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FORCES OF WARMACHINE
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2
CONTENTS
Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Scavenger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Seether. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Military of the Cryxian Empire. . . . . . . . 6
Shrike. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

Theme Force. . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Slayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86


Stalker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Warcasters of Cryx . . . . . . . . . . . . . . . . . . . 18
Barathrum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88

Warcaster Model Entries Cankerworm . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90


Deathjack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Bane Witch Agathia. . . . . . . . . . . . . . . . . . . . . . 22
Erebus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Captain Aiakos . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Kharybdis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Iron Lich Asphyxious . . . . . . . . . . . . . . . . . . . . . 26
Malice. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Lich Lord Asphyxious . . . . . . . . . . . . . . . . . . . . 28
Nightmare. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Asphyxious the Hellbringer & Vociferon . . . . 30
Kraken . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Warwitch Deneghra . . . . . . . . . . . . . . . . . . . . . 34
Sepulcher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Wraith Witch Deneghra . . . . . . . . . . . . . . . . . . 36
Deneghra, the Soul Weaver . . . . . . . . . . . . . . . 38 Troops of Cryx . . . . . . . . . . . . . . . . . . . . . . . 106
Goreshade the Bastard & Deathwalker. . . 40
Unit & Solo Model Entries
Goreshade the Cursed . . . . . . . . . . . . . . . . . . . . 42
Goreshade, Lord of Ruin . . . . . . . . . . . . . . . . . 44 Bile Thralls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108

Master Necrotech Mortenebra Carrion Thralls . . . . . . . . . . . . . . . . . . . . . . . . . . 109


& Deryliss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Mechanithralls . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Mortenebra, Numen of Necrogenesis . . . . . 50 Skarlock Commander . . . . . . . . . . . . . . . . . . . . 111
Lord Exhumator Scaverous . . . . . . . . . . . . . . 52 Brute Thrall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Pirate Queen Skarre . . . . . . . . . . . . . . . . . . . . . 54 Necrosurgeon & Stitch Thralls . . . . . . . . . . . 114
Skarre, Queen of the Broken Coast . . . . . . 56 Soulhunters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Sturgis the Corrupted . . . . . . . . . . . . . . . . . . . . 58 The Withershadow Combine. . . . . . . . . . . . . 116
Lich Lord Terminus. . . . . . . . . . . . . . . . . . . . . . . 60 Bloat Thrall. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Lich Lord Venethrax. . . . . . . . . . . . . . . . . . . . . . 62 Iron Lich Overseer . . . . . . . . . . . . . . . . . . . . . . . 119
The Witch Coven of Garlghast Machine Wraith. . . . . . . . . . . . . . . . . . . . . . . . . . 120
& Egregore . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Necrotech & Scrap Thralls . . . . . . . . . . . . . . . 121

Warjacks of Cryx. . . . . . . . . . . . . . . . . . . . . 68 Pistol Wraith . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122


Skarlock Thrall . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Warjack Model Entries Soul Trapper. . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Corruptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Warwitch Siren. . . . . . . . . . . . . . . . . . . . . . . . . . 125
Deathripper. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Aiakos, Scourge of the Meredius. . . . . . . . . 126
Defiler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Bloat Thrall Overseer Mobius . . . . . . . . . . . . 128
Desecrator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Hellslinger Phantom . . . . . . . . . . . . . . . . . . . . . 130
Harrower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Darragh Wrathe. . . . . . . . . . . . . . . . . . . . . . . . . 132
Helldiver. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Wraith Engine . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Inflictor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Model Gallery . . . . . . . . . . . . . . . . . . . . . . . . . 136
Leviathan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Nightwretch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Painting Your Army . . . . . . . . . . . . . . . . . 147
Reaper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Ripjaw. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

3
4
FOREWORD
The armies of Cryx spread like a cancer across the nations whether it be the macabre majesty of Lich Lord Terminus,
of western Immoren. Every battle serves only to swell their the withering power of Warwitch Deneghra, or the ritualistic
ranks as necrosurgeons pick the charnel fields clean. These magic of Pirate Queen Skarre. When they lead their unnatural
tireless meatsmiths imbue the corpses with fell magic, fit and fearsome warjacks into battle, few mortal foes can hope
them with cruel mechanika, and instill in them a powerful to stand against them.
lust for destruction. From brutally simple yet terrifyingly
Within its pages, Forces of WARMACHINE: Cryx Command gives
efficient mechanithralls and carrion thralls to far darker and
you an extensive look at the background of the Nightmare
more sinister undead abominations like the skarlock thralls
Empire of Cryx and access to all of its wicked warcasters and
and murderous pistol wraiths, the undying legions of the
death-fueled warjacks, as well as a range of units and solos to
dragonfather Toruk need neither rest nor respite. They desire
support them on the battlefield. This volume also introduces
only the screams of the dying and the carnage of war.
four new servants of the Dragonfather—warcasters Captain
Alongside these undead soldiers march the nefarious Aiakos and Mortenebra, Numen of Necrogenesis; the
Cryxian warjacks, shadow-forged machines laden with terrifying character helljack Kharybdis; and the Wraith solo
gruesome weaponry and powered by foul necrotite—a known as the Hellslinger Phantom.
substance created from the agonized energies of death
Along with the wealth of information about specific models
itself. Far more savage and cunning than the warjacks of
that can form the core of any Cryxian army, this book
other nations, the bonejacks and helljacks of the Nightmare
includes the first new Cryx theme force: Infernal Machines.
Empire are unholy demons given form in black metal, their
This theme force allows you to overwhelm your foes in a
cortexes tailored by Cryxian necrotechs to amplify their
black-iron tide of bonejacks and helljacks.
predatory, malicious nature.
The unending and utterly loyal masses of undead thralls and
Commanding the black armies of Cryx are its warcasters,
necrotite-powered warjacks of Cryx stand ready to snuff out
masters of necromancy who work tirelessly to spread their
the living at your command. Embrace the shadow, raise the
master’s dark dominion across the Iron Kingdoms. Each
dead, and let the Iron Kingdoms fall by your hand!
Cryxian warcaster wields the strength of a small army,

5
MILITARY OF THE
CRYXIAN EMPIRE
CLAWS OF THE DRAGONFATHER

For centuries outsiders have had little awareness of the vast Toruk will drag all other dragons, his spawn, from their
power of the Nightmare Empire of Cryx. To the mainland hiding places to devour them.
nations, Cryx seemed a remote and mysterious threat, a
haven for criminals and undead horrors, with few witnesses
to verify the atrocities ascribed to them. The dragon god
Toruk, the
Toruk created this empire to serve his needs and spent over Dragonfather
a millennium shaping it into a weapon that could extend In Cryx only one master reigns supreme—Lord Toruk, the
his reach across the continent. Mainlanders avoided these Dragonfather. An entity both sovereign and divine, he is
islands, and they had little contact with Cryxians beyond described by his faithful as the first god of Caen. All who
brutal clashes with raiding pirates and the reaving dead. dwell in Cryx do so at Toruk’s sufferance. No entity on Caen
Survivors spoke of dread vessels that blazed with an unholy is more feared.
and unquenchable fire and of strange soul-burning machines
that emerged from the waves to slaughter the unwary before The Church of Toruk teaches that, long before the Nightmare
disappearing back into the mists. Empire or the mortal nations came into being, when the
world was young and not yet fully formed, Toruk soared
Only in the last decade have mainlanders come to learn the alone over a lifeless Caen for an interminable epoch of
scope of the armed forces serving the Nightmare Empire. isolation. Eventually life arose, and Toruk observed teeming
Across western Immoren, armies of the dead emerged to hordes of short-lived creatures crawling, swimming, and
plague the living, having lain in wait just beneath the notice flying below him. He was seized by the urge to create other
of their many enemies. Only by throwing aside ancient dragons, to spawn his own progeny. He did not reproduce
rivalries and working together in 609 AR did the Iron the way nature does but rather carved pieces from his
Kingdoms avoid total annihilation under a crushing wave otherwise imperishable athanc—the crystalline heart that
of Cryxian nightmares. Even then, they merely dispersed formed the core of his divinity. Each shard became a dragon.
the forces of Cryx, and Cryxians still lurk in the shadows in These great beings proved more willful than Toruk had
countless numbers. anticipated, however, defying their father and turning upon
Lord Toruk desires only to eradicate his progeny, and the him. Since that time Toruk has sought to undo his creation
armies of Cryx exist only to serve the Dragonfather. Coastal by consuming each dragon in turn—a great hunt that has
raids are but deceptions to mask greater troop movements stretched over six millennia.
and incursions by which Toruk plants his minions deep For the immortal lords of Cryx who serve Toruk directly, no
within the mainland. Once the nations of mortals have fallen, other goals take precedence over this pursuit. Toruk created

6
Lich Lord Occult Research
Infrastructure
Divinitus
Lich Lord Church of Toruk Lich Lord
Corripio Fulmenus
Archive of Skell Necromancy
Lich Lord
Tenebrous
Lich Lord Esoteric Occult Lore
Angorus
Treasury, Resources
Lich Lord
Venethrax
Lich Lord
Thalassina
Foreign Affairs
TORUK Draconic Lore

Dragon
Hunter Incursion

Lich Lord Lich Lord


Malathrax Scopulous
Cryxian Defenses
Espionage

Reserve Garrisons
Lich Lord Lich Lord
Terminus Asphyxious
Conquest & Navy War Industry
Mainland & Conquest Vacant Lich Lord
Intelligence Position
Networks (Formerly Morbus)
Necrofactorium
Invasion Incursion
Garrisons

Cryxian Fleets
Skarre Ravenmane,
Queen of the Broken Coast

Black Fleet Slaughter Fleet Pirate Fleet Ghost Fleet


Ships: 16+
SHIPS: 75+ Transport Ships: 25+ Ships: 550+
Admiral Skarre Ravenmane Ghost Fleet operates largely
*Admiral Korgal the Blacktooth Admiral Axiara Wraithblade autonomously

Slaughter Army Pirates & Atramentous


Bloodgorgers, Black Ogrun
Axiara�s Raiders Smugglers ANCIENT
SHIPS: 25+ SHIPS: 525+ DIRGENMAST
General Gerlak Slaughterborn Captain Rengrave,
Admiral Axiara Wraithblade Includes many smaller vessels
*Korgal defers to Slaughterborn First Citizen of Cryx
and prize ships

Remaining Bloated Bilge Plunder Dirge Death Knell


Flagship Flotilla TREASURE GALLEON FRIGATE FAST FRIGATE FAST FRIGATE
Ships: 15+
Black Fleet Revenants Revenants Revenants Revenants
Ships: 60+ Captain Wineblood Captain Galloway Captain Magrott Captain Farwain

The four cinder ships most commonly seen with the Atramentous

Raider Wing Escort Wing


TRANSPORT SHIPS: 4+ SHIPS: 5+
Fleet Captain
Flagships
Fleet Captain
Tryme Selvixen Kelvexis Darkreef

Widower Maledictor Exhumation


Ill Tidings Blood Tempest Branding Iron
BLACKSHIP BLACKSHIP BLACKSHIP
BLACKSHIP BLACKSHIP BLACKSHIP
Satyxis, Thralls, Black Ogrun/Loaned Necrosurgeons,
Satyxis Satyxis Warjacks,
Wraiths Revenant Crew Thralls
Captain Velmexria Captain Xysa Necrotechs
Queen Skarre Captain Jorvak Captain Anathius
Dawnblood Shoalbreaker Captain Vemolluc
Ravenmane Earcutter (skarlock)
the Nightmare Empire of Cryx sixteen centuries ago after The greatest of Toruk’s clergy are undead, but the largest
an alliance of the dragons drove him from the mainland, and number are still alive, though horribly rotted from intense
he dedicated the ever-expanding and evolving armies of Cryx blight. Their flesh undergoes a perpetual cycle of decay, rot,
to eventually restoring his athanc to wholeness through the and regeneration, sprouting disfiguring cancerous deformities.
annihilation of these dragons. No simple task, this ultimate The clergy of the Black Temple pays occasional visits to every
goal required innumerable bloody clashes with the mainland community in Cryx, where they serve as the eyes and ears
nations and other rival powers. of Divinitus, enforcing orthodoxy and rooting out those
who speak ill of the Dragonfather. They also ensure Cryxian
Toruk is a font of seemingly limitless power, the blackened
funeral services harvest useful souls and cadavers for use as
heart of an empire built on necromantic principles deriving
raw materials in the necrofactoriums of Skell. Such corpses are
from his supremely potent blight. This radiant energy seeps
sometimes referred to as the tithe of the Black Temple.
from his athanc and spreads out across hundreds of miles,
affecting all it touches. It is by Toruk’s blight that the dead are All priests periodically return to the Black Temple, which
made to rise again and the chosen servants of Toruk receive contains the strongest concentration of dragon blight on
unparalleled occult power and become immortal, freed from Caen. There, the priesthood receives a special communion—a
the clutches of the lesser gods, most of whom have been solution containing drops of Toruk’s own blood—which
banished to Urcaen, no longer able to manifest on Caen. causes their flesh to fester and distort. Priests consider this
affliction a blessing and savor the revulsion their horrific state
Toruk’s mind is vast and alien, occupied with higher
evokes in those brought before them. The aura of their blight
matters beyond mortal reckoning. He takes no interest in the
is strong enough to kill mortals brought in close proximity for
countless quotidian tasks required for the smooth running
extended exposure. All living priests consider their exalted
of his empire. Such minutiae he leaves to the twelve lich
waning a necessary step before the immortal undeath the
lords created to lead in his stead, each responsible for their
worthy receive as a reward for faithful service. Shortly before
individual dominions. They in turn delegate tasks to their
death they are taught Tkra, the sacred language of Lord Toruk
own chosen lieutenants, many of them iron liches, wraiths,
and a tongue almost unknown except among the dragons.
or other self-willed undead. Due to his imperishable nature,
Toruk’s concept of time is quite unlike that of mortals, and Most priests dwell within the Cryxian empire, but some have
his plans sometimes unfold on a protracted timeline. ventured to the mainland to establish small, covert cults
to spread the word of the Dragonfather. They periodically
In 609 AR, escalating battles among competing powers
return for their sacred communion or have the blessed liquid
distracted the dragons from their vigil against their father
smuggled to them. Lich Lord Divinitus considers the few
and culminated in a clash in the skies over the Wyrmwall
cults of Toruk in the Iron Kingdoms an experiment: they
Mountains. Toruk took wing for the first time in centuries,
might help prepare the way for the acceptance of Toruk’s
seeing an opportunity to recover what he had lost. The
inevitable victory over all life, but even if not, they provide a
Dragonfather succeeded in feasting on the athanc of the
convenient source of cadavers and information.
dragon Charsaug and wounded most of the others before
each side retreated. Toruk did not emerge unscathed from
this battle of immortals and withdrew to Skell to recuperate The Lich Lords of Cryx
and plot his next move. The lich lords are under considerable The lich lords are powerful immortal undead generals who
pressure to secure another great victory as soon as possible. weave cunning strategies that span centuries, of a scope
These undead lords fear that Toruk’s festering wounds have inconceivable to mortal minds. These liches were created to
left the empire vulnerable, though none dare speak such do the bidding of Lord Toruk, the Dragonfather, though they
blasphemies aloud. are often preoccupied with their own agendas. So long as the
empire and its armies answer to his will, the Dragonfather
Toruk’s Citadel & the Black affords them considerable latitude. Toruk personally selected
Temple each of these lich lords to command his armies and govern
The Dragonfather dwells in a great citadel ornamented with aspects of his empire, but he shows no interest in scrutinizing
metal spires resembling grasping claws, attended by his their deeds. Some have held dominion for centuries, others
priests and the lich lords. Beneath the citadel lies the Black for more than a millennium, though the significant turmoil of
Temple, the center of Toruk’s worship, where his undead the last several years led to the loss of two and the replacement
clergy gather at the direction of Lich Lord Divinitus to of one. At present only eleven of the twelve seats are filled.
chant obeisance to the God of Caen. Mainland faiths do not The origins of the first lich lords can be traced back to the
accept Toruk’s claim of primacy or divinity, but it remains an ancient pirate kings, fourteen in number, who ruled the old
unquestioned fact in the island empire. To suggest otherwise Scharde Islands before Toruk’s arrival, squabbling over their
is to invite retaliation by the merciless blighted priests of the island domains. These proud kings initially refused Toruk
Church of Toruk.

MILITARY OF THE CRYXIAN EMPIRE


8
when he demanded their obedience, and so the Dragonfather twelve remain. Some have fallen to outside forces, while
orchestrated a demonstration of his power. Toruk chose the others have succumbed to scheming subordinates, their
notorious pirate Captain Rengrave of the Atramentous as his mantles taken up by those who engineered their downfall.
emissary. Toruk’s fiery breath transformed Rengrave and Such calculated betrayal is routine in Cryx, where only those
his crew into revenants, indestructible specters that dwelled brilliant and strong enough to retain their positions survive.
aboard the blackened ship they crewed in life. Toruk sent Toruk’s commandments, however, forbid the lich lords from
Captain Rengrave against the pirate kings of the Scharde openly warring with one another as the pirate kings once
Islands, whose gathered warriors he slaughtered to show the did, as direct strife would interfere with the great work of
consequences of defying the dragon. finding and delivering up his progeny.

Two of the original fourteen kings remained defiant: King Within the last thirty years, the Dragonfather’s schemes
Threnodax, whom Captain Rengrave had served as a vassal reached a critical point, and Cryxian forces began to swarm
in life, and King Moorcraig, who fled to his castle thinking he the mainland in unprecedented concentrations. These armies,
could defend himself from the Dragonfather. Both were soon called incursions, were once the responsibility of Lich Lords
annihilated and their souls subjected to endless torment, Daeamortus and Terminus, who orchestrated their efforts
while the twelve who bowed to Toruk and surrendered had from a distance, remaining with the fleets. What mainlanders
their mortal forms shattered and remade by the Dragonfather. refer to as the “Scharde Invasions” of 584–588 AR was planned
They were rewarded with immortality as liches, bound to by these two lich lords as a series of attacks on enemy shores
serve as the overlords of Toruk’s new empire. to disguise the movement of incursions into the interior.

The domains of the lich lords have evolved over time. Both Terminus and Daeamortus relied heavily upon powerful
Even as Toruk spread his blight across the islands, his new vassals such as subordinate iron liches to direct the clandestine
generals and acolytes set about transforming this scattered movement of troops. The eldest and most successful of
land of fourteen petty fiefdoms into a single kingdom sworn these was Asphyxious. This powerful figure was effectively
to their dragon god. The last sixteen centuries have taken considered by many in Cryx a thirteenth lich lord. After his
their toll upon the lich lords; fewer than half the original triumph over Daeamortus, Asphyxious replaced his old

MILITARY OF THE CRYXIAN EMPIRE


9
master and became the equal of Lich Lord Terminus. Both such as accumulated necrotite. Divinitus spends more time
are now permanently positioned together with their incursion in Toruk’s presence than perhaps any other lord, directing
forces to advance Cryxian interests. Venethrax, the lich lord the Dragonfather’s enigmatic priesthood.
charged with acquiring draconic lore and the undisputed
Lich Lord Corripio controls the Archive of Skell, a library of
authority on Toruk’s children and draconic blight, has also
inestimable worth that includes a treasure trove of stolen and
taken a more active role directing mainland operations
accumulated lore, including many tomes thought lost forever by
related to finding and securing other dragons for Toruk. His
those on the mainland. What the archive contains on the Orgoth
investigations would ultimately lead to Toruk’s clash with his
in particular is beyond compare. It also preserves voluminous
progeny over the Wyrmwall Mountains. These three lich lords
documents transcribing discoveries and insights arising from
are presently the commanding generals of the Dragon Lord’s
the work of other lich lords, such as Fulmenus, Tenebrous,
armies conducting operations against the continent.
and Venethrax. Corripio’s peers must stay in his good graces if
A fourth military leader, Lich Lord Scopulous, commands the they desire access to this information. Lich Lord Malathrax has
Cryxian army kept in reserve. He supports the incursions on been notably reticent to contribute to the archives, hoarding his
the mainland with his sizable stockpile of thralls, weapons, gathered intelligence and doling it out frugally.
and necrotite. Scopulous also controls the Nightmare
Until recently Cryxian military production was overseen by one
Empire’s garrisons and fortresses and ensures their readiness
of the original lich lords, Morbus. He went to the mainland in
against counterattack, such as when the Cygnarans retaliated
608 AR to take control of the vast necrofactoriums established
in the aftermath of the Scharde Invasions. He coordinates
by Asphyxious and to ensure that Venethrax received what
his efforts with those of Terminus’ fleets to guarantee that
he needed for vital missions to come. However, Morbus
a steady stream of reinforcements reaches the mainland.
was destroyed by the Cygnaran Army in an ambush under
Asphyxious’ measures to construct mainland production
what many lich lords considered questionable circumstances;
facilities have mitigated the urgency of this resupply.
Terminus suspected Asphyxious’ involvement but failed to
It has been four centuries since the armies of Cryx last prove he took part in any conspiracy.
marched to war at full strength. They mustered against the
There have been twelve lich lords since the founding of Cryx,
Orgoth in the invaders’ final bastion of Drer Drakkerung
and all in the upper echelons await Toruk’s announcement
on Garlghast Island. At the height of the conflict, Orgoth
of a replacement, though no one knows whom he will select
warwitches obliterated the city. The conflagration destroyed
for the twelfth seat. As yet no great undead lord has been
three of the lich lords and reduced two others, Tenebrous
singled out by the Dragonfather for elevation to the position.
and Fulmenus, to spectral shadows. Though their physical
In the meantime, Asphyxious has assumed responsibility
potency was diminished, their new state heightened their
for Morbus’ domain, though some of the necrofactoriums in
ability to perceive and manipulate necromantic powers, and
Skell have been co-opted by Lich Lord Scopulous to better
they now serve as the Dragonfather’s reigning experts on
consolidate the strength of his reserve army.
occult lore and esoteric experiments.

As Orgoth secrets became part of Cryxian occult knowledge,


Toruk elevated new lich lords to replace the fallen: Terminus,
Hierarchy of the Dead
Thalassina, and Angorus. Thalassina was tasked with The hierarchy of Cryx is a simple pyramid with Lord Toruk
steering matters regarding the human kingdoms and at its apex. Below Toruk are the lich lords, each a relative
other potential rival powers, to complement Malathrax’s monarch with near-absolute authority over his or her
intelligence gathering. Few mortals could fathom the full respective domain. Mighty as they are, all are terrified of the
extent of their sway when these lich lords work in tandem; Dragonfather. Serving the lich lords in vital capacities are
their prescient and subtle scheming has made them two of powerful field commanders and overseers, as varied as they
the most influential beings in western Immoren. Toruk’s are resourceful: iron liches, necromancers, elder wraiths, and
draconic mind has difficulty distinguishing the petty lives other, stranger vassals. The individuals at this level enjoy
of mortal rulers, given that they die and are replaced so tremendous latitude, and many put into motion complicated
frequently, and he therefore relies heavily upon Malathrax, schemes to advance their own ambitions. The most effective
Thalassina, and the agents who report to them. and ruthless of undead have sometimes risen to become lich
lords themselves, a common aspiration for many of Cryx’s
Of the lich lords residing in Skell, Angorus and Divinitus subordinate leaders. Lich lords are ever watchful of their
oversee the treasury and Toruk’s cult, respectively, and underlings, knowing inattention can all too quickly lead to
rarely leave that city. Angorus’ agents collect tithes taken their own displacement. All leadership in Cryx is rooted in
from the pirate fleet and the mortal inhabitants of Cryx, and the skillful application of intimidation, violence, and fear.
he oversees the tabulation of other significant resources,

MILITARY OF THE CRYXIAN EMPIRE


10
Warcasters of Cryx, both living and undead, invariably but the women were transformed, their minds embracing
achieve special prominence by virtue of their invaluable an even greater cruelty. When the Dragonfather appeared
talents as battlefield leaders. They transcend the ordinary to the survivors, their queen immediately prostrated herself
limits of station to command larger forces commensurate before their new god. The Satyxis have since served Toruk as
to their strength and cunning. Their stature can sometimes consummate reaver witches and raiders.
make them willful and unpredictable; however, their
The Orgoth annihilated themselves when Toruk’s armies
superiors rarely seek to quash this spark entirely, for it is also
marched upon the city of Drer Drakkerung, but not as
vital to their battlefield success.
completely as they had hoped: a handful of warwitches
The other most influential vassals are those warlords who have survived and were captured. Given the choice of cooperating
risen through the ranks by their wits, prowess, and personal or having their secrets ripped from their bones, the survivors
power. Some, like the trollkin warlord Gerlak Slaughterborn, shared their occult tradition with Cryx. Within a few
the human necromancer Darragh Wrathe, or the Satyxis centuries what little remained of Orgoth culture had been
pirates Skarre Ravenmane and Axiara Wraithblade, are subsumed by Cryx, and this new warwitch tradition has
living champions who have proven themselves in countless produced some of the most powerful mortals ever to serve
conflicts. Others, like Bane Lord Tartarus and Captain the Nightmare Empire.
Rengrave of the Atramentous, are particularly powerful souls
bound into eternal service who use their unique abilities to
command specific undead forces.
Necro-Industry
Early in the empire’s history it was left to the lich lords to
Although the vast majority of Cryxian forces consists of derive occult methods from Toruk’s example, making use
thralls and necromechanikal horrors, the nation also fields a of the animated dead drawn from the withered mortal
host of fearsome living soldiers. Only two groups of mortals communities scattered around the islands. Before long they
are accorded any real respect by their undead masters: the managed to create a great horde of thrall slaves and a smaller
Satyxis and the warwitches. number of more cunning lieutenants. These simple undead
The Satyxis were blighted a millennium ago by the blood of built the great city of Skell and the black palace where Toruk
the dragon Shazkz, which rained down on their island while chose to dwell and receive worship.
Lord Toruk consumed its athanc. The people of Satyx were In short order the lich lords extended their awareness to the
already immersed in a culture of sacrifice and blood ritual mainland. Planting agents among humanity, they watched as
when the blight fell upon them. The men withered away the Thousand Cities feuded, noting every innovation in the

MILITARY OF THE CRYXIAN EMPIRE


11
arts of murder and warfare. Rather than reverse engineer Cryx has located most such facilities near places of slaughter,
the inventions of mortal genius, Cryxian agents pillaged where necrotite can be mined to fuel their war industry.
the graves of humanity’s greatest thinkers and stripped the Hidden mining rigs often accompany the necrofactoriums.
secrets from their bones through forensic necromancy. These Most materials for crafting thralls are stolen from forgotten
necromancers excelled at uncovering lore and applying the graves and fresh battlefields. Cryxians use the ancient dead
research to their own nightmarish creations. to produce banes or skarlocks, while fresher corpses are
reanimated as bile thralls or mechanithralls.
The arrival of the Orgoth on their terrifying blackships—
among the very few mortal affairs ever to capture Toruk’s Few major engagements between the Iron Kingdoms go
interest—forestalled the long-planned Cryxian invasion of unnoticed by Cryxian agents. They descend upon battlefields
the mainland. The Orgoth possessed a unique necromantic like carrion birds, stripping the carnage of corpses,
tradition as well as a vast wealth of powerful relics mechanika, and any other potentially useful salvage.
and unfamiliar lore, and they went about subduing the Cryx’s spy network includes contacts in the governments
mainland population with inhuman savagery. Although of all the mainland nations. Many informants do not truly
Toruk himself laid waste to their fleets when they foolishly grasp the implications of their dealings, willfully ignorant
approached Cryx’s main island, the Dragonfather allowed of their patrons’ aims and focused only on the wealth they
them to claim the island of Garlghast, where his agents earn by furnishing seemingly trivial information. In the
could easily observe them. aggregate, this data allows Cryx to follow troop movements
and subtly push for battles to occur in places convenient
The Orgoth crushed the people of western Immoren beneath
to the Nightmare Empire. Other undead minions scour the
their tyranny over the next several centuries, but eventually
continent for lost artifacts and lore—or Toruk’s hated spawn.
the oppressed rose up against them. A turning point came
In some cases these subordinates remain unsupervised for
when the goddess Thamar granted humanity the gift of
years, to be collected later when they uncover some obscure
magic. Soon the Immorese merged their newfound arcane
object or useful intelligence. All these assets work to extend
skills with technology to create the first mechanikal devices.
Cryx’s hold on the mainland.
The Cryxians were immediately fascinated by these machines
and envisioned necromantic equivalents. They plundered Several necrofactoriums within the Wyrmwall now comprise
the bones of countless arcanists and set about incorporating the production center for the mainland war effort, with minor
mechanikal knowledge into their own morbid industries, operations scattered in isolated places such as the Vescheneg
crafting a new and unique necrotechnological tradition. They Headlands and Vilkhan Bluffs of Khador. Previously the
readily mastered techniques to augment their thralls with largest portion of Cryxian industry on the mainland was
crude steam engines, and a new era was born. situated beneath Thornwood Forest, but the unlikely alliance
between the nations of Khador and Cygnar forced Cryx to
Cryx took note of every weapon the Immorese and the
relocate most of these facilities elsewhere. The recovery of
Orgoth employed in their struggles for dominance. When
resources lost at the Thornwood facility was swift by Cryxian
the Iron Alliance constructed the first colossals during the
standards, and remaining necrofactoriums continue to
Rebellion, Cryx wasted no time in stealing the secrets of the
bolster the Nightmare Empire’s strength.
cerebral matrix, the massive arcane device that served as the
cortex of the titanic constructs. While Asphyxious controls this network of facilities, Master
Necrotech Mortenebra oversees certain operational details.

The Incursion Armies Her flawless machine logic has already exponentially increased
production in these necrofactoriums, which are equal parts
Over the last twenty years, Cryxian incursion forces have factory and surgical theater. Vast numbers of specially crafted
successfully penetrated the mainland and established thralls and necrotechs endlessly assemble new thralls and
secret bases in a number of remote wilderness locations, helljacks as the roar of unwholesome machinery eclipses the
most significantly Cygnar’s Wyrmwall Mountains and screams of living victims. Mortals dragged into this abyss for
Khador’s Thornwood Forest, though operations in the vivisection spend their last moments breathing a nauseating
latter have ceased in recent years. Underground tunnels, miasma of smoke, poison, and vaporized blood, all the while lit
whether naturally occurring or painstakingly excavated, by the green flames of necrotite-powered forges. In shockingly
are the favored sites. With these bases, Cryx has begun to few years, Cryx has insinuated a horrific new tendril of their
establish the infrastructure for unlimited necromechanikal empire into the heart of western Immoren. While the mortal
fabrication—an essential part of their insidious campaigns. nations squabble over their borders, Cryx quietly spreads like
a cancer just beneath the surface.

MILITARY OF THE CRYXIAN EMPIRE


12
Cryxian Fleets secrets ripped from the Orgoth, these ships easily rival the
most powerful vessels of the mortal navies; only modern
The fleets of the Cryxian navy have served as the face of the
ironhulls can stand against them one on one.
Nightmare Empire since it was founded. With an extensive
but disparate armada arising from several distinct Scharde Blackships are constructed in Dreggsmouth under the
Island pirate forces, Cryx controls one of the premier naval supervision of Master Shipwright Kress Soratt, who answers
powers of western Immoren. to Lord Captain Derevnia Vrace, master of Dreggsmouth
and former vassal of Lich Lord Morbus. The lord captain
For centuries, Lich Lord Terminus has had oversight of the
presently serves Lich Lord Terminus, who laid the foundation
Cryxian fleets. Since taking charge of an incursion army,
for the original fleet. Skarre leads this fleet directly, alongside
however, he has entrusted operational command to Skarre
the notable captains of the other flagships that form her
Ravenmane, recognizing her leadership, her skill as a
immediate escort. Satyxis make up a larger proportion of
warcaster, and her unwavering loyalty to the Dragonfather.
blackship crews, officers, and captains than they do in the
She unleashed the full fury of Cryx’s naval power upon
other fleets. In addition to being among the most formidable
the western seaboard, battering its ports with a punishing
warships ever created, blackships have the capacity to carry
frequency not seen since the Scharde Invasions during
large numbers of soldiers, helljacks, and other supplies
Vinter Raelthorne’s rule. These attacks have ranged north
to support invasion forces. The Black Fleet has rarely
to Khador’s farthest frozen ports and intruded across the
been released in full force, and mainland admirals often
heavily patrolled Gulf of Cygnar down to the shores of the
underestimate its size. They view Cryx’s nautical strength
Protectorate of Menoth. The fleets include vessels capable of
through the skewed lens of encounters with the chaotic and
penetrating the major river arteries of Immoren in support of
less formidable mortal pirate fleet.
the incursion armies.
The Ghost Fleet, the smallest of the Cryxian fleets, is not quite
The dark iron heart of the Cryxian navy is the dreaded Black
as fast or deadly as the blackships, but its frigates and its
Fleet. The mere sight of one of the blackships is regarded as a
few larger ships have their own advantages: they are pushed
sign of imminent and certain doom. The Cryxians bring their
by phantom winds, regenerate from damage sustained
own weather, with eerie winds to fill their sails and chilling
with unnatural alacrity, and are crewed by seemingly
fogs to conceal their approach. Derived from closely guarded
indestructible spirits rather than living men. All but the most

MILITARY OF THE CRYXIAN EMPIRE


13
powerful mortal fleets retreat at the first sight of one of
these ghastly vessels looming ahead, green flames flickering
Masters & Servants
The upper echelons of the Cryxian hierarchy are populated
along its decks, rigging, and crew. The Ghost Fleet’s crews fear
primarily by powerful undead necromancers skilled in the
and respect Captain Rengrave, who changed many of them
use of necromechanika, most prominently the ancient iron
into revenants and built up the spectral flotilla. Rengrave has
liches, dozens of which serve the individual lich lords. Under
the distinction of being Toruk’s first vassal and Cryx’s first
their command are all manner of horrors, both living and
citizen, and his flagship Atramentous is the most ancient ship
undead, for the soldiers of the Nightmare Empire of Cryx
sailing the Meredius—an enormous blackened galleon that
come in many forms. Some are brought into the fold after their
was once a Tordoran dirgenmast funeral vessel. To be boarded
death or are captured and bound to a life of servitude. Others
by her revenants is to face eternal torment, and many sailors
are lured by the promise of power and wealth as merciless
choose to end their lives rather than endure that terrible fate.
pirates. The service of these lesser beings is often short and
Though Rengrave is the first and most formidable entity in
violent. After the end of their mortal lives, their remains are
this fleet, each ship obeys its own captain, and coordinated
recycled as the crude material of necromechanikal constructs.
efforts between them are infrequent.

Cryx’s mortal pirate fleet is the largest but least ordered of its Necrotechs
armadas, a diverse group mostly made up of sailing vessels
Using a combination of necromancy and mechanikal
liberated from other nations. Indeed, this fleet operates more
ingenuity, the necrotechs of Cryx are responsible for creating
as a loose collective of flotillas than as a single cohesive
and maintaining the undead forces that serve the Nightmare
group. These vessels include the largest number of living
Empire. These mad savants shape creations that fit their
crewmen, primarily human Scharde Islanders, but they also
twisted visions of perfection, and they replace their own
employ trollkin, ogrun, and Satyxis. The largest population
flesh with an array of customized mechanikal limbs.
of Satyxis is concentrated on the elite vessels called Axiara’s
Raiders, led by Axiara Wraithblade, who has been delegated Necrotechs are at the heart of much of Cryx’s industry,
oversight of the entire pirate fleet. Axiara has the direct ear overseeing the operation of the Dragonfather’s many
of Skarre Ravenmane, and the other commanders obey her necrofactoriums both on the Scharde Islands and on the
accordingly, if not always swiftly or predictably. mainland. Their efforts supply the lich lords with an endless
stream of war materials. They scour the battlefields for
In addition to mounting chaotic attacks on mainland
choice specimens to use in their experiments, and from the
shipping for plunder, the pirate fleet has long been involved
dead craft a wide array of reanimated horrors with which
in the smuggling trade—the only true commerce between
to fight the living. Given enough time and access to proper
Cryx and the mainland. Their ability to find even marginal
tools, necrotechs can produce helljacks and other machines
welcome at smugglers’ ports and seedy pirate dens has made
of war from necrotite, steel, bone, and flesh.
them a valued asset for Cryxian intelligence. Though used
primarily for support and diversion, this fleet stands ready
to answer the call to action.
Thralls
Thralls are corpses reanimated through the power of complex
Because its numerous vessels are crewed by willful, runes carved into their flesh. Forming the backbone of the
bloodthirsty scoundrels of volatile temperament, the pirate armies of Cryx, these risen dead are the most numerous of
fleet has historically proven difficult to control and coordinate. all Lord Toruk’s soldiers. The corpses used in the creation of
Recent efforts by Axiara, on Skarre’s orders, have helped to thralls are obtained through a variety of means, most often
bring these captains more in line and ensure their obedience. scavenged from the battlefield or purchased through Cryx’s
Satyxis blood witches have learned that they may do as slave trade. Thralls vary in both intelligence and strength
they please—until Axiara or Skarre calls upon them. Cryx depending on the quality of the corpse and the power of the
otherwise deploys these ships to distract naval forces while runes carved into their flesh.
the Black Fleet or Ghost Fleet engages higher-priority targets.
The simplest of these undead creations are mindless rabble
Though the various Cryxian fleets are made up of disparate intent on rushing across the battlefield to tear opponents
and sometimes mutually hostile crews, they come together limb from limb without regard for their own survival. Many
for raids against key targets. The terrifying entities that crew of these troops are augmented by necrotechs to make use of
these vessels are accompanied by amphibious helljacks such mechanical components such as massive, steam-powered
as the Leviathan and Harrower. Dropped into the water before fists or sludge cannons. Other more advanced thralls possess
the ships land, these fearsome machines rise from the depths a cold and cunning intelligence, allowing them to act in their
to terrorize coastal defenders. Raiding tactics usually involve master’s stead and even develop their own personalities.
routing panicked enemies through sheer press of numbers. Regardless of intelligence, though, all thralls are utterly
beholden to their master and devoid of true free will.

MILITARY OF THE CRYXIAN EMPIRE


14
Revenants, Wraiths & Banes Those taken aboard Scharde slave ships are destined for
Not all the undead soldiers serving the Nightmare Empire a fate worse than death: either they will suffer as galley
are mindless or completely enslaved to the wishes of others. slaves or, after being sold in Blackwater’s markets, they will
A number of these beings arise from souls bound to Caen be put to slave labor or dissected by the necrosurgeons of
by dark rituals and transformed into entities filled with an the Nightmare Empire. The Scharde pirates have no sense of
intrinsic animosity for the living. All of these undead retain morality to which captives can appeal, and any who make
intelligence and will, but their psyches are often shattered, trouble are summarily executed, as their abductors know the
retaining only glimmers of past memories now filtered corpse still holds value.
through their new unnatural state of mind. These accursed The crews of Cryxian pirate vessels are diverse, and black
warriors have no choice but to submit to the Dragonfather ogrun are sometimes employed as boarding crew. Valued for
and his lich lords. their formidable size and ruthlessness in combat, these ogrun
Revenants and specters of various types play significant roles tend to serve the more powerful pirate captains, particularly
in different areas of the Cryxian forces. Bound to specific those engaged in the slave trade. Upon boarding a targeted
ships to become their eternal crews, revenants make up the vessel, black ogrun unleash their rage and bloodlust upon
majority of the Ghost Fleet. A number of wraiths also haunt any within reach, killing those unfit for heavy labor and
Cryx, some fused with necrotech and put to specialized dragging the rest off for a lifetime of servitude in Cryx’s
uses, or driven to kill by the violence of their own deaths. foundries.
Lastly there are the formidable banes, whose fabrication
resembles that employed with thralls but requires the careful Blighted Trollkin
preparation of especially potent corpses: the remnants of After the fall of the Molgur, many trollkin kriels settled in
ancient warriors are used to house maddened spirits torn the Scharde Islands, especially Blackrock. Close enough
from an otherworldly void between Caen and Urcaen. These to be affected by Toruk’s potent blight, these trollkin have
enigmatic warriors often serve as heavy infantry or cavalry. had their flesh and minds twisted irrevocably, becoming
quite different from their distant mainland cousins. They
Satyxis developed an insatiable taste for flesh and eagerly participate
The Satyxis were once an isolated warrior race living on the in the Nightmare Empire’s conflicts. The island kriels feud
lonely, fog-shrouded isle of Satyx. It wasn’t until the dragon among themselves but have been forcibly united under
Shazkz clashed with Toruk in the skies above their island the leadership of General Gerlak Slaughterborn. Following
that the Satyxis were transformed into their current blight- Slaughterborn’s commands, the blighted trollkin of Cryx have
twisted forms. The women survived, but all the males of participated in some of the bloodiest missions imaginable,
their tribes became monstrous creatures and perished, even often undertaking assignments with minimal chance for
the children. survival. On the battlefield, these trollkin massacre any in
their path, pausing only to feast on the dead.
The Satyxis have found a valued place in the Cryxian
navy, both serving as leaders of the lesser pirate fleet and The Cephalyx
making up a large portion of the crews in the infamous Black
Lich Lord Thalassina is credited with urging Asphyxious to
Fleet. Many are versed in blood magic and are formidable
reach out to the enigmatic cephalyx, believing they could
combatants by nature. Whether wielding modern firearms
forge a mutually beneficial pact. That Asphyxious managed
or their bladed lacerator whips, Satyxis warriors outmatch
to strike a deal with this little-known race is significant, as
most opponents in speed, precision, and ferocity. Their cold
the cephalyx had never before deigned to communicate with
disposition is well known among any who sail the Meredius,
other species and appear emotionless even when compared
as is their complete disregard for the lives of others.
to the undead.

Scharde Pirates & Black Asphyxious bargained for their services in mortal lives;
Ogrun thus, cephalyx accompanying Cryxian forces into battle
often claim a portion of enemy survivors and surgically
Whereas the pirates of the northern seas may demand
alter them to create warrior drudges and massive hulking
their targets surrender or negotiate terms such as the
monstrosities. The Cryxians and the cephalyx have crafted
relinquishment of cargo, the pirates of the Scharde Islands
shared facilities for their use amid the tunnels beneath
know no such niceties. Scharde fleets fire upon ships without
Immoren. Caves excavated by the cephalyx connect ancient
warning, and once the pirates board, they either slaughter the
burial sites to sunken portions of the lost empire of Morrdh,
entire crew or force them into chains. These boarding parties
and this network provides a covert means by which Cryxian
are merciless, swinging their crude axes and machetes like
forces move about the mainland undetected.
madmen amid deranged howls and war cries.

