Professional Documents
Culture Documents
C O M
SEASON 4
Fallen Heroes
Western Immoren is plagued by ceaseless bloodshed, Milestones
unspeakable atrocities, and constant strife. All nations and Milestones for this season are described below.
kingdoms are embroiled in armed conflict, enigmatic cults
Milestone 1: Wanderer
rise from the shadows to terrorize the citizens, and even the
Play against four different opponents in the first two weeks
skies are filled with horrors. Life grows harder and harsher
of the season.
each day as these conflicts continue to intensify.
Bonus: 3 XP
Though the strongest may survive, smaller and less resilient
Milestone 2: Show-off
communities fall victim to any number of violent calamities
Destroy an enemy Hero with a power attack made by
raging across the land. Villages are wiped out, rural
your Hero.
settlements vanish overnight, and many other residents
Bonus: 3 XP
are exploited by opportunistic villains once their protectors
are slain or sent to fight elsewhere. A new apocalypse can Milestone 3: Legend
be experienced each day in the regions less protected by the Destroy three or more enemy warcasters or warlocks
mighty Iron Kingdoms. throughout the season with attacks made by your Hero.
Bonus: 3 XP
This season, as tensions rise and conflicts multiply across
the land, more and more of Immoren’s greatest and most Milestone 4: Decorated Veteran
valiant heroes fall to countless nefarious threats. Now is Convert your Hero model to represent three or more of the
your chance to cement your legacy and ensure the Iron Upgrades you’ve purchased.
Kingdoms will remember your deeds for decades to come. Bonus: 5 XP
Gather your troops, call forth your greatest heroes, and
Milestone 5: Mourner
prepare to make history!
Create a terrain feature that includes a Hero model from a
Along with this season rules document, players and previous season converted to look dead, injured, or destroyed.
Event Organizers will need the Path of Devastation core Bonus: 5 XP
rules, which can be found at http://privateerpress.com/
Milestone 6: Mangled
organized-play/leagues.
Challenge a player to a 25-point game in which each
player’s army list can contain only battlegroup models and
independent warjacks or warbeasts, and win the game.
Bonus: 3 XP
PAT H O F D E VA S TAT I O N 1
W W W . P R I VAT E E R P R E S S . C O M
Hero Models location has begun to spread throughout the Iron Kingdoms.
For this league season the Hero models are warjacks and Ironreef does not have time to raise its many anchors and
warbeasts instead of solo models. All Hero rules in the move to safety before the armies of Western Immoren arrive.
Path of Devastation core rules document apply, with the The pirates’ only hope is that the roiling storm brewing on
following exceptions: the horizon will be strong enough to keep their ships at bay.
• A Hero retains its normal FA; it does not become FA C. If The following special rules apply in Region 1.
your army includes duplicate warjacks or warbeasts, you
• WARMACHINE/HORDES: Games must use Fallen
must clearly indicate to your opponent which model is
Heroes Scenario 1: Adrift.
your Hero.
• High Command: The rush cost of all warrior cards is
The following are the Hero models for this season:
equal to their purchase cost instead of the printed value.
• Cygnar – Firefly Region 2: Memorial of the Valiant
• Protectorate – Dervish Immoren is rich with the tales of great heroes. Stories and
songs as old as history itself tell of the stalwart defenders
• Khador – Marauder and brave warriors who have protected the defenseless and
• Cryx – Stalker oppressed throughout the ages. Sometimes a hero’s deeds are
so glorious that recounting them through song and spoken
• Retribution – Aspis word falls short, and a memorial is erected to commemorate
• Convergence – Galvanizer his achievements. Such tangible tributes inspire courage in
the hearts of those who share a hero’s beliefs—and incite
• Mercenaries – Buccaneer* anger in those who disagree. It is not uncommon for a bloody
• Trollbloods – Troll Bouncer brawl break out at such a site, with one side chanting the
name of their long-dead hero while their opponents curse
• Circle – Scarsfell Griffon him as a notorious villain.
• Skorne – Cyclops Shaman The following special rules apply in Region 2.
• Legion – Nephilim Protector • WARMACHINE/HORDES: All models gain Fearless .
• Minions – Gun Boar** • High Command: When a player deploys a warrior card
from his hand, it gains +2 health until the end of the turn.
