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PMDG 737NGX
INTRODUCTION
 

PMDG 737NGX 
Introduction and Use 
Copyright © 2011 
PMDG Simulations 
All Rights Reserved 
   

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INTRODUCTION
 
 
 
 
This manual was compiled for use only with the PMDG 737NGX simulation for 
Microsoft Flight Simulator ™ X.  The information contained within this manual is 
derived from multiple sources and is not subject to revision or checking for accuracy.  
This manual is not to be used for training or familiarity with any aircraft.  This manual is 
not assumed to provide operating procedures for use on any aircraft and is written for 
entertainment purposes. 
 
It is a violation of the owner’s copyright to distribute this document or any portion 
thereof without permission of the author. 
 
 
The PMDG Simulations Web Site can be found at: 
http://www.precisionmanuals.com 
 
Copyright© 2011 PMDG Simulations 
 
This manual and all of its contents, pages, text and graphics are protected under 
copyright law of the United States of America and international treaties.  Duplication of 
this manual is prohibited.  Permission to conduct duplication of this manual will not be 
sub‐contracted, leased or given. 
 
Microsoft, the Microsoft Logo and Microsoft Flight Simulator are registered trademarks 
of the Microsoft Corporation.  Boeing, the Boeing name and certain brand marks are 
the property of The Boeing Company.  Some graphics contained in this manual were 
taken directly from the simulator and altered in order to suite duplication on a printed 
page.  All images contained in this manual were used with permission. 
 
 
 
 
 
 
 
 
Produced under license from Boeing Management Company.  Boeing 737, 737‐600, 
737‐700, 737‐800, 737‐900 & Boeing are among the trademarks owned by Boeing. 
 
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COPYRIGHT AND LICENSE
The original purchaser of this software is granted a limited license to use
the software in accordance with the End User License Agreement as
agreed to at the time of installation.

Please review the license agreement carefully, as it provides you with


only limited rights. Specifically, you may not sell, resell, trade or
barter this software product/license without the permission of PMDG.

You should also be aware that you may not use this simulation software
for any training, pilot familiarization, recurrent training or operational
awareness training.

This software may not be used to demonstrate the airplane, airplane


systems, operational norms, flows, procedures or other pilot knowledge
application in a classroom or training environment without being
supplemented by the appropriate commercial license.

Please note that this version of the simulation may or may not accurately
represent the actual operation of many different aircraft systems and no
warranty is made to accuracy or correctness.

In all circumstances the aircraft manuals issued by a certified training


center for use with a pilot’s training course and the manuals located on
the flight deck of an aircraft as well as the operational procedures dictated
by the aircraft manuals supersede any information taken from this product
or the documentation provided with this product.

This simulation may not be used in any public or private display for which
users are charged admission, usage fees or other revenue generating
charges. Nor may the simulation be used in any manner which reflects
poorly on PMDG, PMDG Simulations, Boeing, Boeing’s employees,
suppliers or customers.

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INTRODUCTION
THE TESTING TEAM

We take great pride on the cohesion and dedication of our beta team
members, and we place significant demands on their time, their expertise
and occasionally their patience.

We would like to thank the following individuals for their contributions to


this project as Technical Advisors:

Captain Nikos Aposporis


Captain Panos Lalas
Captain Steve Weiher
Captain David Barnett
FO Jack Colwill
FO Stephen Johnson
FO Tom Landry
FO Mark Withycombe
Chief Aaron Buchanan, USN
Evangelos Dokos
Jim C. Jonesy
George Morris

We would also like to thank our dedicated team of beta testers who have
worked tirelessly to help us improve the quality of this product. Any lapses
are ours…

Mark Adeane Carl Avari-Cooper


Steve Cotterill Dan Downs
Ryan Gamurot Mats Johansson
Kurt Kalbfleisch Nick Landolfi
Christos Makris Tero Partanen
Mike Roth Paul Solk
Stan Winke JR Whittaker

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INTRODUCTION

PMDG TECHNICAL SUPPORT

PMDG employs a ticket based support system that allows us to provide


you with direct, personal attention from a tech support analyst. If you
have trouble with this product, we encourage you to visit our technical
support portal:

http://support.PrecisionManuals.com

Our policy on answering support tickets is that you should receive a reply
from us within 24hrs, depending on the type of request you submit. Our
average reply time to tickets is generally less than 6 hours and our
support team is dedicated to getting you up and running as quickly as
possible.

Please Note: The support ticket system will require you to create a login
that is unique to this system.

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INTRODUCTION

PMDG AND THE ART OF SIMULATION…

At PMDG we have a reputation for bringing a high degree of realism to


desktop simulation. All of us at PMDG are simulation enthusiasts who
enjoy the process of bringing our aerospace experience to the simulation
community in the form of comprehensive and sophisticated airliner
simulations. For us, the process started because each of us as individuals
was seeking simulations that were just a bit more involved, a bit more
detailed, and a bit more realistic than what was currently being offered to
the marketplace.

For the past few years, flight simulation developers have been competing
for attention by using phrases like: “most realistic,” “most accurate,”
“Certified by Real Pilots,” or “Most Accurate Ever.” While some of these
claims have merit, our own experience as flight-sim consumers has
generally led us to believe that marketing is always marketing, and that
the hype of realism and accuracy is hardly ever realized in the final
package.

To put it another way: Just because a developer includes a PDF copy of


the actual airplane flight manual does not mean that the product was
developed to that level of detail. In many cases, the flight manual
provides an interesting side bar of information that you cannot use
because the developers simply didn’t code most of the airplane’s
behaviors into the program.

As a result, the community at large has become desensitized and does


not often stop to ask the question:

“What makes a high quality add-on?”

If such a question is put to a developer, the answer is often explained by


describing texture resolution, the number of switches upon which you can
click, the number of polygons used or by cramming a product full of
“pretty, but-not-quite-useful” external programs to give the impression that
a product is filled with features.

These features are often presented in place of true “simulation” in order to


hide the fact that most developers, while good at creating polygons, bits
and graphics, just do not know much about modern airliners or how they
are operated.

Thus, the term “simulation” gets thrown around loosely, creating


confusion for the end user as to what an add-on product truly represents.
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At PMDG, we take the term “simulation” seriously and we know what
makes a high quality add-on.

On the PMDG 737NGX we simulate the whole system, not just the
switch, some lights and a few digital readouts. When you turn on
a hydraulic pump for example, there is an entire simulation of electrical
connectivity, electrical demand, changes in fluid flow volume, changes in
fluid temperature and changes in fluid pressure that takes place “behind
the panel.”

We simulate the sensor systems that provide feedback to the displays on


the flight deck and we simulate their location within the larger confluence
of systems aboard the aircraft and the effects of related system failures,
degraded performance resulting from abnormal conditions and the
potential for down-stream failures if you mismanage the airplane.

“Simulation” should mean nothing short of incredible depth, detail and


feature richness that allows for the proper application of real-world
operating procedures and techniques without offering excuses as to why
parts of the airplane behave differently than what is described in the flight
manual.

“Simulation” means that when you engage the autopilot and put the
airplane into LNAV/VNAV, it should behave like it would if you were
actually flying the airplane. This means that it behaves not just in easy to
manage climbs and descents, but it reacts appropriately when you punish
the airplane with rapid changes and demands near the limits of the
airplane’s capabilities.

“Simulation” shouldn’t leave you saying: “Well… it is just a flight-sim


product.”

At PMDG, we believe that developing a simulation of the 737 requires


more knowledge than can be gleaned from simply reading the aircraft
flight manual.

The PMDG 737NGX is a third generation simulation platform developed


with the aircraft enthusiast in mind. This product provides the simplicity of
“push up the power and fly” while also providing the depth of simulation
that will keep even the most knowledgeable 737 captain entertained and
learning for years to come.

Getting the “simulation” details correct inside a product goes a long way
toward giving a product the right “feel” of quality. The subtle character of
the 737 shines through in the PMDG 737NGX product, and it is this subtle
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character that allows you to sit back and know that this is a high quality
add-on. What makes the NGX high quality? It is hard to define precisely,
but you’ll know it when you see it.

The PMDG 737NGX product line is a unique in the ability to accurately


portray not just the “book values” of a particular airplane, but also the
nuances and subtleties of the 737 airplane that are normally unavailable
through manuals and guesswork. Experienced aircrew will notice
hundreds of subtle details lending themselves to a complete and satisfying
simulation experience. (We have compiled a list of such behaviors for you
at the end of this document!)

To this end, we have gone to great lengths to simulate the sophisticated


environment that is the modern airliner cockpit. Using many of the same
tools employed to teach pilots and mechanics how to support the 737
airplane, we have worked to build a simulation that capitalizes on the
strengths of the Microsoft Flight Simulator X™ environment while
simultaneously working around the simulator’s weaknesses through the
use of innovative technology and development.

Invariably there have been times when we needed to make choices


between realism and usability. While Microsoft Flight Simulator is a
wonderful and dynamic platform for modeling airliners, there are some
aspects of Microsoft Flight Simulator that just do not function as well as
we would like, and we have worked hard to overcome them while also
enhancing the realism of the PMDG 737NGX experience. To the
greatest degree possible we have attempted to document these
shortcomings within this manual.

The PMDG 737NGX is a vastly different simulation platform than any


previous PMDG product and we have compiled this documentation in
order to provide you with the best information to help you learn how to
operate this simulation effectively. We recommend that you read through
these documents without trying to retain all details on the first read. It is
our experience that even seasoned airline pilots will gain the most from
skimming their manuals repeatedly over many months in order to learn
everything that is required of them in a new airplane.

We recommend that technique to all PMDG customers as well. Read,


learn, and enjoy the results of our hard work!

If you need help or require assistance, please use our customer forum
hosted at www.avsim.com in the forum section. The PMDG forum is the
best place to converse with like-minded PMDG customers and to learn

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new tips and techniques to operating a complex airliner like the 737!

In conclusion, we would like to thank all of our dedicated customers for


purchasing this product and supporting our work. While it is never
possible for us to give you the “insiders” perspective that you would like
into our development process in “real time” we continue to enjoy the
discourse we have had with you in our forum during the past decade.
Please continue to participate, and continue to pass along your thoughts.

Your interest in our products is reflected in the continual improvements


we implement with each new generation of releases. Without your input
and without your interest, there would be no PMDG!

On behalf of the entire team,

Thank you!

The PMDG Development Team


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SETTING FSX SET UP FOR THE PMDG 737NGX

There are hundreds of thousands of possible hardware setups upon


which you might run the Flight Simulator X and the PMDG 737NGX so it
is important that you take a few moments to be certain that Microsoft
Flight Simulator X is properly set up to run this advanced airliner
simulation in top form.

The following recommendations have been created by our support team


and are based upon years of helping customers get the most from their
PMDG products.

Yes, You Really Should Read This:


During the beta testing period for the PMDG 737NGX, we allowed our
testing team to discover this set of recommendations on their own.
Without fail, all of the testers who took the time to follow this section’s
recommendations to improve FSX performance were very pleased with
the results.

Even if you have fast hardware, there is something to be gained by


following these instructions to get FSX set up and operating effectively.

Also, we STRONGLY discourage users from trying to “beat the


(Windows) system” by disabling services and “turning off functionality”
within Windows.

The services running on your local machine serve a purpose and


providing that you have properly maintained your windows installation and
you follow the guidelines we present here, turning off services in your
windows machine is not a going to give you much in terms of
performance.

It is important to note that PMDG is using the FlexNet services on your


local machine and if you turn this off, the PMDG 737NGX will cease
working.

In short, leave the services alone… You can gain far greater
performance by running Win7 x64, and by following experienced
guidance for optimization, no matter what operating system you use!

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Proper Installation:
When you run the PMDG 737NGX installer, it is going to ask you whether
or not you should install a few Microsoft runtime libraries on your local
machine. The sub-installers for these runtimes are intelligent, and they
will only install if your local machine NEEDS the installations- so please
do not try to second-guess the Microsoft runtime installers. Select YES,
and let the installers determine whether or not you need updates to your
machine.

Failure to install the required runtimes will lead to unreliable operation of


the PMDG 737NGX.

Optimal Installation of FSX:


Please Note: If you already have FSX installed, you will find the
recommendations in this section to be useful the next time you purchase
a new computer or conduct a new-machine installation!

• Do not install FSX into the default installation directory: When


installing FSX, do not install the simulator into the default
directory that it offers. Instead, customize the directory to
something different. (Example: C:\FSX) This will eliminate
problems that many users experience resulting from various
Windows protection and permission issues forced upon programs
placed in the Program Files and Program Files (x86)
directories.
• Choose a modern, 64bit Operating System: We strongly
recommend that users run their simulator from a 64bit operating
system. The best operating system currently available (at time of
writing) for FSX is Windows 7 64bit. The advanced memory
management capabilities of modern operating systems are far
superior when running complex simulations such as the PMDG
737NGX.

Running FSX:
• Set FSX to “Run as Administrator.” This will give FSX the best
opportunity to use system resources effectively and without
limitations. To do this, right click on the FSX icon, and then
select properties. Click on the Advanced button, and then
check the box that reads: Run as administrator. From this
point onward, whenever you run FSX, the program will run under
the administrator permissions group. (You can also follow these
steps by right clicking directly on FSX.EXE…)
• Do not let your anti-virus software actively scan FSX: While we
are all concerned about the prevention of malware, it is extremely
important that you allow your FSX installation to “opt out” of being
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actively scanned for viral activity while the software is running.
FSX loads thousands upon thousands of graphic files and
models into memory while you are flying, and active malware
scanning slows this process dramatically. In some cases active
scanning can reduce your simulator performance by up to 75%.
Unfortunately there are too many anti-virus suites out there for us
to make recommendations for your individual suite, but if you
search for “exclude” in your A/V software’s help system, you will
quickly find the instructions.
Simply EXCLUDE your FSX root directory and you should be all
set!
Do not forget to manually run a malware scan on your FSX
directory on occasion just to keep you safe!

FSX.CFG Settings:
The FSX.cfg file is a repository of settings used by FSX and many users
are intimidated by the wealth of settings contained in the file. There is no
reason to be concerned about editing this file. (Indeed, if you do make a
mistake and you do not have a backup copy of your previous FSX.cfg file,
simply delete the file and FSX will create a new one!)
You will notice that the FSX.CFG file is broken into sections by headers
such as: [SOUND] or [GRAPHICS].

In the [GRAPHICS] Section: Add the following lines (if they are not
already present)
• HIMEMFIX = 1
• TEXTURE_MAX_LOAD = 4096

HIMEMFIX will prevent you from seeing a “skeleton airplane” under


certain high graphic-load circumstances, and the TEXTURE_MAX_LOAD
will give you the highest resolution textures in the cockpit of the PMDG
737NGX thus improving your visual experience.

In the [DISPLAY] section: Add the following lines (if they are not already
present) only if you have a wide-screen monitor:
• WideViewAspect=True

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For the final step in optimizing your FSX.CFG we recommend that you
use the following website to optimize your FSX.CFG automatically:

http://www.venetubo.com/fsx.html

This site is owned by Jesus Altuve, and provides by far the most
authoritative and easy-to-use optimization for your FSX.CFG file. All of us
on the PMDG development team use this site in order to keep FSX
running in tip-top shape and Jesus has made the interface simple and
easy to use.

NOTE: In the PMDG 737NGX we have an option that allows you to place
chocks under the wheels in order to hold the airplane in place. We do this
by forcing the FSX parking brake on in the background, while allowing
you to set/release the airplane’s parking brake at will. You will notice the
red FSX “Parking Brake Set” message appear whenever you have wheel
chocks set, since we are using the brake in this fashion. If you wish to
eliminate this red message, simply look in your FSX.CFG for:

InfoParkingBrakesEnable=True

Change True to False and the message will no longer appear!

*We decided not to change your FSX.CFG file automatically, as some


users do not appreciate such changes being made without permission!

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FSX In-Game Settings:
We recommend the following settings to help you get the most out of
FSX.
Graphics Page:
• Global Texture Resolution – Very High: This will give you the
highest quality virtual cockpit and external model textures. If you
see blurry cockpit/model textures in the simulator, it is likely
because this setting is not set to Very High.
• Advanced Animations: Check this box in order to see the full
range of animations that are included in the PMDG 737NGX. If
you are not seeing the wings flexing in flight, you should look at
this checkbox.
• DX10 Preview: Turn setting off. DX10 does not significantly
enhance the visual quality of the simulator and it exacts a heavy
performance toll in the simulator.
• Light Bloom: Light bloom looks incredibly nice, but unless you
have incredibly good performance we recommend that you leave
this turned off, as it is very hard on performance for most users’
machines.

Aircraft Page:
• High Resolution 3-D Virtual Cockpit: Checking this box will give
you the highest quality VC possible within FSX. If you are
suffering from poor performance, you can uncheck this box and
see a reasonable increase in performance for a modest
exchange in visual quality. We generally recommend leaving this
box checked unless you run out of performance.