MILITARY OF THE CRYXIAN EMPIRE


15
16
CRYX THEME FORCE

INFERNAL MACHINES
The true might of the Nightmare Empire lies in its endless tide of undead thralls and the power of its
helljacks. Cryxian forces overwhelm their opponents and bury the living in a swarm of reanimated soldiers.
It is in the midst of these shambling masses that Cryx delivers its formidable helljacks, shielded by a wall
of flesh and repurposed steel. Such tactics are most effective at eliminating durable targets concealed deep
within the enemy’s ranks while burying lesser armies under the weight of numbers.

ARMY COMPOSITION
An army made using this theme force can include only the following Cryx models:

• Cryx warcasters • Warwitch models/units


• Non-character warjacks • Necrotech solos
• Deathjack • Wraith solos
• Malice • Solos with the Battlegroup
• Iron Lich models/units Controller ability

• Thrall models/units • Darragh Wrathe

SPECIAL RULES

• For every full 20 points of Thrall models/units in this army, you can add one command
attachment, non-character solo, or Necrosurgeon & Stitch Thralls unit to the army free of cost.
Free models/units do not count toward the total point value of Thrall models/units in the army
when calculating this bonus.
• Warjacks in the army gain Hyper-Aggressive. (When a model with Hyper-Aggressive suffers
damage from an enemy attack at any time except while it is advancing, after the attack is
resolved it can immediately make a full advance directly toward the attacking model.)
• One Mechanithrall unit in this army gains Ambush. (You can choose not to deploy a unit with
Ambush at the start of the game. If it is not deployed normally, you can put it into play at the
end of any of your Control Phases after your first turn. When you do, choose any table edge
except the back of your opponent’s deployment zone. Place the unit with Ambush completely
within 3˝ of the chosen table edge.)

17
WARCASTERS
OF CRYX

The warcasters of Cryx are the Nightmare Empire’s most secrets and profane lore. In Cryx, all of these rites and stores
potent military assets, valued not only for their ability to of knowledge are deemed worthy of study. The Archives of
master vicious Cryxian warjacks but also for their vast and Skell and the libraries of the lich lords surpass any similar
dark occult powers. Among Cryx’s warcasters are some of repositories on the mainland.
the mightiest arcanists in all of western Immoren, several of
Only a handful of beings can claim any sort of comprehensive
whom bring over a thousand years of battlefield experience,
mastery of this lore—among them Lich Lords Tenebrous,
twisted scheming, and cunning adaptability to their service
Fulmenus, Corripio, and Asphyxious. Most Cryxian
for the Dragonfather.
necromancers utilize only a small portion of this knowledge.
They focus on pragmatic rites to animate dead bodies and to
Necromantic Mastery seize and capture souls, and they favor spells that can invoke
The dark islands of Cryx are home to numerous profane and destructive or debilitating effects on the battlefield.
shadowy arcane arts. The Nightmare Empire has assimilated Toruk transcends all other entities in the scope and breadth
the blasphemous knowledge of the Orgoth conquerors, of his necromantic power. Necromancy may be intrinsic to
embraced the blood magic of the Satyxis, and perfected the Toruk’s being, tied to the endless blighted energy pouring
art of necromancy, giving the Dragonfather’s warcasters from his athanc. Even as blight harms and transforms living
diverse magical traditions upon which they can draw. tissue, necromancy brings animation and a semblance of life
The origins of necromancy as an occult art run deep, rooted and strength even to the dead following similar principles.
in the primal power found in the divide between life and The Dragonfather seems to know no limits in his use of
death. It is considered the oldest of arcane practices, the necromantic power, and it is in this arena that his claims to
only systematic magical art that predates the Gift of Magic godhood are most clearly vindicated. Simply by breathing
on Immoren. The Lords of Morrdh were practicing simple balefire over the sailors of the Atramentous, he gifted undeath
but effective necromancy even in ancient times. They had unto the Ghost Fleet, a mighty flotilla crewed by immortal
learned that corpses contained echoes of behaviors and and nearly invincible revenants.
patterns left over from life and that these echoes could be Among Toruk’s first creations were the hellwrought iron
strengthened and rewritten by the application of runic glyphs and bone bodies of the first lich lords, who now serve him
to create powerful and versatile undead servants, including as administrators of the Nightmare Empire. Each of these
those capable of limited reasoning while remaining bound beings has inherited formidable necromantic capabilities. Yet,
to their makers. Countless divergent necromantic practices though Toruk awakened the lich lords’ magical potential, the
and traditions evolved over the centuries, each with its own

18
Dragonfather’s powers remain his own and are not shared and bound to serve Orgoth generals as versatile assassins.
by these lesser minions, who must find other ways to shape While warwitches practice necromancy, their diverse arcane
necromantic energies. For this reason the liches of Cryx arts encompass both puissant offensive battlefield magic and
have spent many lifetimes gathering every scrap of occult subtler spells allowing them to peer into and control the minds
lore they can find, accumulated through their own research, of others. This art is best refined through living practitioners,
experimentation, or outright theft. as it relies to some degree on emotions and bodily systems
inherent to mortal flesh, though experienced warwitches
The Orgoth served as a significant resource to the Cryxian
retain their magical abilities into undeath.
arcane arts, though the lich lords vastly improved and
expanded upon what the conquerors knew. The most vital lore Another occult tradition practiced exclusively in Cryx is the
taken from them involved the capture, transfer, and harnessing blood magic of the Satyxis, though mainland groups such
of souls after death. The soul cages employed by many as the Tharn work similar sorcery. The Satyxis have long
beings in Cryx were derived after plundering and replicating been versed in the power connected to blood as the essence
countless Orgoth artifacts, and they are now commonly used to of living vitality. This cruel people knows of a wide variety
augment and empower the spells available to a necromancer. of bloodletting and sacrificial rites, practiced skillfully by
Each soul contains considerable residual energy, and tapping both younger sea witches and the elder blood hags. Some
into this source allows Cryxian necromancers to exceed their among these practitioners can harness sacrificial blood to
natural limits, at the modest cost of tormenting the souls so perform auguries, perceiving the strands of fate reflecting
employed. Similar Orgoth principles lie behind a great deal of the decisions of those around them. Such primal blood magic
Cryx’s necromechanika, though the lich lords and necrotechs is deemed by the other arcane practitioners of Cryx to be
have taken them far beyond their origins. an art related but inferior to necromancy. The Satyxis insist
their traditions hold true power not manifested in other
The Orgoth also pioneered the warwitch tradition, which the
arcane arts. Certainly warcasters like Skarre Ravenmane bear
masters of Cryx inherited and have since adapted for their own
out this assertion, as she is among the most formidable of
use. Mighty natural-born sorcerers, warwitches were enslaved
Cryxian warcasters.

WARCASTERS OF CRYX
19
own base of powerful servants. Rivalries run deep among
the lich lords, and infighting is not uncommon when a
particularly powerful talent comes to light.

The gifted are trained in whichever manner best suits


their aptitudes or the whims of their new masters. Some
warcasters are initiated into warwitch covens to learn Orgoth
secrets as well as Cryxian necromantic principles. These
depraved teachings inevitably fracture the minds of the
witches in precisely the ways their superiors desire. Other
living warcasters may have been trained in the traditions of
whichever culture spawned them and master Cryxian magic
over time.

Because the living learn more quickly than the dead, Cryx
knows the value of keeping those with arcane power alive as
long as possible before granting them the blessing of undeath.
Living warcasters nonetheless remain a minority in Cryx, since
the lich lords seldom hesitate to sacrifice such individuals
as required to further their plans, fully aware that useful
servants can be readily restored to a semblance of life. Special
care and rituals are necessary when reanimating the gifted to
preserve their talents past death. An incautious necrosurgeon
might transform the corpse of a powerful arcanist into a mere
mechanithrall, spoiling its potential for greater service.

The lich lords have plumbed the fundamental nature of the

Harnessing the Gift warcaster talent to a depth far exceeding the research efforts of
their enemies, and they have developed ancillary methods to
Toruk can directly imbue his mightiest undead minions with emulate such abilities through necromantic technology. They
the ability to wield magic after they transition to undeath— are assisted in this endeavor both by the endless diligence of
every lich lord and iron lich has this capacity. This greatly their necrotechs and by a complete freedom from morality that
contrasts with the unpredictable manner in which arcane talent allows them to conduct all manner of ghastly experimentation.
is manifested in other nations, where it is found only in those
born with the potential. However, the process of becoming a The cortexes and arc nodes of bonejacks and helljacks have
lich requires souls of unusual potency for the transformation been designed to answer the mental commands of the undead
to succeed; only the most willful, ambitious, and intelligent as they would living warcasters. There is no inherent difference
of individuals are selected. Even great necromancers like between the means used by a natural-born warcaster and a
Darragh Wrathe are not guaranteed immediate welcome in lich lord for controlling warjacks on the battlefield. Therefore,
their company. Cryx has access to far more individuals with the equivalent of
warcaster talent than would otherwise be possible.
Even in an empire ruled by the walking dead, there is merit
to allowing the gifted to develop their powers in life. Cryx
does not rely solely on its liches and commits itself to finding Battlefield Role
and seizing exceptional individuals such as warcasters As important as warcasters are to other armies of the Iron
wherever possible, turning them into weapons for Toruk’s Kingdoms, such individuals prove doubly vital to Cryx, given
arsenal. A number of Cryxian warcasters are sorcerers in the that the majority of its hordes of unliving and unthinking
same vein as their mainland counterparts, possessing innate thralls require powerful leaders to direct them. Accordingly,
arcane talents from birth. Over the centuries the empire has Cryxian warcasters must have even greater mastery over
developed its own methods for finding them. Cryxian seers their armies than their counterparts in the Iron Kingdoms.
perform regular occult rituals to foresee when the warcaster Lich lords orchestrate the actions of entire armies, not just
gift will manifest among both the island populations warjacks, wielding the multifarious thralls as extensions of
and coastal communities. They keep a hungry eye out for their indomitable will.
opportunities to snatch gifted youths from the mainland.
Living soldiers and sentient undead are expected to follow a
The lich lords greedily work to secure these living assets warcaster’s commands without question, but in practice such
for their own exclusive use, hoping to deny their political beings can behave willfully. Whether due to the soldiers’ lack
enemies these same potent resources as they each build their of discipline, their instinct for self-preservation, or simple

WARCASTERS OF CRYX
20
bloodlust, warcasters must constantly adapt when their
warriors fail to adhere to their careful plans. Cryxian warcasters
CRYXIAN
use different methods to quash insubordination, though most
GLYPHS OF AUTHORITY
maintain control of their mortal forces through terror and the
very real threat of violence. Refusal to follow orders is met The runes engraved in the flesh of thralls can be of two
varieties: those used in the actual necromantic animation
with painful death and, in many cases, the imprisonment of a
process and those created for purposes of identification. The
mutinous warrior’s immortal soul for further torments.
lords of Cryx often mark their thralls, bonejacks, helljacks,
Cryxian warcasters support these soldiers through potent ships, and correspondence with such glyphs. This branding
magic. A warcaster’s retinue of spells can cripple the enemy enables their subordinates, who might otherwise have
with debilitating waves of pain or savagely destroy an difficulty telling one thrall from another, to identify legions
enemy formation with a torrent of caustic energy. Under the belonging to different masters.
enervating spells of the warcaster, the enemy is reduced to a
pack of mewling weaklings unable to defend against the next
group of thralls to wash over them. With the proliferation
of arc nodes among Cryxian battlegroups, a single warcaster
can dominate whole battlefields by sending one debilitating
spell after another arcing across an entire enemy front. VENETHRAX SKARRE
RAVENMANE
While given broad latitude to complete their objectives, all
Cryxian warcasters ultimately answer to a lich lord master. If
opportunities arise in battle for warcasters to secure a resource ASPHYXIOUS
that would give an edge to their lord over the others, they
must act quickly. Nothing invites more ruthless retaliation TERMINUS
than the failure to seize such chances.

WARCASTERS OF CRYX
21
BANE WITCH AGATHIA
CRYX WARCASTER
Once regarded as both prisoner and oracle, Bane Witch Agathia is one of the more
FOCUS: 7
unusual weapons in Cryx’s arsenal. In life she was valued for her insight into the
AGATHIA 1
SPD STR MAT RAT DEF ARM CMD
6 6 7 4 15 15 9 occult, and the tragic circumstances of her death only increased her worth to the dark
lords of the Nightmare Empire. Though presently more pawn than queen, Agathia
DEATH KISS
RNG POW P+S has begun to assert her will, and she may yet find a way to choose her own fate.
2 6 12
For decades Agathia resided in the solitary watchtower at Hell’s Hook overlooking
DAMAGE:16 Cryx’s barren southern coast. Her peculiar imprisonment there was a result of having
betrayed her former master, Lich Lord Daeamortus, in her dogged pursuit of occult
WJ FA
BASE:SMALL
+29 C knowledge. Judging her too valuable to be slain outright, the lich lord cast her soul
into the depths of the void to wander endlessly between worlds. A host of thralls
AGATHIA 1
UNDEAD
attended her motionless but living form, and on those rare occasions when Cryxians
DARK SHROUD – While in this model’s melee range, came to her tower seeking advice on otherworldly matters, her consciousness
enemy models suffer –2 ARM.
returned briefly to speak scraps of truth veiled by riddles. After Daeamortus was
SOUL TAKER: CULL SOUL – This model can gain soul
tokens. When a living enemy model is destroyed within destroyed and replaced, Agathia was forgotten and her tower abandoned. The
2˝ of this model, this model gains the destroyed model’s
soul token. After this model replenishes its focus during
thralls that attended her soon fell apart, and her body died not long thereafter.
your next Control Phase, replace each soul token with
1 focus point. While searching for useful salvage, servants of Lich Lord Tenebrous found
DEATH KISS Agathia’s body in the tower’s inner chamber. Tenebrous took a personal interest
DAMAGE TYPE: MAGICAL in her condition. By plumbing the depths of the void he found and recovered
FEAT: SHADOWFALL her soul, discovering her mind was remarkably intact despite her time in that
From her time in the void, Agathia learned mastery over hellscape. The foremost expert in such matters, the lich lord reunited Agathia’s
darkness itself. She can create shadows so dark they serve
as holes in reality, enabling her army to vanish in one place
soul with her unliving flesh, creating a uniquely powerful bane. She returned as a
and reappear in another to take her enemies completely by shadow of death, retaining great insights from her time in the void. Her mind had
surprise.
been fractured and reshaped, and now Agathia moves through the world like a
Friendly Faction models/units currently in Agathia’s
control range are affected by Ghost Walk. While in sleepwalker, coming fully awake only in the midst of battle. She remains connected
Agathia’s control range, friendly Faction models gain to her past only by fleeting memories she finds difficult to interpret.
Stealth  . Additionally, when a warjack in Agathia’s
battlegroup ends its activation in her control range, you
can immediately place that model anywhere completely Tenebrous regards Agathia as an invaluable tool, prizing her unusual perspective
within 3˝ of its location. Shadowfall lasts for one round. on the world and the way her transfigured mind interprets arcane mysteries. He
SPELLS COST RNG AOE POW DUR OFF covets the secrets buried within her memories. Bound to the lich lord’s service,
GHOST WALK 2 6 – – TURN NO Agathia serves him by plundering tombs and sacred grounds in the pursuit of lost
Target friendly Faction model/unit gains Ghostly for
one turn. (A model with Ghostly can advance through and ancient lore, bringing him treasures to add to his vast repository. Unknown to
terrain and obstacles without penalty and can advance Tenebrous, Agathia’s memories have begun to return, and she has taken a secret
through obstructions if it has enough movement to
move completely past them. It cannot be targeted by interest in unearthing the mysteries of her past. The lich lord’s trust has enabled
free strikes.) her to operate with minimal oversight, a fact she has exploited to extend her
HELLFIRE 3 10 – 14 – YES
Models disabled by Hellfire cannot make a Tough roll.
missions abroad and visit sites of her own choosing. On more than one occasion
Models boxed by Hellfire are removed from play. she has convinced her master to send her on expeditions more beneficial to her
HELLWROUGHT 2 6 – – UP NO research than to his.
Target warjack in the spellcaster’s battlegroup gains
+2 ARM and Retaliation. (If a model with Retaliation
was damaged by an enemy attack during the last round,
Though Agathia remains a potent oracle, her sense of time has become fractured,
during your Maintenance Phase it can advance up to 3˝ and it is not always possible for the bane witch to tell whether the visions revealed
and make one basic melee attack.)
to her are representative of the future or remnants of her forgotten past. She
PARASITE 3 8 – – UP YES
Target model/unit suffers –3 ARM and the spellcaster is plagued by visions that can send her into fits of rage or bring on feelings of
gains +1 ARM. hopelessness that shatter her stoic demeanor. Agathia has been careful to conceal
VANISH 1 SELF – – – NO
Place the spellcaster anywhere completely within 3˝ of
these outbursts from her master. Tenebrous is as yet unaware of her personal
its current location. Vanish can be cast only once per interests and growing autonomy. As slivers of her memory return, Agathia’s silent
activation.
disobedience grows, and while she continues to give her master the valuable relics
she obtains, she is not above examining them for herself first, seeking pieces of a
key to unlock her mind.

TACTICAL TIPS
Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as a result of Cull Soul.
Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
collects it.

22
23
CAPTAIN AIAKOS
CRYX WARCASTER
A merciless cutthroat of the high seas, Aiakos has risen from humble beginnings
FOCUS: 6
among the gangs of Blackwater to become one of the fiercest captains in Cryx’s pirate
AIAKOS 2
SPD STR MAT RAT DEF ARM CMD
6 6 7 5 15 15 9 fleet. He has assembled his crew one by one from inhabitants of the Scharde island
chain, selecting only those pirates who exhibit exceptional ruthlessness and skill.
HARPOON
RNG ROF AOE POW
6 1 — 12
Aiakos and his crew live to prove themselves in combat. The warcaster rushes to
the forefront of every engagement, bounding from ship to ship and hurtling over
REAVER the planks to skewer his opponents with harpoon and blade. Helljacks follow in
RNG POW P+S
1 7 13 his wake, cutting down sailors on tightly packed decks or rising from the roiling
tide to wreak havoc among coastal towns. Wherever the promise of a bloody battle
DAMAGE:17
arises, Aiakos and his crew are not far behind.
WJ
+29
FA
C
BASE:SMALL After earning his notoriety in the Cryxian pirate fleet and gaining the favor of its
leader, Admiral Axiara Wraithblade, Aiakos set his sights on commanding his own
AIAKOS 2 ship. When the pirate king of Blackwater, Lord Craethan Morvaen, demanded a
TOUGH
JUMP – After it makes a full advance during its Normal
greater share of Aiakos’ earnings, the warcaster saw his opportunity to better his
Movement but before it performs its Combat Action, place in the hierarchy of the Scharde Islands.
you can place this model anywhere completely within
5˝ of its current location. Any effects that prevent Appearing to capitulate to Morvaen’s demands, Aiakos and his crew offered up a
charging also prevent this model from using Jump.
HARPOON haul of riches recovered from the lost flagship of Lich Lord Daeamortus, a vessel
DAMAGE TYPE: MAGICAL last seen in the final days of the Scharde Invasions. Morvaen was tempted by the
DRAG – When this weapon damages an enemy model treasure trove of artifacts, coins, and ancient relics, certain the lich lords would
with an equal or smaller base, immediately after the
attack is resolved the damaged model can be pushed reward him richly when he offered them a portion of the haul, and he granted
directly toward this model until it contacts a model, an Aiakos and his soldiers entry to his fortress without question. While the guards
obstacle, or an obstruction. After the damaged model
is moved, this model can make one basic melee attack searched the pirate crew for weapons upon entry, both they and Morvaen were
against the damaged model. After resolving this melee
attack, this model can make additional melee attacks
blinded by greed and overlooked the seemingly inert, barnacle-encrusted helljack,
during its Combat Action. known as Kharybdis, waiting amid the offerings.
REAVER
DAMAGE TYPE: MAGICAL During Morvaen’s inspection of the generous tribute, Kharybdis remained
GRIEVOUS WOUNDS – A model hit by this weapon loses motionless—until the lord leaned in to take a closer look at the helljack. It was
Tough  and cannot have damage removed from it for
one round. then that Kharybdis unleashed a spray of black ichor in Morvaen’s face. As
Morvaen screamed in agony, Aiakos’ crew retrieved weapons stashed among
FEAT: BOARDING ACTION
the plunder, and the warcaster bid Kharybdis to rise. Together they slew any
Aiakos sends forth his forces like a tide of nightmares,
crushing his foes beneath a wave of blackened iron. who stood against them, and Aiakos soon emerged with Morvaen’s head on his
Models in Aiakos’ battlegroup that are currently in his trident for all of Blackwater to see.
control range gain +3 SPD and Assault  . Boarding
Action lasts for one turn.
In addition to seizing Morvaen’s fortress and the treasure within, Aiakos claimed
SPELLS COST RNG AOE POW DUR OFF the lord’s formidable ship, Nocturnus. Though Aiakos maintains a measure of
ASSAIL 2 6 – – UP NO influence in Blackwater, he rarely stays in the Cryxian port. The warcaster leaves
Target friendly Faction warjack can charge or make
slam or trample power attacks without spending focus. dockside affairs in the hands of the Quay Slayers, the street gang he ran with
The warjack gains +2˝ movement when it charges before his career as a raider and the manifestation of his warcaster talent. The
or makes a slam or trample power attack. Models
slammed by the warjack are moved +2˝. gang now occupies Morvaen’s former fortress and has grown appreciably in
CARNAGE 2 SELF
CTRL – TURN
NO power and influence.
Friendly Faction models gain +2 to melee attack rolls
against enemy models in the spellcaster’s control range. What Aiakos has achieved may satisfy a lesser man, but the pirate’s burning lust
Carnage lasts for one turn.
SCYTHING TOUCH 2 6 – – UP NO
for bloodshed and treasure does not permit him to rest. Until he has had his fill
Target friendly Faction model gains Dark Shroud. of spilled blood and plunder, Aiakos will continue his reign of terror, building his
(While in the melee range of a model with Dark
Shroud, enemy models suffer –2 ARM.) reputation one corpse at a time.
STRANGLEHOLD 2 10 – 11 * YES
A model damaged by Stranglehold forfeits either its
Normal Movement or its Combat Action during its next
TACTICAL TIPS
activation, as its controller chooses. White Squall – Incorporeal models are not thrown; they just suffer a damage roll.
WHITE SQUALL 3 8 – 12 – YES
Instead of suffering a normal damage roll, a non-
incorporeal model hit by White Squall is thrown d6˝
directly away from the spell’s point of origin and suffers
a POW 12 damage roll. The model thrown does not
deviate. Collateral damage from this throw is POW 12.

24
25
IRON LICH ASPHYXIOUS
CRYX WARCASTER
Asphyxious has become the Dragonfather’s chosen instrument on the mainland
FOCUS: 7
and the unholy general of the rapacious unliving army of Cryx. His campaigns
ASPHYXIOUS 1
SPD STR MAT RAT DEF ARM CMD
5 7 6 3 15 16 7 have carved out bastions for Cryxian forces on the continent, where he excavates
pits of evil and despair in old, deserted battlefields to spawn countless horrors.
SOULSPLITTER
RNG POW P+S
2 8 15
The iron lich has almost forgotten the time he was alive; it was the blink of an
eye compared to the sixteen centuries he has spent in his greater form. Yet once
DAMAGE:18 he was a powerful member of the enigmatic Circle Orboros, tasked to watch over
the Scharde Islands. When he saw Lord Toruk flying across the ocean to seize the
WJ FA
BASE:MEDIUM
+28 C islands for himself, Asphyxious realized the true shape of ultimate power.

ASPHYXIOUS 1 The mortal druid spent his days witnessing the seminal acts by which the Cryxian
UNDEAD
Empire was born. He saw the dread ship Atramentous sail into Darkmoor Harbor
SOUL TAKER: CULL SOUL – This model can gain soul
tokens. When a living enemy model is destroyed within to greet the gathered pirate kings, exulted in the following slaughter, and watched
2˝ of this model, this model gains the destroyed model’s with jealous hunger as the Dragon obliterated the twelve pirate kings and remade
soul token. After this model replenishes its focus during
your next Control Phase, replace each soul token with them into undying lich lords.
1 focus point.
SOULSPLITTER Renouncing his ancient vows, Asphyxious went to Lord Toruk at the site that
DAMAGE TYPE: MAGICAL would become known as Dragon’s Roost, in the shadow of a great volcano. The
SUSTAINED ATTACK – During this model’s activation,
when it makes an attack with this weapon against the druid prostrated himself and offered his service in exchange for even a fraction of
last model hit by the weapon this activation, the attack the Dragon’s power. Toruk made no promises but challenged the mortal to prove
automatically hits.
his willingness to sacrifice everything.
FEAT: CONSUMING BLIGHT
Death follows the iron lich wherever he passes, and it
Asphyxious did not flinch. He climbed atop the lip of the volcano and jumped into
is on the energies of death that Asphyxious feeds. In a its depths. His horrific screams were swallowed by the magma as it stripped his
horrific demonstration of necromancy, this terrible undead
warcaster emits an all-consuming blight that leeches vitality flesh. Toruk scooped his bones from the caldera with one massive talon and blew
from everything around him, empowering him to unleash a spark of unlife into them. The druid’s dark soul lingered, agitated from torment,
an even greater slaughter.
and was placed into a metal vessel of power so as to evade the greedy clutches of
Enemy models currently in Asphyxious’ control range
suffer an unboostable POW 5 damage roll. Consuming Urcaen. On that day, Asphyxious entered the Dragon’s employ.
Blight damage rolls are simultaneous. Asphyxious
then gains up to 7 focus points. He cannot have more After the forges of Skell were completed and the industry of Toruk’s new empire
focus points than his current FOCUS as a result of
Consuming Blight. began to belch smoke and assemble the first weapons for his new army, the Dragon
SPELLS COST RNG AOE POW DUR OFF called forth the liches. To Asphyxious and the lich lords he gave the gift of steel,
BREATH OF CORRUPTION 3 8 3 12 RND YES wrapping their brittle bones in frames of dark metal and imbuing them with the
Models hit suffer a POW 12 corrosion damage roll  . strength and durability of alloyed iron. He then sent Asphyxious forth to master
This spell’s AOE is a cloud effect and hazard that
remains in play for one round. Models entering or the great powers of necromancy and do the Dragon’s bidding.
ending their activations in the AOE suffer 1 point of
corrosion damage  . For sixteen centuries Asphyxious has gathered lore, mastered war and the arcane
HELLFIRE 3 10 – 14 – YES arts, and become as formidable a creature as has ever walked the face of Caen.
Models disabled by Hellfire cannot make a Tough roll.
Models boxed by Hellfire are removed from play. He looks to orchestrate the will of Toruk, see the Dragon’s empire encompass the
PARASITE 3 8 – – UP YES mainland, drown its cities in blood, and release a never-ending tide of souls from
Target model/unit suffers –3 ARM and the spellcaster
gains +1 ARM.
which he can drink and draw power. Asphyxious leaves behind ashen fields of
SCYTHING TOUCH 2 6 – – UP NO lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore
Target friendly Faction model gains Dark Shroud. are all that remain of his victims. The demands of his iron body create a ravenous
(While in the melee range of a model with Dark
Shroud, enemy models suffer –2 ARM.) thirst for fresh souls. The powerful iron carapace grants great physical strength,
SPECTRAL LEECH 2 10 – – – YES and his iron talons wield the ensorcelled Soulsplitter—a twin-pronged spear
Remove d3 focus or fury points from target model hit
by Spectral Leech.
bathed in raw entropy.
TELEPORT 2 SELF – – – NO
Place the spellcaster anywhere completely within 6˝ of
Iron Lich Asphyxious is a terrible foe, crafty beyond measure and capable of any
its current location, then its activation ends. act in Toruk’s name. A prime source of the cancer feeding upon western Immoren,
he gleefully spreads the shadow of the Dragonlord’s wings. It is a shadow that will
one day, by his efforts, extend across all Caen.

TACTICAL TIPS
Breath of Corruption – Affected models do not also suffer blast damage.
Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as a result of Cull Soul.
Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
collects it.
Teleport – This model cannot be placed on or in an obstruction or in impassable terrain as a result of Teleport.

26
27
LICH LORD ASPHYXIOUS
CRYX WARCASTER
For millennia Asphyxious has schemed, taking calculated action and instigating
FOCUS: 7
intricate plans no mortal mind could hope to unravel. The lich lord’s cold genius
ASPHYXIOUS 2
SPD STR MAT RAT DEF ARM CMD
5 7 6 3 15 16 8 has created holds in Cryx where none existed and carved a private undead empire
from nothing. It has also spawned unspeakable treachery. Asphyxious draws all
DAEAMORTUS
RNG POW P+S he touches into webs of intrigue that blind even visions and prophecy. Many have
2 8 15 been sacrificed or reborn to further his schemes, and not even the other masters of
DAMAGE:18
Cryx have escaped his manipulations.

No fewer than two lich lords have fallen, directly or indirectly, as a result of
WJ FA
BASE:MEDIUM
+28 C Asphyxious’ complex schemes. The first to succumb to his machinations was the
ancient and powerful Lich Lord Daeamortus: his undying soul and pieces of his
ASPHYXIOUS 2
UNDEAD
undead remains were bound to a deadly new weapon that Asphyxious had forged.
SOUL REAPER (HACTION) – Place a 5˝ AOE anywhere That Toruk did not interfere or seek punishment for the loss of one of his generals
completely within this model’s control range. The AOE
remains in play for one round. When a living enemy
attests to Asphyxious’ keen political acumen; in fact, the Dragonfather even
model is destroyed in the AOE, this model gains the elevated Asphyxious to his former rival’s vacant station. While Asphyxious insists
destroyed model’s soul token. While the AOE is in play,
this model cannot attack with Daeamortus and has no he had no part in the subsequent destruction of Lich Lord Morbus at the hands of
melee range. Cygnaran warcasters, the involvement of Asphyxious’ subordinate, Wraith Witch
SOUL TAKER: CULL SOUL – This model can gain soul
tokens. When a living enemy model is destroyed within Deneghra, in this chain of events strongly suggests a connection.
2˝ of this model, this model gains the destroyed model’s
soul token. After this model replenishes its focus during After securing his elevation to the inner circle of the lich lords, Asphyxious
your next Control Phase, replace each soul token with
1 focus point.
launched the next stage of his relentless plan. Under the pretense of establishing
DAEAMORTUS a great necrofactorium beneath the Thornwood, the iron lich activated the
DAMAGE TYPE: MAGICAL malefic energies of the Temple Garrodh, at whose heart lay Orgoth machinery
FEAT: SPECTRAL LEGION through which he intended to achieve godhood. Thousands fought and died at
Calling on his powers of necromancy, Lich Lord his behest to provide the souls necessary to charge the device. Had his scheme
Asphyxious beckons forth his former servants for one last gone as planned, Asphyxious might have ascended to divinity, seizing power
sally against his enemies. A ghostly horde of tireless spirits
carry out the lich lord’s nefarious will. that would allow him to rival Toruk himself. His schemes were eventually
Return up to d3 + 5 destroyed small- or medium-based thwarted—partially by another of his rivals, Lich Lord Terminus—but the very
Grunts that were part of a friendly Faction unit to play,
placing them completely within 3˝ of Asphyxious.
attempt showed the scope of Asphyxious’ inhuman ambition. Toruk ultimately
Returned models gain Undead  and Ghostly, become interceded to end the conflict between Asphyxious and Terminus before it
solos, and cannot be attacked or damaged for one turn.
Returned models must charge during their activations undermined Cryx’s efforts on the mainland.
and leave play at the end of this turn. (A model with
Ghostly can advance through terrain and obstacles Shrugging off this temporary setback, Asphyxious immediately initiated his next
without penalty and can advance through obstructions
if it has enough movement to move completely past ambitious plan by helping negotiate a secret pact between Lich Lord Thalassina
them. It cannot be targeted by free strikes.) and the cephalyx, enigmatic creatures that lurk in caverns far beneath the
SPELLS COST RNG AOE POW DUR OFF Thornwood. Without the aid of these alien beings, it would have taken generations
CAUSTIC MIST 2 CTRL 3 – RND NO for Asphyxious to establish his vast network of secret necrofactoriums scattered
Place a 3˝ AOE cloud effect completely within the
spellcaster’s control range. A model entering or
across the mainland. Thus, the lich lord has accelerated work on an expansion
ending its activation in the AOE suffers the Corrosion centuries in the making: a series of projects and contingencies that have allowed
continuous effect  . Caustic Mist lasts for one round.
him to quickly recover from even significant setbacks. Each fortress and stronghold
DEATH KNELL 4 8 4 10 – YES
Before dealing damage, count the number of models in the he creates is built to be expendable, serving its purpose and inevitably collapsing
AOE. Add the result to each Death Knell damage roll. before he moves to the next. He has not entirely surrendered his aspirations to
EXCARNATE 3 10 – 13 – YES
godlike status, but he bides his time while growing his army and cementing his
When a living enemy warrior model is boxed by
Excarnate, remove it from play. You can then add one political and occult power.
Grunt to a friendly Faction small-based undead unit
in the spellcaster’s control range. Place the Grunt in Asphyxious has been aided in all his endeavors by his faithful protégée Deneghra,
formation and completely within 3˝ of the spellcaster.
The Grunt must forfeit its Combat Action the turn it is whom he reshaped after her death to ideally suit his plans. The Wraith Witch
put into play.
serves as his right hand and closest confidante and can often be found at the eye of
3 SELF *
his ever-growing storm. With her help, the lich lord casts his long shadow across
HELLBOUND – RND NO
The spellcaster cannot be targeted by charges or slam
power attacks. While within 5˝ of the spellcaster, enemy the battlefields of western Immoren, darkening the land with a plague of undead
models treat open ground as rough terrain. Hellbound
lasts for one round. legions and the promise of destruction.
PARASITE 3 8 – – UP YES
Target model/unit suffers –3 ARM and the spellcaster
gains +1 ARM.
TACTICAL TIPS
TELEPORT 2 SELF – – – NO
Excarnate – The boxed model does not provide a soul or corpse token. The new Grunt can activate the turn
Place the spellcaster anywhere completely within 6˝ of it is put into play.
its current location, then its activation ends. Soul Reaper – Cull Soul converts soul tokens gained from Soul Reaper into focus points.
Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as a result of Cull Soul. Remember,
if more than one model is eligible to collect a model’s soul token, the closest eligible model collects it.
Teleport – This model cannot be placed on or in an obstruction or in impassable terrain as a result of Teleport.
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29
ASPHYXIOUS THE HELLBRINGER & VOCIFERON
CRYX WARCASTER & CRYX SKARLOCK THRALL SOLO

ASPHYXIOUS 3 FOCUS: 7
TACTICAL TIPS
FEAT: RITES OF SHADOW Hex Blast – Because they expire immediately,
SPD STR MAT RAT DEF ARM CMD
5 8 6 3 15 17 9 When the time is right, Asphyxious the Hellbringer upkeep spells and animi that had an effect when the
invokes the Rites of Shadow to enfold the battlefield model/unit was hit or damaged will have no effect.
in a spiritual darkness of his own design. Amid
DAIMONION this flickering landscape, the magic of his enemies Rites of Shadow – Cull Soul converts tokens
RNG POW P+S is tainted. With every incantation his iron frame is gained from Rites of Shadow into focus points. If a
2 8 16 mended, while the restless souls of the slaughtered rise model casts a spell by spending focus or fury, Rites
only to be harvested to fuel the Hellbringer’s powers. of Shadow triggers only once.
DAMAGE:18 When an enemy model is forced, casts a spell, Soul Taker: Cull Soul – A model can have more
or spends 1 or more focus or fury points while focus points than its FOCUS as a result of Cull
WJ FA in Asphyxious’ control range, Asphyxious can Soul. Remember, if more than one model is eligible
BASE:MEDIUM
+24 C remove d3 damage points and gains one soul
to collect a model’s soul token, the closest eligible
token. If a model casts a spell by spending focus
or fury, Rites of Shadow triggers only once. Rites model collects it.
ASPHYXIOUS 3
UNDEAD
of Shadow lasts for one round.
FIELD MARSHAL [UNYIELDING] – Warjacks in this
SPELLS COST RNG AOE POW DUR OFF
model’s battlegroup gain Unyielding. (While engaging
an enemy model, a model with Unyielding gains CALAMITY 3 10 – – UP YES
+2 ARM.) Target model/unit suffers –2 DEF and ARM.
SOUL TAKER: CULL SOUL – This model can gain soul CLOAK OF ASH 2 6 – – UP NO
tokens. When a living enemy model is destroyed within Target friendly Faction model/unit gains
2˝ of this model, this model gains the destroyed model’s Ashen Veil. Models are not affected while out
soul token. After this model replenishes its focus during of formation. (A model with Ashen Veil has
your next Control Phase, replace each soul token with concealment. Living enemy models without
1 focus point. Immunity: Fire  suffer –2 to attack rolls while
DAIMONION within 2˝ of a model with Ashen Veil.)
DAMAGE TYPE: MAGICAL HELLFIRE 3 10 – 14 – YES
BLOOD BOON – Once per activation, immediately after Models disabled by Hellfire cannot make
resolving an attack in which it destroyed an enemy a Tough roll. Models boxed by Hellfire are
model with this weapon, this model can cast a spell removed from play.
with COST 3 or less without spending focus. HEX BLAST 3 10 3 13 – YES
Enemy upkeep spells and animi on the model/
unit directly hit by Hex Blast immediately expire.
MOBILITY 3 SELF CTRL – TURN NO
Models in the spellcaster’s battlegroup currently in
its control range gain +2 SPD and Pathfinder 
for one turn.

More than a thousand years of preparation, intrigue, and Thornwood for years, creating a necrofactorium complex
nested contingencies have brought Asphyxious closer than without equal. Once the tunnels were established, Asphyxious
ever to his goal of rising above the other lich lords. He has installed a vast abattoir and factory complex within, making
established a hidden empire on the mainland filled with use of the plentiful products of battle: both those corpses his
necromechanikal terrors and built a ghastly army that stands forces gathered in their own quiet raids and those harvested
ready to answer his every command. Even those Cryxian from the ongoing conflicts between the petty nations of
lords who despise him are eventually forced to turn to him mankind. Asphyxious has eliminated one obstacle after
for aid. another, including the overseer of Cryxian war industry, Lich
Lord Morbus, who arrived on the mainland to urge patience
Since the moment the druid who would eventually become a
and advocate slow growth. When Morbus threatened to
lich lord chose to leap to his death as a sign of commitment to
seize control of the Thornwood necrofactoriums and impede
the Dragonfather and rose again in undeath, Asphyxious has
progress, Asphyxious encouraged Deneghra’s scheme to lure
chosen a path meant to ensure his eternal status as Toruk’s
the lich lord to his destruction. Asphyxious subsequently
most favored servant. Whereas once he was deemed merely
emerged as the ultimate master of the Nightmare Empire’s
a useful minion in the arsenal of Lich Lord Daeamortus—
military production.
little more than a skilled scavenger feeding on the periphery
of mainland wars—he has since risen to change the very Asphyxious has willingly made major sacrifices to advance
shape of Cryxian leadership. Even his failures and defeats his schemes, even allowing the invasion of his Thornwood
have ultimately advanced his position, for he has the tenacity facilities to convince the mainland armies that they had
as well as the ability and desire to adapt and exploit every defeated Cryx. Despite the obliteration of the bulk of the
possible advantage. necrofactorium in the upper chambers, the deeper levels of
the cephalyx hive remained hidden and intact. Asphyxious
Only the deathless city of Skell, capital of the Cryxian empire,
used the template perfected in the Thornwood to create other
can rival the convoluted lairs Asphyxious has constructed.
smaller hidden operations elsewhere, including Cygnar’s
Leveraging dark pacts made with the enigmatic cephalyx,
Wyrmwall Mountains.
Asphyxious directed extensive excavation beneath the

30
31
As Toruk’s war on his progeny progresses, the other lich lords must deal with
Asphyxious if they wish to utilize the war resources he now controls. The forces he
VOCIFERON 1
SPD STR MAT RAT DEF ARM CMD
6 5 5 3 13 16 9 has built are no mere raiding parties or even battalions; rather, they are the great
hosts Lord Toruk intends his lich lords to use to weaken his draconic progeny so
CLAWS
RNG POW P+S he can consume them. Should Caen be razed in the passage of these hosts, it is of
0.5 3 8 no consequence.
DAMAGE:5 Those few souls fortunate enough to have escaped the brief Cryxian occupation
FA
of Point Bourne have glimpsed the world Asphyxious would usher in: a charnel
BASE:SMALL
C land of inescapable death where souls are nothing but fuel for the Dragonfather.
ATTACHED [ASPHYXIOUS THE HELLBRINGER] –
To aid in this great work Asphyxious crafted Vociferon, a skarlock of extraordinary
This model is attached to Asphyxious the Hellbringer. cunning, perfectly equipped to serve as a conduit for souls. Vociferon benefits
Each warcaster can have only one model/unit attached
to it. from Asphyxious’ mastery of thrall runes. It carries a battle standard of death and
VOCIFERON 1 discord that resonates with unholy intent, for it was created to collect the essences
UNDEAD of all who perish within its reach. Vociferon also has sanction to speak with the lich
COMPANION [ASPHYXIOUS THE HELLBRINGER] –
This model is included in any army that includes lord’s voice and direct lesser minions.
Asphyxious the Hellbringer. If Asphyxious is destroyed
or removed from play, remove this model from play. Asphyxious views the prospect of upcoming battles with keen anticipation. He
This model is part of Asphyxious’ battlegroup.
intends to prove his worth in a conclusive fashion to Lord Toruk and thus elevate
DEATH REAPER – When a living enemy model is
destroyed while in this model’s command range, himself above his rivals. All that live shall look upon his armies and tremble as the
Asphyxious gains the destroyed model’s soul token.
MAGIC ABILITY [7]
world is reduced to ashen waste and its peoples to piteous howling souls in the
• SPECTRAL LEECH (HATTACK) – Spectral Leech is clutches of Asphyxious the Hellbringer.
a RNG 10 magic attack that causes no damage.
Instead, remove d3 focus or fury points from target
model hit. TACTICAL TIPS
• SPELL SLAVE (HACTION OR ATTACK) – This model
Death Reaper – Because Asphyxious is the model gaining the destroyed model’s soul token, use his
must be in its warcaster’s control range to make the
location when determining which model eligible to claim the soul token is closest to the destroyed model.
Spell Slave special action. When it does, it casts one
of the spells on its warcaster’s card with a COST Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell.
of 3 or less. This model cannot cast upkeep spells
Spell Slave – This model cannot cast spells if its warcaster is destroyed or removed from play. Spell Slave
or spells with a RNG of SELF or CTRL. When
casting an offensive spell, Spell Slave is a magic does not confer the ability to channel spells as a warcaster.
attack. Use this model’s Magic Ability score when
making magic attack rolls.

