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Chaos and entropy spread throughout western Immoren as This season’s Vault can be viewed at: privateerevents.

com
unexplainable and bizarre phenomena continue to plague
the land. Unknown to the populace, the secret wars of the Please see the Schematics section in the Machinations core
cephalyx and the newly emerged Convergence of Cyriss are rules for more details.
the cause behind the madness. They must be stopped!
Schematics for this season are as follows:
Gather your army and face your foes at the sites of these
• Schematic 1: Dementia
strange anomalies. Weather the storm, and prepare to bring
Win three games in a row using a randomly chosen warcaster
balance back to western Immoren.
or warlock each game. (This model should be in a faction you
Scenarios are playing for the league and must be randomly selected from
the models you own. Agree with your opponent before the
Players can randomly select a scenario for one-on-one games
before each game by rolling 2d6 and using the corresponding game begins and before your army list is constructed on how
scenario from the Scenario Table in the Machinations core to randomly determine which model you will use.) Bonus: 3
rules. Alternatively, players can both agree on which scenario league points
they wish to play. Sometimes the Star Chart will also dictate • Schematic 2: Mutation
which scenario to use for specific regions. Convert and paint a model in your faction to look blighted,
undead, or like a construct. A player can choose a model that is
Schematics already blighted, undead, or a construct but must convert it to
Schematics are unique challenges that players can complete look like one of these three aspects that it isn’t already. Bonus: 3
for additional league points. In addition, the first player to league points
complete any given Schematic should inform the Event • Schematic 3: Obliteration
Organizer (EO). The EO will then write that player’s name Deal 20 total points of damage to enemy models via
into the appropriate space on the Device poster, signifying blast damage in a single game. This damage total may be
that the given Schematic is complete. Other players can still
accumulated over the course of the game and does not have to
earn league points for completing Schematic challenges even
be achieved in a single attack. Count the full amount of damage
after the given Schematic is recorded as complete, but each
player can earn points from each Schematic only once. dealt in an attack toward your total, even if that amount
exceeds the enemy model’s number of health boxes. Bonus: 3
Once players complete all six Schematics, the EO will take a league points.
photo of the Device and email it to TheDevice@privateerpress. • Schematic 4: Genesis
com. Each completed Device helps open this season’s Vault Build and paint three different terrain pieces. Bonus: 5
and reveal the secrets found within. league points

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• Schematic 5: Confusion • Region 1 – The Battle of Dunlyf
Win games in five different regions on the map. Bonus: 3 This once-thriving village has been ravaged by a vicious
league points war between the Convergence of Cyriss and the cephalyx.
• Schematic 6: Brutality Unfortunately, you and your foe have found yourselves caught
Win a game with no enemy models left in play. Bonus: 5 in the middle of their struggle! All games played here must use
league points Entropy Scenario 1: The Streets Run Red.

• Region 2 – Power Flow


Season Models This area is rich with arcane energy flowing out from a ley line
The following season models are available for Machinations: nearby. Spellcasters find that it requires little concentration to
Entropy. maintain even the most difficult arcane enchantments here. A
model in this region may upkeep its spells for free.
• Cygnar – Storm Strider Experiment 17
• Protectorate – Vessel of Blind Faith • Region 3 – Eternal Struggle
• Khador – Kommando Karriage What was once an unremarkable patch of land has become
• Cryx – Ghost Engine a lush field in a matter of weeks. Those who pass through
• Retribution – Distortion Field Generator this area feel invigorated and find that any ailments afflicting
• Mercenaries – Anatasia di Bray, Elusive Spy them soon become a distant memory. During each player’s
• Trollbloods – War Wagon of Drunken Heroes Maintenance Phase, all living models under his control heal d3
• Circle – Entropic Fulcrum damage points. Roll once for the entire army each turn.
• Skorne – Paingivers’ Animantarax
• Legion – Blighted Glutton • Region 4 – Concentrated Insanity
• Minions – Gudrun the Enlightened Every living being in this region has gone completely insane.
The local wildlife has become frenzied and unpredictable and
Though legal for all league games throughout their season, residents have turned into stark-raving lunatics—even trained
season models are not legal models for use outside of the warcasters and warlocks aren’t safe from the maddening
Machinations league. effects of this place. All warcasters and warlocks suffer Arcane
Season model stat cards can be found online at: Madness. (For each round, a warcaster or warlock’s base
http://privateerpress.com/organized-play/leagues/entropy FOCUS or FURY is d6+1, rolled at the beginning of the game
and at the beginning of each of its controller’s Control Phases
before the model replenishes its focus or leaches fury. The
Awards model’s control area is always 12˝.)
Champion Medallion
The Champion medallion goes to the player with the most • Region 5 – Vanishing Act
points on the league scoreboard. Deep beneath the earth, the cephalyx have corrupted another
Participation Patches of the Convergence’s devices. Unfortunately, in the battle
All players participating in a Machinations league season to liberate the device, the machinery has gone haywire!
receive a participation patch. Now entire acres of the surface above the machine are being
vaporized as it self-destructs. All games played here must use
Entropy Scenario 2: Critical Mass.
Map
Before each game, the players should determine which map • Region 6 – Intoxicating Aura
region they are fighting over. The player with the lowest The air is filled with a pleasant aroma that soothes the mind,
league score chooses the region. In the case of a tie, roll a d6 loosens inhibitions, and causes periods of intense memory
to determine who chooses. loss. All living models in this region gain Stumbling Drunk. (A
When games are completed, in addition to scoring league model with Stumbling Drunk cannot be knocked down. If it is
points, players should also inform the EO when they win a hit by an enemy attack anytime except while it is advancing,
game and which region they were fighting over. EOs should after the attack is resolved it is pushed d3˝ in a direction
properly report this information using the online league map. determined by the deviation template, then its controller
chooses its facing.)
Regions
Each region has a different effect on the battles that take place
there. These effects are static and will not change during the
course of the league. When fighting in a region, you should
check to determine what additional rules are in effect.

