weapon against the
last model hit by the weapon this activation, the attack
automatically hits.

90
600 ar 805 lbs
11 ft 7 in 4 hrs
9.9 tons 50 mins
GRENADE LAUNCHER, FLAMETHROWER, RIP SAW, SPIKED FIST
GREYLORDS COVENANT

91
CONQUEST
KHADOR COLOSSAL WARJACK
Among the proudest expressions of Khadoran martial determination, the Conquest
is a walking mountain of steel bristling with some of the most powerful weapons
CONQUEST
SPD STR MAT RAT DEF ARM CMD
4 19 6 4 7 20 — ever used on the battlefields of the Iron Kingdoms. It advances slowly but inexorably,
weighed down by impenetrable armor and boasting the firepower of a mobile
MAIN GUNS
RNG ROF AOE POW artillery battery. The deafening roar of the colossal’s steam-fed engine is punctuated
S 15 1 4 15 by the staggering percussion of its devastating guns, which unleash a punishing hail
SECONDARY BATTERY
of shells able to reduce warjacks to slag and render the ground impassable.
RNG ROF AOE POW
L 12 2 3 10 The Conquest began as a triumph of espionage by the Prikaz Chancellery of
the Greylords Covenant. Agents within Caspia in the employ of the chancellery
SECONDARY BATTERY
RNG ROF AOE POW
discovered a massive project underway there. A number of detailed schematics
R 12 2 3 10 were secured and brought to Great Vizier Simonyev Blaustavya, who discerned
the impending birth of a new colossal—and a grave threat to Khador. It took little
FIST
RNG POW P+S effort for Blaustavya and the supreme kommandants to convince Empress Vanar
L 2 4 23 to meet the new danger with a colossal of their own. The empress decreed that
FIST
not only would the Motherland field its own colossals, but the machines would be
RNG POW P+S completed before Cygnar’s.
R 2 4 23
Plans for the Conquest were laid out in a matter of weeks. Both the empress and the
LEFT DAMAGE RIGHT DAMAGE great vizier used their formidable presence and political clout to quash all potential
opposition, transforming the cost and challenge of the project into a mechanism

for gaining favor and prestige. The Greylords Covenant, Khadoran Mechaniks
Assembly, and numerous kayazy soon vied for recognition. Though they all

S S S S
received credit for the effort to some extent, the KMA was ultimately recognized
L L L S C C S R R R
L L C C C C C C C C R R
as the primary architect of the Conquest due in large part to the political currency
L C M M M M M M M M C R
and immutable vision of Simonyev Blaustavya.

Given the difficult task of completing the project ahead of Cygnar, Blaustavya
PC FA quickly arranged for the colossal’s components to be fabricated in numerous
BASE:HUGE
37 2
factories and workshops across several major cities, particularly Ohk, Khardov,
CONQUEST and Korsk. He also modified the Cygnaran arcanum supernum cortex to account
CONSTRUCT for his country’s dearth of several vital rare minerals required for its refined metal
PATHFINDER
alloys. This Khadoran variant cortex was less sophisticated, but it could be built
MAIN GUNS
quickly and more cheaply. The engineers and mechaniks tasked with designing the
CRITICAL DEVASTATION – On a critical hit, models hit
are thrown d6˝ directly away from the attacker. Roll Conquest rose to the challenge of devising weapons powerful enough to be worthy
distance once for all models affected. Models thrown
do not deviate. Move models farthest from the attacker
of the colossal without requiring the same degree of cortex supervision.
first. Instead of suffering blast damage, models hit but
not directly hit suffer a damage roll with POW equal to Ultimately, they looked to the massive guns of the Khadoran Navy’s ironhull warships,
half the POW of this weapon. The POW of collateral whose enormous turrets boasted cannons designed to be fired in tandem, the recoil of
damage is equal to half the POW of this weapon.
SECONDARY BATTERY one being used to reload the other. This principle proved crucial, as it prevented the need
CREEPING BARRAGE – Instead of attacking with this for the Conquest’s cortex to regulate reloading. The main guns were supplemented by
weapon during this model’s activation, if it is not two sets of twin-linked cannons mounted in the colossal’s shoulders.
currently crippled you can place one 4˝ AOE anywhere
completely within this weapon’s RNG and field of
fire, centered on a point in this model’s LOS, ignoring It soon became clear that the raw materials needed to build the Conquest would be
intervening models. A model entering or ending its a burden, but the leadership indulged no compromises. Thousands of citizens in
activation in the AOE suffers an unboostable POW 10
blast damage roll. The AOE remains in play for one Korsk and Khardov went without coal for a winter, and hundreds froze to death—
round. If this model is destroyed or removed from play, an unfortunate but necessary sacrifice made to fuel the foundries required to smelt
immediately remove the AOE from play.
HIGH-EXPLOSIVE – Blast damage caused by this weapon ore for the Conquest’s hull. During production, laborers worked around the clock,
is POW 10. some dying of exhaustion or in accidents brought on by fatigue.
FIST
OPEN FIST The combined efforts resulted in a resounding victory. The first operational
Conquest paraded through the Khadoran capital for the benefit of the people and
the empress weeks before the debut of the Cygnaran Stormwall. With such a clear
symbol of their unrivaled superiority, the Khadorans unleashed the first Conquests
upon those who would deny them their right to empire.

TACTICAL TIPS
Secondary Battery – One Secondary Battery can be used to make attacks and the other can use the
Creeping Barrage ability.
92
608 ar 3,150 lbs
31 ft 6 hrs
100.8 tons 45 mins
MAIN GUNS TURRET, DUAL SECONDARY BATTERIES
GREYLORDS COVENANT

93
VICTOR
KHADOR COLOSSAL WARJACK
Through the scream of shells arcing overhead and the ceaseless rattle of auto
cannon fire, the Victor brings the culmination of Khador’s finest engineering
VICTOR
SPD STR MAT RAT DEF ARM CMD
4 19 6 4 7 20 — against any enemy it faces. Beneath the might of the colossal’s versatile siege
mortar, fortifications are reduced to rubble, infantry is erased, and warjacks are
SIEGE MORTAR
RNG ROF AOE POW turned into smoldering heaps of scrap.
S 20 1 5 15
A number of brilliant young innovators at the Khadoran Mechaniks Assembly laid
AUTO CANNON plans for the Victor during the production of the Conquest, which was intended
RNG ROF AOE POW
L 10 d3 — 12 to serve as a framework for the Motherland’s future colossals, each with distinct
weaponry and different roles on the battlefield. The Victor’s ambitious engineers
AUTO CANNON
RNG ROF AOE POW
sought to create a multi-use heavy artillery platform capable of neutralizing all
R 10 d3 — 12 manner of high-priority and hard targets. The concept of a complex loading system
capable of feeding multiple types of shells into a high-caliber siege mortar would
FIST
RNG POW P+S ultimately become the backbone of the Victor’s design.
L 2 4 23
The Victor’s primary weapon stands as the largest piece of field ordnance
FIST ever joined to a cortex. Additional supports welded to the colossal’s interior
RNG POW P+S
R 2 4 23 accommodate the significant weight and recoil of the siege mortar, and a series of
massive gears and cranks serves to adjust its trajectory. A sophisticated multitrack
LEFT DAMAGE RIGHT DAMAGE loading mechanism occupies a large portion of the chassis and feeds one of three
distinct types of ammunition into the siege mortar as needed, requiring only that

the cortex make a selection according to the needs of its warcaster.

S S S S Similarly complex systems augment the Victor’s dual auto cannons. Belted
L L L S C C S R R R ammunition manufactured on a large scale ensures continuous fire without long
L L C C C C C C C C R R reload times, while a heat-dispersing cowling and a water-circulation cooling
L C M M M M M M M M C R
system prevent the ’jack from overheating during sustained use.

While the old guard within the Assembly dismisses the Victor as overly complicated
PC FA
38 2
BASE:HUGE and worries it will require frequent and prohibitively expensive maintenance,
most see it as a step forward in Khadoran engineering. The advances developed
VICTOR during its production are expected to lead to future innovations in armament for
CONSTRUCT
PATHFINDER the empire; furthermore, the Khadoran Army has over time become better versed
SIEGE MORTAR in establishing the augmented supply lines necessary to keep these machines
ARCING FIRE – When attacking with this weapon, this operating at peak effectiveness. That the machine requires added maintenance
model can ignore intervening models except those
within 1˝ of the target. after the battle is generally considered to be a more than acceptable trade-off given
ATTACK TYPE – Each time this weapon is used to make its superlative performance in the middle of the action. The battles to come will
an attack, choose one of the following special rules:
• CRATER – The AOE is rough terrain and remains in
prove whether Khador’s investments in the Victor were worth the cost.
play for one round.
• FLARE – Models hit by this attack lose Stealth 
and suffer –2 DEF for one turn.
• INCENDIARY – This attack causes fire damage  ,
and models hit suffer the Fire continuous effect  .
INACCURATE – This model suffers –4 to attack rolls with
this weapon.
MINIMUM RANGE [6˝] – Attacks made with this weapon
cannot target models within 6˝ of this model.
AUTO CANNON
FLAK FIRE – This model gains an additional die on
attack rolls with this weapon against models with
Flight  .
FIST
OPEN FIST

94
608 ar 3,150 lbs
31 ft 6 hrs
102 tons 45 mins
SIEGE MORTAR, DUAL AUTOCANNONS
GREYLORDS COVENANT

95
TROOPS
OF KHADOR

Khadorans are a hardy people willing to lay down their lives After receiving their initial training, most conscripts enter the
for the empire. Service within the Khadoran military is both Winter Guard, but those demonstrating exceptional qualities
an honor and a tradition, and those who take up the call and or special aptitudes can apply for the more prestigious and
march forward in the name of the Motherland do so with higher-paying specialized branches of the Khadoran Army.
steadfast resolve and a love for their country in their hearts. Each force has its own requirements, and some are extremely
stringent. Branches like the Man-O-War and Iron Fang units,

Recruitment & for example, require recruits of particular height and strength,
as their armor cannot be borne by lesser men. In some remote
Training areas conscripts can fulfill their obligation by serving in a
The duty to serve in the national defense is seen by most local militia or as part of the irregulars, employed as scouts,
Khadorans as a basic part of life, a vital aspect of becoming hunters, and ambushers. Irregulars do not receive the same
a mature adult. A single tour is required of all men, with the systematic training or standard equipment as the Winter
exception of those with extreme physical disability. Women Guard, but they have other useful skills and are deployed
are not required to enlist, but those who are without children alongside regular military.
are encouraged to serve either in the active military or among
myriad support units for at least one tour. Rank Structure
Enlistment can begin as early as fifteen years of age, and those A newly conscripted member of the Winter Guard holds the
who have not been exempted must enlist by their eighteenth rank of privat. Conscripts who survive their first tour of duty
year or risk imprisonment and forced service. Those caught and re-enlist might rise to the first non-commissioned officer
attempting to evade conscription are sentenced to serve rank of korporal, leading a small fire team. The toughest and
without pay in penal battalions stationed in the least desirable most successful korporals may in time earn promotion to
outposts and stations, such as Icewatch or one of the other lead squads of Winter Guard as sergeants, the highest rank
isolated bases along the western seaboard or the freezing that most in the Guard ever achieve. As with other ranks
mountains along the Rhulic border. The only members of in the Khadoran Army, there are several grades of sergeant
Khadoran society who regularly evade conscription are the related to pay and time served. Sergeants of the Winter
criminal bratyas in the larger urban cities, most of whom are Guard may be given broad authority to lead multiple squads,
wanted for a variety of crimes. particularly in protracted battles. More typically, however,
operational command is given to a lieutenant, the first tier of
commissioned officers.

