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Hard Evade Critical Instrument (CI) Serious Fire (S.

Fire)
• 2 Hex L/R (attacker chooses) □ Instruments or cables damaged • Sprogs dive 1 altitude band
• Firer stays on the tail (if desired) • Must RTB • a/c out of formation
• Easy maneuvers only • Roll D6 ±Luck (+1 if Power Dive)
Fuel Line Damaged (Fuel) • MAN -1 ◦ ≤2 – a/c explodes
• +3 to next damage roll • ROB* must test for Fire ◦ 3 – Now Very Serious Fire
• SPD basic • Firer stays on the tail (if desired) ◦ 4 – Fire still burning
• ROB* must test for Fire ◦ 5+ – Fire out
Engine Damage (Eng)
Cockpit Hit (Cockpit) • 2nd Eng Damage = Eng Out Very Serious Fire (VSF)
□ Windscreen / gunsight damaged • ROB* must test for Fire • Sprogs dive 1 altitude band
• -3 D6 to firing rolls • Firer stays on the tail (if desired) • a/c out of formation
• Shift left 1 column when spotting • Roll D6 ±Luck (+1 if Power Dive)
--Single Engine-- ◦ ≤3 – a/c explodes
Temp Loss of Control (OOC) • Must RTB ◦ 4 – Downgrade to S. Fire
• Immediate D6 roll • May not climb ◦ 5+ – Fire out
◦ 1 – Straight basic speed • SPD basic
◦ 2,3 – face Left, basic, dive 1 • Easy maneuvers only Engine + Fire
◦ 4,5 – face Right, basic, dive 1 • MAN -1 • Handle fire until resolved
◦ 6 – Straight, basic, dive 1 • Each turn D6 ±Luck (fails on a 1) • Fire out, handle Eng effects
• Next turn roll D6± Luck
• Recover on a 5, 6 or continue OOC --Multi-Engine-- Catastrophic Structural (D↓)
• OOC is an Easy for staying on tail • Roll to determine which hit • Dive 2 this turn and each following
• Ace may pick which engine • Aircrew may attempt to bail
Aileron / Wing Damage (Wing)
• No Hard maneuvers Engine Destroyed (Eng Out) Aircraft Explodes
• May not climb --1 Engine Out-- • Roll D6 ±Luck
• MAN -1 • Descend 1 altitude band • Pilot thrown clear on a 6
• ROB* must test for Fire • Basic SPD -1 per Eng Out • Each a/c w/in 2 hexes D6
• Firer stays on the tail (if desired) • ROB 1* is on fire (±Luck; -2 if a/c SIZ 4+)
• D6±Luck-# of Eng Out ◦ 2+ = No damage
Bad Wing & Engine Damage (Eng) • 2 or less = RTB ◦ <2 = OOC
• Immediately descend 1 band • Firer stays on the tail (if desired)
• Firer stays on the tail (if desired) Bailing Out
• MAN 1* is on fire --50% of Engines Out-- • Character, Ace Bonus or Bail Card
• Proceed to Engine Damaged • 50% chance of 1 band alt loss • Roll D6 ±Luck
(-1 if WIA; -1 if on Fire)
Pilot Hit (WIA) --3 of 4 Engines Out-- ◦ 4+ Successful bail out
• Roll D6 ±Luck • Drop 1 band until level at 1 ◦ ≤3 Still struggling with canopy
(Single Pilot; 2 place cockpit) • 2D6 to pull D-ring
◦ ≤2 – KIA; Both KIA --All Engines Out-- • Fails to open on a double
◦ 3 – KIA; PIC KIA • Drop 1 band each turn • Free fall 2 bands per turn
◦ 4 – KIA; PIC WIA, Co-Pilot KIA
◦ 5 – WIA; Both WIA Fire (Fire) Crash Landing
◦ 6 – WIA; PIC WIA • Sprogs dive 1 altitude band • OOC a/c reaching band 0
◦ 7+ - WIA; Co-Pilot WIA • a/c out of formation • Roll D6 with the following mods
• PIC KIA, Co-Pilot is Sprog • Roll D6 ±Luck (+1 if Power Dive) ◦ ±Luck
◦ ≤1 – a/c explodes ◦ -1 WIA
--WIA-- ◦ 2 – Fire upgrades to Serious Fire ◦ -1 Engine Damage
• Must RTB ◦ 3,4 – Fire still burning ◦ -1 Aileron/Wing Damage
• Test for Blackout (D6±Luck) ◦ 5+ – Fire out ◦ -1 Critical Instrument Damage
• Additional -1 to D6 if 2nd WIA ◦ -2 Jet aircraft
• Blackout on 1 or 2 (or 3 20K+) • Note side # of a/c that caused • 4+ Successful crash landing
• If you Blackout treat as OOC fire for kill confirmation. • 0-3 Pilot WIA (jets explode)
• ≤ -1 Pilot killed

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