MARVEL.
SUPER HEROQES
Players’ Book
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GAME DEGIGN-B4- JEFF GRUBBS
EDITING-BY-KAREN MARTIN
GRAPHIC DESIGN-BY-DENNIS KAUTH
TYPOGRAPHY-BY-BETTY ELMORE
GARTOGRAPHY-BY-DAVE LAFORCE
COVER ART-Bu- JEFF BUTLER
INTERIOR ART-BY-OEFF BUTLER ¢€
THE MARVEL SS ed
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SUPER
HEROES
PLAYERS BOOK
Table of Contents
4: Heroes
Definition:
Abies...
Character Creation
Character Modeling
2: FEATS
Making FEATS . <2...
‘Types of FEATS I
Movement ......000.0000
Life, Death, and Health».
3: The Campaign ....
KAMA ese site ncs
Popularity and Contacts
Resources:
2
2
2
4
2
14
“4
14
14
15
218
15
19
31
33,
33.
40
40
4: Hardware, Magie, and More
Equipment: Weapons :
Vehicles .
Setting Up House
Magic n the Marvel Universe -
Hardware: Building, Modifying,
‘and Alien Technology
The Resource FEAT and Bi
Time and Building Things . .
Success! or — Eureka! Ihave i
KitBashing
Modiying items ee
Programming and Reprogrammi
Appendix A: Powers .........
‘Appendix B: Talents
Appendix C: Contacts...
Universal Table
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‘Anhero is an individual who uses his talents
‘and abilities for the good of others as
‘opposed to his own good. In the MARVEL
SUPER HEROES Role-Playing Game the
players take on the roles of heroes in the
Marvel Universe. A hero who is being
‘controlled by a player is called
Player-Character or PC. One that is being
run by the Judge, including most opponents
land supporting characters, is called 2
Non-Player Character or NPC.
Abilities
(Characters in the MARVEL SUPER
HEROES game are defined by their
abilities. These abilities determine their
‘chances of performing certain actions
‘game. There are three types of abilt
primary, secondary, and special. Ablities
‘are usually given a rank and rank number 10
etine their levels of power.
the
‘The primary abilifes are the seven already
familiar to players of the MARVEL SUPER,
HEROES Original Set: Fighting, Agi,
Strength, Endurance, Reason, intuition,
land Psyche. These primary abiities are
‘shared by almost al characters in the
Marvel Universe — they are a measuring
stick of how well a character can perform
ccortain acts. Primary abiltos are also called
{ixed abilities because while they may be
improved overtime, they do not normally
‘change from adventure to adventure. All
primary abilities have a rank and rank
rumpet.
‘Secondary abilties are Health, Karma,
Resources, and Popularity. These are
‘sometimes called variable abilities, as they
may change within the course of a'single
adventure. All normal individuals and most
‘characters the players encounter have
‘secondary abies. Secondary abilities may
be defined by ranks or separate numbers,
‘Special abilties are skls and abilities that
are not common to all characters, and
indeed may be unique to a particular
‘character. These include all Powers,
Talents, Equipment, and Contacts. Special
abiliies use rank numbers or modify
‘existing rank numbers.
Ranks and Rank Numbers: Abilities are
often defined by a word (Amazing,
Incredible) known as the abllty's rank. In
the MARVEL SUPER HEROES Original
Sot, each rank had a rank number, which
‘was used to determine effects such as
Health, starting Karma, and damage
inflicted. in the MARVEL SUPER HEROES.
‘Advanced Set each ability has a rank and
rank number, but that number must be
within a range available for that rank. When
2 rank number isnt defined (a weapon
inflicts Good damage), use the Standara
Rank Number. Check the table below:
Rank Standard
Rank Range Rank Number
Shift o 0
Foeble 12 2
Poor 34 4
Typical 57. 6
Good es 10
Excellent 1625 20
Remarkable 26-35 30
Incredible 36-45, 40
‘Amazing 46-62 50
Monstrous 63-87 75
Unearthly 88-125 100
shit 1284175 180
shitY 176-350 200
ShIRZ 351-UP 500
Class 1000 1000 1000
Class 3000 3000 3000
lass 6000 +5000 5000
Beyond Infinite
Ranks labeled “Shift” are normally used for
actions that are moved by modifiers above
‘or below the Feeble and Unearthly ranks on
the Universal Table, Class 1000, 3000,
'5000, and Beyond levels are not available
to most heroes, but are used to define such
powerful universal forces as Eternity and
Galactus.