96
Entry into the commissioned ranks by attending the After fulfilling their military service, citizens are allowed
Druzhina Academy in Korsk is easier for those of noble to return to their lives and resume whatever trade or craft
blood, while those of lesser stock must prove exceptional to they practiced before enlistment. They do have the option
earn a commission. Although kommandants are opposed to to re-enlist. While most Winter Guard who desire to return
the practice, their limited oversight cannot entirely prevent to civilian life encounter little resistance, soldiers enrolled in
nepotism and coin from greasing the wheels, and it is not more elite forces are often pressured to continue their military
unknown for a candidate from a wealthy family to be given career, particularly if considerable resources have been
an officer commission before a poorer candidate of equal or expended in their training. Warcasters are rarely allowed to
greater aptitude. In general, though, skilled officers will rise return to civilian life and must remain in the military unless
above their less competent peers. severe physical or mental disability prevents further service.

Kadets graduate with the rank of lieutenant and are


immediately expected to lead a group of multiple squads,
called a force. Competent officers can achieve the rank of ARMY RANKS
kapitan relatively quickly and take on responsibility for a Most branches of the Khadoran Army wear their insignia on
kompany comprising up to six forces and their lieutenants. the left shoulder and a Khadoran Anvil on the right. Irregular
Those who dedicate themselves to a life in the military and or covert forces, however, might place the insignia less
who demonstrate considerable leadership capability may prominently or leave it off entirely. Those at the lowest rank of
rise to the higher command ranks. privat do not wear insignia.

Above the rank of kapitan is the kovnik, who oversees


battalions of troops. Above these officers are the kommanders,
who lead legions or kommands, depending on seniority.
Khadoran warcasters receive the rank of kommander upon
completion of their training. The more senior kommanders
report to the kommandants leading the major army divisions
and the supreme kommandants leading each of Khador’s KORPORAL SERGEANT KOMMANDER
armies. Premier Mhikol Horscze wields absolute authority
over the High Kommand and thereby all of Khador’s military
might. During times of war and crisis, there may not be time
for commanding officers in the field to await decisions from
the High Kommand. As senior-ranked warcaster, Supreme
Kommandant Irusk is entrusted to make snap decisions in
the premier’s stead.

Vassals and heirs of the great princes have their own martial LIEUTENANT KOMMANDANT

traditions to maintain, and their relationship with the


military is complex. It is not uncommon for such nobles
and their vassals to serve in the military, sometimes earning
high ranks. The degree to which these nobles actively lead
army forces in the field varies greatly, with some rarely
leaving their ancestral lands or the capital. In such cases
their military rank and posting is considered honorary, and
another equivalent officer will be stationed to command
KAPITAN SUPREME
these forces in their absence. KOMMANDANT

Deployment & Service


Upon completion of their training, soldiers are assigned to
kompanies within one of Khador’s three armies. There is an
exception for those with arcane talents, who instead devote
their service to the Greylords Covenant, which operates
independently of the other military branches. New recruits KOVNIK PREMIER
are typically assigned to established kompanies to ensure a
mix of veterans among soldiers who lack combat experience.

TROOPS OF KHADOR
97
BATTLE MECHANIKS
KHADOR UNIT
No matter how heavily armored the great Khadoran warjacks are, even they
eventually wear down and become wrecked in the crush of battle. Battle mechaniks
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
5 6 5 4 12 12 6 are the skilled and brave individuals who dodge bullets and evade explosions
to get the huge battle machines back into the fight. These loyal brothers of the
MONKEY WRENCH
RNG POW P+S Khadoran Mechaniks Assembly are patriots equal to any fighting soldier and often
0.5 2 8 must withstand even heavier fire in the execution of their duties. Steadfast at the
Leader & 3 Grunts 3 FA
sight of spilled blood or oil, they are willing to put themselves in harm’s way to
PC
Leader & 5 Grunts 5 3 conduct repairs.
BASE:SMALL
Before proving their knack with a wrench and being redeployed as battle mechaniks,
LEADER & GRUNTS many of these skilled workers served their expected time in the Winter Guard, so
REPAIR [d3] (HACTION) – RNG B2B. Target friendly
Faction construct model. If the model is in range,
they are often older and more seasoned than the freshly recruited youths bearing
remove d3 damage points from it. blunderbusses next to them. Few enemies are foolish enough to underestimate
battle mechaniks bearing wrenches—implements as capable of crushing skulls as
they are of loosening stubborn oversized warjack bolts.

Chiefs are the hearts of battle mechanik teams. Sometimes the old vets get injured
on the battlefield, but Khadorans do not let a simple thing like a shorn-off limb
get them down! Injured mechaniks repair their own broken bodies with cleverly
improvised mechanikal limbs, often salvaging finer gears and mechanisms from
the detritus of the battlefield. This indomitable ingenuity shows the same spirit
and optimism the battle mechaniks apply to the ’jacks they tend, finding ways in
the most challenging circumstances to engineer machinery that can outlast any one
battle and stand ready for the next.

98
BATTLE MECHANIK OFFICER KHADOR COMMAND ATTACHMENT
The battle mechaniks of the Khadoran Army are no mere support specialists but
hardened veterans who have taken part in as many battles as regular troops. Their
OFFICER
SPD STR MAT RAT DEF ARM CMD
critical task is one of the most dangerous to be found: repairing warjacks in the 4 9 6 4 11 16 8
midst of combat.
WRENCH
RNG POW P+S
Officers with combat experience are highly valued, particularly those who 0.5 4 13
specialize in maintaining and repairing Khador’s formidable Man-O-War korps
and warjacks. Some with the proper qualifications and aptitudes are further trained DAMAGE:8

in the use of steam-powered armor, affording them greater protection in the field.
PC FA
BASE:MEDIUM
Battle mechanik officers accompany their mechaniks into the heart of war to carry 3 3
out necessary repairs, often under harsh battlefield conditions while taking enemy
ATTACHMENT [BATTLE MECHANIKS] – This attachment
fire. Every battle mechanik officer knows his tools are as important to Khadoran can be added to a Battle Mechanik unit.
victory as the weapons of the soldiers whose armor he keeps functional. OFFICER
OFFICER
In addition to spending significant time in combat, officers are expected to GIRDED – This model and friendly models B2B with it
do not suffer blast damage.
have complete expertise in their trade. By the time a senior mechanik is given a
REPAIR [d3 + 3] (HACTION) – RNG B2B. Target friendly
command, he will have mastered all the tools and machines of mechanikal warfare Faction construct model. If the model is in range,
remove d3 + 3 damage points from it.
utilized by the Khadoran Mechaniks Assembly, including battle-ready warjacks.
REPAIRABLE – This model can be targeted with Repair
The officers’ skill with repair and fabrication must be superlative, but it is their special actions as if it were a construct model.
ability to maintain the notoriously dangerous Man-O-War armor that is their most
valuable asset.

TACTICAL TIPS
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit.
Instead the Leader becomes the unit commander.

99
BLACK DRAGONS
KHADOR IRON FANG UNIT
The Black Dragons are an elite force of veteran Iron Fang pikemen who have
refused to abandon their comrades despite their advancing age and instead fight
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 7 4 12 14 8 on with even greater resolve. Their signature black-and-gold armor and dragon-
emblazoned banners and shields stand apart from the crimson and steel of other
BLASTING PIKE
RNG POW P+S Iron Fangs, a bold testament to their skill, ferocity, and perseverance.
2 7 13
The foundation of the Black Dragons can be traced to the end of hostilities between
PC
Leader & 5 Grunts 10 FA Khador and Ord in 468 AR. After the war, many Iron Fangs were forced into
Leader & 9 Grunts 17 2
retirement, as they had reached or surpassed the mandatory age. However, some
BASE:SMALL
of these veteran Iron Fangs had proven that their experience and skill made them
LEADER & GRUNTS as capable, if not more so, than their younger companions in arms. They petitioned
COMBINED MELEE ATTACK
the High Kommand for permission to remain on active duty. As many of these
PRACTICED MANEUVERS – Each model in this unit
can ignore other models in this unit when determining veteran Iron Fangs were highly decorated war heroes, their request was granted,
LOS and can advance through them if it has enough
movement to move completely past them.
and the Black Dragon kompany was formed.
PRECISION STRIKE – When this model damages a
warjack or warbeast with a melee attack, choose which Their tactics are similar to those of regular pikemen, but the veterans’ age,
column or branch suffers the damage. experience, and precision allow them to excel in certain areas. Survivors of countless
SHIELD WALL (ORDER) – Until the start of their next
activation, each affected model gains +4 ARM while battlefield injuries, they are all but inured to pain, and tales of Black Dragons
B2B with another affected model in its unit. This bonus fighting on despite terrible injuries are not uncommon. On the battlefield their
does not apply to damage originating in the model’s
back arc. Models in this unit can begin the game resolve is unquestionable, and they will stand fearlessly against overwhelming
affected by Shield Wall. odds or even supernatural horrors that would send lesser men fleeing. The Black
BLASTING PIKE Dragons fight as if every battle could be their last, and enemies engaged in melee
CRITICAL KNOCKDOWN – On a critical hit, the model hit
becomes knocked down. with them find their shields impenetrable, their thirst for battle unquenchable, and
their blasting pikes unerring and lethal.