32
33
WARWITCH DENEGHRA
CRYX WARCASTER
Wherever she travels, Deneghra leaves a scorched path of devastation. On the
FOCUS: 7
battlefield she is a terror single-mindedly stalking each victim. Perversely angelic
DENEGHRA 1
SPD STR MAT RAT DEF ARM CMD
7 5 5 4 16 14 8 in her wicked beauty, Deneghra drifts like a phantom through trees and walls
whenever she wills it. She need but whisper and men claw at their skulls in vain
SLIVER
RNG POW P+S attempts to silence the voice inside their minds. Those wretches who fall to her
2 7 12 spell would slit a familiar throat—comrade, brother, or beloved—at her command.
DAMAGE:16 The few who succeed in staving off her seductions become her reluctant prey. She
twirls, leaps, and laughs while enemy soldiers weep and blades slash air or strike
WJ FA
BASE:SMALL
+28 C harmlessly off her bladed armor. Then she ends the game with a single sweep
of her mechanikal spear Sliver. In Deneghra’s hand the weapon turns her foe’s
DENEGHRA 1
PARRY
shadow against him by entwining him in a writhing mass of umbral coils. Rather
STEALTH than being a release, death traps her victim’s soul in the cages dangling at her side.
SOUL TAKER: CULL SOUL – This model can gain soul
tokens. When a living enemy model is destroyed within The Cryxian warwitches are cruel beyond comparison and willing to commit any
2˝ of this model, this model gains the destroyed model’s
soul token. After this model replenishes its focus during act, no matter how depraved, in their lord’s name. Adept at necromancy and blade,
your next Control Phase, replace each soul token with they are cunning, adaptable, and unpredictable. The witches have been so warped
1 focus point.
SLIVER by Toruk’s influence that some suspect they have been drained of all humanity.
DAMAGE TYPE: MAGICAL
SHADOW BIND – A model hit by this weapon suffers
None who knew Deneghra as a youth could have anticipated she would become
Shadow Bind for one round. (A model suffering a merciless killer. She and her twin began life in a fishing village on the western
Shadow Bind suffers –3 DEF, and for one round when
it advances it cannot move except to change facing. coast of Cygnar. Occult portents unveiled by Skarre Ravenmane indicated
Shadow Bind can be shaken.) a mortal birth of a sorceress with unbridled potential. After she informed her
FEAT: THE WITHERING master Asphyxious of this presaged birth, he dispatched the pirate queen to
Darkness and death obey the beck and call of the warwitch. ensure the procurement of this precious asset personally. Skarre returned with
With mere spoken words and an arcane gesture, Deneghra her captive, believing herself successful. The auguries had been vague, however,
blankets an area with a web of debilitating despair.
Enemy models currently in Deneghra’s control range and she was unaware the power foretold was manifest in a pair of twins, not in
suffer –2 SPD, STR, MAT, RAT, DEF, and ARM and a single birth. Asphyxious discovered the nature of these misread signs later, too
cannot run, charge, or make power attacks or special
attacks. The Withering lasts for one round. late to rectify the situation easily.
SPELLS COST RNG AOE POW DUR OFF Deneghra proved an apt pupil. Asphyxious took her personally under his wing
CRIPPLING GRASP 3 8 – – UP YES and twisted the young woman into a phantasmal temptress—body, mind, and
Target model/unit suffers –2 SPD, STR, DEF, and
ARM. soul. She excelled at the arcane arts, and even the terrifying helljacks bowed to her
DARK SEDUCTION 4 8 – – – YES will. When the iron lich judged her ready, he unveiled the darkest secret: she had
Take control of target enemy non-warcaster, non-
warlock warrior model. You can immediately make a
a twin sister named Haley who possessed the other half of her soul. Asphyxious
full advance with that enemy model followed by a basic spoke of this Cygnaran sorceress and insisted she had stolen her twin’s essence
attack, then Dark Seduction expires. The enemy model
cannot be targeted by free strikes during this movement. while sharing a womb, preventing her from reaching her potential. In a murderous
Dark Seduction can be cast only once per activation. rage Deneghra volunteered to join the incursions of the mainland in order to find
A model can be affected by Dark Seduction only once
per turn. this twin and reclaim the stolen power. Pleased with his machinations, the iron lich
GHOST WALK 2 6 – – TURN NO sent forth his protégée as a lieutenant in his army.
Target friendly Faction model/unit gains Ghostly for
one turn. (A model with Ghostly can advance through Some scream in horror at her approach and others beg her for salvation, but
terrain and obstacles without penalty and can advance
through obstructions if it has enough movement to Deneghra yearns for one sound alone—the gurgle of her sister’s death rattle. That
move completely past them. It cannot be targeted by alone would be the sweet music of victory to her black soul.
free strikes.)
PARASITE 3 8 – – UP YES
Target model/unit suffers –3 ARM and the spellcaster TACTICAL TIPS
gains +1 ARM.
Scourge – This means every model in the AOE is knocked down, friendly and enemy alike.
SCOURGE 4 8 3 13 – YES
Models hit by this attack become knocked down. Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as a result of Cull Soul.
Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
VENOM 2 SP 8 – 10 – YES
Venom causes corrosion damage  . Models hit suffer collects it.
the Corrosion continuous effect  .

34
35
WRAITH WITCH DENEGHRA
CRYX WARCASTER
When Deneghra fell to the blade of her twin sister, Victoria Haley, at the end of 605 AR,
FOCUS: 7
the result was not her destruction but rather her empowerment and liberation in a
DENEGHRA 2
SPD STR MAT RAT DEF ARM CMD
7 5 5 4 16 15 8 new undead form. Asphyxious would have waited until a later death, but the lich
lord had long planned to exalt her stature in unlife. After her body was returned
ECLIPSE
RNG POW P+S to him by one of her faithful Slayers, Asphyxious brought the corpse into his
2 7 12 necrofactorium, where he directed a team of necrosurgeons in returning her to an
DAMAGE:16
immortal reflection of her former self.

Deneghra rose from her blasphemous restoration not fully embodied. The bond
WJ FA
BASE:SMALL
+28 C between her flesh and spirit had been weakened by the soul cairn at Garrodh,
and these corruptive energies had warped and twisted her flesh. Deneghra was
DENEGHRA 2
PARRY
torn between the physical and spectral worlds. With fresh insight into the realms
UNDEAD beyond death, she found her link to shadow increased a thousandfold. Another
SOUL TAKER: CULL SOUL – This model can gain soul
tokens. When a living enemy model is destroyed within
would have succumbed to fear or madness, but Deneghra drew strength from
2˝ of this model, this model gains the destroyed model’s her ordeal, which opened her undying eyes to the entropic mysteries of the void
soul token. After this model replenishes its focus during
your next Control Phase, replace each soul token with between death and life.
1 focus point.
WRAITH WALKER – At the end of your Control Phase, Darkness itself now heeds the Wraith Witch’s command, entangling her foes in
this model can gain Incorporeal  for one round unless choking shadows that writhe hungrily even in the light of day. She can channel
it gained Incorporeal during the last round.
ECLIPSE the energy of death itself to reduce enemies to mere phantasms. Her amplified
DAMAGE TYPE: MAGICAL connection to shadow has taken her beyond the scope of warwitch sorcery to
DARK BANISHMENT – When this model damages an become the umbral master of an even greater craft.
enemy model with this weapon during its activation,
after the attack is resolved you can place the enemy
model anywhere completely within d6 + 3˝ of its Deneghra wields Eclipse, a vicious iron glaive once held by the vanquished Lich
current location. Lord Daeamortus. It was with spiteful pride that Asphyxious granted the weapon
FEAT: BLADES OF SHADOW of his hated foe to his protégée. In bestowing it upon her, he celebrated the betrayal
Deneghra’s tenebrous powers reached their apex upon her and defeat of his former superior while also acknowledging the power he had
death. Now the Wraith Witch can call upon the power of cultivated in his favored witch.
darkness itself to bind her enemies and leave them helpless
to avoid her cruel intentions.
In life, Deneghra was content merely to carry out the designs of her master. But
While in Deneghra’s control range, the weapons of
friendly Faction models gain Shadow Bind. Blades of death has removed a certain haze from her mind even as it has sharpened her
Shadow lasts for one turn. (A model hit by a weapon
with Shadow Bind suffers –3 DEF, and for one round
occult awareness. Her brief time among the dead has increased her ambition and
when it advances it cannot move except to change the depth of her understanding of Cryx’s unforgiving hierarchy. She now moves to
facing. Shadow Bind can be shaken.)
claim her place as one of the greatest commanders of Cryx, having earned the fear
SPELLS COST RNG AOE POW DUR OFF and respect of her peers and even a degree of genuine appreciation from Lich Lord
CURSE OF SHADOWS 3 8 – – UP YES Asphyxious himself. Her plots grow ever more nefarious and far-reaching, but her
Target model/unit suffers –2 ARM and cannot make
free strikes. A model can advance through an affected devotion to Asphyxious has never wavered. Her tactical acumen and her capacity
model if it has enough movement to move completely for inventive wickedness are matched only by her loyalty.
past its base.
HELLMOUTH 4 8 * 12 – YES
If this attack misses, nothing happens. If it hits, before TACTICAL TIPS
making the damage roll, push models within 3˝ of the
model hit 3˝ directly toward it in the order you choose. Hellmouth – Because the boxed model is removed from play before being destroyed, it does not generate
Then center a 3˝ AOE on the model hit. Models soul or corpse tokens.
hit suffer a POW 12 damage roll. Models boxed by Pursuit – Remember, if an affected model made a full advance, ran, or charged during its activation, a
Hellmouth are removed from play.
model in this model’s battlegroup gets to make a full advance.
INFLUENCE 2 10 – – – YES
Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as a result of Cull Soul. Remember,
Take control of target enemy non-warcaster, non-
warlock warrior model. The model immediately makes if more than one model is eligible to collect a model’s soul token, the closest eligible model collects it.
one basic attack, then Influence expires. A model can Wraith Walker – This model loses Incorporeal when it makes a melee or ranged attack.
be affected by Influence only once per turn.
MARKED FOR DEATH 2 8 – – UP YES
Target model/unit suffers –2 DEF, loses Incorporeal 
and Stealth  , and cannot gain Incorporeal  or
Stealth  while affected by Marked for Death.
PURSUIT 2 8 – – UP YES
If target enemy model/unit advances during its
activation, one model in the spellcaster’s battlegroup
that is in its control range can immediately make a full
advance.
VENOM 2 SP 8 – 10 – YES
Venom causes corrosion damage  . Models hit suffer
the Corrosion continuous effect  .

36
37
DENEGHRA, THE SOUL WEAVER
CRYX BATTLE ENGINE WARCASTER

DENEGHRA 3 FOCUS: 7 SOUL MASTERY – At any time during its activation, FEAT: HELL GATE
SPD STR MAT RAT DEF ARM CMD this model can spend soul tokens to use one of the
9 5 6 4 15 16 9 following effects for each token spent. Deneghra’s grasp on the thread between life and
death has given rise to powers most terrible during
• ARCANE SPIRITS – This model can cast a spell
her service to the Nightmare Empire. Drawing upon
VENOMOUS BREATH with COST 3 or less without spending focus.
the well of imprisoned souls at her disposal, the
RNG ROF AOE POW • VENGEFUL SPIRITS – Choose a warjack in Cryxian warcaster descends on the living with a
— SP 8 1 — 10 this model’s battlegroup that is in its CMD deluge of power to fuel her blistering spells.
range. The warjack gains up to 3 focus points.
Deneghra immediately gains seven soul tokens.
MALEFACTOR SOUL TAKER: CULL SOUL – This model can gain
RNG POW P+S soul tokens. When a living enemy model is SPELLS COST RNG AOE POW DUR OFF
— 2 8 13 destroyed within 2˝ of this model, this model
gains the destroyed model’s soul token. After GHOST WALK 2 6 – – TURN NO
this model replenishes its focus during your next Target friendly Faction model/unit gains Ghostly
MOUNT for one turn. (A model with Ghostly can advance
Control Phase, replace each soul token with 1
RNG POW through terrain and obstacles without penalty
focus point.
— 0.5 12 and can advance through obstructions if it has
SOUL WEAVER – Once per turn at any time during
its activation, this model can remove soul tokens enough movement to move completely past
DAMAGE:18 from one friendly Faction model in its command them. It cannot be targeted by free strikes.)
range and place them on itself. GRAVE WIND 2 6 – – UP NO
WJ FA VENOMOUS BREATH Target friendly Faction model gains +2 DEF
BASE:HUGE
+27 C and Poltergeist. (When an enemy model
CONTINUOUS EFFECT: CORROSION
misses a model with Poltergeist with an attack,
DAMAGE TYPE: CORROSION
DENEGHRA 3 immediately after the attack is resolved you can
MALEFACTOR choose to push the enemy model d3˝ directly
CAVALRY away from the model with Poltergeist.)
DAMAGE TYPE: MAGICAL
CONSTRUCT
FLIGHT MORTALITY 3 10 – – RND YES
UNDEAD
Target model/unit suffers –2 DEF and ARM,
loses Tough  , and cannot have damage
REPOSITION [5˝] – At the end of an activation in which
removed from it. Mortality lasts for one round.
it did not run or fail a charge, this model can advance
up to 5˝, then its activation ends. SCOURGE 4 8 3 13 – YES
Models hit by this attack become knocked down.

Thousands have suffered and died because of the warwitch Many of Lich Lord Asphyxious’ triumphs can be laid directly
Deneghra. Thousands more will fall before her in the days at Deneghra’s feet. No obstacle, not even death, has stayed
to come. As Cryx’s legions sweep across western Immoren, her from achieving her master’s wishes. In pursuing his
she stands ready to enact the will of her mentor, Asphyxious. goals, she has amassed power and influence of her own. From
Deneghra has served the lich lord as his most potent and loyal out of his shadow, she has risen in prominence to become the
retainer, proving her cunning and her absolute command of Soul Weaver, a black queen of the Nightmare Empire.
the arcane gift with which she was born. She manipulates the
Deneghra rides a powerful necromechanikal mount built to
armies of her enemies into attacking where she desires and
her specifications by the master necrotechs of the Thornwood
outmaneuvers them with her own forces. Her actions have
necrofactorium, a tool and weapon designed to augment
put events in motion that shape the fate of nations.
her mobility. This fearsome engine of destruction made
In the time since her death and reanimation she has plumbed an appearance in the final clash in defense of that ill-fated
the depths of her necromantic powers, gaining profound complex; from the skies Deneghra sowed terror in the armies
insight into and dominion over mortal souls. In her wake the below, soaring high to blot out the sun as the lich lord and
world of the living is left blackened and exanimate. Deneghra other key figures made their withdrawal. She flies this mount
manipulates the souls of the dead with consummate skill, still, from one hidden Cryxian base to another, hunting where
stealing their power for her own designs. Those slain in her she pleases. Those caught in her long shadow know instantly
presence are forbidden passage into Urcaen, their souls left they are destined to live or die by her will.
twisting in her grasp.
TACTICAL TIPS
Such is her mastery that she can send these tormented
Scourge – This means every model in the AOE is knocked down, friendly and
spirits to empower the machines at her command or tear enemy alike.
their essence apart to weave a torrent of withering magic. Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as
It is possible her own arcane gifts comprise the perfect dark a result of Cull Soul. Remember, if more than one model is eligible to collect a
model’s soul token, the closest eligible model collects it.
counterpart to the talents of her still-living twin, currently
Vengeful Spirits – A warjack cannot exceed normal focus limits as a result of
recognized as the most potent arcanist of the age. Those who Vengeful Spirits.
have witnessed Deneghra’s efforts know all too well that she
has evolved into a warcaster every bit the equal of Victoria
Haley—an implacable and unpredictable adversary.

38
39
GORESHADE THE BASTARD & DEATHWALKER
CRYX WARCASTER UNIT

GORESHADE 1 FOCUS: 7 SPELLS COST RNG AOE POW DUR OFF DEATHWALKER
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
6 7 7 4 15 16 7 BLEED 2 8 – 10 – YES 6 3 4 3 14 10 5
When Bleed damages a living enemy model, this
model can remove d3 damage points.
BLOODCLEAVER FA
HEX BLAST 3 10 3 13 – YES BASE:SMALL
RNG POW P+S C
2 7 14 Enemy upkeep spells and animi on the model/
unit directly hit by Hex Blast immediately expire.
DEATHWALKER
DAMAGE:17 LAMENTATION 3 SELF CTRL – UP NO
UNDEAD
When an enemy model casts a spell while in the
BREATH TAKER – Living enemy models suffer
spellcaster’s control range, double the COST of
WJ FA the spell. Additionally, enemy models must pay –2 STR and DEF while in this model’s command
BASE:MEDIUM
+27 C double to upkeep spells on models/units in the range.
spellcaster’s control range. DARK RESTORATION – If Goreshade is disabled
GORESHADE 1 while in this model’s command range, this model
SHADOWMANCER 3 SELF * – RND NO is destroyed and 1 damage point is removed from
OFFICER While in spellcaster’s command range, models in
UNDEAD
Goreshade.
its battlegroup gain Stealth  and Dark Shroud.
GHOSTLY – This model can advance through
WARCASTER UNIT – This unit is made up of Goreshade Shadowmancer lasts for one round. (While in
and the Deathwalker. terrain and obstacles without penalty and can
the melee range of a model with Dark Shroud,
advance through obstructions if it has enough
BLOODCLEAVER enemy models suffer –2 ARM.)
movement to move completely past them. It
DAMAGE TYPE: MAGICAL SOUL GATE 3 CTRL – – – NO cannot be targeted by free strikes.
DEATHWALK – When this model boxes a living enemy Remove a friendly trooper model in the
warrior model with an attack with this weapon and the spellcaster’s control range from play and
Deathwalker is not in play, remove the boxed model replace it with target warjack in the spellcaster’s
from play and replace it with the Deathwalker. battlegroup that is in its control range. The
warjack cannot activate this turn after being TACTICAL TIPS
placed by Soul Gate.
FEAT: DARK SUMMONS Dark Restoration – Remember, if a damage point
Reaching into the frozen void between the realms of the is removed from a disabled model, the model is no
living and the dead, the eldritch Goreshade calls upon his longer disabled.
mastery of dark lore to summon a lethal group of bane Dark Summons – The Bane Warriors can activate
thralls bound to him and obligated to fight at his bidding.
normally this turn.
Put a unit of Bane Warriors (one Leader and five
Grunts) into play. Place each model completely within Deathwalk – Because the boxed model is removed
3˝ of Goreshade. from play before being destroyed, it does not
generate a soul or corpse token.

Goreshade once bore a different name: Ghyrrshyld. Decades his peers as cowards. Then he dashed the child’s skull on the
ago, this powerful Iosan noble accumulated a devoted stone floor before his horrified audience. This atrocity did
following and dreamed of halting the decline of his race. This indeed spur the nobles to action, though not as he intended,
cause defined his final living days and, against his own moral as Ios plunged into civil war.
code, set him on the path to becoming an eldritch.
Despite years of political strife, Ghyrrshyld remained fixed
Centuries ago, the priests of Ios were severed from their gods. on his research. He seized hundreds of soulless infants and
The elves suffered widespread infertility, which doomed subjected them to monstrous experiments. In his single-
them to slow extinction. Among the few children they had, mindedness, Ghyrrshyld conducted similar ghoulish trials on
some were born with a horrifying condition: soullessness. The normal children as well. When his adversaries discovered the
elves’ apathy to their own plight offended Lord Ghyrrshyld, gruesome truth, they united to breach his fortress compound.
and he set about forcing the Iosans to face their crisis.
In the final battle Ghyrrshyld was mortally wounded and
Already a formidable politician, Ghyrrshyld had spent narrowly escaped. He crept into the forbidden ruin of Eversael
years accumulating power for House Vyre, which hoarded and, on the brink of death, let himself be transformed into an
immense occult knowledge. Ghyrrshyld immersed himself eldritch, a monstrous undead abomination called Goreshade.
in lore, hoping to discover the root of his people’s ills. He Knowing he would be hunted, he fled Ios, eventually reaching
sought out profane secrets wherever he could find them, the Nightmare Empire of Cryx. There he made obeisance before
even beyond the borders of Ios. He learned of a dark, terrible Iron Lich Asphyxious, pledging to serve the Dragonfather.
void between Caen and the Veld—an abyss to which, he
Such oaths meant little to Goreshade, who sought primarily to
suspected, the elven dead were condemned. His work
study the necromantic lore of Cryx. Soon, though, his arcane
eventually revealed a possible solution, but one requiring
prowess impressed even the masters of the dead, who entrusted
bloody sacrifice that his people would undoubtedly deem an
armies of thralls to him. With every life he took, a cursed spirit
unforgivable blasphemy.
was dragged from the void to steal his enemies’ breath and
While Ghyrrshyld was absorbed in this research, his cousin’s grant him unnatural vitality. When not distracted by study or
wife Lysevyn birthed a soulless child. In a rage, Ghyrrshyld slaughter, Goreshade stared into the night sky, remembering
tore the silent child from its mother’s arms and stormed to when he nearly seized control of a nation to save its people.
the meeting chamber of the Consulate Court with the infant. Then he would be reminded he was just another general among
Ghyrrshyld held the soulless newborn aloft and declaimed the legions of the Dragonfather.
40
41
GORESHADE THE CURSED
CRYX WARCASTER
By becoming an eldritch, the Iosan undead known as Goreshade gained insight
FOCUS: 7
into the origins of the void from which banes spring and which he believes may
GORESHADE 2
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 15 16 8 be attracting the souls of dead Iosans. Mastery of this lore irrevocably altered
his perception of reality. With the additional necromantic knowledge of Cryx, he
VOASS
RNG POW P+S came to believe the ailing Iosan gods had to be removed from Caen, even if that
2 8 15 meant their destruction. None of his own people could face the possibility that
DAMAGE:17
their salvation required their living gods to die, but Goreshade persisted in his
determination to see this great and terrible work completed. He used the armies
WJ FA
BASE:MEDIUM of Cryx for his own ends, playing a dangerous game with the immortal powers of
+28 C
the Nightmare Empire.
GORESHADE 2
IMMUNITY: COLD
Although some of Goreshade’s actions brought him perilously close to defying
UNDEAD the lich lords of Cryx, he convinced his superiors he remained faithful to Lord
ARCANE CONSUMPTION – When an enemy model
declares it is casting a spell while in this model’s
Toruk. Several of the eldritch’s actions would put his standing in jeopardy were
command range, the enemy spellcaster immediately they known, in particular his temporary alliance with the forces of the dragon
suffers d3 damage points and this model can remove d3
damage points. If the enemy spellcaster is destroyed as Ethrunbal, to whom he revealed the hiding place of the dragon Pyromalfic; such
a result of this damage, the spell does not take effect. intelligence should certainly have been given to Lich Lord Venethrax instead.
TACTICIAN [BANE] – While in this model’s command
range, friendly Bane models can ignore other friendly Goreshade had no qualms about these schemes, however, as he believed this act
Bane models when determining LOS. Friendly Bane necessary to gain information regarding the location of one of the last surviving
models can advance through other friendly Bane
models in this model’s command range if they have Iosan gods, Nyssor, Scyir of Winter. The chance to confront this divinity was
enough movement to move completely past them. worth any risk.
VOASS
DAMAGE TYPE: MAGICAL The vault of the god had been secured by Nyss refugees seeking asylum below the
FREEZE – A model hit by this weapon becomes catacombs of the great Morrowan cathedral in Korsk. Goreshade slaughtered its
stationary for one round unless it has Immunity: Cold  .
defenders to confront the Father of Winter, intending to extinguish the immortal
FEAT: REANIMATOR
flame within. This act of deicide proved far more difficult than he anticipated, and
Goreshade bolsters his mastery of death magic with
profane lore otherwise forgotten. As part of a dark
humans drove him from the cathedral before he could complete the task. As he fled
accounting he balances the scales of death by snuffing the he pulled the god-blade Voass from Nyssor’s frozen fingers, and the god invoked
animating force of one soldier to grant its spark to another.
a curse that marked the eldritch as a blasphemer and heretic. Goreshade accepted
Remove one or more friendly Faction warrior models
currently in Goreshade’s control range from play. this curse as his burden and believed the stolen weapon would allow him a better
For each model removed, return one destroyed non- outcome when next he faced either Scyrah or Nyssor. Once those two gods were
character friendly Faction warrior model to play
completely within Goreshade’s control range. Place gone, he hoped to commence the process of salvation for the elves—or their souls,
returned trooper models in formation with their original
units. Returned models forfeit their Combat Actions the
should they perish before he had reached his goal.
turn they return to play.
Goreshade’s eyes burn with a fire all the more terrifying for his unshakable
SPELLS COST RNG AOE POW DUR OFF
conviction. Even if his people refuse his notion of salvation, he intends to bring
ABYSSAL GATE 3 8 – 12 – YES
When Abyssal Gate damages an enemy non-warcaster, it to them by force. He stands ready to unmake Caen if he must. He sees no
non-warlock model, after the attack is resolved you can contradiction in destroying the world to save countless immortal souls.
place the enemy model anywhere completely within
3˝ of its current location. A model can be placed by
Abyssal Gate only once per turn. TACTICAL TIPS
CURSE OF SHADOWS 3 8 – – UP YES
Hex Blast – Because they expire immediately, upkeep spells and animi that had an effect when the model/
Target model/unit suffers –2 ARM and cannot make
free strikes. A model can advance through an affected unit was hit or damaged will have no effect.
model if it has enough movement to move completely Mirage – Remember, troopers must be placed in formation.
past its base.
Reanimator – Remember, you cannot return models to a unit that has been completely destroyed. Remove
HEX BLAST 3 10 3 13 – YES all damage from returned models.
Enemy upkeep spells and animi on the model/unit
directly hit by Hex Blast immediately expire. Tactician – Remember, a model is within its own command range.
MIRAGE 2 6 – – UP NO
Target friendly Faction model/unit gains Apparition.
(During your Control Phase, place models with
Apparition anywhere completely within 2˝ of their
current locations.)
OCCULTATION 2 6 – – UP NO
Target friendly Faction model/unit gains Stealth  .
Models are not affected while out of formation.

42
43
GORESHADE, LORD OF RUIN
CRYX WARCASTER
Unquestionably the most influential Iosan to have ever lived, the eldritch and
FOCUS: 7
would-be god-slayer Goreshade has for decades sought nothing less than the
GORESHADE 3
SPD STR MAT RAT DEF ARM CMD
8 7 7 4 14 17 8 salvation, restoration, and liberation of his people from the gods themselves. For
decades he amassed knowledge and raw power so he could shake the people of Ios
VOASS
RNG POW P+S from their death spiral of apathy and spiritual dissolution. Though Goreshade was
2 8 15 dealt a mortal blow in the civil war that followed, he managed to sustain himself
MOUNT
not out of the fear of his own passing, which impels so many of the craven eldritch
RNG POW to seek to extend their lives past death, but out of an overpowering need to see his
0.5 12
greater work completed.
DAMAGE:17
After turning the machinations of the Nightmare Empire to his own ends, by 609 AR
WJ FA Goreshade came closer than ever to achieving his mission, thwarted only by the
BASE:LARGE
+27 C efforts of ignorant mortals who could not fathom his purposes. In a desperate
GORESHADE 3 attempt to salvage his plans he was forced to turn to some of his most deeply
CAVALRY hidden contingencies.
IMMUNITY: COLD
UNDEAD Goreshade went to great lengths to intercept the frozen vault of Nyssor but
REPOSITION [3˝] – At the end of an activation in which
it did not run or fail a charge, this model can advance
ultimately failed, as the Retribution of Scyrah had thrown all of its considerable
up to 3˝, then its activation ends. resources into the vault’s recovery. Though this loss might have seemed a setback
SPELL VORTEX – If an enemy model cast a spell in this
to Goreshade, his service to Cryx had taught him to see beyond short-term victories
model’s control range last turn, this model can cast one
spell without spending focus during its activation this and losses. By bringing Nyssor into Ios and to the Fane of Scyrah, the Retribution
turn.
had in fact set the stage for Goreshade to confront both of the surviving elven
VOASS
DAMAGE TYPE: MAGICAL
gods. Without delay Goreshade changed his plans, seeking to bring an end to
FREEZE – A model hit by this weapon becomes both Nyssor and Scyrah at once, an act by which he intended to dispel the doom
stationary for one round unless it has Immunity: Cold  .
threatening his people. He anticipated that their destruction would open the Veld
FEAT: WINTER’S GRASP to the children of the gods, allowing them to assume leadership over this spiritual
As proof that he is truly the Lord of Ruin, Goreshade dominion and establishing an empire in Urcaen to outlast the world of the living.
reaches inside Voass to steal the Father of Winter’s divine
power for his own profane use. With a sweep of the frozen He saw himself as the inevitable immortal ruler of this restored afterlife.
blade Goreshade’s enemies are seized in an unyielding grip,
rendered helpless and vulnerable. To most, such messianic ambitions would seem like madness, but Goreshade is
Center 3˝ AOEs on any number of friendly Faction a unique being. More than any mortal arcanist, he has come to understand the
non-warcaster warrior models currently in Goreshade’s
control range. Enemy models within an AOE become nature of the threshold between the worlds of the living and the dead. Armed
stationary for one round unless they have Immunity: with mystical secrets terrifying in their implications, Goreshade possessed the
Cold  , then the models the AOEs are centered on are
destroyed. instruments required to bring his plan to fruition, including powerful relics he
SPELLS COST RNG AOE POW DUR OFF
tainted and corrupted for his own ends. All that remained was to assemble the
INFERNAL MACHINE 2 6 – – UP NO
pawns to reach his objective and complete his ultimate blasphemy. He breached
Target warjack in the spellcaster’s battlegroup gains the borders of Ios and once more entered Eversael, the dark catacombs of his
Murderous and +2 SPD. (A model with Murderous
gains an additional die on melee attack rolls against transformation to undeath. There he recruited the other eldritch to his cause, and
warrior models.) with them at his side he marched to Shyrr, the capital, even as Ios was beset by war
MOCKERY OF LIFE 2 CTRL – – – NO
with the invading skorne. All of the events of his life and unlife conspired to place
Return one destroyed undead Grunt to a friendly
Faction unit with one unmarked damage box. Place him just where he was needed to fulfill his destiny, though the outcome would
the returned Grunt in the spellcaster’s control range, in
formation, and completely within 3˝ of another model
prove far different than he had anticipated.
in its unit. The Grunt must forfeit its Combat Action
the turn it is returned to play.
TACTICAL TIPS
OCCULTATION 2 6 – – UP NO
Target friendly Faction model/unit gains Stealth  . Mockery of Life – Remember, the Grunt can activate normally with its unit this turn. If all models in the
Models are not affected while out of formation. Grunt’s unit have been destroyed, it cannot be placed within 3˝ of a model in its unit and therefore cannot
SCYTHING TOUCH 2 6 – – UP NO return to play.
Target friendly Faction model gains Dark Shroud.
(While in the melee range of a model with Dark
Shroud, enemy models suffer –2 ARM.)
SIPHON BOLT 3 8 – 13 – YES
When this spell hits an enemy model with 1 or more
focus or fury points on it, that model loses 1 focus
or fury point and the spellcaster gains 1 focus point.
Spellcasters without the Focus Manipulation special
rule cannot gain focus as a result of Siphon Bolt.

44
45
MASTER NECROTECH MORTENEBRA & DERYLISS
CRYX WARCASTER & CRYX SKARLOCK THRALL SOLO

MORTENEBRA 1 FOCUS: 7 FEAT: RECALIBRATION SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
6 7 6 4 15 16 8 Master Necrotech Mortenebra is a virtuoso of OVERRUN 2 6 – – TURN NO
the twisted occult science that gave rise to the war When target model in the spellcaster’s
machines of Cryx. By extending her power she battlegroup destroys one or more enemy
SCAVENGER can impart mechanical perfection to her entire models with an attack, immediately after the
RNG POW P+S army to maximize their killing efficiency. Though attack is resolved one model in the spellcaster’s
2 5 12 some would protest that the walking dead need no battlegroup that is in its control range can make
encouragement for slaughter, Mortenebra contends a full advance, then Overrun expires. A model
DAMAGE:16 there is always room for improvement. can advance only once per turn as a result of
Overrun. Overrun lasts for one turn.
While in Mortenebra’s control range, friendly
WJ FA Faction models can reroll attack and damage SACRIFICIAL LAMB 1 CTRL – – – NO
BASE:MEDIUM
+24 C rolls this turn. Each roll can be rerolled only once Remove one friendly Faction warrior model in
as a result of Recalibration. the spellcaster’s control range from play. Each
MORTENEBRA 1 warjack in the spellcaster’s battlegroup that
SPELLS COST RNG AOE POW DUR OFF is currently in its control range gains 1 focus
PATHFINDER
point. Sacrificial Lamb can be cast only once per
UNDEAD DOOM SPIRAL 2 8 – 12 – YES
activation.
INTERFACE – While B2B with this model, a warjack in When Doom Spiral damages a warjack that is
its battlegroup can spend focus points on it. part of a battlegroup, its controller suffers d3 SPECTRAL STEEL 3 6 – – UP NO
damage points. Target warjack in the spellcaster’s battlegroup
REPAIR [d3 + 3] (HACTION) – RNG B2B. Target friendly
gains +2 ARM and Ghostly. (A model with
Faction construct model. If the model is in range, JUMPSTART 1 SELF CTRL – – NO
Ghostly can advance through terrain and
remove d3 + 3 damage points from it. Models in the spellcaster’s battlegroup that are
obstacles without penalty and can advance
SOUL TAKER: CULL SOUL – This model can gain soul currently in its control range stand up and are
through obstructions if it has enough movement
tokens. When a living enemy model is destroyed within no longer stationary. Affected models can turn
to move completely past them. It cannot be
2˝ of this model, this model gains the destroyed model’s to face any direction. Models that were knocked
targeted by free strikes.)
soul token. After this model replenishes its focus during down this turn are not affected by Jumpstart.
your next Control Phase, replace each soul token with VOID GATE 3 10 3 13 RND
YES
1 focus point. The AOE remains in play for one round. While
in the AOE, enemy models cannot cast or
STEADY – This model cannot become knocked down.
channel spells.
SCAVENGER
DAMAGE TYPE: MAGICAL

Master Necrotech Mortenebra has emerged from the smoke- Undeterred by their platitudes, Mortenebra decided to take
belching factories of Skell to lead her constructs to war. The a more radical approach, though it would forever alienate
living rarely get the chance to marvel long at her horrific her from the group that would evolve into the Convergence
appearance before her helljacks strike. Even Cryxians find of Cyriss. She experimented on the necromechanikal lords
her singularly cold, and her alien tone of voice and perfectly of Cryx, which, to her analytical mind, provided the closest
calculated cadence in speaking stand out even among such parallel to the cult’s work. She recruited cult members loyal to
undead as the lich lords. her to craft a meticulous trap, and she chose her prey carefully.

Cryxian necrotechs look upon Mortenebra with almost Rumors she planted of a buried Orgoth library gained the
religious adoration. They honor her with many epithets— attention of an ancient iron lich of Skell named Lorvetus.
the Fleshless Maiden, the Mistress of Precision, the Cruel Though he obligingly took the bait, he proved difficult to
Shaper. These titles merely amuse her, for they echo those subdue and murdered most of her escort before Mortenebra
given to the goddess she once served: Cyriss, the Maiden of could secure the creature for closer scrutiny. She then dissected
Gears. Mortenebra reigns supreme over her dominion; any the iron lich in her laboratory, working to isolate, extract, and
necrotech impertinent enough to present her with flawed examine its animating spirit. She took her detailed findings
engineering quickly joins the mistake on the scrapheap. back to the cult’s main workshop along with the lich’s remains.
Her peers blanched in horror as she suggested incorporating
In life Mortenebra was drawn to one of the first organized
necromantic elements into their machinery.
cults devoted to Cyriss, a goddess of machines and
mathematics. She joined this cult over three hundred years The Cyrissists denounced Mortenebra and cast her out.
ago, shortly after its founding, and contributed to some of Unbeknownst to them, she retained loyal agents within the
its fundamental breakthroughs—notably the transfer of a organization who would conspire against their superiors.
sentient consciousness into a clockwork shell. She became When the cult finally succeeded in transferring a priest’s
dissatisfied with the organization’s progress and perceived
flaws where others saw beauty. TACTICAL TIPS
Jumpstart – Remember, a model cannot stand up during a turn in which it was
Mortenebra finally identified the issue that so troubled her: knocked down.
the creations did not possess true free will. Some external Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as
force exercised a subtle but undeniable control over the a result of Cull Soul. Remember, if more than one model is eligible to collect a
model’s soul token, the closest eligible model collects it.
translated consciousness. Her peers accused her of paranoia
Steady – Remember, even if a thrown model cannot be knocked down, it must
when she presented her findings, and they dismissed her still forfeit its Normal Movement or Combat Action if it activates later in a turn
conclusions as palpable signs of Cyriss’ guiding hand. it was thrown.

46
47
consciousness into a clockwork body, Mortenebra returned in force. She deactivated
the guardians, slew all who opposed her, and fled with the clockwork priest to Cryx.
DERYLISS 1
SPD STR MAT RAT DEF ARM CMD
6 6 5 3 14 14 6
Mortenebra offered everything she knew to the lords of Blackwater in exchange
MECHANO-CLAWS for asylum. The clockwork priest cursed her as necrotechs laid bare its inner
RNG POW P+S
0.5 4 10
mechanisms, before its consciousness was finally extinguished. In time she began
to apply her theories to her own form, initiating her slow transformation into a
DAMAGE:5 unique iron lich variant.
FA
BASE:SMALL Mortenebra now manages to serve the lich lords without calling any one of
C
them master. As efforts on the mainland escalated, she spent a great deal of time
ATTACHED [MORTENEBRA] – This model is attached to servicing the war efforts of both Terminus and Asphyxious. But while Asphyxious
Mortenebra. Each warcaster can have only one model/
unit attached to it. has escalated his demands for her services, she has never sworn oaths to him and
DERYLISS 1 remains autonomous.
UNDEAD
COMPANION [MASTER NECROTECH MORTENEBRA] – The master necrotech’s skarlock Deryliss constantly lurks by her side, lending its
This model is included in any army that includes
Master Necrotech Mortenebra. If Mortenebra is
considerable skills wherever she travels. Mortenebra crafted Deryliss soon after
destroyed or removed from play, remove this model she arrived in Cryx, and over the centuries she has refined it into an intelligent
from play. This model is part of Mortenebra’s
battlegroup. aide. Mortenebra has delegated to Deryliss some measure of her authority; the
MAGIC ABILITY [7] creature often speaks in her stead. For decades, Mortenebra has used Deryliss and
• SPELL SLAVE (HACTION OR ATTACK) – This model
must be in its warcaster’s control range to make the
other minions to collect various Orgoth relics, seizing them from old ruins and
Spell Slave special action. When it does, it casts one destroyed adversaries.
of the spells on its warcaster’s card with a COST
of 3 or less. This model cannot cast upkeep spells Her past nearly forgotten, Mortenebra is now entirely a creature of Cryx. Her
or spells with a RNG of SELF or CTRL. When
casting an offensive spell, Spell Slave is a magic specialized knowledge and machine empathy grant her unique insight into
attack. Use this model’s Magic Ability score when
making magic attack rolls.
Cryxian necro-horrors. Mortenebra can synchronize her will with the helljacks at
REPAIR [d3 + 1] (HACTION) – RNG B2B. Target friendly her command to create a terrifying army that moves as a virtual extension of her
Faction construct model. If the model is in range,
remove d3 + 1 damage points from it.
unfathomably complex mind.

TACTICAL TIPS
Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell.
Spell Slave – This model cannot cast spells if its warcaster is destroyed or removed from play. Spell Slave
does not confer the ability to channel spells as a warcaster.

48
49
MORTENEBRA, NUMEN OF NECROGENESIS
CRYX WARCASTER
Mortenebra is the dark mistress of the Cryxian war industry. With her cold and
FOCUS: 7
penetrating mind, she has worked behind the scenes to further the development of
MORTENEBRA 2
SPD STR MAT RAT DEF ARM CMD
6 8 6 4 14 17 9 the Nightmare Empire’s necromechanikal horrors. She operates at all times with a
clinical dispassion, commanding her helljacks to slaughter with the same inhuman
CLAW
RNG POW P+S calculus employed in her experimentation.
2 6 14
When Lich Lord Asphyxious established his extensive necrofactorium beneath
DAMAGE:19 the Thornwood, he entrusted Mortenebra with much of the base’s operations,
including interactions with the local cephalyx, with which the complex shared its
WJ FA
BASE:LARGE
+27 C network of tunnels and workshops. When allied forces from Khador and Cygnar
discovered and subsequently destroyed the structure, some of her research was
MORTENEBRA 2
CONSTRUCT
lost in the retreat from the tunnels.
PATHFINDER
UNDEAD For Mortenebra, however, these setbacks were insignificant compared to the
FIELD MARSHAL [SALVAGE] – Warjacks in this model’s limitless opportunities she gained by directly participating in the conflicts on the
battlegroup gain Salvage.
SALVAGE – When a warjack is destroyed while in this
mainland. For too long she had toiled in the factories of Skell, far from the enemies
model’s melee range, remove d6 damage points from of the Nightmare Kingdom and the wars they waged. Now, with the chance to
this model. If the destroyed warjack was a heavy
warjack or a colossal, remove +3 additional damage observe her creations in battle, Mortenebra’s dark mind has been stirred to new
points from this model. heights of exhilaration.
SOUL TAKER: CULL SOUL – This model can gain soul
tokens. When a living enemy model is destroyed within
2˝ of this model, this model gains the destroyed model’s
Driven to seek insights through the crucible of combat, she has continued to
soul token. After this model replenishes its focus during augment her own physical form through iterative reimaginings of her mechanikal
your next Control Phase, replace each soul token with
1 focus point. frame. With each new body, she strives to attain perfection, keeping the spare
STEADY – This model cannot become knocked down. constructs on hand to allow for the quick transition from one to the next as her
CLAW needs change. When preparing for battle, the Numen of Necrogenesis dons an
DAMAGE TYPE: MAGICAL
imposing iron frame so that she can conduct analysis in the midst of combat
FEAT: MECHANISM OF DESTRUCTION without fear of enduring critical damage or, worse, distraction.
Under the dissecting eyes of the Numen of Necrogenesis,
vulnerabilities in the enemy’s defenses become obvious. Though her work has continued within new necrofactoriums established across the
With her superlative guidance the warjacks she commands
work in concert to unerringly find their marks and wreak
Wyrmwall Mountains and elsewhere, Mortenebra spends an increasing amount of
wholesale devastation. time on expeditions seeking new knowledge and resources vital to advancing the
While in Mortenebra’s command range, models in her Cryxian war industry and her own pursuits. Thus it is that she regularly clashes
battlegroup gain Flank [another model in Mortenebra’s
battlegroup]. Mechanism of Destruction lasts for one with the forces of the Convergence of Cyriss, the machine cult to which she once
turn. (When a model with Flank [another model in belonged. In recent years the Convergence has increased its activities exponentially,
Mortenebra’s battlegroup] makes a melee attack against
an enemy model in the melee range of another model in constructing facilities over key locations across western Immoren to harvest the
Mortenebra’s battlegroup, the model with Flank gains
+2 to attack rolls and gains an additional damage die.)
energies of Caen. Mortenebra seeks any opportunity to fight the cult, both to test
her own capabilities and to plunder their technological advancements and adapt
SPELLS COST RNG AOE POW DUR OFF
them to her own use. Those cultists she does not slay outright suffer long, drawn-
ARCANTRIK BOLT 2 10 – 12 * YES out deaths as she disassembles their clockwork bodies within her workshop before
A warjack damaged by this attack becomes stationary
for one round. stripping useful information from their minds.
CURSE OF SHADOWS 3 8 – – UP YES
Target model/unit suffers –2 ARM and cannot make
free strikes. A model can advance through an affected TACTICAL TIPS
model if it has enough movement to move completely
past its base. Fail-Safe – When all its damage boxes have been marked, the warjack is still destroyed as normal.