‘The rank range includes all the rank
‘numbers for that range. A character with a
‘Strength of 15 can be sald to have Good
‘Strength. The Hero rank numbers above
the rank range are for use with existing
heroes in the Marvel Universe. Spider-Man,
for example, has Remarkable Fighting
ability (his initial rank number is 20). A new
hero entering the Marvel Universe with
Remarkable Fighting ability would have a
rank number of 26. This is because
established characters in the Marvel
Universe can be assumed to have been
improving their skills over some time.
Let's look at those abilities in detail
Primary Abilities
Fighting:
** Ameasure of raw combat ability
* Used to determine if the character
lands a blow in hand-to-hand (called
Slugfest) combat
+ Used to determine ita character
‘evades a blunt attack
+ Used to determine it @ multiple combat
attack or other FEAT involving
hand-to-hand combat is successful
* Used to determine the secondary
ability known as HealthAgility:
* Ameasure of dexterity and nimbieness
* Used to determine ifthe character hits
with a thrown or aimed weapon at a
distance
‘+ Used to dotermine i the character
dodges a missile attack
‘= Used to determine ifthe character
catches an object, holds onto a ledge, of
‘suocesstully performs actions that
require quick action or co-ordination
‘= Used to determine how well
‘character handles a vehicle
* Used to determine the secondary
ability known as Health
Strength:
‘A measure of physical muscle power
‘+ Used to determine damage inflicted in
slugfest combat
+ Used to determine success and
damage in wrestling combat and
‘success in Grabbing, Escaping, and
Blocking maneuvers
+ Used to determine success in
destroying materials.
* Used to datermine ita character can
lita heavy objector perform other acts
that require physical power
+ Used to determine the secondary
ability known as Health
Endurance
‘+ Ameasure of personal toughness and
physical resistance
‘+ Used to dotermine normal moving
speed
+" Used to determine success in charging
attacks
* Used to determine success in avoiding
the effects of disease, poison, and gas.
* Used to dotormino success in matters
‘that require the character to perform
actions over a long period of time, such
as holding one’s breath
‘+ Used to determine the secondary
ability known as Health
‘= Used to resist the effects of Slams,
‘Stuns, and Kill resuits directed againet
the hero
‘= Used to determine the amount of
Heat egained by a wounded
individual
Reason:
‘=A measure of inteligence and the
capacity for logical thought
+ Used to determine the character's
ssuceess in building things
‘+ Used to determine the character's.
success in understanding unknown
technology and languages
‘+ Used to determine the secondary
ability known as Karma
Intuition:
* A measure of wisdom, wits, common
‘sense, and bate reflexes
+ Used to discover clues
+ Used to determine who may act fist in
‘combat (eee Initiative)
+ Used to detect hidden or potentially
dangerous items, as well asin situations
where the the character plays a hunch
+" Used to resist effects of emotion
‘control powers, spells, ang ablitios
* Used to determine the secondary
ability known as Karma
Psych
‘+ A measure of mental strength and
willpower
* Used to show resistance to mental and
will-dominating attacks
+ Used to determine resistance to
magical attacks
‘+ Used to determine inital Magical
abilties for those characters who wield
magic
+ Used to determine the secondary
bility known as Kerma
Secondary Abilities
Health:
** Used to determine the amount of
physical damage the character can
absorb before losing consciousness and
potentially dying
‘= Does not have @ rank or rank number,
bt rather is the sum ofthe rank
‘numbers of the character's Fighting,
Agility, Strength, and Endurance
‘+ Lost through combat, accidents,
attacks, and other potentially dangerous
and ifethreatening situations
‘+ Flecovered after damage is taken, 10
turns after damage is inflicted
* Regained through normal healing by
the Endurance rank number of points
per day (in criss situations, Health may
be figured as regained by the hour or
turn, See the table under Healing)
‘= Ifreduced to 0, the characteris
‘unconscious and may begin to lose
Endurance ranks (see Life, Death, and
Health)
Karm
* Used by the hero as a measure of
‘experience, allowing the hero to perform
‘actions that may otherwise be
Impossible
‘Does not have a rank or rank number.