100
BLACK DRAGON OFFICER & STANDARD KHADOR IRON FANG COMMAND ATTACHMENT
War is not a profession that suffers the careless to live long. The veteran Iron Fangs
who take up the mantle of the Black Dragons have accumulated lifetimes of hard-
OFFICER
SPD STR MAT RAT DEF ARM CMD
won experience, cunning battlefield maneuvers, and unshakeable zeal. Leading 6 6 8 4 12 14 8
these soldiers are warriors who exemplify the qualities of their elite fighting order
BLASTING PIKE
and of the resolute Khadoran fighting spirit. RNG POW P+S
2 7 13
Veterans of some of Khador’s fiercest conflicts, these officers bring that extensive
combat experience to bear in leading the Black Dragons. Many are former kovniks STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD
or kapitans already familiar with the challenges of leadership. They command 6 6 7 4 12 14 8
unquestioned authority, for each one has witnessed the bloodiest days that war
OFFICER’S DAMAGE: 5
has to offer and still prevailed. Similarly, each has seen too many comrades in arms
die to ever give up an inch of the battlefield to the empire’s enemies. FA
PC Officer & Standard 4
2
Accompanying the officers of the Black Dragons are select soldiers deemed worthy BASE:SMALL
of holding aloft the company’s distinctive black banner. To be chosen for this task is
ATTACHMENT [BLACK DRAGONS] – This attachment can
a high honor, for the standard of the Black Dragons inspires not only the members be added to a Black Dragon unit.
of the unit but all Iron Fangs, who look to the black-and-gold pennant as a symbol OFFICER
of their entire fighting tradition. Should the standard bearer fall, no Black Dragon COMBINED MELEE ATTACK

would hesitate to drop his blasting pike to take up the standard again.
OFFICER
IRON ZEAL – This model can use Iron Zeal once per
game at any time during its unit’s activation. Models in
this unit gain +3 ARM and cannot become stationary
TACTICAL TIPS or knocked down. Models are not affected while out of
Iron Zeal – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal formation. Iron Zeal lasts for one round.
Movement or Combat Action if it activates later in a turn it was thrown. PRACTICED MANEUVERS – Each model in this unit
can ignore other models in this unit when determining
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit.
LOS and can advance through them if it has enough
Instead the Leader becomes the unit commander. This model can issue the Shield Wall order. movement to move completely past them.
PRECISION STRIKE – When this model damages a
warjack or warbeast with a melee attack, choose which
column or branch suffers the damage.
TACTICS: SIDE STEP – Models in this unit gain Side
Step. (When a model with Side Step hits an enemy
model with an initial melee attack or a melee special
attack, the model with Side Step can advance up to 2˝
after the attack is resolved.)
STANDARD BEARER
PRACTICED MANEUVERS – See above.
STANDARD BEARER – While this model is within 5˝
of its unit commander, the unit commander gains
+2 CMD.
TAKE UP – If this model is destroyed, you can choose a
Grunt in this unit within 1˝ of it to be destroyed instead.
Effects on this model expire, and it gains the effects on
the chosen Grunt. Remove the Grunt from the table
instead of this model. This model has the same number
of unmarked damage boxes as the chosen Grunt.
BLASTING PIKE
CRITICAL KNOCKDOWN – On a critical hit, the model hit
becomes knocked down.

101
IRON FANG PIKEMEN
KHADOR UNIT
The Iron Fangs are proud examples of the Khadoran fighting spirit. They stand
toe-to-toe with six-ton, steam-powered machines that can crush the life out of
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 7 4 12 14 8 them in a single blow. These hardened soldiers are part of an ancient tradition of
spearmen who once fought the northern bear. They later evolved into pikemen
BLASTING PIKE
RNG POW P+S deployed by settled Khards to stand against the roving horselords who dominated
2 7 13 the southern plains and eastern hills of their empire. Just as they stood firm against
the seemingly unstoppable tide of warlords on muscled horses, they now form up
Leader & 5 Grunts 9 FA
PC
Leader & 9 Grunts 15 U behind their shields and bring weapons to bear against the warjacks that dominate
BASE:SMALL the modern battlefield. Their pikes tipped with powerful explosive charges, Iron
Fangs can blast through infantry and heavy warjack armor with equal success.
LEADER & GRUNTS
COMBINED MELEE ATTACK
Behind their tower shields, Iron Fangs are notoriously difficult to kill; even
SHIELD WALL (ORDER) – Until the start of their next
activation, each affected model gains +4 ARM while coordinated rifle fire sometimes bounces off their armored frames as they continue
B2B with another affected model in its unit. This bonus
does not apply to damage originating in the model’s
their implacable advance. They have trained to regard their heavy armor as a
back arc. Models in this unit can begin the game second skin and are able to ignore its weight and even sleep comfortably in it. In
affected by Shield Wall.
battle they move with military precision, interlocking their shields to form a nearly
BLASTING PIKE
impenetrable mobile wall.
CRITICAL KNOCKDOWN – On a critical hit, the model hit
becomes knocked down.
After centuries of service, the Iron Fangs have become a heralded tradition of the
Khadoran Army, their fraternal bond legendary. Upon acceptance into the legion
of Iron Fangs, a soldier swears a blood oath, casts off the life he lived before, and
dedicates himself to his fellow soldiers, his country, and the art of war.

102
IRON FANG PIKEMEN OFFICER & STANDARD KHADOR COMMAND ATTACHMENT
The Iron Fangs are devoted to being the finest martial order in the Iron Kingdoms.
Their recruiting and training regimen borders on superhuman and ensures that
OFFICER
SPD STR MAT RAT DEF ARM CMD
those who “earn their fangs” are without equal and that the men who bear the 6 6 8 4 12 14 8
honor of commanding them are consummate leaders. When Iron Fang units charge
BLASTING PIKE
into action, double-timing toward the enemy across unforgiving ground, the calls RNG POW P+S
of their lieutenants and kapitans urge them onward. Once the troopers are within 2 7 13

striking distance, their officers lead them in precision attacks with their blasting STANDARD BEARER
pikes, rending iron-hulled warjacks and dismantling them where they stand. SPD STR MAT RAT DEF ARM CMD
6 6 7 4 12 14 8
Some revered veterans among the Iron Fangs are bestowed with the honor of
OFFICER’S DAMAGE: 5
carrying the unit’s standard. The bearer holds high the banner of the Motherland
to fill the hearts of his countrymen with pride and determination and provide FA
PC Officer & Standard 4
a rallying point on the field. The pikemen truly become men of iron under the U

bold Khadoran colors. Signaled into motion by their commanding officer, the unit BASE:SMALL

swiftly forms a shield wall in the thick of battle. When Iron Fangs are protected by ATTACHMENT [IRON FANG PIKEMEN] – This attachment
their brothers under the skilled coordination of their officers and inspired by the can be added to an Iron Fang Pikeman unit.

sight of the company standard bearers, no enemy exists that they cannot overcome. OFFICER
COMBINED MELEE ATTACK
OFFICER
TACTICAL TIPS DEFENSIVE FORMATION – This model can use Defensive
Formation once per game at any time during its unit’s
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. activation. This activation, models in this unit currently
Instead the Leader becomes the unit commander. This model can issue the Shield Wall order. in formation gain Reposition [5˝]. Additionally, at the
Reposition – If a model is part of a unit, its activation does not end until all models in its unit have end of this activation any previous orders this unit was
issued expire and this unit is affected by the Shield Wall
completed their activations.
order. (At the end of an activation in which it did not
run or fail a charge, a model with Reposition [5˝] can
advance up to 5˝, then its activation ends.)
TACTICS: RELENTLESS CHARGE – Models in this unit
gain Relentless Charge. (While advancing as part
of a charge, a model with Relentless Charge gains
Pathfinder  .)
STANDARD BEARER
STANDARD BEARER – While this model is within 5˝
of its unit commander, the unit commander gains
+2 CMD.
TAKE UP – If this model is destroyed, you can choose
a Grunt in this unit within 1˝ of it to be destroyed
instead. Effects on this model expire, and it gains
the effects on the chosen Grunt. Remove the Grunt
from the table instead of this model. This model has
the same number of unmarked damage boxes as the
chosen Grunt.
BLASTING PIKE
CRITICAL KNOCKDOWN – On a critical hit, the model hit
becomes knocked down.

103
104
IRON FANG UHLANS KHADOR UNIT
Uhlan traditions define Khadoran cavalry warfare. The descendants of the
horselords of old employ tactics and feats of riding that few outside of Khador can
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
hope to master. Their bravery is a legend they prove in every battle. Serving as the 8 6 7 4 12 17 9
vanguard of the Iron Fang legions, the uhlans are often the first to make contact
BLASTING LANCE
with the enemy. In tightly bound formations these mounted Iron Fangs fluidly RNG POW P+S
ride together, melding classical equestrian tactics with the fighting formations of * 10 16

the pikemen. POMMEL SPIKE


RNG POW P+S
Uhlans clear the way with blasting lances and the striking hooves of their Pozdyov 1 4 10
warhorses, enabling them to storm across even the most heavily contested
battlefield. These lances are the explosive point of the crushing onslaught that is MOUNT
RNG POW
the uhlan charge. Once they enter close combat, the riders employ the short blades 0.5 12
on the hafts of their lances to cut the enemy down.
DAMAGE: 5 EACH
The uhlan tradition demands that a horse fight as fiercely as its rider. The heavily
Leader & 2 Grunts 12 FA
armored mount can crush a man’s skull with ease under its hooves. So powerful PC
Leader & 4 Grunts 20 2
are these horses that they can even knock aside warjacks as they charge across the BASE:LARGE
battlefield. The loyal and intelligent warhorses carry the massive weight of the
LEADER & GRUNTS
armored Iron Fangs with ease. They charge over obstacles that would stall less CAVALRY
skilled riders, moving with graceful strength and agility as they bear down upon RELENTLESS CHARGE – While advancing as part of a
the enemy. charge, this model gains Pathfinder  .
REPOSITION [3˝] – At the end of an activation in which
it did not run or fail a charge, this model can advance
up to 3˝, then its activation ends.
TACTICAL TIPS
STEADY – This model cannot become knocked down.
Reposition – If a model is part of a unit, its activation does not end until all models in its unit have WALL OF STEEL – While this model is B2B with one or
completed their activations. more models in its unit, it gains +2 ARM.
Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal BLASTING LANCE
Movement or Combat Action if it activates later in a turn it was thrown. CRITICAL KNOCKDOWN – On a critical hit, the model hit
becomes knocked down.
LANCE – This weapon can be used only to make charge
attacks. This weapon’s RNG is 0 unless this model
charges. When this model charges, this weapon’s RNG
is 2 until the charge attack is resolved.
POMMEL SPIKE
CLOSE COMBAT – This model cannot make an initial
attack with this weapon during an activation in which it
charged at least 3˝.
MOUNT
CRITICAL KNOCKDOWN – See above.

