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W W W . P R I VAT E E R P R E S S .

C O M

SEASON 4
Fallen Heroes
Western Immoren is plagued by ceaseless bloodshed, Milestones
unspeakable atrocities, and constant strife. All nations and Milestones for this season are described below.
kingdoms are embroiled in armed conflict, enigmatic cults
Milestone 1: Wanderer
rise from the shadows to terrorize the citizens, and even the
Play against four different opponents in the first two weeks
skies are filled with horrors. Life grows harder and harsher
of the season.
each day as these conflicts continue to intensify.
Bonus: 3 XP
Though the strongest may survive, smaller and less resilient
Milestone 2: Show-off
communities fall victim to any number of violent calamities
Destroy an enemy Hero with a power attack made by
raging across the land. Villages are wiped out, rural
your Hero.
settlements vanish overnight, and many other residents
Bonus: 3 XP
are exploited by opportunistic villains once their protectors
are slain or sent to fight elsewhere. A new apocalypse can Milestone 3: Legend
be experienced each day in the regions less protected by the Destroy three or more enemy warcasters or warlocks
mighty Iron Kingdoms. throughout the season with attacks made by your Hero.
Bonus: 3 XP
This season, as tensions rise and conflicts multiply across
the land, more and more of Immoren’s greatest and most Milestone 4: Decorated Veteran
valiant heroes fall to countless nefarious threats. Now is Convert your Hero model to represent three or more of the
your chance to cement your legacy and ensure the Iron Upgrades you’ve purchased.
Kingdoms will remember your deeds for decades to come. Bonus: 5 XP
Gather your troops, call forth your greatest heroes, and
Milestone 5: Mourner
prepare to make history!
Create a terrain feature that includes a Hero model from a
Along with this season rules document, players and previous season converted to look dead, injured, or destroyed.
Event Organizers will need the Path of Devastation core Bonus: 5 XP
rules, which can be found at http://privateerpress.com/
Milestone 6: Mangled
organized-play/leagues.
Challenge a player to a 25-point game in which each
player’s army list can contain only battlegroup models and
independent warjacks or warbeasts, and win the game.
Bonus: 3 XP

PAT H O F D E VA S TAT I O N 1
W W W . P R I VAT E E R P R E S S . C O M

Hero Models location has begun to spread throughout the Iron Kingdoms.
For this league season the Hero models are warjacks and Ironreef does not have time to raise its many anchors and
warbeasts instead of solo models. All Hero rules in the move to safety before the armies of Western Immoren arrive.
Path of Devastation core rules document apply, with the The pirates’ only hope is that the roiling storm brewing on
following exceptions: the horizon will be strong enough to keep their ships at bay.

• A Hero retains its normal FA; it does not become FA C. If The following special rules apply in Region 1.
your army includes duplicate warjacks or warbeasts, you
• WARMACHINE/HORDES: Games must use Fallen
must clearly indicate to your opponent which model is
Heroes Scenario 1: Adrift.
your Hero.
• High Command: The rush cost of all warrior cards is
The following are the Hero models for this season:
equal to their purchase cost instead of the printed value.
• Cygnar – Firefly Region 2: Memorial of the Valiant
• Protectorate – Dervish Immoren is rich with the tales of great heroes. Stories and
songs as old as history itself tell of the stalwart defenders
• Khador – Marauder and brave warriors who have protected the defenseless and
• Cryx – Stalker oppressed throughout the ages. Sometimes a hero’s deeds are
so glorious that recounting them through song and spoken
• Retribution – Aspis word falls short, and a memorial is erected to commemorate
• Convergence – Galvanizer his achievements. Such tangible tributes inspire courage in
the hearts of those who share a hero’s beliefs—and incite
• Mercenaries – Buccaneer* anger in those who disagree. It is not uncommon for a bloody
• Trollbloods – Troll Bouncer brawl break out at such a site, with one side chanting the
name of their long-dead hero while their opponents curse
• Circle – Scarsfell Griffon him as a notorious villain.
• Skorne – Cyclops Shaman The following special rules apply in Region 2.
• Legion – Nephilim Protector • WARMACHINE/HORDES: All models gain Fearless  .
• Minions – Gun Boar** • High Command: When a player deploys a warrior card
from his hand, it gains +2 health until the end of the turn.
*This Hero can work for any Mercenary contract and can be
included in any Mercenary warcaster’s battlegroup. Region 3: Soul Doubt
Little is known of the enigmatic beings called Infernals, but
**This Hero can work for any Minion pact and can be
what is known is truly terrifying. Existing beyond both Caen
included in any Minion warlock’s battlegroup.
and Urcaen, these entities are utterly focused on the collection
Hero Upgrades of mortal souls. Infernals will strike bargains with nearly
See pages 4–15 for the Hero Upgrades available this season. anyone, and offer nearly anything, in order to gain souls,
though any bargain they arrange will be just as beneficial to
Damage Survey Regions them as it is to the poor mortal who agrees to the terms.
Region 1: Adrift One such “poor mortal”—a highly placed arcanist who
The pirates of the Broken Coast are a surprisingly innovative secretly belongs to the Unseen Hand—has studied the
group of scoundrels. In order to conduct their unsavory military intelligence of various forces and has accurately
commerce without the intervention of the authorities, these predicted this region will soon be the site of a major battle.
criminals must congregate in secure locations, hidden away This arcanist has entered into a bargain with Infernals,
from prying eyes. One of their best-kept secrets is an impressive guaranteeing a glut of souls at a specific time and place in
feat of gobber engineering constructed for the sole purpose return for immense personal power. The Infernals were
of facilitating the pirates’ dubious dealings: the floating city very clear, however, that if they do not collect the minimum
known as Ironreef. An enormous structure built from the number of souls promised, the arcanist’s soul shall be theirs
wreckage of nearly a hundred ships, Ironreef required years as well. Waiting nearby as the battle approaches are the
of clandestine effort to build, but in the end the gobbers were Soul Stalkers—enormous snakelike creatures that serve as
successful. This isolated and nearly mythical “island” has the Infernals’ soul collectors. When the air becomes thick
endured many seasons anchored miles off the Ordic coast in with the spirits of the recently departed, they will storm the
the dangerous waters of the Meredius—until now. battlefield to claim what is rightfully theirs. Should the air
A bit too much rum loosened the lips of a gang of sea dogs remain spiritually clear, the would-be infernalist is going to
returning from Ironreef to the mainland, and word of its have a very, very bad day.

PAT H O F D E VA S TAT I O N 2
W W W . P R I VAT E E R P R E S S . C O M

The following special rules apply in Region 3. The following special rules apply in Region 5.

• WARMACHINE/HORDES: All games must use Fallen • WARMACHINE/HORDES: Reduce the cost of heavy
Heroes Scenario 2: Soul Doubt. warjacks, colossals, heavy warbeasts, and gargantuans
by 1.
• High Command: Once per turn, the active player can
discard a friendly warrior card from a location to draw • High Command: When a player deploys a warjack or
three cards. warbeast from his hand, he can draw one card.
Region 4: Hammer’s Fall Region 6: Blaze of Glory
A strange fate has recently befallen a Searforge Commission Oblivion does not always come swiftly to the military
platoon. While escorting a merchant caravan along the detachments on the losing side of a battle. It is often a long,
outer trails of the Thornwood, the platoon was assaulted by slow grind that reduces their numbers through numerous
Grymkin. The majority of the Rhulic arms and armor seem deadly encounters. Each warrior lost to an enemy bullet or
to have been left behind, mostly intact, but the Rhulfolk blade is another step toward the annihilation of the battalion.
themselves are all gone. To the unaware, it would seem Eventually, the battered and bloody soldiers face an enemy
as if the Rhulic soldiers simply stripped off their gear and that outnumbers and outguns their weakened force. It is
vanished into the woods. in these moments that true heroes step forward to lead the
charge into certain death, as the last of their comrades follow
The stockpile of weaponry left behind is not insignificant,
to make one final stand against their foe.
especially in terms of functioning artillery. Several different
military forces have already been dispatched to secure The following special rules apply in Region 6.
these goods. Unfortunately for the approaching soldiers,
• WARMACHINE/HORDES: All games must use Fallen
the mischievous Grymkin are still nearby . . . and they’re
Heroes Scenario 3: Blaze of Glory.
preparing some special surprises.
• High Command: Randomly determine one player to be the
The following special rules apply in Region 4.
Defender before the game begins. The Defender uses only
• WARMACHINE/HORDES: All non-warcaster, non- one warcaster or warlock card, and his reinforcement deck
warlock warrior models gain Bamboozled. (Swap the base consists of only two detachments of twelve army cards that
MAT and RAT of a model with Bamboozled.) match the warcaster’s or warlock’s colors. The Defender
immediately wins the game if he captures three locations.
• High Command: Swap decks with your opponent. In a
Otherwise, determine the winner normally.
multiplayer game, randomly determine which deck each
player will use. A player cannot use his own deck.
Region 7: War-Torn Immoren
Region 5: Forgotten Vault
Fighting in this region represents taking part in one of the
Ordic relic hunters have discovered an enormous metal vault
many battles raging across the Iron Kingdoms that are not
buried in a cave near Scarswall. The few who have seen it
tied to a specific area or resource. These intense engagements
have been unable to identify who created the enigmatic
are simply part of the daily bloodshed that comes with the
vault or how to open it. Strange engravings run along its
ceaseless conflict in western Immoren.
entire surface, but their meaning is a mystery. Word has
spread quickly of the discovery, and forces are mobilizing to There are no special rules for games played in Region 7.
retrieve the artifact for further study. Even if the area were to
be secured by military might, the vault is firmly embedded
in the rock wall of the cave. The only way to remove this
titanic lockbox is by the strength of many powerful warjacks
or fierce warbeasts. The ground trembles as the combatants
draw near, their ranks filled with towering machines and
beasts of war.