*This Hero can work for any Mercenary contract and can be
included in any Mercenary warcaster’s battlegroup. Region 3: Soul Doubt
Little is known of the enigmatic beings called Infernals, but
**This Hero can work for any Minion pact and can be
what is known is truly terrifying. Existing beyond both Caen
included in any Minion warlock’s battlegroup.
and Urcaen, these entities are utterly focused on the collection
Hero Upgrades of mortal souls. Infernals will strike bargains with nearly
See pages 4–15 for the Hero Upgrades available this season. anyone, and offer nearly anything, in order to gain souls,
though any bargain they arrange will be just as beneficial to
Damage Survey Regions them as it is to the poor mortal who agrees to the terms.
Region 1: Adrift One such “poor mortal”—a highly placed arcanist who
The pirates of the Broken Coast are a surprisingly innovative secretly belongs to the Unseen Hand—has studied the
group of scoundrels. In order to conduct their unsavory military intelligence of various forces and has accurately
commerce without the intervention of the authorities, these predicted this region will soon be the site of a major battle.
criminals must congregate in secure locations, hidden away This arcanist has entered into a bargain with Infernals,
from prying eyes. One of their best-kept secrets is an impressive guaranteeing a glut of souls at a specific time and place in
feat of gobber engineering constructed for the sole purpose return for immense personal power. The Infernals were
of facilitating the pirates’ dubious dealings: the floating city very clear, however, that if they do not collect the minimum
known as Ironreef. An enormous structure built from the number of souls promised, the arcanist’s soul shall be theirs
wreckage of nearly a hundred ships, Ironreef required years as well. Waiting nearby as the battle approaches are the
of clandestine effort to build, but in the end the gobbers were Soul Stalkers—enormous snakelike creatures that serve as
successful. This isolated and nearly mythical “island” has the Infernals’ soul collectors. When the air becomes thick
endured many seasons anchored miles off the Ordic coast in with the spirits of the recently departed, they will storm the
the dangerous waters of the Meredius—until now. battlefield to claim what is rightfully theirs. Should the air
A bit too much rum loosened the lips of a gang of sea dogs remain spiritually clear, the would-be infernalist is going to
returning from Ironreef to the mainland, and word of its have a very, very bad day.
PAT H O F D E VA S TAT I O N 2
W W W . P R I VAT E E R P R E S S . C O M
The following special rules apply in Region 3. The following special rules apply in Region 5.
• WARMACHINE/HORDES: All games must use Fallen • WARMACHINE/HORDES: Reduce the cost of heavy
Heroes Scenario 2: Soul Doubt. warjacks, colossals, heavy warbeasts, and gargantuans
by 1.
• High Command: Once per turn, the active player can
discard a friendly warrior card from a location to draw • High Command: When a player deploys a warjack or
three cards. warbeast from his hand, he can draw one card.
Region 4: Hammer’s Fall Region 6: Blaze of Glory
A strange fate has recently befallen a Searforge Commission Oblivion does not always come swiftly to the military
platoon. While escorting a merchant caravan along the detachments on the losing side of a battle. It is often a long,
outer trails of the Thornwood, the platoon was assaulted by slow grind that reduces their numbers through numerous
Grymkin. The majority of the Rhulic arms and armor seem deadly encounters. Each warrior lost to an enemy bullet or
to have been left behind, mostly intact, but the Rhulfolk blade is another step toward the annihilation of the battalion.
themselves are all gone. To the unaware, it would seem Eventually, the battered and bloody soldiers face an enemy
as if the Rhulic soldiers simply stripped off their gear and that outnumbers and outguns their weakened force. It is
vanished into the woods. in these moments that true heroes step forward to lead the
charge into certain death, as the last of their comrades follow
The stockpile of weaponry left behind is not insignificant,
to make one final stand against their foe.
especially in terms of functioning artillery. Several different
military forces have already been dispatched to secure The following special rules apply in Region 6.
these goods. Unfortunately for the approaching soldiers,
• WARMACHINE/HORDES: All games must use Fallen
the mischievous Grymkin are still nearby . . . and they’re
Heroes Scenario 3: Blaze of Glory.
preparing some special surprises.
• High Command: Randomly determine one player to be the
The following special rules apply in Region 4.
Defender before the game begins. The Defender uses only
• WARMACHINE/HORDES: All non-warcaster, non- one warcaster or warlock card, and his reinforcement deck
warlock warrior models gain Bamboozled. (Swap the base consists of only two detachments of twelve army cards that
MAT and RAT of a model with Bamboozled.) match the warcaster’s or warlock’s colors. The Defender
immediately wins the game if he captures three locations.
• High Command: Swap decks with your opponent. In a
Otherwise, determine the winner normally.
multiplayer game, randomly determine which deck each
player will use. A player cannot use his own deck.