105
KOSSITE WOODSMEN
KHADOR UNIT
Khadoran law requires that all citizens serve in the military, even those on the far
fringes. The Kossite clans of the far north receive no exemption from conscription
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 5 5 4 13 11 7 but are allowed to serve in a different manner, as irregulars. Their clothes may be
motley, but their minds are sharp, and like other Khadoran peoples, they descend
HUNTER’S WEAPON
RNG ROF AOE POW from ancient warriors. While their muskets and elk-horn bows bear the patina of
10 1 — 10 years, they are no less deadly for their age. Expert trackers and deadly hunters, the
HAND WEAPON Kossites trust in nothing save their own abilities and rely on no one but themselves.
RNG POW P+S
0.5 3 8 The wilderness skills of these fiercely independent people prompt the High
Kommand to allow Kossite troops some latitude within the military structure.
PC
Leader & 5 Grunts
Leader & 9 Grunts
7
11
FA
2
The woodsmen encamp separately from Winter Guard and demonstrate limited
BASE:SMALL
discipline. Members of a Kossite band usually come from the same clan and are
accustomed to working together; they need no guidance to lay devastating ambushes
LEADER & GRUNTS before retreating back into the forests they know so well. That they are ill suited
ADVANCE DEPLOYMENT
PATHFINDER to withstand direct confrontation with lines of infantry in no way diminishes their
AMBUSH – You can choose not to deploy this unit at the usefulness. Wise Khadoran officers know every weapon has its place.
start of the game. If it is not deployed normally, you can
put it into play at the end of any of your Control Phases
after your first turn. When you do, choose any table edge
The ambushes the Kossites specialize in have earned them a fearsome reputation
except the back of your opponent’s deployment zone. among the enemies of the Motherland. Even the most experienced of Cygnaran
Place all models in this unit in formation completely
within 3˝ of the chosen table edge. rangers have on occasion found themselves surrounded by these peerless
PROWL – While this model has concealment, it gains woodsmen. The rank and file of the Khadoran military have a grudging respect
Stealth  .
for Kossites, having been saved more than once by the timely arrival of a band of
woodsmen appearing as if by miracle on the enemy’s flank. Many enemy forces
have believed themselves well deployed only to be undone by Kossites waiting
patiently in ambush.

TACTICAL TIPS
Ambush – This unit can use either Advance Deployment or Ambush.

106
WIDOWMAKER SCOUTS KHADOR UNIT
The Widowmakers are the elite scout-sniper division of the Khadoran military, which
has embraced and elevated them to the status of national heroes. The standards to
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
join are among the most exacting of all Khador’s specialist forces, and only those 6 5 4 7 14 11 6
riflemen who demonstrate peerless skill with the rifle are accepted. Because the
HUNTING RIFLE
Widowmakers are first and foremost a merit-based corps, membership is open to RNG ROF AOE POW
any who aspire to bring death from afar, whether peasant-born or of noble blood. 14 1 — 10

Widowmakers wield their long-barreled hunting rifles with skill that cannot be SWORD
RNG POW P+S
overstated, able to take apart incoming warjacks piece by piece with well-placed 0.5 3 8
shots. Killing a foe is as automatic as drawing breath. A Widowmaker’s primary
role is to neutralize officers to facilitate chaos among the enemy. They frequently PC Leader & 3 Grunts 8
FA
1
advance ahead of the main battlegroup, their arrival indicated by enemy officers BASE:SMALL
abruptly falling dead before the report of rifle fire can even be identified. They
also support strategic withdrawals by ensuring Khador’s own wounded do not LEADER & GRUNTS
ADVANCE DEPLOYMENT
become prisoners. If a downed officer cannot be retrieved, Widowmakers make PATHFINDER
certain he does not fall into the wrong hands for interrogation. A true patriot MARKSMAN – When damaging a warjack or warbeast
with a ranged attack, choose which column or branch
knows it is better to die by a comrade’s bullet than to be placed in irons on an suffers damage.
enemy’s torture rack. SNIPER – Instead of making a damage roll to resolve a
ranged attack, this model can inflict 1 damage point. A
The very reputation of the Widowmakers inspires fear and hatred in many model disabled by a ranged attack made by this model
cannot make a Tough roll.
quarters, and the scouts understand that this, too, is part of their service.
Officially, Widowmakers are not assigned roles in domestic conflicts, but it is
rumored that their talents have been employed to pick off dissenters, rabble-
rousers, or corrupt kayazy suspected of disloyalty to the crown. From their
enemies, captured Widowmakers expect little charity; indeed, Cygnarans often
hang them without trial.

107
GREAT BEARS OF THE GALLOWSWOOD
KHADOR IRON FANG UNIT
The Great Bears of the Gallowswood are the survivors of an Iron Fang kompany
once based out of Kragvold Fort, a rugged bastion overlooking Khador’s border
VOLKOV 1
SPD STR MAT RAT DEF ARM CMD
6 7 8 4 13 14 6 where it touched both the Ordic hills and Cygnar’s Thornwood Forest. They have
earned such a reputation for honor and self-sacrifice that the mere mention of
GREAT AXE
RNG POW P+S their name can cause a respectful silence to fall over a room. The common people
2 4 11 eagerly relate stories of the Great Bears as if they witnessed their deeds rather than
KOLSK 1 & YAROVICH 1 hearing them secondhand.
SPD STR MAT RAT DEF ARM CMD
6 7 8 4 13 14 6 Joreslev Volkov, the sixth in an unbroken line of Iron Fangs, earned fame with this
unit while still a lieutenant. He won his Shield of Khardovic and Sash of Valor
GREAT AXE
RNG POW P+S
in a series of bloody engagements near Fellig, including attacks to destabilize
2 4 11 Cygnaran border garrisons and numerous skirmishes against disreputable
mercenary companies paid in Cygnaran coin to harass Khadoran citizens living
DAMAGE: 5 EACH
near the border. Volkov earned the honorific “Fang of the First Bear” when just
PC Volkov, Kolsk & Yarovich 9
FA twenty-two years old, the youngest ever to do so, by leading his squad against five
C
times their number near Karlwine Creek.
BASE:SMALL
In 593 AR, the southlanders grew tired of their losses from border skirmishes and
VOLKOV 1
OFFICER
decided to destroy Kragvold Fort entirely. Volkov, foremost among those who stood
TOUGH against the Cygnaran attack, fought beside his trusted brother in arms Moskor
FLANK [ANOTHER MODEL IN THIS UNIT] – When this
Kolsk. A heavily muscled younger scrapper named Kartov Yarovich soon joined
model makes a melee attack against an enemy model
in the melee range of another model in this unit, this them. As Cygnarans poured into the breach and the trio’s Khadoran countrymen
model gains +2 to attack rolls and gains an additional
damage die.
died around them, these three warriors held one of the largest passages into the
RAPID STRIKE – This model can make one additional open courtyard by themselves, yielding their position only when the countless
melee attack each Combat Action.
Cygnaran dead had formed a bleeding wall that pressed down on them. Every inch
RELENTLESS CHARGE – While advancing as part of a
charge, this model gains Pathfinder  . of ground the Great Bears surrendered they soaked in Cygnaran blood. Volkov
WALL OF STEEL – While this model is B2B with one or eventually saw that the fortress had fallen, and they retreated. Their foes cheered
more models in its unit, it gains +2 ARM.
KOLSK 1 & YAROVICH 1
in relief to see them go, weary of sacrificing their own against these bloody-minded
TOUGH heroes. Meanwhile, the Great Bears watched in fury as their home collapsed and
FLANK [ANOTHER MODEL IN THIS UNIT] – See above. burned. The Cygnarans erased the fort and their dead comrades from the face of
RAPID STRIKE – See above.
Khador in a great pyre—an ignoble end to such worthy fighters.
RELENTLESS CHARGE – See above.
WALL OF STEEL – See above.
The High Kommand awarded each of the Great Bears accolades for having fought
on past any hope of victory, yet they cared little for such honors. Volkov refused
to reconstitute his kompany even after his superiors promoted him to kapitan. He
pointed to Kolsk and Yarovich and said that they carried the weight of the fallen dead.

The sight of this trio joining an engagement sends an immediate thrill through
their war-weary allies. The Great Bears have fought in countless battles over the
last two decades, and on many occasions their tireless ferocity has turned the tide.
Volkov, the bearded and dark-eyed leader admired by every officer, has a feel
for the shifting fortunes of battle and an uncanny ability to show up where most
needed. The older Kolsk’s Sabers of Service testify to twenty unflinching years in
uniform, and he serves as the lieutenant every kapitan and kommandant dreams
of having at their side. He never questions his orders and can find ways to execute
the most impossible plans. Yarovich, the wildest of the three, is called “the Brute”
by some, but with affection. A kovnik once baited Yarovich into a fight outside a
drinking hall, thinking himself safe behind his uniform, but Yarovich killed him
with a single punch. No one dares pick a fight with Yarovich now, and his laughter
rings out on the battlefield as he sweeps his axe in killing arcs alongside his Great
Bear brothers.

TACTICAL TIPS
Officer – Because Volkov is an Officer, when he is destroyed he does not replace Kolsk or Yarovich. Instead
Kolsk or Yarovich becomes the unit commander.

108
109
GREYLORD FORGE SEER
KHADOR MAN-O-WAR SOLO
The Forge Seers are a special order within the Greylords Covenant whose members
are masters not only of arcane lore but also of the intricacies of mechanikal formulae
FORGE SEER
SPD STR MAT RAT DEF ARM CMD
4 9 6 5 10 16 7 and schematics, particularly as they pertain to the fabrication of warjacks. As the
arcane mechaniks of the Covenant, the Forge Seers both develop and maintain
RUNE WEAPON
RNG POW P+S mechanika for use in the field. It is through their efforts that the majority of
2 5 14 Khador’s military grade cortexes are created, each a layered crucible or group
DAMAGE:8
of runeplates distilling the complex and intricate lore gathered over multiple
generations of Greylords.
PC FA
BASE:MEDIUM
4 2 More than just craftsmen, Forge Seers also take to the battlefield alongside the
warjacks they help to create. These heavily armored Greylords apply their
FORGE SEER
IMMUNITY: COLD
knowledge of magic and mechanika to imbue the weapons of warjacks with the
’JACK MARSHAL power needed to cut down unnatural foes who are more than flesh and steel.
BATTLE WIZARD – Once per turn, when this model
destroys one or more enemy models with a melee attack Clad in Man-O-War armor, Greylord Forge Seers charge into battle with the hiss of
during its activation, immediately after the attack is
resolved it can make one Magic Ability special attack or steam in their ears and the chill of winter at their fingertips. Whether unleashing
special action. the unforgiving ice magic of the Covenant to stop the empire’s foes in their tracks
DRIVE: DARK SIGILS – While in this model’s command
range, the melee and ranged weapons of a warjack or crushing the opposition beneath the weight of ten-ton warjacks, the Greylord
under its control gain Blessed  and Damage Type: Forge Seers turn even a modest military presence into a potent fighting force.
Magical  .
MAGIC ABILITY [7] Staring into the glow of the forges of the Motherland’s foundries, these seers
• EMPOWER (HACTION) – RNG CMD. Target friendly perceive many victories to come.
Faction warjack. If the target warjack is in range
and it was suffering Disruption, it is no longer
disrupted. The warjack also gains 1 focus point.
TACTICAL TIPS
• HOARFROST (HATTACK) – Hoarfrost is a RNG 8,
AOE 3, POW 14 magic attack that causes cold Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell.
damage  . On a critical hit, models in the AOE
become stationary for one round unless they have
Immunity: Cold  .
• WINTER’S WIND (HACTION) – RNG 5. Target
friendly Faction model with Immunity: Cold  .
If the model is in range, it gains Freezer. Winter’s
Wind lasts for one round. (When an enemy model
without Immunity: Cold  ends its activation
within 2˝ of a model with Freezer, the enemy model
becomes stationary for one round.)
REPAIRABLE – This model can be targeted with Repair
special actions as if it were a construct model.
RUNE WEAPON
DAMAGE TYPE: MAGICAL
CRITICAL FREEZE – On a critical hit, the model
hit becomes stationary for one round unless it has
Immunity: Cold  .

