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Mobile Legends: Bang bang

Limit. Romant's Clint Perfect Attack


29 JUNI · PUBLIK

Limit. This is Romance's strategy. Thank you for your help, and you will receive # 500
diamonds as a reward. You can get reward when you complete your quest.

Original text: http://cafe.naver.com/mobilelegends/174381

Instructions on how to create a goal: http://cafe.naver.com/mobilelegends/146435

Good morning! The season 4 is now closed tomorrow.

This season, I invested a lot of time compared to the season 2 and 3, and I am ranked # 1 in
Korea.
Limit. The number of stars in roman's ...

It is said that the first place in the domestic ranking this season is the game of rank as much
as that. I have not seen much of the original dealers who felt that they were doing so well,
despite the fact that they felt a lot in playing this game this season, compared to Season 3,
but the proportion of the game to the game was very high.

In addition, the next season, Season 5, which has a limit on assassins that can be owned by a
team with the activation of the Viper + Cross Pick mode, is expected to be a very important
position in any season.
So I'll try it once. Nowadays, the most hottest Wendy, Clint, and other guitars, even the tip of
a good squeeze! Due to my little tips, I hope that next season, you will be able to raise the
level of the game by giving me a lot of powerful dealers who are not only powerful assassin
users but also assassination users.

The overwhelming win percentage stands out.

The above picture is the frequency of the champ I used today. I do not think it's a good idea,
but I do not think it's a good idea to use it.

First of all, I will skip unnecessary explanations because I am not a beginner who does not
know the skill properly.
<Tension>

The recommended seal that is best suited for use by Wardil is physical assassination.
Because physical assassination has a low physical strength instead of physical penetration
and speed options, one core can be used to pull out a very good kiting and deal. If the
physical assassination is so low that it is difficult to use, we recommend using a large jungle
impression of the speeding option and using physical impulse only if you do not have the
impression to use.

<Spell>

- Baptism: This is the key spell that is the safest, most reliable and carries less of the game
variable. - Blinking: Play is very stylish and you can see a variety of killings in various
situations that baptism is not possible. It is often worth seeing, depending on your
opponent's combination. - Hunting: It has a great effect on the early growth rate, but because
of the champion's characteristics, it is treated as a dealing system. It is a spell that you should
never go to as a dealer who is very important for survival as you move to the second half.
Item Tree

<Template>

At the start of the game, you will receive 300 gold, which is the sub-system of the shoes,
which is 280 won, and you can go up to 120 knots. The first core gives you priority to raise
your shoe unconditionally. Since our Bottom line is the top line of the opponent, the
champion of the dragon, chorus, and wizards will come to the opponent line frequently, and
it is very good to be given to the opponents when they give the distance. Let 's do it by
moving and avoiding the distance for the brewers.
The second third core is Corruption Sword and Thunder Belt. You can choose the order
according to your preference.

The reason for corruption is that it is a very good item because it is the first core equipped
with a physical feud + water hammer and physical fitness in one shot, which makes the
hunting system to hunt the mid-and-low tankers from the Clint's position where the endless
confrontation with the efficiency thunder belt is hunted . If corruption is rolled up to the next
two corners of the shoe, the cumulative deal is much stronger in sustained deal fighting than
when the belt is raised.

The reason for going to the belt is that it makes Clint the most powerful one-rounder
dealership in the world, so it blows up the thunder belt effect on all enemies hit by Clint's
passive penetrating flats, so you have a powerful range of damage and cc to all skills using
Passive. I will present it. If the belt is rolled up to the next two corners of the shoe, the
cumulative damage accumulation of the continuous deal compared to the line corruption is
greatly facilitated by the escaping of the slice of the slice of the school.

I do not need to worry about the fourth core, but I do not have to worry about it. Because of
the nature of Clint, passive thunders are very important, so Windturker with both speed +
critical + movement speed is the most suitable for the fourth system.

The fifth and sixth core is the anger and endless confrontation of photoelectricity.