Scenery Page:
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If you are experiencing poor performance, this page is one area where
you can gain quite a bit of bang for even small reductions in your FSX
scenery settings.
In our experience, customers who are suffering from poor performance
are generally expending huge quantities of processor and memory
capacity by having settings that are set too high for their hardware
capability.
We recommend the following setting for users with HIGH END
HARDWARE:

For users who are unable to obtain acceptable performance with these
settings, we recommend that you regain performance by adjusting to the
following settings:
• Reduce Water Effects to Low 1.x or None.
• Reduce AutoGen density.
• Turn off Ground Scenery Shadows

Weather Page:
The settings on this page will not provide many gains in performance, but
the turbulence setting in particular is extremely important to mind.
We recommend that all users click the “Disable Turbulence and thermal
effects” when flying the PMDG 737NGX. We make this recommendation
because the flight model used by this simulation is extremely realistic, and
the turbulence model in FSX is notoriously unrealistic. The combination
results in very poor turbulence behavior, so we recommend that users
disable the default FSX turbulence capability.
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The remaining settings on this page can be set to suit your taste. We
recommend the following settings:

If you are suffering from poor performance, we recommend reducing the


cloud draw distance to 60. You may also try reducing the cloud coverage
setting, but this normally reduces the visual quality without significant
gains in performance.

Traffic Page:
The settings you will want to use for managing aircraft and vehicle traffic
within the simulator will vary depending upon whether you use a third-
party program to produce aircraft traffic within the simulator or whether
you use the default FSX mechanism.
Please understand that AI traffic density can have a huge impact on
performance, especially at congested airports. We recommend that you
experiment with the settings a bit to find the correct balance of traffic
density vs. performance for your machine.
You may find that in order to maintain strong performance in high density
traffic areas you need to reduce the traffic density settings slightly.
For land and sea traffic, we generally recommend setting these sliders to
“around 15-20%” for realistic results. Higher settings will not necessarily
improve the visual quality of the simulation enough to compensate for the
impact on performance.

Realism Page:

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We recommend that you should set all of the flight model sliders to the
right in order to experience the best level of realism when flying the
PMDG 737NGX.

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Pay particularly close attention to the settings displayed in the graphic
below. All of the boxes in the ENGINES and FLIGHT CONTROLS
window should be cleared if they are checked:

Note: G-Effects can be set to the pilot’s preference.

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THE NGX AND FLIGHT-SIM HARDWARE/SOFTWARE

When modeling advanced aircraft systems to the degree that we like, we


often find that it is necessary for us to “take control” of various aspects of
the simulator in order to force the results that are needed in the interest of
realism.

Conflicting Software:

One classic example of this “taking control” relates to the fuel system on
the airplane. Without getting into complex details, the fuel
consumption/management process that is at the core of FSX is based on
the theory that all fuel tanks are stacked vertically with a stand pipe
running between them. This, combined with the fact that the engine fuel
consumption model used by FSX is far from accurate for a turbine gas
generator engine (modern turbofan!) means that we must engage in
some very complex adjustments to make certain that the fuel
management and consumption logic in during the course of your flight
results in accurate fuel behaviors.

For this reason, our simulations are generally not compatible with any
virtual airline software that monitors the level of fuel in the tanks and
deducts “points” for changes to the fuel value. We recommend disabling
any such features, or encouraging your virtual airline programmers to
contact us for guidance on how to work with this advanced feature within
the PMDG simulation product line.

Hardware SDK:

A challenge faced when creating highly complex add-on aircraft for FSX
is making certain that our simulation product will be compatible with the
broadest swath of flight simulator controls and hardware as possible not
just for today’s users, but for users three years from now.

There are literally thousands of flight-sim controls and hardware pieces


available and it is impossible for us to test the PMDG 737NGX with every
possible configuration.

In addition, PMDG’s products are extremely complex and to a large


degree we are using FSX primarily as a world platform for a highly
complex simulation that is running side by side with the FSX platform in
order to provide the most accurate simulation experience available.

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This means that there are circumstances where we choose to work
around the standard FSX control interfaces because they are inadequate
to simulate completely the complex environment of a modern airliner
cockpit.

Our goal is to allow hardware manufacturers to create their own drivers so


that the hardware can be made compatible with our software, however so
with the PMDG 737NGX we are going to be releasing to them an SDK
that will allow hardware manufacturers to independently create drivers to
ensure the highest degree of compatibility.

The only restriction that we place on hardware developers is that these


drivers must be provided at no cost to their customers. This SDK may not
be available at release time but it will be made available a short time later
to interested, known hardware developers!

FSUIPC users:

The goal of Microsoft’s FSX development team was to create greater


interoperability between the FSX platform and add-on developers like
PMDG. In theory this should all but eliminate the requirement for users to
install and use FSUIPC as an interface between complex add-ons and
the FSX platform.

Like most things in the FS world however, the skills of developers like
Pete Dowson continue to play an extremely valuable role in the way many
add-ons interact with FSX.

Many users have found that FSUIPC continues to provide value for
improving the FSX experience by smoothing control axes, wind shifts in
weather, etc.

During testing, we came up with some general recommendations that we


felt were important to pass along:

• The PMDG 737NGX is fully compatible with FSUIPC except that


we recommend that you do not calibrate your flight controllers
through FSUIPC. We recommend that you use the
driver/software that comes with your hardware. (Calibrating
through FSUIPC may not cause any problems, but in certain
circumstances with certain hardware we found that problems
existed that could only be resolved by having the user conduct
the calibration via the driver/software.)
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• During testing we have found that in extremely rare
circumstances, users with FSUIPC installed would need to delete
their FSUIPC.CFG file after installing the PMDG 737NGX in order
to get everything playing well together. We recommend that you
try this if it seems the NGX is not behaving normally after
installation.
• Late in beta testing, one of our testers found that having a
parking brake axis assigned via FSUIPC would cause the sim to
lock up while loading the PMDG 737NGX. We are continuing to
investigate why this would be so, but the solution was simple:
Remove the parking brake axis assignment from FSUIPC.

In all cases, any “disagreement” between the PMDG 737NGX


and FSUIPC was corrected by simply deleting the FSUIPC
configuration files and allowing them to regenerate.

We continue to explore ways to make the PMDG 737NGX interact more


smoothly with FSUIPC and we’ll make those changes available as they
are finalized. Both FSUIPC and the PMDG 737NGX are trying to
accomplish the same goals and following the above recommendations
should keep you out of trouble.

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KNOWN FSX’isms TO AVOID


The best way to think of the PMDG 737NGX is to approach it in terms of
a stand-alone simulation that is using your FSX installation in order to
provide a world in which to simulate the 737 flight operation.
We have put a tremendous amount of time and energy into make certain
that this experience is as seamless as possible, but occasionally we find
unintended consequences of our efforts to provide you with the most
accurate simulation possible.
A few notes to keep you from running into trouble:

• There is a common misconception that when loading a complex


simulation like the PMDG 737NGX that you should first load the
default Cessna into the simulator, then load the PMDG 737NGX.
This is not a factual conception and in fact we do not recommend
the practice at all.
• One shortcoming of all PMDG products for FSX is that our
products do not like to be “re-loaded.” This means that if you
have one variant of the airplane selected and running within the
simulation world (say, a 737-800 with winglets) and you wish to
change liveries to a different 737-800 with winglets, you may run
into a simulator lock-up if this is not done carefully.

Getting around this limitation is simple: Load a different variant


from the one you currently have loaded in the simulator. Using
our example above, since we are already flying a 737-800 with
winglets, simply choose a 737-800 or a 737-900, and then
choose the 737-800 winglet model you wanted in the first place.

This easy method will keep you from having to reload FSX when
switching between liveries!

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INTRODUCTION

HOW TO USE THE MANUALS

The PMDG 737NGX comes with six documents:

• Introduction (You are reading it now!)


• PMDG 737NGX Tutorial
• PMDG 737NGX Flight Crew Training Manual
• PMDG 737NGX Flight Crew Operations Manual Vol. 1.
• PMDG 737NGX Flight Crew Operations Manual Vol. 2.
• PMDG 737NGX Quick Reference Handbook

Taken altogether, this can seem like an intimidating amount of


information, but the point that we want to make most clearly is that if you
can fly the default airplanes in Microsoft Flight Simulator, you can fly the
PMDG 737 NGX!

We have created a truly scalable experience for simmers who love the
737. If you want to just push up the throttles and fly, you can do this. If
you want to dive as deeply into the details as a career airline pilot, you
can do this also. The simulation will support you no matter what your goal
is for any particular simming session!

Following is a quick rundown on how to get the most out of your manuals:

Introduction: We have put this document together in order to collect in


one place as much information about how to use the PMDG 737NGX as
possible.

This introduction will give you some tips on how to set up FSX for optimal
performance with the PMDG 737NGX and it will explain PMDG’s
proprietary custom icons and cursor symbology as it is used in the PMDG
737NGX.

The introduction document will also show you how to use the in-sim
capabilities to change your cockpit layout, cockpit displays, the visual
appearance of the external model, as well as the use of mechanical
reliability, failures, ground services and pushback capabilities.

This document ends with a list of “fun to know” quirks that experienced
737NG pilots will recognize within the simulation. We thought you’d like
to know just how detailed we have made your new PMDG 737NGX.

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Tutorial Guide: In order to help new users get acclimated to the
capabilities of the PMDG 737NGX, we have created a two-part tutorial the
get you up and running quickly.

The first part of the tutorial should be viewed as a “Quick-Start Guide” that
will take you from loading the sim to launching off on your first flight in the
PMDG 737NGX. The purpose of the first flight is to keep things simple
and straight forward, thus giving you the opportunity to enjoy all that the
simulation has to offer without getting lost in details!

The first part of the tutorial will start you in a powered-up and ready-to-go
737-800 at London Gatwick. You will follow along step by step and
eventually find yourself parked across the channel in Amsterdam with
your passengers deplaning!

Phase two of the tutorial will pick up right from the end of the first part,
taking you through a detailed flight demonstrating many of the more
complex procedures such as starting the airplane yourself, creating a
complex flight plan, managing enroute functions with the Flight
Management System, landing and shutting down finally in Innsbruck.

The tutorial needn’t be completed in a single sitting. You can break it into
parts by saving your flight enroute, or you can stop in Amsterdam on one
day and start up again on a new day!

Flight Crew Training Manual: The FCTM is best thought of as your


“how to” guide to flying the airplane. If you’d like step-by-step instructions
on various aspects of operating a 737, then this document is your guide.

The FCTM can give you easy to follow instructions on just about any
maneuver you can perform in the 737, including:

• How to taxi like a professional.


• How do you know when to retract the flaps on takeoff?
• How do you conduct an engine out takeoff?
• What things should you do during climb, cruise and descent?
• How do you set the airplane up for just about any kind of
approach you might need to fly?
• What are the best techniques for landing?

All of these types of questions can be found in the FCTM.

When you are ready to dive a bit deeper into your PMDG 737NGX, you
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will find detailed how-to information on such topics as “landing without
flaps” and “Approach and Landing on Standby Power.”

We recommend that you spend some time skimming through the FCTM
just to see what types of information are presented to you. There are lots
of diagrams and visual aids to help you visualize the maneuver being
discussed, and these will ultimately help you to improve your own skills
flying the PMDG 737NGX!

Just remember: When you find yourself wondering “how do I make the
airplane do….” The FCTM is going to have your answer!

Flight Crew Operations Manual Vol. 1: The FCOM is one extremely


large book that is split into two pieces in order to make it manageable.

Volume 1 of the FCOM provides you with the following information:

• Technical Notes about the 737: These are not important to you,
but they do provide a fascinating insight into the evolution of the
737NG airplane since it was certified.
• Limitations: This chapter is a one-stop shop for all of the limits
that you should never exceed while flying the airplane.
• Normal Procedures: This section of the manual should be
thought of as your “step by step detail guide to operating the
airplane.” You can start with an airplane in just about any
condition and the Normal Procedures will give you a step-by-step
process to reaching the next phase of flight. We highly
recommend loading up a “Cold and Dark” scenario and working
through this chapter. This will give you a really in depth view of
the detail level contained in the PMDG 737NGX.
• Supplementary Procedures: This chapter is similar to the Normal
Procedures, except that it contains procedures that you won’t
perform on every flight. For example, start an engine using a
ground-start-cart? The supplementary procedure for performing
this task is your go-to location to find out how it should be done
properly!
• Performance: This chapter contains all of the published
performance data that is available for the 737NG type airplane. If
you like to go through the mental exercise of planning your own
flights down to the last detail, this chapter will give you everything
you need! (Note: The performance data for reduced thrust
engine types is not published, and therefor is not available. All of
the data currently available is included in this chapter.)
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Flight Crew Operations Manual Vol. 2: The second volume of the
FCOM is your in-depth guide to the inner workings of the PMDG
737NGX.

The PMDG 737NGX provides you with an unprecedented level of


accuracy in the simulation of the mechanical systems on the 737 airplane.
We have worked tirelessly with expert input, reams of data and nearly
continual verification processes in order that the PMDG 737NGX should
very precisely behave in the way the real-world airplane behaves.

The Volume 2 portion of the FCOM will give you the insight that you need
to truly appreciate the detail level of the PMDG 737NGX. If you would like
to learn what is happening in the hydraulic system, then simply dive into
the HYDRAULICS chapter. Do you want to know more detail on the
Automatic Flight Systems? There is a chapter for this…

The FCOM Volume 2 is the place to go for information on what makes the
airplane operate. Broken into chapters, you can digest the pieces in the
order and in the quantity you want.

Pay attention to the small details described in this manual, however and
you will be surprised again and again just how deep the level of
simulation runs in the PMDG 737NGX!

Quick Reference Handbook: This manual is an easy-to-use, step-by-


step guide to trouble-shooting problems while flying your PMDG 737NGX.
When you see an indicator light or warning illuminate, simply look up the
problem in this handbook, then follow the steps precisely in order to get
guidance on how you should handle the problem.

In some cases, the guidance will be to simply continue your flight to the
destination. In other cases you may be instructed to take more drastic
action such as shutting down an engine.

In either case, the QRH will walk you through the entire process, including
revised checklists to use in the event of abnormal landing conditions.

Play with the failures menus and practice using your QRH! We think you
will find it is not nearly as intimidating as some fear, and the challenge of
following the procedures can be extremely rewarding!

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Quick Reference Handbook:

This is a document that many simmers never open, and in doing so fail to
take advantage of a really fascinating part of the simulation!

The Quick Reference Handbook is, for lack of a better description, the
approved method for pilots to conduct trouble-shooting while flying the
737 airplane.

Inside this book are the approved procedures that you may perform in
response to virtually any situation you might face. From an engine fire all
the way down to a simple annunciator light in the cockpit, the Quick
Reference Handbook will take you step-by-step through the process of
troubleshooting, resetting and sometimes even fixing any problem that
you might experience!

In the PMDG 737NGX we have added the ability to activate aircraft


mechanical failures for those who are interested in them. Many of these
failures are quite obvious and simple to understand. Others may present
various symptoms and have various different effects on your flight.

For example, a DOOR warning on the overhead panel might be a failure


of the door-closed sensor, or it might indicate something more sinister
with a door not being closed properly.

How do you know the difference?

Pull out the Quick Reference Handbook, look up the DOOR warning in
the index, then follow the checklist procedure!

There are many mechanical failure scenarios in the PMDG 737NGX that
behave this way, and learning to use the Quick Reference Handbook will
help you find easy solutions to complex problems while also teaching you
more about the PMDG 737NGX systems than you ever thought you might
learn!

We recommend you spend some time playing with the failures and
exercise the Quick Reference Handbook. You can’t hurt anything, and
you can always hit the reset button if you get in over your head!

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INTRODUCTION

THE PMDG 737NGX DIDN’T DO WHAT YOU EXPECTED?

The 737NG airplane has a few differences from the rest of the Boeing
fleet that may trip you up if you do not expect them, and there are a few
quirks to operating certain aspects of the airplane’s logic. Here is a small
collection of items that we saw trip our testing crews, so we thought it
might be a good idea to list them for you:

I cannot get TO/GA to activate: Make sure you have BOTH flight
directors active. TO/GA will ignore you unless both are active.

I couldn’t get LNAV to arm/engage: LNAV has some specific parameters


that must be met in order for it to arm/engage. These are:

• To arm LNAV while on the ground: The first waypoint in your


flight plan must be within 5 degrees of the departure runway
course.
• To arm LNAV in flight : Requires a valid interception point for
active leg, interception angle less than 90 degrees OR within 3
miles cross tracks error OR within 3 miles from active. LNAV will
stay armed until interception.

I selected LNAV and it went directly to a fix: Something that a lot of


people do not know is that when you are within 3 miles from target fix,
LNAV goes direct to the active waypoint. Always.

The bank limiter isn’t working as I expected in LNAV: LNAV uses its own
auto-bank limit when turning to follow the LNAV course. It will use a
minimum of 8.0 and a maximum of 23.0 degrees unless in approach
mode or in holding.

When I engage the autopilot, sometimes it reverts to CWS R or CWS P


instead of CMD. Why? If the AFDS senses pressure on the flight
controls, it may not engage, instead going into Control Wheel Steering
mode. (Think: Fly by wire pitch/roll management.) This is a type of
reversion. CWS reversion from CMD mode takes 21 pounds of force on
the column or 10 pounds of force on the control wheel. (That’s the CWS
HI detent value. CWS LO detent is 5 and 3 pounds respectively.) Either
of these will trigger the reversion on engagement.