110
IRON FANG KOVNIK KHADOR SOLO
Axes in hand and fur-lined capes billowing behind them, the fierce and war-
hardened Iron Fang kovniks can be seen commanding thousands of troops
KOVNIK
SPD STR MAT RAT DEF ARM CMD
wherever Khador marches to war. Bellowing orders, these imposing veteran 6 7 8 4 12 15 10
officers refuse to remain safely at the rear but lead from the front, striking where
GREAT AXE
the fighting is the thickest. RNG POW P+S
1 5 12
These kovniks see themselves as Iron Fangs first and foremost, eschewing the
comforts of rank to live the austere life of their proud brotherhood, sleeping in DAMAGE:5

their armor and marching alongside their forces. As the army marches, Iron Fang
PC FA
BASE:SMALL
kovniks inspect the troops regularly, checking on supplies and general morale 4 2
while also keeping subordinate officers on their toes.
KOVNIK
Having led thousands of the empire’s loyal men and women, a seasoned Iron Fang LEADERSHIP [IRON FANGS] – While in this model’s
command range, friendly Iron Fang models gain
kovnik knows just how hard a unit can be driven and where its breaking point Precision Strike.
lies. These elite soldiers have fought every type of enemy and have emerged wiser, NO SLEEPING ON THE JOB [IRON FANGS] – This model
and friendly Iron Fang models in its command range
bringing new tactics to each engagement. Together with other senior officers, kovniks cannot become knocked down.
representing separate forces often meet between battles to compare notes, assess the PRECISION STRIKE – When this model damages a
warjack or warbeast with a melee attack, choose which
state of their combined forces, and plan the Motherland’s next great conquests. column or branch suffers the damage.
UNYIELDING – While engaging an enemy model, this
model gains +2 ARM.
TACTICAL TIPS
GREAT AXE
No Sleeping on the Job – Remember, even if a thrown model cannot be knocked down, it must still forfeit WEAPON MASTER
its Normal Movement or Combat Action if it activates later in a turn it was thrown.

111
MANHUNTER
KHADOR SOLO
Fishing and hunting are significant sources of food for many rural areas of Khador.
Khadoran hunters tend to be held in higher regard than those of other kingdoms,
MANHUNTER
SPD STR MAT RAT DEF ARM CMD
6 8 8 4 14 14 7 particularly in the cold and rugged northern mountains and forests. Experts at
tracking and killing dangerous game, some have moved on to the most cunning
AXE
RNG POW P+S prey of all: man.
0.5 3 11
Above all, manhunters are trackers skilled at traversing the hostile wilderness.
DAMAGE:5 Lowland brush, forests, and snow are all as accessible as well-paved roads to a
manhunter. Long years of harsh life in the Khadoran wilds have hardened their
PC FA
BASE:SMALL
4 2 bodies and refined their skills even as it darkened their skin. Masters of camouflage
and hiding in plain sight, manhunters are scouts, and sometimes assassins, for the
MANHUNTER
ADVANCE DEPLOYMENT
right price.
PATHFINDER
STEALTH Manhunters often accompany reconnaissance groups of Widowmakers and their
TOUGH Kossite peers to strike at the enemy from unexpected directions, usually operating
AXE
behind enemy lines. Whether stalking prey in silence or swinging their twin hand
WEAPON MASTER
axes with blinding efficiency, they are frightful killers. The hiring of such men by
the Khadoran Army is an old tradition, and their value on the fringes has been
exploited in many wars. In exchange for their services, they are well provided for
by the armies that hire them.

There are dark whispers of manhunters who enjoy the hunt too much and give
in to their animal urges and the euphoria of the kill. These hunters often possess
track records good enough to offset the dark rumors, however—and there are none
better at chasing an enemy to ground.

112
WAR DOGKHADOR SOLO
The breeding of war hounds is a high art in the rugged hills and lowlands of
Khador—provided one’s concept of “art” allows for the likelihood of having
WAR DOG
SPD STR MAT RAT DEF ARM CMD
one’s fingers chewed off by two hundred pounds of raw muscle. Many competing 7 7 6 1 13 14 3
philosophies exist concerning the best execution of the time-honored tradition of
BITE
breeding war dogs, and entire family lines stake their reputation and honor on the RNG POW P+S
fighting prowess of their animals. Khadoran officers commonly bring these beasts 0.5 4 11

to the battlefield and look to them as both companions and protectors. DAMAGE:5

While the ignorant prefer the most bloodthirsty and savage war dogs, experts
PC FA
BASE:SMALL
consider such traits the lowest expression of breeding. Those who know a fine war 3 1
dog typically prize loyalty as its best asset. This holds particularly true for warcasters,
ATTACHED – Before the start of the game, attach this
who must necessarily divide their attention between their warjacks, troops, and model to a friendly Faction warcaster for the rest of
the opponent’s activity. Warcasters cannot afford to disrupt their concentration the game. Each Faction warcaster can have only one
model/unit attached to it.
to discipline an unruly beast at their side, and they much favor the Kovosk-bred WAR DOG
bullmastiff as a result. This stout animal shows great aptitude for training and TOUGH

demonstrates an instinctive desire to bond with and protect a human master. COUNTERCHARGE – When an enemy model advances
and ends its movement within 6˝ of this model and in
its LOS, this model can immediately charge it. This
With a finely trained war dog standing ready, a warcaster can focus on other matters model can use Countercharge only once per round and
while the hound serves as another set of eyes in battle. Such dogs latch onto an not while engaged.
GUARD DOG – While this model is within 3˝ of its
enemy with bone-crushing jaws and refuse to let go. They hinder more dangerous warcaster and is not knocked down or stationary, its
threats until their warcaster can deal with the situation. And the strength of the warcaster gains Parry  and +2 DEF against melee
attack rolls, and models attacking the warcaster do not
dogs’ loyalty means they gladly give up their lives to save those to whom they gain back strike bonuses.
have bonded. RETURN – Immediately after resolving a charge
attack, this model can make a full advance toward its
warcaster. This model cannot be targeted by free strikes
TACTICAL TIPS during this movement.

Attached – This model cannot be reassigned if its warcaster is destroyed or removed from play.

113
WIDOWMAKER MARKSMAN
KHADOR SOLO
Tales of the sharpshooting skills of Khador’s Widowmakers abound, some growing
in scale and grandeur with each telling. When it comes to the Motherland’s senior
MARKSMAN
SPD STR MAT RAT DEF ARM CMD
6 5 4 8 14 11 8 marksmen, though, the stories need no embellishment. Only the best Widowmakers
can hope to join their ranks, and the intense additional training they endure to
VANAR LIBERATOR
RNG ROF AOE POW achieve marksman status is even longer and more grueling than that required to
14 1 — 12 become Widowmakers. Few make the cut, but the high price they pay shows its
SWORD worth on the field: time and again, it is the shot of a Widowmaker marksman that
RNG POW P+S turns the tide of battle and decides the fate of entire battalions.
0.5 3 8
Operating independently, these highly specialized Widowmaker snipers move
DAMAGE:5
unobserved across the battlefield. Each is an expert in the selection of effective
PC FA targets—those individuals whose loss will hurt the enemy most, whether because
BASE:SMALL
4 1 of rank, skill, or position—and will neutralize the unfortunate prey with a single
MARKSMAN shot before relocating. A lone marksman can completely demoralize opponents
ADVANCE DEPLOYMENT with just a few carefully chosen shots. The marksman’s steely eyes miss nothing,
PATHFINDER and they are skilled at silently communicating the disposition of potential targets
STEALTH
LEADERSHIP [WIDOWMAKERS] – While in this model’s to fellow Widowmakers.
command range, friendly Widowmaker models gain
Swift Hunter. The expert marksmen are equipped with a special military variant of the Vanar
MARKSMAN – When damaging a warjack or warbeast
Liberator rifle, a more powerful weapon than the custom Vislovski hunting rifles
with a ranged attack, choose which column or branch
suffers damage. issued to Widowmaker scout units. Capable of tearing through plate armor,
SWIFT HUNTER – When this model destroys one
Liberator rounds are as precise as they are lethal in the hands of a marksman. Some
or more enemy models with a basic ranged attack,
immediately after the attack is resolved it can advance Widowmakers claim the heft of the rifle itself grants an advantage, adding to its
up to 2˝.
stability and thereby increasing its accuracy.
VANAR LIBERATOR
DEADLY SHOT – Instead of making a damage roll to
resolve an attack with this weapon, you can choose to
have a model hit by this weapon suffer 3 damage points
instead. A model disabled by this attack cannot make
a Tough roll.

114
115
KOVNIK ANDREI MALAKOV
KHADOR SOLO
A star among the rastoviks in one of the most recent classes of the Druzhina,
FOCUS: 4
Kovnik Andrei Malakov pushes the warjacks under his control to crush those who
MALAKOV 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 14 13 7 dare oppose him. His desire to succeed regardless of the consequences sometimes
demands a high cost from his men and machines, but to Malakov, such is the price
HAND CANNON
RNG ROF AOE POW of victory.
12 1 — 12
Born the son of a Khardic count and raised near the city of Rorschik, Malakov
MECHANIKA BLADE comfortably navigates the world of Khadoran political intrigue. He was taught
RNG POW P+S
0.5 5 11 the superiority of noble blood and learned early on to apply his intelligence to
improving his position whenever possible. When that requires his inferiors to fall
DAMAGE:5
in his place, whether in battle or in the eyes of his commanding officers, he sees it
PC FA as the natural order of things.
BASE:SMALL
4 C
With his family standing, there was no question Malakov would enter the military as
MALAKOV 1 an officer. The Greylords at Rorschik detected his arcane aptitude immediately, and he
BATTLEGROUP CONTROLLER – This model is not a
warcaster but has the following warcaster special rules:
went to their stronghold for the early portion of his training. By the time he transferred
Battlegroup Commander, Focus Manipulation, Power to the Druzhina for officer training, his confidence in his abilities only added to his
Field, and Spellcaster. This model must have at least
one warjack in its battlegroup at the start of the game. ambition. For someone of lesser birth or talents, this arrogance might have been a
SUCKER! – If this model is directly hit by an enemy hindrance, but for Malakov it enhanced his aura of command. He demonstrated
ranged attack, choose a friendly non-incorporeal
warrior model within 3˝ of it to be directly hit instead. excellence in the most essential qualities demanded of a Khadoran officer.
That model is automatically hit and suffers all damage
and effects. Though he received the highest scores in his evaluations, Malakov was a loner
MECHANIKA BLADE among the kadets, which he blamed on his classmates’ jealousy. The only one
DAMAGE TYPE: MAGICAL
worthy of his companionship was the senior kadet Levanid Trevanik, whose
SPELLS COST RNG AOE POW DUR OFF father was the great prince of Dorognia Volozk and Count Malakov’s liege. The
RAZOR WIND 2 10 – 12 – YES two kadets became fast friends despite their strongly differing personalities. When
A blade of wind slices through the target model.
Great Prince Trevanik was later executed for treason, young Levanid became the
REDLINE 2 6 – – UP NO
Target warjack in the spellcaster’s battlegroup gains region’s ruler, a situation Malakov could not help but consider in terms of how
+2 STR and SPD and can run, charge, or make slam
or trample power attacks without spending focus. At
he might eventually benefit from it. He graduated from the Druzhina primed to
the end of each of its activations, the affected warjack stand in the upper echelons of Khadoran society, as befitting his birthright. All that
suffers d3 damage points.
remained was to prove himself in battle and commence a glorious military career.