FAIL-SAFE 2 6 – – UP NO Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as a result of Cull Soul.
Target friendly Faction warjack gains +2 ARM and Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
does not suffer the effects of crippled systems. collects it.
LOCOMOTION * 6 – – – NO Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
The spellcaster spends up to 3 focus points to cast Movement or Combat Action if it activates later in a turn it was thrown.
Locomotion. Target warjack in the spellcaster’s
battlegroup immediately advances up to 1˝ for each
focus point spent. A warjack can be targeted by
Locomotion only once per activation.
SPELLPIERCER 2 SELF
CTRL – TURN
NO
While in the spellcaster’s control range, the weapons
of friendly Faction models/units gain Blessed  and
Damage Type: Magical  . Spellpiercer lasts for one turn.

50
51
LORD EXHUMATOR SCAVEROUS
CRYX WARCASTER

SCAVEROUS 1 FOCUS: 7 FEAT: BLACK GATE SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
6 8 6 4 14 17 7 Through profane rites known by only a few masters FEAST OF WORMS 4 10 4 12 UP
YES
of necromancy, Lord Exhumator Scaverous tears While in the AOE, enemy models suffer
an opening in the shroud between life and death to –2 ARM. When a living enemy model is
AVERNUS release a backlash of foul energies inimical to life. destroyed in the AOE, the spellcaster gains the
RNG POW P+S This unholy surge empowers the magic of death destroyed model’s soul token regardless of the
2 6 14 wielded by his allies while hindering the feeble proximity of other models. The AOE remains in
arcane efforts of his enemies. play as long as upkeep is paid.
DAMAGE:18 While in Scaverous’ control range, friendly ICY GRIP 2 8 – – UP YES
Faction models gain boosted magic attack rolls. Target warrior model/unit without Immunity:
WJ FA When Scaverous casts a spell, reduce the COST Cold  suffers –2 DEF and cannot run or make
BASE:MEDIUM
+27 C of the spell by 1. When an enemy model casts a power attacks or special attacks.
spell while in Scaverous’ control range, increase SOUL HARVESTER 2 6 – – UP NO
SCAVEROUS 1 the COST by 1. Black Gate lasts for one round. When target friendly Faction model/unit
UNDEAD destroys a living enemy model with a melee
SPELLS COST RNG AOE POW DUR OFF attack, the spellcaster gains the destroyed model’s
KNOWLEDGE OF THE DAMNED – When a model in its
control range makes an attack or damage roll, this DEATH WARD 2 6 – – UP NO soul token regardless of the proximity of other
model can spend a soul token to cause that model to Target friendly Faction model/unit gains models.
reroll that roll. Each roll can be rerolled only once due +2 ARM. If an affected warjack is damaged,
choose which column suffers the damage.
TELEKINESIS 2 8 – – – *
to Knowledge of the Damned. Place target model completely within 2˝ of its
Models are not affected while out of formation. current location. When Telekinesis targets an
SOUL TAKER: CULL SOUL – This model can gain soul
tokens. When a living enemy model is destroyed within EXCARNATE 3 10 – 13 – YES enemy model, it is an offensive spell and requires
2˝ of this model, this model gains the destroyed model’s When a living enemy warrior model is boxed a magic attack roll. A model can be placed by
soul token. After this model replenishes its focus during by Excarnate, remove it from play. You can Telekinesis only once per turn.
your next Control Phase, replace each soul token with then add one Grunt to a friendly Faction small-
1 focus point. based undead unit in the spellcaster’s control
AVERNUS range. Place the Grunt in formation and
completely within 3˝ of the spellcaster. The
DAMAGE TYPE: MAGICAL Grunt must forfeit its Combat Action the turn
THRESHER (HATTACK) – This model makes one melee it is put into play.
attack with this weapon against each model in its LOS
that is in this weapon’s melee range. Thresher attacks
are simultaneous.

Soldiers of the Iron Kingdoms hope that if they die in battle, their that so much of the Orgoth’s terrible occult secrets fell into the
suffering will quickly end. Those who fall beneath the reaping hands of Cryx. When the design of the soul cage was extricated
blade of Scaverous, the Lord Exhumator of Cryx, are denied from the souls of the Orgoth, the power of the Nightmare
that final wish. The souls of the dead furnish both ammunition Empire grew incalculably. Whenever Lich Lord Malathrax
and fuel for Scaverous. Those slain and cast aside are fortunate requires the retrieval of valuable corpses or other well-protected
compared to any possessed of special lore, whose skulls and necromantic items, he sends Scaverous and his helljacks.
souls he preserves for horrific necromantic interrogation.
Scaverous keeps a number of his favored repositories—the
Scaverous has served the Nightmare Empire for centuries. skulls of his subjects—with him at all times, safely tucked
Bestowed with the gift of undeath for his obsession with and within his ribcage. He often plots with them, replying to
skillful pursuit of knowledge, Scaverous was put to work first voices only he can hear. Secretly he longs to gain access to the
in the Archive of Skell and later abroad to gather intelligence. skulls of Cryx’s own lich lords, each of whom he knows to
He spent decades specializing in those exacting necromantic be a trove of accumulated occult lore, though he takes care to
arts required to unbind the tongues of the dead, manifesting keep such desires hidden.
their shades from echoes left on their bones and compelling
Scaverous feels no qualms about indulging in carnage, as the
them to answer to his questions.
living are utterly uninteresting to him; they cannot be properly
Undead immortality has given Scaverous the potential to processed until they are dead. Moreover, it is often expedient
learn every secret that has ever existed. He is willing to pay to pry secrets from a freshly gathered soul. For him, the pursuit
any price for that sum of knowledge. His master, Lich Lord of knowledge more than justifies any so-called atrocity.
Malathrax, has observed his efforts with approval. Through
carefully inscribed runes and the manipulation of the energies TACTICAL TIPS
separating Caen from Urcaen, Scaverous can compel virtually Excarnate – The boxed model does not provide a soul or corpse token. The new
any spirit to give up its memories. He stands at the forefront Grunt can activate the turn it is put into play.
Feast of Worms – Cull Soul converts tokens gained from Feast of Worms into
of the uniquely Cryxian discipline of forensic necromancy.
focus points.
When the Orgoth immolated themselves rather than fall to Soul Harvester – Cull Soul converts these soul tokens to focus points.

Toruk’s armies, Scaverous was sent to assist Terminus in Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as
a result of Cull Soul. Remember, if more than one model is eligible to collect a
ransacking the ruins of Drer Drakkerung. The smoldering model’s soul token, the closest eligible model collects it.
corpses yielded a rich harvest. It was largely through his efforts Thresher – These attacks are not optional.

52
53
PIRATE QUEEN SKARRE
CRYX SATYXIS WARCASTER
Skarre Ravenmane, called the Pirate Queen, is the bloodthirsty ruler of the Satyxis,
FOCUS: 6
the warrior women of the island of Satyx blighted by ancient dragon blood to
SKARRE 1
SPD STR MAT RAT DEF ARM CMD
7 6 7 4 16 15 9 become something more than human. Her ship, the Widower, strikes along the
western coast frequently and without apparent rhyme or reason. Following
TAKKARYX
RNG POW P+S the guidance of mystical omens revealed to her through rites of slaughter and
1 7 13 bloodletting, she braves the storm and lands ashore to deliver panic and grief. For
BLOODWYRM decades anxious mainland admirals and captains entrusted to guard the coastline
RNG POW P+S have tried and failed to predict her movements. Any foolish enough to confront
0.5 3 9
her directly have been destroyed to fuel her legend.
GREAT RACK
RNG POW P+S
Without warning she disgorges undead forces and helljacks from the black hull of
0.5 4 10 her vessel to obliterate any resistance. She withdraws with equal speed and leaves
ruin and chaos as her legacy. Even the Orgoth feared the Satyxis reaver witches.
DAMAGE:16
Few know better than Skarre the power of shed blood, for she is able to invoke
WJ FA
BASE:SMALL
acidic rains and project gouts of hellfire from her fingertips.
+28 C
Sacrifice is vital to Skarre’s dark magic. She carries with her a millennia-old ritual
dagger she uses to drain the energies binding her comrades together—living or
SKARRE 1
SACRIFICIAL STRIKE (HACTION) – RNG CMD. Target
a model in this model’s LOS. If that model is in range, dead, willing or captive—to fuel its enchantments. Alive with stolen essence, the
remove one friendly Faction trooper model within 1˝
of this model from play. The target model suffers an
blade can unleash a powerful curse upon Skarre’s foes. She is swift to employ her
unboostable magical damage roll  with POW equal to dagger to wrack her victims with gut-wrenching pain that leaves behind twisted,
the base ARM of the removed model.
TAKKARYX broken corpses.
DAMAGE TYPE: MAGICAL
Skarre seized dominion over the Satyxis through strength and cunning. Her
LIFE TRADER – When an attack with this weapon
hits, this model can suffer 1 damage point to gain an bloodline is famed among them, as her mother ruled before her, but for the Satyxis
additional die on the damage roll against the model hit.
Life Trader can be used only once per attack. the right to lead is proven in battle, not inherited. Even as a youth she took to the
BLOODWYRM waves and dominated her kind through the power of her magic and the strength
DAMAGE TYPE: MAGICAL of her will. She has the power to see patterns in the spray of freshly spilled blood,
LIFE DRINKER – When it destroys a living enemy
model with this weapon, immediately after the attack is visions granted by sacrifice and pain.
resolved this model can remove d3 damage points.
GREAT RACK She has made a point of destroying any who would dare plot against her. Cryxian
KNOCKDOWN – When a model is hit by an attack with intrigues have occasionally caught her in the subtle and dangerous games of the
this weapon, it becomes knocked down.
lich lords, who view her as an effective weapon and a living pawn. Her true loyalty
FEAT: BLOOD MAGIC has always been to the Dragonfather, not to any single lich lord.
As the dark queen of the Broken Coast, Skarre Ravenmane
wields her natural powers of the ancient, island-born black Skarre reads portents and auguries in every kill and claims Lord Toruk speaks to
magic with ease. She hesitates at nothing, even sacrificing her
own blood to imbue her followers with dark power to enhance her through the entrails of her victims. Through these signs she steers the Widower
their abilities. to private ports of call to trade blood, steal coin, and sell depravity. Children cling
Skarre immediately suffers any number of damage
points. For each damage point suffered as a result of tightly to their mothers when the fog thickens along the Broken Coast, for the
Blood Magic, one friendly Faction model currently dreaded pirate queen may be hiding within.
in her control range gains +5 STR and ARM for
one round. This model cannot spend focus points to
reduce this damage.
TACTICAL TIPS
SPELLS COST RNG AOE POW DUR OFF Sacrificial Strike – This special action is not an attack.
BACKLASH 3 8 – – UP YES
When target enemy warjack that is part of a battlegroup
is damaged, its controller suffers 1 damage point.
BLOOD RAIN 3 8 3 12 – YES
Blood Rain causes corrosion damage  . Models hit
suffer the Corrosion continuous effect 
DARK GUIDANCE 4 SELF
CTRL – TURN
NO
While in the spellcaster’s control range, friendly Faction
models gain an additional die on their melee attack rolls
this turn.
HELLFIRE 3 10 – 14 – YES
Models disabled by Hellfire cannot make a Tough roll.
Models boxed by Hellfire are removed from play.
RITUAL SACRIFICE 2 6 – – * NO
Remove target friendly warrior model from play. Skarre
gains d6 additional focus points at the start of her
next activation. Skarre can gain the benefit of Ritual
Sacrifice only once per round.

54
55
SKARRE, QUEEN OF THE BROKEN COAST
CRYX SATYXIS WARCASTER

SKARRE 2 FOCUS: 7 TAKKARYX SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL BACKLASH 3 8 – – UP YES
7 6 7 5 16 15 9
LIFE TRADER – When an attack with this weapon When target enemy warjack that is part of a
hits, this model can suffer 1 damage point to gain battlegroup is damaged, its controller suffers 1
HAND CANNON an additional die on the damage roll against the damage point.
RNG ROF AOE POW model hit. Life Trader can be used only once per
12 1 — 12 BLACK SPOT 3 8 – – UP YES
attack. Target enemy warrior model/unit suffers
–2 DEF. When a friendly Faction model destroys
GREAT RACK FEAT: FATE WEAVER one or more affected models with a basic
RNG POW P+S The Queen of the Broken Coast knows the deepest melee or ranged attack during its activation,
0.5 4 10 secrets of blood magic, sacrificial rites, and immediately after the attack is resolved it can
blasphemous rituals that can twist and pull the make one additional melee or ranged attack.
GUN BLADE very strands of fate. She has learned to pluck those Attacks gained from Black Spot cannot generate
RNG POW P+S strands binding souls to their destinies to shield her additional attacks from Black Spot.
0.5 3 9 allies from harm and to render those who oppose her BLOOD RAIN 3 8 3 12 – YES
ineffectual. Blood Rain causes corrosion damage  . Models
TAKKARYX Skarre immediately suffers up to 5 damage hit suffer the Corrosion continuous effect  .
RNG POW P+S points. This model cannot spend focus points DEATH WARD 2 6 – – UP NO
1 7 13 to reduce this damage. For each damage point Target friendly Faction model/unit gains
she suffers as a result of Fate Weaver, one model +2 ARM. If an affected warjack is damaged,
currently in her control range can be affected by choose which column suffers the damage.
DAMAGE:16
Fate Weaver. An affected friendly model cannot Models are not affected while out of formation.
be targeted by charges and gains +5 DEF for
WJ FA one round. An affected enemy model suffers –5 SOUL STRIKE 3 10 – 12 – YES
BASE:SMALL When a living model is directly hit and destroyed
+26 C to attack rolls for one round. This model cannot
spend focus points to reduce this damage. by Soul Strike, after resolving the attack you can
SKARRE 2 choose one model within 4˝ of the destroyed
SPELLS COST RNG AOE POW DUR OFF model. That model suffers a damage roll with a
BLOOD TRADE – This model can upkeep spells by POW equal to the ARM of the destroyed model.
suffering 1 damage point per spell instead of spending ADMONITION 2 6 – – UP NO
This additional damage roll is not considered to
focus. When an enemy model advances and ends have been caused by an attack.
FIELD MARSHAL [FUTURE SIGHT] – Warjacks in this its movement within 6˝ of target model in the
model’s battlegroup gain Future Sight. spellcaster’s battlegroup, the affected model can
immediately advance up to 3˝, then Admonition
FUTURE SIGHT – This model can boost attack and
expires. The affected model cannot be targeted by
damage rolls after rolling.
free strikes during this movement.
GREAT RACK
KNOCKDOWN – When a model is hit by an attack with
this weapon, it becomes knocked down.

Not long ago, Skarre Ravenmane was only an instrument walls between life and death were stretched thinnest, Skarre
of fate carried in the swirling currents of destiny, but the experienced a rush of insight and power. She could trace
momentous events that have caught her up have given her the individual strands of destiny connecting the souls of the
perspective into the occult webs that entangle every soul. living and the dead in an ever-changing tapestry. She also
Her abilities have placed the Queen of the Broken Coast at saw the means to restore Terminus and repair the plans of
the fore of Cryx’s ongoing wars as she sows devastation the Dragonfather jeopardized by the clash between lich
along the shores of Immoren. lords. This vision also allowed her to preserve herself as the
structure imploded and began to collapse.
Skarre stood at the center of the tumultuous battles between
lich lords that began with the destruction of Lich Lord Soon thereafter, Skarre combined her sorcery with the magic
Daeamortus, led to the ascension of Asphyxious to that rank, of the Witch Coven of Garlghast to open a portal between
and concluded with the titanic clash between Asphyxious worlds, returning Terminus from his supernatural exile.
and Terminus at Garrodh. As Asphyxious was scheming to Terminus accepted Skarre as his vassal and entrusted her
augment his own power at the expense of Cryx and Lord with the command of the entire Cryxian fleet. She now has
Toruk, Skarre alone realized the true objective of his plans all the resources of a lich lord at her disposal as she leads an
and acted to intercede. She succeeded in warning Lich Lord army of Satyxis, revenants, black ogrun, thralls, and helljacks
Daeamortus of the threat, but he proved too weak to thwart in merciless destruction. No coastal city or village within
Asphyxious and was destroyed. Skarre joined Terminus Khador, Ord, Cygnar, or even the Protectorate of Menoth
when he marched on Temple Garrodh in the Thornwood to remains safe from her bloody gaze.
put an end to Asphyxious’ grandiose ambitions. Although
Skarre is a scourge all along the western seaboard. Auguries
Terminus’ forces ultimately triumphed, they won at great cost:
of blood and shadow guide her hand, and with singular
in defeat Asphyxious invoked a spiteful revenge that banished
vision and inhuman ruthlessness she commands the Black
Terminus from Caen even as the temple began to collapse.
Fleet toward whichever terrible destiny will best serve her
Tremendous energies exploded from the crumbling Orgoth and the Dragonfather. The Queen of the Broken Coast may be
temple. Surrounded by devastation, in a place where the a creature of flesh and blood, but she stands on equal footing
with immortals as she manipulates the tides of war.

56
57
STURGIS THE CORRUPTED
CRYX WARCASTER

STURGIS 2 FOCUS: 6
TACTICAL TIPS
BLADE (RIGHT) Convection – A warjack cannot exceed normal
SPD STR MAT RAT DEF ARM CMD
DAMAGE TYPE: MAGICAL
6 6 7 5 15 16 8 focus limits as a result of Convection.
DEATH STRIKE – If this attack destroys a living or
undead model, after resolving the attack choose a Soul Taker: Soul Thief – Remember, if more than
HAND CANNON model within 4˝ of this model. The chosen model one model is eligible to collect a model’s soul token,
RNG ROF AOE POW suffers a damage roll with a POW equal to the the closest eligible model collects it.
12 1 — 12 STR of the model destroyed by the attack. Teleport – This model cannot be placed on or in an
FEAT: DEAD ON ARRIVAL obstruction or in impassable terrain as a result of
BLADE (LEFT)
Teleport.
RNG POW P+S Amid a roiling maelstrom of necromantic darkness,
2 7 13 the former commander Dalin Sturgis pulls the
enemies around him closer before unleashing a surge
BLADE (RIGHT) of entropic energy. The death energies from each
RNG POW P+S of the fallen empowers his helljacks to finish any
2 7 13 remaining foes.
Enemy non-warcaster, non-warlock models in
DAMAGE:18 Sturgis’ control range are pushed 3˝ directly
toward Sturgis in the order you choose. Then
enemy models within 3˝ of Sturgis suffer a
WJ FA
BASE:SMALL POW 12 magical damage roll  . These damage
+31 C
rolls are simultaneous. For each model destroyed
by Dead on Arrival, you can allocate 1 focus
STURGIS 2 point to a warjack in Sturgis’ battlegroup in his
UNDEAD control range.
CHAIN ATTACK: DARK SHROUD – If this model hits the
same target with both its initial melee attacks, after SPELLS COST RNG AOE POW DUR OFF
resolving the attacks this model gains Dark Shroud for BLOOD RAIN 3 8 3 12 – YES
one turn. (While in the melee range of a model with Blood Rain causes corrosion damage  . Models
Dark Shroud, enemy models suffer –2 ARM.) hit suffer the Corrosion continuous effect  .
RELENTLESS CHARGE – While advancing as part of a
CONVECTION 2 10 – 12 – YES
charge, this model gains Pathfinder  . When Convection destroys a living enemy
REVERSAL – When a model misses this model with a model, you can give 1 focus point to a warjack in
charge or a power attack, the attacking model becomes the spellcaster’s battlegroup that is in its control
knocked down. range.
SNAP STRIKE – This model can make one additional
OCCULTATION 2 6 – – UP NO
attack with each melee weapon for each focus point Target friendly Faction model/unit gains
spent to make additional attacks. Stealth  . Models are not affected while out of
BLADE (LEFT) formation.
DAMAGE TYPE: MAGICAL PARASITE 3 8 – – UP YES
SOUL TAKER: SOUL THIEF – This model can gain soul Target model/unit suffers –3 ARM and the
tokens. When this model destroys a living enemy model spellcaster gains +1 ARM.
with an attack with this weapon, this model gains
TELEPORT 2 SELF – – – NO
the destroyed model’s soul token. When this model
Place the spellcaster anywhere completely within
replenishes its focus during your next Control Phase,
6˝ of its current location, then its activation ends.
replace each soul token on it with 1 focus point.

Much of the Nightmare Empire’s power derives from the Soldiers whom Sturgis once led in battle now fall beneath the
losses of its rivals. Those who face Cryx are forever haunted strokes of his bladed staff or wither under his necromantic
by the sight of their brothers and sisters in arms resurrected powers. By concealing himself in a cloak of shadow and
in undeath to do battle against them, their corpses twisted teleporting vast distances in the blink of an eye, Sturgis
by the grotesque toil of the necrotechs. While the desecration navigates the battlefield with ease. In life he was not only a
of the bodies of fallen soldiers is a horrific sacrilege, it pales fierce combatant but also a skilled tactician. In death, he has
in comparison with the capture and enslavement of an become a formidable weapon wielded by the lich lords.
immortal soul. Such was the fate of Dalin Sturgis, a beloved
Much of Sturgis’ free will and personality were subverted
hero of Cygnar.
by his undead state, though a portion of his former self
A renowned warcaster in the Cygnaran military, Sturgis was remains buried within the confines of his mind. The few past
slain by the Butcher of Khardov during an operation deep acquaintances who have encountered the former commander
within the Thornwood. His remains were recovered by are appalled by the corruption of such a noble man. Some have
Cryxians scouring the forest for its bounty of corpses and then tried to appeal to the virtue he maintained in life, but in each
brought before Lich Lord Malathrax. The lich lord performed case these individuals have been mocked and slain. Sturgis
ancient and foul rites to corrupt Sturgis’ flesh and capture his gives their deaths only a passing thought, recognizing their
lingering spirit, wielding necromantic powers to reanimate faces the moment before striking them down and pushing the
Sturgis’ body and poison his mind against the living. Sturgis memory from his mind. Yet these flashes of memory may hint
now serves Malathrax in his undead state, venturing forth to at the fact that Sturgis will not always remain a puppet, for
handle those situations that require a keen blade rather than his will even in death is strong.
the subtler skills of the Cryxian spymaster.

58
59
LICH LORD TERMINUS
CRYX WARCASTER

TERMINUS 1 FOCUS: 6 SOUL TAKER: CULL SOUL – This model can gain SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD soul tokens. When a living enemy model is
6 9 7 5 14 18 10 ANNIHILATION 4 10 3 10 – YES
destroyed within 2˝ of this model, this model
Models hit suffer a POW 10 damage roll. Models
gains the destroyed model’s soul token. After
destroyed by Annihilation are removed from play
DRAGON FIRE this model replenishes its focus during your next
and do not generate corpse tokens. When a living
RNG ROF AOE POW Control Phase, replace each soul token with 1
enemy model is destroyed by Annihilation, the
SP 10 1 — 14 focus point.
spellcaster gains the destroyed model’s soul token
DRAGON FIRE regardless of the proximity of other models.
DOOMSAYER CONTINUOUS EFFECT: CORROSION HELLFIRE 3 10 – 14 – YES
RNG POW P+S DAMAGE TYPE: CORROSION Models disabled by Hellfire cannot make
2 7 16 DOOMSAYER a Tough roll. Models boxed by Hellfire are
DAMAGE TYPE: MAGICAL removed from play.
SCYTHING CLAW MALEDICTION 2 SELF – UP NO
RNG POW P+S SCYTHING CLAW *
While within 2˝ of the spellcaster, enemy models
0.5 5 14 CRITICAL PITCH – On a critical hit against a suffer –2 DEF and ARM.
model with an equal or smaller base, the model
hit can be thrown d6˝ directly away from this RAVAGER 2 6 – – TURN NO
DAMAGE:20 Target warjack in the spellcaster’s battlegroup
model. The model thrown does not deviate. The
POW of collateral damage is equal to the STR gains Berserk for one turn. While affected by
WJ FA of this model. Ravager, a model cannot make Chain Attacks.
BASE:LARGE (When a model with Berserk destroys one or
+26 C
FEAT: DRAGON’S CALL more models with a melee attack during its
Combat Action, immediately after the attack
TERMINUS 1 When Terminus calls upon Toruk’s unholy name, he is resolved it must make one additional melee
ASSAULT unleashes a dreadful howl that bathes the battlefield attack against another model in its melee range.)
FLIGHT in malignant energy. The cacophony of evil devours
UNDEAD the souls of the fallen while strengthening his own
SACRIFICIAL PAWN [UNDEAD MODEL] – When this towering iron frame.
model is directly hit by an enemy ranged attack, you When a living enemy model is destroyed in
can have one friendly, non-incorporeal undead model Terminus’ control range, Terminus gains the
within 3˝ of it directly hit instead. That model is destroyed model’s soul token. Terminus gains
automatically hit and suffers all damage and effects. +1 ARM for each soul token on him. Dragon’s
SHADOW OF DEATH – While in this model’s command Call lasts for one round.
range, friendly undead Faction models gain Tough  .

Lord Terminus is the architect of a thousand plots and hidden With legions of thralls under his command, Lich Lord
wars. Towering over others who serve in the Dragon Lord’s Terminus devoted himself to the conquest of the mainland.
shadow, this twisted abomination of blighted bone and His agents throughout the Iron Kingdoms gathered
hell-wrought iron has methodically fought in service to his information and searched for Toruk’s hated brood. Terminus
master’s ambitions for centuries. conspired with his counterpart Daeamortus to orchestrate
the Scharde Invasions of 584–588 AR. While Daeamortus
Long ago, he who would come to be known as Terminus
established secret strongholds on the mainland, Terminus’
commanded the Dragonfather’s legions at the fortress called
forces tested the defenses of the Iron Kingdoms, seeking
Dragon’s Roost, Cryx’s northernmost fortress and bastion
to lay the foundation for their eventual destruction. It is
for the fleet. It was there that Terminus began to internalize
a testament to Terminus’ ingenious plans that it wasn’t
his master’s transfiguring blight. His body slowly swelled
until 605 AR, during the Llaelese War, that Cryx’s enemies
to immense size, and wings erupted from his back, tearing
understood how the black fleet had managed to plant
and distending skin and bone. As his flesh failed him,
invasion forces so deep inside the mainland.
necrosurgeons replaced the cankerous portions of his body
with necrotech and iron; no semblance of his previous form Such is the strength of his dark majesty that Terminus can
remained by the time Cryx launched its assault against inspire even the dead. He leads hordes of thralls equally
the remnants of the Orgoth invasion at Garlghast Island. eager to kill or sacrifice their own existences in his accursed
He joined the attack as an iron lich of already fearsome name. Though a meticulous strategist, Terminus transforms
reputation. into a killing tempest on the battlefield. Gripped with
unmitigated bloodlust and charging ahead of his legions, he
In the aftermath of Drer Drakkerung’s obliteration, Terminus
is an unstoppable scythe consuming the souls of all who fall
rose to prominence in Toruk’s service. Together with
by his blade.
Scaverous, another iron lich, Terminus led efforts to rip secrets
from captured Orgoth, living and dead, and he worked to
TACTICAL TIPS
apply that knowledge to rebuilding Cryx’s devastated fleet
Annihilation – Cull Soul converts tokens gained from Annihilation into focus
and armies. Based on this lore, he oversaw the construction points.
of the first Cryxian blackships. When the Dragonfather Dragon’s Call – Remember, if more than one model is eligible to collect a
witnessed the fruits of Terminus’ many labors, he granted model’s soul token, the closest eligible model collects it. Cull Soul converts
tokens gained from Dragon’s Call into focus points.
him the title of lich lord, elevating him to replace one of those
Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as
lost in the great battle. a result of Cull Soul. Remember, if more than one model is eligible to collect a
model’s soul token, the closest eligible model collects it.
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61
LICH LORD VENETHRAX
CRYX WARCASTER
Few outside the Nightmare Empire imagine the wars of mortals mean so little to the
FOCUS: 7
Dragonfather. They believe the armies of Cryx march forth with human motivations
VENETHRAX 1
SPD STR MAT RAT DEF ARM CMD
6 8 8 4 15 17 9 such as greed or love of bloodshed or carnage for its own sake, but these conflicts
are as meaningless as the warring of ant hills to Toruk and his lich lords. Ultimately,
WYRMBANE
RNG POW P+S only one purpose drives these immortals: the destruction of Toruk’s draconic brood,
2 7 15 by which Toruk can once again be made whole.
DAMAGE:18 In preparation for Lord Toruk and his undying horde striking against the treacherous
dragons he spawned millennia ago, one of the twelve lich lords has always been
WJ FA
BASE:MEDIUM
+26 C charged with the collection of draconic lore, studying in particular rumors of the
dragons’ movements and actions. Lich Lord Venethrax has long held this office, but
VENETHRAX 1
UNDEAD
he was not the first to do so; his predecessor’s tenure ended, only two centuries after
DISMEMBER – When this model hits a warbeast with a the founding of Cryx, beneath the talons of the dragon Blighterghast. Venethrax, in
melee attack, roll an additional damage die.
contrast, has proven a tenacious adversary for the dragons, and he has dedicated
FIELD MARSHAL [COUNTERCHARGE] – Warjacks in this
model’s battlegroup gain Countercharge. (When an fourteen centuries of his undying existence to Toruk’s wars.
enemy model advances and ends its movement within
6˝ of a model with Countercharge and in its LOS, the Lich Lord Venethrax is supremely well suited to root out and destroy the
model with Countercharge can immediately charge it.
A model can use Countercharge only once per round Dragonfather’s dark progeny. He is given to an obsessive, sometimes narrow
and not while engaged.) focus on his duties, and his every thought is devoted to details of the draconic
SOUL TAKER: CULL SOUL – This model can gain soul
tokens. When a living enemy model is destroyed within war. His web of agents is scattered across the mainland, listening for whispers
2˝ of this model, this model gains the destroyed model’s of the dragons and their plans. His minions have gathered the corrupt lore of
soul token. After this model replenishes its focus during
your next Control Phase, replace each soul token with ancient Morrdh, studied tales of the dragon Ethrunbal’s defeat in Ios, and tracked
1 focus point.
Everblight’s Legion as it has carved a bloody path across western Immoren.
WYRMBANE
DAMAGE TYPE: MAGICAL Venethrax has conducted scores of operations on the mainland over the centuries.
ERUPTION OF ASH – If a model is boxed by an attack
made with this weapon, center a 3˝ AOE cloud effect He has overseen the necropsy of countless blighted creatures and dispatched
on the boxed model and then remove that model from hundreds of loathsome spawn. Before the Orgoth landed in Immoren, he led a
play. The AOE is a hazard that remains in play for one
round. Enemy models in the AOE when it was put in horde of thralls to root out one of Toruk’s progeny, Halfaug, after it was wounded
play are hit and suffer a POW 12 fire damage roll  . in an earlier battle with Nyss and northmen. Although Venethrax was thwarted at
Enemy models entering or ending their activations in
the AOE suffer a POW 12 fire damage roll  . Eruption the last by the wyrm’s resilience and tenacity and by the annihilation of the rest
of Ash damage rolls cannot be boosted. of his army, he nearly managed to best it. No other mortal-born creature walking
FEAT: VENGEANCE OF THE DRAGONFATHER Caen can claim to have personally confronted a dragon and fought it to a draw.
By unleashing a wave of draconic radiance Venethrax can
prevent both machine and beast from drawing strength from Recent years have seen an acceleration in plans against Toruk’s offspring as efforts
their masters. on the mainland have escalated. Late in 608 AR, Venethrax led a risky operation to
Enemy models cannot allocate focus points to or leech
fury points from models in Venethrax’s control range. secure the disembodied athanc of a defeated dragon champion named Nidoboros
Vengeance of the Dragonfather lasts for one round. that had long lain hidden below the northern city of Hellspass. The lure of this
SPELLS COST RNG AOE POW DUR OFF prize stirred great powers to action—the blackclads of the Circle Orboros,
BLOOD RAIN 3 8 3 12 – YES Everblight’s growing Legion, the nation of Cygnar, and ultimately Blighterghast’s
Blood Rain causes corrosion damage  . Models hit dragon alliance. Western Immoren was nearly torn asunder by the battles between
suffer the Corrosion continuous effect  .
DEADWEIGHT 2 8 – 12 * YES
these forces, during which several Cryxian armies were obliterated. In the end the
When Deadweight destroys an enemy living or undead athanc of Nidoboros was lost, but Lord Toruk annihilated the dragon Charsaug
model, choose an enemy model within 2˝ of it. The
chosen model must forfeit either its Normal Movement and consumed his athanc. This great victory would never have occurred if not for
or its Combat Action during its next activation, as its the tireless efforts of Lich Lord Venethrax.
controller chooses.
LAMENTATION 3 SELF
CTRL – UP NO In the aftermath of this clash many of the dragons were injured, including Lord
When an enemy model casts a spell while in the
spellcaster’s control range, double the COST of the spell. Toruk himself. It falls to Venethrax to bring additional victories to Toruk, pursuing
Additionally, enemy models must pay double to upkeep the Dragonfather’s wounded progeny into their lairs until all are defeated. As
spells on models/units in the spellcaster’s control range.
MORTALITY 3 10 – – RND YES
each of the lich lords scrambles to prove his worth to his master, Venethrax stands
Target model/unit suffers –2 DEF and ARM, loses at the forefront of this final war, poised to commit Cryx’s might against its only
Tough  , and cannot have damage removed from it.
Mortality lasts for one round. meaningful enemies.
TERMINAL VELOCITY 3 SELF
CTRL – TURN
NO
Warjacks in the spellcaster’s battlegroup that are TACTICAL TIPS
currently in its control range can charge or make power
attacks without spending focus and gain boosted melee Deadweight – Remember, a model that forfeits its Combat Action cannot run.
attack rolls against living models. When an affected Eruption of Ash – Because the boxed model is removed from play before being destroyed, it does not
model targets a living model with a charge or slam
generate a soul or corpse token.
power attack, it gains +2˝ movement. Terminal Velocity
lasts for one turn. Soul Taker: Cull Soul – A model can have more focus points than its FOCUS as a result of Cull Soul.
Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
collects it.
62
63
THE WITCH COVEN OF GARLGHAST & EGREGORE
CRYX WARCASTERS & CRYX SOLO

HELLEANA 1, MORGAEN 1 & SELENE 1 FOCUS: * is attached to the Coven, not to an individual SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD model in the Coven. The Coven can have only
6 4 5 4 16 13 8 GHOST WALK 2 6 – – TURN NO
one of each of its upkeep spells in play at any
Target friendly Faction model/unit gains Ghostly
time.
for one turn. (A model with Ghostly can advance
RITUAL BLADE PERFECT CONJUNCTION – A Perfect Conjunction through terrain and obstacles without penalty
RNG POW P+S is established any time the Egregore is and can advance through obstructions if it has
0.5 3 7 completely within the triangular area between enough movement to move completely past
all three Witches. During a Perfect Conjunction, them. It cannot be targeted by free strikes.)
DAMAGE: 8 EACH magic attack rolls made by one of the Witches
are automatically boosted. INFERNAL MACHINE 2 6 – – UP NO
Target warjack in the spellcaster’s battlegroup
WJ FA RITUAL BLADE gains Murderous and +2 SPD. (A model with
BASE:SMALL DAMAGE TYPE: MAGICAL
+26 C Murderous gains an additional die on melee
attack rolls against warrior models.)
FEAT: NIGHTFALL
HELLEANA 1, MORGAEN 1 & SELENE 1 OCCULTATION 2 6 – – UP NO
ARCANE NEXUS – When this model casts a spell, the The Witches of Garlghast are mistresses of Target friendly Faction model/unit gains
Egregore is the spell’s point of origin. This model misdirection and shadow capable of calling upon a Stealth  . Models are not affected while out of
must have LOS to the target, but the Egregore does darkness so complete it obscures the sun itself. They formation.
not. All LOS modifiers are based on this model’s LOS. can turn day into the blackest night to shroud their
company behind an umbral veil of safety.
STYGIAN ABYSS 3 10 – 12 * YES
This model can channel spells normally. On a critical hit, the model hit suffers Blind for
COVEN – The Witch Coven of Garlghast is made up While in the Coven’s control range, enemy one round. (A model suffering Blind cannot
of Helleana, Morgaen, and Selene. The Coven shares models suffer –2 MAT and RAT and their LOS is make ranged or magic attacks, suffers –4 MAT
a single focus pool, and Coven models do not receive reduced to 5˝. Nightfall lasts for one round. and DEF, and cannot run, charge, or make slam
focus individually. The Coven’s base FOCUS is three or trample power attacks. It must forfeit either its
times the number of models in the Coven that are SPELLS COST RNG AOE POW DUR OFF Normal Movement or Combat Action during its
in play. When the Coven replenishes its focus, the CURSE OF SHADOWS 3 8 – – UP YES next activation. Blind can be shaken.)
Egregore receives those focus points. The Coven’s Target model/unit suffers –2 ARM and cannot VEIL OF MISTS 2 CTRL 4 – UP NO
control range is measured from the Egregore. Any make free strikes. A model can advance through Place a 4˝ AOE cloud effect anywhere completely
Coven model in the Coven’s control range can spend an affected model if it has enough movement to within the spellcaster’s control range. This AOE
focus points on the Egregore. Effects that reduce or move completely past its base. does not block friendly Faction models’ LOS.
remove focus never affect the Egregore. The Coven While in the AOE, friendly Faction models gain
can use its feat only once. The Coven counts as a Pathfinder  and can move through obstructions
single warcaster when calculating Field Allowance. and other models if they have enough movement
The Coven can have up to one attached model, which to move completely past them.

The Witches of Garlghast were discovered in the summer of When Terminus later led his forces in the conquest of the
593 AR by the Cryxian pirate vessel Aldibraxis. Responding mainland, he called for his coven to join him. He quickly
to a signal fire on a desolate stretch of beach, the crew found discovered the usefulness of these sisters as they assisted
three girls of no more than thirteen with a mysterious and him time and again in overcoming the threats of both mortal
ominous artifact: a floating sphere of shadow and blackened armies and the forces of his Cryxian rivals. Without the Witch
iron. The young women gave their names as Helleana, Coven, Asphyxious might have succeeded in permanently
Morgaen, and Selene. With minds clouded by the sorcerous banishing Terminus to the hellish wilds of Urcaen when they
touch of the three strange girls, the sailors welcomed them clashed at the Battle of Garrodh.
aboard and unquestioningly set course for Blackwater.
On numerous missions for their master, the Witches of
The sisters were left alone, for the crew feared the terrible Garlghast have ravaged settlements throughout the kingdoms
relic traveling with them. It was not merely the way the of western Immoren. Small, isolated communities have not
spiked sphere, called the Egregore, seemed to devour light only been vanquished but wiped completely from existence:
or the way shadows played across its pitted surface that so wells are left poisoned, buildings burned to the ground, and
disturbed the crewmen. Rather, it was the way the sisters ashes of destruction buried. Relief forces would find villagers
tenderly whispered to it. impaled on stakes or strung up in trees, still moaning for the
release of death. With such tactics, the witches have often
When the Aldibraxis dropped anchor, the sisters made
won battles before the first blow was struck.
their way to Toruk’s Black Temple in Skell and brazenly
demanded council with Lich Lord Terminus. The lich lord Their constant companion, the mysterious Egregore, extends
agreed, intrigued by their audacity. The sisters hailed him as their magical power and allows them to pool their arcane
“Conqueror,” “Ravager of Men,” and “Lord of the Blighted strength and command helljacks from great distances. A
Seas.” They claimed they had come at the appointed hour to shadowy device of rune-covered iron, it leaks thick tendrils
see the true destiny of Cryx realized. Impressed with their of darkness that surround and cling to the coven, moving as
conviction and sensing the power of the artifact to which though sentient. Whether from Morrdh, the Orgoth, or some
they were bound, the lich lord tested their prophetic visions other dark source, the Egregore’s origins are unknown.
and found they had a genuine talent for augury. He bound
them to the eternal service of Lord Toruk. TACTICAL TIPS
Coven – The Witch Coven of Garlghast is not a unit, and models in the Coven
are independent models. The Coven can allocate focus points to warjacks in its
control range normally. The Coven can have only one Skarlock Thrall.