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 3
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Firefly

Tier 1
cost: 5 xp
Electrified Hull – This model gains
Plasma Nimbus. (If a model with
Fully Charged – This model gains Hyperstatic Generator – This model Plasma Nimbus is hit by a melee
Advance Move. (Before the start of gains Force Barrier. (A model with attack, immediately after the attack is
the game but after both players have Force Barrier gains +2 DEF against resolved the attacking model suffers
deployed, a model with Advance ranged attack rolls and does not suffer a POW 10 electrical damage roll 
Move can make a full advance.) blast damage.) unless the model with Plasma Nimbus
was destroyed or removed from play
by the attack.

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Experimental Cortex – This model
gains Focus Battery. (During the Storm Cell – This model’s Storm
Maintenance Phase, do not remove Blaster gains +1 POW and Disruption.
Recon Model – This model gains
unspent focus points from a model (A warjack hit by a weapon with
Pathfinder  and Parry. (A model with
with Focus Battery. Focus points Disruption loses its focus and cannot
Parry cannot be targeted by free strikes.)
remaining on this model at the start of be allocated focus or channel spells for
your Control Phase count toward its one round.)
focus allocation limit.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Synchronized Weapon Systems – This
model gains Gunfighter  and Quick Halo of Thunder – This model gains
Prototype Electrocharger – This model Work. (When a model with Quick Storm Center. (When a model with
gains +1 SPD and Sprint. (At the end Work destroys one or more enemy Storm Center ends its activation, center
of its activation, if it destroyed one models with a melee attack during a 5″ AOE cloud effect on it. Models
or more enemy models with melee its combat action, immediately after entering or ending their activations
attacks during its activation, a model the attack is resolved it can make one in the AOE suffer a POW 10 electrical
with Sprint can make a full advance.) normal ranged attack. Attacks gained damage roll  . This AOE remains in
from Quick Work do not count against play for one round.)
a weapon’s ROF.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 4
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Dervish

Tier 1
cost: 5 xp
Salvaged Cortex Receiver – This model
Martial Machine – This model gains
gains Extended Control Range. (When
Affixed Wrack – This model gains Nimble. (A model with Nimble cannot
checking to see if a model with Extended
+1 ARM and Terror  . be targeted by combined melee attacks
Control Range is in its controller’s
or combined ranged attacks.)
control area, double the area.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Temple Assassin – This model
gains +1 MAT and Arcane Assassin. Sand Swirl Shroud – This model gains
Mechanikal Defiance – This model
(When making attacks, a model with Apparition. (During your Control
gains Redundancy. (A model with
Arcane Assassin ignores focus points Phase, place models with Apparition
Redundancy does not suffer the effects
overboosting the target’s Power Field anywhere completely within 2″ of their
of crippled systems.)
and spell effects adding to its ARM current locations.)
or DEF.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Allegiant’s Champion – This model Hierarch’s Blessing – This model gains
gains +2 DEF and Groundwork. Arc Node  and Divinity Manifest.
Divine Steel – This model’s Swords
(While knocked down, a model with (While a model with Divinity Manifest
gain +1 POW, Reach  , and Magical
Groundwork is not automatically hit is engaged, its controller can channel
Weapon  .
by melee attacks and its DEF is not spells through it as if it were not
reduced.) engaged.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 5
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Marauder

Tier 1
cost: 5 xp
Raging Boiler – This model gains
Follow Up. (When a model with
Follow Up slams an enemy model, Violent Cortex Glitch – This model
Stabilizing Pistons – This model gains
immediately after the slam is resolved gains Blood Thirst. (When it charges
Steady. (A model with Steady cannot
the model with Follow Up can advance a living model, a model with Blood
be knocked down.)
directly toward the slammed model Thirst gains +2″ of movement.)
up to the distance the slammed model
was moved.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Decorated War Machine – This model
Bunker Buster – This model gains gains Valor. (Friendly models/units
+1 STR and Siege Specialist. (When a within 4″ of a model with Valor Piston Spikes – This model gains
model with Siege Specialist contacts cannot flee and immediately rally. Finisher. (A model with Finisher gains
a linear obstacle or wall template, Additionally, friendly models/units an additional die on damage rolls
remove the linear obstacle or wall that begin their activation within 4″ of against damaged models.)
template from play.) a model with Valor gain Fearless  for
one round.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Orgoth Enchantment – This model
Arctic Aura – This model gains
gains Abomination  and Horrify.
Pride of the 5th Border Legion – This Immunity: Cold  and Absolute Zero.
(Enemy models roll one less die when
model gains +2 SPD and Pathfinder  . (Enemy models within 5″ of a model
making attack rolls against a model
with Absolute Zero suffer –2 DEF.)
with Horrify.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 6
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Stalker

Tier 1
cost: 5 xp
Bloated Hull – This model gains
+1 ARM and Girded. (A model with Skull Barbs – This model gains Parry.
Tunnel Exit – This model gains
Girded does not suffer blast damage. (A model with Parry cannot be
Advance Deployment  .
Friendly models B2B with it do not targeted by free strikes.)
suffer blast damage.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Antique Model – This model gains
Ghost in the Machine – This model Bounding Leap. (Once per activation,
gains Poltergeist. (When an enemy after making a full advance but before
Blunt Blades – This model’s
model misses a model with Poltergeist performing an action, a model with
Eviscerators gain Knockdown.
with an attack, immediately after the Bounding Leap can spend one focus
(A model hit by a weapon with
attack is resolved you can choose to point to be placed completely within 5″
Knockdown is knocked down.)
push the enemy model d3″ directly of its current location. Any effects that
away from the model with Poltergeist.) prevent charging also prevent a model
from using Bounding Leap.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Rune of Devastation – This model gains
+2 STR and Berserk. (When a model Shadow Wings – This model gains
with Berserk destroys one or more Displacement. (At the end of its Rune of Divination – This model gains
models with a melee attack during activation, if it did not run or charge Future Sight. (A model with Future
its combat action, immediately after a model with Displacement can be Sight can boost attack and damage
the attack is resolved it must make placed anywhere completely within 6″ rolls after rolling.)
one additional melee attack against of its current location.)
another model in its melee range.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 7
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Aspis

Tier 1
cost: 5 xp
Camo Field – This model gains Prowl.
Heavy Duty Servos – This model’s (A model with Prowl gains Stealth 
Magnetic Geostabilizer – This model
Repulsors gain Trash. (A weapon with while within terrain that provides
gains Steady. (A model with Steady
Trash gains an additional damage die concealment, the AOE of a spell that
cannot be knocked down.)
against knocked down targets.) provides concealment, or the AOE of a
cloud effect.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Magnetic Anomaly – This model’s
Repulsors gain Sustained Attack. Kinetic Defense System – This model
Shyeel Safeguards – This model
(During this model’s activation, when gains Kinetic Barrier. (A model with
gains Redundancy. (A model with
it makes an attack with a weapon with Kinetic Barrier gains +2 DEF against
Redundancy does not suffer the effects
Sustained Attack against the last model melee attack rolls and cannot be
of crippled systems.)
hit by the weapon this activation, the knocked down.)
attack automatically hits.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Void Repulsor – This model’s Repulsors
Overcharged Force Field – This model
Hyperfast Reflexes – This model gains gain +2 POW and Consume. (If an
gains Supercharged Shielding. (While
Protector. (A model with Protector can attack from a weapon with Consume
its Field Generator system is not
use Shield Guard any number of times hits a small-based non-warlock/
crippled, a model with Supercharged
per round.) warcaster model, the model hit is
Shielding gains +4 ARM.)
removed from play.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 8
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Galvanizer

Tier 1
cost: 5 xp
Glowing Coils – This model gains
Illumination. (When a model with Spare Parts – This model gains Master
Illumination ends its activation, center a Craftsman. (When a model with
5″ AOE on that model. While an enemy Hazard Plating – This model gains Master Craftsman makes a Repair
model is in the AOE, friendly Faction Pathfinder  and Aegis. (A model with skill check, it automatically succeeds.
models ignore forests and cloud effects Aegis is immune to continuous effects.) Additionally, remove 1 damage point
when drawing LOS to it and ignore from this model at the start of each of
Stealth when attacking it. This AOE its activations.)
remains in play for one round.).

