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RELEASE EVENT

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Overview Prizes
The gateways of Urcaen have been thrown open, madness made Every participant who plays at least one game of WARMACHINE
manifest is seeping into the world, and no wicked soul in the & HORDES during this event will receive one Holden the
Iron Kingdoms shall ever be safe again. The Wicked Harvest Fateless Card and one Holden the Hollow One Card. In addition,
has begun! every player who plays at least three games of WARMACHINE
& HORDES and/or The Spider Ball will receive one Heretic
The Grymkin Release Event celebrates the release of the newest
Coin of Fate.
HORDES Faction, as well as the finale of the Crossroads of
Courage narrative league. Dont worry, even if you didnt The Holden cards are the two versions of Holden featured in the
participate in the Crossroads league, youll do just fine in this Crossroads of Courage finale event at Lock & Load 2017. Only
event (well, as fine as anyone can do when facing off against the one of these versions survived the event and will be released in
terror of the grymkin). the future as an official model for WARMACHINE & HORDES.
During the Grymkin Release Event, however, players can try out
This event is intended as a single-day casual event and is played
both versions: the version that will be, and the version that never
with 25-, 50-, or 75-point armies. Players are welcome to change
will be. Using Holden in this event is not required. Players can
their army size, army list, and even their Faction from game to
add either version of Holden to any of their army lists, but they
game. The Event Organizer (EO) is not required to make round
cannot include both versions in the same army list.
pairings, and there are no round timers. Instead, players simply
find a willing opponent, throw down using the special scenarios The Heretic Coin of Fate is the final coin from the Crossroads
and rules in this document, and walk away with some fantastic league and is also a great memento of this Grymkin Release
prizes no matter how many victories they achieve! Event. For players who have collected only this coin, it makes a
great in-game token to represent any momentous ability, such as
In other words, this event isnt about being the best. Its about
a feat. For players who collect all five coins, it will complete their
battle for the sake of battle. Just the way the grymkin like it.
full Defier set: the murder of crows. All five coins can be turned
In addition to games of WARMACHINE & HORDES, this event face down and shuffled to randomly determine which Defier a
offers a unique side-game for those who want to try something Grymkin player will play, or they can be used as a variety of other
a little different. The Spider Ball is a social deception game that in-game tokens, such as coin tokens.
anyone at the event can play, using the rules provided at the end
of this document. In fact, attendees can receive their participation Event Rules Overview
prizes for playing only games of The Spider Ball if they so choose. In this event, players are welcome to play games of
WARMACHINE & HORDES using either of the special scenarios
on the following pages and their choice of Holden cards, and/or
games of The Spider Ball. There are no round pairings or timers.

Any player who sets up to play at least one game of WARMACHINE


& HORDES during the event receives both Holden cards as a
participation prize. Any player who plays at least three games
of WARMACHINE & HORDES and/or The Spider Ball, in any
combination, receives The Heretic Coin of Fate.

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Modeling & Painting
Exclusive Model Standard Model
Privateer Press encourages players to have a fully painted force
on the table. Games with painted armies are more interesting to Trollkin Kilt Lifter Trollkin Fennblade Grunt
watch and generally enhance the experience for all. Although
painting is not required, players are encouraged to show off all Druid Gone Wilder Druid Wilder
aspects of the hobby.
Man-O-War Bombardier
Bombardier Bombshell
All models used in Privateer Press organized play events must trooper
be Privateer Press models from the WARMACHINE or HORDES
lines. Each model must be fully assembled and mounted on Steelsoul Keg Protector Steelsoul Protector
a round-lipped base of the size specified on its stat card. The
Gorman di Sea Wulfe
use of nonPrivateer Press models, unassembled models, or Gorman di Wulfe
PG Exclusive
inappropriately based models is not permitted.

Models that have not yet been released to the general public at Blighted Bather Spawning Vessel
the time of the event are not permitted in organized play events
Cephalyx Mind Bender &
unless those models are readily available at the event venue Gobber Drudge
Drudges Grunt
(e.g., a convention-release model in a tournament held at that
convention). The use of Extreme versions of models is permitted Blindwater Brew Witch
in organized play. Gatorman Witch Doctor
Doctor
The Privateer Press Exclusive models listed in the following table
Brute Thrall
are legal substitutes for the corresponding standard models. Brute Thrall
Femme Fatale
To use these Privateer Press Exclusive models, the player must
provide the standard models stat card so that both players can Bloody Buccaneer Skarre Pirate Queen Skarre
see the corresponding stats and abilities. Additionally, if the
Exclusive model is part of a unit, the player must clearly show SmogCon Hollowman Hollowman trooper
which model is the Unit Commander. For example, a player
could replace multiple models in a Man-O-War Bombardier unit Black Ogrun Buccaneer
Ogrun Bokur
with Bombardier Bombshell models, including the leader, as long
PG Exclusive
as the Unit Commander remains easily identifiable. Thagrosh, Painter of Thagrosh, Prophet of
Everblight Everblight

