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Creatures

Creature Source Classification Type DEF WOU MOV MEL


Big Skeeter Rulebook Dangerous Animal 6 1 6 5
Chupacabra Rulebook Nuisance Animal 6 1 7 5
Fire Ant Rulebook Dangerous Animal 6 1 6 5
Fungal Crawler Rulebook Deadly Mutant Fungus 6 3 4 6
Giant Rat Rulebook Nuisance Animal 6 1 7 4
Giant Tick Rulebook Dangerous Mutant Animal 6 1 4 6
Gnash Worm Rulebook Nuisance Mutant Animal 6 1 6 5
Gnash Worm (Greater) Rulebook Deadly Mutant Animal 6 (7) 3 6 6
Great Bear Rulebook Deadly Animal 7 (8) 2 7 7
Hill Folk Rulebook Nuisance Human 6 1 5 5
Horse Spider Rulebook Dangerous Mutant Animal 6 (7) 1 6 6
Landsnapper (Juvenile) Rulebook Deadly Animal 7 (8) 2 6 5
Landsnapper (Adult) Rulebook Nigh InvulnerableAnimal 10 (12) 4 6 6
Mutant Horror Rulebook Deadly Mutant 7 (8) 2 5 6
Mountain Cat Rulebook Dangerous Animal 6 1 7 5
Mud Crab Rulebook Nuisance Animal 6 1 5 4
Mutant Scorpion (LesserRulebook Deadly Mutant Animal 6 (7) 1 6 5
Mutant Scorpion (GreateRulebook Dangerous Mutant Animal 7 (8) 2 6 7
Plague Carrier Rulebook Deadly Mutant 7 (9) 2 5 5
Psychic Husk Rulebook Dangerous Mutant 7 1 5 4
Rad Roach Rulebook Nuisance Animal 6 1 7 4
Rad Zombie Rulebook Nuisance Mutant 7 1 5 4
Rad Zombi (Irradiator) Rulebook Dangerous Mutant 7 (8) 1 5 6
Ravenous Snakehead Rulebook Deadly Animal 7 2 7 6
Razor Rattler Rulebook Dangerous Animal 6 1 7 5
Them Rulebook Deadly Animal 6 3 7 6
Toxic Jelly Rulebook Dangerous Mutant 6 1 5 5
Trog Rulebook Nuisance Mutant 6 1 6 5
Trog King Rulebook Deadly Mutant 6 (7) 2 6 6
Walking Mudcat Rulebook Nuisance Animal 6 1 5 5
Werewolf Rulebook Dangerous Animal 6 1 7 5
Wild Dog Rulebook Nuisance Animal 6 1 7 5
Wild Mutant Rulebook Nuisance Mutant 6 1 5 4

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Creatures

RAN STR MET Skills & Mutations


0 5 5 Wings
0 5 5 Vampiric Drain
3 5 5 Confident
0 7 5 Furry of Blows, Grasping Tentacles, Huge, Long Arms
0 4 5 -
0 6 5 Suction
0 5 5 Burrow
6 6 6 Big, Burrow, Flurry of Blows, Push Off
0 7 6 Confident, Flurry of Blows
3 5 5 Brave
3 6 5 Webs
0 6 6 Against All Odds
0 8 6 Against All Odds, Push Off, Tosser
3 7 6 Unending Pain, Fearfull Reputation, 2 random Offensi
0 6 5 Blitzer and Bully
0 6 5 Chamaleon
0 6 5 Confident, Scorpion Tail
0 8 6 Big, Confident, Scopion Tail
0 5 6 Fearful Reputatation
5 5 5 Psychic (Psychic Bolt)
0 5 5 -
0 5 4 Quick Charge
0 6 5 Quick Charge, Radioactive
0 6 6 Against All Odds, Flurry of Blows
0 5 5 Spikes
3 8 6 Confident
0 5 5 Blob Form, Flurry of Blows
3 6 5 Daylight Sensivity
3 6 6 Bully, Flurry of Blows
0 5 5 -
0 6 5 Bully
0 5 5 -
4 5 5 One randomly determined Hidden Mutation

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Creatures

Special Abilities Equipment


Blood Drain Natural Weapons
Harbinger of the Gods Natural Weapons
Spew Flame Natural Weapons
Oblivious, Large Tentacles Natural Weapons
Poison weapon ability Natural Weapons
From On High and Blood Drain Natural Weapons
Oblivious Natural Weapons
Armor Bonus (+1) Natural Weapons
Armor Bonus (+1), Large Natural Weapons
- Light Weapon and/or Black Powder Pistol* or Musket*
Armor Bonus (+1), Poison weaponNatural Weapons
Amphibious, Armor Bonus (+1), Ob Natural Weapons
Amphibious, Armor Bonus (+2), Ob Natural Weapons
Armor Bonus (+1), Extra MutationsNatural Weapons
- Natural Weapons
Oblivious Natural Weapons
Armor Bonus (+1) Natural Weapons
Armor Bonus (+1) Natural Weapons
Armor Bonus (+2), Oblivious, Pla Natural Weapons
Oblivious, Psychic Abomination Natural Weapons
Oblivious Natural Weapons
Oblivious, Zombie Natural Weapons
Armor Bonus (+1), Oblivious, ZomNatural Weapons
Amphibious, Oblivious, Large Natural Weapons
Poison weapon ability Natural Weapons
Huge Natural Weapons
Oblivious, Poison Weapon ability Natural Weapons
Pack Mentality Light Weapon or Heavy Weapon
Armor Bonus (+1), King of Trogs Natural Weapons
Amphibious Natural Weapons
Pack Mentality Natural Weapons
Pack Mentality Natural Weapons
- Natural Weapons