The anger of the photoelectric raises the critical damage amount when the critical actuation
is a key item that raises cumulative dealings to Wadil based on the flat. If you raise anger
more than a confrontation, it shows a higher cumulative trade-off than a confrontation in a
critical play. If the team has a win and you can make a stable deal, you may want to raise it
before the confrontation.

Endless confrontation is one of the other key items that I recommend as the only one of the
temptations I have. I have a vampire, and when I strike a flat, I increase my kite ability by
increasing the speed of movement, and the belt and unique passive are superimposed on the
clint passive. I will give it. If you want to have more survivability in a situation where you are
in an uncomfortable situation or a little depressed, if you raise it before the anger, you can
play more stable based on the increased speed and blood.
In the case of the Anger Tree, you can buy it after purchasing the Greatsword of the Sub-
Temp Corps, and if it is the Pre-Conflict Tree, you can sell it after purchasing the Ogre's
Combat Ax.

If you have been collecting more than 1500 coins, you must decide to buy an energetic potion
to sell your gods and buy a windtower. Efficiency should be judged personally according to
the situation. Absolutely not to go to the other system after selling the shoes. If you abandon
the system, your speed will be very low, which will greatly affect your kite. If you raise the
windtaker here, the speed is complemented and the amount of crease increases, so you can
put a very stable and powerful dealings. After you purchase two Windtokers, you will need to
buy all of the energy potions sold in the Attack tab of your store.

Surprisingly, there are many people who do not know or forget.


Let's not forget the potion ...

There are three kinds of potions, which have a time limit of 2 minutes at 1500 won and can
be purchased in pulverized state. As the temptation is not enough, I will buy the energy
potion (nickname red potion) unconditionally since the latest easter egg will be a very
frequent van.

<Operation>
You must demolish your primary tower before your relative bottom line as quickly as
possible. The tower wears only 1/2 of its damage before 3 minutes, and normal damage after
3 minutes.

For example, if you succeeded in picking up the kills of your opponent's liner even three
minutes ago, if the tower ring damage is half a million, if the opponent midliner does not
come down, you will not miss out on the jungle, It is most efficient to eat jungle while eating
wave and going home.

If you have succeeded in pushing the first tower, you will be placed in the judgment line
again. You have to push it to the 2nd, or you will go to the midway. You have to choose
whether to continue pressing and farming. If you think that it is still dangerous to press
down to the 2nd, push the line moderately and open the gold gap with your opponent with
friendly and friendly jungle farming.

Basically, when you play Clint, it is very important that the 3 cores (shoes, decay, belt) are
completed. At the moment when three cores are completed, it is no exaggeration to say that
Clint has twice as much efficiency as before. Unless you have a clear and favorable fight until
3 cores, you can avoid the unfavorable battle as much as possible.

In this case, if the team is very unfavorable due to uncomfortable conditions such as union or
team growth, only the third tower is required to play with the feeling of being watery. In this
case, the opponent can not easily penetrate. In the case of the first case, I will try. If you
come to eat the lord in the second case, you will give the lord until 30 minutes before you
stop at home. After 30 minutes, you will be almost plowed. We will tour the opposite side of
the lord's eatery as follows.

On the other hand, when we are advantageous and the opponent is left third, the ability of
clearing the line is excellent, so if you can not penetrate even by long distance fencing, do not
think about solving it in Meade. We will withdraw from order first.

<Kiting Tips>

Clint's core deal at the time of the outbreak is a passive penetration flattened by the belt and
confrontation, though it is also a direct blow to the skill. Using this superior passive
penetration, you can make a one-way trade in lock mode with the dealer who is wandering in
front of you in the case of frontal confrontation. If you are in front of the tanker, you can do
the metallurgical metallurgy within the streets that are never bitten. When replacing, never
use 2 (mover) skill at all, and the basic premise must be used for the distance to survive.