Rinny, Gobber
Reinholdt, Gobber Speculator
Speculator

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Model Conversions Examples of legal and illegal conversions:

The following rules apply to the use of converted models in A player creates an Extreme Behemoth by combining parts
Privateer Press organized play events. These rules are intended from the Extreme Juggernaut and Extreme Destroyer model
solely to ensure that models on the table are represented legally kits, along with iconic parts from the Behemoth model such
and unambiguously, not to unduly limit a players modeling as its bombards, its head, and the various missiles on its fists.
options. An EO can make exceptions to these rules to approve This model is a legal conversion.
any reasonable conversions. A player creates an Extreme Behemoth by scratch-building the
Models cannot be converted in such a way that any part of entire model out of sculpting putty except for the Behemoth
the model represents the intellectual property of any party bombard parts. Because the majority of this models volume
except Privateer Press, including copyrighted logos, symbols, is not composed of parts from Privateer Press models, this
iconic elements, or other iconography. model is an illegal conversion.

The majority of a converted models volume must be A player paints her entire army to match the colors of her
composed of parts from Privateer Press models. To avoid favorite sports team but does not include any team logos.
confusion, the conversion should include iconic elements of This army is legal. (Paint schemes are not conversions.)
the model it is intended to represent. A player converts his entire army to resemble his favorite
A weapon on a model can be converted as long as the superheroes, including their trademarked logos. This army
conversion represents the same type of weapon (e.g., the is illegal.
models axe is still an axe and not a hammer). A player mounts her Kommander Orsus Zoktavir model on
A weapon can be completely swapped for another weapon a base featuring a pile of destroyed warjacks that slightly
as long as the new weapon is of the same type (e.g., an axe overhangs the models base but does not obscure it. The
for an axe, a rifle for a rifle). player also replaces Zoktavirs axe, Lola, with the axe from
a Trollkin Scout model. While the mighty Butcher will look a
A weapon cannot be removed unless it is replaced by another
bit odd holding the smaller axe in his enormous hands, this
weapon; conversely, a weapon cannot be added unless it
model is a legal conversion.
replaces a weapon that was removed.
A player re-poses his Kommander Orsus Zoktavir model,
If a conversion uses a Privateer Press upgrade kit for the
intending to play it as Orsus Zoktavir, the Butcher of
model it is intended to represent, all parts of the upgrade kit
Khardov. This is an illegal conversion because it breaks the
must be clearly visible on the model.
golden rule of conversionsit will be difficult for EOs and
Models must be mounted on appropriately sized round- players to know which character the model is intended to
lipped bases. Added scenic details can overhang the bases represent without help from the player who converted it.
edge but must not obscure the edge in a way that makes
A player puts an enormous hammer in one of her
accurate measuring during a game difficult or impossible.
Stormwalls voltaic fists. Because a weapon cannot be
A player cannot use a model as a proxy (stand-in) for added to a model unless it replaces a removed weapon, this
another model. is an illegal conversion.
Any conversions must be clearly pointed out to the opponent
before the game, and the end result of any conversion must
be clearly identifiable as the intended model.
The golden rule of converting models for tournament play is
simply this:If the EO cannot independently, easily, and accurately
determine which model your conversion represents, the model is not
tournament legal.

20012017 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah,
Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, War Room, and all associated logos and
slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or
other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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Scenario 1

Into the Unknown


As the veil between worlds thins, Zevanna Agha employs dark rituals to Special Rules
ensure the arrival of the Wicked Harvest. At the height of these sinister Starting on the first players second turn, at the start of each turn
rites, reality itself is torn apart as the Defiers and their grymkin finally the Urcaen Rift shifts through reality uncontrollably. The active
set foot on Caen. Any disruption of these rituals brings certain doom player deviates the Rift d6 in a direction determined by the
to nearby soldiers, as those caught in the portals shifting maw are deviation template. Direction 4 on the deviation template should
engulfed and vanish into the unknowable darkness of oblivion. point toward the rear edge of the first players deployment zone.
Place a 5 AOE template centered in the middle of the table. A model that enters the Rift or that is contacted by the Rift during
This AOE represents the Urcaen Rift and remains in play for its deviation is immediately removed from play. Additionally,
the duration of the game. The Rift blocks LOS and cannot leave any terrain that is contacted by the Rift during its deviation is
the table. immediately removed from the table.
Place six to eight pieces of terrain on the table. No terrain feature
can be placed within 3 of another terrain feature, with the
Victory Conditions
exception of trench templates. A player wins if he has the only warcaster(s) or warlock(s)
remaining in play.
This scenario uses standard deployment zones (7 for first player,
10 for second player).