Region 7: War-Torn Immoren
Region 5: Forgotten Vault
Fighting in this region represents taking part in one of the
Ordic relic hunters have discovered an enormous metal vault
many battles raging across the Iron Kingdoms that are not
buried in a cave near Scarswall. The few who have seen it
tied to a specific area or resource. These intense engagements
have been unable to identify who created the enigmatic
are simply part of the daily bloodshed that comes with the
vault or how to open it. Strange engravings run along its
ceaseless conflict in western Immoren.
entire surface, but their meaning is a mystery. Word has
spread quickly of the discovery, and forces are mobilizing to There are no special rules for games played in Region 7.
retrieve the artifact for further study. Even if the area were to
be secured by military might, the vault is firmly embedded
in the rock wall of the cave. The only way to remove this
titanic lockbox is by the strength of many powerful warjacks
or fierce warbeasts. The ground trembles as the combatants
draw near, their ranks filled with towering machines and
beasts of war.
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 3
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Firefly
Tier 1
cost: 5 xp
Electrified Hull – This model gains
Plasma Nimbus. (If a model with
Fully Charged – This model gains Hyperstatic Generator – This model Plasma Nimbus is hit by a melee
Advance Move. (Before the start of gains Force Barrier. (A model with attack, immediately after the attack is
the game but after both players have Force Barrier gains +2 DEF against resolved the attacking model suffers
deployed, a model with Advance ranged attack rolls and does not suffer a POW 10 electrical damage roll
Move can make a full advance.) blast damage.) unless the model with Plasma Nimbus
was destroyed or removed from play
by the attack.
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 4
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Dervish
Tier 1
cost: 5 xp
Salvaged Cortex Receiver – This model
Martial Machine – This model gains
gains Extended Control Range. (When
Affixed Wrack – This model gains Nimble. (A model with Nimble cannot
checking to see if a model with Extended
+1 ARM and Terror . be targeted by combined melee attacks
Control Range is in its controller’s
or combined ranged attacks.)
control area, double the area.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 5
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Marauder
Tier 1
cost: 5 xp
Raging Boiler – This model gains
Follow Up. (When a model with
Follow Up slams an enemy model, Violent Cortex Glitch – This model
Stabilizing Pistons – This model gains
immediately after the slam is resolved gains Blood Thirst. (When it charges
Steady. (A model with Steady cannot
the model with Follow Up can advance a living model, a model with Blood
be knocked down.)
directly toward the slammed model Thirst gains +2″ of movement.)
up to the distance the slammed model
was moved.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 6
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Stalker
Tier 1
cost: 5 xp
Bloated Hull – This model gains
+1 ARM and Girded. (A model with Skull Barbs – This model gains Parry.
Tunnel Exit – This model gains
Girded does not suffer blast damage. (A model with Parry cannot be
Advance Deployment .
Friendly models B2B with it do not targeted by free strikes.)
suffer blast damage.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 7
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Aspis
Tier 1
cost: 5 xp
Camo Field – This model gains Prowl.
Heavy Duty Servos – This model’s (A model with Prowl gains Stealth
Magnetic Geostabilizer – This model
Repulsors gain Trash. (A weapon with while within terrain that provides
gains Steady. (A model with Steady
Trash gains an additional damage die concealment, the AOE of a spell that
cannot be knocked down.)
against knocked down targets.) provides concealment, or the AOE of a
cloud effect.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 8
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Galvanizer
Tier 1
cost: 5 xp
Glowing Coils – This model gains
Illumination. (When a model with Spare Parts – This model gains Master
Illumination ends its activation, center a Craftsman. (When a model with
5″ AOE on that model. While an enemy Hazard Plating – This model gains Master Craftsman makes a Repair
model is in the AOE, friendly Faction Pathfinder and Aegis. (A model with skill check, it automatically succeeds.
models ignore forests and cloud effects Aegis is immune to continuous effects.) Additionally, remove 1 damage point
when drawing LOS to it and ignore from this model at the start of each of
Stealth when attacking it. This AOE its activations.)
remains in play for one round.).
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 9
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Buccaneer
Tier 1
cost: 5 xp
Dangling Chains – This model gains
Deep Sea Diver – This model gains
Up and At ’Em. (After resolving
Extended Control Range. (When
Covered in Brine – This model gains continuous effects during your
checking to see if a model with Extended
+1 DEF and ARM. Maintenance Phase, friendly knocked
Control Range is in its controller’s
down models within 4″ of a model
control area, double the area.)
with Up and At ’Em stand up.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 10
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Troll Bouncer
Tier 1
cost: 5 xp
Dhunian-Blessed Steel – This model Spiked Boots – This model gains
Patient Protector – This model gains
gains Immunity: Cold and Steady. (A model with Steady cannot
+3 THR.