64
65
The sisters and the Egregore share a strange but undeniable bond. The thoughts
of one are known to all; they share one life essence and continually whisper in
EGREGORE 1
SPD STR MAT RAT DEF ARM CMD
6 1 1 1 13 17 — forgotten tongues to each other. The witches are seldom separated, and their powers
are tied to their interwoven relationship. Wrapped in darkness and surrounded by
FA
C
BASE:MEDIUM keening winds, their power reaches its true apex when the sisters ritualistically
encircle the Egregore and enter a perfect conjunction.
EGREGORE 1
CONSTRUCT Guided by dark portents, the sisters are instinctive military commanders adept
at obfuscation and misdirection. The witches’ formidable power and their many
PATHFINDER
STEALTH
BLACK MANTLE – While B2B with this model, friendly successes have ensured that despite the enigma surrounding the Egregore and
Faction models gain Stealth  .
their connection to it, none dare question them. That they are loyal and deliver
CIRCULAR VISION – Models never gain a back strike
bonus against this model. victories is enough. Lich Lord Terminus owes several of his greatest successes to
COMPANION [WITCH COVEN OF GARLGHAST] – This their prognostications.
model is included in any army that includes the Witch
Coven of Garlghast. If the Witch Coven of Garlghast
is destroyed or removed from play, remove this model The Witches of Garlghast are frightening manipulators. They control their forces at a
from play. This model is part of the Witch Coven of distance and unleash torrents of murderous arcane power to devastate enemies before
Garlghast’s battlegroup.
STEADY – This model cannot become knocked down.
them. These powerful occultists shift the world toward a shadowy future only they
SYMPATHETIC LINK – When this model would suffer fully perceive. Their dark vision is a new plague on western Immoren; in the days to
damage, assign that damage to one or more Witches,
divided as you choose. A Witch cannot be assigned
come this spreading blight shall become a shroud of darkness no light can pierce.
more damage points than she has unmarked damage
boxes. This model does not suffer that damage.
TACTICAL TIPS
Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.
Sympathetic Link – Assigning this damage is not optional.

66
67
WARJACKS
OF CRYX

Upon witnessing the first steam-driven constructs that


emerged from the foundries of the mainland, Cryx moved
Origin & Design
The origins of Cryxian ’jacks are difficult to pin down, due
quickly to claim the secrets of their design. Their spies
in large part to their unique genesis. Unlike the warjacks of
infiltrated the Iron Kingdoms—then watched and waited.
the mainland, which derive from iterative design processes
When the greatest mechanikal minds of each generation
and emerge uniformly constructed from large production
succumbed to age and happenstance, Cryx was there to
facilities, Cryxian helljacks and bonejacks represent distinct
disinter and collect their remains. Relying upon forensic
conceptions belonging to their creators. While modeled on
necromancy, the agents of the Nightmare Empire ripped the
templates for specific weapon configurations, each is the
knowledge of warjack manufacture from the minds of the
product of inspiration and mad genius, painstakingly cobbled
dead. They brought back to Cryx the foundational principles
together by a skilled necrotech in his workshop. Moreover,
upon which the Dragonfather’s empire would build its own
the qualities of the warjacks’ production and design can be
unique dark mechanika.
challenging to pinpoint even when examining the salvage of
A fusion of mechanikal design and dark occult practices, multiple machines constructed by a single necrotech. Unless
Cryxian necrotechnology has evolved over the centuries they are destroyed in battle, bonejacks and helljacks tend
in isolation, distinct from the mechanika of the mainland to operate in the field for centuries, during which time the
despite their shared origin. By integrating the remains and design philosophy of the necrotech who built them could
sometimes the spirits of the dead within their mechanikal undergo radical shifts.
designs, necrotechs can utilize the residual energies of
The most vital element of any Cryxian warjack is its
annihilation and pain to enhance their machines. All aspects
cortex. Although the basic principles were stolen from the
of necrotechnology draw upon the power of death, and
mainland, Cryxian cortexes incorporate different materials
these necromantic materials augment that occult process.
and necromechanikal fusion. Like the bonejack or helljack
Mainland arcane engineers view the necrotechs’ creations
itself, each cortex is unique; no single codified process exists
as vile corruptions of their mechanikal craft, but in Cryx
by which they are assembled, though all are inscribed with
necromechanika is considered a refinement of an otherwise
glyphs that bear similarities to those that animate corpses
limited fabrication process.
as thralls. The dark rites that grant these cortexes their
animating spark instill a powerful cunning in ’jacks and
allow them to react quickly in unexpected situations. With
this shrewdness comes an appetite for malice that only

68
increases over time. The degradation of the cortex is of little their own refinements and flourishes. So long as their
concern, as the warjack will likely become more brutish and undertakings continue to meet the needs of the lich lords,
bestial as it degrades—an advantage much to be desired, they are given considerable liberty to experiment. Despite,
according to Cryxians. or perhaps because of, the madness that proliferates among
the necrotechs, remarkable innovations are common in both
The intellect bestowed by such a cortex is animalistic
helljacks and bonejacks.
and predatory, with a burning hatred for all life. Cryxian
warjacks resemble unnatural beasts with the instinct to hunt Necrotechs readily grow jealous and protective of their
and kill but lacking the ability to sate that savage hunger by innovations and do not share the details of their activities
feasting on what they slaughter. The death lust of a bonejack except with the lich lords who control them. A ’jack built
or helljack cannot be slaked, only restrained or encouraged in a necrofactorium beneath Dreggsmouth might differ
in turn. greatly in materials and construction from its counterpart
manufactured inland from the Blackwater docks. Each of
Elements of helljack design can be traced to the blasphemous
these blight-born machines, however, is admirably suited to
Librum Mekanecrus, which allegedly details the creation
its dire purpose. Those that are not are rendered down for
of the Deathjack. Bipedal helljacks such as the Slayer and
their parts and remade.
Reaper in particular employ a similar design aesthetic.
Master Necrotech Verrik Kurr was said to have been directly Laboring in blazing foundries with armies of thralls to serve
influenced by the Librum’s forbidden secrets when he created them, necrotechs work with a variety of raw materials.
the first Seethers, and the tome’s wisdom has informed the This includes mechanical components salvaged from the
work of countless other necrotechs. battlefield as well as the skulls, teeth, and horns of beasts,
plus other anatomical material in various states of decay.
While most Cryxian warjacks utilize similar chassis designs,
Necrofactoriums combine maddened improvisation with
necrotechs all work to their own standards, elaborating on
aspects of a crude assembly line process. Commonly used
some functions while simplifying others. The production
parts are created in bulk by mindless thralls and machinery,
of these ’jacks entails a lengthy process of development
while more complex pieces are handcrafted by the necrotechs
and design, and while some necrotechs steal secrets and
themselves, making use of a hodgepodge of supplies.
dark lore from their colleagues, they cannot help but add
When materials run short, few necrotechs hesitate to make

WARJACKS OF CRYX
69
substitutions. Each complete ’jack is as much a distinct
work of art as the product of industrial manufacture. NECROTITE
The necrotechs’ eccentricities are tolerated so long as the quotas Cryxian helljacks and bonejacks benefit greatly from necrotite,
of the lich lords are met. It is not unknown for one of these a source of fuel and energy too atrocious for other nations
fearsome figures to descend into a necrofactorium to make to even consider. This foul mineral is found in soils thick with
an example of necrotechs too caught up in their own creative carnage and resonant with atrocities where it is steeped in
visions to produce enough machines of war. When properly blood and rotted flesh, gathering power from the ambient
motivated, Cryx’s tireless necrotechs can create warjacks at suffering. Extremely concentrated, necrotite burns like coal
a prodigious rate, aided by non-traditional techniques and but lasts significantly longer and is as toxic as it is efficient.
materials and by their willingness to cut corners and improvise. The exploitation of necrotite as a source of fuel provided
Living mechaniks must eat and sleep and invariably grow old, an important breakthrough for Cryx. The lich lords had long
but the undead can toil day and night for decades at a time. experimented with manipulating the energy of souls to replace
There are necrotechs in Cryx who have steadily produced or supplement coal as fuel, but those were a limited resource
helljacks and bonejacks for centuries uninterrupted. too impractical for widespread use. Lich Lord Fulmenus was
responsible for unleashing the full potential of necrotite. After

Military Role necrotechs developed a variant of the steam engine, necrotite


proved to be an ideal fuel that would come to power countless
The necromantic energies that lend a spark of reasoning mechanikal apparatuses, especially Cryx’s formidable helljacks
to Cryxian cortexes also give the warjacks an appetite for and bonejacks. Necrotite sustains intense heat far longer
slaughter. Their unique necromechanikal minds possess a than regular coal but will poison the living under extended
savage and predatory guile amplified by the dark energies exposure. Cryxians, however, do not suffer such effects. In
lingering in the suffering-laced necrotite that burns in their time the lich lords honed methods to refine and concentrate
engines. Both bonejacks and helljacks revel in death and necrotite and fabricated machine rigs to rapidly extract it from
carnage. Some of these aggressive traits have carried over newer battlefields, ensuring themselves a source as unending
from the deranged minds of their masters and creators, as suffering itself.
instilled in the machines through the runes inscribed into
Bonejacks and helljacks running on necrotite not only have far
their components.
greater operational ranges than would be possible with coal,
The smaller, nimbler bonejacks are produced in greater but the smoke they produce also serves as a kind of tertiary
numbers than light warjacks typically are by other nations, and weapon system. Living enemies unprepared to deal with the
they are employed differently as well. Fast-moving bonejacks noxious, choking fumes that necrotite emits are exposed to
are designed to carry specific armaments and serve as mobile the insidious substance, which can result in a prolonged and
platforms for any number of terrible devices. Foremost among painful death well after a battle is resolved.
these is the arc node. Originally stolen from Cygnar, the secret
of the arc node remains among the most valuable innovations
plundered through necromancy. Many variations on this Cryxian Colossals
device now exist due to the unique approaches of individual
Unlike the Iron Kingdoms, Cryx never decommissioned its
necrotechs, but its use is widespread among the armies of
original colossals, first conceived in the aftermath of the
Cryx and has become a hallmark of bonejack design. Arc
Orgoth Occupation. After witnessing the power that such
nodes enable warcasters to extend the reach of their already
machines could bring to bear, the Nightmare Empire coveted
formidable powers, and no other nation has embraced this
the colossals of mainland nations. The secret of how to realize
battlefield tactic as enthusiastically as Cryx.
such machines was coaxed out of the remains of countless
Helljacks serve much the same role for Cryx as heavy inventors, arcane mechaniks, and mechanikal engineers and
warjacks do for mainland nations. Nonetheless, they are then refined by the necrotechs of Skell.
typically swifter and more lightly armored than other heavy
The initial fruit of their labor was the Kraken, the first truly
warjacks. These powerful machines tear through tough
modern colossal, which pre-dated those used outside Cryx
resistance, creating opportunities for bonejacks to reach their
by centuries. Having identified the weaknesses of the clumsy
prey and make use of their arc nodes and various weapons.
contraptions used by Cygnar and Khador in the Colossal
Perhaps the most terrifying to coastal inhabitants, though, are
War, the necrotechs refined their work to fashion a sleeker,
the various amphibious helljacks. Dumped over the sides of
more agile, and more adaptable machine. Following the
Cryxian blackships, these machines walk along the sea floor
development of the first Kraken, the necrotechs swiftly set
and emerge from the waves to strike at vulnerable positions,
about exploring improvements to the design, stretching the
playing a central part in the effectiveness of Cryxian raids
limits of necromechanikal understanding in their pursuit of
and other military operations.
the next breakthrough.

WARJACKS OF CRYX
70
Control of the original Cryxian colossals was tightly
regulated, granted only to the lich lords. The amphibious CRYXIAN WARJACK
colossals were deployed as a secret weapon to strike ADORNMENT
powerful blows against Cryx’s enemies and were critical
No two Cryxian warjacks are exactly alike. In addition to the
to accomplishing many key objectives, notably during the
differences in their material compositions, it is common for
Scharde Invasions. With the escalating incursions in recent
a necrotech to apply specific maker’s marks to his creations.
years, colossals are now deployed freely alongside other
These might include runes etched into the hulls or the addition
machines of war.
of black-iron ornamentation, vicious spikes, or the bony
Unlike regular warjacks, a Cryxian colossal is by necessity remains of great beasts. In some cases these adornments go
the product of many necrotechs working in concert. beyond mere embellishment and imbue the ’jack with specific
Under other circumstances the necrotechs would have necromantic powers.
difficulty collaborating with their fellows to realize such
a monumental task, as they would quickly devolve into
infighting. However, Master Necrotech Mortenebra, the self-
styled Numen of Necrogenesis, set in place the machinery
and her most skilled subordinates to ensure the success of
this work. Uncompromising in her standards, she sometimes
forced her underlings to tear down entire months’ worth
of progress and painstakingly rebuild to meet her exacting
specifications.

WARJACKS OF CRYX
71
CORRUPTOR
CRYX HEAVY WARJACK
Longstanding pioneers in the development of caustic compounds and necrotic
poisons, enterprising necrotechs have reaped a great harvest of alchemical
CORRUPTOR
SPD STR MAT RAT DEF ARM CMD
6 10 7 5 13 17 — knowledge from the escalating warfare on the mainland. The Corruptor is the
culmination of this dark knowledge, a helljack armed with weapons designed to
NECROCANNON
RNG ROF AOE POW consume both body and soul.
L 12 1 — 14
The fiendish warjack was created specifically to deliver these venomous distillates.
NECROJECTOR Both its necrocannon and insidious necrojector drip with toxic alchemical sludge.
RNG POW P+S
R 1 6 16 These horrific poisons can cause bodies to explode in a torrent of acidic filth and
strip a victim’s soul, restoring vitality to the Corruptor’s warcaster or increasing
DAMAGE the strength of the bond through which that warcaster’s dark powers can manifest.


TACTICAL TIPS

Burster – Because the boxed model is removed from play before being destroyed, it does not generate a
soul or corpse token.
L R
L L M C R R
M M C C

PC FA
BASE:LARGE
16 U

CORRUPTOR
CONSTRUCT
IMMUNITY: CORROSION
NECROCANNON
DAMAGE TYPE: CORROSION
ATTACK TYPE – Each time this weapon is used to make
an attack, choose one of the following special rules:
• BURSTER – When this attack boxes a living or
undead model, center a 5˝ AOE on the boxed
model, then remove the model from play. Models in
the AOE are hit and suffer an unboostable POW 10
corrosion damage roll  . This damage is not
considered to have been caused by an attack.
• DISTILLATION – When a living enemy model is
destroyed by this attack while this model is in its
warcaster’s control range, immediately after the
attack is resolved remove d3 + 3 damage points
from the warcaster.
• PSYCHO VENOM – When a living or undead enemy
model is boxed by this attack, you can choose to
take control of it. If you do, remove 1 damage point
from it, causing it to no longer be boxed. You can
then immediately change its facing. For the rest
of the turn, this model’s controlling warcaster can
channel spells through the affected model as if it
were a model in this model’s controlling warcaster’s
battlegroup with the Arc Node  advantage. The
affected model cannot activate. At the end of the
turn, the affected model is destroyed.
NECROJECTOR
OPEN FIST
ATTACK TYPE – See above.
• BURSTER – See above.
• DISTILLATION – See above.
• PSYCHO VENOM – See above.

unknown 606 ar 12 ft 6.7 tons

unknown necrotite: 91 lbs general: 9.8 hrs


coal: 203 lbs combat: 72 mins

NECROCANNON, NECROJECTOR

72
DEATHRIPPER
CRYX LIGHT WARJACK
The Deathripper, the quintessential Cryxian bonejack, is a terrifying weapon of
surprising speed and bestial ferocity that charges forward to tear apart its enemies
DEATHRIPPER
SPD STR MAT RAT DEF ARM CMD
while serving as a magical conduit for the horrifying spells of its master. These 7 7 5 5 14 14 —
’jacks skitter across the battlefield pouring forth poisonous smoke and steam
MANDIBLE
from wickedly efficient, necrotite-fueled engines. The high-pitched keen of the RNG POW P+S
Deathripper venting steam has been written about for decades in fevered war H 0.5 5 12

journals. It is a sound rarely forgotten.


DAMAGE
The Deathripper is built of blackened iron and steel fused with the skulls and fangs
of fearsome, blighted beasts. Powered by steam engines driven by necrotite—coal

laced with death energy—a Deathripper’s jaws leverage enough power to sever

limbs and shear through armored plates. In a blur of billowing smoke, wailing

metal, and bleeding hydraulics, just a few Deathrippers can strip a light warjack

H H C A A M
down to its components within minutes.
H C C M M M

Arc node technology was the pride of Cygnar when initially developed, but
before long Cryx had unraveled the puzzle in its particular, twisted way: defiling PC FA
BASE:MEDIUM
the tombs of innovative engineers and pulling forth their secrets through 6 U

necromantic rituals, necrotechs soon learned how to create arc nodes of their DEATHRIPPER
own. They improved upon the foreign process by using profane materials and ARC NODE
unholy techniques to cheapen and accelerate manufacturing. Cryxian warcasters CONSTRUCT

frequently enter the field with a small swarm of arc node–equipped bonejacks, MANDIBLE
SUSTAINED ATTACK – During this model’s activation,
each a conduit for devastating arcane powers. when it makes an attack with this weapon against the
last model hit by the weapon this activation, the attack
automatically hits.

unknown 502 ar 6 ft 4 in 2.5 tons

unknown necrotite: 44 lbs general: 18 hrs


coal: 88 lbs combat: 180 mins

MANDIBLE, ARC NODE

73
DEFILER
CRYX LIGHT WARJACK
No two bonejacks are exactly the same, with variations in form and weaponry
commonly noted. Mainlanders often wonder how the Nightmare Empire can
DEFILER
SPD STR MAT RAT DEF ARM CMD
7 7 5 5 14 14 — produce such a swarming profusion of fast and deadly constructs. Whereas
other nations allocate each precious warjack cortex carefully, fabrication in Cryx
SLUDGE CANNON
RNG ROF AOE POW proceeds unhindered by any limits. The chief architects of the Cryxian engines
H SP 8 1 — 10 of war are necrotechs—mad, unliving geniuses capable of seemingly endless
BASH innovation even as they hoard secrets and compete with one another for the favor
RNG POW P+S of their unforgiving masters. Running day and night, their factories produce a
0.5 0 7
near-endless supply of nightmarish fabrications.

DAMAGE The Defiler has proved its worth as a light assault bonejack. Fast and mobile, it can
lope across the battlefield in a few long strides and fix an enemy warcaster in its

sights before the fight has even begun. Its arc node remains ever ready to deliver
arcane death.


Unlike the Deathripper, the Defiler avoids close combat. Instead it fires on the
H H C A A M enemy from a distance with its sludge cannon, which spews a concentrated,
H C C M M M
caustic poison that consumes metal and stone more easily than flame eats wood.
Faced with the Defiler’s deadly arc node and the horrendous wounds caused by its
PC FA sludge cannon, enemies often desperately try to close and deal with this bonejack
BASE:MEDIUM
8 U
before their allies are torn apart.
DEFILER
ARC NODE
CONSTRUCT
SLUDGE CANNON
CONTINUOUS EFFECT: CORROSION
DAMAGE TYPE: CORROSION

unknown 512 ar 6 ft 4 in 2.6 tons

unknown necrotite: 44 lbs general: 17 hrs


coal: 88 lbs combat: 165 mins

SLUDGE CANNON, ARC NODE

74
DESECRATOR
CRYX HEAVY WARJACK
Among the sinister achievements of the necrotechs of Cryx, the Desecrator has a
reputation as an especially terrible and unnatural machine. To exterminate all life
DESECRATOR
SPD STR MAT RAT DEF ARM CMD
within its reach, it draws from the same illimitable darkness that spawns the void- 5 12 6 5 12 18 —
imprisoned banes. Armed with the malignant plague bringer cannon—an alchemical
PLAGUE BRINGER
weapon of singular destructive capacity—and its whirring vivisector, the Desecrator RNG ROF AOE POW
wades through battle doing the murderous bidding of Cryx’s generals. L 10 1 4 12

The plague bringer cannon connects to a deep reservoir within the Desecrator’s hull VIVISECTOR
RNG POW P+S
that is filled with a powerful corrosive similar to that which bile thralls and bloat thralls R 1 5 17
employ. Within this sealed container the liquid ferments and concentrates, its necrotic
essence brewing a toxic sludge that carries swift and terrible diseases capable of killing DAMAGE
even those not directly hit and slain outright. Some mutter that those immediately
melted into a bloody slurry are the lucky ones, as others nearby splashed with even a

single drop of this toxin endure weeks of torture as their skin and organs putrefy. This


suffering makes the souls of the slain more likely to linger on Caen, to the benefit of
L R
liches and warwitches, who easily capture them in their soul cages.
L L M C R R

When the Desecrator rises from the ocean’s deep, black waters, it is a terrible M M C C

sight to behold. The soldiers of the mainland dread encountering its hulking alien
form, for their armor and defensive formations offer no protection from the flesh- PC FA
BASE:LARGE
eating death its plague bringer delivers. Troops have been known to turn their 14 U

weapons on themselves rather than suffer its wasting fire. Those who survive the DESECRATOR
Desecrator’s initial volley find the machine quickly upon them, and their blood- AMPHIBIOUS

curdling shrieks are cut short as its vivisector minces their flesh. CONSTRUCT
PATHFINDER
ACCUMULATOR [BANE] – When it begins its activation
within 3˝ of one or more friendly Bane models, this
TACTICAL TIPS model gains 1 focus point.
Accumulator – This model cannot exceed normal focus limits as a result of Accumulator. STEADY – This model cannot become knocked down.
Critical Shred – A model can make additional attacks only during its Combat Action. PLAGUE BRINGER
DAMAGE TYPE: CORROSION
SCATHER – This attack’s AOE is a hazard that remains
in play for one round. Models entering or ending their
activations in the AOE suffer 1 point of corrosion
damage  .
VIVISECTOR
CRITICAL SHRED – On a critical hit with this weapon
during this model’s Combat Action, after the attack
is resolved this model can make one additional attack
with this weapon against the model hit.
GRIEVOUS WOUNDS – A model hit by this weapon loses
Tough  and cannot have damage removed from it for
one round.

unknown unknown 10 ft 5 in 7.3 tons

unknown necrotite: 96 lbs general: 12 hrs


coal: 265 lbs combat: 120 mins

PLAGUE BRINGER, VIVISECTOR

75
HARROWER
CRYX HEAVY WARJACK
Announcing its presence with the ear-splitting shriek of its mortifier cannon, the
Harrower advances eagerly on the battlefield, hungry for souls. Its opponents can
HARROWER
SPD STR MAT RAT DEF ARM CMD
5 12 6 5 12 18 — hope for no clean death in its wake; those cut down by its scything perisher claw
endure an unthinkable fate as their immortal souls are spun loose and harvested to
MORTIFIER
RNG ROF AOE POW fuel the Cryxian machine of war.
L 11 1 3 12
This amphibious helljack exploits a simple necromantic principle: the power
PERISHER derived from a captive soul is proportional to the torment its host suffered in death.
RNG POW P+S
R 2 4 16 Harrowers burst from the ocean depths to raid coastal towns and fill their soul
cages. These compact cages, etched with golden runes and lined with necrotite,
DAMAGE also provide ammunition for the ’jack’s ghastly mortifier.

Infused with soul energy, a mortifier’s shell exists partially within the spirit realm
and appears to mortal eyes only as a sickly blur as it passes through solid obstacles.
It becomes tangible again on impact with its intended target, shredding armor
L R and flesh in a necromantic conflagration. In the rare cases a victim does not die
L L M C R R outright, the wounds left by this ammunition heal slowly, if at all, and are prone
M M C C to tainted infection—a chilling reminder of the vile process by which imprisoned
souls are obliterated.
PC FA
BASE:LARGE
16 U
TACTICAL TIPS
HARROWER Soul Taker: Spirit Harvester – This model cannot exceed normal focus limits as a result of Spirit Harvester.
AMPHIBIOUS
Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
CONSTRUCT collects it. If this model already has five soul tokens it is not eligible to collect another one.
PATHFINDER Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
QUICK WORK – When this model destroys one or more Movement or Combat Action if it activates later in a turn it was thrown.
enemy models with a melee attack during its Combat
Thresher – These attacks are not optional.
Action, immediately after that attack is resolved this
model can make one basic ranged attack.
SOUL TAKER: SPIRIT HARVESTER – This model can gain
soul tokens. When a living enemy model is destroyed
within 5˝ of this model, this model gains the destroyed
model’s soul token. This model can have up to five
soul tokens at any time. At the start of this model’s
activation, you can remove soul tokens from this model
to give it 1 focus point for each token removed.
STEADY – This model cannot become knocked down.
MORTIFIER
DAMAGE TYPE: MAGICAL
WRAITH SHOT – When this model makes an attack with
this weapon, it can spend a soul token to use Wraith
Shot. If it does, it ignores LOS, concealment, and cover
when making this attack. Attack and damage rolls
resulting from the attack are boosted.
PERISHER
THRESHER (HATTACK) – This model makes one melee
attack with this weapon against each model in its LOS
that is in this weapon’s melee range. Thresher attacks
are simultaneous.

unknown 599 ar 10 ft 5 in 7.6 tons

unknown necrotite: 96 lbs general: 12 hrs


coal: 260 lbs combat: 120 mins

MORTIFIER, PERISHER

76
HELLDIVER
CRYX LIGHT WARJACK
Both the undead and the necromechanikal legions of the Nightmare Empire have
proven insidious, adaptable, and unpredictable. Even as the mortal armies labor
HELLDIVER
SPD STR MAT RAT DEF ARM CMD
to expand their sprawling fortifications, Cryx strikes at them with impunity. When 5 8 6 4 13 15 —
Toruk’s enemies cannot be surmounted over land, the Helldiver moves beneath
JAWS
and erupts from trench floors to sow death and chaos among soldiers supposedly RNG POW P+S
safe behind earthen defenses. Many patrol squads have returned from no man’s H 0.5 5 13

land to find only an ominous pit strewn with the blood-soaked remains of their
eviscerated comrades. DAMAGE

The Helldiver drags itself through the earth using its powerful front claws. Though

incredibly strong, these appendages are used only for movement, not attacks. The

machine’s mighty jaws are its weapon, which it uses to seize and sunder its hapless

victims. Few sights are more terrible than one of these metallic menaces erupting
H C C C C M
unexpectedly from the earth to chew apart all living flesh within reach.
H H H M M M

A Helldiver can burrow through soil at a startling pace before surfacing to ambush
unwary prey. A patient and methodical killer, it can wait endlessly, motionless PC FA
BASE:MEDIUM
and difficult to detect, once it is positioned below ground. Cryx has seeded many 6 U
potential battlefields across war-torn regions with these black iron monstrosities in
HELLDIVER
preparation for the promised slaughter ahead. CONSTRUCT
BURROW – You can choose not to deploy this
model at the start of the game. If it is not deployed
TACTICAL TIPS normally, place the burrow marker up to 6˝ beyond
Drag Below – Because the boxed model is removed from play before being destroyed, it does not generate your deployment zone at the same time you would
a soul or corpse token. place your models with Advance Deployment. At the
beginning of each of your Maintenance Phases, you
can either cause this model to surface or move the
burrow marker up to 3˝. If this model surfaces, place it
anywhere completely within 3˝ of the burrow marker.
If there is no room to place this model, remove it from
play. Once this model has been placed or removed from
play, remove the burrow marker from the table. This
model must forfeit its Normal Movement or Combat
Action during its activation the turn it surfaces.
DIG IN (HACTION) – This model gains cover, does not
suffer blast damage, and does not block LOS. The
model remains dug in until it moves, is placed, or is
engaged. It can begin the game dug in.
DRAG BELOW – During this model’s activation,
immediately after resolving an attack in which it boxed
an enemy warrior model, this model can use Drag
Below. The boxed model is removed from play and this
model can immediately make a full advance and then
perform a Dig In special action, then its activation ends.
This model cannot be targeted by free strikes during this
movement.

unknown unknown 8 ft 2.1 tons

unknown necrotite: 33 lbs general: 16 hrs


coal: 66 lbs combat: 120 mins

JAWS

77
INFLICTOR
CRYX HEAVY WARJACK
The Inflictor is a dark sentinel among Cryx’s helljacks, a machine that combines all the
deadly cunning of its counterparts with a twisted compulsion to protect the master
INFLICTOR
SPD STR MAT RAT DEF ARM CMD
6 10 7 5 13 17 — enslaving it. Unlike most helljacks, however, the Inflictor has more than a cortex
at its core: it contains the tormented essence of slain victims that were bound after
SHIELD CLAW
RNG POW P+S death to empower it. These souls pass their anger and madness on to the machine,
L 1 3 13 lending it an unpredictability and malice that can take its enemies by surprise.
STINGER Soon after the discovery of Verrik Kurr’s Seether helljacks, Cryx’s necrotechs
RNG POW P+S
R 2 6 16 tried and failed to unlock the secrets of the mysterious soul drives powering the
rage-haunted machines. As master of Cryx’s war production, Lich Lord Morbus
DAMAGE took personal umbrage at these difficulties in replicating those vicious machines.
Countless mainlanders were captured and brought to Cryxian necrofactoriums to

be subjected to cruel and torturous experiments. The project eventually succeeded
and gave rise to the Inflictor.


L R The torment of the souls within Kurr’s original Seethers caused them to lash
L L M C R R out indiscriminately; the frenzied killing machines required significant effort to
M M C C control. The tortured souls bound within the Inflictor are brought to a narrower,
more convenient derangement. A blend of obsequious servitude and jealous rage
PC FA shapes the Inflictor’s behavior, making it easier to command and equally useful as
BASE:LARGE
13 U
both killer and bodyguard.
INFLICTOR To this end, the helljack’s left arm ends in a shield-like claw that, while more than
CONSTRUCT
SHIELD GUARD – Once per round, when a friendly capable of making crushing strikes, is also admirably suited to warding off attacks.
model is directly hit by a non-spray ranged attack Affixed to the right shoulder is a segmented extensible stinger that can strike from
during your opponent’s turn while within 3˝ of this
model, you can choose to have this model directly hit above or behind. Once it pierces a foe’s vulnerable side or back, this stinger injects
instead. This model is automatically hit and suffers a dose of lethal poison that obliterates internal organs and causes agonizing pain.
all damage and effects. This model cannot use Shield
Guard while it is incorporeal, knocked down, or
stationary.
SHIELD CLAW
OPEN FIST
SHIELD
STINGER
CRITICAL POISON – On a critical hit, gain an additional
die on this weapon’s damage rolls against living models.

unknown 606 ar 11 ft 11 in 6.8 tons

MORBUS necrotite: 100 lbs general: 12 hrs


coal: 270 lbs combat: 120 mins

SHIELD CLAW, STINGER

78
LEVIATHAN
CRYX HEAVY WARJACK
The Leviathan is an immense metal atrocity of frightening mobility. The watertight
furnaces of this horror make it a favorite among blackship captains, who take full
LEVIATHAN
SPD STR MAT RAT DEF ARM CMD
advantage of its amphibious nature by deploying it at sea—or, rather, shoving it 5 12 6 5 12 18 —
overboard unceremoniously and allowing it to creep its way silently across the
SPIKER
seabed on its spidery claws toward the unsuspecting enemy. The bodies of many a RNG ROF AOE POW
sailor now slumber beneath the waves due to this nefarious masterpiece of Cryxian L 13 d3 — 13

engineering. CRUSHING CLAW


RNG POW P+S
When it senses prey, a Leviathan surges from the tide like a primordial nightmare R 1 5 17
to bring its murderous weapons to bear. The mighty claw on its right arm is
powerful enough to tear limbs from enemy warjacks and crush smaller enemies DAMAGE
outright. Even more terrifying is the rapid-fire cannon on its left arm. Fueled by
excess steam built up in the necrotite furnace of the helljack and fed with crude

but effective spikes from its reloading hopper, this repeating cannon unleashes a


barrage of metallic death when fired. Smaller quarry such as infantry simply fall
L R
away without resistance beneath the spikes, but warjacks and other large targets
L L M C R R
are mangled dramatically in the staccato burst, their armor and systems shredded M M C C
by the wailing projectiles.

PC FA
TACTICAL TIPS BASE:LARGE
16 U
Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown. LEVIATHAN
AMPHIBIOUS
CONSTRUCT
PATHFINDER
STEADY – This model cannot become knocked down.
SPIKER
BURST FIRE – Gain +1 to damage rolls with this
weapon against medium-based models and +2 to
damage rolls against large- and huge-based models.
CRUSHING CLAW
OPEN FIST

unknown 586 ar 10 ft 5 in 7 tons

unknown necrotite: 99 lbs general: 12 hrs


coal: 265 lbs combat: 120 mins

SPIKER CANNON, CRUSHING CLAW

79
NIGHTWRETCH
CRYX LIGHT WARJACK
For centuries Cygnar has had the dubious privilege of being the testing ground
for Cryxian innovation. The Third Army out of Highgate and Westwatch faced the
NIGHTWRETCH
SPD STR MAT RAT DEF ARM CMD
7 7 5 5 14 14 — unveiling of weapons too dreadful to be imagined. None who serve along this stretch
of open coastline consider the undead lacking in cunning. They have witnessed an
DOOMSPITTER
RNG ROF AOE POW endless variety of nightmares, of which the Nightwretch is a prime example.
H 6 1 3 14
One of the first experiences with this bonejack occurred after a dispatch arrived
BASH from New Larkholm warning of a Cryxian landing party sighted two leagues
RNG POW P+S
— 0.5 0 7 south of the city. The nearby coastal fort of Westwatch immediately sent out a
company of long gunners intending to put a few bullets in the reviled Cryxian
DAMAGE raiders. Unaware that they faced a new weapon, they stood shoulder to shoulder
as they had been trained. Terrified locals watched from hiding as the soldiers’

disciplined shots dropped several of the incoming bonejacks—but not enough.

The long gunners had only a moment to consider the unfamiliar look of the new
Nightwretch bonejacks before small cannons set into the head of each fired in their
H H C A A M direction. Carrying a particularly volatile mixture of lead shot and alchemical
H C C M M M
waste by-products, the projectiles exploded with a concussive blast that could be
heard for miles. In seconds the entire company was reduced to a smoldering heap
PC FA of flesh flayed from bone, a horrifying sight burned into the memory of the civilian
BASE:MEDIUM
7 U
witnesses. The ’jacks turned and followed their master back to the landing skiff
NIGHTWRETCH on the rocky beach, their testing mission clearly a success. Necrotechs soon began
ARC NODE mass production.
CONSTRUCT

unknown 590 ar 6 ft 4 in 2.75 tons

unknown necrotite: 44 lbs general: 17 hrs


coal: 88 lbs combat: 150 mins

DOOMSPITTER, ARC NODE

80
REAPER
CRYX HEAVY WARJACK
Cryxian helljacks are disturbingly similar to living creatures, perverse amalgams
of enormous insects fused with the implements of industrialized slaughter. A
REAPER
SPD STR MAT RAT DEF ARM CMD
hulking fiend of bone and steel with blackened armor plating that houses a cortex 6 10 7 5 13 17 —
thirsting for death, the Reaper helljack is one of the most terrible inventions to
HARPOON
emerge from the necrofactoriums of Cryx. RNG ROF AOE POW
L 8 1 — 12
The Reaper stalks the battlefield with the single-minded determination of a vicious
hunter. The horrific ’jack fires its harpoon with a thunderous report and the grinding HELLDRIVER
RNG POW P+S
peal of rapidly uncoiling chain. The weapon sinks deep into flesh or metal, and with R 2 6 16
frightening speed the Reaper reels its victim into striking range of its helldriver—a
vicious mechanikal spike of tempered steel driven by a wickedly powerful piston. TUSKS
RNG POW P+S
Capable of punching through iron plate, the helldriver generates enough force to — 1 2 12
pierce boiler casings, rend gears, and reduce enemy warjacks to scrap.
DAMAGE




L R
L L M C R R
M M C C

PC FA
BASE:LARGE
13 U

REAPER
CONSTRUCT
HARPOON
DRAG – When this weapon damages an enemy model
with an equal or smaller base, immediately after the
attack is resolved the damaged model can be pushed
directly toward this model until it contacts a model, an
obstacle, or an obstruction. After the damaged model
is moved, this model can make one basic melee attack
against the damaged model. After resolving this melee
attack, this model can make additional melee attacks
during its Combat Action.
HELLDRIVER
SUSTAINED ATTACK – During this model’s activation,
when it makes an attack with this weapon against the
last model hit by the weapon this activation, the attack
automatically hits.
TUSKS
HARD HEAD – This model can add this weapon’s POW
to its head-butt and slam power attack damage rolls.

unknown 557 ar 11 ft 10 in 6.5 tons

unknown necrotite: 44 lbs general: 10 hrs


coal: 88 lbs combat: 90 mins

HARPOON, HELLDRIVER, TUSKS

81
RIPJAW
CRYX LIGHT WARJACK
Of the many Cryxian weapons familiar to the armies of the Iron Kingdoms,
some were for a long time known only by the appalling wounds left upon the
RIPJAW
SPD STR MAT RAT DEF ARM CMD
7 7 5 5 14 14 — bodies of the fallen. Though the Ripjaw’s existence was not confirmed until the
Scharde Invasions, Cygnaran medics and chaplains had for decades noted horrific
BONE SAW
RNG POW P+S lacerations inflicted on both corpses and mechanikal wrecks. Many of these
H 0.5 3 10 had been brutally dismembered, with severed joints torn apart by some kind of
weapon that did not match any other previously associated with Cryx. Retreating
DAMAGE Cygnarans near Highgate produced the first reliable report of the Ripjaw in 586 AR,
describing a pack of the bonejacks converging on an Ironclad and shredding it


within seconds using their mandibles and the whirling saws beneath.

As unsettling as it is to observe these creatures tear apart a larger warjack, seeing

them attack living targets is far worse. The Ripjaw demonstrates an almost bestial
H H C A A M
cunning in battle as it moves alongside others of similar construction, circling its
H C C M M M
prey and marking out the weak. It prefers to hamstring its victims and then set
upon them after they fall, holding them in place with its pincer-like jaws while
PC FA
BASE:MEDIUM its bone saw slices them into mangled chunks. Ripjaws seek out limb joints with
7 U
particular enthusiasm, sawing through knees and elbows of enemies whether the
RIPJAW victims are dead or still screaming and struggling. If left to their own devices they
ARC NODE
CONSTRUCT
will sometimes linger by corpses, cutting them into ever smaller bits until called
BONE SAW to task by the nearest necrotech. This habit has its uses, as necrotechs sometimes
CRITICAL ARMOR-PIERCING – When calculating damage appreciate that the pieces the Ripjaw leaves behind are more easily incorporated
from this weapon on a critical hit, halve the base ARM into Cryx’s gory fabrications.
stats of the model hit.
POWERFUL ATTACK – When attacking with this weapon,
this model can spend 1 focus point to boost all attack
and damage rolls for the attack.

unknown 586 ar 6 ft 4 in 2.6 tons

unknown necrotite: 44 lbs general: 17 hrs


coal: 88 lbs combat: 165 mins

BONE SAW, ARC NODE

82
SCAVENGER
CRYX LIGHT WARJACK
The living denizens of western Immoren learned long ago to watch for death rising
from beneath the ground, but now they are discovering that it also hunts them from
SCAVENGER
SPD STR MAT RAT DEF ARM CMD
darkening skies. Cryxian Scavengers plummet into the ranks of the living, driving 7 7 7 4 15 13 —
panicked mortals before their ragged mechanikal wings and snapping beaks.
SNAPPING JAWS
RNG POW P+S
Foul necrotechs imbue the cortex of each Scavenger with an insatiable hunger H 0.5 4 11
for flesh and steel. Scavengers stalk living victims, whose flesh they shred before
returning to the air, dripping trails of gore. The bonejacks take an unwholesome
DAMAGE
joy in seeking out the wounded and the dying, not content to pick flesh from the
dead like the vultures they resemble.

When a Scavenger destroys enemy warjacks, it greedily picks the iron plating,
conduits, and components from the wreckage and consumes them. As with a
bird digesting its prey, these components move into a special reservoir within the H C C C C M

bonejack to be broken down and repurposed elsewhere in its bone and black-iron H H M M

frame. The mechanism by which a Scavenger achieves this feat is poorly understood
by the mechaniks of mainland nations, and the few inert Scavengers they have PC FA
BASE:MEDIUM
managed to examine after battles offer little in the way of answers. It seems that the 7 U

insane necrotechs of Cryx have hit upon countless innovative methods of reaching SCAVENGER
the same objective, each one more baffling than the last. CONSTRUCT
FLIGHT
FINISHER – This model gains an additional die on
damage rolls against damaged models.
SPRINT – At the end of an activation in which it
destroyed or removed from play one or more enemy
models with melee attacks, this model can immediately
make a full advance, then its activation ends.
SNAPPING JAWS
ASSIMILATION – When this model destroys an enemy
construct model with this weapon, immediately after
the attack is resolved remove d3 damage points from
this model.

unknown unknown 6 ft 4 in 1.5 tons

unknown necrotite: 31 lbs general: 18 hrs


coal: 61 lbs combat: 180 mins

SNAPPING JAWS

83
SEETHER
CRYX HEAVY WARJACK
Skell necrotechs immediately recognized Seethers as invaluable weapons and set
some aside for reverse engineering, but all such attempts have failed. The rest were
SEETHER
SPD STR MAT RAT DEF ARM CMD
6 10 8 5 12 17 — gifted to prestigious Cryxian commanders on the mainland, where the terrible
machines could wreak the bloody havoc for which they were crafted.
TALON
RNG POW P+S
L 1 7 17
Master Necrotech Verrik Kurr was widely considered a lunatic even by the
standards of Cryx. He sought insight into the creation of the charnel mineral
TALON necrotite by systematically torturing victims and distilling their life force. Obsessed
RNG POW P+S
R 1 7 17 with formulae just out of his grasp, Kurr became convinced the accursed Librum
Mekanecrus contained the answers he needed and launched an exhaustive search
TUSKS
RNG POW P+S
for the tome. When the necromancer disappeared, an eventual examination of his
— 1 2 12 laboratory revealed only the massacred bodies of his assistants along with a small
number of inert Seethers. Agents of other lich lords had long kept close tabs on
DAMAGE Kurr’s work, suspecting he was being less than forthcoming with his results. The
lich lords very eagerly integrated the Seethers he left behind into their armies,

while necrotechs struggled to recreate Kurr’s genius. While they have learned

how to produce additional Seethers, some insist Kurr’s originals are superior and

L R
possessed of especially vicious cunning.
L L M C R R
Seethers follow basic Slayer design with some rather extreme modifications,
M M C C
most notably the soul drives grafted to their cortexes. These baneful devices
contain malevolent spirits that provide the helljacks with a bottomless font of
PC FA
BASE:LARGE unmitigated rage.
13 U

SEETHER TACTICAL TIPS


CONSTRUCT Uncontrollable Rage – If the Seether cannot run or charge, it activates normally.
BERSERK – When this model destroys one or more
models with a melee attack during its Combat Action,
immediately after the attack is resolved it must make
one additional melee attack against another model in its
melee range.
COUNTERCHARGE – When an enemy model advances
and ends its movement within 6˝ of this model and in
its LOS, this model can immediately charge it. This
model can use Countercharge only once per round and
not while engaged.
UNCONTROLLABLE RAGE – This model must run
or charge during its activation if it can, unless it
is engaging an enemy model. It does this without
spending focus.
TALON
OPEN FIST
TUSKS
HARD HEAD – This model can add this weapon’s POW
to its head-butt and slam power attack damage rolls.

unknown unknown 12 ft 0 in 6.5 tons

KURR necrotite: 99 lbs general: 12 hrs


coal: 265 lbs combat: 120 mins

TWIN DEATH CLAWS, TUSKS

84
SHRIKE
CRYX LIGHT WARJACK
The Shrike soars despite the weight of its great tempered-steel wings by virtue of
the roaring fires of its necrotite engine and the dark spells woven into its frame.
SHRIKE
SPD STR MAT RAT DEF ARM CMD
Following the acute predatory instincts instilled in its cortex, the Shrike surveys the 7 7 7 4 15 13 —
field of battle from aloft before plunging down into the formations of the living to
VICIOUS BEAK
scythe through the ranks with its fearsome bladed wings. Limbs are shorn off and RNG POW P+S
torsos sliced in two. A splattering of gore plasters those lucky enough to survive the H 0.5 4 11

bonejack’s initial swooping attack. With each pass the Shrike emits a soul-chilling WING BLADES
shriek that is soon echoed by the tormented cries of the wounded and dying. RNG POW P+S
— 0.5 4 11
The malicious machines wreak a surprising amount of destruction for their size,
and enemies who underestimate these bonejacks pay a heavy toll. Moreover, the DAMAGE
appearance of Shrikes often heralds the arrival of a larger Cryxian force. The
bonejacks harry those enemies attempting to take shelter behind battlements,

slashing through soldiers who naively believed themselves safe and sending the

heads and limbs of hapless defenders toppling from walls. By the time the primary

army of undead turns up, chaos has already been sown among the living, making
H C C C C M
victory all the easier. H H M M

PC FA
BASE:MEDIUM
6 U

SHRIKE
CONSTRUCT
FLIGHT
BLADE RUSH – While making a trample power attack,
this model ignores free strikes and does not stop when
it contacts a model with a medium or larger base, an
obstacle, or an obstruction. This model makes trample
attacks against models regardless of their base size.
SMASHER – This model can make trample power attacks
without spending focus and gains an additional die on
trample attack rolls.
THRESHING BLADES – This model gains +4 to its
trample power attack damage rolls.
TRAMPLE POWER ATTACK – This model can make
trample power attacks.

unknown unknown 6 ft 4 in 1.5 tons

unknown necrotite: 35 lbs general: 18 hrs


coal: 61 lbs combat: 180 mins

VICIOUS BEAK, WING BLADES

85
SLAYER
CRYX HEAVY WARJACK
The Slayer’s soulfire furnace blazes with a savage intensity that pushes the helljack
to ever-greater feats of destruction. The Slayer exists to sow terror, cleave through
SLAYER
SPD STR MAT RAT DEF ARM CMD
6 10 7 5 13 17 — bodies with its great claws, and soak the earth with the spent vitality of its broken
victims.
DEATH CLAW
RNG POW P+S
L 1 6 16
An eerie green glow pulsates from the Slayer’s furnace, a frightful light illuminating
even its eye sockets, suggesting some greater intelligence. After decades of Cryxian
DEATH CLAW terror along the coasts, any greenish lights—like those found floating in the bogs
RNG POW P+S
R 1 6 16 and fens of Immoren—are often called “Cryxlight” by superstitious travelers.