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Special Abilities, Skills and Mutations

Special Ability Source


Blood Drain Rulebook
Harbinger of the Gods Rulebook
Spew Flame Rulebook
Long Tentacles Rulebook
From On High Rulebook
Oblivious Rulebook
Poison weapon ability Rulebook
Amphibious Rulebook
Snap Rulebook
Oh Snap! Rulebook
Large Rulebook
Huge Rulebook
Extra Mutations Rulebook
Armor Bonus (+1) Rulebook
Armor Bonus (+2) Rulebook
Blitzer Rulebook
Bully Rulebook
Chamaleon Rulebook
Scorpion Tail Rulebook
Big Rulebook
Confident Rulebook
Fearful Reputatation Rulebook
Plague of Death Rulebook
Psychic Abomination Rulebook
Psychic Bolt Rulebook
Zombie Rulebook
Quick Charge Rulebook
Radioactive Rulebook
Against All Odds Rulebook
Flurry of Blows Rulebook
Spikes Rulebook
Blob Form Rulebook
Pack Mentality Rulebook
Daylight Sensitivity Rulebook
King of Trogs Rulebook

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Special Abilities, Skills and Mutations

Description Creatures
For every hit in melee, reduce victims Defense by 1. If Def reachs 0, Out of Action Big Skeeter, Giant Tick
Tribals trate as if it has Fearful Reputation Chupacabra
Ranged attack 12” STR 6, Flammable Fire Ant
Long Arms Mutation range 3” Fungal Crawler
When attacking from higher ground +2 Mele instead of +1 Giant Tick
Automatically passes all Will tests Fungal Crawler, Gnash Worm, Landsn
Giant Rat, Horse Spider, Razor Rattler
Treats water terrain features as open ground Landsnapper (Adult), Landsnapper (Ju
Critical on melee, the model is autom. Wounded. No DEF die is rolled. Landsnapper (Juvenile)
Critical on melee, the model is autom. Out of Action. No DEF die is rolled. Landsnapper (Adult)
Gnash Worm (Greater), Land Snapper
Landsnapper (Adult), Them
May replace any of its randomly determined mutations with any physical mutations for Mutant Horror
+1 Defense Gnash Worm (Greater), Great Bear, Ho
+2 Defense Landsnapper (Adult), Plague Carrier,
Mountain Cat
Mountain Cat, Trog King, Werewolf
Mud Crab
Mutant Scorpion (Lesser), Mutant Scor
Mutant Scorpion (Greater)
Mutant Scorpion (Lesser), Mutant Scor
Plague Carrier
Plague Carrier
At the begining of its activation, roll 1D6 and consult the Psychic utations Table. The Psychic Husk
Psychic Husk
Receives 1 AP instead of 2 on their activation. May use the Quick Charge skill even thoRad Zombie, Rad Zombi (Irradiator)
Rad Zombie, Rad Zombi (Irradiator)
Rad Zombi (Irradiator)
Ravenous Snakehead
Ravenous Snakehead, Toxic Jelly, Tro
Razor Rattler
Toxic Jelly
Receives +1 to all Morale tests when within 3” of a friendly model; however they suffer Trog, Werewolf, Wild Dog
Trog
All trogs within 6” of the Trog King are unaffected by the Daylight Sensitivity mutation Trog King

Pàgina 5
Special Abilities, Skills and Mutations

Big Skeeter, Giant Tick

ungal Crawler

ungal Crawler, Gnash Worm, Landsnapper (Adult), Landsnapper (Juvenile), Mutant Horror, Mud Crab, Psychic Husk, Rad Roach, Rad Zom
Giant Rat, Horse Spider, Razor Rattler, Toxic Jelly
andsnapper (Adult), Landsnapper (Juvenile), Ravenous Snakehead, Walking Mudcat
andsnapper (Juvenile)
andsnapper (Adult)
Gnash Worm (Greater), Land Snapper (Juvenile), Ravenous Snakehead,
andsnapper (Adult), Them

Gnash Worm (Greater), Great Bear, Horse Spider, Landsnapper (Juvenile), Mutant Horror, Mutant Scorpion (Lesser), Mutant Scorpion (Grea
andsnapper (Adult), Plague Carrier,

Mountain Cat, Trog King, Werewolf

Mutant Scorpion (Lesser), Mutant Scorpion (Greater)


Mutant Scorpion (Greater)
Mutant Scorpion (Lesser), Mutant Scorpion (Greater), Them
Plague Carrier
Plague Carrier

Rad Zombie, Rad Zombi (Irradiator)


Rad Zombie, Rad Zombi (Irradiator)
Rad Zombi (Irradiator)
Ravenous Snakehead
Ravenous Snakehead, Toxic Jelly, Trog King

rog, Werewolf, Wild Dog

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Special Abilities, Skills and Mutations

b, Psychic Husk, Rad Roach, Rad Zombie, Rad Zombi (Irradiator), Ravenous Snakehead, Toxic Jelly

orpion (Lesser), Mutant Scorpion (Greater), Rad Zombi (Irradiator), Trog King

Pàgina 7

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