20012017 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah,
Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, War Room, and all associated logos and
slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or
other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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Scenario 2

The Wicked Hunt


The sacred duty of all soldiers is to ensure the safety of their brothers and Special Rules
sisters in arms. These bonds are crucial when soldiers are trapped behind At the start of each turn (including the Lost players turns), the
enemy lines, as loyalty is often all that safeguards comrades and keeps Hunter can reveal any number of his hidden models, in the order
them on the right side of the divide between life and death. Only the he chooses. Place each revealed model completely within 2 of the
most cold-blooded murderers would use this vulnerability against them, terrain feature in which it was hiding. When a model is revealed,
turning a units greatest virtue into the final tool of its own destruction. it can immediately advance 3 and perform a basic attack. Models
Before the game begins, randomly determine which player will revealed during the Hunters turn activate normally in addition to
play as the Lost and which will play as the Hunter. Instead of making the movement and attack resulting from being revealed.
normal army building rules, players build their armies as follows: Whenever a Lost model contacts a terrain feature, the Hunter
The Lost players army consists of a single small- or player must tell the Lost player if the fallen comrade was in that
medium-based non-warcaster/non-warlock unit. This unit terrain feature. When the fallen comrade is found, the Hunter
can include attachments but cannot exceed 20 points. can immediately reveal any number of his hidden models as
described above.
The Hunters army consists of up to five small- or medium-
based solos and cannot exceed 20 points. Victory Conditions
All models in this scenario lose Advance Deployment , Distant The Lost player wins if he has found the fallen comrade and
Deployment, Ambush, and Incorporeal . begins his turn with one or more friendly models in contact with
the Escape Route table edge.
Place six to eight pieces of terrain on the table. No terrain feature
can be placed within 3 of another terrain feature, with the The Hunter player wins if no Lost models remain on the table.
exception of trench templates.

The Lost is the first player. Additionally, the Lost player chooses
his table edge and deploys his unit completely within 12 of that
table edge. The opposite table edge is his Escape Route.

The Hunter does not deploy any models before the game starts.
Instead, the Hunter secretly writes down which terrain feature
each of his models is hiding in. The Hunter cannot have more
than two models hiding in a single terrain feature.

Finally, the Hunter also secretly writes down which terrain


feature the Losts fallen comrade is hidden in (see below).

20012017 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah,
Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, War Room, and all associated logos and
slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or
other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

grymkin release event privateerpress.com 6


A SOCIAL DECEPTION GAME FOR 712 PLAYERS
Overview & Setup Winning the Game
The Spider Ball is a social deception game designed for 712 The game ends when any of the following occur:
players. All that is required to play is a stopwatch, the mask cards
The Noble is killed.
provided in this document, a table with plenty of seats, and a
good bluffing face. The Noble escapes.

Players take on the role of a party guest at a nobles masquerade Lord Longfellow is killed.
ball. Little does the noble know that Lord Longfellow and a few Multiple players can win when the game ends. If a player doesnt
other grymkin are hidden among the partygoers, and they are win based on his role in the game, then he loses. Below are the
filled with malicious intent. win condition(s) and a brief description of the special rules, if any,
for each role:
Before the game begins, build the mask card deck. The deck
must contain a number of cards equal to the number of players. Lord Longfellow: Wins when the Noble is killed. Can secretly kill
The deck must include one Lord Longfellow card, one Noble one player each round during the Handshake Stage.
card, one Holden card, one Strangelight Investigator card, and
The Noble: Wins if he escapes at the end of Round 3 or when Lord
one Grymkin Party Guest card, with the remaining cards being
Longfellow is killed. Can secretly protect one player each round
Normal Party Guest cards.
during the Mingle Stage.
Shuffle the mask card deck and deal one card face-down to each
Holden: Wins when Lord Longfellow is killed. Once per game,
player. All players look at their own card before the game begins,
can kill any player (even those protected by the Noble) during
keeping it secret from other players. A players card indicates
the Discussion Stage.
which role that player will play during the party. Throughout the
game, players must keep their mask card in their hands. They Strangelight Investigator: Wins when either Lord Longfellow or
cannot hide the card in their pockets or coats, but should always the Grymkin Party Guest is killed. Can secretly demand that one
keep their identity safe. Keeping the mask card close to your player show him his identity during the Mingle Stage.
body is a great way to hide your true identity! (Peeking at other
Grymkin Party Guest: Wins if Lord Longfellow wins.
players cards is encouraged.)
Normal Party Guest: Wins if not dead at the end of the game.
Designate one player as the timekeeper. Being the timekeeper
has no effect on a players hidden role. The timekeeper tracks the
time of each stage of the game.