After his graduation Malakov was promoted to kovnik and given the arcane standing
of rastovik, the rank at which a junior warcaster is traditionally sent into the field
before earning the responsibilities of a full kommander and magziev. At this stage,
every warcaster must prove capable in combat alongside a battlegroup, leading
subordinates while operating without direct supervision. Malakov’s standing and
reputation earned him the singular honor of a special mission: delivering the first
new Conquests to Supreme Kommandant Irusk deep in hostile territory. Though
Malakov handled himself well, the mission’s complications provided a harsh lesson
on the gulf between theoretical training and the realities of war.

In many respects Malakov views people the same way he sees his warjacks: as
disposable means to an end. Friendship and loyalty have little value to him. He
is an adroit manipulator, able to switch smoothly from charm to intimidation in
any situation. Malakov’s ruthlessness is also reflected in his cold intellect in battle.
No sacrifice is too great in his quest for victory, and it is likely many soldiers will
find themselves placed in the path of bullets meant for him. His superiors might
overlook his apparent disregard for those serving under him, however, so long as
he brings glory to the Motherland.

TACTICAL TIPS
Battlegroup Controller – This model is a non-warcaster model and is not affected by special rules that
specifically affect warcasters. Models with the Attached rule cannot be attached to this model.
Sucker! – Note that this special rule is not optional.

116
117
UHLAN KOVNIK MARKOV
KHADOR IRON FANG SOLO
The blood of ancient horselords flows in the veins of Uhlan Kovnik Dorek Markov.
The admired kovnik has come to represent everything the Iron Fangs revere.
MARKOV 1
SPD STR MAT RAT DEF ARM CMD
8 6 8 4 12 18 10 Under his leadership the soldiers of his 29th Assault Battalion advance as a single
body driven by one mind. They remain unwavering despite casualties and grind
CONCUSSION LANCE
RNG POW P+S down all opposition with tireless resolve. Markov sees every Khadoran soldier as
* 10 16 kin, but the Iron Fangs are his closest brothers.
POMMEL SPIKE Growing up with every expectation that he would follow in his father’s footsteps
RNG POW P+S
1 4 10 as an Iron Fang uhlan, young Markov trained from sunup to sundown to care for
his steed and learn the traditions of the uhlans. Years after joining the service and
MOUNT
RNG POW
earning his commission, Markov had the rare honor of serving directly alongside
0.5 12 his sire, fighting together in skirmishes along the Cygnaran border. He will always
remember the brutal battle where he saw his father fall from his horse in a clash
DAMAGE:10
against Cygnar’s Storm Lances. The younger Markov rallied his forces and drove
PC FA
BASE:LARGE
the Cygnarans from the field but could do nothing for his father in his final
7 C
minutes. The quiet dignity with which his father accepted death in battle left a
MARKOV 1 lasting impression on Markov, and he endeavors to do justice to this legacy.
CAVALRY
REPOSITION [3˝] – At the end of an activation in which Markov serves alongside the Iron Fangs of the 2nd Army with distinction. He
it did not run or fail a charge, this model can advance has earned nearly every award and accolade offered by the Khadoran Army. His
up to 3˝, then its activation ends.
RELENTLESS CHARGE – While advancing as part of a battalion played a key role in the early battles at Riversmet during the invasion of
charge, this model gains Pathfinder  . Llael and proved its merit during the siege of Merywyn. Markov’s sterling service
STEADY – This model cannot become knocked down.
TACTICIAN [IRON FANG] – While in this model’s
record was at the forefront of Kommandant Irusk’s mind when he chose the kovnik
command range, friendly Iron Fang models can ignore to lead the 4th Assault Legion, the spearhead of the 2nd Army.
other friendly Iron Fang models when determining
LOS. Friendly Iron Fang models can advance through Markov’s Pozdyov warhorse Gorvech carries him into battle alongside the
other friendly Iron Fang models in this model’s
command range if they have enough movement to formations of Iron Fang pikemen under his command. Markov has conditioned the
move completely past them.
steed to endure the chaos of battle unfazed, and to bear him and his customized
CONCUSSION LANCE
concussion lance in battle. As Markov hammers into the enemy, the tip of the lance
LANCE – This weapon can be used only to make charge
attacks. This weapon’s RNG is 0 unless this model detonates with an earth-shaking explosion that sends soldiers, beasts, and even
charges. When this model charges, this weapon’s RNG warjacks tumbling while he and his mount emerge unharmed from the ensuing
is 2 until the charge attack is resolved.
WARHEAD – When this model directly hits a model with cloud of gore and debris.
an attack with this weapon, you can center a 4˝ AOE
on the model directly hit. Models in the AOE are hit Markov has proven as adroit with battlefield tactics as any kommandant. Irusk
and suffer a POW 10 blast damage roll. This damage is
not considered to have been caused by an attack. On a counts Kovnik Markov among his most trusted officers, and they frequently dissect
critical hit, models in the AOE become knocked down. recent battles at Irusk’s table. When preparing for the massive second attack on
This model is not affected by Warhead.
POMMEL SPIKE
Northguard, Irusk entrusted Markov with leading the sizable diversionary force.
CLOSE COMBAT – This model cannot make an initial Thought to be a suicide mission by some, the critical feint drew two Cygnaran
attack with this weapon during an activation in which it warcasters away from the fortress, leaving it vulnerable to attack. Markov not
charged at least 3˝.
only successfully diverted the enemy but also survived, along with the core of his
MOUNT
CRITICAL KNOCKDOWN – On a critical hit, the model hit
forces, which speaks volumes about his ability to lead men and react to the most
becomes knocked down. violent of clashes.

The senior uhlan expects and receives tremendous effort from his forces when he
exhorts them to push themselves harder. Markov has gained their respect through
his willingness to share in the dangers they face and has engendered in them a
keen desire to earn his approval. Markov’s quiet strength serves as an inspiration
and a reminder of the ancient nobility that still rides forth in the name of Khador.

TACTICAL TIPS
Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.
Tactician – Remember, a model is within its own command range.

118
119
YURI THE AXE
KHADOR SOLO
Khadorans have a reputation as hardy and rugged people, descended from the
blood of warriors toughened by their unforgiving land. Yet even stoic Khadorans
YURI 1
SPD STR MAT RAT DEF ARM CMD
6 8 8 4 14 14 9 describe the wild mountain folk of the far northern reaches with a respect born
from fear. They hail from a harsh and bitter landscape whose inhabitants must
GREAT AXE
RNG POW P+S survive extreme cold, unforgiving terrain, and bloodthirsty creatures prowling the
2 5 13 Nyschatha Mountains.
DAMAGE:8 Among those who call the frozen north home is a brutal killer named Yuri the
Axe. This man loves the Motherland with fierce devotion and sees no contradiction
PC FA
BASE:SMALL
6 C between his patriotism and his scornful disdain for the law. Many Khadoran
families consider it nothing short of criminal that Yuri walks the world as a free
YURI 1
ADVANCE DEPLOYMENT
man and would gladly put an end to him if they could. The widows and orphans
PATHFINDER he has created take no comfort from Yuri’s insistence that he has never slain a
STEALTH
TOUGH
man who did not earn it. Yuri does not kill from any deeper malice; as a hunter by
ELITE CADRE [KOSSITE WOODSMEN AND MANHUNTERS] – nature, he finds killing an easy and often expedient solution to any given problem.
Friendly Kossite Woodsmen and Manhunters gain
Treewalker. Yuri moved easily from hunting animals to hunting men. He took up bounties
TREEWALKER – This model ignores forests when
determining LOS. While completely within a forest, on gangs of outlaws and rid the northern hills of bandits and poachers. The
this model gains +2 DEF against melee attack rolls. thrill of this kind of hunt appealed to him, and eventually he set on the trail of
GREAT AXE
a rogue kompany of Winter Guard that had turned to extortion near Uldenfrost.
WEAPON MASTER
THRESHER (HATTACK) – This model makes one melee Yuri hunted them for weeks, first eliminating their sentries, then methodically
attack with this weapon against each model in its LOS exterminating every patrol that ventured from their barracks. In the end those he
that is in this weapon’s melee range. Thresher attacks
are simultaneous. did not kill died of cold and starvation, too frightened to step outdoors. Word of
his deeds spread. Even the warlike Nyss of the Shard Spires learned to avoid Yuri’s
hunting grounds and called him slyeshar, the “maddened bear.”

The destruction of the Winter Guard kompany drew the ire of the 3rd Border
Legion, who made bringing the killer to justice a top priority. Yuri made sport of
his hunters by leading them into switchback ambushes and bone-crushing traps.
A procession of local manhunters and highly skilled agents in the service of Great
Prince Bolovric was set on Yuri’s trail. Yuri delighted in testing the manhunters
who came to slay him. He called them out before ending their lives with a quick
sweep of his axe.

Such a man as Yuri could suffer only one of two fates: execution or service to the
state. The four northern great princes wintering at the Haus Prinkov in the city
of Tverkutsk decided the latter option seemed less costly, so they sent an offer of
amnesty on the condition that Yuri lend his talents to the High Kommand. Yuri
accepted the bargain with surprising enthusiasm. He has proven true to his word,
destroying the enemies of the Motherland where and when required. He has even
gained a following among Khadoran wilderness fighters, many of whom seek
him out to learn the ways of the hunt. They could find no better teacher, and Yuri
instructs best by grim example.

While Yuri has no friends, he has found a bloodstained camaraderie with both
the doom reaver Fenris and the Butcher of Khardov. When Orsus Zoktavir went
missing after the siege of Fellig, some thought Yuri somehow responsible, but the
persistence of their association since the Butcher’s return quelled the rumors. The
soldiers of the Winter Guard still shudder to see these inhuman monsters keep
such close company.

TACTICAL TIPS
Thresher – These attacks are not optional.