Immunity: Fire . be knocked down.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 11
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Scarsfell Griffon
Tier 1
cost: 5 xp
High Perch – This model gains Aerial Scout – This model gains
Screaming Eagle – This model gains
Camouflage. (A model with Intelligence. (You gain +1 to the starting
Shriek. (While within 3″ of a model
Camouflage gains an additional roll determining the order of deployment
with Shriek, enemy models cannot give
+2 DEF when benefiting from and play when a model with Intelligence
or receive orders and cannot cast spells.)
concealment or cover.) is included in your army.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 12
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Cyclops Shaman
Tier 1
cost: 5 xp
Ethereal Escort – This model gains
Ghostly. (A model with Ghostly can
Bloodshot – This model’s Evil Eye gains
advance through terrain and obstacles
Inflict Pain. (When it hits a warbeast
Far-Sighted – This model’s Evil Eye without penalty and can advance
with a weapon with Inflict Pain, this
gains +2 RNG. through obstructions if it has enough
model can place 1 fury point on or
movement to move completely past
remove 1 fury point from the warbeast.)
them. A model with Ghostly cannot be
targeted by free strikes.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 13
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Nephilim Protector
Tier 1
cost: 5 xp
Blight-Quenched Steel – This model
gains Take Down. (Models disabled Barrier of Blood – This model gains
Legionnaire Training – This model
by a melee attack made by a model +1 ARM and Girded. (A model with
gains Blade Shield. (A model with
with Take Down cannot make a Tough Girded does not suffer blast damage.
Blade Shield gains +2 DEF against
roll. Models boxed by a melee attack Friendly models B2B with it do not
ranged attack rolls.)
made by a model with Take Down are suffer blast damage.)
removed from play.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 14
W W W . P R I VAT E E R P R E S S . C O M
Season 4 Hero Upgrades
Gun Boar
Tier 1
cost: 5 xp
Scavenged Propulsion System – This
model gains Flight. (A model with
Mud Bath – This model gains Prowl. (A
Flight can advance through terrain
model with Prowl gains Stealth Unbreakable Determination – This
and obstacles without penalty and can
while within terrain that provides model gains Unyielding. (While
advance through obstructions and other
concealment, the AOE of a spell that engaging an enemy model, a model
models if it has enough movement to
provides concealment, or the AOE of a with Unyielding gains +2 ARM.)
move completely past them. This model
cloud effect.)
ignores intervening models when
declaring its charge target.)
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 15
W W W . P R I VAT E E R P R E S S . C O M
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
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PAT H O F D E VA S TAT I O N 16
W W W . P R I VAT E E R P R E S S . C O M
Victory Conditions
A player wins if he has the only warcaster(s) or warlock(s)
remaining in play.
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
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PAT H O F D E VA S TAT I O N 17
W W W . P R I VAT E E R P R E S S . C O M
Before the game begins and before either player creates his
army list, randomly determine one player to be the Defender.
The other player is the Attacker. The Attacker then creates
his army list using the full point value agreed on, and the
Defender creates an army using half of that point value.
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
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PAT H O F D E VA S TAT I O N 18
W W W . P R I VAT E E R P R E S S . C O M
Play against four different opponents in the first two weeks of the season. Bonus: 3 XP
Milestone 2: Show-off
Destroy an enemy Hero with a power attack made by your Hero. Bonus: 3 XP
Milestone 3: Legend
Destroy three or more enemy warcasters or warlocks throughout the season with attacks
Bonus: 3 XP
made by your Hero.
Convert your Hero model to represent three or more of the Upgrades you’ve purchased. Bonus: 5 XP
Milestone 5: Mourner
Create a terrain feature that includes a Hero model from a previous season converted to look
Bonus: 5 XP
dead, injured, or destroyed.
Milestone 6: Mangled
Challenge a player to a 25-point game in which each player’s army list can contain only
Bonus: 3 XP
battlegroup models and independent warjacks or warbeasts, and win the game.
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 19
W W W . P R I VAT E E R P R E S S . C O M
Hadrin’s Rest:
An Iron Kingdoms RPG Encounter
Each season of the Path of Devastation league includes an with a good number on Hospice Island to the south. He himself
Iron Kingdoms Full Metal Fantasy Roleplaying Game encounter is hiding in a forgotten burial site on the south shore near the
designed to let players of the roleplaying game explore the Path Gnarls. He waits there to test the abilities of two strange undead
of Devastation’s effects on western Immoren. Hadrin’s Rest is things he has recently acquired: swarms of skeletons bound
the fourth of these scenarios. into amorphous bodies that he now has the power to control.