With electric trim, I cannot move the trim all the way to the limit: This is
correct behavior. The stop position will vary slightly depending upon
which of the airplane body types you are flying, but generally speaking
you will lose the ability to trim nose down beyond about 4.0 ANU. It is
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worth noting that the trim limits are different when the flaps are UP as
opposed to deployed as well. For simplicity, your limits are:

FLAPS DOWN: 0.05 - 14.5 (All variants)

FLAPS UP
600 : 4.13 - 14.5
700 : 4.30 - 14.5
800 : 3.95 - 14.5 [some models 4.00, some models 4.05]
900 : 3.90 - 14.5

How can I test the Oxygen Mask when it requires that I hold two buttons
at one time?: In some cases we have had to improvise a bit in order to
give you the ability to test/operate items that normally require two button
presses or two hands. In the case of testing your O2 mask, you can use
the red TEST button by pressing and holding the button for 2 seconds.
This will simulate the process of holding both test buttons at the same
time.

How can I operate the manual gear unlock? In some cases we have had
to improvise a bit in order to give you the ability to test/operate items that
normally require two button presses or two hands. In the case of the
manual gear unlock, press the click spot on the lock for 2 seconds and it
will simulate the operation that normally requires two hands.

I see CUTBACK when setting up the FMS. What does this do?: Cutback
is an automatically managed noise abatement process for the NG
airplane. CUTBACK will reduce thrust at CUTBACK altitude and up to
the RESTORE to a calculated N1. The calculated N1 is such that at
entered V2+20, at restore altitude, present environmental conditions and
current weight the aircraft in engine out configuration can maintain a
specific (small) climb gradient. Accordingly weight and V2 must at
minimum be entered otherwise the (rather lengthy) iterative calculation for
CUTBACK N1 cannot proceed. Turns out that this N1 value is rather
small and thus you have a reduced sound footprint. If your V2 is deleted
the FMC will cancel CUTBACK (with a warning). If calculated N1 for
cutback is excessive then you will also see a warning.

Sometimes I hear strange sound artifacts after switching views: This is a


known bug in FSX, especially with complex add-ons that use lots of
custom sounds like the PMDG 737NGX. We recommend that you press
the Q key twice after switching views, as this always eliminates the
problem.

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INTRODUCTION

WOULD YOU LIKE YOUR MANUALS IN PRINT?


If you want to take your PMDG 737NGX flight experience to a whole new
level of realism, get your flight manuals in print!

The PMDG 737NGX Chief Pilot’s Flight Manual Package (shown)


gives you everything the aspiring NGX captain could possibly need!

• PMDG 737NGX Flight Crew Operating Manual Volume 1


• PMDG 737NGX Flight Crew Operating Manual Volume 2
• PMDG 737NGX Flight Crew Training Manual
• PMDG 737NGX Quick Reference Handbook (printed in b/w)
• Three 36" x 18" Cockpit Layout Diagram Posters
• Seven 11" x 17" Aircraft System Schematics with descriptions
(two sided: total of 14)
• Collection of Jeppesen charts to use during on your PMDG
737NGX Type Training.
• FREE: PMDG 737NGX Lights and Switches Guide ($45 value!)
• FREE: PMDG 737NGX Laminated In-Flight Checklist ($8 value!)

These manuals have the same look and feel as the manuals provided to
crews in training and will provide you with the best set of reference
materials available to simmers anywhere.

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Also available for purchase is the PMDG 737NGX Captain’s Flight


Manual Package consisting of

• PMDG 737NGX Flight Crew Operating Manual Volume 1


• PMDG 737NGX Flight Crew Operating Manual Volume 2
• PMDG 737NGX Flight Crew Training Manual
• PMDG 737NGX Quick Reference Handbook,
• PMDG 737NGX In-Flight Checklist as a free bonus
 

All manuals can also be purchased separately!

See PMDG SIMULATIONS for details!

 
 

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INTRODUCTION

INTERACTING WITH THE PMDG 737NGX

The PMDG 737NGX uses a fully custom, highly flexible interface


methodology in order to make your PMDG 737NGX experience as
intuitive as using your own hand.

This section will help you to learn how to push/pull levers, rotate knobs
and push buttons within the cockpit. The guidance is identical whether
you use the 3D Virtual Cockpit, or whether you use the flat 2D panel
cockpit.
The PMDG 737NGX utilizes a specific cursor shapes that are visible in
both the 2D and Virtual Cockpit in order to assist the user to:
• Easily locate the regions where mouse operations are
applicable.
• Instantly identify what kinds of mouse operations are applicable
for each click spot.
• Identify what each mouse operation can be expected to do.

Push-Pull Operations:
Push-Pull operations apply to pushbuttons and knobs that can be either
pushed or pulled in order to effectuate an action. One of three cursor
shapes will appear when the mouse is placed over a pushbutton or
switch that fits into this category:

Push cursor:
Only push operation is applicable. Use left or right mouse
button.

Pull-Only cursor:
Only pull operation is applicable. Use right mouse button.

The push/pull icon will change to reflect the operation selected by the
user. So if, for example, the left mouse button is pressed the cursor will
change to the “push” cursor, and if the right mouse button is pressed the
cursor will change to the “pull” cursor.

Knob/Switch Turn Operations:


Knob/Switch turning can apply to knobs, dials, wheels and switches that
must be turned or rotated. Three different cursor shapes will appear
when the mouse is placed over the knob.
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Switch/Knob Rotation Cursor:
For knobs/switches that turn/move left/right the following applies:
This cursor indicates that the switch may be rotated to the
left/right. This is the “neutral” cursor, meaning that you are not
currently rotating the switch.

Press either the left mouse button or turn the mouse wheel
down or to turn the knob to the left. While doing so the cursor
will also rotate to the left as seen here.

Press either the right mouse button or turn the mouse wheel
up or to turn the knob to the right. While doing so the cursor
will also rotate to the right as seen here.
For switches that move up/down the following applies:
This cursor indicates that the switch may be moved up/down.
This is the “neutral” cursor, meaning that you are not currently
rotating the switch.

Press either the left mouse button or turn the mouse wheel
down or to move the switch down. While doing so the cursor
will also rotate to the left as seen here.

Press either the right mouse button or turn the mouse wheel
up or to move the switch up. While doing so the cursor will
also rotate to the right as seen here.

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Operating a Two Position Switch/Knob:
On the PMDG 737NGX flight deck there are a broad range of knobs and
switches that will be moved using the left and right click action
described above. For knobs/switches with two positions, left or right
clicking on the switch will move the switch between the two positions.

Operating a Multiple Position Switch/Knob:


For knobs/switches with multiple positions, or with a range of positions
(such as a temperature selector knob) successive right or left clicks (or
scrolling of the mouse-wheel) will cause the switch to continue moving
in the direction of the click until reaching the full limit of the knob’s
available motion.

For knobs that do not have distinct position detents, such as a dimmer
or a temperature knob, holding down the left or right mouse button will
cause the knob to scroll through its available range of motion in the
same direction as the mouse click. Additionally, you can use the mouse
wheel on your mouse to scroll rapidly.
Some hits to remember when using knobs:
• Using the mouse wheel will let you rapidly set heading/speed
changes into the MCP!

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• Double clicking the left or right mouse button while the mouse is
over a rotary knob will cause the knob to move immediately to
its full left or right position.
• This functionality applies to all knobs such as dimmers that
control brightness (display units brightness knobs on the lower
main panel, as well as PANEL/FLOOD lighting controls on the
lower main panel, the overhead and the center console.)

Combined Rotary Knobs:


In some cases, there are multiple rotary knobs embedded into a single
location, such as the heading knob found on the MCP. In order to help
clarify the operation of these knobs, you should note the color of the
Left/Right rotation cursor. The primary rotary function of the knob will
use white rotary icons as described above, while the secondary rotary
function on the knob will use gray shaded rotary cursors as shown
below:

Other applications of gray shaded cursors:

You will notice that in certain places that require special action, such as
the landing gear handle unlock switch, or on the guards covering
guarded switches, the cursor will appear gray. This is to indicate to you
that the action is special as it relates to that switch, guard or knob.

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Example:
As an example, the mouse operations on the minimums knob are
shown in the following figure:

1.

3.
2.

1. This shaded cursor indicates that you are able to rotate the
secondary knob.

2. This un-shaded icon indicates that you can rotate the primary knob.
Note that this knob changes the barometric setting, and since it does
not have specific detents you can either left/right click for precision, or
use the mouse wheel to make large changes rapidly.

3. This cursor indicates that you can press the button embedded inside
the two rotary knobs.

If you spent a few moments feeling around the PMDG 737NGX cockpit
with your mouse, you will find many different areas where you can click,
rotate, move up/down or left/right various controls. After a few moments
interacting with the simulation, these cursors and their associated
actions will become second nature!

Multi-Function Knobs in the Virtual Cockpit:


All of the mouse cursor functions described above work in the Virtual
Cockpit or the 2D cockpit environment. As you move the mouse cursor
over a knob or switch, simply watch to see which cursor (primary or

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INTRODUCTION
secondary rotary cursor, push, move up/down or move left/right cursor)
is displayed. This will help you to identify which function you will effect
by mouse input.

NOTE: Depending upon your monitor size and resolution, you may
have some trouble accurately placing the mouse cursor over a
switch while in the VC. If you experience this problem, we
recommend that you zoom closely to the switch. This will greatly
increase the accuracy of your mouse and is similar to “leaning”
toward something on the flight deck in order to make it more
accessible.  

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USING 2D PANELS

The essence of the PMDG 737NGX 2D Panel Control schema is based


around click spots located at strategic locations throughout the 2D
panel-set. When the user moves the mouse over one of these click
spots, the mouse cursor changes in order to help the user understand
what options are available via the click-spot.

These methods are not used in the virtual cockpit because the use has
the ability to move freely around inside the cockpit in order to access
switches and panels.

When using the 2D panels, the following cursors may be displayed to


the user:

Panel Open/Toggle Cursor:

When this cursor is displayed, you can use either the left or right
mouse button to open or toggle a panel window. These types of mouse
click spots are normally located on the main panel.

Multiple Panel Open/Toggle Cursor:

When this cursor is displayed, you can use either the left or the right
mouse button to open or toggle one of two different panel windows. A
left mouse click is related to one panel window, the right mouse click is
related to another different panel window. These mouse click spots are
usually located on the main panel.

Close Panel Cursor:

This cursor indicates that you can use either the left or right mouse
button to close the current panel window. The mouse click spot is
usually located on the top-left corner of the panel window.

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Zoom Display Cursor:

These cursors are displayed when the mouse is moved over the central
area of one of the display units in the 2D panel or the VC and also over
the screens of the CDUs in the VC. A left or right mouse click when
the “+” cursor is displayed will open the display unit or the CDU on a
new window of larger dimensions. This window will initially be displayed
in a preset position but it can be dragged to any location.

When the zoomed window is open a “-“cursor will display on both the
zoomed window click-spot and the corresponding normal display click-
spot. Use the left or right mouse click on either click-spot to close the
zoomed window.

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2D Panel Click Spots Overview:

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This image shows the mouse click hotspots that are primarily used to
control the 2D panel, as well as the cursor the user will see when the
mouse is moved over these click spots. Please refer to the previous
discussion to understand what each cursor means.

1. Left Click: Display Aft Electronics (Radios) Panel

Right Click: Display Quick Access Radio Panel.

2. Left Click: Display Lower Main Panel.

Right Click: Display Fire Protection Panel.

3. Left Click: Display CDU.

Right Click: Display Lower Display Unit.

4.  Left Click: Display Forward Overhead Panel

Right Click: Display Aft Overhead Panel

5.  Left Click: Lights Panel (Left or Right click)

6.  Left Click: Slides the MCP left to display features on the
FO side of the panel. (Also uses Right Click)

7.  Left/Right: Opens a zoomed-in view captain’s Primary


Flight Display.

8.  Left/Right: Opens a zoomed-in view captain’s Navigation


Display.

9.  Left/Right: Opens a zoomed-in view upper engine display


unit.

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* When a zoomed-in display unit is open, the minus-icon shown


here will cause the display to close.

** All pop-up windows have an “X” click-spot at the top-right


corner for closing. This click spot will display
the “X” cursor as shown here.

Other functionality notes:

If you forget what a click-spot will do, simply hover your mouse over the
spot and a tool-tip will appear to remind you. (Provided you have tool-
tips enabled!)

At night the click locations are illuminated using the MAIN PANEL
brightness knob in order to make them easy to find.

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CUSTOMIZE YOUR PMDG 737NGX EXPERIENCE

When talking with customers, one topic comes up again and again for
simmers that enjoy the immersive nature of PMDG products: “I don’t like
having to use menus once I am in the simulator!”

With the PMDG 737NGX product line we have finally resolved this
customer concern by allowing you to change just about anything in the
airplane without ever having to leave the simulation. From your fuel load
to the passenger load, cockpit configuration, external model options,
failures, maintenance and cockpit equipment: everything can be
configured live, in FSX, without having to pull down a menu and
without having to leave the immersion of the simulation!

Accessing FMS Based Menus from a Dark Airplane: Since we have


moved all of the configuration options into the FMS in order to promote
simulation continuity, we also had to give you a way to access those
menus even if the airplane is not currently powered.

To access the FMS based Setup/Configuration menus from a Cold &


Dark cockpit, simply press and hold the MENU button on the FMS until
the FMS screen comes to life.

You can also turn the FMS based menus off this way when desired.

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PMDG 737NGX Home CDU Menu:


At any time while flying the PMDG 737NGX, you can press the MENU
button on the CDU and you will be presented with the top menu for the
CDU system:

On the left side of the screen, you can select the <FMC prompt to enter
the aircraft flight management functions. On the right side you will find
the SETUP> and FS ACTIONS> prompts. These options are the core of
your ability to customize your PMDG 737NGX flight experience.

If at any time you get lost in the CDU, simply press the MENU button and
you will be brought immediately back to this page!

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PMDG SETUP MENU

Pressing the SETUP> prompt at will display the following menu:

The PMDG SETUP page is the “home base” from which you will
configure your PMDG 737 to suit your needs. From this menu you can
adjust the specific options for your airplane cockpit as well as many
options to control various aspects of the simulation experience itself.

There are a few things to keep in mind while learning how to tune the
PMDG 737NGX to suit your tastes:

1) < AIRCRAFT: The PMDG 737NGX allows you to configure the


equipment options you want on your 737 and in your cockpit and
then bind them to the registration number of the livery you are
currently flying. This gives you the opportunity to set up the flight
deck for individual liveries according to the configuration used by
different airlines or on specific airplanes and quickly switch
between them. The items listed under <AIRCRAFT are airframe
specific, so you can change them when loading different liveries.

2) < OPTIONS: The PMDG 737NGX allows you to set global


options such as the mechanical failures model, performance
tuning, key commands and sound options that remain in place
even as you switch between different liveries or 737 body types.

3) Panel SAVE STATE> and LOAD STATE>: The save/load state


prompts allow you to save the current setup of the panel to a file
that you can then reload at any time in the future. Saved panel
states are independent of specific saved flights so if, for example,
you wished to save the current state of the cockpit as you left it at
the conclusion of your flight, you can then reload this panel
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condition in the future and find all switches and system in the
desired settings. (This is not the same as saving a flight because
it merely saves the condition of the airplane, thus allowing you to
load your panel configuration into any flight you wish.)

4) STARTUP PANEL STATE: This prompt allows you select a


saved panel state that you would like the simulation to use as
your default panel condition every time the simulation is
launched. For example, if you were to select a Cold and Dark
scenario as the STARTUP STATE for the airplane, you will be
presented with that cold and dark panel state whenever and
wherever you choose the load the NGX.

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Understanding Panel vs. Flight Save/Load States:

When it comes to saving your flight, there are a few things that you should
clearly understand in order to avoid confusion.

Saving a Flight: Saving a flight is done via the FSX File/Save Flight menu
and will save the airplane position, status and configuration into a file that
can be loaded at a later time via the FSX File/Load Flight menu.

Saving a Panel State: Saving a panel state is a bit different. Panel states
allow you to save the airplane’s current configuration without any regard
to the phase of flight or location of the airplane. This being the case,
panel states are entirely mobile and thus give you great flexibility.

For example, let’s say that you want to create a condition in which the
airplane is on the ground with the APU running, the IRS’s aligned and
everything ready to start the engines. You do this by setting the airplane
up as you desire, then going to the PMDG SETUP menu in the FMS and
pressing STATE SAVE>.

You will be prompted for a name for the panel state, and the FMS will
then create the necessary files in your <FSX ROOT>/PMDG/PMDG
737NGX/PANELSTATE folder.

Once this state is saved, you can have the airplane in any location in the
FSX world and use the LOAD STATE> prompt to instantly put the
airplane into the desired configuration.

We have created some panel states that we thought might be desired by


users:

Cold and Dark


Short Turn
Long Turn
Ready for Takeoff

These panel states can be loaded at any time and the airplane will be
instantly configured according to the panel state selected. This can be
convenient for quickly setting up a flight to start precisely where you want!