120
121
KAYAZY ASSASSINS
MERCENARY UNIT
While the kommanders have earned their share of glory, others seek profit from
Khador’s recent conquests. The kayazy, the great Khadoran merchant-princes
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 13 12 7 and industrialists, have supported the war with hard work and coin. These
scheming manipulators have long preserved their interests by employing highly
ASSASSIN BLADE
RNG POW P+S skilled killers against their rivals in the bloody games of commerce. Their deadly
0.5 4 10 emissaries work together to surround and slaughter an enemy with brutal stabs
from their plunging blades. On the orders of the kayazy, these gangs of assassins
Leader & 5 Grunts 9 FA
PC
Leader & 9 Grunts 15 2 have come south to bring the skills they have honed at swordplay and murder
BASE:SMALL onto the battlefield. In this fashion the merchant-princes assure that their profits
MERCENARIES – This unit will work for Khador.
continue to flow unimpeded by the vagaries of military command.
PARTISAN [KHADOR] – When included in a Khador army,
this unit is a Khador unit instead of a Mercenary unit. Drawn originally from bratyas—the most ruthless and skilled street gangs in the
LEADER & GRUNTS larger Khadoran cities—these grim killers survived many a treacherous alleyway
PARRY encounter by slitting the throats of those who would do the same to them.
STEALTH
ANATOMICAL PRECISION – When this model’s melee
Serving the kayazy as assassins brings a measure of respect and status, and these
damage roll fails to exceed the ARM of the living individuals climbed the ranks of the underworld on a mounting pile of corpses to
model hit, that model suffers 1 damage point. A model
disabled by a melee attack made by this model cannot gain the patronage of their influential masters. Many soldiers feel uncomfortable
make a Tough roll. around these murderous duelists, but none can fault their skill and efficiency.
GANG – When making a melee attack targeting an
enemy model in the melee range of another model in These blademasters learned the duelist’s art in a school where failure brought
this unit, this model gains +2 to melee attack and melee
damage rolls. deadly consequences. They fight in the Korsk style, wielding a thrusting blade in
one hand while using their cloak in the other to entangle a foe’s weapon or arm
before striking. Kayazy assassins boast expertise in swordplay equal or superior to
that of pompous blade masters of noble lineage. Few can stand against the flurry of
flashing blades as several assassins close at once on their chosen victim.

122
KAYAZY ASSASSIN UNDERBOSS
MERCENARY COMMAND ATTACHMENT
Some say the ruthless underbosses that lead handpicked bands of assassins
hold the true power among the killers employed by the kayazy. These criminal
UNDERBOSS
SPD STR MAT RAT DEF ARM CMD
commanders achieve their status through cutthroat competition among the Korsk 6 6 8 4 13 12 9
bratyas. Beyond deadly efficiency with a blade, an underboss must demonstrate
ASSASSIN BLADE
intelligence, patience, and the ability to accumulate and preserve wealth. Surviving RNG POW P+S
long enough to enjoy one’s fortune is an accomplishment in itself, but underbosses 0.5 4 10

cannot afford to become soft, as their underlings stand ready to replace them at DAMAGE:5
any sign of weakness. The kayazy often set rival bratyas against one another in
underworld shifts of alliances and betrayals. PC FA
BASE:SMALL
4 2
The vast riches that the kayazy offer them to participate in the ongoing war effort
ATTACHMENT [KAYAZY ASSASSINS] – This attachment
have not gone unnoticed, and many underbosses want to claim a piece of the action. can be added to a Kayazy Assassin unit.
These ambitious assassins make the necessary arrangements for their kills and hand- PARTISAN [KHADOR] – When included in a Khador
army, this model is a Khador model instead of a
select the best murderers among their crews. Underbosses often lead particularly Mercenary model.
important strikes personally to show subordinates exactly how to do things properly. UNDERBOSS
OFFICER
Hiring an underboss and his crew represents a substantial investment but one well PARRY

worth the coin, for such a group can all but assure completion of the task. These
STEALTH
TOUGH
seasoned killers know that no peaceful retirement awaits them should they fail; ANATOMICAL PRECISION – When this model’s melee
those that displease the underboss will be maimed—if he is feeling merciful—or damage roll fails to exceed the ARM of the living
model hit, that model suffers 1 damage point. A model
have their throats slit. disabled by a melee attack made by this model cannot
make a Tough roll.
GANG – When making a melee attack targeting an
TACTICAL TIPS enemy model in the melee range of another model in
this unit, this model gains +2 to melee attack and melee
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit.
damage rolls.
Instead the Leader becomes the unit commander.
KILL STROKE – This model can use Kill Stroke once
per game at any time during its unit’s activation. This
activation, models in this unit gain Backstab. (While it
is completely within the back arc of an enemy model,
a model with Backstab gains an additional die on its
attack and damage rolls against that model.)
TACTICS: DUELIST – Models in this unit gain +2 DEF
against melee attack rolls.

123
KAYAZY ELIMINATORS
MERCENARY UNIT
When the kayazy require that a killing be carried out with utter discretion and
assurance, they turn to the eliminators of the Korsk underworld. No mere thugs,
LEADER & GRUNT
SPD STR MAT RAT DEF ARM CMD
7 5 7 4 15 11 7 eliminators practice their deadly trade with the finesse of artists. They hold their
criminal peers in disdain, sneering at those who require strength in numbers to ply
ASSASSIN BLADE
RNG POW P+S their bloody trade. In a loose tradition, most eliminators prefer to work in pairs,
0.5 4 9 choosing their professional partners with the same care they exercise in selecting
DAMAGE: 5 EACH
their blades, for their lives and livelihood depend on the choice.

Eliminators are consummate professionals who constantly refine their lethal arts.
FA
PC Leader & Grunt 5
2 They spend countless hours training their bodies and steeling their minds to their
BASE:SMALL murderous purpose. Eliminators make each step with careful calculation, no
MERCENARIES – This unit will work for Khador.
motion wasted and no sound betraying their intentions. A partnered pair moves
PARTISAN [KHADOR] – When included in a Khador army, in tandem, each anticipating the other’s every move. When the time comes to
this unit is a Khador unit instead of a Mercenary unit.
perform their bloody services, they do so with a grace that would seem like ease,
LEADER & GRUNT
were anyone present to observe it.
PARRY
STEALTH
ACROBATICS – This model can advance through other
Since the expansion of the Khadoran border, the kayazy have found themselves
models if it has enough movement to move completely increasingly entangled in the affairs of the army. Accordingly, individual kayazy
past their bases. This model ignores intervening models
when declaring its charge target. now often hire eliminators to aid those kommanders in whose success they take
ANATOMICAL PRECISION – When this model’s melee a special interest. Though eliminators spend most of their careers cutting throats
damage roll fails to exceed the ARM of the living
model hit, that model suffers 1 damage point. A model in darkened hallways and alleys, they are equally talented at dealing death on the
disabled by a melee attack made by this model cannot battlefield. Slipping into the press of combatants, eliminators evade their enemies
make a Tough roll.
DUELIST – This model gains +2 DEF against melee
with mocking deftness until they can close in to deliver the killing blow.
attack rolls.
GANG – When making a melee attack targeting an
enemy model in the melee range of another model in
this unit, this model gains +2 to melee attack and melee
damage rolls.
SIDE STEP – When this model hits an enemy model
with an initial melee attack or a melee special attack, it
can advance up to 2˝ after the attack is resolved.
ASSASSIN BLADE
COMBO STRIKE (HATTACK) – Make a melee attack.
Instead of making a normal damage roll, the POW of
the damage roll is equal to this model’s STR plus twice
the POW of this weapon.

124
125
KOMMANDANT IRUSK
Warcaster

KOMMANDER HARKEVICH, SUPREME KOMMANDANT IRUSK


THE IRON WOLF Warcaster
Warcaster

LORD KOZLOV,
VISCOUNT OF SCARSGRAD
Warcaster

KARCHEV THE TERRIBLE


Greylord Warcaster

KOMMANDER ANDREI MALAKOV


Warcaster

THE OLD WITCH OF


KOMMANDER SORSCHA KOMMANDER
KHADOR & SCRAPJACK
Warcaster & Light Warjack
Warcaster OLEG STRAKHOV
Warcaster

FORWARD
KOMMANDER SORSCHA
Warcaster

VLADIMIR TZEPESCI,
THE DARK CHAMPION
Warcaster VLADIMIR TZEPESCI,
GREAT PRINCE OF UMBREY
Warcaster

VLADIMIR TZEPESCI,
THE DARK PRINCE
Warcaster

MODEL GALLERY
126
ORSUS ZOKTAVIR,
KOLDUN KOMMANDER THE BUTCHER OF KHARDOV
ALEKSANDRA ZERKOVA Warcaster
Greylord Warcaster

OBAVNIK
KOMMANDER ZERKOVA
& REAVER GUARD
Warcaster Unit

KOMMANDER ZOKTAVIR,
THE BUTCHER UNLEASHED
Warcaster Unit

KOMMANDER ORSUS
ZOKTAVIR
Warcaster

DECIMATOR
Heavy Warjack

BERSERKER
Heavy Warjack

MODEL GALLERY
127
DEMOLISHER
Heavy Warjack
DESTROYER
Heavy Warjack

GROLAR
Heavy Warjack

DEVASTATOR
Heavy Warjack

KODIAK
Heavy Warjack
JUGGERNAUT
Heavy Warjack

MARAUDER
MAD DOG Heavy Warjack
Heavy Warjack

MODEL GALLERY
128
RAGER SPRIGGAN
Heavy Warjack Heavy Warjack

BEHEMOTH
Heavy Warjack

BEAST 09
Heavy Warjack

BLACK IVAN
Heavy Warjack

DRAGO
Heavy Warjack

RUIN
Heavy Warjack

TORCH
Heavy Warjack

MODEL GALLERY
129
CONQUEST
Colossal Warjack

VICTOR
Colossal Warjack

MODEL GALLERY
130
BATTLE MECHANIKS BATTLE MECHANIK OFFICER
Unit Command Attachment