The key to kiting is that the other side's skills and whether or not you have a kulttime
calculation should be based on the premise. This is where many people ask. If you do the
same kiting, you will die and passively change. I asked you how you can not kite. It's simple. I
do not always think that I do not have a hard kite, but when I calculate the distance and
cooldown of my opponent, I only do it when one-sided kite is possible ... so I can bold kite.

Of course, other champions are the same, but the vital skills are vital, so you should always
keep in mind all the champions' skill traits and skill cooldowns and spell cooldowns. I really
would like to do well and I recommend you to try all the champions once.

<Targeting>

Target priority is unconditionally low health priority. When friendly assassins assassinate
enemy dealers, it will be easier to steal one enemy dealer with the help of the deal using the
overwhelming range. Hero lock mode may be used to support the deal, but if the opponent is
already lowered by the friendly assassin, it can be dealing without the lock mode, so it is
possible to support 0.1 seconds faster, so it is unconditionally low stamina.

Of course, the ability to use the hero lock mode freely is the basic skill that every one dealer
must possess. The basic is low stamina, but always the ability to deal with the target you
want to deal with the ability to be a half of the skill is not an exaggeration to say.

<Tips for dealing>

Unlike other champs, Clint is loaded with the Palace. You can not load a maximum of 5
rounds in proportion to time. If you move to the middle, the Palace must have at least three
feet in the Farming Phase, not a battle, and you must have at least four more at the end of the
turn. If you are expecting a hint, you must have all five. When kiting, even if you absolutely
unnecessarily overexploited when you do not have the skill to deal with the hurt, there is a
misfortune.
As mentioned above, Clint's core dealings are corruption + belt + confrontation damage that
is triggered by Passive. So it's about how good it works. The belt's unique passive requires a
cooldown of 1.5 seconds. Therefore, unless you have to put one more deal in a hurry, it will
be fast 3 pyeong (belt) 1 pyeong 3 pyeong (belt) after << flat 3 flat 3 flat pyeong >> or << 3
flat pyeongbyeongpyeong 3 Pyeongbyeongbyeongpyeong 3 pyeong >> In this way, every
skill, so that the belt can be released to deal with the accumulated amount of + you can give
more cc. Of course, in the meantime, you have to choose a position that avoids cookies and
attracts as little aggro as possible, but this is very different for each circumstance.

<Rigorous championship opponents>

Clint is basically using an overwhelming range, so I have to go to Koting instead of the belt,
except for the special system. So, for very powerful assassins, if you do not react slowly, you
may be stuck in a moment. This is the basic countermeasure.

FANNY: Dealer hunting If you have a terribly good fancy (ex.Limit, baby romance), if you do
not have a tanker to protect you, you will have a 100% chance to lose 2 seconds. If you have
good fancies on your opponent, you must ask the wizard or the healer or the tanker who has
the unconditionally definite cc to look at the cc for the fan. Fanny is aiming unconditionally
from the beginning. If it is only possible to stop it, it will be overwhelmed easily very easily.

Natalie: If you want to play Natalie, it's very important that you play real Natalie often.
Nathalie always travels through the bushes in order to maintain his stealth state. If you
always know Natalie's final position in the mini-map, and you hear an exclamation point or a
hush sound, you can calculate the route through the bush from me to the final position, and
if you succeed in the expected shot, you can stop Natalie. If Natalie is in the opponent, you
should never act alone when you do not have baptism. If there is baptism, you can breathe as
soon as you get silent, and you can remove it with 2 pyeong after the skill. If you have Natalie
in your opponent, you should always keep your baptism. If you go to the second phase of the
drama.

Carina: Clint, who is the only one with the most skill in the game, In the case of Carina who is
good, Clint does not come in well unless the kill angle reaches 132 pyeong. If you are
expecting Carina to be a killer, you should always prepare 2 skills, but if you do not know,
you will have to get into Carina Palace exactly 2 times before you can live and tour. If you
write too fast, you will end up coming to the end of the palace and die. If you write too
slowly, Carina skill judgment is very good and you will be killed and killed while flying
backwards. You have to learn the timing by yourself.