Starting Karma is determined when the
characteris created by the sum of the
Initial rank numbers of the character's
Reason, Intuition, and Psyche
++ Gained through performing heroic and
basically "honorable" acts,
3
* Lost through performing
harmful, of “dishonorable”
‘+ May be spent by the player-character
10 perform actions otherwise impossible
‘or unlikely. These include modifying die
rolls, staying alive, bulging things, using
‘magical ablities, and raising the hero's,
abil rank numbers and ranks through
advancement
Resources:
* Ameasure of how wealthy a character
's, and how the character may use that,
wealth
* Generated when the characteris
created
+ Presented as a rank with a rank
number (replacing the Resource Points
of the MARVEL SUPER HEROES
Original Set)
‘+ Used to determine ifa character can
afford a particular item or service
‘+ See under Resource FEATS in the next
‘chapter for tll effects of Resources
reputation in that character's normal
environment
* Generated when the characteris
oreatod
+ Represented as a rank and rank
‘number. Heroes generally have positive
Popularity. Villains generally have
negative Popularity
* Used to determine reactions of large
groups of people and neutral NPCs* Used to gain favors, information, and
‘equipment from Contacts
Special Abilities
Pow
* Super-human abiities possessed by
individual heroes and vilains in the
Marvel Universe
‘Used to perform actions above and
‘beyond the limits of normal morals,
+ Each Power is individual. Powers may
have a rank number, or modity an
‘existing primary or secondary ability
ren
May be improved through expenditure
‘of Karma. New Powers may be added at
8 risk to the player character
+ Full ist of powers found in Appendix A
Talents:
‘= Non-super-human abilities that may be
possessed by characters in the Marvel
Universe
+ Used to perform specialized actions at
a speciic benbiit
* Are individual; modify an existing
primary or secondary ability rank, or
Provide special abilities
* May be learned as a hero gains
experience
+ Flllist of Talents found in Appendix B
Contacts:
‘+ present social, political, and
personal friends and allies through
whom the character may gain
information and equipment
‘Have no rank number. Contacts aro
‘considered as Friendly to the character
{for purposes of determining reactions
‘+ May be increased through spending of
Karma, of performing missions for that
Contact
++ “Standard Contacts are described in full
in Appendix C ofthis book
Character Creation
Inthe MARVEL SUPER HEROES Original
Set, there was an assumption that most
characters the players would run would be
‘rom among those available inthe original
set and its accessories. The MARVEL
‘SUPER HEROES Advanced Set allows
‘three types of characters: pregenerated
‘characters based on those in the Marvel
Universe and used speciicaly for the
MARVEL SUPER HEROES Game:
‘generated characters created by t
players; and modeled characters which are
from the Marvel Universe but do not have
“official” stats generated by TSR. The
label erated,” generated,” and
“modeled” have no bearing once play
begins.
Pregenerated Characters
‘The character cards provided with this set
are for the most popular individuals in the
‘Marvel Universe. These cards may be cut
‘up and used by players and Judges with the
‘game. Their presentation is outlined as
‘above for primary, secondary, and special
abilities, and where space permits, some
background is given, Full backgrounds for
thase characters, as well as their
personalities and any restrictions on thelr
Powers, are listed starting in Chapter 3 of
the Judge's Book.
Pregenorated characters have the
advantage of being “ready-to-play” as well
as being a recognized part of the Marvel
Universe. When playing an official Marvel
‘character, however, the player is free from
all offects of the ever-changing Marvel
Universe except those that the Judge
chooses to inflict upon the player. (For
‘example, a player running the original
Guaraian will not be fated to die of a suit
‘maltunetion, but by the same token a player
running She-Hulk would not benefit rom an
provement of abilities after the character
becomes a player-character.) When running
a character of the Marvel Universe, the
player's decisions guide that character's
actions and reactions,
Progenerated charactors always have the
‘Standard Rank Number (listed on page 2)
4s their starting rank number. This
Tepresents the fact that the heroes noted
have had some adventuring history before
play in the MARVEL SUPER HEROES:
‘Campaign begins. Therefore, when
She-Hulk’s Strength is stated as Monstrous,
itis set at a rank number of 75 as opposed
10.63, the maximum rank number at which a
‘generated character may start, Rank
‘numbers may be improved with time and
experience as normal
In adaition to having his starting rank
rumers set at the standard value as
‘opposed to the minimum, the pregenerated
‘character's Health and initial Karma willbe
higher as a result of the higher abilty ranks.