BLACK DRAGONS
Iron Fang Unit

BLACK DRAGON OFFICER IRON FANG PIKEMEN


& STANDARD OFFICER & STANDARD
Iron Fang Command Attachment Command Attachment

IRON FANG PIKEMEN


Unit

MODEL GALLERY
131
IRON FANG UHLANS
Unit

KOSSITE WOODSMEN
Unit

WIDOWMAKER SCOUTS
Unit

KAYAZY ASSASSINS KAYAZY ASSASSIN UNDERBOSS


Mercenary Unit Mercenary Command Attachment

MODEL GALLERY
132
GREAT BEARS OF
THE GALLOWSWOOD
Iron Fang Unit

KAYAZY ELIMINATORS
Mercenary Unit

IRON FANG KOVNIK


Solo

MANHUNTER WIDOWMAKER
Solo MARKSMAN
Solo

WAR DOG
Solo

KOVNIK ANDREI MALAKOV


Solo

YURI THE AXE


Solo

UHLAN KOVNIK MARKOV


Iron Fang Solo

MODEL GALLERY
133
134
PAINTING
YOUR ARMY
As a hobby miniatures game deeply rooted in lore and companies and regiments that are easily distinguishable by
character, WARMACHINE offers hundreds of distinctive and their individual battledress. Such regimental colors include
highly detailed models designed for maximum modeling the olive drab of the infamous 5th Border Legion, the crisp
and painting enjoyment. Each model is a canvas on which winter white of the 95th Frost Wolves, and the umber brown
to unleash your own creativity and imagination. You can of the Howling Wolves Iron Fang Kompany. By combining
choose to try your hand at the tried-and-true P3 Studio ideas from the setting, the studio scheme, and the real world,
scheme, dive deeper into the Iron Kingdoms setting with an you can easily create a unique look for your army that still
alternate paint scheme drawn from the lore and background feels right at home in the Iron Kingdoms.
of your Faction, or throw convention to the wind and create
Finally, for those who really want to flex their creative
a completely original look for your models. Whatever your
muscles, we present a radically different paint scheme drawn
choice, few things are as rewarding as bringing your army to
straight from the imagination of the painter who created it,
life with your brush and some paints.
as well as some great examples of Khador models painted
When painting an army, as in life, the fun truly lies in the by the WARMACHINE and HORDES community to inspire
journey more than in the destination. And like every journey, your own unique creations. Choosing a more original or
the road to a fully painted force begins with a crucial first whimsical approach can result in a truly eye-catching army,
step—in this case, deciding how you want your army to look! but such schemes rely on careful planning and a willingness
to experiment with multiple combinations of colors until
The following pages contain color guides and quick tips
everything has been dialed in just right to create a balanced
designed to provide inspiration for your Khador painting
yet visually striking effect. When it comes to your army’s
adventure. We begin with a look at models painted in the
special look, inspiration can spring from anywhere.
traditional studio scheme for the Khadoran Army. This scheme
is shown throughout the model gallery on pages 126–133. Regardless of which direction you decide to take in painting
Whether or not you decide to emulate the studio scheme, it your own Khadoran force, we hope this guide provides you
is a great foundation to draw from with its bold, imperialistic with the spark needed to set your imagination on fire as you
reds, stark contrasting black, and rich, regal gold. sit down with brush in hand to create an army as individual
as you!
Next we present some alternative approaches to painting your
Khador models. The Khadoran military is filled with notable

135
STUDIO
PAINT SCHEME
GROLAR

Red
base: Khador Red Base
shade: Exile Blue
highlight: Khador Red
Bronze Highlight
base: Molten Bronze
shade: Umbral Umber Black
highlight: Rhulic Gold base: Thamar Black
highlight: Coal Black
highlight: Frostbite

Heartfire
base: Heartfire
Silver
shade: Skorne Red
highlight: Khador Red base: Pig Iron
Highlight shade: Armor Wash
highlight: Cold Steel

Painter’s Inspiration
The key color for nearly every Khador model is the
bright primary red of Khador Red Base. The other colors
used in the studio paint scheme were carefully chosen
to take advantage of the color contrast to create a look
that is visually striking without being busy. Because the
warm Khador red is such a bright, strong color, we used
the cold and muted tones such as Thornwood Green
and Greatcoat Grey to balance the color scheme. For a
professional look, remember this strategy of balancing a
single strong primary color with contrasting muted tones
whether formulating your own alternate paint schemes
or recreating the studio scheme laid out here.

For more examples of Khador models with studio paint


schemes, see the gallery on pages 126–133, or go to
privateerpress.com.

PAINTING YOUR ARMY


136
STUDIO
PAINT SCHEME
WIDOWMAKER

Skin Hair
base: Khardic Flesh base: Thamar Black
shade: Flesh Wash highlight: Coal Black
highlight: Ryn Flesh highlight: Frostbite

Leather
Bronze base: Bootstrap Leather
shade: Umbral Umber
base: Molten Bronze
highlight: ’Jack Bone
shade: Umbral Umber
highlight: Rhulic Gold
Black
base: Thamar Black
highlight: Coal Black
Gun Stock highlight: Frostbite
base: Battlefield Brown
shade: Umbral Umber
highlight: Rucksack Tan Silver
base: Pig Iron
Trim
Red shade: Armor Wash
base: Bastion Grey highlight: Cold Steel
base: Khador Red Base shade: Thamar Black
shade: Exile Blue highlight: Menoth White
highlight: Khador Red Highlight
Highlight

PAINTING TIPS
For Khador’s red armor, highlight it by mixing Menoth White
Highlight into Khador Red Highlight for a peach-like color. Then
use glazes of one part Red Ink and fifteen parts water to tie the
colors together.

PAINTING YOUR ARMY


137
95TH FROST WOLVES
PAINT SCHEME
GROLAR

White
Green
base: Thamar Black,
base: Thornwood Green
Morrow White 1:1
shade: Cryx Bane Base
shade: Ironhull Grey
highlight: Ordic Olive
highlight: Morrow White

Steel
Rust base: Pig Iron
base: Battlefield Brown shade: Exile Blue,
shade: Umbral Umber Battlefield Brown
highlight: Cold Steel

Heartfire
base: Heartfire
Black
shade: Umbral Umber
highlight: Cygnus Yellow base: Thamar Black
shade: Coal Black
highlight: Frostbite

Painter’s Inspiration
The 95th “Frost Wolves” Winter Guard Battalion is part
of the 3rd Border Legion that guards Khador’s interior.
Charged with watching over Uldenfrost and the Targoss
Forest, the 95th is viewed as a comfy, if cold, assignment
by most Khadorans due to the extreme distance between
Uldenfrost and the active war fronts. However, the
95th has seen its fair share of bloody fighting in recent
years due to the rise of the dragon Everblight and his
legion of blighted Nyss, ogrun, and dragonspawn. The
brutal guerilla-style warfare against this nefarious foe
has honed the 95th into skilled wilderness fighters, able
to go toe to toe with their blighted foes in one of the
harshest landscapes in Immoren.

The crisp whites of their color scheme harken to the


permafrost-covered landscapes of northern Khador and

PAINTING YOUR ARMY


138
95TH FROST WOLVES
PAINT SCHEME
WIDOWMAKER
Red
Skin base: Khador Red Highlight
base: Midlund Flesh shade: Exile Blue
shade: Battledress Green, highlight: Khador Red Highlight
Skorne Red
Hair
highlight: Ryn Flesh
base: Moldy Ochre
shade: Umbral Umber
White highlight: Sulfuric Yellow
base: Thamar Black, Leather
Morrow White 1:1
base: Bootstrap Leather
shade: Ironhull Grey
shade: Umbral Umber
highlight: Morrow White
highlight: ’Jack Bone

Steel
Gun Stock base: Pig Iron
base: Gun Corps Brown shade: Exile Blue,
shade: Brown Ink Battlefield Brown
highlight: Menoth White Base highlight: Cold Steel
Black
Trim base: Thamar Black
Brown
base: ’Jack Bone shade: Coal Black
base: Gun Corps Brown shade: Battlefield Brown highlight: Frostbite
shade: Umbral Umber highlight: Menoth
highlight: Hammerfall Khaki White Base

contrast starkly with the deep fatigue green of the soldiers’


armor and sashes. Cold steel and warm bronze tones provide
striking accent colors, whether they are applied to the
weapons of the 95th’s warjacks or to the medals decorating
its officers. A tertiary use of black stands out dramatically
against the broad white base of the scheme.

PAINTING TIPS
When painting a black element, be sure to leave 60–70 percent
of the surface pure black. This ratio ensures that the area comes
across as black and not grey or blue.

PAINTING YOUR ARMY


139
“COLD WHITE SILENCE”
PAINT SCHEME
GROLAR

Light Blue
base: Greatcoat Grey
highlight: Underbelly Blue
highlight: Frostbite
Bronze
base: Molten Bronze
shade: Battlefield Brown Black
base: Thamar Black

Red
base: Sanguine Base
highlight: Khador Red Base
highlight: Khador
Red Highlight

Heartfire Steel
base: Heartfire base: Pig Iron
highlight: Cygnus Yellow shade: Thamar Black

Painter’s Inspiration
By Dan Roman

I’ve long been a fan of Khador’s 5th Border Legion and


how it uses the traditional red as an accent rather than
the dominant color. I wanted to do something similar
for my army and give it a scheme that implied a certain
history or style of combat. Originally, I sought a military
blue-grey, intending to imply ties to Gurvaldt Irusk.
After some experimentation, though, I found an icy mix
that was quite striking. Underbelly Blue contrasts with
the desaturated shadows, while Frostbite as a highlight
suggests the trace light of a pale grey sky.

I keep the placement of red and black generally consistent


across my army but make slight variations to suit each
model. Winter Guard are mostly grey with duller reds,
while warcasters and characters stand out with plenty of
shiny red armor. Snow and a few tufts of hardy grass on

PAINTING YOUR ARMY


140
“COLD WHITE SILENCE”
PAINT SCHEME
WIDOWMAKER

Skin Hair
base: Khardic Flesh base: Thamar Black
shade: Thornwood Green highlight: Coal Black
highlight: Midlund Flesh

Leather
base: Bootstrap Leather
Bronze
base: Molten Bronze
shade: Battlefield Brown
Steel
base: Pig Iron
shade: Thamar Black
Gun Stock
base: Bootstrap Leather
Black
base: Thamar Black

Cloth and Trim


Red
base: Greatcoat Grey
base: Sanguine Base highlight: Underbelly Blue
highlight: Khador Red Base highlight: Frostbite
highlight: Khador
Red Highlight

the base complement the theme. The result is an army that


looks like it hails from the far north, its troops able to conceal
themselves among snowdrifts before crashing into the enemy
like an unstoppable avalanche.

PAINTING TIPS
High-ranking officers in the Khadoran military have badges and
medals to show their rank and achievements. After you apply a
matte finish, reclaim these areas with Solid Gold followed by a
mix of Solid Gold and Radiant Platinum. This effect makes the
medal stand out against the other golds on the model.

PAINTING YOUR ARMY


141
JUGGERNAUT DECIMATOR
by Justin Cottom by Justin Cottom

LORD KOZLOV,
VISCOUNT OF SCARSGRAD
by Justin Cottom

JUGGERNAUT
by Brien Dulaney
DESTROYER
by Brien Dulaney

KOMMANDER SORSCHA
by Brien Dulaney

SUPREME KOMMANDANT IRUSK


by William Shick

KOMMANDER
ORSUS ZOKTAVIR
by Stuart Spengler

WAR DOG
by Stuart Spengler

DESTROYER
by Rafal Maj

EXTREME JUGGERNAUT
by Dallas Kemp

FORWARD KOMMANDER SORSCHA


by Dallas Kemp

PAINTING YOUR ARMY


142
BLACK IVAN
by William Shick

BEHEMOTH
by William Shick

CONQUEST
by Stuart Spengler

KOMMANDER OLEG STRAKHOV


by Bryan McClaflin

PAINTING YOUR ARMY


143
TEMPLATES

STRANGLE GAS
(Assault Kommandos, Assault Kommando Officer & Gunner)

VENT STEAM
(Kodiak)

CREEPING BARRAGE
(Conquest)

TARGETING FLARE
(Spriggan, Torch)

You may photocopy these templates for your personal use.

You might also like