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Redundant Armor Plates – This model Connection Cables – This model
Extra Legs – This model gains +1 SPD
gains Death Defying. (The first time a gains Iron Sentinel. (While B2B with
and Swiftness. (After a model with
model with Death Defying is directly a friendly warjack, this model gains
Swiftness has completed its action, it
hit by an attack each turn, it suffers no +2 DEF and ARM and cannot be
can advance up to 3″.)
damage roll from the attack.) knocked down.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Annihilation Protocol – This model
gains Flank [another Faction model].
Welding Arm – This model gains Haste.
(When a model with Flank [another
The Eradicator – This model’s Metal (Once per turn, when a model with
Faction model] makes a melee attack
Saw gains Continuous Effect: Fire , Haste performs a special action during
against an enemy model within the
Continuous Effect: Corrosion  , its activation, immediately after the
melee range of a friendly model of the
and Reach  . action is resolved it can make one
type indicated, this model gains +2 to
additional special action.)
attack rolls and gains an additional
damage die.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 9
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Buccaneer

Tier 1
cost: 5 xp
Dangling Chains – This model gains
Deep Sea Diver – This model gains
Up and At ’Em. (After resolving
Extended Control Range. (When
Covered in Brine – This model gains continuous effects during your
checking to see if a model with Extended
+1 DEF and ARM. Maintenance Phase, friendly knocked
Control Range is in its controller’s
down models within 4″ of a model
control area, double the area.)
with Up and At ’Em stand up.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Mr. Wall’s Curious Friend – This model
gains Monkey Bite. (Living enemy
Black Market Upgrades – This model Barbed Net – The base POW of this
models suffer –2 to melee attack rolls
gains Arc Node  . model’s Net becomes POW 10.
while in melee with a model with
Monkey Bite.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Kraken Hunter – This model’s
Gaff gains Armor Piercing. (When
Gobber-Improved Targeting System –
Pirate’s Luck – This model gains Fair calculating damage from a weapon
This model gains +2 RAT, Eyeless
Winds. (The first time a model with with Armor Piercing, halve the base
Sight  , and Jittery. (A model with
Fair Winds is disabled by an enemy ARM stats of models hit that have
Jittery cannot gain the aiming bonus
attack, it heals all damage.) medium or larger bases. This weapon
when making ranged attacks.)
gains +2 to damage rolls against
models with small bases.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 10
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Troll Bouncer

Tier 1
cost: 5 xp
Dhunian-Blessed Steel – This model Spiked Boots – This model gains
Patient Protector – This model gains
gains Immunity: Cold and Steady. (A model with Steady cannot
+3 THR.
Immunity: Fire  . be knocked down.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Inherited Shield – This model gains
Hand of Vengeance. (When one
or more friendly Faction warrior
Dhunian Relic – This model gains
models are destroyed or removed
Surprisingly Agile – This model gains +1 ARM and Sacred Ward. (A model
from play by enemy attacks while
+1 SPD and DEF. with Sacred Ward cannot be targeted
within 5″ of a model with Hand of
by enemy spells.)
Vengeance, the model with Hand of
Vengeance gains +2 on attack and
damage rolls for one round.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Master’s Mark – This model gains Enormous Flail – This model gains
Pile o’ Whelps – This model gains All
Aggressive and Awakened. (A model +3 MAT and Cleave. (When a model
You Can Eat. (At the beginning of your
with Aggressive can run or charge with Cleave destroys one or more
Control Phase, before leaching, you
without spending focus or being enemy models with a melee attack
can remove any number of fury points
forced.) (A model with Awakened during its activation, immediately after
from models with All You Can Eat.
can use its animus once during its the attack is resolved the model can
Each model with All You Can Eat heals
activation without being forced. It make one additional melee attack. This
1 damage point for each fury removed
cannot also be forced to use its animus model can gain only one additional
from it this way.)
that activation.) attack from Cleave each activation.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 11
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Scarsfell Griffon

Tier 1
cost: 5 xp
High Perch – This model gains Aerial Scout – This model gains
Screaming Eagle – This model gains
Camouflage. (A model with Intelligence. (You gain +1 to the starting
Shriek. (While within 3″ of a model
Camouflage gains an additional roll determining the order of deployment
with Shriek, enemy models cannot give
+2 DEF when benefiting from and play when a model with Intelligence
or receive orders and cannot cast spells.)
concealment or cover.) is included in your army.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Cursed Heart Talisman – This model
gains Berserk. (When a model with Morvahna’s Blessing – This
Berserk destroys one or more models model gains +1 ARM and Hyper
with a melee attack during its combat Evolved Form – This model gains Regeneration. (A model with Hyper
action, immediately after the attack is +1 FURY. Regeneration automatically heals d3
resolved it must make one additional damage points at the start of each of its
melee attack against another model in activations.)
its melee range.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Strange Fungal Growth – This model
Massive Talons – This model’s Claws
gains +2 THR and Channeler [friendly Big Bully – This model gains Vendetta
gain Reach  and Grievous Wounds.
Faction warlock]. (While a model with [small-based]. (A model with Vendetta
(When a model is hit by a weapon with
Channeler [friendly Faction warlock] [small-based] gains boosted attack
Grievous Wounds, for one round it
is not engaged and is in a friendly and damage rolls against small-based
loses Tough, cannot heal or be healed,
Faction warlock’s control area, the models.)
and cannot transfer damage.)
warlock can channel spells through it.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 12
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Cyclops Shaman

Tier 1
cost: 5 xp
Ethereal Escort – This model gains
Ghostly. (A model with Ghostly can
Bloodshot – This model’s Evil Eye gains
advance through terrain and obstacles
Inflict Pain. (When it hits a warbeast
Far-Sighted – This model’s Evil Eye without penalty and can advance
with a weapon with Inflict Pain, this
gains +2 RNG. through obstructions if it has enough
model can place 1 fury point on or
movement to move completely past
remove 1 fury point from the warbeast.)
them. A model with Ghostly cannot be
targeted by free strikes.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
All-Seeing Eye – This model gains Glowing Eye – This model gains Witch
Sacred Stone – This model gains
Circular Vision and Clarity. (The front Hunter. (After an enemy model casts a
Apparition. (During your Control
arc of a model with Circular Vision spell within 10″ of a model with Witch
Phase, place models with Apparition
extends to 360º.) (During the activation Hunter, the model with Witch Hunter
anywhere completely within 2″ of their
of a model with Clarity, you can measure can immediately make a normal
current locations.)
the distance between any two models.) ranged attack targeting that model.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Extoller’s Pet – This model gains Soul
Collector. (A model with Soul Collector
Attuned to the Void – This model’s Evil gains one soul token when a living
Stolen Knowledge – This model gains
Eye gains Shadow Bind. (A model hit enemy model is destroyed within
+2 THR and Black Arts. (A friendly
by a weapon with Shadow Bind suffers 10″ of it. This model can have up to
Faction warlock with a model with
–3 DEF and when it advances it cannot three soul tokens at a time. During its
Black Arts in its control area can upkeep
move except to change facing. Shadow activation, this model can spend soul
one spell without spending fury.)
Bind expires after one round.) tokens to gain additional attacks or
to boost attack or damage rolls at one
token per attack or boost.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 13
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Nephilim Protector