‘The character's Resources and Popularity
also reflect the hero's status in the books he
‘or she appears in atthe time of this writing,
‘The pregenerated character's Powers,
Talents, and Contacts are described as
specific to that hero, Nightcrawier's
‘wallcrawiing Is different from Spider-Man's,
and the German X-Man's teleport is
different from that of Cloak. The Powers,
Talents, and Contacts sections are for that
hero alone. Descriptions that apply to
generated heroes (such as alien, robot,
‘mutant may or may not apply tothe hero in
question,
Included in this sot are a number of shoots
that may be cut out for use as reference
‘cards for pregenerated heroes. Abilties are
‘summarized along the let hand side,
Including rank number and rank. In the
‘upper right the Health, initial Karma,
Resources, and Popularity are listed, with
space below for changes. The Powers,
Talents, and Contacts are provided in very
brief form below. Note: These abilities are
‘roviged in limited form only, for easy use in
play. The full powers, etc tallored to that
hero are explained under that hero's entry
inthe Judge's book,
While checking out the cards, note that four
‘of them are blank, one side noting only the
abilias without numbers, the other a grey
‘screen of several heroes. These are for
Your own use as cards for generated or
modeled heroes. Permission to photo-copythese four cards is given for those players
who don't want to mess up their existing
copies.
regenerated characters, once brought into
the game, are treated as any olher type of
character,
Generated Characters
‘The following system is for creating new
characters in the Marval Universe.
Generated characters have an advantage in
that they are individuals created by the
player and in that form they are unique.
‘Their disadvantages are that they begin the
campaign weaker than pregenerated.
characters, they lack the background of the
‘Marvel Universe, and their powers are more
standardized than those of pregenerated
characters,
(Character generation has five steps.
* Generate an origin
+ Generate primary ablities
* Generate secondary abilities
* Generate special abilities
‘Flin the blanks
‘Starting from the top.
Origins
‘The MARVEL SUPER HEROES game has
{iva types of origins, each with certain
‘advantages and disadvantages. Origins at
Used only for ganerated characters as a
base for those characters, Pregenerated
‘characters have their own specific origins.
“The player desiring a generated character,
‘must either choose an origin from those.
below of roll onthe table below for an
‘origin. Those that roll on the table must take
the specific type of nero rolled. (No second
thoughts.)
Dice Roll Origin
0130 Altered Human
31-60 Mutant
61-90 HiTech
91-95 Robot
96-00 Alien
* Altered Humans: Altered Humans are
everyday people like you and me (well, me,
anyway) vino have been accidentally or
urposetully exposed to weird radiation,
Secret formulas, of chose to be instructed in
strange and powerful talents. The Fantastic
Four, Hulk, Nick Fury, and Doctor Strange
‘are exampies of altered humans.
* Altered humans rol theie random ranks
{or primary abilities on Column 1 of the
Random Ranks Table.
‘= Alter the primary ability ranks are
rolled, altered humans may raise any
single primary abilty rank by one rank,
‘+ Mutants: Mutants are members of the
race of Homo Superior, a new race of man
‘born from the race of Homo Sapiens (that's
Us). Mutant powers often though not
always) first manifest themselves in the
teen-age years. Mutants are generally
feared and disliked by the populace at
large. Examples of mutants include the
Xen, X-Factor, and New Mutants. When
Creating a mutant character:
* Random ranks are rolled on Column +
‘of the Random Ranks Table.
‘+ Mutants gain one additional Power, up
to the total number of Powers avelable
to the Hero (maximum of 5).
‘+ Resources are reduced by one rank.
‘Starting Popularity is always 0.
‘+ Mutants gain and lose Popularity at a
slower rate than other character types.
Endurance is raised by one rank,
‘The majority of a mutant's Powors aro
Inborn as opposed to equipment-based,
+ They may be affected by mutant
detection and mutant nullification
devices.
* High Technology: Also called Hi-Tech
Wonders, these heroes derive their abilities
solely through equipment, whether that
‘equipment is mystical or technological in
nature, such as Iron Man or Captain Britain,
High technology heroes start with lower
primary ability scores and in addition may
‘ot uso their powers without their
equipment; however, they receive many
other benefits
* High technology heroes rol on column
of the Random Ranks Table.
+ The intial Reason is raised by two
ranks (I Good i rolled, then intial
teason is Remarkable).
* Initial Resources are set at Good, or
‘optionally rolled.
+ High technology heroes must have at
east one Contact, and they must