TUSKS The Slayer’s tempered metal claws are powerful enough to rend metal and powder
RNG POW P+S bone on impact. It is further armed with cruelly curved tusks amputated from great
— 1 2 12
beasts and bolted crudely onto its armored skull for use in vicious charges. The
helljack’s furnace is powered by the remnants of life trapped within its necrotite
DAMAGE
fuel. Those who tend to these murderous machines insist they run best on necrotite
scavenged directly from the field of slaughter.

TACTICAL TIPS
L R Combo Strike – A model with a crippled weapon system cannot use it to make chain attacks, special
L L M C R R attacks, or power attacks.
M M C C

PC FA
BASE:LARGE
10 U

SLAYER
CONSTRUCT
DEATH CLAW
OPEN FIST
COMBO STRIKE (HATTACK) – Make a melee attack.
Instead of making a normal damage roll, the POW of
the damage roll is equal to this model’s STR plus twice
the POW of this weapon.
TUSKS
HARD HEAD – This model can add this weapon’s POW
to its head-butt and slam power attack damage rolls.

unknown 531 ar 11 ft 10 in 6.25 tons

unknown necrotite: 100 lbs general: 12 hrs


coal: 200 lbs combat: 120 mins

TWIN DEATH CLAWS, TUSKS

86
STALKER
CRYX LIGHT WARJACK
The field of battle breeds superstition. Some whisper of unseen horrors skulking
along the battlefield, inflicting all manner of misfortune upon the living. Those
STALKER
SPD STR MAT RAT DEF ARM CMD
warcasters who have fallen prey to the Stalker’s scything blades learned too 7 7 7 4 15 13 —
late that at the heart of every tale is a spark—or more—of truth. The Stalker is a
EVISCERATOR
nightmarish fusion of darkness and steel designed for a single purpose: to butcher RNG POW P+S
those who oppose the will of the Dragonfather. L 1 5 12

With a shadowy hull that writhes and ripples in the light, this insidious creation EVISCERATOR
RNG POW P+S
is nearly indiscernible from a distance. Striding swiftly forward on its slender but R 1 5 12
powerful spiny legs like a great iron insect, a Stalker springs adroitly over any
obstacle in its path. Once within reach of its prey, it lashes out with its threshing DAMAGE
blades for a quick, decisive kill. These malefic weapons rend both flesh and arcane
defenses. Moreover, Stalker blades are coated with a necrotic agent that saturates

wounds and weakens even the hardiest combatants.




For the better part of a century, Stalkers have unfailingly served the dark designs L R

of Cryx by brutally murdering their intended victims despite the protection of L L M C R R

armed escorts. The Stalker’s ability to pursue its target relentlessly while evading M M C C

all other adversaries makes it a doubly maddening apparition. A Stalker cannot be


seen or studied, and its movements cannot be predicted—thus, it remains a killing PC FA
BASE:MEDIUM
machine both feared and admired. 8 U

STALKER
ADVANCE DEPLOYMENT
CONSTRUCT
PATHFINDER
STEALTH
BOUNDING LEAP – Once per activation, after making
a full advance as its Normal Movement but before
performing its Combat Action, this model can spend
1 focus point to be placed completely within 5˝ of its
current location.
EXTENDED CONTROL RANGE – When checking to see
if this model is in its controller’s control range, double
the range.
EVISCERATOR
BLESSED
GRIEVOUS WOUNDS – A model hit by this weapon loses
Tough  and cannot have damage removed from it for
one round.

unknown unknown 8 ft 10 in 2.2 tons

unknown necrotite: 33 lbs general: 16 hrs


coal: 66 lbs combat: 120 mins

TWIN EVISCERATORS

87
BARATHRUM
CRYX HEAVY WARJACK
Among Master Necrotech Verrik Kurr’s final and most unusual fabrications,
Barathrum is a mechanized terror born from the nightmares of a lunatic. The
BARATHRUM 1
SPD STR MAT RAT DEF ARM CMD
6 10 8 5 13 18 — machine was crafted at the height of Kurr’s brilliance even as he began his descent
into madness, and its design exploits similar necrotechnology as was employed
TALON
RNG POW P+S in the Seether. Its soul drive closely approximates that of its predecessor, and the
L 1 7 17 tormented souls that fuel this device lend it the same erratic ferocity. Barathrum’s
TALON form is distinctive, however, with great scooping talons that enable it to burrow
RNG POW P+S into the earth and emerge elsewhere with terrifying alacrity.
R 1 7 17
Lich Lord Terminus took an interest in this helljack after Kurr’s disappearance and
TUSKS
RNG POW P+S
claimed it as his own. Likely he was intrigued by the helljack’s unusual intellect
— 1 2 12 and will, recognizing at once the tactical possibilities of its remarkable capabilities.
Assuming responsibility for the frenzied construct did force him to find a way
DAMAGE to bring it under control, as it had been prone to extreme unpredictability. In the
years after acquiring it, the lich lord spent considerable effort to tame the crazed

machine, or at the very least to make it subject to his will. Barathrum has slowly

developed restraint—or perhaps more accurately, a measure of fear and respect for

L R
its master.
L L M C R R
Through the application of the lich lord’s undeniable resolve, the helljack has
M M C C
learned discipline and subterfuge. No longer does the machine’s cortex constantly
submit to the incessant rage of its soul drive. Instead, the helljack burrows with its
PC FA
BASE:LARGE massive talons to patiently await the footfalls of the living. Once its prey ventures
15 C
within reach, Barathrum explodes from the ground in a shower of dirt and black
BARATHRUM 1 iron, engulfed in a cloud of necrotite fumes, to seize its victims and drag them
ADVANCE DEPLOYMENT screaming beneath the earth to a premature burial. Little can demoralize the
CONSTRUCT
BOND [TERMINUS] – If this model begins the game infantry of the Iron Kingdoms like witnessing a string of comrades summarily
in Terminus’ battlegroup, it is bonded to him. This swallowed by the very ground on which they tread.
model is not considered to be bonded while under your
opponent’s control. While this model is bonded to
Terminus and in his control range, it gains Unyielding.
The rage-fueled viciousness of the spirits trapped within Barathrum’s soul drive
(While engaging an enemy model, a model with has only grown more terrible in its time under Terminus’ command. Once the
Unyielding gains +2 ARM.)
COUNTERCHARGE – When an enemy model advances
helljack is let loose to rampage, this maleficence reasserts itself. Committing to
and ends its movement within 6˝ of this model and in slaughter with reckless abandon, the ’jack cleaves soldiers in two with its shoveled
its LOS, this model can immediately charge it. This
model can use Countercharge only once per round and hands and impales others on its tusks. When it ultimately plunges out of sight, it is
not while engaged. often with yet another victim in tow—a trophy sentenced to a horrific death in the
DIG IN (HACTION) – This model gains cover, does not
suffer blast damage, and does not block LOS. The
implacable darkness beneath the ground.
model remains dug in until it moves, is placed, or is
engaged. It can begin the game dug in.
DRAG BELOW – During this model’s activation,
TACTICAL TIPS
immediately after resolving an attack in which it boxed Drag Below – Because the boxed model is removed from play before being destroyed, it does not generate
an enemy warrior model, this model can use Drag a soul or corpse token.
Below. The boxed model is removed from play and this
model can immediately make a full advance and then
perform a Dig In special action, then its activation ends.
This model cannot be targeted by free strikes during this
movement.
TALON
FEEDBACK – If this weapon damages a warjack that is
part of a battlegroup, the warjack’s controller suffers 1
damage point.
TUSKS
HARD HEAD – This model can add this weapon’s POW
to its head-butt and slam power attack damage rolls.

unknown unknown 12 ft 0 in 6.5 tons

KURR necrotite: 99 lbs general: 12 hrs


coal: 265 lbs combat: 120 mins

TWIN TALONS, TUSKS

88
89
CANKERWORM
CRYX LIGHT WARJACK
Cankerworm slithers through battlefields on hooked claws while its armored
scales rasp along its serpentine length. A scavenger that feasts on the carrion of
CANKERWORM 1
SPD STR MAT RAT DEF ARM CMD
6 8 7 5 14 16 — dead machines, Cankerworm picks their rusted carcasses clean of parts to integrate
into its own mass. Its ability to regenerate itself has allowed it to emerge from
BITE
RNG POW P+S the wreckage of battle countless times and return to Asphyxious despite its near
H 0.5 3 11 destruction.
REPLICATOR It tears to pieces those who impede it or seek to thwart its purposes, but it has no
RNG POW P+S
— 0.5 5 13 lasting interest in flesh. Its rear terminus houses a strange device that grafts itself
to weapons salvaged from the battlefield. This pincer-like apparatus is well suited
DAMAGE to holding a smashed warjack in place while its mandibles gnaw at it to separate
the chosen component.

Only Asphyxious knows the origins of this enigmatic mechanikal beast, which
some rumors suggest arose of its own accord from the ruined mechanisms
abandoned on war-torn fields of slaughter. Whatever the truth, Cankerworm has
H C C C C M dutifully followed in the lich lord’s shadow for centuries. A creature that seems
H H H M M M more self-created than engineered, the bonejack embodies acquisitive principles of
baffling complexity and takes to the extreme the Cryxian philosophy of rising to
PC FA consume one’s enemies whole.
BASE:MEDIUM
9 C
Cankerworm attacks with a breed of cunning and a sense of self-preservation
CANKERWORM 1 that mimics life. Skulking across the blasted battlefield, Cankerworm waits for
ADVANCE DEPLOYMENT
CONSTRUCT the mightiest of warjacks to suffer crippling damage, then springs to assail the
PARRY vulnerable machine. As it delivers the killing strike, it harvests weapons and other
PATHFINDER
STEALTH useful machinery from the fallen construct. Cankerworm uses its vicious mandibles
BOND [ASPHYXIOUS] – If this model begins the game to tear enemy warjacks apart before ripping into their exposed mechanical guts.
in Asphyxious’ battlegroup, it is bonded to him.
This model is not considered to be bonded while Once it locates a weapon of potency within the ruined shell of the other ’jack, it
under your opponent’s control. While this model is seamlessly integrates the weapon into its own systems. This unprecedented ability
bonded to Asphyxious and in his control range, it
gains Reposition [5˝]. (At the end of an activation to assimilate even the most sophisticated and complex mechanikal devices makes
in which it did not run or fail a charge, a model Cankerworm a particularly versatile tool in the iron lich’s arsenal.
with Reposition [5˝] can advance up to 5˝, then its
activation ends.)
SALVAGE – When a warjack is destroyed while in this
The existence of this machine has only added to the terrifying legacy of Asphyxious.
model’s melee range, remove d6 damage points from Even the lich lord’s servants find the machine disquieting, particularly as it has on
this model. If the destroyed warjack was a heavy
warjack or a colossal, remove +3 additional damage occasion lashed out against those who have displeased its master. Necrotechs cast
points from this model. envious and fearful glances at Cankerworm, both apprehensive of and fascinated
BITE with the unprecedented alien intellect it displays.
ARMOR-PIERCING (HATTACK) – When calculating
damage from this weapon, halve the base ARM stats of No Cryxian interferes with Cankerworm as it scours the battlefields like an
models hit.
REPLICATOR enormous, malignant iron insect. Its behavior is often as inexplicable as it is
ADAPT – When Cankerworm uses the Salvage ability, abhorrent. Necrotechs have observed Cankerworm piling the dead after a battle
you can have the Replicator gain the special rules and and burying itself in their midst. It has dissected machinery and corpses with
weapon qualities of one of the destroyed warjack’s
weapons. The Replicator becomes the type of weapon equal dispassion, and it sometimes salvages a skull or a piece of mechanika if it
adapted (melee or ranged) and uses that weapon’s
RNG, ROF, AOE, and POW. This effect lasts until
feels the item worthy of its master’s further scrutiny. How it chooses its trophies
Cankerworm uses Adapt again. remains a mystery no one has cared to investigate more closely.

unknown unknown 15 ft [length] 3.25 tons

unknown
unknown unknown

BITE, REPLICATOR

90
91
DEATHJACK
CRYX HEAVY WARJACK
For more than two hundred and sixty years the necromechanikal horror called the
Deathjack has haunted the wilds of western Immoren. Striking without warning,
DEATHJACK 1
SPD STR MAT RAT DEF ARM CMD
6 12 8 4 13 19 — this infernal machine voraciously devours souls and leaves nothing but death and
devastation behind it. The greasy smoke from its furnace bears the acrid odors
NECROCLAW
RNG POW P+S of burnt hair and flesh. Countless individuals—indeed, entire villages of men,
L 1 6 18 women, and children—have been consumed in its insatiable flames.
NECROCLAW Long ago, tales of this mechanikal doom reached the Scharde Islands and stirred
RNG POW P+S
R 1 6 18 the interest of the lich lords, who vowed to capture the machine and bend it to
the Dragonfather’s will. Since the Deathjack’s first sighting in 350 AR, agents of
HORNS
RNG POW P+S
Cryx have tirelessly hunted for any shred of lore concerning the enigmatic self-
— 1 3 15 willed construct.

It is a constant source of humiliation to necrotechs that this embodiment of carnage


DAMAGE
caged within a mechanikal frame was not the product of their own twisted genius.
The nightmare machine’s origins are unknown, as is the identity of its creator,
though the secrets of its construction are rumored to be buried within the cryptic
pages of the Librum Mekanecrus. This loathsome tome, coveted by Thamarite cults
L R as well as by the agents of the Dragonfather, supposedly details the melding of
L L M C R R
mechanika with ancient Orgoth rites. Though long lost to the necrotechs of Cryx,
M M C C
the Librum has inspired their deranged designs as they endlessly aspire to match
the demonic perfection of the Deathjack.
PC FA
23 C
BASE:LARGE The Deathjack’s considerable array of necromantic and mechanikal abilities makes
it a potent addition to the armies of Cryx. A savage intellect resides in its Skulls of
DEATHJACK 1
ADVANCE DEPLOYMENT
Hate, the infernal lanterns mounted on its shoulders that continuously utter dire
CONSTRUCT admonitions and cast necromantic spells. This monstrosity has been demolished
MAGIC ABILITY [7]
multiple times before, at great cost of life and suffering, and yet the Skulls of
• NECROMANCY – While this model is in its
controller’s control range, it can spend focus points Hate have assembled it anew from scraps of other machines. The Deathjack is a
to cast its controller’s spells. This model cannot cast
upkeep spells or spells with a RNG of SELF or
seemingly immortal machine that exists for no purpose other than slaughter.
CTRL. Use this model’s Magic Ability score when
making magic attack rolls. While its outer frame bears some resemblance to certain Cryxian helljacks,
SKULLS OF HATE – This model can have up to 5 focus the Deathjack’s furnace is unique. Whereas the engines of lesser bonejacks and
points at any time instead of the normal limit of 3.
During your Control Phase, after focus allocation this helljacks extract energy from necrotite, this singular ’jack fuels itself directly from
model gains 1 focus point for each of its non-crippled the souls of its victims and seems to need no other fuel. Driven by a murderous
arm systems.
SNACKING – When this model boxes a living model appetite, the Deathjack eagerly carries out the imperatives of the Dragon Lord.
with a melee attack, it can choose to remove the boxed
model from play. When it does, this model can remove It took countless attempts and untold resources to press the Deathjack into
d3 damage points.
Cryxian service. Even then, the iron will of the Skulls of Hate proved impervious
NECROCLAW
DAMAGE TYPE: MAGICAL
to necromantic ward and ritual. What could not be broken could only be bound.
OPEN FIST Some believe the final cost of subjugating such an inscrutable abomination remains
HORNS to be paid and that at some future date it will slip its leash. Even with apocalyptic
HARD HEAD – This model can add this weapon’s POW
to its head-butt and slam power attack damage rolls.
revelations surrounding its future, the Deathjack remains too useful and the lich
lords intend to continue to employ this most unnatural and exquisite of horrors.

TACTICAL TIPS
Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell.
Snacking – Because the boxed model is removed from play before being destroyed, it does not generate a
unknown 350 ar 15 ft 0 in unknown
soul or corpse token.
unknown
unknown unknown

TWIN NECROCLAWS, HORNS

92
93
EREBUS
CRYX HEAVY WARJACK
Every helljack is built to possess a terrible hunger for violence, but the insatiable
bloodlust of the machine called Erebus distinguishes it even among the Cryxians.
EREBUS 1
SPD STR MAT RAT DEF ARM CMD
6 10 7 5 14 18 — Born of Skell’s black iron forges, Erebus constantly hears the sinister whisperings
of its master, Lord Exhumator Scaverous, and is compelled to serve him. It stalks
DEATH CLAW
RNG POW P+S across the battlefield with the dark intent of a predator, murdering all in its path
L 1 6 16 and gathering their souls to fuel Scaverous’ arcane efforts. The unclean channels of
DEATH CLAW its cortex hum with savage impulses and murderous instincts, while its black iron
RNG POW P+S claws twitch endlessly even when Erebus sits idle.
R 1 6 16
Scaverous spared none of his considerable acumen in the necromantic arts when
DAMAGE he set about constructing this extraordinary iron servant. Utilizing intelligence
gathered by interrogating the corpses of the most renowned necrotechs ever to be

destroyed in service to the Nightmare Empire, Scaverous painstakingly designed
the helljack’s frame based on their dark insights. Millennia of genius were bent to


the completion of this one task as Scaverous assembled his choir of ghostly echoes.
L R
L L M C R R He performed powerful rituals and vile desecrations upon the ’jack’s inert chassis,
M M C C exploiting lore accumulated from centuries of plundering forgotten ruins and
searching the minds of dead masters of necromantic lore. At the construct’s waist,
PC FA Scaverous bound the skulls of two of his most talented assistants—necessary if
BASE:LARGE
16 C
not entirely willing sacrifices in this undertaking—preserved in case he should
EREBUS 1 ever need to consult their memories. Erebus’ cortex had been assembled by these
CONSTRUCT two, following Scaverous’ exacting instructions, over years of careful work. The
IMMUNITY: COLD
extensions from the helljack’s back, forged in the necrofactoriums of Skell, were
BOND [SCAVEROUS] – If this model begins the game
in Scaverous’ battlegroup, it is bonded to him. This refined apparatus attuned to Scaverous and engineered to allow Erebus to deliver
model is not considered to be bonded while under your
opponent’s control. When this model destroys a living
siphoned souls back to its creator even at a distance. It was also fitted with extended
enemy model while bonded to Scaverous and in his claws that could emit a powerful and unnatural chill, leeching all heat from the air
control range, Scaverous gains the destroyed model’s
soul token. around them and inflicting freezing cold on those that the helljack attacks.
OVERTAKE – When this model destroys one or more
enemy models with a basic melee attack during its The lives Erebus has since claimed leave it steeped in the spiritual detritus of a
Combat Action, after the attack is resolved it can thousand bloody deaths. Invisible to most, this spectral effluvium envelops the
immediately advance up to 1˝.
POLTERGEIST – When an enemy model misses this helljack, lashing out with waves of otherworldly power at those who strike its
model with an attack, immediately after the attack is blackened carapace. This preternatural force rebuffs the blows of any daring to
resolved you can choose to push the enemy model d3˝
directly away from this model. challenge the foul machine, knocking opponents aside as if they were gnats in a
DEATH CLAW maelstrom. No mortal efforts can hope to repel Erebus, any more than sharpened
OPEN FIST steel can wholly forestall one’s inevitable slide into the grave.
FREEZE – A model hit by this weapon becomes
stationary for one round unless it has Immunity: Cold  .
TACTICAL TIPS
Bond [Scaverous] – Because Scaverous is the model gaining the soul token, use his location when
determining which model eligible to claim the destroyed model’s soul token is closest to it.

unknown unknown 11 ft 10 in 6.5 tons

unknown necrotite: 100 lbs general: 12 hrs


coal: 205 lbs combat: 120 mins

TWIN DEATH CLAWS

94
95
KHARYBDIS
CRYX HEAVY WARJACK
Kharybdis is one of the oldest helljacks remaining in service to the Nightmare
Empire. Lich Lord Daeamortus created it centuries ago, soon after the lore
KHARYBDIS 1
SPD STR MAT RAT DEF ARM CMD
5 12 7 5 12 18 — regarding such constructs was plundered from the corpses of mainland inventors.
Possessed of an intelligence as alien as its form, Kharybdis is a cryptic entity
BLACK INK
RNG ROF AOE POW eager to terrorize those who sail the Meredius. It emerges from the heaving tide to
H SP 8 1 — 12 assault unsuspecting ships at berth and lay waste to coastal defenses. The helljack
TENDRIL enters battle emitting a choking miasma of acidic vapor that spews forth from its
RNG POW P+S dark carapace as it lashes out with bladed tendrils. Any brave sailors who stand
L 1 4 16
their ground are blasted with gouts of black ichor, their eyesight stolen even as
TENDRIL their flesh dissolves.
RNG POW P+S
R 1 4 16 For decades Kharybdis was thought to have been destroyed during the height of
the Scharde Invasions, lost when the Cygnaran navy sank Lich Lord Daeamortus’
DAMAGE blackship. The lich lord himself gave up any thought of salvaging the machine,
unwilling to invest in its recovery. After his defeat by Asphyxious, any such

opportunity was lost.

Intrigued by stories of a powerful helljack slumbering in the crushing depths,
L R however, the pirate warcaster Aiakos sought out others who knew the location
L L M C R R
of Daeamortus’ lost ship. With nothing but a crude map, he set out to find what
M M C C
remains he could. Aiakos dispatched salvage thralls to plumb the graveyard of
ships scattered about the ocean floor. They found the inert Kharybdis along with
PC FA
BASE:LARGE other lost artifacts and set chains to its bulk, attaching them to powerful engines
19 C
aboard the warcaster’s vessel. Soon the remains of the machine were hauled from
KHARYBDIS 1 the heaving sea for Aiakos’ inspection.
AMPHIBIOUS
CONSTRUCT He felt an immediate sense of foreboding when his mind touched the predatory
IMMUNITY: CORROSION
PATHFINDER
consciousness trapped within the machine’s cortex, and upon pressing his palm to
ACID CLOUD (HACTION) – Center a 4˝ AOE cloud effect the hull and disengaging the cortex locks, a blackness filled the warcaster’s mind.
on this model. Models in the AOE when it is placed or In that moment he made a silent pact with the incomprehensible consciousness
that enter or end their activation in the AOE suffer the
Corrosion continuous effect  . The AOE remains in lurking within. The helljack serves Aiakos, though he cannot claim to fully
play for one round.
understand the machine.
BOND [AIAKOS] – If this model begins the game in
Aiakos’ battlegroup, it is bonded to him. This model
is not considered to be bonded while under your Aiakos hired the most skilled necrotechs in Blackwater to repair and rebuild the
opponent’s control. While this model is bonded machine. Once it was restored Aiakos offered Kharybdis, along with other treasures
to Aiakos and in his control range, it gains Prowl.
(While a model with Prowl has concealment, it gains recovered from Daeamortus’ ship, to the reigning pirate king of Blackwater, Lord
Stealth  .) Craethan Morvaen. With the promise of such gifts, the lord granted Aiakos access
STEADY – This model cannot become knocked down.
to his stronghold. Once inside, the warcaster used the helljack to slay Morvaen and
BLACK INK
DAMAGE TYPE: CORROSION his soldiers—the massacre serving as both a declaration of the helljack’s return
CRITICAL BLIND – On a critical hit, the model hit as well as a demonstration of Aiakos’ might and daring. The lich lords whom
suffers Blind for one round. (A model suffering Blind
cannot make ranged or magic attacks, suffers –4 MAT Morvaen had served did not retaliate, suggesting at least nominal approval.
and DEF, and cannot run, charge, or make slam or
trample power attacks. It must forfeit either its Normal Kharybdis now terrorizes victims of Aiakos’ bloody raids, tearing anything within
Movement or Combat Action during its next activation.
Blind can be shaken.) reach to pieces. Pirates under Aiakos’ command give the helljack a wide berth,
TENDRIL unable to read its intentions and fearful it could lash out of its own accord. On
CHAIN WEAPON occasion, the machine has wrapped unsuspecting crewmen in its coils and crushed
OPEN FIST
the life from them before casting the body aside for the victims’ fellows to dispose
CHAIN STRIKE – This weapon becomes RNG 4 during
this model’s activation. of. For his part, Aiakos has done nothing to curb such violent acts, allowing them
to magnify his own reputation.

TACTICAL TIPS
Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.
unknown 370 ar 10 ft 9 in 7.5 tons

unknown necrotite: 99 lbs general: 11 hrs


coal: 265 lbs combat: 110 mins

TWIN TENDRILS, CAPITULUM SIPHON

96
97
MALICE
CRYX HEAVY WARJACK
The product of fell experimentation spanning many centuries, the helljack Malice
hosts a legion of vengeful spirits, the specters of those who fell under its claws.
MALICE 1
SPD STR MAT RAT DEF ARM CMD
6 10 7 6 13 17 — These trapped and tormented souls swarm across its hull, swimming in and out of
its plates and mechanisms, shrieking constantly in a dissonant, deathly cacophony
BARBED HARPOON
RNG ROF AOE POW of madness. A dark and terrible chorus howls within the helljack, the volume
L 8 1 — 14 rising and falling but never entirely gone. Blasphemous whispers permeate its
DEATH CLAW cortex, driving the machine to ever greater extremes of slaughter. Malice exists
RNG POW P+S only to glut itself on the souls of the living; it feasts greedily on the fallen in the
R 1 6 16
heat of battle.

DAMAGE Though its armament and appearance resemble those of the Reaper helljack, Malice
is a unique creation. It is the product of a diseased genius who killed himself in the

pursuit of his greatest work. This hapless necrotech was undone by his magnum
opus, the first of Malice’s now countless victims. Whatever secrets its maker kept


concerning the helljack’s fabrication vanished with him in the moment of the
L R
construct’s bloody awakening.
L L M C R R
M M C C Its black iron body conceals a dark and truly sinister function: the interior chassis
of Malice is studded with a matrix of soul cages linked directly to the helljack’s
PC FA inimitable cortex. There the souls can feed the helljack’s mind with a whispered
BASE:LARGE
15 C
madness unlike anything found in the other achievements of the necrotechs of Cryx.
MALICE 1 This foul warjack has been a weapon in the arsenal of Cryx for over a century,
CONSTRUCT
GHOST SHIELD – This model gains +1 ARM for each and it has served numerous Cryxian masters throughout the years. Most notably,
soul token currently on it. Malice joined Lich Lord Terminus during the Scharde Invasions, wrenching enemy
POSSESSION – When this model hits an enemy non-
warcaster, non-warlock model with a basic melee warjacks from ships’ decks or docksides and hurling them into the sea, letting the
attack during this model’s activation, this model can cold waters of the Meredius extinguish their heartfires. In villages and ports up
spend a soul token to take control of the enemy model.
Immediately after the attack has been resolved, you can and down the coast, Malice gorged itself on the souls of mainlanders.
make a full advance with the enemy model and can
then make one basic attack, then Possession expires. The tortured existence the trapped spirits endure while within the helljack’s
The enemy model cannot be targeted by free strikes
during this movement. A model can be affected by profane form causes them to experience a form of insanity. They are driven to hate
Possession only once per turn. the living, but none more so than their former companions, who callously allowed
SOUL TAKER: SPIRIT HARVESTER – This model can gain
soul tokens. When a living enemy model is destroyed
their souls to be consumed by the black machine. Direct contact offers the spirits
within 5˝ of this model, this model gains the destroyed trapped within the helljack their only escape, as it is then they are able to pour
model’s soul token. This model can have up to five
soul tokens at any time. At the start of this model’s out in a fearsome spectral contagion that overwhelms and possesses the cortexes
activation, you can remove soul tokens from this model of any enemy warjacks it touches. Spirits leaping from Malice to their new host
to give it 1 focus point for each token removed.
temporarily seize control of the other warjack, turning it on its companions before
BARBED HARPOON
DRAG – When this weapon damages an enemy model the specters escape into the wilds of Urcaen.
with an equal or smaller base, immediately after the
attack is resolved the damaged model can be pushed
directly toward this model until it contacts a model, an TACTICAL TIPS
obstacle, or an obstruction. After the damaged model Soul Eater – This model cannot have more than 3 focus points as a result of Soul Eater.
is moved, this model can make one basic melee attack
against the damaged model. After resolving this melee Soul Taker: Spirit Harvester – This model cannot exceed normal focus limits as a result of Spirit Harvester.
attack, this model can make additional melee attacks Remember, if more than one model is eligible to collect a model’s soul token, the closest eligible model
during its Combat Action. collects it. If this model already has five soul tokens it is not eligible to collect another one.
DEATH CLAW
DAMAGE TYPE: MAGICAL
OPEN FIST

unknown unknown 11 ft 10 in 6.3 tons

unknown necrotite: 88 lbs general: 12 hrs


coal: 196 lbs combat: 120 mins

BARBED HARPOON, DEATH CLAW

98
99
NIGHTMARE
CRYX HEAVY WARJACK
If the Slayer represents the perfect killing machine, Nightmare is darkness and
mortality incarnate. The cold, blackened shell of this helljack gives form to a bestial
NIGHTMARE 1
SPD STR MAT RAT DEF ARM CMD
6 10 8 5 13 18 — predatory instinct. It can become a ghostly specter and move through any barrier
before coalescing into a brutal and terrifying reality. Striding forward alongside
WICKED CLAW
RNG POW P+S Wraith Witch Deneghra, Nightmare melts into the surrounding shadows—until it
L 1 7 17 unexpectedly reaches out to rend its luckless victims limb from limb.
WICKED CLAW Deneghra chose this machine as the vessel of her vengeance the day its claws held
RNG POW P+S
R 1 7 17 her in place for her sister’s violent killing stroke. Yet, this was the same Slayer
that later carried Deneghra’s body from the field, obedient to her even beyond
TUSKS
RNG POW P+S
death. After Asphyxious returned her soul to awaken her reconstructed flesh, the
— 1 2 12 thought of her own blood on its claws fueled Deneghra’s obsession. Her training as
a warwitch had taught her to appreciate and crave the great power of blood rituals
DAMAGE and black deeds done with passions roused. Her murder had left an indelible
imprint on the machine.

Deneghra conducted careful preparations to bind the helljack to her will
permanently. She ordered her mechaniks to modify it extensively to create the
L R perfect instrument for her revenge, and she oversaw every detail of the work
L L M C R R
herself. When the machine seemed all in readiness, Deneghra inscribed a complex
M M C C
pattern of runes empowered by sacral blood upon its surfaces. With the completion
of the final rune, cold fire erupted along the helljack’s form where her life’s blood
PC FA
BASE:LARGE had spilled. Deneghra’s mind burned trails through Nightmare’s cortex, creating
18 C
an imperishable bond between them. Through this link the helljack became the
NIGHTMARE 1 ultimate hunter, a tireless horror that would follow its quarry with infinite patience
CONSTRUCT and tenacity. It became the favored demon Deneghra would unleash upon her
BOND [DENEGHRA] – If this model begins the game
in Deneghra’s battlegroup, it is bonded to her. This enemies, a harbinger of their inevitable destruction.
model is not considered to be bonded while under your
opponent’s control. While this model is bonded to Deneghra’s mastery over death itself and her transcendent embrace of that
Deneghra and in her control range, it gains Stealth  .
state is echoed in her terrible mechanikal creation. As Deneghra seizes power
GHOSTLY – This model can advance through terrain
and obstacles without penalty and can advance independent of the fulfillment of Asphyxious’ will, Nightmare has increasingly
through obstructions if it has enough movement to
move completely past them. It cannot be targeted by
become the instrument by which she carries out her plans. Deneghra’s complex
free strikes. schemes require more deaths than she has time to reap personally, and so at times
PREY – After deployment but before the first player’s
turn, choose an enemy model/unit to be this model/
she sends Nightmare in her stead. Its malevolent eyes glint with a flare of necrotite
unit’s prey. This model gains +2 to attack and damage when she caresses it and speaks the name of its prey and the manner of its death.
rolls against its prey. When the prey is destroyed or
removed from play, choose another model/unit to be Once loosed, Nightmare stalks its targets like a ghastly hound, unfettered by the
the prey. obstacles of the physical world. It moves relentlessly through forest or street with
WICKED CLAW equal ease in pursuit of its named quarry.
OPEN FIST
CHAIN ATTACK: GRAB & SMASH – If this model All hope vanishes from those who witness Nightmare materialize from the shadows
hits the same model with both its initial attacks
with this weapon, after resolving the attacks it can to do slaughter. The machine stares out at the world with a singular, unholy
immediately make a head-butt or throw power attack malice, the fires of its eyes gleaming with menacing coldness in the darkness of
against that target.
TUSKS the night. Those who flee from Nightmare soon despair, for all efforts to evade it
HARD HEAD – This model can add this weapon’s POW prove fruitless, and the helljack closes on them with the terrible certainty of death.
to its head-butt and slam power attack damage rolls.

TACTICAL TIPS
Chain Attack: Grab & Smash – A model with a crippled weapon system cannot use it to make chain
attacks, special attacks, or power attacks.

unknown 606 ar 11 ft 10 in 7 tons

unknown necrotite: 100 lbs general: 12 hrs


coal: 200 lbs combat: 120 mins

TWIN WICKED CLAWS, TUSKS

100
101
KRAKEN
CRYX COLOSSAL WARJACK
The Kraken ranks among the most terrifying necromechanikal fabrications ever
loosed upon the mortals of the Iron Kingdoms. Lashing out with grasping tentacles,
KRAKEN
SPD STR MAT RAT DEF ARM CMD
5 16 6 5 10 19 — it snatches up men and stuffs them within the grease-slicked orifices of its shell.
The captured have but a moment of terror to consider their lightless environs
HELLBLASTER
RNG ROF AOE POW before their life energies are extracted and their bodies consumed by a necromantic
S 16 1 5 14 furnace that fuels the Kraken’s engines and armament. The Kraken was conceived
FLAYER as the perfect Cryxian engine of death—a machine that could strike from below
RNG ROF AOE POW with overwhelming force, devour its victims, refuel itself on their carcasses, and
12 d3+1 — 12
then vanish beneath the waves.

HARVESTER
RNG POW P+S
The first Kraken was built in the decades following the final defeat of the Orgoth.
L 2 3 19 Having observed the strengths and weaknesses of the mighty machines fielded
by Khador and Cygnar in the Colossal War fought between 250–257 AR, Cryxian
HARVESTER
RNG POW P+S agents raided the graves of the mainland’s most brilliant inventors, arcanists, and
R 2 3 19 mechanikal engineers and interrogated the remains for their genius.

LEFT DAMAGE RIGHT DAMAGE


The necrotechs of Skell immediately set about refining the designs of those great
machines. Well aware of the shortcomings of the first colossals, Cryx designed its
version to be smaller, more agile, and able to traverse a broad range of terrain—
innovations centuries ahead of the mechanikal achievements of the mainland. The
S S S S
use of necrotite to power the Kraken’s engines further reduced the weight of the
machine, making it shockingly fast for such a large construct.
L L S C C S R R
L L C C C C C C C C R R
L C M M M M M M M M C R For centuries, the lich lords tightly controlled the use of Krakens. Lich Lord
Scopulous, responsible for Cryx’s reserve army, was particularly loath to employ
PC FA the colossals abroad and consented to dispatch them only for the utter destruction
BASE:HUGE
36 2 of isolated targets such as remote shoreline villages and lone ships carrying
KRAKEN
items or individuals of great value. More than a few vessels thought to have
AMPHIBIOUS been swallowed up by the storms of the Meredius were in fact dragged beneath
CONSTRUCT the waves, their prized passengers taken by the Kraken’s harvesting tendrils. A
PATHFINDER
BONE PICKER – When this model destroys a living or
few witnesses lived to speak of what they had seen, but their stories of great sea
undead enemy model with a melee attack, this model monsters were dismissed as mad ravings or thought to describe living beasts of
gains the destroyed model’s corpse token and the
destroyed model is removed from play. This model can the deep.
have up to three corpse tokens at any time.
CRUCIBLE OF DEATH – This model can spend up to Recent years have seen lich lords leading armies deep inside enemy mainland
three corpse tokens at the start of its activation to gain
1 focus point for each corpse token spent.
territories; combined with the development of enemy colossals, this negated the
KILL SHOT – Once per activation, when an enemy need for secrecy. Pressured by his peers, Scopulous made the previously built
model is destroyed or removed from play as a result of Krakens available to the generals of Cryx. Lich Lord Asphyxious, eager to bolster
a melee attack made by this model during its activation,
immediately after that attack is resolved this model can his armies independent of the Cryxian islands, went so far as to craft additional
make one basic ranged attack.
Krakens within the depths of his mainland necrofactoriums and unleashed them
MEAT-FUELED – This model gains +1 STR for each
corpse token on it. to support his wars.
HELLBLASTER
DOOM DRIVER – This weapon gains +1 to its damage
The Kraken has demonstrated its lethal worth. A Kraken can quickly maneuver
rolls for each corpse token on this model. to take advantage of any situation on the battlefield, while its hellblaster cannon
HARVESTER delivers deadly payloads. Even as detonations from this cannon tear holes in
enemy formations, bursts from its flayer cannon cut down any foe brave enough
CHAIN WEAPON
OPEN FIST
CHAIN STRIKE – This weapon becomes RNG 4 during to launch counterattacks. The Kraken surges into the ranks of the living to satisfy
this model’s activation.
its endless appetite for slaughter. Its long tentacles erupt like serpents in the midst
of formations, tearing apart warjacks and glutting itself on screaming victims. Not
every victim snatched by a Kraken immediately perishes. Some unlucky few are
kept alive to be subjected to unknown horrors.

TACTICAL TIPS
Bone Picker – Remember, if more than one model is eligible to collect a model’s corpse token, the closest
eligible model collects the token. If this model already has three corpse tokens it is not eligible to collect
another corpse token.
Crucible of Death – This model cannot exceed normal focus limits as a result of Crucible of Death.