Shun: In order, you should see that if you meet the palace, you die unconditionally. In the
first place, you should not give an angle to the Sun. If you are caught in the center of the
palace, you will open the distance with the skill of Clint 2 according to the timing of the end
of the palace. You just have to avoid it.

It is very ideal if you get into the Clint 2 skill by adjusting the timing exactly when you get
stuck with JoWoon 2 skill because it has to be said that if you turn over the street and turn it
upside down, it is very good. It is better not to give the street itself in the first place. Joan also
uses it as an operating type, so if you watch the main system in front of Dilem, you can check
it by using Passive Crossroad and you will quickly escape to your home.

Saber: It is a very annoying caric. It is a caric which should always be careful because it is
hooked into the cc palace soon to be determined without any reason. If you have a saver on
your opponent, you should be very careful about advancing kiting, and if you do not have
baptism, you will be instantly dealing with advances.

In addition, the mystery wizard chiefs can assassinate the assassins with a skill that can
lightly kite the heavenly journey.

<Good Synergy Synergy>

The most disadvantage of Estes-Clint is that the ability to breathe runs very fast. If you have
a team in your lineup before the line, Clint will be 1.5 times stronger.

Clint, who is a very weak champion before the Sun-3 core, is a very difficult champion to
overcome if other lines break down early on. However, if there is a sequel, it will become very
easy to reverse by defending the space from the 3rd tower and expanding the pacemaker.

<When the clint is vandalized or taken by the opponent>

MoScope - A good champion for both assassins and early and midfielders. MoScope is better
than Clint 3 core. If you play MOSCOW PRO, it is important to have an overwhelming tower
ring ability so that your opponent Clint is sure to keep an edge on the game before the three
core comes out. The default spell is baptism and blinking is very good if you do not have a
grueling assassin on your opponent.

Layla - If you do not have a Natalie or a Fanny in your opponent, it's worth picking up
enough. Dealing with a superior range by engaging in wizards is much trickier than you
might think in a combination that has no assassin. After 11 rebounds, the range is longer
than the tower, so it can be a very favorable combination when you have a win.
Recommended spells are blinking unconditionally.

Yi Soon Shin - You only need to use it as a counter-pick if you can not bring Clint and the
opponent has Natalie. It is only used for Nathalie, so it is recommended that you use it in the
rank after raising the proficiency level of Global Palace based on Maple and unconditional
baptism.

Bruno - Overall, it's not a bad champion at all, but recently the mage has been so hungry in
Hantai that the tackle in front of him has no dream. It is not a champ that I want to
recommend in every situation.

Roger - It is a champion that may be good or bad for the situation, but it is a champ that
enters the club. If you want to use it, it is highly recommended to increase your proficiency.

Miya - It's a good thing you should not do in any case. <Honor Clint of the Image reversal>

This game was a really hard game due to the explosion of the whole line due to the explosion
of the Halla from the start. I wanted to attach detailed videos by various explanations, but it
took a long time for your time .......... I think that it is a good example to deal with when team
members survive in a heavy situation. Clint is a very good opponent, and his ability to judge
is a very important position. If you want to see the direct play, it would be best if you come to
the broadcasting station ^^

Up to now, Limit Guild has been given a dog's limit. I am always grateful to everybody who
greet me if I always meet in broadcasting from Incheon or the broadcasting and cheer me ...

I do not think I will be able to play as much this season as next season but I will always try to
maintain my best performance to give back to those who support me.
Limit will also try to be the best guild in this season. (-) (__)

Little Hearts Click here to enjoy this author's day!

8 orang lainnya menyukai ini from Rino Rico .

Rino Rico
Is this still worth it now? Since thunderbelt got nerfed so bad
Sembunyikan · 19 menit yang lalu

Park, Jung Hwan


I just need to use the skill. Except the second skill.
Sembunyikan · 2 Juli

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