Tier 1
cost: 5 xp
Blight-Quenched Steel – This model
gains Take Down. (Models disabled Barrier of Blood – This model gains
Legionnaire Training – This model
by a melee attack made by a model +1 ARM and Girded. (A model with
gains Blade Shield. (A model with
with Take Down cannot make a Tough Girded does not suffer blast damage.
Blade Shield gains +2 DEF against
roll. Models boxed by a melee attack Friendly models B2B with it do not
ranged attack rolls.)
made by a model with Take Down are suffer blast damage.)
removed from play.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Banner of Conquest – This model gains Cauldron Guardian – This model
Rhyas’ Student – This model gains
Valor. (Friendly models/units within gains Blood-Quenched. (A model with
Riposte. (When a model with Riposte
4″ of a model with Valor cannot flee Blood-Quenched gains a cumulative
is missed by an enemy melee attack,
and immediately rally. Additionally, +1 STR and ARM for each living
immediately after the attack is resolved
friendly models/units that begin their enemy model it destroys with a melee
it can make one normal melee attack
activation within 4″ of a model with attack during its activation. This bonus
against the attacking model.)
Valor gain Fearless  for one round.) lasts for one round.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp

Impenetrable Blight – This model


Ancient Morrdhic Blade – This model’s
Apex Defender – This model gains gains Cornerstone. (A model with
Halberd gains +2 POW, Magical
Divine Inspiration. (A model with Cornerstone cannot be knocked down,
Weapon  , and Blessed. (When
Divine Inspiration gains an additional placed, pushed, or made stationary, and
making an attack with a weapon with
die on melee attack and damage rolls. friendly models B2B with a model with
Blessed, ignore spell effects that add to
Discard the lowest die of each roll.) Cornerstone cannot be knocked down,
a model’s ARM or DEF.)
placed, pushed, or made stationary.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 14
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades

Gun Boar

Tier 1
cost: 5 xp
Scavenged Propulsion System – This
model gains Flight. (A model with
Mud Bath – This model gains Prowl. (A
Flight can advance through terrain
model with Prowl gains Stealth Unbreakable Determination – This
and obstacles without penalty and can
while within terrain that provides model gains Unyielding. (While
advance through obstructions and other
concealment, the AOE of a spell that engaging an enemy model, a model
models if it has enough movement to
provides concealment, or the AOE of a with Unyielding gains +2 ARM.)
move completely past them. This model
cloud effect.)
ignores intervening models when
declaring its charge target.)

Tier 2 Prerequisite: Purchase at least one Tier 1 Upgrade.


cost: 10 xp
Personal Antipersonnel Mines – This
model gains Flak Field. (A model with
Chrome Legs – This model gains +1 DEF Flak Field can use this ability once per
and Dodge. (A model with Dodge can turn at any time during its activation
Exposed Metallic Spine – This model
advance up to 2″ immediately after an but cannot interrupt its normal
gains Aberrant. (A model with
enemy attack that missed it is resolved movement to do so. When the model
Aberrant gains +1 ARM for each fury
unless it was missed while advancing. uses Flak Field, models B2B with it
point currently on it.)
It cannot be targeted by free strikes suffer an unboostable POW 12 blast
during this movement.) damage roll and other models within
2″ of it suffer an unboostable POW 6
damage roll.)

Tier 3 Prerequisite: Purchase at least one Tier 2 Upgrade.


cost: 15 xp
Adrenaline Injection – This model
Heavy Shrapnel – This model’s Big
Lord Carver’s Most Glorious Message gains Rabid. (A model with Rabid can
Gun gains Black Eye. (A model hit by a
Delivery System – This model’s Big be forced during its activation to gain
weapon with Black Eye suffers –4 DEF
Gun gains +3 RNG and POW. +2 SPD, Pathfinder  , and boosted
for one round.)
attack and damage rolls for one turn.)

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 15
W W W . P R I VAT E E R P R E S S . C O M

Fallen Heroes Scenario 1:


Adrift
Summary: You are not the only force seeking to plunder the Special Rules
floating island of Ironreef. Others have also arrived, well When a model contacts a table edge, that model falls off of
armed and ready for battle! As your soldiers march through Ironreef and is removed from play.
the crudely constructed alleys of Ironreef, a terrible storm
Starting on the first player’s sixth turn, Ironreef begins to
approaches from the east. Time is of the essence. You must
sink. The active player randomly determines a table edge
vanquish your foe and escape Ironreef before the fury of the
to begin sinking. The entire area within 12″ of the sinking
Meredius swallows it whole.
table edge immediately becomes shallow water. At the start
Hobbyists are encouraged to create terrain features that of each of the first player’s subsequent turns, double the area
resemble the structures of Ironreef, a floating island built from the sinking table edge that becomes shallow water: 24″
from the wreckage of a hundred ships. The only terrain on turn seven, and 48″ on turn eight.
features that can be used in this scenario are obstructions,
Victory Conditions
obstacles, rough terrain, and shallow water (representing
A player wins if he has the only warcaster(s) or warlock(s)
sections of the island that are damaged and sinking).
remaining in play. If neither player has won by the end of the
When placing additional terrain, no terrain feature can be second player’s eighth turn, Ironreef sinks completely, and
placed within 3″ of another terrain feature or within any the game is a draw.
player’s deployment zone.

Both players have a deployment zone of 10″ and an advance


deployment of 16″.

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 16
W W W . P R I VAT E E R P R E S S . C O M

Fallen Heroes Scenario 2:


Soul Doubt
Summary: Something feels wrong. Instead of the familiar Special Rules
nervous electricity that enlivens the air before battle, you are Using dice or pen and paper, set up an Infernal Collection
sensing something far more sinister. Perhaps you’ll have time tracker. When a living model is destroyed and another model
to investigate the source of your unease later, but for now, it is does not gain its soul token, increase the Infernal Collection
time for battle. total by 1. When a model gains a soul token, it suffers 1 point
of damage as unseen forces claw at it in rage.
After both players have determined the point value for this
game and created their army lists, each player must choose a Each time the Infernal Collection total reaches a multiple
single non-warcaster, non-warlock warrior unit worth up to of  5, the Soul Stalkers swarm the battlefield, collecting the
10 army points to be held in reserve. This unit is not deployed recently released souls of the dead as well as trying to secure
normally but must follow all FA restrictions as if it were part a few unreleased souls. The active player chooses an enemy
of the player’s normal army list. non-warcaster, non-warlock warrior model to be marked by
the Soul Stalkers. That model is immediately knocked down
When placing additional terrain, no terrain feature can be
and suffers 1 point of damage.
placed within 3″ of another terrain feature or within any
player’s deployment zone. The Unseen Hand arcanist has prepared for the potential
outcome that not enough souls are collected by the Infernals,
Both players have a deployment zone of 10″ and an advance
and has secretly informed each army that their opponent
deployment of 16″.
is bringing significant reinforcements to this battle. At the
beginning of each player’s second turn, during his Control
Phase the active player must deploy the unit he held in
reserve by placing all models in the unit in formation within
8″ of his table edge.

Victory Conditions
A player wins if he has the only warcaster(s) or warlock(s)
remaining in play.

If the Infernal Collection does not increase by at least one soul


for five consecutive turns, the Infernals swarm the battlefield
in rage, and the game is a draw. Ignore this rule if neither
player has any living models in their army lists.

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 17
W W W . P R I VAT E E R P R E S S . C O M

Fallen Heroes Scenario 3:


Blaze of Glory
Defender Summary: Battered, beaten, and bloody, you’re Special Rules
down to your last few remaining soldiers. As the enemy All Defender non-warcaster, non-warlock warrior models
approaches once more, it’s clear this is likely to be your final gain Fearless  and Heroic Charge. (When a model with
battle. Better to go out with your head held high in defiance, Heroic Charge makes a charge attack, the attack automatically
not bowed in retreat. Those foes who survive will remember hits and gains an additional die on the damage roll.)
your deeds this day for years to come.
Victory Conditions
Attacker Summary: You’ve caught the remaining enemy A player wins if he has the only warcaster(s) or warlock(s)
forces off guard, and it’s time to put an end to their suffering. remaining in play.
They are surrounded, outnumbered, and hopeless. Finish this
quickly—you’ve got better things to do.

Before the game begins and before either player creates his
army list, randomly determine one player to be the Defender.
The other player is the Attacker. The Attacker then creates
his army list using the full point value agreed on, and the
Defender creates an army using half of that point value.

When placing terrain, no terrain feature can be placed


within 3″ of another terrain feature or within any player’s
deployment zone.