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Save/Load Effect on Failures: It is worth noting that in the PMDG


737NGX the current state of failures is always saved. If you have a
particular failures mode saved, and various failures are already active or
armed to become active, they will remain as such when you load the flight
that was saved in that condition.

This can be useful for saving flights enroute without losing any of the
activities that have taken place earlier in the flight sequence.

It is worth bearing in mind that some users may not want the failures
conditions to transfer to a newly loaded flight. If this is a concern, then
please be certain that you clean all failures and disable failures from the
FAILURES menu prior to saving the flight.

Save/Load from the FSX menu: You can also conduct save/load
operations from the FSX menu. The PMDG 737NGX will intercept the
save/load function and create both the FSX save file and the PMDG
737NGX panel save file for you using the name you select.

You will then be able to load your flight and panel state from the FSX
menu as well and the airplane condition will be just as you left it.

On the PMDG SETUP menu you will notice a STARTUP STATE prompt.
You can use this prompt to force FSX to load the PMDG 737NGX in
exactly the same configuration every time you launch the simulator.

We have included the following panel states for you to use:

NGX CLD DRK: This is the airplane completely shut down.

NGX LONG: This is the airplane on a long ground turn.

NGX SHORT: This is the airplane on a short ground turn.

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AIRCRAFT SETUP MENUS

The AIRCRAFT menu allows you to configure the equipment, displays


and mechanical fitness of your airplane to suite your needs.

Before we describe the various changes that you can make, let’s first
examine the methodology behind how aircraft options are saved.

When using the PMDG 7373NGX you should think of aircraft options in
terms of airframes. Through this menu system we allow you to define the
equipment contained on the flight deck of a limitless number of aircraft,
defined by airframe tail numbers.

For example, if you wished to define the specific equipment carried on


N804SY, you can do so, saving the information via the AIRCRAFT menu.
You might then define a different equipment setup on N805SY and save
that configuration via the AIRCRAFT menu.

Thus, you can quickly return to whatever configuration you choose by


simply loading that aircraft’s configuration file via the AIRCRAFT menu.

How this helps you: The PMDG 737NGX tracks everything in terms of
individual airframes. As you fly N804SY, for example that airplane will
accumulate flight time. Any changes you make to the equipment carried
on that aircraft can be saved and the simulator will load those options the
next time you choose to fly N804SY.

If you wish to use a different aircraft configuration, simply select it via the
AIRCRAFT menu and the changes will be instantaneous.

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How this works behind the scenes: (For Sim techs and nerds!):
NOTE: You don’t need to read this section to use the AIRCRAFT menu,
but we are including it for those who want to know details about how the
AIRCRAFT menu system works!

Each livery comes with a pre-defined definition ini file that defines all of
the options related to that particular airplane. The file is fully editable.

The definition file is named to match the tail number on the livery and gets
copied to the <fsx root>/PMDG/PMDG 737 NGX/Aircraft folder by the
livery installer. A backup original copy is left in the texture folder so that
you can use the AIRCRAFT menu to revert to the original configuration
file if you make changes that you no longer wish to keep.

When you select a livery, and then launch the simulator, the PMDG
737NGX will determine what equipment in installed on the airplane by
reading the definition file for that livery’s tail number. When the sim
launches your cockpit will be set up according to that definition.

If you make changes to the cockpit layout and save the definition file
using the AIRCRAFT menu, those changes will be present in the airplane
any time you load that livery.

So the key thing to remember is that each aircraft should be viewed in


terms of its tail number. When you load a livery, the definition file
matching the airplane’s tail number will be used to populate your cockpit,
display and maintenance options.

If desired, you can save multiple definitions for the same airplane in order
to simulate changes in the equipment carried over time. For example you
could set one set of options for the N738PM setting, then make changes
and save the configuration as N738PM2. Then, if you desire to use the
second configuration, simply select it from the menus as will be described
below.

NOTE: The livery number displayed in the AIRCRAFT menu will always
match the tail number installed with the livery. This is because the
maintenance and flight time tracking must be tracked for that individual
tail number!

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The following matrix should help you to visualize how the airplane-specific
equipment, display and maintenance options are tracked for individual tail
numbers:

Livery Tail Number

N738PM.INI Definition File

Aircraft Menu

Cockpit Setup

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Using the AIRCRAFT menu:


When you load a livery from the FSX free flight menu and then launch the
simulator, the PMDG 737NGX will load the definition file that describes
how that aircraft is laid out in terms of cockpit equipment, displays and
mechanical fitness.

The AIRCRAFT menu is designed to give you the ability to change the
equipment installed in the cockpit, change the way information is
displayed to you on the cockpit displays, and to interact with the
mechanical reliability of the airplane.

You do this through the following menu prompts:


• < EQUIPMENT
• < DISPLAYS
• < FAILURES

We will explore the content of these menus in a moment, but for now just
remember that any time you make a change, the PMDG 737NGX will
automatically save the change you made to the aircraft’s definition file.
This has the effect of making the change permanent until you make future
changes.

NOTE: There is no danger to changing the contents of the AIRCRAFT


menu, even while the aircraft is in flight!

Restoring a Definition File:


In the event that you make changes and later wish to revert to how the
airplane was configured at the time you installed the livery, simply press
the RESTORE> prompt on the AIRCRAFT page.

This will copy the original definition file from the livery’s texture directory to
the active FMS directory, replacing the one you have already altered.
(This cannot be un-done!)

Using a Different Definition File:


In some circumstances, you may decide that you want to use a different
aircraft configuration than the one that is defined for that livery. As an
example, if you fly with a particular configuration frequently and have
grown comfortable with that cockpit setup, it may not be convenient to
have to remember every single configuration change that you made in
order to get a different livery configured to match your preferred settings.
In order to make things easy, we have allowed you the option to load a
different aircaft definition than the one that is loaded by default with any
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livery. You can do this using the Load From ANOTHER> prompt on the
AIRCRAFT menu.

Selecting the ANOTHER> prompt will take you to the following menu:

This menu will list all of the available aircraft definition files currently
loaded or that you have created.

To load the N738AA configuration displayed in the example above, you


simply press the line select key, and then confirm the entry.

This will cause the configuration definition for N738AA to be used with
whatever livery you currently have loaded.

NOTE: If you switch liveries, you will need to re-select the N738AA
definition if that is your wish. Every time you load a livery from the free
flight FSX menu, the PMDG 737NGX will load that livery’s definition file!

Using a Fixed Definition File for All Flights:


You may find that you settle into a favorite cockpit configuration that you
want to use no matter which livery you are flying. In this case you can set
the configuration as your FIXED CONFIG by using the FIXED CONFIG
prompt to select it from displayed list.

Once you have selected an airline definition file as your FIXED CONFIG it
will remain until you delete. (Press the DEL key, then the FIXED
CONFIG prompt to delete.)

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EQUIPMENT Options:

When purchasing an airplane from Boeing, the airline customer will


choose from a package of equipment options that provide advanced
capabilities beyond what the basic airplane is capable of.

These options are available for you to select from in the EQUIPMENT
pages so that you can experiment with the mix of data equipment options
that are interesting to you as a pilot.

There are numerous pages of options available that will allow you to
customize the displays in the cockpit of your 737. You can use the PREV
PAGE and NEXT PAGE buttons on the CDU to move forward and back
through the pages.

In the list that follows, we have provided images to show you the
difference between equipment types when applicable. We also document
some of the known conflicts between equipment types (if any) so that you
are aware that turning some features ON may disable other features.

You can’t hurt anything by experimenting with combinations of features,


so feel free to turn things on or off and add/remove equipment capabilities
as your needs or interest may allow!

If you get into a simulated flight and decide you’d like to try some
changes, you can do so live, in the simulator, without having to worry
about disrupting your current flight.

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• MCP Type: Choose between the original Honeywell or newer


Collins manufactured autopilot Mode Control Panel.

Older Honeywell Style MCP:

Newer Collins Style MCP:

Conflict Note: “Fail Operational” autoland capability is only


compatible with the Collins MCP. It is not compatible with the
Honeywell.

• After Takeoff – Wings level/Heading Select: This option allows


you to decide if the airplane will maintain a wings-level attitude, or
turn to follow the heading bug immediately after takeoff. Most
airlines use the Wings-Level option.

• Glide-Slope Capture Before Localizer: This option allows you to


determine whether the autopilot/flight director will command the
airplane to follow the glide-slope on an approach even if the
localizer has not yet been captured. Airlines generally provide
specific policy guidance on this topic, and they will select the
equipment option so that the airplane adheres to corporate policy.
Generally speaking, the DENY option is the safer, more
conservative option.

• SET FSX LOC CRS: When it comes to navigation data, FSX has
an inherent weakness in that data related to ILS/LOC stations is
hard coded into the simulator and is not updated to keep it current
with the normal magnetic shift. The end result is that the localizer

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final approach course in the FSX world will sometimes vary from
the real world. Since many users are also using real-world
navigation charts, this can create some confusion and can also
create problems if the LOC course is not correctly set to match the
FSX hard-coded information. (The airplane cannot fly the localizer
properly if the CRS knob is set incorrectly.) To compensate for
this, we recommend setting this option to ON, and we will read the
appropriate FSX localizer course and adjust the setting for you,
thus saving you time and frustration.

• Realistic Autopilot Engagement: This option can be used to


simplify the autopilot engagement process if desired. When set to
“Realistic Engagement” the autopilot will require that the airplane
is in a balanced trim condition prior to accepting a pilot command
to activate. Thus, if you are holding control input in place to
maintain the desired flight path, you would need to re-trim the
airplane until control force is no longer required to maintain the
desired flight path. Selecting “OFF” will simplify the engagement
logic for those who are just learning how to fly the simulator, thus
reducing your workload. If you notice the autopilot failing to take
control of the airplane when you press the CMD button, refer back
to this paragraph as a refresher!

Remember, if you have this option set to ON, you should be


certain that the airplane is trimmed, the flight director is centered
and you are not operating the electric trim at the time you press
the autopilot CMD button.

• A/T Manual Override: This option allows you to decide how you
want the autothrottle react to changes in your joystick throttle
position. In the airplane, moving the throttles will momentarily
change the thrust of the engines, but they will return to the
previous position when released, unless the autothrottle is in
HOLD or ARM mode. You can realistically simulate this by select
the <IN HOLD/ARM MODE ONLY option.

If you wish to simplify the process a bit while learning to fly the
airplane, you can select <NEVER (in which case any movement
of your joystick throttle will be ignored by the auto-throttle) or you
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can select <ALWAYS (in which case the auto-throttle will always
allow you to override the desired thrust by simply moving your
joystick throttle.

We recommend setting this to <IN HOLD/ARM MODE ONLY, as


this is the most realistic mode.

NOTE: If the autothrottle is in HOLD or ARM mode and you move


your joystick throttles, the engine will change power. If you have
trouble with this, then simply set this option to NEVER.

• Default FMS Altitudes (List of five): This option allows you to


customize the default engine out acceleration altitude, default
thrust reduction altitude, default thrust cutback altitude, default
thrust restore altitude and default transition altitude in order to
comply with the standards typically used by your airline and/or
country.

For example, the transition altitude in the United States is 18,000


feet, but in other countries this value will vary. If you live in a
country where 5,000 feet is normally used then you can set this
value to 5,000 and you will not have to change the transition
altitude in the FMS on every flight.

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• Standby Instruments ISFD or Analog: This option allows you to
decide what type of standby instrumentation you have installed in
your cockpit. The ISFD (Integrated Standby Flight Display) is an
electronic, solid state digital display that contains its own backup
battery source of power. The analog standby gauges are the
traditional “Steam Gauge” format pictured below.

Conflict Note: If you wish to have “Fail Operational” autoland


capability, you must have the digital ISFD installed on your flight
deck. Fail Operational autoland capability is not possible with the
analog standby system, as the analog gauges are not able to
provide supplementary pitch/yaw/roll data to the autoland system.

Digital ISFD: Analog:

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• HGS Installed: This option allows you to decide if the Heads Up
Guidance System is installed in the flight deck of your 737. The
HGS system modeled in the PMDG 737NGX is fully functional,
fully collimated and provides an incredible improvement in
situational awareness during flight.

• HGS Auto AIII Mode: This option determines whether your HGS
includes the Autoland AIII mode for use during instrument
approaches. The AIII mode improves pilot situational awareness
during low approaches by providing additional information such as
the runway outline displayed on the HGS in front of the pilot’s
eyes during the final phase of an instrument approach.

• HGS GS Ref Line in PRI: This option allows you to determine


whether your HGS installation provides a visual reference to the
glide slope in order to simplify flying an instrument approach.

• Autoland Fail Operational or Fail Passive: Allows for reduction of


drift angle during crosswind autoland and provides steering
guidance on the runway after touchdown through the rudder
servo, thus allowing for Zero/Zero visibility approaches. (Uses
third self-contained inertial reference unit located inside the ISFD
(see previous page) and requires the Collins Mode Control Panel.

• Engines Double Derate: Allows the reduction of takeoff thrust to


that equivalent of the CFM56 engine rated approximately 4,000lbs
thrust lower than the engine is actually capable of producing.
Hence double derate for the 26,000lb thrust engine results in an
N1 takeoff thrust setting corresponding to that of the 22,000lb
thrust engine.

• Airstairs Installed: Select whether to have the airstair at door 1L


installed and available for use.

• Short Field Package: Select whether to have the short-field


performance package installed on your 737-600/700/800. The
short field package provides greater performance capability
through a series of aerodynamic improvements, as well as a two

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position tail skid and increased deflection during ground spoiler
operation. (This package is standard on the 900ER airplane.)

• Flight Test Package: We included this package for those who


might want enjoy seeing the visual aspects of the standard flight
test gear carried aboard an airliner during flight testing. The gear
includes a tail drogue and extra air data sensors protruding
through red window plugs in the forward cabin area. This is a
visual model enhancement only and does not provide any data
display anywhere on the flight deck.

• Brake Package: Choose between carbon and steel brakes for


your 737. Carbon brakes are more expensive to fit than steel
brakes, but they last longer. The primary advantage to carbon
brakes however, is that you will not get “brake fade” from
extremely hot brakes. With steel brakes, as they brakes absorb
heat they lose effectiveness. (This is modeled in the NGX)

• ETOPS Cargo Fire System: Boeing offers two cargo fire


suppression options for the 737: Single bottle or dual bottle.
Obviously the dual bottle system provides greater extinguishing
capability than a single bottle system, which is why ETOPS
certified aircraft are required to have the dual bottle system.

Conflict Note: If you elect to have your 737 be ETOPS qualified,


you will automatically be given the dual fire bottle system.

• Dual Battery package: This is another ETOPS package that you


can also select as an option on non ETOPS airplanes. The dual
battery system provides a minimum of 1hour of backup battery
power to the emergency systems required to safely complete a
flight. The single battery airplane will provide at least 30 minutes.
It is worth noting that the ETOPS battery system will provide an
optimal 1:12 of battery life with normal electrical demand.

Conflict note: If you elect to have your 737 be ETOPS qualified,


you will automatically be given the dual fire bottle system.

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• ETOPS: Extended Twin OPS is a regulatory system by which
specifically equipped twin engine turbine powered aircraft are
allowed to fly extended operations over water or away from
suitable landing fields. ETOPS requirements place a number of
operational and regulatory compliance mechanisms in place at the
operating airline, but the majority are largely transparent to the
pilot.

• Cabin Layout: You can use this setting to choose between a


single class cabin (all coach) or a two class setup with a mix of
first class and coach seating. Your choice here will be reflected in
the weight and balance system.

• Secondary Jumpseat: You can choose whether you will have two
cockpit jumpseats, or only one.

• SATCOM Antenna: Many airlines are retrofitting their fleets to


include onboard internet services for customer use. The airplanes
so equipped have a SATCOM antenna mounted on the top of the
fuselage. This setting will allow you to choose whether your
aircraft has a SATCOM antenna installed, and whether it is
located forward or aft on the aircraft structure.

• Eyebrow Windows: Boeing no longer offers eyebrow windows as


an option on the 737, and this setting allows you to decide if your
airplane has the older style windows, or not.

• Yoke Checklists: These settings allow you to determine if a


checklist appears on the yoke clip of the captain and/or first
officer. You can use the yellow marker to keep your place on the
checklist if desired.

• Altitude Callouts: There are a number of settings here that will


allow you to customize which altitude callouts you will hear during
the approach to landing phase of flight. Note that the “500” call
has an option for a “Smart Callout.” If enabled, this call will be
made only if you are established on an ILS glide-slope.

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• 2500 Feet Call: Most airlines use the “Twenty Five Hundred” call,
but some airlines have adopted the “Radio Altimeter” aural
advisory instead. You can choose which you wish to hear.

• Minimums Call: You have four choices for how you would like the
airplane to handle reaching your minimum approach altitude. The
airplane can issue no warning, or it can call out “Minimums” or
“Minimums Minimums” or “Decision Height.” You select which
warning you’d like to hear by pressing the line select key to
change the selection.

• Approaching Minimums: You have four choices for how you


would like the airplane to handle approaching your minimum
approach altitude. The airplane can issue no warning, or it can
call out “Approaching Minimums” or “Approaching Decision
Height” or “One Hundred Above.” You select which warning you’d
like to hear by pressing the line select key to change the selection.