He plans to use them to slaughter the leaders of Five Fingers
Note: The stats for boneswarms and graveswarms are in Iron
and throw the city into a chaos he can exploit, furthering his
Kingdoms Unleashed Roleplaying Game: Core Rules. We also
great work. Thayle is obsessed with Sc. Roth and believes the
suggest the Game Master have a copy of Iron Kingdoms Full Metal
Scion watches over his work, protecting him and guiding him
Fantasy: Urban Adventure at hand.
to recreate Roth’s own works.
PAT H O F D E VA S TAT I O N 20
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characters can be headed into the city to make a purchase, The captain skillfully navigates his small vessel between the
such as a new laborjack or a piece of mechanika, or they can be towering tall ships anchored in the deep water of the channel,
hired to escort the delivery of some valuable cargo and ensure steering into the northern docks of the Wake Isles. You have arrived
the transfer of its asking price. Through hirelings and agents in Five Fingers, a city of pirates, thieves, and mercenaries.
paid to keep watch for such individuals, Hadrin learns of the
PCs’ particular skills and quickly makes plans to deal with the Upon docking, the captain says to you, “I have some men to meet
potential threat before it arises. here on Hospice Island. I’ll keep the boat moored here for a few days
before heading back up the river. If you have need of me, I’ll be
staying at Coalcutter’s Inn in the Wake Bridge Bourg. It’s been a
pleasure traveling with you.”
Conversely, if the characters acted against the Lasho’s interests, • The island is home to a sizeable Radiz community,
some of the local Radiz are out looking for vengeance. Add which characters who played through the Dark Water
three Radiz warriors to the Gang Ambush encounter (see Dark scenario may wish to visit. If the PCs protected the
Water for stats). Lasho caravan in Dark Water, they are greeted as heroes.
Otherwise they may find that the Radiz are a danger in
their own right. For more on Radiz in Hadrin’s Rest, see
the “Radiz Camps”callout.
PAT H O F D E VA S TAT I O N 21
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Message Received
Malvey Crumm is a former pirate living on Hospice Island who
acts as a liaison for the Broken Wheels. When she encounters the
PCs, she delivers Hadrin’s message (below) to the most senior-
looking member of the group. If no character is obviously in
charge, she bluntly asks who is. Once the letter is delivered,
Crumm urges the PC to open the message immediately, as her
employer told her that it was a matter of some importance.
My friends,
At least I hope I can call you friends. I’ have come to learn of your
recent actions from those who benefited from your talents. I can think
of few who could navigate such rough waters and prevail as you have.
I realize we do not yet know each other, but I come to you in my
hour of need and beseech you to hear my call for aid. There are dark
powers at work in this city, and I fear those powers have chosen me
for their unspeakable labors. If you would travel to the establishment
known as Coalcutter’s Inn on Legison Street, you will discover my
words are true. He hides his work below the kitchens. Once you see
for yourself the danger at hand, kindly meet me at the Strop Ferry.
Your actions will be rewarded.
Crumm has been paid well to speak highly of the cult leader
should the PCs question her, but a character who watches her
closely or attempts to detect deception notice that she pauses
slightly before each compliment and chooses her words
carefully. If confronted, she confesses she’s been paid by Hadrin
but barely knows the man.
Combat Encounter:
Gang Ambush
Combat Encounter
Encounter Points: 31
PAT H O F D E VA S TAT I O N 22
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The thugs are a small faction of the Treddermore Boys, a minor The second and third floors of the building contain cots where
gang from the larger of the Wake Isles. They do not know Hadrin sailors can spend the night for a half-galleon. PCs who explore
is their employer and believe they have been hired to attack the second floor discover the sea bag of the captain who carried
his associates, for a bounty of 50 gc per head. They attempt them to Five Fingers along with his worn boots, but the captain
to ambush the PCs in an isolated alleyway or side street. The is nowhere to be found. Downstairs a cramped dining room
Treddermore Boys fight in an undisciplined and disorganized and a kitchen that also serves as the owner’s room take up
manner while the Alchemist controls a battered Forager the rest of the inn. In the kitchen, hidden beneath sacks of
laborjack. If the fight turns against them the Treddermore Boys moldering potatoes and onions, a hatch leads down to Doyle’s
fall back, shouting that Hadrin hasn’t seen the last of them. hidden shrine to Scion Roth.