Place a 10″-diameter circle in the center of the table. This


is the Defender’s deployment zone. The Attacker has a
deployment zone of 6″ from all table edges. All models lose
Advance Deployment and Ambush.

The Attacker deploys first and takes the first turn.

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 18
W W W . P R I VAT E E R P R E S S . C O M

Milestone score sheet


Milestone 1: Wanderer

Play against four different opponents in the first two weeks of the season. Bonus: 3 XP

Milestone 2: Show-off

Destroy an enemy Hero with a power attack made by your Hero. Bonus: 3 XP

Milestone 3: Legend

Destroy three or more enemy warcasters or warlocks throughout the season with attacks
Bonus: 3 XP
made by your Hero.

Milestone 4: Decorated Veteran

Convert your Hero model to represent three or more of the Upgrades you’ve purchased. Bonus: 5 XP

Milestone 5: Mourner

Create a terrain feature that includes a Hero model from a previous season converted to look
Bonus: 5 XP
dead, injured, or destroyed.

Milestone 6: Mangled

Challenge a player to a 25-point game in which each player’s army list can contain only
Bonus: 3 XP
battlegroup models and independent warjacks or warbeasts, and win the game.

Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®

PAT H O F D E VA S TAT I O N 19
W W W . P R I VAT E E R P R E S S . C O M

Hadrin’s Rest:
An Iron Kingdoms RPG Encounter
Each season of the Path of Devastation league includes an with a good number on Hospice Island to the south. He himself
Iron Kingdoms Full Metal Fantasy Roleplaying Game encounter is hiding in a forgotten burial site on the south shore near the
designed to let players of the roleplaying game explore the Path Gnarls. He waits there to test the abilities of two strange undead
of Devastation’s effects on western Immoren. Hadrin’s Rest is things he has recently acquired: swarms of skeletons bound
the fourth of these scenarios. into amorphous bodies that he now has the power to control.
He plans to use them to slaughter the leaders of Five Fingers
Note: The stats for boneswarms and graveswarms are in Iron
and throw the city into a chaos he can exploit, furthering his
Kingdoms Unleashed Roleplaying Game: Core Rules. We also
great work. Thayle is obsessed with Sc. Roth and believes the
suggest the Game Master have a copy of Iron Kingdoms Full Metal
Scion watches over his work, protecting him and guiding him
Fantasy: Urban Adventure at hand.
to recreate Roth’s own works.

Getting the Players Involved


To get the players involved in the scenario, try one of the
following methods, or hooks. The first hook works best if the
Players Be Warned! players have completed the previous encounters in Path of
What follows is meant for the eyes of the inner circle of an
Devastation. The second is more general and works well for
ancient and devoted coterie, the Order of Game Masters.
Unless you wish to be marked forever as an oath breaker and including new players or new groups in the scenario. Game
a knave, don’t read ahead and spoil the adventure for yourself! Masters who wish to include Hadrin’s Rest in an ongoing
campaign are encouraged to use the third option.

Hook One: Dark Deeds in Silverport


If the players have played through the previous installments
in Path of Devastation, they are likely already on their way to
For the Game Master
Five Fingers. Thayle Hadrin was an associate of the Tordoran
Hadrin’s Rest can be used as a stand-alone adventure, but it also
necromancer Martinho Cordozo. Having learned of Cordozo’s
draws to an end a longer story presented in the first three Path
defeat at the hands of the PCs, Hadrin set out to learn more
of Devastation RPG scenarios—Twisted Steel, Dark Water, and
about them, sending agents up the Dragon’s Tongue river to
The Tale of Ol’ Mudfoot.
learn of their recent exploits. Rather than run the risk of the
In this scenario, the characters are caught up in a plot being PCs interfering with his work in Five Fingers, Hadrin decided
carried out by the Broken Wheels, a secret society that patterns to lure them under false pretenses and have them quietly
itself after the Thamarite Scion Roth, patron of bandits, disposed of on the city’s south shore. Doing so also lets him
mercenaries, and outcast soldiers. In the 600s BR, Roth carved test the capabilities of two graveswarms Cordozo has bound to
out a fiefdom along the Dragon’s Tongue River, leading an Hadrin against dangerous opponents.
army of cutthroats and river pirates. The Broken Wheels seek to
reestablish Roth’s former kingdom, with themselves as its lords Hook Two: Friend of a Friend
and governors. The society has worked in secret for centuries, Characters with connections to the world of piracy or the
with each new leader believing he will be the one to see this illicit gangs of Five Fingers may receive a summons from a
plan fulfilled. contact in the city requesting aid. The Broken Wheels have
The society has suffered its share of setbacks over the driven many other crews and smaller gangs to leave their
years, though recently it has gained many new adherents. former leadership behind, and they aren’t above press-ganging
Headquartered in Five Fingers, the Broken Wheels strive to talented individuals who have skills they require. A close
sow discord among pirate crews, mercenary companies, and friend of a PC’s contact may have gone missing, leaving the
gangs in order to lure members to their growing band. Once contact desperate for aid. Prior to the PCs’ arrival in the city,
driven from their original groups, these disillusioned men Hadrin’s agents warn him of the newcomers’ arrival, leading
and women become easy targets for recruitment. After being him to construct a hasty plan to deal with them before they
indoctrinated in the beliefs of the society, new members are cause him more trouble.
sent out to expand its numbers.
Hook Three: Special Delivery
The current leader of the Broken Wheels, Thayle Hadrin, has Cargo from all over western Immoren finds its way to Five
scattered his lieutenants throughout the city of Five Fingers, Fingers, through channels both legitimate and otherwise. The

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characters can be headed into the city to make a purchase, The captain skillfully navigates his small vessel between the
such as a new laborjack or a piece of mechanika, or they can be towering tall ships anchored in the deep water of the channel,
hired to escort the delivery of some valuable cargo and ensure steering into the northern docks of the Wake Isles. You have arrived
the transfer of its asking price. Through hirelings and agents in Five Fingers, a city of pirates, thieves, and mercenaries.
paid to keep watch for such individuals, Hadrin learns of the
PCs’ particular skills and quickly makes plans to deal with the Upon docking, the captain says to you, “I have some men to meet
potential threat before it arises. here on Hospice Island. I’ll keep the boat moored here for a few days
before heading back up the river. If you have need of me, I’ll be
staying at Coalcutter’s Inn in the Wake Bridge Bourg. It’s been a
pleasure traveling with you.”

Radiz Camps To Live and Die in Five Fingers


Hospice Island in Five Fingers hosts a large number of Radiz.
If the characters previously played through the Dark Water There are several activities the PCs might pursue once they are
scenario, then these Radiz can act as significant allies—or free to roam Hospice Island, including the following:
dangerous enemies—of the PCs, as word of their actions will
have spread among the Radiz. • Chesake Bourg and the Wake Bridge Bourg both have
markets where the characters can purchase new weapons
If the characters aided the Lasho caravan in Dark Water, they
are approached by the Radiz before heading to the south shore. and supplies. These markets are well-stocked with both
The Radiz offer the characters transport to the south shore legal and illicit goods. A PC interested in buying or
free of charge and share the location of a hidden pathway to selling material can make a contested Negotiation roll
Hadrin’s Rest (see “If I Had a Boat,” p. 25). If the characters against an NPC with an INT + Negotiation total of 6 to
request it, three Radiz warriors (see below) will join them
purchase or sell goods.
against Hadrin in the final encounter.

Conversely, if the characters acted against the Lasho’s interests, • The island is home to a sizeable Radiz community,
some of the local Radiz are out looking for vengeance. Add which characters who played through the Dark Water
three Radiz warriors to the Gang Ambush encounter (see Dark scenario may wish to visit. If the PCs protected the
Water for stats). Lasho caravan in Dark Water, they are greeted as heroes.
Otherwise they may find that the Radiz are a danger in
their own right. For more on Radiz in Hadrin’s Rest, see
the “Radiz Camps”callout.