102
unknown 531 ar 27 ft 85 tons

unknown unknown unknown

HELLBLASTER CANNON, FLAYER CANNON,


TWIN HARVESTERS

103
SEPULCHER
CRYX COLOSSAL WARJACK
The Sepulcher brings the horrors of Cryxian industry to the doorsteps of western
Immoren in the form of an armored necromantic factory. Sharing some features
SEPULCHER
SPD STR MAT RAT DEF ARM CMD
5 16 6 5 10 19 — with the Kraken, the Sepulcher also boasts a pair of extended harvesters with
which it can seize any within reach to subject them to a horrific fate, moving
DESOLATOR
RNG ROF AOE POW with a rapidity not expected in a machine of its size. The surgical implements
S 13 1 4 13 comprising its mandibles twitch in anticipation of converting its victims into
IMPALER cannon fodder to be unleashed in the wars of the Nightmare Empire. It is difficult
RNG ROF AOE POW to discern which it savors more: slaughtering foes or reassembling the dead into
10 d3 — 13
a new unholy existence.
L

IMPALER
RNG ROF AOE POW
Long kept back among Lich Lord Scopulous’ reserve garrisons, the Sepulcher has
R 10 d3 — 13 recently been sent forth to terrorize the mainland, where it has proven itself to
be a weapon of prodigious if unseemly industriousness. The colossal roams the
HARVESTER
RNG POW P+S battlefield in search of fresh materials that can be stitched together to produce a
L 2 3 19 never-ending supply of necromechanikally enhanced thralls. With a sharp and
HARVESTER precise jab to the temple, the Sepulcher punctures skulls with a thick needle
RNG POW P+S fixed to its mandible, killing its victims instantly and rendering them inert for
2 3 19
the procedures to follow. Surgical steel flashes across deadened and dying flesh
R

to hastily carve animation runes while at the same time a series of needles dips
LEFT DAMAGE RIGHT DAMAGE
and weaves, expelling jagged lines of coarse thread to connect random limbs to
torsos. Cold and efficient, the Sepulcher is a walking slaughterhouse, yet to the
necrotechs of Cryx it is instead a walking factory by which the Dragonfather’s
S S S S own losses are replenished.
L L S C C S R R
L L C C C C C C C C R R
The Sepulcher lumbers forward with a mechanical hiss in search of victims,
L C M M M M M M M M C R
pausing only to open fire, utilizing explosive canisters of alchemical poison from
its desolator cannon. Upon contact, the poison seeps through skin as well as filling
the lungs with each breath, creating a sickening sense of disorientation in victims,
PC FA
36 2
BASE:HUGE which makes escape all the more unlikely. Any who manage to survive such tactics
are promptly torn apart by bursts of gun fire from the machine’s dual impalers. A
SEPULCHER smear of mud and guts constantly coats the underbelly of the machine as it moves,
AMPHIBIOUS
CONSTRUCT and the potent stench of viscera hails its arrival as clearly as the billowing smoke of
PATHFINDER its necrotite engines. A direct result of Cryx’s expanding war effort, the Sepulcher
DEATH INDUSTRY – Once per turn at any time during
its activation, this model can spend up to three corpse reveals to enemies a hint of the nightmarish war to come.
tokens. It can either spend three tokens to add a Brute
Thrall to a friendly Mechanithrall unit or it can add one
Grunt to a friendly Mechanithrall unit for each token TACTICAL TIPS
spent. Place each added model in formation completely
Necroharvester – Remember, if more than one model is eligible to collect a model’s corpse token, the
within 4˝ of this model. Added models must forfeit
their Combat Actions the turns they are put into play. closest eligible model collects it. If this model already has three corpse tokens, it is not eligible to collect
NECROHARVESTER [4˝] – When a living or undead
another one.
enemy model is destroyed within 4˝ of this model, this
model gains the destroyed model’s corpse token. This
model can have up to three corpse tokens at any time.
DESOLATOR
ARCING FIRE – When attacking with this weapon, this
model can ignore intervening models except those
within 1˝ of the target.
CRITICAL PARALYSIS – On a critical hit, a living model
hit has its base DEF reduced to 5 and cannot run, charge,
or make slam or trample power attacks for one round.
IMPALER
BURST FIRE – Gain +1 to damage rolls with this
weapon against medium-based models and +2 to
damage rolls against large- and huge-based models.
HARVESTER
CHAIN WEAPON
OPEN FIST
CHAIN STRIKE – This weapon becomes RNG 4 during
this model’s activation.
PULL – If this model hits an enemy model with an
equal or smaller base with a basic attack with this
weapon, immediately after the attack is resolved the hit
model can be pushed directly toward this model until it
contacts a model, an obstacle, or an obstruction.

104
unknown 531 ar 27 ft 85 tons

unknown unknown unknown

DESOLATOR, TWIN IMPALERS,


TWIN HARVESTERS

105
TROOPS
OF CRYX

Recruitment of soldiers in Cryx bears little resemblance Unlike common thralls, banes are created by imprisoning
to that of other nations. Cryx has no terms of enlistment, the maddened spirits of unholy warriors within desecrated
no training regimens, and no population of eager youths human remains. Cryxian agents scour ancient battlefields
volunteering to fight. Instead, the Nightmare Empire cobbles and forgotten tombs to find appropriate vessels; only
together vast armies from the dead, scavenging the remains the flesh of those who were strong in life can become a
of its own living denizens as well as the fallen of other permanent anchor for a bane spirit. Other restless spirits
kingdoms. Bolstering the undead’s numbers is a living pirate also serve Cryx without the trappings of physical remains—
horde of Satyxis, black ogrun, blighted trollkin, and human ghostly transformed souls that refused to pass to Urcaen or
Scharde, who terrorize the seas and mainland coastline. were bound by necromantic rites.
This formidable combination of pirate raiders and animated
Arguably the most terrifying undead are the pirates that
thralls defines Cryxian military might.
crew the Nightmare Empire’s Ghost Fleet in the form of
Necromancy was among the first domains of hidden revenants. These almost imperishable creatures represent the
knowledge that Toruk imparted to the lich lords who govern continuance of a supernatural contract forged between Toruk
the empire in the dragon’s name. They have developed the and Captain Rengrave of the dirgenmast Atramentous; they
art over a millennium of macabre research and development, retain most of their faculties in spite of their cursed existence.
spawning generations of increasingly advanced and terrifying They have added to their number over time, bringing
thralls. The perpetual need for bodies created an entire additional slaughtered sailors into the fold along with their
black market of slave and corpse trading in the port city of captured ships.
Blackwater.
Cryx’s remaining fleets are crewed by toughened mortals
Not all of Cryx’s undead soldiers are mindless horrors drawn from numerous races dwelling around the Scharde
ripped from the grave and forced to walk again. The most Islands. Not bound to service by the same magical means
complex thralls can obey detailed orders and can even lead as the undead, these raiders enlist in the Cryxian fleets to
the shambling dead in battle. Thralls lack souls, however, escape life on the main island of Scharde, to satisfy a desire
so even the most sophisticated ones have no will of their for wealth and power, or simply to slake their bloodlust.
own. This can prove advantageous, as it curtails corruption, Among the living eking out their existence in Cryx, pirate
disobedience, and self-motivated ambition. raiders enjoy a relatively privileged life, improving their lot
through murder and pillaging. In the end, though, they are
Some undead do possess thoughts and goals. Banes and
as much slaves to the lich lords as the undead—and equally
wraiths are cunning beings driven by a hatred of all life.
expendable.

106
The living who perish fighting for Cryx often rise to fight
again, their corpses sold to the necrotechs who scour the THRALL RUNES
docks of Blackwater. The fallen are quickly reanimated to
Toruk granted the lich lords the secrets of thrall runes so they
join the endless throngs of Cryxian thralls.
could spawn undying legions in their own image. Ceremonially
inscribing these runes into corpses allows the liches to create
Rank Structure servants of varying potency, with more intricate inscriptions
Cryx lacks the kind of formal rank structure typically yielding more powerful thralls. The nature of the flesh itself
associated with military forces. Instead, power is invested in may limit its efficacy—not every corpse is suitable for bearing
a trusted servant by a lich lord or seized by those with the will the more powerful inscriptions.
to command. The highest echelons of Cryx are dominated by
AUTHORITY MARKS
self-willed undead. Though the living may aspire to power,
they are destined to fall in service to the Dragonfather and
to rise to serve him in undeath. The mastery of necromancy
is among the few talents that can elevate living vassals to
positions of authority, although necromancers mostly prefer
to join the ranks of the sentient dead by becoming iron liches.
Thrall Warrior Thrall Lieutenant
Field command of Cryxian forces falls to tested leaders,
notably warwitches, ship captains, or the agents of the
lich lords. Cryx also employs intelligent thralls as proxy
commanders, but creating such creatures is extremely time-
consuming, requiring the inscription of the most difficult and
complex runes.

The Cryxian naval fleets demand more organization


and discipline, with the Black Fleet showing greater
professionalism than the rabble of the pirate fleet. Seasoned Thrall Captain Mark of Asphyxious

sailors, as experienced in close-quarters combat as they are


in seamanship, make up the bulk of a ship’s crew. Those
ANIMATION GLYPHS
who live long enough and show the requisite toughness may
become officers. A vicious, bloodthirsty captain commands
each ship, though changes in leadership through mutiny
or death are commonplace. Captains are beholden to the
admirals. Mighty as the admirals are, commanding hundreds Basic Animation Aggression Strength
of vessels and thousands of subordinates, each still must
answer to one or more of the lich lords.

Deployment
The vast majority of Cryx’s thralls are produced either on the
mainland or in the sprawling necrofactoriums of Skell. They Protection Intellect

may wait decades to see service, first housed in the Scharde


Islands, then smuggled onto the mainland by the fleets and
secreted in one of Cryx’s hidden bases until they can be used
to strike against the living.

Unless a major fleet action is required, the captains of Cryxian


Stealth Arcane Power
vessels may largely do as they please. Most raid shipping
lanes and pillage towns along western Immoren’s expansive
shoreline. When needed, individual ships can be pressed
into service to smuggle goods on or off the mainland or to
strike important targets. The raiding pirate fleet most often
provides a diversion to cover the more organized actions
of the Black Fleet, which handles major landings and the
resupply to mainland forces.

TROOPS OF CRYX
107
BILE THRALLS
CRYX UNIT
Disgorged from the hellish workshops of Cryx, bile thralls are noted for their
bloated and swollen bodies. The gurgling sounds of pumps and siphons
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
5 4 2 3 10 13 6 performing unspeakable mockeries of biological processes within them are
especially horrifying to hear. These thralls store volumes of corrosive digestive and
BILE CANNON
RNG ROF AOE POW decomposition agents, with hoses and tubes leading from their distended mouths
SP 8 1 — 12 and fabricated orifices to crude firing mechanisms. With a lurching spasm, each
bile thrall can force a startling volume of caustic fluid out of the nozzle over a wide
Leader & 5 Grunts 9 FA
PC
Leader & 9 Grunts 15 3 area to dissolve flesh and devour tempered metal.
BASE:SMALL
In the midst of enemy troops, a bile thrall can elect to explode, compressing its
LEADER & GRUNTS overpressurized intestines in a massive purge that creates a grisly shower of fluid,
UNDEAD
flesh, and metal. Anything caught in the foul blast quickly corrodes beneath the
BILE CANNON
CONTINUOUS EFFECT: CORROSION
potent dissolving agents. Metal melts into slag while skin and organs painfully
DAMAGE TYPE: CORROSION liquefy into a bloody, unrecognizable mess. Cryxian commanders unleash dozens
PURGE (HATTACK) – Make an attack with this of these thralls at a time. Powered by their sloshing and pulsating internal
weapon. Each model covered by the spray template
is automatically hit unless this model’s LOS to it is mechanisms, they waddle sluggishly across the battlefield until just the right
blocked by terrain. After this attack is resolved, remove
this model from play. Purge damage is simultaneous.
moment to eject their innards.

Bile thralls serve as much to obliterate an enemy’s morale as to destroy its soldiers.
Those who have seen the creatures in action have been known to go days without
eating, and most who have risked going toe-to-toe with them cannot forget the
putrid stench.

TACTICAL TIPS
Purge – Purge is a ranged attack.

108
CARRION THRALLS
CRYX UNIT
Among the necrosurgeons of Cryx there is no raw material that cannot be
manipulated to serve the Dragonfather and his agents. Blotting out the sky with
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
mechanikally enhanced wings, flocks of carrion thralls are often the harbingers of a 7 5 5 0 13 11 7
full Cryxian assault. These small necromechanikal horrors, simple to manufacture
BEAK
and animate, have existed in the shadows of the Nightmare Empire for centuries, RNG POW P+S
and even with the significant advancements in thrall creation, they continue to 0.5 2 7

prove their value both as spies and as harassing forces on the battlefield.
Leader & 5 Grunts 6 FA
PC
Leader & 9 Grunts 10 2
Difficult to discern from natural birds at a distance, carrion thralls provide Cryxian
BASE:SMALL
generals with critical reconnaissance on enemy troop movements and dispositions.
These diminutive thralls can operate for extended periods of time, making them LEADER & GRUNTS
perfect sentries to watch over Cryx’s secret bases on the mainland and provide COMBINED MELEE ATTACK
FLIGHT
their masters with a potent early warning system to ensure the Cryxian presence UNDEAD

remains unnoticed by regular patrols. FINISHER – This model gains an additional die on
damage rolls against damaged models.
PROWL – While this model has concealment, it gains
In battle carrion thralls remain in constant motion, diving down to tear at their Stealth  .
enemies’ eyes and exposed flesh before quickly flying out of reach once more. The REPOSITION [5˝] – At the end of an activation in which
combination of their thrall runes and the predatory instincts they carried over it did not run or fail a charge, this model can advance
up to 5˝, then its activation ends.
from life make them particularly deadly against wounded foes. Taking advantage
of this predilection as well as their speed and relative ease of construction,
Cryxian generals expended carrion thralls in great numbers in the aftermath of the
kingdoms’ wars, sowing terror and misery among the surviving enemy troops. The
resources required to create a large number of these thralls is nothing compared to
the withering destruction inflicted by their attacks.

TACTICAL TIPS
Reposition – If a model is part of a unit, its activation does not end until all models in its unit have
completed their activations.

109
MECHANITHRALLS
CRYX THRALL UNIT
Favored tools of dark warcasters only too eager to set packs of the creatures upon
their foes, mechanithralls were among the first horrors Cryx unleashed on the
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 7 5 4 11 12 6 mainland. Their powerful fists crush the skulls of coastal defenders and innocent
villagers with equal disregard, and there is no end to their reserves. The Nightmare
STEAMFIST
RNG POW P+S Empire rebuilds their ranks from the corpses of the slain—soldiers who survive an
0.5 3 10 engagement may well experience the horror of seeing their fallen friends among
the next wave of attackers. The lifeless eyes of their former companions stare from
Leader & 5 Grunts 6 FA
PC
Leader & 9 Grunts 10 U within their rotting flesh, while steam-powered pistons promise an impending
BASE:SMALL and brutal death.
LEADER & GRUNTS Necrotechs and stitch thralls pick through ravaged battlefields even as battle rages,
UNDEAD
scavenging for friendly and enemy corpses alike as well as for salvageable pipes
STEAMFIST
and steam engines to integrate into them. Inscribed with basic runes and animated
COMBO STRIKE (HATTACK) – Make a melee attack.
Instead of making a normal damage roll, the POW of by dark energies, the remade bodies become fresh reinforcements for the Cryxian
the damage roll is equal to this model’s STR plus twice
the POW of this weapon.
army. Mechanithralls are further augmented with two heavy gauntlets powered
by steam pressure coursing through the conduits and pipes that weave throughout
their cadaverous bodies. These gauntlets greatly enhance their strength; indeed, a
mechanithrall’s strike is nearly as powerful as the impact from a steamjack.

Mechanithralls charge heedlessly into destruction, climbing over bodies with as


little concern as over any other terrain to strike at the enemy. They follow orders
blindly and have been seen using cover and lying in ambush—perhaps tactical
habits from their former lives reappearing in endless echoes, much like the vile
creatures themselves.

110
SKARLOCK COMMANDER
CRYX COMMAND ATTACHMENT
Relentless and devoid of passion but clever enough to be unpredictable, skarlock
commanders serve as vital intermediaries between Cryx’s generals and its teeming
SKARLOCK
SPD STR MAT RAT DEF ARM CMD
hordes of mindless thralls, wielding those lesser thralls as a knife to ease into 6 4 6 3 14 12 8
the vital organs of opposing armies. Under the protection of the commanders’
FELL SPEAR
necromantic powers, the mindless ranks of bile thralls and mechanithralls reach RNG POW P+S
their full potential. 2 6 10

Intricate runes carved into flesh and etched upon bone by necromancers lend the DAMAGE:5

spark of unlife that places the skarlock commanders among the most complex
PC FA
BASE:SMALL
thralls of Cryx. While lacking true self-will, these advanced thralls possess a cold 3 U
intelligence as well as unwavering devotion exceeding any mortal commander’s.
ATTACHMENT [MECHANITHRALLS OR BILE THRALLS] –
They have no need of valor, for their dedication is crafted into their very bones. This attachment can be added to a Mechanithrall or
Bile Thrall unit.
Each commander carries a fell spear, an accursed weapon crafted in the charnel SKARLOCK
forges of Cryx, and wields potent magic capable of scouring enemies in gouts of OFFICER
UNDEAD
black flame or unraveling the spells of enemy arcanists. As they lead the march BATTLE WIZARD – Once per turn, when this model
across the field, the commanders tear free the souls of those overtaken by their destroys one or more enemy models with a melee attack
during its activation, immediately after the attack is
thralls, each victim fueling another blast of dark magic to drive the masses of fetid resolved it can make one Magic Ability special attack or
flesh and machine deeper into the heart of enemy lines. special action.
MAGIC ABILITY [6]
• DARK FIRE (HATTACK) – Dark Fire is a RNG 10,
TACTICAL TIPS POW 12 magic attack. When a living enemy model
is destroyed by Dark Fire, the spellcaster gains
Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell. the destroyed model’s soul token regardless of the
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. proximity of other models.
Instead the Leader becomes the unit commander. • DISBINDING (HACTION) – Enemy upkeep spells and
animi on this model and its unit immediately expire.
Soul Taker: Soul Cage – Remember, if more than one model is eligible to collect a model’s soul token,
SOUL TAKER: SOUL CAGE – This model can gain soul
the closest eligible model collects it. If this model already has three soul tokens it is not eligible to collect tokens. When a living enemy model is destroyed within
another one. 2˝ of this model, this model gains the destroyed model’s
soul token. This model can have up to three soul tokens
at any time. This model can spend soul tokens for the
following:
• STRENGTH OF DEATH – During its Combat Action,
this model can spend soul tokens to boost one
attack or damage roll for each token spent.
TACTICS: ADVANCE DEPLOYMENT – Models in this unit
gain Advance Deployment .
FELL SPEAR
DAMAGE TYPE: MAGICAL

111
BRUTE THRALL
CRYX MECHANITHRALL WEAPON ATTACHMENT
The latest development in mechanithrall research, the brute thrall signifies a natural
evolution for the proud meatsmiths of Cryx, who have long enjoyed integrating local
BRUTE THRALL
SPD STR MAT RAT DEF ARM CMD
6 9 6 4 11 14 5 creatures into their malignant creations. These hulking monstrosities are cobbled
together from the carcasses of Scharde trollkin and black ogrun, along with masses
HEAVY STEAMFIST
RNG POW P+S of conduit, steel plate, and nameless mechanika powered by a necrotite furnace.
0.5 5 14 Though the result lacks both subtlety and cognitive capacity, it is unquestionably
DAMAGE:8
well suited to its role on the battlefield: crushing any obstacle in its way.

Utterly fearless and all but mindless, brute thralls march ahead of scores of
PC FA
BASE:MEDIUM
2 U mechanithralls as they wade into combat. Soft targets they encounter are quickly
pummeled into unidentifiable, blood-soaked heaps beneath the sheer power of the
ATTACHMENT [MECHANITHRALLS] – This attachment
can be added to a Mechanithrall unit. brute thralls’ steam-driven fury. Inserting several brute thralls in amid their smaller
BRUTE THRALL counterparts serves to create a threat against which enemy commanders have no
UNDEAD
easy solution. They cannot risk letting the brutes survive to reach their lines, yet each
SHIELD GUARD – Once per round, when a friendly
model is directly hit by a non-spray ranged attack of these masses of animated flesh and muscle can endure tremendous punishment
during your opponent’s turn while within 3˝ of this before collapsing, all the while diverting fire from the rest of the thrall horde.
model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers
all damage and effects. This model cannot use Shield When a brute thrall brings the full force of both its massive, piston-driven fists to
Guard while it is incorporeal, knocked down, or bear, it can easily smash the thickest armor plate. It batters warjacks apart, while
stationary.
HEAVY STEAMFIST
its meatier victims simply burst in a shower of gore. Its onslaughts result in a wide
COMBO STRIKE (HATTACK) – Make a melee attack. field of scattered metal, mangled body parts, and assorted unidentifiable debris—a
Instead of making a normal damage roll, the POW of truly gruesome sight even to those mostly numbed to ordinary atrocity.
the damage roll is equal to this model’s STR plus twice
the POW of this weapon.

112
113
NECROSURGEON & STITCH THRALLS
CRYX THRALL UNIT
After every battle, heaps of the dead and dying are attended by carrion scavengers
of the grisliest kind. Stitch thralls wander slowly through this charnel realm of
NECROSURGEON
SPD STR MAT RAT DEF ARM CMD
6 4 5 4 14 12 7 flies and moans, crunching their way over ribcages and outstretched hands and
carefully taking in every detail. The stitch thralls gather these raw materials and
GUT SPLITTER
RNG POW P+S deliver them to their ghoulish masters: the necrosurgeons.
0.5 5 9
A necrosurgeon is a necrotech specialist tasked with maintaining thralls and
STITCH THRALL GRUNTS crafting replacements as they are destroyed in battle. Bent over carcasses and
SPD STR MAT RAT DEF ARM CMD
6 4 3 4 14 12 7 attended by stitch thralls bearing fresh parts, the necrosurgeon drills, digs, and
sews enthusiastically. It quickly opens each body, living or dead, to add tubes
OFFICER’S DAMAGE:5
and pumps, then stitches together limbs of flesh and steel before finally bolting a
FA grease-stained furnace into place.
PC Necrosurgeon & 3 Grunts 4
2
BASE:SMALL As necrosurgeons sift through the piles of human debris their stitch thralls bring
them, they often set aside the choicest parts for personal augmentation. Many
feature an extra arm and hand cunningly linked to their body to speed their
NECROSURGEON
OFFICER
UNDEAD industrious work. They adopt a more casual approach to the improvement of their
BODY SNATCHER – When a Mechanithrall or living favored stitch thralls. Some necrosurgeons treat their assistants like beloved pets
model is destroyed within 5˝ of this model or a Grunt
in its unit that is in formation, this model gains the or children, whispering to them as they work, yet they think nothing of destroying
destroyed model’s corpse token. This model can have these same creations to make better use of their parts in another construct.
up to five corpse tokens at any time.
NECROSURGERY [d6] (HACTION) – RNG B2B. Target
friendly Faction undead model. If the model is in range,
The necromechanikal workshops on Cryx are more abattoir than laboratory. There,
remove d6 damage points from it. in the heart of the Empire, necrotechs are free to gather their gruesome resources
RESURRECTIONIST (HACTION) – Remove up to three
corpse tokens from this model to add one Grunt to a
openly. The meat markets and slave stalls of Blackwater and Dreggsmouth provide
friendly Mechanithrall unit in this model’s command them ample parts. Great harvests of bodies are delivered to them from the battlefields,
range for each token removed. Place these Grunts in
formation completely within 3˝ of this model. They either claimed by Cryx as fresh kills or scavenged from battles days old. With each
must forfeit their Combat Action the turn they are put wagonload, the Cryxian army grows even as its enemies’ forces diminish.
into play.
SACRIFICIAL PAWN [STITCH THRALL GRUNT OR
MECHANITHRALL] – When this model is directly hit TACTICAL TIPS
by an enemy ranged attack, you can have one friendly,
non-incorporeal Stitch Thrall Grunt or Mechanithrall Body Snatcher – Remember, if more than one model is eligible to collect a corpse token, the closest eligible
model within 3˝ of it directly hit instead. That model is model collects it.
automatically hit and suffers all damage and effects. Officer – Because the Necrosurgeon is an Officer, when it is destroyed it does not replace a Grunt in its unit.
STITCH THRALL GRUNTS Instead a Stitch Thrall Grunt becomes the unit commander.
UNDEAD

114
SOULHUNTERS
CRYX THRALL UNIT
Silent, unrelenting, and terrible only begin to describe a soulhunter’s wake of death.
The bilious glow of necrotite burning deep within soulhunters lights their oily,
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
undead flesh and mottled iron plates. Fearless in undeath, they comb the darkness 9 7 6 4 14 14 8
seeking souls, both to empower themselves and to deliver to their cruel masters.
SCYTHE
RNG POW P+S
Among the most powerful thralls ever created, a soulhunter offers an unholy 2 6 13
vision of terror incarnate. Its menacing mass of plating, piping, gears, furnace, and
flesh is an amalgamation designed for swift ferocity. It boasts slick skin cured by SICKLE
RNG POW P+S
dark alchemy and inscribed with runes of thrall magic as well as a riveted carapace 0.5 4 11
handcrafted by necrotechs. Its enhanced flesh and musculature are unnaturally
fused with the powerful body of a Scharde-bred charger. The hungry necrotite MOUNT
RNG POW
furnace within its equine ribcage burns with a baleful corpse-fire, venting choking 0.5 10
black smoke from the ominous flues running along its reinforced spine.
DAMAGE: 5 EACH
The soulhunter’s mechanikal scythe paints its lethal wake with a spray of blood
Leader & 2 Grunts 11 FA
and entrails as it shreds through flesh and bone like summer chaff. Following the PC
Leader & 4 Grunts 18 2
plunge of its scythe is the hungry swipe of its black sickle, which almost seems BASE:LARGE
to sigh as it siphons the life force of the slain. Filthy emulsions distribute this
LEADER & GRUNTS
stolen essence through the soulhunter to enliven its undead flesh until the creature CAVALRY
releases it in a burst of killing power. Eager to claim the vitality of the living, these UNDEAD

fetid abominations scour the battlefield for any who would stand against them, REPOSITION [5˝] – At the end of an activation in which
it did not run or fail a charge, this model can advance
breathing in the souls that spill forth from their victims. up to 5˝, then its activation ends.
SOUL TAKER: BODY COUNT – This model can gain soul
tokens. When this model destroys a living enemy model
TACTICAL TIPS with an attack, this model gains the destroyed model’s
soul token. This model can have up to three soul tokens
Reposition – If a model is part of a unit, its activation does not end until all models in its unit have
at any time. This model can spend soul tokens for the
completed their activations. following:
Soul Taker: Body Count – Remember, if more than one model is eligible to collect a model’s soul token, • SOUL PHASE – This model can spend a soul token at
the closest eligible model collects it. If this model already has three soul tokens it is not eligible to collect any time during its activation to gain Incorporeal 
another one. for one turn.
• STRENGTH OF DEATH – During its Combat Action,
this model can spend soul tokens to boost one
attack or damage roll for each token spent.
SICKLE
LIFE DRINKER – When it destroys a living enemy
model with this weapon, immediately after the attack is
resolved this model can remove d3 damage points.

115
THE WITHERSHADOW COMBINE
CRYX IRON LICH UNIT
The Withershadow Combine has acted as one of the more subtle tools in Cryx’s
arsenal for five centuries. This trio of liches embodies the vast intelligence and
MAELOVUS 1, ADMONIA 1 & TREMULUS 1
SPD STR MAT RAT DEF ARM CMD
5 7 7 4 13 15 7 premeditated malignance of Cryx. By combing through ruins and manipulating
agents to penetrate mainland cabals, they have gathered a massive collection
LICH CLAWS
RNG POW P+S of arcane lore, including many Orgoth secrets and other forgotten truths. The
0.5 5 12 Combine has served various lich lords over the last few centuries, though their
DAMAGE: 5 EACH
origins and ultimate agenda are unclear. They offer no threats or demands, only
respectful obedience and service.
FA
PC Maelovus, Admonia & Tremulus9
C Recorded sightings of Admonia, the eldest, date back to the early rebellion against
BASE:SMALL the Orgoth, which she apparently spent much time observing. She is particularly
fascinated with the origins of arcane magic on the mainland and has allegedly
ATTACHED – Before the start of the game, attach this
unit to a friendly Faction warcaster for the rest of plundered the ruins of notable arcane repositories from both sides. Passages
the game. Each Faction warcaster can have only one
model/unit attached to it.
in apocryphal journals suggest these include the excavation of the Arcanist’s
MAELOVUS 1 Academy, the lost ruins of the tower left by Scion Nivara, and the hidden grave of
OFFICER Scion Stacia. These tales must contain some truth, since the Thamarite cabal known
STEALTH
UNDEAD
as the Shroud seeks her destruction in the hope of recovering lost relics.
MAGIC ABILITY [7]
• DARK FIRE (HATTACK) – Dark Fire is a RNG 10,
Maelovus has access to lore never transcribed in book or scroll. The first recorded
POW 12 magic attack. When a living enemy model sighting of him was on the Sand Narrows during an outbreak of Brackriver plague.
is destroyed by Dark Fire, the spellcaster gains
the destroyed model’s soul token regardless of the Locals witnessed him reaping souls along this length of shore so often that they
proximity of other models. began to make offerings to him as an incarnation of death. One desperate village
• SPELL SLAVE (HACTION OR ATTACK) – This model
must be in its warcaster’s control range to make the sacrificed an entire generation of their children in his name. Crude statues bearing
Spell Slave special action. When it does, it casts one his likeness still rest in recessed crevices of this region’s dark cliffs.
of the spells on its warcaster’s card with a COST
of 3 or less. This model cannot cast upkeep spells
or spells with a RNG of SELF or CTRL. When Tremulus joined these two ancient horrors seven decades later, after a long tenure
casting an offensive spell, Spell Slave is a magic overseeing Cryx’s charnel pits. Fascinated with manipulating mortal minds,
attack. Use this model’s Magic Ability score when
making magic attack rolls. he infiltrated the sanctums of several arcane organizations throughout the Iron
SOUL TAKER: SOUL CAGE – This model can gain soul Kingdoms to pry loose their secrets. By his labors in later centuries, the Combine
tokens. When a living enemy model is destroyed within
2˝ of this model, this model gains the destroyed model’s gained a better understanding of mainland warjacks; the liches passed this
soul token. This model can have up to three soul tokens knowledge to Lich Lord Morbus, thereby affecting the development of a number
at any time. This model can spend soul tokens for the
following: of weapons systems. Though extremely intelligent, Tremulus is completely insane
• STRENGTH OF DEATH – During its Combat Action, by mortal reckoning. The twitching of his macabre marionette forces enemies to
this model can spend soul tokens to boost one
attack or damage roll for each token spent. respond in kind—a mystical manipulation that reflects what some might mistake
ADMONIA 1 for a sense of humor possessed by the peculiar lich lord.
STEALTH
UNDEAD Together these liches transcend their individual strengths. With coordinated
BLACK ARTS – A friendly Faction warcaster that has this incantations, the three harness energies that contort the very walls of reality. By
model in its control range can upkeep one spell without
spending focus points. conducting lengthy rituals at certain key astrological conjunctions, they can open a
MAGIC ABILITY [7]
yawning portal to deliver helljacks and bonejacks taken from the bowels of Cryx’s
• DARK FIRE (HATTACK) – See above.
• SIGIL OF POWER (HACTION) – RNG CMD. Target necrofactoriums, thereby reinforcing mainland armies. Future efforts in the war
friendly model/unit. If the model/unit is in range, abroad may reveal as yet untapped powers from this trio as mainlanders come to
its weapons gain Damage Type: Magical  . Sigil of
Power lasts for one turn. fear their horrific arcane ingenuity.
SOUL TAKER: SOUL CAGE – See above.
• STRENGTH OF DEATH – See above.
TACTICAL TIPS
TREMULUS 1
Attached – This model cannot be reassigned if its warcaster is destroyed or removed from play.
STEALTH
UNDEAD Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell.
MAGIC ABILITY [7] Officer – Because Maelovus is an Officer, when he is destroyed he does not replace another model in his
• DARK FIRE (HATTACK) – See above. unit. Instead Admonia or Tremulus becomes the new unit commander.
• PUPPET MASTER (HACTION OR ATTACK) – Puppet
Master is a RNG 10 spell. When it targets an enemy Soul Taker: Soul Cage – Remember, if more than one model is eligible to collect a model’s soul token,
model/unit, it is a magic attack. You can have one the closest eligible model collects it. If this model already has three soul tokens it is not eligible to collect
affected model reroll one attack or damage roll, another one.
then Puppet Master expires. Puppet Master lasts for Spell Slave – This model cannot cast spells if its warcaster is destroyed or removed from play. Spell Slave
one round.
does not confer the ability to channel spells as a warcaster.
SOUL TAKER: SOUL CAGE – See above.
• STRENGTH OF DEATH – See above.
LICH CLAWS
DAMAGE TYPE: MAGICAL

116
117
BLOAT THRALL
CRYX SOLO
Their taut flesh lined with livid, weeping seams and oozing sores, bloat thralls
are unliving reservoirs of caustic alchemical sludge that attackers and defenders
BLOAT THRALL
SPD STR MAT RAT DEF ARM CMD
4 7 5 4 10 14 3 alike treat with apprehension. They shamble into battle by propelling themselves
forward on clattering claws. With their turgid forms bulging with acidic ooze
DESPOILER
RNG ROF AOE POW nearly to the point of bursting, they resemble huge, lurching ticks.
12 1 4 14
When an enemy comes within range, the bloat thrall quivers as if in seizure as it
BLUDGEON expels its contents at the target through a brass cannon alchemically treated to
RNG POW P+S
0.5 3 10 withstand corrosion. Upon impact, the viscous fluid quickly devours both flesh
and metal, and those who are struck endure screaming, bubbling deaths as the
DAMAGE:8
flesh sloughs from their bones. If a bloat thrall is ruptured, it explodes and showers
PC FA the surrounding area in corrosive foulness. The ultimate irony in battlefield design,
BASE:MEDIUM
4 2 this type of thrall is nearly as dangerous to destroy as it is to leave intact.
BLOAT THRALL Each bloat thrall is crudely assembled from the bodies of half a dozen men, with
UNDEAD
DEATH BLAST – When this model is disabled, center a
little regard for anatomy. Necrotechs may select as many as a dozen humans
5˝ AOE on it, then remove this model from play. Models and animals to be skinned alive in order to provide the necessary integument
in the AOE suffer the Corrosion continuous effect  .
to cover these monstrosities. Pieces of skin, left uncured, are stretched over the
STEADY – This model cannot become knocked down.
DESPOILER thrall’s mechanikal skeletal armature and stitched together. Finally, the grotesque
CONTINUOUS EFFECT: CORROSION necromantic construct is fitted with a thick iron valve mounted directly into its
DAMAGE TYPE: CORROSION
bowels, through which the thrall’s body is pumped full of caustic sludge before
ARCING FIRE – When attacking with this weapon, this
model can ignore intervening models except those each battle. The bloat thrall is an abomination in both form and function, and the
within 1˝ of the target. armies of the living are wise to fear it.

TACTICAL TIPS
Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.

118
IRON LICH OVERSEER
CRYX SOLO
An iron lich overseer exists to extend the will of its masters and their machines beyond
their ordinary reach. Liches draw on the vitality of the souls they harvest to fight with
OVERSEER
SPD STR MAT RAT DEF ARM CMD
terrible ferocity. The overseer slowly turns as the battle unfolds to allow each of its 6 7 6 3 14 16 9
three faces to survey the enemy as it unleashes volleys of soul-claiming arcane fire, all
FELL STAFF
the while delivering mental commands to the helljacks that follow it to war. RNG POW P+S
2 5 12
The first overseers were created in the aftermath of the annihilation of Drer
Drakkerung, when the Orgoth warwitches unleashed unparalleled destruction DAMAGE:8

upon the Cryxian army. The lich lords left no tool to decay, no matter how badly
PC FA
BASE:MEDIUM
damaged. This included powerful necromancers who had suffered massive 5 2
physical and mental trauma but were not entirely destroyed. Because of their
OVERSEER
unique skills and arcane talents a method was found to preserve them. ’JACK MARSHAL
UNDEAD
The restructured liches are composite beings with a single body and a unified CIRCULAR VISION – Models never gain a back strike
consciousness. The restoration process ensures some degree of cooperation bonus against this model.
DRIVE: DARK SHROUD – While in this model’s command
between these competing personalities, and in time they merge into a single range, a warjack under its control gains Dark Shroud.
mind—undeniably insane, but with heightened awareness as well as amplified (While in the melee range of a model with Dark
Shroud, enemy models suffer –2 ARM.)
cognitive and arcane powers. Following the success of these initial experiments, MAGIC ABILITY [7]
the lich lords began using the consciousness-blending process as a means of • CLOAK OF DARKNESS (HACTION) – This model gains
Stealth  . While a warjack this model controls is
punishing effective but willful servants. B2B with it, the warjack also gains Stealth . Cloak
of Darkness lasts for one round.
• DARK FIRE (HATTACK) – Dark Fire is a RNG 10,
TACTICAL TIPS POW 12 magic attack. When a living enemy model
Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell. is destroyed by Dark Fire, the spellcaster gains
the destroyed model’s soul token regardless of the
Soul Taker: Soul Cage – Remember, if more than one model is eligible to collect a model’s soul token, proximity of other models.
the closest eligible model collects it. If this model already has three soul tokens it is not eligible to collect SOUL TAKER: SOUL CAGE – This model can gain soul
another one. tokens. When a living enemy model is destroyed within
2˝ of this model, this model gains the destroyed model’s
soul token. This model can have up to three soul tokens
at any time. This model can spend soul tokens for the
following:
• SOUL-POWERED – During its Combat Action, this
model can spend soul tokens to make additional
melee attacks. It can make one additional attack for
each token spent.
• STRENGTH OF DEATH – During its Combat Action,
this model can spend soul tokens to boost one
attack or damage roll for each token spent.
FELL STAFF
DAMAGE TYPE: MAGICAL

119
MACHINE WRAITH
CRYX SOLO
Little is known about the nightmarish apparitions called machine wraiths, though
they are certainly some warped deviant of mechanikal artifice. Some speculate
MACHINE WRAITH
SPD STR MAT RAT DEF ARM CMD
7 7 6 0 14 12 3 they are the bitter ghosts of arcane mechaniks or fallen priests of Cyriss; others
maintain they are fallen warcasters. Whatever their origin, their howling, metallic
MECHANO-CLAWS
RNG POW P+S calls chill even the staunchest warrior to the marrow.
1 5 12
Machine wraiths are both ghostly and mechanikal. They drift as specters among
PC FA
BASE:MEDIUM Cryxian armies, drawn to all powerful mechanikal items but particularly warjack
2 3
cortexes. When a wraith reaches a warjack, it insinuates itself into the victim
MACHINE WRAITH machine’s cortex with a ghastly shriek to take temporary control of the ’jack and
INCORPOREAL wreak bloody havoc on the living. Even the most potent warcasters must struggle
UNDEAD
MECHANO-CLAWS
to regain control of a wraith-seized ’jack.
DARK DOMINATION – When this model hits an enemy
warjack that has a non-crippled cortex with a basic
A machine wraith that has exerted its will on a warjack briefly becomes corporeal
melee attack made with this weapon during this and vulnerable to attack, although it is dangerous even in this weakened state:
model’s activation, you can take control of the warjack.
Immediately after the attack has been resolved, you more than one mechanik has found himself the victim of those wicked and
can make a full advance with the warjack and can then surprisingly solid claws.
make one basic attack, then Dark Domination expires.
The enemy warjack cannot be targeted by free strikes
during this movement. A warjack can be affected by
Dark Domination only once per turn.

120
NECROTECH & SCRAP THRALLS
CRYX SOLOS
Part necromancer and part evil genius—spiced with a dash of deranged lunatic—
Lord Toruk’s necrotechs blend talent and terror. Tasked with the details of
NECROTECH
SPD STR MAT RAT DEF ARM CMD
constructing the undead soldiers and machines of the Cryxian army, they deliver 5 6 6 3 12 13 7
steady reinforcements to the lines and do not hesitate to use their own dead flesh
VISE CLAW
to test ingenious attachments and necromechanikal augmentations. RNG POW P+S
2 4 10
When not designing the next wave of horrors, necrotechs skitter into battle with
their “pretty little children.” They are quickly able to repair their infernal constructs DAMAGE:5

using whatever materials fate and carnage provide.


PC FA
BASE:MEDIUM
2 3
Necrotechs improvise scrap thralls from heaps of bone and metal taken from corpses
and destroyed ’jacks. Once animated, these thralls shamble forth as delivery vehicles for NECROTECH
necrotite-enhanced bombs. Likely to explode when struck by shrapnel or a wayward UNDEAD
CREATE SCRAP THRALL (HACTION) – Remove one or
bullet, each ramshackle undead seeks to grab and hold an enemy in its unrelenting more scrap tokens from this model, then roll a d3 for
clutch until the bomb detonates in a shower of metal-and-bone destruction. These each scrap token removed. Place up to that number
of Scrap Thralls into play completely within 3˝ of this
hastily contrived creatures suggest the hideous potential a necrotech can unleash with model. A placed Scrap Thrall must forfeit its Combat
enough time, the necessary materials, and a proper workshop. Action the turn it is put into play.
REPAIR [d6] (HACTION) – RNG B2B. Target friendly
Faction construct model. If the model is in range,
remove d6 damage points from it.
TACTICAL TIPS
SPARE PARTS – When a warjack is destroyed in this
Create Scrap Thrall – The number of Scrap Thralls that can be created is not limited by FA. model’s command range, it gains one scrap token. This
Death Burst – This model can make a Death Burst special attack even if it charges. model can have up to three scrap tokens at any time.
Before making a Repair roll, this model can spend one
Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal scrap token to add +2 to its roll.
Movement or Combat Action if it activates later in a turn it was thrown. STEADY – This model cannot become knocked down.

SCRAP THRALL
SPD STR MAT RAT DEF ARM CMD
5 4 5 3 11 12 1

MECHANO-CLAW
RNG POW P+S
0.5 4 8

FA
PC 3 Scrap Thralls 2
3
BASE:SMALL

SCRAP THRALL
UNDEAD
THRALL BOMB – When this model is disabled, center
a 4˝ AOE on it, then remove this model from play.
Models in the AOE are hit and suffer a POW 8 blast
damage roll.
MECHANO-CLAW
DEATH BURST (HATTACK) – This model makes a melee
attack. If that attack hits, instead of dealing damage
normally, center a 4˝ AOE on the model hit and remove
this model from play. The model hit suffers a POW 16
damage roll. If the attack misses, center the AOE on
this model and remove this model from play. Other than
the model directly hit, models in the AOE are hit and
suffer a POW 8 blast damage roll. Death Burst damage
is unboostable.

121
PISTOL WRAITH
CRYX SOLO
The duelists of the Iron Kingdoms know they can never master their deadly art
without taking the lives of others. Those who fall to a worthy adversary should
PISTOL WRAITH
SPD STR MAT RAT DEF ARM CMD
6 4 4 7 14 12 5 pass to Urcaen—yet some feel cheated of their chance at the gunman’s fabled
immortality. Unable to find rest, these spirits walk the earth searching for fresh
WRAITHLOCK PISTOL
RNG ROF AOE POW victims. Even those gunmen who die as part of the natural order sometimes linger
10 1 — 12 rather than passing on. They cling desperately to their memories of life or are
DAMAGE:5
simply too hate-filled to rest.