Any captives the PCs take can tell them the gang was paid to When the PCs arrive at Coalcutter’s Inn, Doyle is the only
ambush them. The thugs don’t know the identity of the person person in the building—barring the captain who ferried them
who hired them, only that he wants to send the PCs a message: to Five Fingers, who has been drugged and tied up below.
working with Hadrin can be hazardous to their health.
Interacting with Doyle
Street Work: Who’s Hadrin? Use Broken Wheel stats to represent Doyle. When the PCs
Before or after the Treddermore Boys attack, the characters arrive, Doyle tries to conceal his nervousness. He plans to
might be curious about Thayle Hadrin and want to find out haul the drugged captain to the Strop Ferry and deliver him
more about him. A character can spend an hour visiting the to Hadrin at around 2:00 a.m to “feed” the graveswarms. If the
taverns, gambling parlors, and brothels of Hospice Island characters arrive before then, Doyle is preparing for the journey
making inquiries, then make a Streetwise roll against a target by loading sacks into a large wagon in the street outside
number of 13. Characters with Connections (gang) gain a +1 Coalcutter’s Inn. In the wee hours of the morning, Doyle
bonus to the roll. If the roll succeeds, the character learns that retrieves the unconscious captain from his hidden shrine room,
Hadrin is not particularly notorious in the underworld of conceals his body in a large sack, and carts him off.
Five Fingers, but he is known to lead a small group of loyal
If the characters interrogate Doyle, he does his best to deceive
toughs. Recently Hadrin was seen arguing with the proprietor
them and pretends not to know about Hadrin. He claims gangs
of Coalcutter’s Inn, Gervin Doyle. A character who rolls 16 or
in the city are constantly harassing and threatening him for not
higher discovers that Hadrin was a member of the Four Star
paying protection money. His eyes keep flicking back to the
Syndicate in the 580s AR, and when he left the mercenary
back room as the questioning continues.
company he persuaded several others to go with him,
abandoning their former employer. If the PCs mention the captain, act in a hostile manner, try
to enter the back room, or otherwise tip their hand that they
A PC with Connections (Thamarite Sept) might know of
suspect Doyle is up to no good, the innkeeper breaks away
Hadrin, at least by reputation. Have any characters connected
toward the kitchen. He runs to his shrine to retrieve his
to a sept make an INT roll against a target number of 15. If the
assassin’s blade and his prisoner. Thinking that the PCs have
roll succeeds, they have heard his name connected to a minor
been sent to arrest or assassinate him, Doyle threatens to kill his
group of Thamarites in Five Fingers. Hadrin is careful not to
captive if they try to pursue him.
let his reputation grow, even among other worshippers of the
Dark Twin, so the PC does not learn much else beyond that While holding the captive, Doyle has +2 DEF against melee
loose connection. attacks and counts as engaged for the purpose of resolving
ranged attacks. Using his wagon, he attempts to flee to the
Coalcutter’s Inn Strop Ferry to reach Hadrin on the south shore. If the PCs fail
When the characters arrive at Coalcutter’s Inn, read or to stop him, add an additional Broken Wheel and the manacled
paraphrase the following: captive to the final encounter.
If the PCs defeat Doyle and examine him for clues, a character
Coalcutter’s Inn is a narrow three-story building crammed between
can make a Detection roll against a target number of 15. If the
a sailmaker and a tannery. A salt-stained sign hanging over the door
roll succeeds, the character discovers an unsigned message
boasts cheap rates, hearty food, and cots free of tick, flea, or louse.
sealed with the wax symbol of the Broken Wheels hidden
Operated by Broken Wheels member Gervin Doyle, Coalcutter’s inside Doyle’s left boot.
Inn is a flophouse on Legison Street on Hospice Island. The
secret society uses the flophouse to spy on sailors coming into
the city to determine if any are likely candidates to join their
ranks. Doyle does not know Hadrin has sold him out in order
to test the capabilities of the PCs and lure them to the burial
ground on the south shore.
PAT H O F D E VA S TAT I O N 23
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Doyle’s Shrine
Doyle, The shrine hidden beneath Doyle’s basement has several black
The Broken Wheels move forward tonight. Cordozo’s gifts are ready. We candles mounted to the cracked wheel of a sailing ship. If one of
can control the beasts and loose them on the city. We will destroy the the PCs has Mudfoot’s medallion (see The Tale of Ol’ Mudfoot), he
recognizes the shrine’s similarity to the symbol scratched into
fools in charge of these islands and take control for ourselves tonight. I the medallion’s back. A character can make a Lore (Thamarite)
will await you at the south shore. Bring any others you can collect, and roll against a target number of 12 to recognize several items
be ready to call our hidden brothers and sisters to action. that mark the shrine as being devoted to Scion Roth. There are
also 15 gc worth of old coins scattered around the shrine, two
doses of Somnolence Elixir, and an unused pair of manacles.