• In Coveward Bourg, characters can look into working


Part One: Entering the Port with the Blackguard to put down a group of ten
undead (use Risen Thralls stats, Iron Kingdoms Full
of Deceit Metal Fantasy: Core Rules, p. 346) that have come up
The scenario begins as the characters arrive in Five Fingers. from the Orgoth ruins beneath the city. The bounty is
Read or paraphrase the following to set the mood: 10 gc per thrall destroyed.
The morning is cold and damp as your boat slips from the Dragon’s • There are bare-knuckle boxing bouts that would-be-
Tongue River into the Broken Finger Channel. A thick haze hangs prizefighters can enter for a 25 gc purse. A character must
over the water, turning the islands of Five Fingers into dark, fight three rounds against an unarmed Trollkin Warrior
indistinct shapes. Smaller shadows move silently between them— with MAT 5 (see Core Rules Bestiary: Expanded, p. 18). The
ships carrying cargo and passengers between the many islands. In best two out of three takes the prize.
the distance you hear the piercing whistle of steam engines as great
powered cranes haul cargo from pirate holds and lower it to teams As the PCs move through the city, they are followed by a
of waiting laborjacks. handful of Hadrin’s Broken Wheels (see p. 28 for stats). The
Broken Wheels stick to large crowds to avoid notice and
Give each player a turn to describe their actions on the ship intermittently report to Malvey Crumm (see next section) on
as it moves toward the docks on the eastern edge of Captain’s the PCs doings. The Wheels have explicit instructions to avoid
Island. If no one takes any action, the captain of the vessel conflict with the characters and will use the Lost in the Crowd
requests their help in readying mooring lines, lighting red ability if a PC notices or confronts them.
and green lanterns to hang from the sides, and other similar
No matter what diversions the characters choose to explore,
nautical tasks.
within the first day in Five Fingers an older woman dressed in
Once each character has had a chance to perform an action, worn sailor’s garb approaches them. If the characters choose
read or paraphrase the following: to explore Hospice Island, she contacts them before sundown.
Characters who played through Twisted Steel may wish to

PAT H O F D E VA S TAT I O N 21
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approach one of the Mateu Trading House locations on the


island. If they do, Malvey waits for them there.

Message Received
Malvey Crumm is a former pirate living on Hospice Island who
acts as a liaison for the Broken Wheels. When she encounters the
PCs, she delivers Hadrin’s message (below) to the most senior-
looking member of the group. If no character is obviously in
charge, she bluntly asks who is. Once the letter is delivered,
Crumm urges the PC to open the message immediately, as her
employer told her that it was a matter of some importance.

My friends,
At least I hope I can call you friends. I’ have come to learn of your
recent actions from those who benefited from your talents. I can think
of few who could navigate such rough waters and prevail as you have.
I realize we do not yet know each other, but I come to you in my
hour of need and beseech you to hear my call for aid. There are dark
powers at work in this city, and I fear those powers have chosen me
for their unspeakable labors. If you would travel to the establishment
known as Coalcutter’s Inn on Legison Street, you will discover my
words are true. He hides his work below the kitchens. Once you see
for yourself the danger at hand, kindly meet me at the Strop Ferry.
Your actions will be rewarded.

–Capt. Thayle Hadrin

Crumm has been paid well to speak highly of the cult leader
should the PCs question her, but a character who watches her
closely or attempts to detect deception notice that she pauses
slightly before each compliment and chooses her words
carefully. If confronted, she confesses she’s been paid by Hadrin
but barely knows the man.

Hadrin plans to sacrifice one of the Broken Wheels—the owner


and operator of Coalcutter’s Inn, in fact—in order to garner
the PCs’ trust. Crumm has instructions to follow the PCs at a
distance. If they don’t follow the lead, Hadrin has a group of
local toughs on retainer to attack them in an attempt to drive
them to search for answers.

Combat Encounter:
Gang Ambush
Combat Encounter

Encounter Points: 31

Antagonists: Human Thugs (7), Human Alchemist (1), Forager


Laborjack (1)

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The thugs are a small faction of the Treddermore Boys, a minor The second and third floors of the building contain cots where
gang from the larger of the Wake Isles. They do not know Hadrin sailors can spend the night for a half-galleon. PCs who explore
is their employer and believe they have been hired to attack the second floor discover the sea bag of the captain who carried
his associates, for a bounty of 50 gc per head. They attempt them to Five Fingers along with his worn boots, but the captain
to ambush the PCs in an isolated alleyway or side street. The is nowhere to be found. Downstairs a cramped dining room
Treddermore Boys fight in an undisciplined and disorganized and a kitchen that also serves as the owner’s room take up
manner while the Alchemist controls a battered Forager the rest of the inn. In the kitchen, hidden beneath sacks of
laborjack. If the fight turns against them the Treddermore Boys moldering potatoes and onions, a hatch leads down to Doyle’s
fall back, shouting that Hadrin hasn’t seen the last of them. hidden shrine to Scion Roth.

Any captives the PCs take can tell them the gang was paid to When the PCs arrive at Coalcutter’s Inn, Doyle is the only
ambush them. The thugs don’t know the identity of the person person in the building—barring the captain who ferried them
who hired them, only that he wants to send the PCs a message: to Five Fingers, who has been drugged and tied up below.
working with Hadrin can be hazardous to their health.
Interacting with Doyle
Street Work: Who’s Hadrin? Use Broken Wheel stats to represent Doyle. When the PCs
Before or after the Treddermore Boys attack, the characters arrive, Doyle tries to conceal his nervousness. He plans to
might be curious about Thayle Hadrin and want to find out haul the drugged captain to the Strop Ferry and deliver him
more about him. A character can spend an hour visiting the to Hadrin at around 2:00 a.m to “feed” the graveswarms. If the
taverns, gambling parlors, and brothels of Hospice Island characters arrive before then, Doyle is preparing for the journey
making inquiries, then make a Streetwise roll against a target by loading sacks into a large wagon in the street outside
number of 13. Characters with Connections (gang) gain a +1 Coalcutter’s Inn. In the wee hours of the morning, Doyle
bonus to the roll. If the roll succeeds, the character learns that retrieves the unconscious captain from his hidden shrine room,
Hadrin is not particularly notorious in the underworld of conceals his body in a large sack, and carts him off.
Five Fingers, but he is known to lead a small group of loyal
If the characters interrogate Doyle, he does his best to deceive
toughs. Recently Hadrin was seen arguing with the proprietor
them and pretends not to know about Hadrin. He claims gangs
of Coalcutter’s Inn, Gervin Doyle. A character who rolls 16 or
in the city are constantly harassing and threatening him for not
higher discovers that Hadrin was a member of the Four Star
paying protection money. His eyes keep flicking back to the
Syndicate in the 580s AR, and when he left the mercenary
back room as the questioning continues.
company he persuaded several others to go with him,
abandoning their former employer. If the PCs mention the captain, act in a hostile manner, try
to enter the back room, or otherwise tip their hand that they
A PC with Connections (Thamarite Sept) might know of
suspect Doyle is up to no good, the innkeeper breaks away
Hadrin, at least by reputation. Have any characters connected
toward the kitchen. He runs to his shrine to retrieve his
to a sept make an INT roll against a target number of 15. If the
assassin’s blade and his prisoner. Thinking that the PCs have
roll succeeds, they have heard his name connected to a minor
been sent to arrest or assassinate him, Doyle threatens to kill his
group of Thamarites in Five Fingers. Hadrin is careful not to
captive if they try to pursue him.
let his reputation grow, even among other worshippers of the
Dark Twin, so the PC does not learn much else beyond that While holding the captive, Doyle has +2 DEF against melee
loose connection. attacks and counts as engaged for the purpose of resolving
ranged attacks. Using his wagon, he attempts to flee to the
Coalcutter’s Inn Strop Ferry to reach Hadrin on the south shore. If the PCs fail
When the characters arrive at Coalcutter’s Inn, read or to stop him, add an additional Broken Wheel and the manacled
paraphrase the following: captive to the final encounter.

If the PCs defeat Doyle and examine him for clues, a character
Coalcutter’s Inn is a narrow three-story building crammed between
can make a Detection roll against a target number of 15. If the
a sailmaker and a tannery. A salt-stained sign hanging over the door
roll succeeds, the character discovers an unsigned message
boasts cheap rates, hearty food, and cots free of tick, flea, or louse.
sealed with the wax symbol of the Broken Wheels hidden
Operated by Broken Wheels member Gervin Doyle, Coalcutter’s inside Doyle’s left boot.
Inn is a flophouse on Legison Street on Hospice Island. The
secret society uses the flophouse to spy on sailors coming into
the city to determine if any are likely candidates to join their
ranks. Doyle does not know Hadrin has sold him out in order
to test the capabilities of the PCs and lure them to the burial
ground on the south shore.