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• Region 7 – Spatial Hyperflux • Region 11 – False Alarm
Perception bends and twists in this region, allowing soldiers The villagers in this region have evacuated recently due
to see enemies with crystal clarity regardless of any attempts to a series of unnerving seismic events, but upon further
to hide. Models, terrain, and cloud effects do not block LOS investigation there appears to be nothing abnormal occurring
in this region. at all. There is no game effect for playing in this region.

• Region 8 – Rain of Death • Region 12 – Cattle Thieves


This region hid yet another of the Convergence’s devices, The local farmers have reported the theft of their livestock.
which the cephalyx discovered and corrupted. As the Each farmer’s tale varies wildly from that of his neighbors,
Convergence marched upon the site to reclaim the machine, the with the stories ranging from Cryxian raiders assaulting the
cephalyx launched a horrific ambush from deep underground. farm to strange creatures using mind control devices to lure the
All games played here must use Entropy Scenario 3: No One beasts away. The authorities remain unconvinced. There is no
Survives. game effect for playing in this region.

• Region 9 – Perpetual Sorrow Machine


Somewhere in this region, an unknown entity has attempted to
corrupt an ancient Orgoth ruin. Their experimentation failed,
and its lasting effects have cursed this land. At the beginning
of each player’s Maintenance Phase, that player can return one
destroyed friendly Faction Grunt to play with one unmarked
damage box. Place that model in formation and within 3˝ of
another model in its original unit. (The Grunt can activate
normally with its unit that turn. If all models in the Grunt’s
unit have been destroyed, it cannot be placed within 3˝ of a
model in its unit and therefore cannot return to play.)

• Region 10 – The Edge


A Convergence node, tapped into a powerful ley line, has
begun to leak pure energy into the surrounding area. Unlike
energy flowing naturally, this refined power comes in quick
bursts that overload the senses and allows spellcasters to
perform feats of strength that test the limits of their bodies.
Warcasters and warlocks in this region gain Arcane Overload.
(Once per activation, a model with Arcane Overload can roll
one to three dice. The model gains a STR bonus equal to the
total of that roll. Then roll the same dice again. The model
suffers damage equal to the total of that roll. This damage
cannot be transferred. Models disabled by this damage
cannot make a Tough roll. This bonus expires at the end of
the model’s activation.)

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth,
Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, Iron Gauntlet, and all associated logos and slogans are
trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all
copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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Entropy Scenario 1:
The Streets Run Red
Summary: it moves d3˝ in a random direction as determined by the
The battle of Dunlyf has reached its climax! deviation template. The deviation template may be aligned
Unfortunately, you and your opponent are caught right to face any direction as determined by the active player. Roll
in the middle of the chaos as the Cyrissist and cephalyx each distance and direction separately for each Brawl.
forces attempt to annihilate each other. You don’t have
A model entering into, ending its activation within, or
a large enough force to survive this battle and must
beginning its activation within one of the Brawl AOEs suffers
instead escape the village as quickly as possible.
a POW  10 damage roll and is pushed d3+3˝ directly away
When placing terrain for this scenario, players should try to from the center of the Brawl. If a model cannot be pushed,
use what would appear in a small village, such as small lakes moved, or placed by this effect, it suffers a POW 16 damage
and rivers, buildings representing homes and shops, dirt roll instead. A model can suffer the effects of Brawl AOEs
roads, walls, fences, etc. This style of terrain isn’t required only once per turn.
to play this scenario but is highly recommended if available.
When a player ends his warcaster/warlock’s activation
Place four 5˝ AOEs in accordance with the map below. These completely within his opponent’s deployment zone and no
AOEs are the Swirling Brawls. enemy models are within 5˝ of the warcaster/warlock, that
player earns a control point. A player cannot earn more than
Players cannot place additional terrain within 3˝ of any other
1 control point during his turn.
terrain feature.