• Bank Angle Callouts: This option allows you to select whether


you will hear the bank angle warnings if you exceed prescribed
bank angles.

• Terrain Peaks Mode: This setting allows alter the manner in


which the Enhanced Ground Proximity Warning System
(EGPWS) will display terrain on the navigation display. With
peaks mode active, the terrain display will continue to show you
the location and altitude of the highest terrain in the viewable area
of the display even if the aircraft is more than 2,000’ above the
highest terrain conflict based upon standard EGPWS detection
logic.

When not in peaks mode, EGPWS will remove display of terrain


related information when the airplane is more than 2,000’ above
the highest terrain in the viewable area based upon standard
EGPWS detection logic.

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• Show Water in Cyan: This setting will allow you to choose
whether you will see cyan colored water topography for certain
large bodies of water in the EGPWS terrain display.

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Displays Option Pages:

When purchasing an airplane from Boeing, the airline customer will


choose from a package of options describing what data is shown to the
pilots on the cockpit displays.

These options are available on the DISPLAYS pages so that you can
experiment with the mix of data options that are interesting to you as a
pilot.

There are numerous pages of options available that will allow you to
customize the displays in the cockpit of your 737. You can use the PREV
PAGE and NEXT PAGE buttons on the CDU to move forward and back
through the pages.

The following customization options are available from the DISPLAYS


menu: (We have included images where helpful, but you should feel free
to turn items on and off while in the simulator- you won’t hurt anything by
cycling back and forth to see what the options look like or how they
change your flying experience!

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• Display Type: PFD/ND or EFIS/MAP. This option will allow you


to change the format of the displays between the two following
layouts:

PFD/ND:

EFIS/MAP:

• Flight Director Type: Split Axis or Single Cue. Select the style of
flight director that will be displayed. The dual cue provides
independent pitch and roll steering cues, while the single cue
flight director provides a single flying wing.

• PFD Groundspeed Display: On or Off Display of your current


ground speed on the PFD as shown here:

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• PFD VREF + 20 BUG Display the associated bug on the PFD


speed tape.

• PFD 100 Knots Bug Display the associated bug on the PFD
speed tape.

• Rising Runway: Turn the rising runway symbol on/off for display
on instrument approaches.

• PFD/ND NPS: Turn the navigation precision symbols on/off


during GPS/RNP approaches.

• Pitch Limit Indication Pop Up: Allow the display of the stall pitch
limit on the PFD when stall awareness is a factor.

• PFD Round Ball Altitude Dial: Display the radar altitude readout
at the top right corner of the PFD. (Replaces the angle of attack
indication if that was previously selected.)

• PFD/AOA Dial: Display the angle of attack indication at the top


right corner of the PFD. (Replaces the altitude readout indication
if that was previously selected.)

• PFD Landing Alt Bar: Displays the landing altitude bar on the
PFD altitude display.

• Show Landing Flaps: Displays on the PFD the landing flaps


setting that has been selected in the FMS for the approach and
landing.

• EFIS/MAP Round Radio Altitude: Allows the radio altitude to be


shown in round dial format when in the EFIS/MAP layout.

• EFIS/MAP 80 knot Bug: Display the 80 knot bug on the airspeed


indicator in EFIS/MAP mode.

• EFIS/MAP Flight Path Vector: Display the flight path vector on


the attitude indicator while in EFIS/MAP mode.

• Track Up: Alternate between a track-up navigation display or a


heading-up navigation display. The normal display used
throughout the industry is the track-up display as this provides
best situational awareness while operating in LNAV.

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• VSD (Vertical Situation Display): Allow use of the Vertical
Situation Display as appropriate for terrain awareness.

• Range Arcs: Display range arcs on the navigation display when


appropriate for the selected display mode.

• TCAS 3NM Range Ring: Display 3nm range ring with TCAS.

• TCAS Show All Traffic: Choose between the normal TCAS


conflict only mode, or the sim-only show-all-traffic mode.

• VOR Course Lines: Display VOR course lines on the navigation


display as appropriate to navigation mode and location.

• Other Traffic (TCAS): This toggle allows you to choose whether


TCAS only shows you proximate traffic (realistic) or shows you all
traffic in your vicinity. (Not realistic but convenient for online
flying!)

• Range: Allows you to manually change the display range for


TCAS traffic. (Useful for online fly-ins if you need to limit the
number of aircraft displayed on the screen.) We recommend
leaving this set to 40nm.

• ALT Separation: Allows you to manually de-clutter traffic that is


above/below you. (Useful for online fly-ins if you need to limit the
number of aircraft displayed on the screen.) We recommend
leaving this set to 2800FT.

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• ENG Side by Side Disp: Changes the layout of the engine display
between the normal and side-by-side formats.

Normal Side by Side

• EGT Color CHG Inhibit: Set the elapsed time allowed to trigger
an EGT over-temp display.

• Oil Qty Indication: Choose between percent, or quarts.

• Low Oil Qty Inverse: Invert the color of the oil quantity display
when low oil quantity is detected.

• High Vibration Alert: Show indication of high vibration.

• MAX CONT THRUST BUGS: Displays the bugs denoting max


continuous thrust when appropriate on the engine display.

• Always Show REF N1: display the reference N1 on the engine


display, or not.

• Fuel Low Alert Below: Choose the fuel level that triggers the low
quantity alert. (1,000lbs or 2,000lbs)

• Fuel Total Display: Show the round dial fuel display, or the digital
fuel totalizer.

• Weight Units: Select pounds or kilograms

• FCS Indicator: Display the flight control position indication on the


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lower display (press the SYS button.)

• Brake Temp Indicator: Display the current brake temperature on


the lower display (press the SYS button.)

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FAILURES Customization Pages: The failures and maintenance logic is
covered in great depth in the following section “FAILURES AND
MAINTENANCE.”

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OPTIONS MENUS

The configuration options located under the OPTION menu provide you
with the opportunity to modify your simulation experience to suit your
tastes. These include performance tweaks, assigning key-driven
commands to cockpit functions, adjusting the way the sound environment
is simulated and many more. The OPTIONS menu is broken into sub-
menus to categorize options for ease of organization.

1) <SIMULATION: This menu will allow you to change a number of


features in the simulation such as maintenance failures, user
interface items and other features designed to customize the
simulation to your tastes.

2) <PERFORMANCE: The options contained in this menu will allow


you to tweak slightly certain items that may be of benefit to users
suffering from poor performance on older machines. Going
through these items will help you to avoid using unnecessarily
performance hungry options if you are concerned about
performance on your computer.

3) <KEY COMMANDS: This menu will allow you to assign various


key commands to knobs, buttons switches or controls on the
flight deck. You can use these key commands to interface
actions with your flight simulation hardware, or just to simplify
actions while flying the airplane.

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4) <SOUND: This menu will allow you to customize some areas of


the sound environment in the simulation.

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SIMULATION Configuration Menu:

• Service Based Failures: When using service based failures,


you will experience a highly realistic statistical model for
mechanical failures that uses the airplane’s age and operating
experience in order to predict equipment failures in a fashion
similar to the real world operating experience of 737NG type
airplane operators. This model was created using real world
data defining the Mean Time Before Failure for nearly every
operational part of the airplane. This being the case, equipment
will wear out, and mechanical failures will happen, requiring you
to use the Quick Reference Handbook to manage mechanical
failures, and the Aircraft Maintenance menus in the FMS to
service the airplane as you use it.

• Pause at Top of Descent: Some users appreciate having the


simulation pause when the aircraft reaches the VNAV Top of
Descent for the programmed route of flight. This allows the
user to step away from the simulation without having to worry
that the airplane will over-fly the descent point. You can select
the function on/off here as desired.

• Sync Captain and F/O Barometer: Normally both pilots are


responsible for setting their own altimeter’s barometer setting.
For simplicity, we have allowed you the option to have all the
altimeters in the cockpit set to match, without regard to which
altimeter you set. This will prevent you from having to move

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around the cockpit in order to sync the altimeters. Note that we
recommend turning this feature off if using a multi-crew cockpit.

• Sync Captain and Standby Barometer: Same as the above


option, only it relates to setting the standby altimeter’s
barometer setting.

• Show Thrust Lever Position: When the airplane is being flown


using auto-throttles, the throttle position quickly gets out-of-sync
with the position of your joystick throttle. This can create an
uncomfortable change in thrust when you disconnect the auto-
throttle on approach or immediately prior to landing. In order to
eliminate the need for you to quickly adjust your throttles to
avoid a thrust change we have devised a system that will allow
you to easily sync your throttle position to the auto-throttle
position:

• By selecting Show Thrust Lever Position to ON, you will notice


that moving your throttles while the auto-throttles are engaged
will cause a small cyan marker to appear on the inside of the
engine N1 thrust rings on the upper engine display unit. The
cyan mark is showing you the current position of your joystick
throttle. Simply put the cyan mark to the same location as the
white throttle tick mark displayed on the same arc, and you will
have your throttles properly synchronized with the current auto-
throttle setting.

• IRS Options: The IRS Options sub menu provides you with
some options to customize the way the Inertial Reference
System operates within the simulator. You can choose the
length of time it should take for the IRS to align and whether or
not the IRS will retain the last known memory position of the
airplane at the time it was powered down.

• Show Pilots in External View: You can remove the pilots from
the cockpit (such as when parked at the terminal!) by using this
toggle setting.

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IRS Options Sub-Menu:

Under the SIMULATION menu (page 1) there is an IRS


OPTIONS sub-menu that contains a group of options related to
the Inertial Reference Systems on the airplane.

• Alignment Time: Normally, the IRS takes


approximately ten minutes to align, a period of time
during which the airplane cannot be moved.
Sometimes this is not convenient in a simulation so we
have offered some alternatives to allow you to align the
IRS more quickly:
o REALISTIC: This option will force the minimum
ten minute alignment while the IRS senses
planetary rotation in order to bring itself to full
alignment.
o FAST (30 SEC): This option will align the IRS
in 30 seconds, thus requiring that you be aware
of the alignment requirement without making
you wait ten minutes.
o INSTANT: Just as it says.

• Use Last Memory Position: A modern IRS/FMS is


capable of remembering where it was when it was
powered off. You can simulate this by setting this
feature to YES.

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PERFORMANCE Options:
With the performance tuning menu, you can adjust the update rates of the
cockpit displays in order to optimize their influence on your simulation
experience. You can also turn off the first officer’s displays in the VC.

In general, we recommend that users adjust their scenery, traffic and


simulator settings in order to improve performance of the simulator. As a
last resort, you can adjust the rate of frame updates in on the displays
within the PMDG 737NGX. The performance tuning methodology
operates under the premise that fewer updates to the displays in the
cockpit will mean greater performance in the simulator itself. Your results
will vary depending upon your hardware and your simulator settings, and
we generally recommend leaving this performance as it is set in the
default.

For those who are not interested in having all of the displays powered at
all times, you can gain back some performance by disabling the first
officer’s displays in the VC. You do this via the toggle in the
PERFORMANCE TUNING menu.

NOTE: We recommend that users follow the optimization guidance


provided at the beginning of this document. This will really give you the
best performance for your machine!

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KEY COMMANDS Options:


In order to offer the widest variety of functionality to the broadest sector of
users, we have made many functions in the cockpit “assignable” to a key
command, thus giving you the ability to control various functions using
key commands directly or via your flight sim hardware as desired.

You can assign key commands to functions within the cockpit by locating
the desired switch from the list of functions presented in the KEY
COMMANDS menu. (The available assignments are broken into
categories under the KEY COMMANDS menu.)

When you select a component, you will be presented with instructions that
will allow you to assign a custom key command to the desired function.
The currently assigned key command will be displayed in green in the key
command menu.

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SOUND Options:
During production of the PMDG 737NGX we have recorded hundreds of
sounds in order to provide the greatest degree of sound immersion
possible. As part of the process, we have spent a significant amount of
time balancing the sound levels, mixing them based upon volume and
location in the cockpit.

To get the highest degree of sound fidelity, we recommend that you go


into your FSX sound settings and verify that they are set as shown here:

Next, in the SOUND menu, you will find the following settings available to
you:

The MASTER VOLUME should be set to 50, as this provides the best
balance for the vast majority of user systems. We have balanced the
cockpit sounds for the NGX based on having this setting at 50.

If you would like to adjust individual channels of sound, you can do so by


entering the <ADJUST menu. You will be presented with a series of
options that will allow you to set the sound volume levels for various

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sounds components, allowing you to achieve a balance that works best for
you based upon your own hardware.

It is worth noting that the default setup we have provided to you should
provide the best overall realism to replicate the sound environment of the
737NG type airplane.

You use the PLAY IN EXT VIEW toggle to determine if cockpit sounds will
be played while you are in an external view. The default is “NO.”

If you have multiple sound devices attached to your computer, you can
choose between them using the DEVICE selector in this menu.

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FAILURES AND MAINTENANCE

Introduction: With the introduction of the PMDG 737NGX


product line, we are introducing a new methodology for managing
the mechanical reliability of your airplane.

Due to the depth of information required to adequately describe


the failures and maintenance system, we are giving this topic its
own space in the manual.

For users who do not wish to interact with the potential for
mechanical failure in their simming experience, you can simply
skip over this section. The mechanical reliability of your PMDG
737NGX is set to “perfect” by default.

If you wish to experience the potential for mechanical failures,


there are currently three ways in which you can challenge
yourself:

1) RANDOM: When you activate random failures, you will have


the opportunity to set the rate of random failures while also
setting limits on the total number of events that may be
triggered. This method will allow you to challenge yourself
and your airplane knowledge while also setting limits on the
number of times that a failure will be triggered during the
scope period.
2) SERVICE BASED FAILURES: When you activate service
based failures, you will experience mechanical reliability that
closely approximates the mechanical reliability of the airplane
in normal service operation. Each mechanical system
aboard the airplane has been programmed to operate using
a “Mean Time Before Failure” (MTBF) model to determine
if/when a component may fail. The MTBF data is compiled
from industry experience with the 737 airplane type, and
augmented to make the data compliant with the expected
utilization rate of this simulation product.
3) Programmed Failures: We have provided you with the ability
to set programmed failures for individual sub-systems. You

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can immediately trigger a specific system failure by choosing
it from a list, or you can tell the system to randomly select a
failure from within that system.

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Failures: Top Menu:

Entering the failures menu from the SETUP menu will display the following
menu:

From the FAILURES top menu, you can select from individual systems
(use the PREV PAGE and NEXT PAGE to scroll up and down) or you can
go into the ALL SYSTEMS to set random or service based failures, or you
can select an individual system from within which you can set specific
failures.

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All Systems: Top Menu:

This menu allows you access to establish the RANDOM and SERVICE
BASED FAILURES modes. This page will also allow you to enter the
maintenance performance section.

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Random Failures Sub-Menu:

The random failures menu allows you to set up a process for random
failures to be triggered at a specific rate, with a limit to the total number of
events that may be triggered.

To turn the random failures mode on, simply set the RANDOM FAILURES
selector to YES. This will turn the random failure settings to white to
indicate that they are now active for manipulation.

Use of the random failure feature is pretty straight forward. First, choose
the approximate number of failure events you would like to see triggered
during an average 10 hour period of simulation. The rate at which failures
will occur will roughly approximate the theoretical [EVENTS PER HOUR /
10 HOURS].

Note that the actual rate may vary slightly so it is possible that you might
see failures triggered in rapid succession, and you may see more than the

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desired number of failures in a specific ten hour period, but the average
rate of failures will closely approximate your settings.

If you wish to limit the number of events that are triggered you can set this
number by turning LIMITED EVENTS to YES and the setting the hard-limit
in the EVENT LIMIT line.

You can use this limit if you want to trigger a rapid series of events, but
also want to limit the total number failures.

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Service Based Failures Sub-Menu:

Service Based failures will provide you with a highly realistic simulation of
failures on and operational airplane. As you fly the simulator, the total
flight time and system operation of the airplane is tracked. The
combination of factors will be compared against known data predicting the
Mean Time Before Failure for every component on the airplane.

As failures take place, you will need to use the Quick Reference Handbook
to resolve the failures and your judgment as captain to determine whether
it is feasible to continue on to your destination, or whether a diversion for
maintenance is required.

When operating under the serviced based failures process, you may fly for
many hours without seeing any mechanical unreliability in your airplane.
Conversely you experience a streak of mechanical failures from the
mundane to the critical.

When operating with the Service Based Failures module active, it will be
necessary to occasionally have your airplane “serviced” by your line
maintenance crews.

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Maintenance Sub-Menu:

The following functions are available to you in the maintenance page:

CLR ACTIVE: When failures are triggered, you can use the CLR ACTIVE
button to reset any failures that have already been triggered.

CLR ALL: This will clear failures that have already triggered as well as
failures that are armed to be triggered at a later time.

NEXT SERVICE IN: This indicates to you the approximate amount of time
until the next service period for the airplane is due.

SERVICE ALL: This setting allows you to simulate the effect of


maintenance personnel servicing the airplane in accordance with the
normal maintenance schedule. It is worth noting that flight crews normally
have very little interaction with the routine servicing of an airliner. The
servicing process is generally managed by the airline maintenance
department and is largely transparent to the crew. In this case however,
you are responsible for complying with the service requirements for the
airplane to ensure that the airplane remains in proper mechanical
condition.