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Doyle’s Shrine
Doyle, The shrine hidden beneath Doyle’s basement has several black
The Broken Wheels move forward tonight. Cordozo’s gifts are ready. We candles mounted to the cracked wheel of a sailing ship. If one of

can control the beasts and loose them on the city. We will destroy the the PCs has Mudfoot’s medallion (see The Tale of Ol’ Mudfoot), he
recognizes the shrine’s similarity to the symbol scratched into
fools in charge of these islands and take control for ourselves tonight. I the medallion’s back. A character can make a Lore (Thamarite)
will await you at the south shore. Bring any others you can collect, and roll against a target number of 12 to recognize several items
be ready to call our hidden brothers and sisters to action. that mark the shrine as being devoted to Scion Roth. There are
also 15 gc worth of old coins scattered around the shrine, two
doses of Somnolence Elixir, and an unused pair of manacles.

Street Work: The Broken What, Now? Part Two: Over the Water
Upon learning the name of Hadrin’s organization, a PC can and into the Woods
ask around Hospice Island and make a Streetwise roll against a The second part of the adventure takes place on the southern shore
target number of 12 or ask one of the pirate captains on the island of Five Fingers, at an old burial ground where Hadrin and his
and make an Interrogation roll against a target number of 13. If handpicked affiliates await the PCs’ arrival. Hadrin has arranged
the roll succeeds, the character learns the origin of the society’s for the Strop Ferry to bring the PCs to him, but it is possible the
name—a semi-mythic gang of Thamarites said to have inhabited characters will find their own way to the mad Thamarite.
Five Fingers for centuries, whose leader once notoriously dealt
with an infiltrator by applying a ship’s wheel to the man’s head,
breaking both in the process—and is given a general overview of
its activities.

Over a hundred years ago, powerful gangs in the city broke up


Well-Informed PCs
If the characters have figured out that Hadrin is behind the
the organization, but recent rumors suggest a resurgence in the trouble they’re facing in Five Fingers, they might be prepared
southern islands. Several of the high captains have standing to confront the Thamarite pirate, even going so far as to contact
bounties for capturing or killing known members, ranging one of the high captains to ask about him and the bounty on
from 15 gc apiece for minor members to 150 gc for the leader of the secret society’s members.
the organization. If the characters know the truth about Hadrin and contact
the authorities with the information, d3  +  1 friendly Human
Watchmen (Iron Kingdoms Full Metal Fantasy Roleplaying
Game: Core Rules, p. 345) are willing to accompany them to
the final encounter to investigate their claims.

The Strop Ferry


If the characters choose to take the Strop Ferry to the south
shore, read or paraphrase the following:

A large, strongly built ferry awaits you at the dock with wisps
of coal smoke rising from its stacks. The pilot emerges from the
wheelhouse, his expression one of muted panic, and says, “There’s
not much time. Hadrin is waiting at the old burial ground on the
south shore, in the forest south of the cemetery. I’m supposed to lead
you there. Hurry aboard, before someone sees you!”

The ferry is a large and flat-bottomed, about 48 feet long and


24 feet wide, and sturdy enough to transport heavy laborjacks
to the south shore. The journey south takes only a few minutes.
Bullin Grouse, the captain, pilots the ferry to the westernmost
of the south shore’s three slips, where Hadrin has paid him to
drop the PCs off. Grouse is not interested in interacting with
the characters and claims that distractions from his work could
lead to a grounding upon reaching the south shore.

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A Broken Wheel waits for the PCs on the docks, ready to lead Hadrin introduces himself and thanks the PCs for dealing with
them directly to where Hadrin waits in an old burial ground Doyle. His goal is to lure them into the center of the clearing,
south of the cemetery. Characters led directly to Hadrin from below which the graveswarms are burrowed, and there test the
the dock walk into an ambush. (See “Hadrin’s Rest,” below.) capabilities of the swarms, along with his ability to control them.

A master of deceit, Hadrin weaves elements of truth into


If I Had a Boat
a story of conspiracy involving a necromancer who plans to
If the characters saved the captain from Coalcutter’s Inn
assassinate the leaders of Five Fingers and thrust the city into
or if they hire another ship to transport them to the south
chaos. PCs who have dealt with Martinho Cordozo recognize
shore instead of taking the ferry, they have an opportunity to
elements of the story aligning with the Tordoran necromancer.
investigate Hadrin’s meeting place prior to the final encounter.
Hadrin claims he stands against this conspiracy and that their
Heading to the forest south of the cemetery, a character can make
agents are hunting him down.
a Tracking roll against a target number of 12 or a Detection roll
against a target number of 14 to discover the clearing in which Have Hadrin make a Deception roll against the PC with the
Hadrin plans to ambush them. If the roll succeeds, the PCs are highest INT. If the roll succeeds, his story is convincing (barring
not surprised going into the first round of combat. If the roll PCs with the Truth Reader ability). If the roll fails, the characters
fails, the characters spot one of the Broken Wheels heading to spot inconsistencies in Hadrin’s tale.
Hadrin’s Rest along the Gnarlroad; they can follow the member
Once Hadrin leads the characters to the center of the clearing
to Hadrin but are still surprised upon arrival unless they make
or when a character identifies a slip-up in his story, read or
the extra effort to sneak in.
paraphrase the following:
Additionally, if the PCs succeeded in locating Hadrin’s Rest,
Thayle Hadrin stops for a moment, a wry grin on his face. With a
the character with the lowest AGL  +  Sneak total can make a
chuckle he says, “Well, I can’t keep this up forever. I need to test
Sneak roll against a target number of 13 to set up an ambush.
the necromancer’s gifts against something worthwhile. Something
The PCs approach Hadrin’s Rest without being discovered,
like you.”
gaining a surprise round when they attack.
With that, Hadrin drops all pretense and shouts for the Broken
Hadrin’s Rest Wheels to attack. (See “Combat Encounter: Breaking the Wheel.”)
Hadrin’s Rest is a forest clearing in the Gnarls, south of the
south shore cemetery along the Gnarlroad. Even prior to the Through the Woods
cemetery’s construction this was where locals buried their If the PCs did not take the Strop Ferry and instead approach the
dead, marking the graves with simple stone cairns. Hadrin has burial ground by another route, read or paraphrase the following:
paid the necromancer Martinho Cordozo to use the bodies here
to fashion two deadly graveswarms (Unleashed core rules, pp. Between the trees you can make out a moonlit clearing. Standing
364, 461), burrowing undead scavengers similar to the swamp- there are seven men wearing leather armor. A wiry older man with
dwelling boneswarm. The graveswarms are marked with cropped silver hair snarls, “Where the hell are they? Keep your
necromantic runes that grant Hadrin power over them. swords loose, men, they could be here any moment. I need to test
the necromancer’s work against something, and those bastards fit
Hadrin plans to use the graveswarms as weapons of terror and
the bill.”
assassination, having them burrow up into the residences of
Five Fingers’ most influential citizens. Once the leadership of After ten minutes, Hadrin sends one of the Broken Wheels
the islands is destroyed, the agents he has planted around the back to the ferry to find out what the delay is. The Broken
city will capitalize on the chaos, forming their own spheres of Wheel returns in fifteen minutes to tell Hadrin the ferry
influence among the confused and leaderless gangs. Sitting captain claimed the “marks” never showed. After receiving
above them all will be Thayle Hadrin himself, heir apparent to the message, Hadrin becomes suspicious and has the Broken
the legacy of Scion Roth. Wheels spread out to search the forest around the clearing.
The PCs make contested AGL + Sneak rolls against the Broken
A Warm Welcome Wheels’ PER + Detection each round. If the PCs win, the Broken
If the characters arrive on the Strop Ferry and are led to Hadrin, Wheels don’t detect them and they can act normally. A PC who
read or paraphrase the following: fails is spotted and attacked.

The Gnarlroad opens onto a darkened clearing dotted with stone


cairns. Half a dozen men stand among the stones, dressed in
dark leather armor, as a lean man with close-cut silver hair steps
forward, a smile splitting his leathery face. He thanks your guide
and beckons you closer.