Victory Conditions
Special Rules
A player wins when he earns 3 control points or when he has
During each player’s Maintenance Phase, that player
the only warcasters/warlocks remaining in play.
activates all four Swirling Brawls. When a Brawl activates,

10˝ 16˝

16˝ Player 2 Deployment


Player 2 AD Line
14˝ 14˝

14˝ 14˝

Player 1 AD Line
16˝ 16˝ 6˝

Player 1 Deployment

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth,
Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, Iron Gauntlet, and all associated logos and slogans are
trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all
copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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Entropy Scenario 2:
Critical Mass
Summary: to-base or within this terrain feature suffer a POW 18 damage
Beneath your very feet, a corrupted Convergence device roll and are slammed d6˝ directly away from the center of the
has gone completely haywire. As it slowly implodes, terrain and suffer the Fire continuous effect  . Models that
random rays of pure energy are vaporizing the area are within 4˝ of this terrain feature that are not completely
above it! Your army must race to a stable patch of soil to within the safe zone also suffer the Fire continuous effect 
avoid being completely obliterated. . Remove this terrain feature from the table.
Place a 12˝ x 12˝ zone in the center of the table in accordance Starting on the second player’s second turn, when a player
with the map below. This is the safe zone. ends his warcaster/warlock’s activation within the safe zone
and no enemy models are within the safe zone, that player
When placing terrain, it is highly recommended that players
earns 1 control point. A player cannot earn more than 1
use at least six terrain features for this scenario.
control point during his turn.
Players cannot place additional terrain within 3˝ of any other
terrain feature or within the safe zone. Victory Conditions
A player wins when he earns 3 control points or when he has
Special Rules the only warcasters/warlocks remaining in play.
Starting on the second round, at the start of each round
randomly select a piece of terrain on the table. Models base-

10˝
Player 2 Deployment

6˝ 24˝
Player 2 AD Line

24˝ 12˝
12˝

Player 1 AD Line
18˝ 6˝

Player 1 Deployment

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth,
Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, Iron Gauntlet, and all associated logos and slogans are
trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all
copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

5
Entropy Scenario 3:
No One Survives
Summary: Special Rules
“It’s been an honor, sir. I hope there’s enough left of At the end of the sixth round, all models that are not within
me to bury.” the trench are removed from play.

Place a single trench terrain feature in the center of the table Starting on the second player’s second turn, when a player
in accordance with the map below. This is the only trench that ends his warcaster/warlock’s activation within the trench
can be placed on this table. Theme Forces or other abilities and no enemy models are within 5˝ of that warcaster/
that allow a trench to be placed have no effect in this scenario. warlock, that player earns 1 control point. A player cannot
earn more than 1 control point during his turn.
Players cannot place additional terrain within 3˝ of any other
terrain feature.
Victory Conditions
A player wins when he earns 3 control points or when he has
the only warcasters/warlocks remaining in play.

10˝
Player 2 Deployment

6˝ 24˝
Player 2 AD Line

24˝

Player 1 AD Line

Player 1 Deployment

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth,
Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, Iron Gauntlet, and all associated logos and slogans are
trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all
copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

6
schematics SCORE sheet

Schematic 1: Dementia

Win three games in a row using a randomly chosen


warcaster or warlock each game.
(This model should be in a faction you are playing for the league Bonus:
and must be randomly selected from the models you own. Agree
1 2 3
3 League Points
with your opponent before the game begins and before your
army list is constructed on how to randomly determine which
model you will use.)

Schematic 2: Mutation

Convert and paint a model in your faction to look blighted, undead, or like a construct. A player can choose
Bonus:
a model that is already blighted, undead, or a construct but must convert it to look like one of these three
3 League Points
aspects that it isn’t already

Schematic 3: Obliteration

Deal 20 total points of damage to enemy models via blast damage in a single game. This damage total may
be accumulated over the course of the game and does not have to be achieved in a single attack. Count the Bonus:
full amount of damage dealt in an attack toward your total, even if that amount exceeds the enemy model’s 5 League Points
number of health boxes.

Schematic 4: Genesis

Bonus:
Build and paint three different terrain pieces. 1 2 3
5 League Points

Schematic 5: Confusion

Bonus:
Win games in five different regions on the map. 1 2 3 4 5
3 League Points

Schematic 6: Brutality

Bonus:
Win a game with no enemy models left in play
5 League Points

Contents and Game Rules ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth,
Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, Iron Gauntlet, and all associated logos and slogans are
trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all
copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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