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System Failure / Maintenance Menu:

If you wish to work with mechanical failures located within an individual


system, you can do so quite easily by selecting the system from the list
displayed under <FAILURES.

In the example graphic shown above, we are shown the ELECTRICAL


page of the failures menu. There are four items displayed here from which
you can choose:

<PROGRAMMED: This menu will display all of the potential mechanical


failures that the system is capable of simulating. You can then individually
activate, arm, disarm or deactivate the failures listed.

<RANDOM: This menu will allow you to activate/deactivate random


failures within this system, just as you would with the global random
failures method described above.

<SERVICE BASED FAILURES: Allows you to interact with the service


based failures just as you would in the top menu described above. (Will
be grayed out if service based failures are not selected active in the top
menu.)

<MAINTENANCE: Allows you to interact with the maintenance


functionality for the selected system.

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Failures Master List:

The following failures are possible:

APU: (2)

• APU Bleed Air


• APU Severe

Automatic Flight: (4)

• Autothrottle
• Flight Control Channel A
• Flight Control Channel B
• Autoflight System

Doors: (7)

• Air Stair Hatch


• Forward Cargo Door
• Aft Cargo Door
• Door 1L
• Door 1R
• Door 2L
• Door 2R
*Note: Door failures can manifest either as indication problems or
as an actual failure of the door seal with associated impact on the
pressurization capability of the airplane. The QRH will help you to
determine exactly which you are dealing with.

Electrical: (29)

• Integrated Drive Generator 1


• Integrated Drive Generator 2
• IDG 1 Drive
• IDG 2 Drive
• APU Generator
• Main Battery
• Main Battery Charger
• Aux Battery
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• Aux Battery Charger
• Static Inverter
• Transformer Rectifier 1
• Transformer Rectifier 2
• Transformer Rectifier 3
• AC Transfer Bus 1
• AC Transfer Bus 2
• AC Main Bus 1
• AC Main Bus 2
• AC Galley Bus 1
• AC Galley Bus 2
• AC Standby Bus
• AC Ground Service Bus 1
• AC Ground Service Bus 2
• DC Bus 1
• DC Bus 2
• DC Standby Bus
• DC Ground Service Bus
• DC Hot Battery Bus
• DC Hot Battery Bus Switched
• DC Battery Bus

*Note: Failure of any electrical bus will cause equipment assigned to


that bus to fail. Additionally, failure of any generating or backup power
capability will have a realistic impact in terms of load shedding
behavior and equipment sustainability. Survival loads supported by
the standby electrical system will accurately deplete power from the
battery/ies providing a realistic timeframe for standby power support.

Engines: (24)

• Electronic Engine Computer 1


• Electronic Engine Computer 2
• Engine 1 Severe Damage
• Engine 2 Severe Damage
• Engine 1 Flame-Out
• Engine 2 Flame-Out
• Engine 1 EGT Exceedence
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• Engine 2 Exceedance
• Engine 1 Oil Leak
• Engine 2 Oil Leak
• Engine 1 Oil Pressure
• Engine 2 Oil Pressure
• Engine 1 Oil Temperature
• Engine 2 Oil Temperature
• Engine 1 Vibration
• Engine 2 Vibration
• Engine 1 V1-Cut
• Engine 2 V1-Cut
• Engine 1 Vr-Cut
• Engine 2 Vr-Cut
• Engine 1 V2-Cut
• Engine 2 V2-Cut
• Engine 1 Reverser
• Engine 2 Reverser

Fire: (7)

• Engine 1 Cowl Overheat


• Engine 2 Cowl Overheat
• Engine 1 Fire
• Engine 2 Fire
• APU Fire
• Forward Cargo Fire
• Aft Cargo Fire
*Note: Failure to handle engine fire events can have follow-on
consequences.

Fire Protection Systems: (22)

• Engine 1 Fire Loop A


• Engine 2 Fire Loop A
• Engine 1 Fire Loop B
• Engine 2 Fire Loop B

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• APU Fire Detection System
• Forward Cargo Fire Loop A
• Aft Cargo Fire Loop A
• Forward Cargo Fire Loop B
• Aft Cargo Fire Loop B
• Wheel Well Fire Detection Loop
• Bottle 1 Squib Left
• Bottle 1 Squib Right
• Bottle 2 Squib Left
• Bottle 2 Squib Right
• APU Bottle Squib
• Cargo Bottle Squib Forward
• Cargo Bottle Squib Aft
• Left Engine Fire Bottle Discharged
• Right Engine Fire Bottle Discharged
• APU Fire Bottle Discharged
• Cargo Fire Bottle 1 Discharged
• Cargo Fire Bottle 2 Discharged

Flight Instruments: (10)

• Display Unit Left Outboard (Captain’s PFD)


• Display Unit Left Inboard (Captain’s ND)
• Display Unit Upper (Engine Display)
• Display Unit Lower (Lower Center Display)
• Display Unit Right Inboard (FO’s ND)
• Display Unit Right Outboard (FO’s PFD)
• DEU 1
• DEU 2
• Standby ADI
• RMI

Fuel: (12)

• Left Forward Fuel Pump


• Left Aft Fuel Pump
• Center Left Fuel Pump
• Center Right Fuel Pump
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• Right Forward Fuel Pump
• Right Aft Fuel Pump
• Fuel Leak
• Crossfeed Valve
• Left Spar Valve
• Right Spar Valve
• Left Engine Valve
• Right Engine Valve
*Note: The location of a fuel leak will be random, requiring the
crew to use the QRH procedure to identify and resolve the leak.

Hydraulics: (15)

• Engine Driven Pump (EDP) 1


• Engine Driven Pump (EDP) 2
• Electric Motor Driven Pump (EMDP) A
• Electric Motor Driven Pump (EMDP) B
• Standby Hydraulic Pump
• Engine Driven Pump (EDP) 1 Leak
• Engine Driven Pump (EDP) 2 Leak
• Electric Motor Driven Pump (EMDP) A Leak
• Electric Motor Driven Pump (EMDP) B Leak
• Standby Hydraulic Leak
• Electric Motor Driven Pump A Overheat
• Electric Motor Driven Pump B Overheat
• A SYS Quantity Refill Required
• B SYS Quantity Refill Required
• Standby System Quantity Refill Required

Ice/Rain Protection: (20)

• Captain’s Pitot Heat


• Left Elevator Pitot Heat
• Left Alpha Vane Heat
• Temp Probe Heat
• Left Wing Anti Ice Valve
• Left Engine Anti Ice Valve
• Left Side Window Heat

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• Left Front Window Heat
• Left Side Window Overheat
• Left Front Window Overheat
• FO Pitot Heat
• Right Elevator Pitot Heat
• Right Alpha Vane Heat
• Aux Pitot Heat
• Right Wing Anti Ice Valve
• Right Engine Anti Ice Valve
• Right Side Window Heat
• Right Front Window Heat
• Right Side Window Overheat
• Right Front Window Overheat

Miscellaneous: (10)

• Transponder 1
• Transponder 2
• TCAS System
• Terrain Detection System Fail
• Integrated Standby Flight Display
• Left Clock Fail
• Right Clock Fail
• Brake Overheat Cooling
• Brakes Failed
• Nose Tire Balance
*Note: Brake Overheat Cooling allows the user to reset normal
brake temperatures after a brake overheat event. It is not
possible to overheat the brakes without appropriate pilot braking
action.
*Note 2: Nose tire imbalance can be caused by excessive wear
on the nose gear tires, or by touching down nose wheel first. If
you hear a very loud (and annoying!) rattle as the nose lifts off
during takeoff, you likely need to service the nose tires!)

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Navigation: (19)

• Flight Management Computer Left


• Flight Management Computer Right
• Inertial Reference System Left
• Inertial Reference System Right
• Inertial Reference System Display Unit
• GPS Left
• GPS Right
• Computer Display Unit Left
• Computer Display Unit Right
• ILS Left
• ILS Right
• VOR Left
• VOR Right
• DME Left
• DME Right
• ADF Left
• ADF Right
• Radio Altimeter Left
• Radio Altimeter Right

Pneumatic: (12)

• Engine 1 Bleed Over Temp


• Engine 2 Bleed Over Temp
• Engine 1 Bleed Over Pressure
• Engine 2 Bleed Over Pressure
• APU Bleed Valve
• Engine 1 Bleed PRSO Valve
• Engine 2 Bleed PRSO Valve
• Left Bleed Duct Leak
• Right Bleed Duct Leak
• Isolation Valve
• Left 9th Stage Bleed Valve
• Right 9th Stage Bleed Valve

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Pressurization: (2)

• Pressure Hull Integrity


• Pax Oxygen Masks Deployed

NOTE: For any failure, we strongly recommend that you use the Quick
Reference Handbook to practice diagnosing the problem. The QRH
makes it extremely easy. Simply look up the warning light or symptoms
that you see in the QRH index and then follow the checklist provided!

NOTE 2: Some failures, particularly those related to engine overheat


warnings, pneumatic bleed over-pressures and door related warnings can
have multiple meanings. For example, and engine overheat warning may
require that you shut down an engine, or it may simply require a reduction
in thrust. A door warning may simply be a faulty warning, or it may
indicate a door seal failure that requires emergency action. This makes
the simulation exciting, and encourages you to use the Quick Reference
Handbook to follow the trouble shooting procedures to deduce what type
of failure you are dealing with!

NOTE 3: We suggest you read the DETAILS AND QUIRKS OF THE


PMDG 737NGX section at the end of this chapter. You will learn some
interesting things about the simulation you are about to fly!

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FS ACTIONS MENU SYSTEM

Introduction: The FS ACTIONS menu gives you access to various sub-


systems that will allow you to adjust aspects of your flight in order to
realistically simulate an operational airplane environment.

From the FS ACTIONS menu you can adjust the FUEL, PAYLOAD,
GROUND CONNECTIONS, DOORS, CABIN LIGHTING and
PUSHBACK functionality.

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Fuel Menu:

From the FUEL menu you are able to manually set the fuel quantity in
each tank. Conversely you can use the preset level functions on the
lower right side of the display to set the tanks to FULL, 2/3 or 1/3 levels or
you can set the total fuel quantity as a percentage.

To change the fuel level in an individual tank, simply up-select the desired
quantity to the desired tank. The fuel quantity will not be loaded
according to proper loading practices when you manually set the fuel
quantity to each individual tank.

To set the fuel quantity percentage, simply up-select the desired


percentage to the TOTAL LEVEL line. The simulator will automatically
distribute the fuel quantity properly between the tanks.

On this menu the current gross weight, CG location, Zero Fuel Weight
and Max Takeoff Weight is displayed for your convenience.

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Payload:

The PAYLOAD menu allows you to change the aircraft loading as desired
right from within the simulator.

You can update the passenger load on your flight by manually up-
selecting the number of passengers seated in the First and Coach class
cabins (or only the coach class cabin if using a single class configuration.)

You can also manually up-select the cargo weights to the forward and aft
cargo holds.

Conversely you can up-select the percentage load factor you would like to
carry to the LOAD LEVEL line on the right side of the display.

You may also use the SET FULL, SET EMPTY or SET RANDOM settings
to establish your load factor.

On this menu the current gross weight, CG location, Zero Fuel Weight
and Max Takeoff Weight is displayed for your convenience.

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Ground Connections:

The GROUND CONNECTIONS menu allows you to determine which


ground services are currently available to your aircraft.

From the GROUND CONNECTIONS menu, you can choose whether


ground power is available as well as an engine air-start unit, cabin air
conditioning unit, wheel chocks and/or pitot covers.

NOTE: It is important to note that all ground services require that the
airplane be chocked in place before they will be made available to you by
the ground crews. For this reason, you must select CHOCKS SET before
you will be able to use any other ground services.

If you have other ground services selected and you remove the chocks,
the ground crew will also remove the ground services.

Use of Color: Note that on this menu, any item that is colored in red
indicates that the aircraft is not safe to move. If all items are colored in
green, then it is safe to move the airplane.

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Doors

The DOORS menu allows you to open and close all of the doors on the
aircraft from a single access menu.

You can open and close the doors from this menu. You can also extend
the air stair from this menu. Additionally you can open the overwing exits
as needed.

NOTE: For air-stair equipped aircraft, you must close door 1L before you
can retract the stairs into the airplane.

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Pushback:

The PUSHBACK menu allows you to manage the pushback process from
within the simulator.

The pushback functionality allows you to set the parameters to be used


during the pushback from the gate. Using this menu you can set the units
to FEET or METERS, enter the total pushback distance, the direction the
nose will be turned and the number of degrees that will be used in the
turn.

Additionally you can determine whether you will hear voice comms only
during pushback, a combination of voice and text, or text only via the FSX
adventure text process.

NOTE: PMDG has a number of changes coming to the pushback


functionality that will be introduced in a future service pack or free
upgrade. We have included the same pushback functionality that we
used in previous products in order to give you the capability right away,
but a more complex version is coming!

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Cabin Lights:

The CABIN LIGHTS menu allows you to control the lighting that will
appear in the cabin when viewing the external model.

If set to AUTO, the airplane’s internal logic will determine the brightness
that should be used given the current phase of flight and lighting
conditions.

When set to MANUAL, you can choose the desired brightness level
desired.

NOTE: You may occasionally see some texture artifacts in the cabin
during dusk/dawn and certain cabin lighting settings. This results from
certain driver sets and certain hardware configurations, but we thought
you would like to see this capability in the simulation.

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GETTING THE MOST FROM YOUR PMDG 737NGX

Introduction: We have collected a few pointers to help you get started


with the PMDG 737NGX. Whether you are a veteran PMDG customer or
completely new to flight simulation, these tips will help you get more out of
the simulation purchase you have just made!

Main Panel View – Virtual Cockpit: We have put a significant amount


of work into creating the richest virtual cockpit environment possible for
the PMDG 737NGX user. To get the most use from the cockpit during
takeoff, flight and landing, we recommend that you enter the cockpit and
while in the captain’s view set the zoom factor to 0.60. You should then
adjust the pitch of your view (hold down the space bar and move your
mouse) until the bottom of the displays rest neatly along the bottom of
your display monitor. This will give you a view that closely approximates
the following:

You will notice that this view configuration gives you a clear view of the
captain’s displays, as well as the main engine instruments.

Working with the Heads-Up-Display: In order to create a fully


collimated heads-up-display combiner glass, while also using the popular
technique of creating landing light illumination, we had to make a few
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compromises that are important for you to know:

You cannot click “through” the combiner glass. In order to click on


something that is located behind the combiner, it is necessary to retract
the glass momentarily when accessing the switches located behind the
glass. To make this easy, we have created an easy-to-use click spot to
move the combiner quickly and easily. The click spot is located on the left
post of the forward captain’s window.

Combiner Rapid Extend/Retract


Click-Spot:

Pilot’s Head Position Changes Slightly In Turns: While creating the


collimated heads-up-guidance system, we have noticed that the head
position within the cockpit changes slightly depending on the heading of
the airplane. This is normal for FSX and will not negatively impact your
ability to use the heads-up-guidance system because we have taken the
time and effort to provide you with a collimated display.

Sometimes the Heads-Up-Projector blocks view of the overhead panel:


When sitting in the captain’s seat the casing around the heads-up-
guidance system projector can block parts of your view of the overhead
panel. To minimize the impact, we have put a click spot on the projector
housing that will allow you to reduce the size of the projector in order to
free up your view of the overhead panel.

Occasional Artifact Conflicts between combiner image and panel: As part


of our work to provide you with a realistic, fully collimated heads-up-
display, we have had to accept a few minor artifacts that will occasionally
take place between the top of the glare shield and the combiner image.
You will also notice at night when the landing lights are on that the
windshield wiper will show subtle signs of illumination. These are artifacts
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that we chose to accept within the simulation in order to provide our
customers with the best balance of having a full collimated heads up
display while also having the popular exterior illumination capability of
custom volumetric landing lights.

Discoloration viewing through the combiner screen: During previews of


this product some customers wondered about the tint of color seen
through the combiner glass. This is a realistic visual artifact that you would
see while sitting in the real airplane and we have preserved this tint in the
PMDG 737NGX.

Using the Landing Lights Gang-Bar: The Boeing 737 has four landing
light switches to activate the fixed and retractable landing lights. To
simplify the activation of these lights, Boeing saw fit to install a “Gang-Bar”
that allows you to throw all four lights on with a single effort.

You can use the Gang-Bar to extend the lending lights in the PMDG
737NGX by left clicking anywhere on the Gang-Bar.

Landing Lights Gang Bar

We have added some additional functionally by allowing you to right click


on the Gang-Bar to turn all four landing lights off in a single click. The
Gang-Bar does not operate this way in the airplane, obviously, but we
thought this additional bit of convenience made sense to incorporate.

Retractable Yoke: The yoke size, scale and position relative to the pilot
view is accurate in the PMDG 737NGX. This is why you can clearly read
the displays over the top of the yoke while flying. (A factor commonly
missed in FS add-on airplanes.)

One of the limitations that the FSX world places on you as a pilot is the
inability to easily lean back and forth, or to move your body around to more
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easily facilitate reaching or seeing switches, knobs or displays.