Street Work: The Broken What, Now? Part Two: Over the Water
Upon learning the name of Hadrin’s organization, a PC can and into the Woods
ask around Hospice Island and make a Streetwise roll against a The second part of the adventure takes place on the southern shore
target number of 12 or ask one of the pirate captains on the island of Five Fingers, at an old burial ground where Hadrin and his
and make an Interrogation roll against a target number of 13. If handpicked affiliates await the PCs’ arrival. Hadrin has arranged
the roll succeeds, the character learns the origin of the society’s for the Strop Ferry to bring the PCs to him, but it is possible the
name—a semi-mythic gang of Thamarites said to have inhabited characters will find their own way to the mad Thamarite.
Five Fingers for centuries, whose leader once notoriously dealt
with an infiltrator by applying a ship’s wheel to the man’s head,
breaking both in the process—and is given a general overview of
its activities.
A large, strongly built ferry awaits you at the dock with wisps
of coal smoke rising from its stacks. The pilot emerges from the
wheelhouse, his expression one of muted panic, and says, “There’s
not much time. Hadrin is waiting at the old burial ground on the
south shore, in the forest south of the cemetery. I’m supposed to lead
you there. Hurry aboard, before someone sees you!”
PAT H O F D E VA S TAT I O N 24
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A Broken Wheel waits for the PCs on the docks, ready to lead Hadrin introduces himself and thanks the PCs for dealing with
them directly to where Hadrin waits in an old burial ground Doyle. His goal is to lure them into the center of the clearing,
south of the cemetery. Characters led directly to Hadrin from below which the graveswarms are burrowed, and there test the
the dock walk into an ambush. (See “Hadrin’s Rest,” below.) capabilities of the swarms, along with his ability to control them.
PAT H O F D E VA S TAT I O N 25
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PAT H O F D E VA S TAT I O N 26
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of the cairns knocks it over. A knocked over cairn becomes of unknown agents of the Broken Wheels remain in the city of
rough terrain and provides no cover. Five Fingers, and someone will certainly seek to take up Thayle
Hadrin’s mantle as leader and secretly rebuild their strength.
Forest: The trees surrounding the area are forests. A character
The PCs have proven their effectiveness in dealing with the
in a forest can perform a quick action to gain solid cover behind
Broken Wheels; their success can be leveraged into a lucrative
one of the tree trunks.
assignment to apprehend or destroy any remaining members.
The characters can be approached by someone in authority in
the city, such as a high captain or one of their agents, with an
offer of employment.
Brinton’s Ring and Some of the surviving Broken Wheels may flee the city to set up
Mudfoot’s Medallion new groups in other regions. Over time the power of these offshoots
If the PCs played through the previous Path of Devastation will grow. Once they are aware of the PCs’ part in disrupting the
RPG scenarios, they might possess Brinton’s ring or the ancient Broken Wheels, they are likely take it on themselves to destroy
medallion worn by Ol’ Mudfoot. These items have the following
the characters, much as Hadrin once sought to do. Cutting off
effects during the final encounter.
the secret society’s head results in the PCs having to deal with
Brinton’s Ring: A character wearing Brinton’s ring gains +2 DEF multiple underground organizations striving to eliminate them,
and ARM against attacks made by the graveswarms.
each with its own capabilities and resources.
Mudfoot’s Medallion: When the graveswarms appear, a PC
wearing Mudfoot’s medallion feels a sudden surge of power
radiating from it, and the graveswarms seem strangely fixated Antagonists
on that character. A PC wearing Mudfoot’s medallion gains the This scenario uses the unique antagonists described on the
following ability during the encounter: following pages.
Feat: Legacy of Ol’ Mudfoot
Aftermath
Once Hadrin and the graveswarms are defeated,
any surviving Broken Wheels immediately surrender.
Terrified at the loss of their leader and the destruction of
their undead weapons, these characters willingly submit to
capture or arrest. They will attempt to defend themselves or flee
if attacked, but otherwise are compliant with the PCs’ orders.
Rewards
Following the scenario, once word of the PCs deeds reaches the
high captains, the characters receive a bounty for each Broken
Wheels member they defeated or captured, and an additional
reward if they identify Malvey Crumm.