Mask Deck Setup Example


(8 players)

Three Normal Party Guests

Lord Longfellow, The Noble, Holden,


Strangelight Investigator, Grymkin Party Guest

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Playing the Game Handshake Stage (30 seconds) All players shake hands with all
The game is played in three rounds. Each round has three stages, other players and then sit back down at the table. Players should
as described below. If the Noble is still alive at the end of the be careful to not reveal any information or shout Im dead! too
third game round, he escapes. The timekeeper tracks the time soon in this round (see below). Just shake hands and sit down.
in each stage and lets the players know when to proceed to the Once per Handshake Stage, while Lord Longfellow is shaking
next stage or round. hands with another player, he can tap that player twice on the
When a player is killed, he must reveal his identity (as described wrist. This indicates that Lord Longfellow is killing that player
in the stage descriptions below) and no longer participates in the during this Stage. The player who was tapped cannot reveal the
game. A player who is killed cannot share any informationthe identity of Lord Longfellow when this happens.
dead cant speak. Only the timekeeper participates in the game Once all players sit down, the player who was killed by Lord
after being killed, and only by letting players know when to Longfellow says Im dead! and reveals his identity unless
proceed during the game. the Noble protected him during this rounds Mingle Stage. If
Discussion Stage (60 seconds) Players sit at the table and protected, the player says nothing, but during the next Discussion
talk. Players can make any claims they want and can reveal any Stage he can say, He is Lord Longfellow and he tried to kill me!
information they want, but they cannot show their mask card Of course, other players might chime in as well to try to obfuscate
and true identity to the other players unless a specific rule allows the truth.
them to do so. When the Handshake Stage ends, the next game round begins
Once per game and only during the Discussion Stage, Holden with the Discussion Stage.
can reveal his mask card and identity, point at a player, and
shout BANG! That player is killed and must immediately Tips and Tricks

reveal his identity. If players dont protect their mask cards well enough, peeking is
encouraged. See whats behind the mask!
Mingle Stage (90 seconds) Players stand, mingle, and talk (and
possibly share information, true or false). During this stage, two The Grymkin players should try to get Holden to kill the Noble.
players can agree to secretly show their mask card and identity to Its a great way to win on style points.
each other. Players can reveal to each other as many times as they
Remember, the game lasts only three rounds, then the Noble
like during the Mingle Stage.
escapes.
Once per Mingle Stage, if the Strangelight Investigator asks
Remember that you can reveal your mask card to other players
another player to secretly share identities and the other player
only when you are killed, when you do it secretly during the
declines, the Strangelight Investigator can proceed to reveal
Mingle Stage, or if you are Holden and decide to shoot someone
his identity to the other player (and should do so as secretly as
during the Discussion Stage.
possible) and the other player MUST reveal his identity in return
to the Strangelight Investigator. Once the game ends, check with everyone to see how many
players won. Its possible for multiple roles to winin fact,
Additionally, once per Mingle Stage, the Noble can tell another
Normal Party Guests win often!
player Youre safe (and should do so as secretly as possible).
If the Noble does this, the other player is protected and cannot Lying is encouragedits the only way to truly stay safe at this
be killed by Lord Longfellowbut can still be killed by Holden! crazy Ball!

20012017 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah,
Retribution, warcaster, warjack, HORDES, Circle Orboros, Circle, Grymkin, Grymkin: The Wicked Harvest, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, War Room, and all associated logos and
slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or
other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

grymkin release event privateerpress.com 9


Mask Cards

Permission is hereby granted to copy and retain these cards for personal, non-commercial use only.
Mask Cards

Permission is hereby granted to copy and retain these cards for personal, non-commercial use only.

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