(We strongly recommend that you explore the possibility of installing a


TrackIR package as this greatly improves the sense of “being there” by
allowing you to overcome this limitation within FSX.
http://www.naturalpoint.com)

For the most part using your mouse to move your head and zoom in/out is
perfectly acceptable, but occasionally geometry within the cockpit can
impede your ability to enter data into the FMS, for example.

In order to reduce this inconvenience as much as possible, we have made


it possible for you to retract the yoke toward the floor of the airplane in
order to “free up” a clear line-of-site to the FMS keyboard from the normal
head position.

You can retract the yoke by simply clicking on the top of the yoke column.

Retract Yoke Click Spot

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Alternate TO/GA Click Spot: When flying the airplane, the TO/GA button
is placed quite comfortable under the tips of your fingers at the top of the
throttle columns.

Unfortunately, we don’t all have fully operable replicas of the 737 throttle
column to use with our FSX setups, so we have added a few features to
help you manage the TO/GA process as if it were right under your
fingertips.

First, you can click on the actual TO/GA button if you like, but this is
arguably not very convenient, especially when initiating a go-around at low
altitude.

Next, you can assign a key combination using the key commands menu.
This will give you a simple key command of your choice to use in place of
a TO/GA button.

For those of you who are button-assignment savvy, you can also map this
key combination to a button on your flight simulation hardware and this will
give you the best replica of a real TO/GA button.

As a last resort we have placed a “TO/GA Click Spot” on an uninhabited


corner of the MCP for your ease of use. Clicking on this location in the 2D
or VC will give you full TO/GA functionality.

TO/GA Alternate Click Spot

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Direct-Type Text to CDU Scratch-Pad: To enter characters and


numbers into the FMS, you can simply click on the CDU keys with the
mouse to simulate your finger.

Conversely, you can also use the Direct-Type Text to CDU methodology
that we have included for simplicity.

To activate the Direct-Type capability, simply hold down the TAB key, then
type on your keyboard as you normally would.

When holding down the TAB key, you will see a green rectangle illuminate
around the CDU scratch pad, indicating that direct entry of text is now
possible.

If you wish to manipulate the line select keys in this method, simply hold
down the TAB key, the press any of the Function keys (F1-F12) to
simulate the 1L -6R line select keys.

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FSX VIEW SYSTEM AND THE PMDG 737NGX

Internal FSX Camera: FSX provides a much greater degree of freedom


for viewing the aircraft than was possible in previous versions of the
simulation. We have included a number of pre-formatted views for you to
use. You can scroll through the view types using the “S” and “SHIFT+S”
combination, and then scroll through individual view positions using the
“A” and “SHIFT+A” combination.

We should note also that we have pre-positioned the CAPTAIN and


FIRST OFFICER viewpoints so that they are correctly located according
to the “Eye Position” requirements established by Boeing in the flight
manual.
In the Captain’s position within the Virtual Cockpit, we recommend
that you do two things:
• Select a view zoom (+/- keys) of 0.70 or 0.60.
• Disable pilot head motion within FSX. (Pilot head motion makes
it difficult to operate certain buttons within the VC accurately.

Pre-Formatted views included with this version are as follows:


1) Cockpit Views
a) VC Captain’s Position.
b) VC First Officer’s Position
c) VC Aft Overhead Panel
d) VC Lower Overhead Panel
2) Spot View (scroll though user selectable options using “A” key.)
3) Tower View (Scroll through user selectable options using “A” key.)

We have found during our own testing of the aircraft that the Virtual
Cockpit is generally easier to use if you can turn your head to look around
the cockpit using the hat-switch on a joystick as your view controlling
device. To reset the view position, simply press “CTRL+SPACE.”

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LIMITATIONS OF THE SIMULATOR

Overview: In the process of developing this highly sophisticated


simulation, it became apparent to us that many of the “Default Microsoft
Flight Simulator” functions are simply not effective for use when producing
a realistic simulation of a complex airliner. As such, we have developed
a simulation that to that largest degree possible does not use any default
Microsoft Flight Simulator functionality.

Systems that have been completely customized for realism and


functionality include:

Autopilot Functions
Engine Performance Model
All Mechanical Subsystems

Limiting our dependence upon Microsoft Flight Simulator has allowed us


to use this very popular simulation platform as a worldwide operating
environment without being severely limited by the original design of the
simulation. Occasionally however, this means that we had to accept
certain limitations on our simulation in order to accomplish our goals.

The vast majority of limitations we have found will never be experienced


by most users. A few should be kept in mind however, as they are
essential and important to the simulation:

Time Acceleration Limit:


• Time Acceleration should be limited to 8x to ensure proper
autopilot function.
• Time Acceleration should be limited to 8x to ensure proper fuel
system function. (The mathematical iterations required for
damping and control law become prohibitive for most desktop
machines when run at speeds at greater than 8x, so we have not
tuned the autopilot or fuel system for operation at acceleration
rates faster than 8x.)

External Load/Fueling Programs:


• Do not use any non PMDG product to alter the aircraft.cfg file.
• Do not use any non PMDG product to alter the fuel load of the
airplane.
Do not use any non PMDG product to alter the loading of the
airplane. (PMDG uses actual manufacturer data to model the
Cl/Cd, moment influence and drag models for our aircraft. Using

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this data, the aircraft’s reference point is placed realistically
ahead of the nose of the airplane as per the manufacturer’s
specifications. Most MSFS add-on aircraft use the erroneous
MSFS concept of placing the model’s reference point in the
center of the airplane. This results in reduced realism and
impacts negatively the accuracy of the airplane’s behavior.)

Do not use non PMDG visual Models: The PMDG 737NGX has more
than 1000 animated parts. With the exception of a few basic functions,
all part animations are controlled by PMDG’s internal simulation operation
and are not controlled by Microsoft Flight Simulator. If you attempt to
replace the PMDG 737NGX visual model with a non PMDG model, you
will lose nearly all animation and function for the external model.

Terrain Data Only Mapped to Captain’s Displays: For performance


reasons, we found it necessary to limit the terrain data display to only the
captain’s side navigation display. We are exploring some methods that
might allow us to also display this information on the FO’s side of the flight
deck, but at the moment the performance penalty is significant and as
such we have limited the display as described.

Hardware Toe Brakes Users: If you use hardware toe brakes such as
those created by CH Products, we would like you to be aware that in
order to implement the proper “tripping off” of the auto-brake system, we
had to put some limitations in place in order to prevent the inherent FSX
logic from inadvertently taking over the autobrake release logic
inappropriately:

To release the autobrake with your hardware toe brakes you must:
• Apply the brakes twice, quickly and….
• Apply greater pressure than the autobrake is currently applying.

This is different than the brake-directed disengage function on the


airplane, but it was unavoidable.

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THINGS THE BETA TEAM WANTED YOU TO KNOW

Overview: During the process of beta testing, there were a few


“737’isms” that our beta team collected because they thought you should
know about them!

• Remember to turn on both F/Ds to be able to get TO/GA mode


activation.
• LNAV arming on the ground will not be possible if the first
waypoint is more than 5deg offset from runway heading.
• It's normal that F/Ds are biased out of view until TO/GA
activation.
• There is no frequency "auto-tune" for the NAV receivers (with the
exception of OBS auto-tuning, which is a "sim help" selectable
through CDU options.) You have to tune the frequencies and
course yourself.
• There is no separate ILS receiver on the 737. It is done with the
navigation radios.
• The NG without auto-ignition needs those igniters in CONT mode
before takeoff and landing (even when there is no rain present.)
• Engine generators will not take over automatically after engine
start. You have to put them online yourself, so make sure you
don’t turn the APU OFF before doing so!
• Flare height for the NG 10' (unless you want to balloon on
purpose.)
• While VNAV is accurately modeled and "rugged" like the real
thing, it isn't a miracle worker: if you get messages related to
DRAG requirements, it usually means the conditions outside
(winds) or FMC programming (restrictions) or both are not in
agreement on what the airplane can do without extra assistance
from the pilot. (Use flight spoilers, manual speed intervention or
drop the gear if you really have to!)
• VNAV descent is dedicated to flying a monotonic path: Coming
down, it is expected that each waypoint in succession to the
previous will be lower and slower. Bottom line: VNAV descent will
not speed up in between waypoints, nor will they climb. If you try
to make the airplane do this you should anticipate trouble from
the FMS.
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• There is no 2D panel for the Throttle Console area: items like fuel
cutoff switches need to be accessed via keyboard
shortcuts/button assignments or in the respective VC panel / in
VC.
• The NG has a tendency to accelerate rapidly right after leaving
the ground as a result of the reduced drag found while in ground
effect. The NGX mimics the real airplane, so be ready for it!
• The airplane slowing down to descent speed prior to T/D is how
the real thing works.
• Speed exceedances sometimes during VNAV descent are
normal and faithful to the real thing.
• There is no mouse-wheel operation on the bank limiter: it was
made operable with left-right mouse clicks on purpose to save
you accidentally triggering it while spinning the heading bug with
your mouse-wheel!
• The 737-800, and especially the 800 with winglets is a very
slippery airplane and will require planning and aggressive energy
management on tight approaches. Plan ahead and if it won’t
work, go around!
• Autobrake switch does not move to OFF by itself after wheels off
the ground; you have to do this by yourself.
• You must set the pressurization (CRZ and LDG ALT) manually,
there is no interaction to cruise/landing altitude setting from the
FMC automatically like on the big Boeings.
• On go-around with a single autopilot operating, the autopilot is
going to disconnect. BE PREPARED!
• If you set the autopilot engagement limitations to REALISTIC,
then you must be within a small margin of “in trim” (no control
forces required to keep airplane on desired path) and the flight
director should be nearly centered and you cannot be actively
trimming. If you violate any of these you will see CWS_R or
CWS_P displayed as the roll or pitch mode….

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DETAILS AND QUIRKS OF THE PMDG 737NGX

During the design and development of PMDG products, we integrate


input from a number of experts and users of the aircraft. This combined
with our detailed research and design process allows us to add
behaviors, quirks and nuances to our simulations that add a true flavor of
realism to the simulation.

These behaviors are the kinds of items that an experienced 737NG pilot
or maintenance technician will see and recognize them as hallmarks of a
truly detailed simulation product.

The following behaviors are a non-conclusive list of behaviors that you will
find in the PMDG 737NGX that are simulated precisely as they appear in
the actual airplane:

Anti-Ice Systems:
• During ground turns in areas with high temperatures, you may
notice the window heaters cycling off/on to maintain window heat
target temperature. You may also notice that the windows
require no heat at all to maintain the target surface temperature.
This requires you to use the WINDOW HEAT TEST switch as a
confidence test that the heaters are actually working.
• An engine anti-ice OVERPRESSURE warning lets you know that
the pressure inside the ring cowl on the respective engine is too
high. Follow the QRH to resolve the problem, but also take a
look at the engine in the external view as the high pressure blow-
out duct will be visible, allowing excess pressure to vent
overboard.

Air Conditioning System:


• Cabin temperature will stabilize at a normal rate depending upon
air volume and outside temperature, and whether the airplane is
subjected to sunlight heating.
• If ground air conditioning/heating is selected from the GROUND
CONNECTIONS menu, the conditioned air is pushed into the
cabin via the cabin air mix manifold, just like the airplane.
• Forward cabin zone temperature changes if forward doors are
open and ambient OAT is significantly different than cabin temp.

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Auto-flight System:
• While any autopilot is engaged in CMD mode, yanking at the
controls really hard will result in "breaking" the controller shear
rivets (real value 110lbs of force) and destroy the onside FCC
(flight control center). The associated autopilot cannot be re-
engaged.
• If the "realistic autopilot engagement" option is active the
autopilot will not engage in CMD mode unless the aircraft is in
trim, control deflection is minimum, attitude is within certain
margins of the flight director commands and the elevator trim is
not pressed.
• TOGA requires **BOTH** flight directors ON. TOGA also
engages if BOTH flight directors are OFF and IAS > 80 knots and
at less than 2000' and within 150 seconds from lift off. (The key
word here is **BOTH**)
• If the IRS transfer switch is not in the center position no AP can
be engaged but the flight director will work for basic
lateral/vertical modes. The auto-flight system is relying heavily
on ADIRU (with IRS at the heart of it) to supply pitch, yaw and roll
data. There two autopilots and two flight directors modeled. The
onside IRS provides data related to pitch and direction, while the
offside IRS provides roll and bank data. If no IRS unit is at least in
ATT mode, CMD will disconnect and never reengage regardless
of the IRS XFER switch. Track based lateral modes (LNAV and
VOR/LOC) require the onside IRS to be in NAV else upon mode
selection or IRS malfunction the AP will revert to base mode
(CWS_L).
• The AFS requires uninterrupted electrical power from both the
onside DC BUS and the onside AC transfer bus. If AC power is
lost for more than 0.5 seconds then within 40 milliseconds the AP
will disconnect. At more than 7 seconds AC power failure the FD
will also cease to operate. Subsequently AP/FD cannot be
reengaged unless electrical power is restored. If the onside AC
XFER BUS switches source side due to a failure but remains
powered the AP will only temporarily disconnect and can be
reengaged.
• When you press a CMD/CWS button the AP will not engage
instantly but with a small time delay necessary to pressurize the
FCC hydraulic actuators. If you eventually switch CMD sides
(e.g. CMA A to CMD B) then the new side will engage with a
slightly greater delay: the system needs to pressurize the recently
selected side AND depressurize the old side.
• Near the low speed buffet limit and eventually stall the aircraft will
try its best to recover. Increase thrust (AT active), switch to LVL
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CHG (if the vertical mode is appropriate), flash the MCP speed
indication, trim down automatically, extend slats and finally
activating the elevator shift module (EFSM) in manual flight to
add extra pressure to the control column when pulled back.
• The auto-throttle system requires either DC BUS 1 or DC BUS 2
to be powered, thrust difference between the two engines to be
less than 2000lbs, at least one IRS is NAV when in SPD mode,
the stall management yaw damper system powered and
operational and reverses locked. Otherwise the AT will
disconnect. The AT will automatically drive the throttles to IDLE
position during auto-land when radio altimeter less than 24 feet or
not in auto-land and flaps equal or greater to 15 degrees and
radio altimeter less than 27 feet. After landing the AT will
disconnect after 2 seconds.
• The VOR roll mode comprises 4 sub-modes : arming, capturing,
on-course and over-the-station (OSS). VOR capturing requires
beam deviation less than 22 degrees and at least 3 seconds to
have elapsed since the last OBS change. Capture will occur
instantly when within 0.5 degrees deviation or within 2 degrees
for at least 10 seconds or through FCC calculations of the
capture point. The OSS mode is triggered by measuring the
beam divergence rate and in cases where DME is collocated with
the VOR station a combination of altitude and distance. The OSS
mode can last up to 23 seconds and ensures stable crossing or
turning over the VOR station or in the "confusion zone".

Doors:
• Transient warning for the over-wing exits is possible due to an
occasional slow latching mechanism on the over-wing hatch
locks. The indication is transient and can be ignored provided
that it extinguishes almost immediately. You will see the
indication as a transient illumination of the Master Caution from
the captain’s perspective, but if flying from the first officer’s
perspective you will also see the DOORS caption illuminate.
• Most door warnings that you receive while on the ground will
result from faulty, cluttered or obstructed sensors. While on the
ground, cycling a door open/closed will usually cure the problem
for you. If the problem does not clear, takeoff is inadvisable.
• Door warnings received in the air have potentially serious
consequences. Follow the Quick Reference Handbook
procedure carefully to avoid aircraft damage or loss of
pressurization.

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Electrical System:
• You can choose between a single battery and dual battery
airplane. If you select an ETOPS configured airplane you will be
given the two battery configuration.
• You can fail any bus on the airplane, and suffer the appropriate
penalties as equipment powered by that bus falls offline.
• The Generator Control Breakers require various sources of DC
power to operate. Thus, if you fail certain DC Busses, you may
not be able to reconnect a specific generator to the system.
• You can run a realistic BITE test on the electrical system by
setting both selectors to TEST then pressing the MAINT button.
• The PMDG 737NGX has a live, real-time amperage consumption
model. Every system on the airplane has its real-world electrical
consumption tracked in real-time. Many items use only 0.005
amps, but the airplane has many thousands of electrical
consumers, so the demand you see on the overhead electrical
meter is an accurate reflection of power consumption by the
airplane. When turning high power consuming devices such as
electrical hydraulic pumps or recirculation fans on/off, you will see
the electrical demand change reflected in the number of amps
the generators are producing.
• The PMDG 737NGX has an accurate load shedding model. If
amperage demand is too high for a source of electrical power,
the load shed management system will reduce power load to
protect the producer from over-demand.

Engines:
• If you have failures enabled, monitor your engine oil
pressure/temperature, EGT and vibration readings regularly.
Unhandled failures result in a cascade of other failures. For
example, an engine oil leak will eventually trigger an electrical
generator failure, an oil pressure failure and inevitably (in a
probabilistic manner) result in increased vibration, fuel flow and
finally complete engine seizure.
• Failures such as an ENG OVHT are dynamic, and will be
triggered slightly differently each time, requiring that you follow
the QRH to resolve them effectively. The QRH will help you to
identify and deal with the failure you are seeing, provided that you
follow the steps described in the procedure.