Necromancers of Cryx have become adept at singling out these reluctant souls. They
PC FA
BASE:SMALL
5 2 pillage the graves of prestigious gunmen, stealing the bones of the most ruthless.
Those who join their ranks become some of the most feared agents of Cryx.
PISTOL WRAITH
GUNFIGHTER
Even bound in service to the Nightmare Empire, these wraiths haunt the living to
INCORPOREAL
UNDEAD test their deadly skills against any who will take the challenge. Those who refuse
SOUL TAKER: BODY COUNT – This model can gain soul are gunned down at once, but even those who accept the invitation rarely survive;
tokens. When this model destroys a living enemy
model with an attack, this model gains the destroyed the specters react with a rapidity the living cannot hope to match. Each killing
model’s soul token. This model can have up to three infuses the wraith with unholy energy, but such deaths never fully slake its thirst.
soul tokens at any time. This model can spend soul
tokens for the following:
• STRENGTH OF DEATH – During its Combat Action,
Those targets who somehow survive the first shot from a pistol wraith find themselves
this model can spend soul tokens to boost one slowed by the chill of the grave. Their reactions delayed, they can only watch in
attack or damage roll for each token spent.
horror as the apparition levels its wraithlock pistol with malicious glee to end them.
WRAITHLOCK PISTOL
DAMAGE TYPE: MAGICAL
CHAIN ATTACK: DEATH CHILL – If this model hits TACTICAL TIPS
the same model with both its initial attacks with this
Soul Taker: Body Count – Remember, if more than one model is eligible to collect a model’s soul token,
weapon, the model hit becomes stationary for one round.
the closest eligible model collects it. If this model already has three soul tokens it is not eligible to collect
another one.

122
SKARLOCK THRALL
CRYX SOLO
Skarlock thralls are insidious creatures of blackest sorcery. Linked to their
warcasters by bonds so powerful they can act in their masters’ stead, skarlocks
SKARLOCK THRALL
SPD STR MAT RAT DEF ARM CMD
move against enemies with confidence born of a hateful intelligence that shines 6 4 3 3 14 12 5
from their eye sockets.
CLAWS
RNG POW P+S
Unique beings, skarlock thralls can possess extensive personalities and agendas. 0.5 2 6
More than any other constructed thrall, skarlocks retain the memories and lore
they gained during life in addition to knowledge absorbed during the inscription DAMAGE:5

of their animating runes. From its very fabrication, each skarlock is inextricably PC FA
BASE:SMALL
bound to its master and is incapable of disloyalty. A dense inlay of dark sigils 4 1
blackens their bones and desiccated flesh, instilling tremendous necromantic
ATTACHED – Before the start of the game, attach this
power and sorcerous potential into their physical forms. model to a friendly Faction warcaster for the rest of
the game. Each Faction warcaster can have only one
As part of the bonding process, skarlocks become conduits for the unique arcane model/unit attached to it.

abilities of their warcasters, who often send them forth to unleash this power from SKARLOCK THRALL
UNDEAD
a distance. Lesser minions make every effort to appease the creatures, knowing MAGIC ABILITY [6]
that each represents the eyes and ears of a malevolent and powerful master. • DARK FIRE (HATTACK) – Dark Fire is a RNG 10,
POW 12 magic attack. When a living enemy model
is destroyed by Dark Fire, the spellcaster gains
TACTICAL TIPS the destroyed model’s soul token regardless of the
proximity of other models.
Attached – This model cannot be reassigned if its warcaster is destroyed or removed from play. • SPELL SLAVE (HACTION OR ATTACK) – This model
Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell. must be in its warcaster’s control range to make the
Spell Slave special action. When it does, it casts one
Soul Taker: Soul Cage – Remember, if more than one model is eligible to collect a model’s soul token, of the spells on its warcaster’s card with a COST
the closest eligible model collects it. If this model already has three soul tokens it is not eligible to collect of 3 or less. This model cannot cast upkeep spells
another one. or spells with a RNG of SELF or CTRL. When
Spell Slave – This model cannot cast spells if its warcaster is destroyed or removed from play. Spell Slave casting an offensive spell, Spell Slave is a magic
attack. Use this model’s Magic Ability score when
does not confer the ability to channel spells as a warcaster.
making magic attack rolls.
SOUL TAKER: SOUL CAGE – This model can gain soul
tokens. When a living enemy model is destroyed
within 2˝ of this model, this model gains the destroyed
model’s soul token. This model can have up to three
soul tokens at any time. This model can spend soul
tokens for the following:
• STRENGTH OF DEATH – During its Combat Action,
this model can spend soul tokens to boost one
attack or damage roll for each token spent.

123
SOUL TRAPPER
CRYX THRALL SOLO
Every soul that escapes the Nightmare Empire in its battles is seen as a wasted
opportunity. Unsatisfied with this inefficiency, the lich lords tasked the Cryxian
SOUL TRAPPER
SPD STR MAT RAT DEF ARM CMD
5 4 5 3 11 12 10 necromancers with devising a thrall that shared the insatiable hunger of its masters.
The necromancers answered with the soul trapper.
MECHANO-CLAW
RNG POW P+S
0.5 4 8
The soul trapper treads the front lines with both eagerness and desperation. The
thrall continually wrests souls of the recently departed from the air, its limbs
PC FA
BASE:SMALL darting here and there like the workings of a manic threshing machine. It crams its
1 6
stolen harvest into prepared chambers functioning as soul cages within its body,
SOUL TRAPPER where the trapper becomes their keeper until they can be transferred to other,
UNDEAD mightier entities.
SOUL TAKER: COLLECTOR – This model can gain soul
tokens. When a living enemy model is destroyed while
in this model’s command range, this model gains the
The runes carved upon the undead flesh within the soul trapper’s carapace imbue
destroyed model’s soul token. This model can have up the creation with an incessant need to gather as many souls as possible, seeking
to three soul tokens at any time. This model can spend
soul tokens for the following: to ease a hunger that never relents. Once the thrall claims souls, they are soon
• SOUL TRANSFER (HACTION) – RNG 5. Target seized by its superiors, leaving it nothing but a sense of emptiness and craving.
friendly Faction model with a Soul Taker special
rule. If the model is in range, remove any number The screams of tormented souls can be heard echoing from its ribcage long after
of soul tokens from this model and place them on they have gone. Despite being driven mainly by its insatiable appetite for fresh
the friendly model.
souls, the soul trapper possesses intelligence superior to that of most thralls, which
makes it self-sufficient—and all the more treacherous.

TACTICAL TIPS
Soul Taker: Collector – Remember, if more than one model is eligible to collect a model’s soul token,
the closest eligible model collects it. If this model already has three soul tokens it is not eligible to collect
another one.
Soul Transfer – This does not allow the target model to exceed the maximum number of soul tokens it
can have.

124
WARWITCH SIREN
CRYX SOLO
Cryxian warwitches embody some of the darkest traditions in all of Immoren. Long
ago, Orgoth tyrants used warwitches as living instruments of atrocity and mass
SIREN
SPD STR MAT RAT DEF ARM CMD
destruction. The presence of a single warwitch could inflict crippling losses in the 7 5 6 4 14 13 5
face of defeat or even turn the tide of battle completely. When the Scharde Islanders
SHADOW BLADE
inherited the shattered vestiges of the last bastion of the Orgoth Empire, a handful RNG POW P+S
of witches were taken alive to fulfill the Dragonfather’s wish to add their power 2 6 11

to his armies. The witches were given a choice: trade their knowledge in exchange DAMAGE:5
for their lives or perish—and give up their secrets to forensic necromancy. A new
warwitch tradition was born from these slaves. PC FA
BASE:SMALL
4 2
Centuries later, Cryxian warwitches have become among the most dangerous of
SIREN
Toruk’s servants. They receive no formal training, only ritual indoctrination. Those PARRY
who survive the rites emerge as ruthless killers, as cold in spirit as the shadows STEALTH
MAGIC ABILITY [6]
in which they are clad. This occult sisterhood now serves Toruk as sorcerous field • EMPOWER (HACTION) – RNG CMD. Target friendly
commanders, subservient to the lich lords as they once were to the Orgoth tyrants. Faction warjack. If the target warjack is in range
and it was suffering Disruption, it is no longer
They have refined their arcane powers over time, and the witches called sirens disrupted. The warjack also gains 1 focus point.
• SEDUCTION (HACTION) – Take control of a living
enjoy seducing their enemies before annihilating them. Sirens are able to confuse enemy non-warcaster, non-warlock warrior model
their victims by occluding their minds in darkness and forcing them to forget B2B with this model. You can immediately make
a full advance with the enemy model followed by
their deeper loyalties temporarily. The blades the sirens wield can similarly turn a basic melee attack, then Seduction expires. The
an enemy’s own shadow against him to hold him in place while other Cryxian enemy model cannot be targeted by free strikes
during this movement. A model can be affected by
elements close for the kill. Seduction only once per turn.
• VENOM (HATTACK) – Venom is a RNG SP 8 magic
attack. Models hit suffer a POW 10 corrosion
TACTICAL TIPS damage roll  and the Corrosion continuous
effect  .
Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell.
SHADOW BLADE
DAMAGE TYPE: MAGICAL
SHADOW BIND – A model hit by this weapon suffers
Shadow Bind for one round. (A model suffering
Shadow Bind suffers –3 DEF, and for one round when
it advances it cannot move except to change facing.
Shadow Bind can be shaken.)

125
AIAKOS, SCOURGE OF THE MEREDIUS
CRYX SOLO
Having honed his skills through years of piracy upon the Meredius, Aiakos
FOCUS: 4
moves effortlessly with his battlegroup like a specter of death both at sea and on
AIAKOS 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 5 14 14 6 land, striking down foes with wicked effectiveness. Nowhere is his cruelty more
apparent than in his weapon of choice: a chained harpoon he uses to impale his
HARPOON
RNG ROF AOE POW victims before reeling them in to deliver the death blow.
6 1 — 10
Aiakos’ reputation is a credit to his cunning, ruthlessness, and indomitable will.
BLADE He began as a lowly Scharde Islander trying to carve out a place for himself on the
RNG POW P+S
0.5 6 12 unforgiving streets of Blackwater. All who lived there aspired to the free life of a
raider, and when Aiakos saw his chance to secure a position aboard a raiding ship
DAMAGE:5
he took it, mercilessly making an example of those who tried to stand in his way.
PC FA By the time his warcaster ability manifested, he was already feared and respected.
BASE:SMALL
4 C
Though he knows his way around a ship, Aiakos’ true motivation has never been
AIAKOS 1 the simple joys of plunder or even the excitement of chasing prey at sea. Simply put,
STEALTH
BATTLEGROUP CONTROLLER – This model is not a
raiding affords him endless opportunities for battle. A silent stalker who exploits
warcaster but has the following warcaster special rules: an enemy’s fears to his advantage, he eagerly anticipates being dropped ashore
Battlegroup Commander, Focus Manipulation, Power
Field, and Spellcaster. This model must have at least to terrorize mainlanders under the cover of darkness. It is blood sport he relishes
one warjack in its battlegroup at the start of the game. most, along with the freedom he has found as part of the fleet led by Admiral
JUMP – After it makes a full advance during its Normal
Movement but before it performs its Combat Action,
Axiara Wraithblade. Other raiders on any ship he chooses to join give him a wide
you can place this model anywhere completely within berth, knowing he is not truly one of them. Captains of the fleet obey him, as he has
5˝ of its current location. Any effects that prevent
charging also prevent this model from using Jump. gained the favor of their admiral, who rarely deigns to speak the praises of anyone.
HARPOON
Aiakos has already earned infamy through deeds both brazen and savage. He took
DAMAGE TYPE: MAGICAL
DRAG – When this weapon damages an enemy model part in Pirate Queen Skarre Ravenmane’s raid on Port Vladovar, where he helped
with an equal or smaller base, immediately after the break the port garrison by slaughtering officers in front of their men. His name is
attack is resolved the damaged model can be pushed
directly toward this model until it contacts a model, an whispered in dread among coastal communities from northern Khador to southern
obstacle, or an obstruction. After the damaged model
is moved, this model can make one basic melee attack
Cygnar, where he has left grisly trophies in the husks of the villages he has burned
against the damaged model. After resolving this melee to the ground. His deeds have started to draw the attention of Cryx’s generals,
attack, this model can make additional melee attacks
during its Combat Action. who wonder whether he might be shaped into something more interesting than
BLADE simple cannon fodder.
DAMAGE TYPE: MAGICAL
More than anything, Aiakos prizes his autonomy. He answers when called to
SPELLS COST RNG AOE POW DUR OFF battle but takes his leave as soon as his responsibilities are fulfilled. This aloofness
DEATHBRINGERS 2 SELF
CTRL – TURN
NO
While within the spellcaster’s control range, the melee
extends to his approach on the battlefield. He prefers to strike from the shadows,
weapons of models in its battlegroup gain Grievous separate from the main force, using his arcane power and physical agility to catch
Wounds. Deathbringers lasts for one turn. (A model hit
by a weapon with Grievous Wounds loses Tough  and his prey unaware. It is in those moments when his blade tears away an opponent’s
cannot have damage removed from it for one round.) life that he feels his own freedom most keenly.
ESCORT 2 SELF
CTRL – UP NO
Warjacks in the spellcaster’s battlegroup beginning
their activations in its control range gain +2˝ movement TACTICAL TIPS
when advancing as part of their Normal Movement.
Battlegroup Controller – This model is a non-warcaster model and is not affected by special rules that
The spellcaster gains +2 ARM while one or more
warjacks in its battlegroup are within 3˝ of  it. specifically affect warcasters. Models with the Attached rule cannot be attached to this model.

126
127
BLOAT THRALL OVERSEER MOBIUS
CRYX SOLO
The necrofactoriums of Skell are home to countless necrotechs of varying talent
and genius, each of them working in secret on vile experiments and weapons. This
MOBIUS 1
SPD STR MAT RAT DEF ARM CMD
4 7 6 5 10 14 7 chaotic system largely lacks in direct oversight, especially since Master Necrotech
Mortenebra left for the mainland. Necrotechs that impress the lich lords prosper,
DESPOILER
RNG ROF AOE POW while those who commit resources to costly failures are soon liquidated. Many of
12 1 4 14 their experiments end in failure, wasting lives, corpses, and metal, but sometimes
BLUDGEON something unique and deadly is born. Constructed from specialized runes in a
RNG POW P+S facility that had been exposed to the strength of Lord Toruk’s blight, Mobius was
0.5 3 10
an unexpected achievement.
DAMAGE:8
Most thralls are simple and mindless, but Mobius possesses an awareness of the
PC FA battlefield and a basic yet undeniable ability to learn and adapt that sets it apart.
BASE:MEDIUM
6 C It seems to have an affinity for other bloat thralls and exercises an undeniable
MOBIUS 1 influence over them, guiding them to fulfill the will of greater Cryxian masters.
UNDEAD It was not originally designed for this leadership capacity but appears to have
BATTLE PLAN – This model can use one of the developed it on its own, suggesting that perhaps its creation included more
following plans at any time during its activation. A
friendly Faction model can be affected by only one complex animating glyphs than necrotechs would typically use outside of a
plan each turn. skarlock’s making.
• RUSH FORWARD – RNG 5. Target Bloat Thrall
model. If the model is in range, it gains Assault 
for one turn.
Mobius arose from an experiment to determine whether a thrall could be made that
• SCUTTER – RNG 5. Target friendly Bloat might survive the destructive blast of a bloat thrall, to be reattached afterward and
Thrall model. If the model is in range, it gains
Reposition [3˝] for one turn. (At the end of an
reused. In this capacity Mobius performed surpassingly well. Preliminary tests
activation in which it did not run or fail a charge, on Scharde villagers living north of Skell proved to its insane creator that Mobius
a model with Reposition [3˝] can advance up to 3˝,
then its activation ends.) could successfully lead bloat thralls against the enemy without prematurely
• SPOTTER – RNG 5. Target friendly Bloat Thrall detonating the thralls or destroying itself in the process. In recognition of his
model. If the model is in range, it gains +2 RAT
when making its next AOE ranged attack this turn.
success, this thrall’s creator was unleashed on other projects in the hopes that his
If the attack does not directly hit, you can reroll the unusual genius will yield additional gains.
direction and/or distance of its deviation. Each roll
can be rerolled only once as a result of Spotter.
Each time it has been sent to battle and survived the depletion of its host, its
DEATH BLAST – When this model is disabled, center
a 5˝ AOE on it, then remove this model from play. intelligence and awareness has grown. Armed with a specialized despoiler cannon
Models in the AOE suffer the Corrosion continuous and sewn to the back of a bloat thrall, Mobius is deployed by the forces of Cryx
effect  .
STEADY – This model cannot become knocked down. when they need to either annihilate hardened targets or to spread the terror of
VETERAN LEADER [BLOAT THRALL] – While in this horrifying deaths. Mobius seems to enjoy watching living things melt under sprays
model’s command range, other friendly Bloat Thrall
models gain +1 to attack rolls. of bile, as if amused by their loss of form. Mobius can command its bloat thralls to
DESPOILER fire with frightening precision, launching brutal assaults or repositioning them as
CONTINUOUS EFFECT: CORROSION they issue volley after volley of corrosive bile.
DAMAGE TYPE: CORROSION
ARCING FIRE – When attacking with this weapon, this
model can ignore intervening models except those TACTICAL TIPS
within 1˝ of the target.
Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.

128
129
HELLSLINGER PHANTOM
CRYX WRAITH SOLO
A malevolent specter born of Cryxian magic, the Hellslinger Phantom resembles
the infamous pistol wraiths often seen in service to the Nightmare Empire, but it
HELLSLINGER PHANTOM 1
SPD STR MAT RAT DEF ARM CMD
6 4 4 8 15 13 5 commands power of an altogether greater scale. Since its creation, the phantom
has been conducting an ongoing murder spree, its incorporeal nature placing it
WRAITHSTORM PISTOL
RNG ROF AOE POW beyond the reach of all who have tried to put an end to its grim harvest. It has
10 1 — 12 ended countless innocent lives with its uncanny wraithstorm pistols, and there is
DAMAGE:5
no indication it will ever stop.

No one is certain of what the phantom truly is or the nature of its origins, but
PC FA
BASE:SMALL
7 C witnesses say it bears a striking resemblance to the Cygnaran warcaster Allister
Caine, a man who allegedly abandoned his duty to his nation in the days following
HELLSLINGER PHANTOM 1
GUNFIGHTER
the end of the Second Cygnaran Civil War and then disappeared. Some claim that
INCORPOREAL Caine was already hunted down by the Cygnaran Reconnaissance Service and
UNDEAD
SOUL TAKER: BODY COUNT – This model can gain soul
executed for treason. These rumormongers think the phantom might be Caine’s
tokens. When this model destroys a living enemy ghost, cursed to roam the land bringing death to anyone who crosses the gun
model with an attack, this model gains the destroyed
model’s soul token. This model can have up to three mage, a pistol wraith without equal. Others argue it is the product of dark magic,
soul tokens at any time. This model can spend soul whispering that Caine unleashed an unholy shadow of himself upon those who
tokens for the following:
• STRENGTH OF DEATH – During its Combat Action,
stalked him. All that can be confirmed is that this remorseless phantom has left a
this model can spend soul tokens to boost one trail of blood and carnage wherever it has appeared.
attack or damage roll for each token spent.
SWIFT HUNTER – When this model destroys one The Hellslinger Phantom was first spotted in a remote town in northern Cygnar,
or more enemy models with a basic ranged attack,
immediately after the attack is resolved it can advance where it slaughtered a large number of innocent civilians. Within a few short days
up to 2˝. dozens of murders were committed, and witnesses reported a similar culprit in
WRAITHSTORM PISTOL
all cases. The fact that the elusive murderer was supernatural in origin was soon
DAMAGE TYPE: MAGICAL
ATTACK TYPE – Each time this weapon is used to make made apparent both in the nature of the murders and its ability to vanish from
an attack, choose one of the following special rules: the scenes of its crimes. The phantom’s bloody rampage has reached as far as the
• CRITICAL GRIEVOUS WOUNDS – On a critical hit, a
model hit by this weapon loses Tough  and cannot city of Bainsmarket, its victims ranging from hapless innocent residents to city
have damage removed from it for one round. authorities and members of local street gangs.
• GHOST SHOT – This model ignores LOS,
concealment, and cover when making attacks with Each day the wraith roams free, the body count mounts. The phantom represents a
this weapon.
• INCENDIARY – This attack causes fire damage  , singular asset in Cryx’s arsenal—a cunning undead operative that works to further
and models hit suffer the Fire continuous effect  . the agendas of its unknown master. There is no telling what other dark deeds the
RELOAD [1] – This model can spend one soul token to
make one additional ranged attack with this weapon malevolent spirit might set its sights on in the future.
during its Combat Action.

TACTICAL TIPS
Soul Taker: Body Count – Remember, if more than one model is eligible to collect a model’s soul token,
the closest eligible model collects it. If this model already has three soul tokens it is not eligible to collect
another one.

130
131
DARRAGH WRATHE
CRYX SOLO
Darragh Wrathe is among Cryx’s most fearsome living leaders. He was once a cruel
and sorcerous pirate in the service of Cryx, but his blight-wracked body began to
WRATHE 1
SPD STR MAT RAT DEF ARM CMD
8/6 7 7 4 14 17/15 9 fail him as he internalized the corruption of Lord Toruk. Despite his deteriorating
health, Wrathe considers this wasting disease a blessing, proof that the Dragon
NECRO-SCYTHE
RNG POW P+S Lord’s energies flow through him and empower his sorcery.
2 6 13
Eventually Wrathe retired from the sea and came to Skell as a black-garbed
MOUNT pilgrim, hoping he might find those who would replace his heart and lungs among
RNG POW
0.5 12 its necrofactoriums and the Church of Toruk. He entered the service of Lich Lord
Terminus and began to immerse himself in the necromantic lore permeating the
MOUNTED DAMAGE: 10
city. Terminus saw Wrathe’s potential and shaped him into his personal agent and
DISMOUNTED DAMAGE: 5
vassal. Wrathe hopes in time to give up the remnants of his mortality and join the
PC FA ageless horrors he reveres. He feels immense satisfaction every time he replaces
9 C
some part of himself with more timeless mechanika.
BASE (MOUNTED): LARGE
BASE (DISMOUNTED): SMALL This satisfaction is one of the last identifiably human emotions Wrathe still
WRATHE 1 experiences. As he has transformed his body into a more fitting vessel for one of
CAVALRY Toruk’s most devoted servants, so have his mind and soul changed. For decades
BATTLE WIZARD – Once per turn, when this model Wrathe has watched as the machinations of the lich lords, and thereby the wishes
destroys one or more enemy models with a melee attack
during its activation, immediately after the attack is of the Dragonfather, have moved inexorably forward. This inevitability left a
resolved it can make one Magic Ability special attack or strong impression on Wrathe. Since that time he has viewed the decay of his body
special action.
DRAGOON – While mounted, this model has base SPD 8 and the subsequent necessity of unholy prosthetics as marks of progress toward
and base ARM 17. While dismounted, it has base attaining a form worthy of the Dragonfather’s favor. With each necrotite-powered
SPD 6 and base ARM 15 and loses Reposition [3˝].
MAGIC ABILITY [7] augmentation he strips away the weak flesh of mortality and strengthens his
• DEATH RIDE (HACTION) – Friendly Faction undead connection to Toruk’s death-laden power.
models activating in this model’s command range
gain +1˝ movement when advancing as part of their
Normal Movement. Death Ride lasts for one turn.
Wrathe is bound in direct service to Lich Lord Terminus, whom he serves as a field
• HELLFIRE (HATTACK) – Hellfire is a RNG 10, commander and master necromancer. He travels across western Immoren in this
POW 14 magic attack. Models disabled by Hellfire
cannot make a Tough roll. Models boxed by Hellfire
capacity, often accompanied by an escort of soulhunters. Wrathe feels a connection
are removed from play. to the flayed riders he commands, and he is particularly adept at creating such
• MORTAL FEAR (HACTION) – While in this model’s
unholy steeds.
command range, living enemy models suffer –2 to
damage rolls. Mortal Fear lasts for one round.
REPOSITION [3˝] – At the end of an activation in which
Over the years Wrathe has become more machine than man as he has replaced
it did not run or fail a charge, this model can advance the spoiled portions of his flesh with necromechanikal substitutes. His hollow
up to 3˝, then its activation ends.
chest contains a mass of foul pumps and black-iron organs that keep blood and
NECRO-SCYTHE
DAMAGE TYPE: MAGICAL bile flowing to what organs and flesh he retains. Armored plates grafted over
his broken flesh protect this churning machinery. Wrathe replaced his lower jaw
with bands of steel and speaks in a quavering buzz through a grill in his throat.
The mechanikal appendage replacing his left arm ends in sharp claws. Pistons
reinforce the bones of his right arm, with muscles, sinew, and skin stitched around
the skeletal armature.

Darragh Wrathe executes his orders with conviction. When astride his steed and
in command of Cryx’s swiftest horrors, he proves his eagerness for any excuse
to push his might to its limit. His devotion to Toruk arises not as an expedient to
power but from zealous faith in the Dragon God, for Wrathe idolizes the warped
strength of the Dragonfather.

TACTICAL TIPS
Hellfire – Because the boxed model is removed from play before being destroyed, it does not generate a
soul or corpse token.
Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell.

132
133
WRAITH ENGINE
CRYX BATTLE ENGINE
The Wraith Engine is guided by a malignant intelligence bound to diabolical
machineries. It lurches across the battlefield with the clamor of grinding steel and
WRAITH ENGINE
SPD STR MAT RAT DEF ARM CMD
7 10 7 4 12 18 10 the incessant wailing of the discarnate dead caged within its frame. Untethered
to a fixed, cohesive form, the battle engine slips between spectral and corporeal
SCYTHING BLADE
RNG POW P+S states, sowing death and despair throughout the enemy’s ranks. Those who do
L 2 5 15 not flee are cut down like wheat before the scythe, their souls reaped to feed its
SCYTHING BLADE hideous engines. Each part of the machine is inhabited by tortured, fragmented
RNG POW P+S spirits trapped for eternity. It is suffused with the power of the grave; an echo of
2 5 15
the void manifests in its presence and strengthens the ghostly dead that walk in
R

DAMAGE:20 its shadow. Its malignance saps the vitality of the physical world, rotting iron and
spoiling flesh that ventures too close.
PC FA
BASE:HUGE
15 2 The Wraith Engine’s present form draws on knowledge gleaned from centuries of
WRAITH ENGINE necromantic research and refinement; Cryxian scholars have extensively studied
CONSTRUCT the nature of the void and occult power. Lich Lord Tenebrous has stood at the
INCORPOREAL forefront of these efforts, never hesitating to coerce and threaten the most brilliant
UNDEAD
CLEAVE – When this model destroys one or more and depraved minds of the Scharde Islands to labor on his private projects. In the
enemy models with a basic melee attack during its Wraith Engine they succeeded in creating a terrible machine that draws power
Combat Action, immediately after the attack is resolved
this model can make one additional melee attack. This from refined necrotite and from the pure, malevolent energies of the void to distort
model can gain only one additional attack from Cleave the fabric of the physical world.
each activation.
DARK SHROUD – While in this model’s melee range,
enemy models suffer –2 ARM.
Cryxian necrotechs ritually sacrificed hundreds of living victims in the creation of
INSCRUTABLE – Opponents cannot take control of this the Wraith Engine, employing an exacting process that bound the spirits within
model.
the machine’s numerous receptive components. Necrotechs had etched these
SOUL BONDAGE – Once per round when a living enemy
warrior model is boxed while within 2˝ of this model, mechanisms with blasphemous, binding runes, amalgamating the spirits into a
you can remove the boxed model from play and replace
it with a Machine Wraith solo.
collective machine intelligence loyal to its Cryxian masters.
UNHALLOWED – While in this model’s command range,
other friendly Faction models with Incorporeal  gain As this apparatus powers up, it oscillates between the physical world and the
+2 ARM and do not suffer blast damage. nightmare of the void. Tendrils of shadow manifest around it, feasting upon light
itself as the engine roars. The mere presence of a Wraith Engine wounds the mortal
world. The raw energies of the void roiling around the machine cloud its victims’
eyes and weaken their resilience. Knowing the Wraith Engine’s mindless thirst for
death will never be slaked, its masters keep it chained until it can feast unhindered
600 ar 22 ft 6 in 16 tons
on the field of battle.

unknown unknown
TACTICAL TIPS
TWIN SCYTHING BLADE CLAWS,
VOID OSCILLATOR Soul Bondage – Because Soul Bondage causes a boxed model to be removed from play before it is
destroyed, the Wraith Engine cannot trigger Cleave from a model it replaced with a Machine Wraith.

134
135
BANE WITCH AGATHIA
Warcaster

IRON LICH ASPHYXIOUS


Warcaster

CAPTAIN AIAKOS
Warcaster

ASPHYXIOUS THE
HELLBRINGER
& VOCIFERON
LICH LORD ASPHYXIOUS Warcaster & Skarlock
Warcaster Thrall Solo

GORESHADE THE CURSED


Warcaster

GORESHADE
THE BASTARD
& DEATHWALKER
Warcaster Unit GORESHADE,
LORD OF RUIN
Warcaster

LORD EXHUMATOR
SCAVEROUS
MASTER NECROTECH Warcaster
MORTENEBRA & DERYLISS
Warcaster & Skarlock Thrall Solo

MODEL GALLERY
136
STURGIS THE CORRUPTED
Warcaster

PIRATE QUEEN SKARRE


Satyxis Warcaster
SKARRE, QUEEN OF
THE BROKEN COAST
Satyxis Warcaster

DENEGHRA, THE SOUL WEAVER


Battle Engine Warcaster

WRAITH WITCH
DENEGHRA
Warcaster
WARWITCH DENEGHRA
Warcaster

MODEL GALLERY
137
LICH LORD TERMINUS
Warcaster

LICH LORD VENETHRAX


Warcaster

THE WITCH COVEN OF GARLGHAST


& EGREGORE
Warcasters & Solo

MODEL GALLERY
138
DEATHRIPPER
Light Warjack

CORRUPTOR
Heavy Warjack

DEFILER
Light Warjack

DESECRATOR
Heavy Warjack

INFLICTOR
Heavy Warjack

HARROWER HELLDIVER
Heavy Warjack Light Warjack

LEVIATHAN
Heavy Warjack

NIGHTWRETCH
Light Warjack

MODEL GALLERY
139
RIPJAW
Light Warjack

REAPER
Heavy Warjack

SEETHER
Heavy Warjack
SCAVENGER
Light Warjack

SHRIKE
Light Warjack

SLAYER
Heavy Warjack
STALKER
Light Warjack
BARATHRUM
Heavy Warjack

DEATHJACK
Heavy Warjack

CANKERWORM
Light Warjack

MODEL GALLERY
140
EREBUS
Heavy Warjack

MALICE NIGHTMARE
Heavy Warjack Heavy Warjack

KRAKEN
Colossal Warjack

MODEL GALLERY
141
SEPULCHER
Colossal Warjack

MODEL GALLERY
142
BILE THRALLS
Unit

CARRION THRALLS
Unit

MECHANITHRALLS
Thrall Unit

NECROSURGEON &
STITCH THRALLS
BRUTE THRALL Thrall Unit
Mechanithrall
Weapon Attachment

SKARLOCK
COMMANDER
Command Attachment

MODEL GALLERY
143
SOULHUNTERS
Thrall Unit

THE WITHERSHADOW COMBINE IRON LICH


Iron Lich Unit OVERSEER
Solo

BLOAT THRALL
Solo

NECROTECH & SCRAP THRALL


Solos

MACHINE WRAITH
Solo

MODEL GALLERY
144
PISTOL WRAITH
Solo
SOUL TRAPPER
Thrall Solo
SKARLOCK THRALL
Solo

BLOAT THRALL
OVERSEER MOBIUS
Solo

AIAKOS, SCOURGE
WARWITCH SIREN OF THE MEREDIUS
Solo Solo

WRAITH ENGINE
Battle Engine

DARRAGH
WRATHE
Solo
(Mounted &
Dismounted)

MODEL GALLERY
145
146
PAINTING
YOUR ARMY
As a hobby miniatures game deeply rooted in lore and terror, the armies of the Dragonfather are as diverse as they
character, WARMACHINE offers hundreds of distinctive and are numerous. From the deep green of the Jade Mourn to
highly detailed models designed for maximum modeling the weathered red and bronze of The Branding Iron blackship
and painting enjoyment. Each model is a canvas on which to the ghostly pale whites and blues of Bane Lord Tartarus’
to unleash your own creativity and imagination. You can Host, Cryx offers the chance to explore a wide range of
choose to try your hand at the tried-and-true P3 Studio sinister palettes. By combining ideas from the setting, the
scheme, dive deeper into the Iron Kingdoms setting with an studio scheme, and the real world, you can easily create a
alternate paint scheme drawn from the lore and background unique look for your army that still feels right at home in the
of your Faction, or throw convention to the wind and create Iron Kingdoms.
a completely original look for your models. Whatever your
Finally, for those who really want to flex their creative
choice, few things are as rewarding as bringing your army to
muscles, we present a radically different paint scheme drawn
life with your brush and some paints.
straight from the imagination of the painter who created it,
When painting an army, as in life, the fun truly lies in the as well as some great examples of Cryx models painted by
journey more than in the destination. And like every journey, the WARMACHINE and HORDES community to inspire
the road to a fully painted force begins with a crucial first your own unique creations. Choosing a more original or
step—in this case, deciding how you want your army to look! whimsical approach can result in a truly eye-catching army,
but such schemes rely on careful planning and a willingness
The following pages contain color guides and quick tips
to experiment with multiple combinations of colors until
designed to provide inspiration for your Cryx painting
everything has been dialed in just right to create a balanced
adventure. We begin with a look at models painted in the
yet visually striking effect. When it comes to your army’s
traditional studio scheme for the Cryxian army. This scheme
special look, inspiration can spring from anywhere.
is shown throughout the model gallery on pages 136–145.
Whether or not you decide to emulate the studio scheme, Regardless of which direction you decide to take in painting
it is a great foundation to draw from with its green-greys, your own Cryxian force, we hope this guide provides you
ancient-worn golds, and contrasting glowing greens. with the spark needed to set your imagination on fire as you
sit down with brush in hand to create an army as individual
Next we present some alternative approaches to painting
as you!
your Cryx models. Designed for infiltration and sowing

147
STUDIO
PAINT SCHEME
SLAYER

Green Glow
Armor
base: Menoth White Highlight
base: Cryx Bane Highlight
shade: Green Ink
shade: Cryx Bane Base
highlight: Yellow Ink
shade: Umbral Umber,
Thamar Black 1:1

Bone
Brass
base: ’Jack Bone
base: Blighted Gold
shade: Battlefield
shade: Umbral Umber
Brown
highlight: Brass Balls
highlight: Menoth
White Base

Steel
base: Pig Iron
shade: Cryx Bane Base
highlight: Cold Steel

Painter’s Inspiration
The Cryx paint scheme is mostly monochromatic and relies
on differences in value to achieve contrast. Large areas of
the models are painted in black and grey tones. The metallic
areas hold the place of midtones, while the flesh and bone
areas are the brightest parts of the models. These differences
in light and dark create points of interest. Right away the
eye is drawn to the flesh or bone face of the model, since it
is so much brighter than the rest. The glowing green accents
of runes and heartfire serve the same purpose.

A model completely void of color is quite boring visually,


so when painting a model with a neutral color scheme
it is important to add a bit of bright color to the shading
and highlights to keep things fun. The Cryx paint scheme
adds greens and purples to many of the mixes to prevent
models from becoming bland. These colors can then be
used on select models and units to add variety to the
army, as is the case with the Satyxis or black ogrun.

For more examples of Cryx models with studio paint


schemes, see the gallery on pages 136–145 or go to
privateerpress.com.

PAINTING YOUR ARMY


148
STUDIO
PAINT SCHEME
BRUTE THRALL

Steel
Green Glow base: Pig Iron
base: Menoth White shade: Cryx Bane Base
Highlight highlight: Cold Steel
shade: Green Ink
highlight: Yellow Ink

Bone
base: ’Jack Bone
Flesh shade: Battlefield Brown
highlight: Menoth White
base: Thrall Flesh
Base
shade: Beaten Purple,
Coal Black 1:1
highlight: Thrall Flesh,
Menoth White Highlight 1:1
Wounds
Brass base: Skorne Red
shade: Umbral Umber
base: Blighted Gold
highlight: Khador Red Base
shade: Umbral Umber
highlight: Brass Balls

PAINTING TIPS
You can create a weathered surface by applying a base layer of
rust and then sealing it. Add two layers of hairspray followed
by a thin coat of your base color. Use a stiff bristled brush and
clean water to remove the base layer and reveal the rust color.
Further accentuate the effect by adding a thin line of Thamar
Black to the top edges of the chips, and a line of the highlight
color to the bottom edge.

PAINTING YOUR ARMY


149
THE HOST OF SCOPULOUS
PAINT SCHEME
SLAYER

Green Glow
Armor
base: Menoth
base: Underbelly Blue
White Highlight
shade: Ironhull Grey
shade: Green Ink
highlight: Frostbite
highlight: Yellow Ink

Bone
Steel
base: ’Jack Bone
base: Pig Iron
shade: Cryx
shade: Bastion Grey
Bane Base
highlight: Cold Steel
shade: Battlefield
Brown

Gold Blue Metal


base: Brass Balls base: Thamar Black
shade: Thornwood Green shade: Underbelly Blue
highlight: Radiant Platinum highlight: Frostbite

Painter’s Inspiration
Lich Lord Scopulous, master of Cryx’s reserve army, supports
the incursions on the mainland with his sizable stockpile of
thralls, warjacks, and necrotite. Scopulous also commands
the Nightmare Empire’s garrisons and fortresses, ensuring
their readiness against direct counterattack. The Host of
Scopulous represents the Lich Lord’s personal bodyguard,
and they share the ghostly appearance of their nefarious
master. Eschewing the subdued grayish green of the greater
Cryxian army, the thralls and warjacks of Scopulous boast
pale blue armor accented by dark brass. This phantasmal
appearance is completed with a bright green glow that
emanates from the vents of machinery and the ephemeral
forms of its warriors.

PAINTING YOUR ARMY


150
THE HOST OF SCOPULOUS
PAINT SCHEME
BRUTE THRALL

Black Armor
Steel
base: Thamar Black
shade: Underbelly Blue base: Pig Iron
highlight: Frostbite shade: Bastion Grey
highlight: Cold Steel

Green Glow
base: Menoth
White Highlight
shade: Green Ink
Bone
highlight: Yellow Ink base: ’Jack Bone
shade: Cryx
Flesh Bane Base
shade: Battlefield
base: Underbelly Blue
Brown
shade: Ironhull Grey
highlight: Frostbite

Gold Wounds
base: Brass Balls base: Carnal Pink
shade: Thornwood Green shade: Battledress Green
highlight: Radiant highlight: Ryn Flesh
Platinum

PAINTING TIPS
Add a touch of Cryx Bane Base to the shadow of your metals
to give your Cryx a sickly look. Combining Cryx Bane Base and
Brown Ink works well for the brass found on most Cryx models.

PAINTING YOUR ARMY


151
“STORMY WATERS”
PAINT SCHEME
SLAYER

Vent Glow
Armor
base: Murderous Magenta
base: Meredius Blue
shade: Beaten Purple
shade: Exile Blue
highlight: Morrow White
highlight: Arcane Blue

Rust
Brass
base: Bloodtracker
base: Molten Broze
Brown
shade: Molten Bronze,
Thamar Black 1:1
highlight: Brass Balls

Steel
base: Pig Iron
shade: Armor Wash
highlight: Cold Steel

Painter’s Inspiration
By William Shick

When coming up with a new look for my Cryx, my


imagination continually wandered to thoughts of the
Northwest Coast in winter. Dark and brooding skies and
the worn and chipped paint of vessels and structures
exposed to water and weather day in and day out.

For my primary color I decided to go with Meredius Blue,


which is more of a dark teal than a true blue. Arcane blue
provided the perfect highlight, allowing me to achieve a
pre-storm sea look. In addition, the blue complemented
the brown-orange primer layer I wanted to use for the
salt-weathering effect.

Salt-weathering is a tried-and-true scale model technique


that is both simple and effective at easily creating a realistic
weather-chipped look.

For my thralls’ flesh I knew I wanted to do something


different from the standard pale, necrotic skin tone
commonly seen on Cryx models. I really like the sinister

PAINTING YOUR ARMY


152
“STORMY WATERS”
PAINT SCHEME
BRUTE THRALL

Steel
base: Pig Iron
shade: Armor Wash
highlight: Cold Steel
Vent Glow
base: Murderous Magenta
shade: Beaten Purple
highlight: Morrow White Bone
base: Rucksack Tan
highlight: Menoth White
Flesh Highlight
base: Bastion Grey
shade: Thamar Black
highlight: Cryx Bane Highlight

Brass Wounds
base: Molten Broze base: Sanguine Highlight
shade: Molten Bronze, shade: Sanguine Base
Thamar Black 1:1 highlight: Murderous
highlight: Brass Balls Magenta

feel of the dead grey flesh and how it contrasts with the rest of
the elements on the model.

To continue with the nautical feel, I kept the metals subdued


with a dark brass for the trim and dark iron for the silver. For
the iconic Cryxian glow, I decided to try something different
and went for a pinkish magenta.

PAINTING TIPS
To paint the Cryx glow, start with a basecoat of Menoth White
Highlight. Add a drop of Green Ink to Necrotite Green to create
a wash and coat the entire area. Place a shade of Green Ink
in the deepest recesses. Lay on highlights with Menoth White
Highlight. Finally, to intensify the overall effect and add punch
to the glow, add a couple drops of Yellow Ink to the Necrotite
Green/Green Ink mix and glaze the entire area.

PAINTING YOUR ARMY


153
GORESHADE THE CURSED
by Bryce Jensen

SKARRE, QUEEN OF
THE BROKEN COAST
by Brant Benoit PIRATE QUEEN SKARRE
by Marcin Olszewski

SCRAP THRALL
by William "Oz"
Schoonover
BILE THRALL
BANE WARRIOR DEATHRIPPER by Jason Hobbs
by Tod McNeal by Jacky Perkins

DEATHJACK
by Lance Engle
BRUTE THRALL
by Jason Soles

IRON LICH
ASPHYXIOUS
by Stuart Spengler

SKARLOCK THRALL
INFLICTOR by Stuart Spengler
by Stuart Spengler

MALICE
by Stuart Spengler

PAINTING YOUR ARMY


154
HELLDIVER
by Brian Finken

LICH LORD
STALKER TERMINUS
by Brian Finken by Brian Finken

KRAKEN
by Dallas Kemp

PAINTING YOUR ARMY


155
TEMPLATES

SOUL REAPER
(Lich Lord Asphyxious)

FEAST OF WORMS
(Lord Exhumator Scaverous)

BREATH OF CORRUPTION
(Iron Lich Asphyxious)

You may photocopy these templates for your personal use.

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