Further Adventures
Game Masters interested in continuing the adventure beyond
the scope of this scenario have an obvious path forward: dozens
PAT H O F D E VA S TAT I O N 27
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Broken Wheels
These agents provocateur work in the shadows to advance their
Physique PHY 6 Abilities:
agenda, favoring deception and trickery over a straightforward
Speed SPD 6 Backstab – This character gains
fight. Members of the secretive society knows as the Broken
an additional die on his back
Strength STR 6 Wheels are expert assassins and manipulators, all fervently
strike damage rolls.
Agility AGL 5
Conniver – This character
committed to the gang’s nefarious cause. Each senior member
Prowess PRW 5 can reroll failed Bribery and typically surrounds himself with a gang of loyal killers selected
Poise POI 4 Deception-based social skill rolls. from among the most promising and deadly recruits.
Each roll can be rerolled only
Intellect INT 4
once as a result of Conniver.
Arcane ARC –
Feat Points – This character
Perception PER 4 starts each encounter with 1 feat
point. He is allocated 1 feat point
Assassin's Blade at the start of each of his turns.
MAT POW P+S He can have up to 1 feat point at
6 4 10 a time.
Abilities: Add +2 to back strike damage Lost in the Crowd – The
rolls with this weapon.. character can spend a feat point
while in a crowd to instantly
Sword
vanish from sight. The player
MAT POW P+S
and the Game Master should
7 3 9 determine where the character
escapes to. Using this ability
Initiative Init 15
effectively removes the character
Defense DEF 14 from an encounter. Even if he
(Leather Armor –1) decides to double back, it should
take minutes rather than rounds
Armor ARM 11 for the character to return.
(Leather Armor +5)
WILLPOWER WILL 10
Vitality: 14
Command Range: 6
Base Size: SMALL
encounter points: 4
Equipment
Assassin’s blade, leather armor, sword,
d6 + 3 gc
Skills:
Name Stat + Rank Total
Bribery SOC 2 *
Deception SOC 2 *
Detection PER 2 6
Hand Weapon PRW 2 7
Sneak AGL 2 7
PAT H O F D E VA S TAT I O N 28
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Thayle Hadrin
Physique PHY 6 Abilities: Skills:
Speed SPD 6 Backstab – This character gains Name Stat + Rank Total
Strength STR 6
an additional die on his back Command SOC 2 *
strike damage rolls. Deception SOC 2 *
Agility AGL 4
Commander – Other friendly Detection PER 2 7
Prowess PRW 5 characters in this character’s Hand Weapon PRW 2 7
Poise POI 4 command range gain +1 to Lore (Thamarite) INT 2 6
attack and damage rolls.
Intellect INT 4 Pistol POI 2 6
Conniver – This character Sneak AGL 2 6
Arcane ARC –
can reroll failed Bribery and Streetwise PER 2 7
Perception PER 5 Deception-based social skill
rolls. Each roll can be rerolled
Dual Hand Cannon only once as a result of Conniver.
RAT RNG AOE POW
Dead Reckoning – This
6 12 — 12
character can spend a feat
Both Barrels: Discharging both barrels point and perform a quick
counts as a single attack, and the weapon action to have a friendly undead
suffers –2 on the attack roll. If the attack character in his command range
hits, add +3 to the damage roll. make a ranged or melee attack.
Reloading each barrel takes one quick action. A character can be affected by
Dead Reckoning only once per
Rest's Betrayer round.
MAT POW P+S
Feat Points – This character
7 4 10
starts each encounter with 3
Abilities: Add +2 to back strike damage feat points. He is allocated 1 feat
rolls with this weapon. point at the start of each of his
Barbed – A living character damaged by turns. He can have up to 3 feat
this weapon cannot regain vitality points points at a time.
for 1 round. Gang – When making a melee
attack that targets an enemy in
Initiative Init 16
melee range of another friendly
Defense DEF 14 character, this character gains
(Tailored Plate –1) +1 to melee attack and melee
damage rolls.
Armor ARM 13
Prowl – The character gains
(Tailored Plate +7)
stealth while within terrain
WILLPOWER WILL 10 that provides concealment, the
AOE of a spell that provides
concealment, or the AOE of a
TY
2 GI
LI cloud effect.
Steady – This character cannot
A
PH
YSIQUE
6
5
Command Range: 6
Base Size: SMALL
encounter points: 12
Equipment
Dual hand cannon, Rest’s Betrayer (barbed
assassin’s blade), tailored plate, Thamarite
icon (Sc. Roth), blasting powder and bullets
for 20 shots, 75 gc
Contents and Game Rules ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, Immoren, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate
of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Steamroller, and all associated
logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must
maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
®
PAT H O F D E VA S TAT I O N 29