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With the sound of old bones rattling, fonts of soil explode up on


Combat Encounter: either side of Hadrin as two supine columns of skeletons emerge
Breaking the Wheel from beneath the earth. Deep Telgesh runes are carved into the
Hero-level Combat Encounter bones of both skeletal swarms. With a mad laugh Hadrin points
toward you and the skeletons move to obey.
Encounter Points: 56
Wild-eyed, Hadrin shouts,“Recognize Cordozo’s handiwork? If
Antagonists: Thayle Hadrin, Broken Wheels (x6), Bound
you see him in Urcaen, tell him our pact is now fulfilled!”
Graveswarm (x2)
Enemy Tactics
Once the Broken Wheels are aware of the PCs’ presence or
Prior to Hadrin calling up the graveswarms, the Broken Wheels
receive orders from Hadrin, they move out to defend their
try to protect their leader, moving to block the PCs from getting
leader while he summons forth the two graveswarms. The
to him. Once the graveswarms emerge, the Broken Wheels fall
graveswarms do not begin the encounter in play and must be
back, aghast at the horrors Hadrin now commands. Hadrin and
called forth by Hadrin. Raising the graveswarms requires a full
the graveswarms attack without hesitation or mercy, trying to
action, which Hadrin cannot perform while engaged. Place
separate the characters and defeat them quickly. Graveswarms
each graveswarm raised B2B with Hadrin.
will destroy the bodies of any fallen Broken Wheels or kill
When Hadrin successfully summons the graveswarms, read accompanying Radiz or Watchmen to gain corpse tokens.
or paraphrase the following. If the characters did not defeat
Terrain
Martinho Cordozo, read only the first paragraph.
Cairns: The cairns are solid cover. A character can make a STR
roll against a target number of 13 to knock one of the cairns
over. A ranged attack with a POW of 13 or higher that hits one

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of the cairns knocks it over. A knocked over cairn becomes of unknown agents of the Broken Wheels remain in the city of
rough terrain and provides no cover. Five Fingers, and someone will certainly seek to take up Thayle
Hadrin’s mantle as leader and secretly rebuild their strength.
Forest: The trees surrounding the area are forests. A character
The PCs have proven their effectiveness in dealing with the
in a forest can perform a quick action to gain solid cover behind
Broken Wheels; their success can be leveraged into a lucrative
one of the tree trunks.
assignment to apprehend or destroy any remaining members.
The characters can be approached by someone in authority in
the city, such as a high captain or one of their agents, with an
offer of employment.
Brinton’s Ring and Some of the surviving Broken Wheels may flee the city to set up
Mudfoot’s Medallion new groups in other regions. Over time the power of these offshoots
If the PCs played through the previous Path of Devastation will grow. Once they are aware of the PCs’ part in disrupting the
RPG scenarios, they might possess Brinton’s ring or the ancient Broken Wheels, they are likely take it on themselves to destroy
medallion worn by Ol’ Mudfoot. These items have the following
the characters, much as Hadrin once sought to do. Cutting off
effects during the final encounter.
the secret society’s head results in the PCs having to deal with
Brinton’s Ring: A character wearing Brinton’s ring gains +2 DEF multiple underground organizations striving to eliminate them,
and ARM against attacks made by the graveswarms.
each with its own capabilities and resources.
Mudfoot’s Medallion: When the graveswarms appear, a PC
wearing Mudfoot’s medallion feels a sudden surge of power
radiating from it, and the graveswarms seem strangely fixated Antagonists
on that character. A PC wearing Mudfoot’s medallion gains the This scenario uses the unique antagonists described on the
following ability during the encounter: following pages.
Feat: Legacy of Ol’ Mudfoot

Prerequisite: Mudfoot’s Medallion

Once per turn, a character can spend a feat point to perform


a contested Willpower roll against one of the south shore
graveswarms. If the character succeeds, the graveswarm
becomes stationary for one round.

Aftermath
Once Hadrin and the graveswarms are defeated,
any surviving Broken Wheels immediately surrender.
Terrified at the loss of their leader and the destruction of
their undead weapons, these characters willingly submit to
capture or arrest. They will attempt to defend themselves or flee
if attacked, but otherwise are compliant with the PCs’ orders.

Shortly after the battle ends, a group of twelve watchmen


arrive from the nearby village on the south shore, drawn by the
sound of the fight. They demand the PCs explain what is going
on. Despite the unlikely-sounding events, the rune-inscribed
graveswarms are sufficient evidence to convince the watchmen
the characters have performed a service to the city.

Rewards
Following the scenario, once word of the PCs deeds reaches the
high captains, the characters receive a bounty for each Broken
Wheels member they defeated or captured, and an additional
reward if they identify Malvey Crumm.

Further Adventures
Game Masters interested in continuing the adventure beyond
the scope of this scenario have an obvious path forward: dozens

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Broken Wheels
These agents provocateur work in the shadows to advance their
Physique PHY 6 Abilities:
agenda, favoring deception and trickery over a straightforward
Speed SPD 6 Backstab – This character gains
fight. Members of the secretive society knows as the Broken
an additional die on his back
Strength STR 6 Wheels are expert assassins and manipulators, all fervently
strike damage rolls.
Agility AGL 5
Conniver – This character
committed to the gang’s nefarious cause. Each senior member
Prowess PRW 5 can reroll failed Bribery and typically surrounds himself with a gang of loyal killers selected
Poise POI 4 Deception-based social skill rolls. from among the most promising and deadly recruits.
Each roll can be rerolled only
Intellect INT 4
once as a result of Conniver.
Arcane ARC –
Feat Points – This character
Perception PER 4 starts each encounter with 1 feat
point. He is allocated 1 feat point
Assassin's Blade at the start of each of his turns.
MAT POW P+S He can have up to 1 feat point at
6 4 10 a time.
Abilities: Add +2 to back strike damage Lost in the Crowd – The
rolls with this weapon.. character can spend a feat point
while in a crowd to instantly
Sword
vanish from sight. The player
MAT POW P+S
and the Game Master should
7 3 9 determine where the character
escapes to. Using this ability
Initiative Init 15
effectively removes the character
Defense DEF 14 from an encounter. Even if he
(Leather Armor –1) decides to double back, it should
take minutes rather than rounds
Armor ARM 11 for the character to return.
(Leather Armor +5)
WILLPOWER WILL 10
Vitality: 14
Command Range: 6
Base Size: SMALL
encounter points: 4
Equipment
Assassin’s blade, leather armor, sword,
d6 + 3 gc

Skills:
Name Stat + Rank Total
Bribery SOC 2 *
Deception SOC 2 *
Detection PER 2 6
Hand Weapon PRW 2 7
Sneak AGL 2 7

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Thayle Hadrin
Physique PHY 6 Abilities: Skills:
Speed SPD 6 Backstab – This character gains Name Stat + Rank Total
Strength STR 6
an additional die on his back Command SOC 2 *
strike damage rolls. Deception SOC 2 *
Agility AGL 4
Commander – Other friendly Detection PER 2 7
Prowess PRW 5 characters in this character’s Hand Weapon PRW 2 7
Poise POI 4 command range gain +1 to Lore (Thamarite) INT 2 6
attack and damage rolls.
Intellect INT 4 Pistol POI 2 6
Conniver – This character Sneak AGL 2 6
Arcane ARC –
can reroll failed Bribery and Streetwise PER 2 7
Perception PER 5 Deception-based social skill
rolls. Each roll can be rerolled
Dual Hand Cannon only once as a result of Conniver.
RAT RNG AOE POW
Dead Reckoning – This
6 12 — 12
character can spend a feat
Both Barrels: Discharging both barrels point and perform a quick
counts as a single attack, and the weapon action to have a friendly undead
suffers –2 on the attack roll. If the attack character in his command range
hits, add +3 to the damage roll. make a ranged or melee attack.
Reloading each barrel takes one quick action. A character can be affected by
Dead Reckoning only once per
Rest's Betrayer round.
MAT POW P+S
Feat Points – This character
7 4 10
starts each encounter with 3
Abilities: Add +2 to back strike damage feat points. He is allocated 1 feat
rolls with this weapon. point at the start of each of his
Barbed – A living character damaged by turns. He can have up to 3 feat
this weapon cannot regain vitality points points at a time.
for 1 round. Gang – When making a melee
attack that targets an enemy in
Initiative Init 16
melee range of another friendly
Defense DEF 14 character, this character gains
(Tailored Plate –1) +1 to melee attack and melee
damage rolls.
Armor ARM 13
Prowl – The character gains
(Tailored Plate +7)
stealth while within terrain
WILLPOWER WILL 10 that provides concealment, the
AOE of a spell that provides
concealment, or the AOE of a
TY
2 GI
LI cloud effect.
Steady – This character cannot
A

1 3 be knocked down. The character


loses this ability while he is
mounted.
4
T
EC
INTELL

PH
YSIQUE

6
5
Command Range: 6
Base Size: SMALL
encounter points: 12
Equipment
Dual hand cannon, Rest’s Betrayer (barbed
assassin’s blade), tailored plate, Thamarite
icon (Sc. Roth), blasting powder and bullets
for 20 shots, 75 gc

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PAT H O F D E VA S TAT I O N 29

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