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Fire Controls – Cargo:
• Bottles and Squibs are tracked. If you fire the cargo fire bottle, it
is expended...
• Fire bottle squibs can and do fail to test. If this happens, you
should catch it during the TEST function.
• If a fault exists in the cargo fire detection loops, misconfiguration
of the detection system is possible by the crew, causing cargo
fires to go undetected.
• When a cargo fire is detected, the pressurization controller will
begin forcing the cabin down at 750’/min without crew interaction.

Fire Controls – Engines:


• Bottles and Squibs are tracked. If you fire the bottle for one
side, it won't work for the other side.
• Fire Bottle Squibs can and do fail to test. If this happens, you
should catch it during the TEST function.
• Engine overheats may not necessarily result in the need to shut
down an engine... but you will have to follow the procedure in
the QRH to find out.
• If a fault exists in the engine/APU fire detection system,
misconfiguration of the detection system is possible by the
crew, causing an overheat/fire to go undetected.

Flight Controls:
• Spoiler DO NOT ARM light illuminates at <60 knots wheel speed.
This is normal for the NG.
• Electric Trim operates at realistic speeds. The electric trim is
shockingly SLOW compared to all FS planes except for the
PMDG MD11. Precise manual flight stability is thus greatly
facilitated. Trim rate (units per second) is even lower when flaps
are up. Electric/FCC trim rate is modeled accurately to the last
millisecond.
• Speed trim will operate automatically during manual flight and
particularly right after takeoff. You will find the FCC trimming the
plane automatically, sometimes against your manual input to the
control column. The speed trim input is higher at low IAS, high N1
and flaps down. If you press the electric trim button the system
will resume after 5 seconds.
• Rudder trim deflects your rudder (see your pedals in the VC) and
aileron trim deflects your control wheel. In general all control
inputs are intercepted before they reach the sim-engine and
filtered/interpreted as appropriate. When required, variable
control "weight" is added. For example, if you lose hydraulic
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pressure flying will become extremely difficult
• You can see the effect of Mach trim when crossing the Mach
0.615 boundary in the external model (watch the elevator neutral
shift point change).
• Trailing edge flap deployment speed is affected by hydraulic
pump flow rates. The engine drive pumps move fluid at ~37gpm,
while the electric motor driven pump only produces ~5gpm. This
being the case, if you move the trailing edge flaps with only the
EMDP running, you will notice that they move significantly more
slowly than if the EDP is in operation. Keep this in mind when
planning your approach with the right engine inoperative. Moving
the trailing edge flaps is going to take more time than normal!
• Similar to above, when the trailing edge flaps are moved using
the ALTERNATE flap system, they are EXTREMELY slow. (2:39
to deploy full range.)
• Rudder control inputs are moderated by aerodynamic forces. Full
rudder deflection in even moderate IAS is thus impossible. This
Q-System model facilitates yaw stability and prevents inadvertent
yaw induced roll. Nevertheless, rudder authority is sufficient to
allow for runway alignment (de-crab) or even a sideslip (wing low)
approach even at high cross winds.

Flight Management Computer:


• You cannot enter a cruise altitude less than the highest altitude
restriction. In case of a CLIMB restriction the altitude entry shall
be rejected with an ALT CONTRAINT AT XXXXX CDU message
(where XXXXX is the climb restricted waypoint). In the case of a
DESCEND restriction the cruise altitude will automatically be
increased to the highest altitude restriction with a CRZ ALT
CHANGED TO YYYYY CDU message (where YYYYY is the
altitude of the restriction)
• You cannot enter an altitude restriction or a procedure containing
altitude restrictions higher than an entered cruise altitude.
• The FMC assumes that a monotonic climb and descend path
geometry is entered, i.e. during climb the plane shall be
accelerating and increasing altitude and during descend altitude
and speed restrictions are in decreasing order (with possible
temporary level offs). However, while altitude monotonicity is
enforced, irrational speed restrictions ARE allowed. CAUTION:
The FMC will ignore such speed entries and only issue a CDU
warning when flying towards that particular waypoint if computed
VNAV IAS target difference is greater than 10 knots.
• Your flight path is very much dependent on entered wind and
temperature/ISA deviation forecast data. In flight the aircraft will
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perform advanced interpolation and "wind mixing" between actual
and pilot entered data to obtain the final value used in
calculations.
• The FMC will automatically limit the speed commanded by VNAV
(when SPD INTV is not active) to no more than Vmo - 5 and
MMo - 0.01 is climb and cruise and VMO - 10 and Mmo - 10 in
descend. If flaps or gear are extended then the limiting speed is
placard speed -5 knots. Furthermore if leading edge devices are
extended then speed is limited to the minimum of placard speed -
5 and 230 KIAS.
• Interestingly if any CRZ phase target Mach is lower than 0.6 then
while the FMC internally operates in Mach mode all related
predictions in the CDU LEGS page and AFS VNAV targets are
shown in IAS.
• A cost index entry is mandatory for FMC vertical path
calculations. However, a constant cost index does **not** imply a
constant CRZ Mach number.
• Soft speed restrictions entries are allowed and honored if not
violating monotonic path (see above) i.e. entering 180B/ or 230A/
and uploading to a WPT

Fuel System:
• Engine Valves and Spar Valves have emergency power packs
attached to the valve actuator unit. These serve as emergency
backup power to close the fuel shutoff in an emergency if no
other source of power is available, and explains why you can still
actuate those valves even if their primary source of power is
offline.
• FMS Fuel quantity will read slightly more fuel than the FQIS. This
is an airplane idiosyncratic behavior.
• Center Wing Tank fuel quantity measuring system capacitance
error modeled in the Center Wing Tank. The quantity will vary
accurately during climbs/descents. This is an airplane
Idiosyncratic behavior.

Hydraulic System:
• Violating operating limitations on the Electric Motor Driven Pumps
(EMDPs) will cause the case drain fluid to overheat, resulting in
an OVERHEAT warning.
• We have used realistic times for pumps to come online and drop
offline.
• Engine Driven Pumps (EDP) turn if the engine is turning. The
"pump switch" on the overhead is not actually turning the pump
on or off. Instead, this switch controls a solenoid that cuts off
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fluid flow to the A or B system respectively from the EDP. That
solenoid is held in the closed (off) position by DC power, so loss
of that associated DC bus will cause the solenoid to fail-open,
thus allowing the EDP to provide pressure to fluid on that side of
the airplane once again. This could be bad if you had that pump
disconnected for a reason!
• Overheat sensors in the EMDP's will trip pumps offline to protect
them from overheat. It is important to note that these are
different sensors (and different temperature ranges) than those
that control the OVERHEAT lights- so even when the overheat
LIGHTS go out, you still may not be able to activate the EMDP
because for a while longer while it is still cooling.
• EMDP cooling time will depend upon whether the pump is
running, or whether the pump is OFF. (Should take
approximately 5 minutes to cool to normal temps when running,
but approximately 30 minutes when off because the fluid
provides cooling to the pump. This of course will vary slightly,
depending upon fluid temperature and wheel well temperature
depending upon condition.)
• Hydraulic Quantity indication is affected by gear/flap/spoiler/flight
control position, as well as thermal shrinking. You will notice
changes in hydraulic quantity indicated during flight as you
change the configuration of the airplane, set the parking brake,
etc.
• In the event you lose engine #1 on takeoff, the A system EMDP
cannot provide enough pressure to raise the gear quickly enough
to satisfy second stage climb requirements. As such, the
Landing Gear Transfer Unit will provide pressure from the B
hydraulic system to get the gear up normally.
• Cycling the landing gear in the condition described above will
cause fluid transfer between the B and A system and could cause
a significant loss of fluid to the B system, with excess fluid being
dumped overboard from the A system. This will result in a net
loss of hydraulic fluid that must be replenished by maintenance!
You will see this fluid loss displayed on the hydraulic quantity
indication.
• Fluid can be passed from the B system to the A system through
the thrust reverser shuttle valve on the Left thrust reverser. If the
standby hydraulic system is used to actuate the #1 reverser, it
pulls fluid from the standby system to open the reverser but
returns that fluid to the A system when the reverser is later
stowed. Since the Standby system and the B system are
connected by a standpipe, you will most often see this fluid loss
appear as a drop in fluid quantity on the B system, but as an
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increase on the A side. (The percentage lost/gained will vary
between the two systems since they are of different sizes!) This
fluid transfer behavior is only true up to a point, however… If the
B system drops below the standpipe, then you can run the
standby hydraulic reservoir dry through actuating the reverser.
This is probably not a good idea...
• The normal brake system operates of the B system hydraulics. If
that side is depressurized, then the alternate source for parking
brake fluid is the A system... If the parking brake is then
released, the fluid always returns to the B system, resulting in
fluid transfer between the two systems.
• When shutting down an engine, you generally leave the EDP
pump switches ON. In this configuration it is not uncommon to
see fluid get trapped in the hydraulic pressure line downstream of
the EDP, thus causing a delayed indication of low pump output
pressure on the overhead panel. This is normal and correctly
modeled behavior. It is caused by the location of the EDP output
pressure sensors in the hydraulic system.
• The standby Hydraulic pump can be activated in three ways, one
of which requires wheel speed input from the antiskid system.
Thus, if the antiskid is inop, you won't have the standby pump
system available until the airplane is airborne. (See the standby
hydraulic system description in the manual for more details on
this vital backup system...)
• The Electric Motor Driven Pumps are HUGE power consumers
(7.824 amps each) when working in normal operation. In the
event the same-side Engine driven hydraulic pump fails however,
the EMDP must carry a larger share of the hydraulic pressure
load and as a result the pump consumes 4.3 amps more, for a
total of 12.124 amps. This power consumption is reflected on the
electrical meter on the overhead panel, and can have
consequences for load shedding if operating on a single
engine/generator combination.

Landing Gear:
• Carbon and Steel brakes will absorb and dissipate energy
differently. Steel brakes are subject to high temperature brake
fade, while the carbon brakes are not.
• Brakes are subject to Brake Temperature Soak. The brake
temperature will climb for a period of time after heavy brake use.
• Wheel well fire warning can be triggered by sucking hot brakes
up into the gear bay. Follow the QRH if you get a wheel well fire
indication!

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Lighting Systems:
• The diagram used to determine the power source for every bulb
on the flight deck takes up 212 standard sized print pages.
• To get the proper strobe timing, it was necessary to pull a
number from the parts manual and contact the part manufacturer.
As a result, the NGX strobes are correctly timed.

Pneumatic System:
• The bleed pressure produced by each engine is directly
computed based upon the engine RPM and whether the engine
is using the low pressure 5th stage bleed or the high pressure 9th
stage bleed as the source of bleed air. The resulting bleed
pressure production for each engine is highly accurate.
• High RPM without any bleed consumers (such as the air
conditioning packs) will cause a bleed overpressure condition
and BLEED TRIP OFF. Follow the QRH procedure to alleviate
this condition.
• Unattended bleed duct leaks have the potential to create leaks in
either the hydraulic EDP supply or pressure lines OR the case
fluid drain lines- resulting in fluid loss or outright pump seizure.
• Duct pressure indication shows the effects of variable stage
bleed source changing from low to high pressure stages in the
engine during spool-down. As the engine RPM falls, the bleed
system will switch from taking bleed air from the low pressure 5th
stage bleed valve to the high pressure 9th stage bleed valve.
You will see this effect appear as a "bounce" in pressure as the
valves switch... The reverse effect can be seen on spool up, but
it is far less obvious.
• The amount of bleed pressure you receive from an air start cart
will vary based on outside temperature, and airport altitude.
• Bleed pressure is heavily affected by consumption. If you have
insufficient pressure to start an engine, consider shutting down
the air conditioning packs.

Sounds:
• This package uses 521 digitally recorded sounds to replicate the
living, breathing work environment of a 737 pilot.
• While in external views, you will hear sounds made by ground
equipment, wing fuel pumps, electric hydraulic pumps, air
conditioning packs and the APU. All of these sounds layer
together to provide a very realistic exterior sound environment.
• We have recorded sounds for nearly every switch on the flight
deck, and then linked these sounds in such a way as to ensure
that they are synchronized to switch movements whether fast or
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slow.
• Some mechanical systems on the airplane can be faintly heard
from the flight deck (wing fuel pumps and electric hydraulic
pumps, for example) and you will hear them from the flight deck if
you listen closely.
• Sound level mixing was done over many hundreds of hours in
order to provide the best mix of sounds to accurately replicate the
cockpit sound environment.
• The airflow sound into the cockpit of the NG is easily the greatest
contributor to noise. The sound volume you will experience is
directly related to the amount of airflow being provided by packs
and recirc fans. (HINT: You can greatly reduce the cockpit noise
level by turning the recirc fan off in the 600/700 and the right
recirc fan off in the 800/900.)

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PMDG 737NGX LIVERY MANAGER

The PMDG 737NGX is the first product to use our new livery manager in
order to simplify the process of installing and using the hundreds of free
liveries that will appear throughout the life of this product.

The PMDG livery manager can be found by accessing your start menu,
and looking under:

START/ALL PROGRAMS/PMDG SIMULATIONS/PMDG 737NGX

Launching the livery manager will present you with the following windows
stand-alone program screen:

To a great a degree as possible, we have tried to make the livery


manager smart, effective and easy to use. Everything that must be
accomplished in order to install liveries for the PMDG 737NGX can be
done in just two or three clicks using this applet.
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Locating FSX:
When run, the livery manager will inspect your system in order to locate
FSX. Generally speaking, your FSX root directory should be correctly
identified, and appear in the FSX DIRECTORY window:

If for some reason the livery manager cannot determine the location of
FSX, you can use the BROWSE button to assist the applet.

Which PMDG 737NGX Installed Variants:


The livery manager will automatically check to determine which variants
of the PMDG 737NGX are installed on your machine, and display them in
the Installed Aircraft Variants window:

As subsequent expansions to the PMDG 737NGX product line are


released, such as the ER package or the Military package, these variants
will appear on this list automatically if you have installed the expansion
package.

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Knowing Which PMDG 737NGX Liveries are Installed:
To see which liveries you currently have installed is easy. Simply click on
any of the Installed Variants in the left side window. This will cause the
right side Installed Liveries window to populate with a list of the liveries
currently installed for that variant of the PMDG 737NGX:

In the example above, we have clicked on the 800NGX WL (737-800


Winglet) and the only livery displayed is the PMDG House Winglets livery.
This is because the only livery currently installed is the one that came with
the simulation!

Let’s change this by adding a new livery.

Selecting a Livery to Install:


To add a livery to your PMDG 737NGX you should download a livery file
or a collection of livery files from the PMDG livery downloads page at our
website.

You then drop them into a temporary directory any place on your
computer, and press the Select Livery to Install button:

When pressing this button you will be asked to navigate to the directory
where you have placed all of the livery files. In the example here, we
have placed a dozen liveries in the F:/Temp directory when we
downloaded them.

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Now, this is where the new livery manager comes in handy:

You can install just a single livery, or you can install a group of liveries all
at one time.

In this example, we have selected a dozen liveries that we would like


installed. When we have made the selection, we simply click the OPEN
button to start the process:

When you click the OPEN button, the livery manager will open each livery
container and conduct an installation process. That installation process
includes the creation of all the required files and folders, as well as adding
the livery to your aircraft.cfg file.

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You are done and you can see all of your newly installed liveries listed in
the Installed Liveries window:

To Uninstall a Livery:
Uninstalling a livery is simple. Simply click on the livery in the Installed
Liveries window, and then press the Remove Selected Livery button.

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A Few Notes of Caution:

• When installing liveries, be certain to ONLY install liveries that


belong to a single variant type. For example, install your 800WL
liveries all at one time, and then install your 900WL liveries. You
cannot install mixed variant liveries at the same time, or they will
not work properly.
• If you make a mistake, there is no harm to be had uninstalling a
livery and starting again. The ability to install a mass of liveries in
just a few clicks makes this very simple!
• Note that when your liveries are installed, there are associated
INI files installed in the following folder:
<FSX ROOT>/PMDG/PMDG 737 NGX/AIRCRAFT

This INI file contains information related to the cockpit setup of


your livery, as well as maintenance history and the hours you
have flown the airplane.

If you wish to keep this history, make a backup of these files


before uninstalling a livery, otherwise the information will be lost!

NOTE: The <fsx root>/PMDG/PMDG 737 NGX/Aircraft/backups


folder that you see is there for use of the FMS to keep an original
aircraft ini on hand in case you wish to revert to the original
configuration of a particular aircraft. We recommend that you
keep backups of your aircraft.ini files elsewhere!

NOTE: Our intent is to update our other FSX product liveries to


using this same livery manager. As we update the livery
manager to include other product lines, you will notice an intuitive
expansion of the livery manager’s ability to work across product
boundaries!

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SO YOU WANT TO LEARN MORE…

The truly wonderful thing about the PMDG 737NGX is that you will be
discovering new aspects of the simulation for years to come. Just like
flying the line, there is always some new challenge over the horizon that
will help to improve your skills and teach you new lessons about flying.

Don’t get frustrated if you can’t digest the entire airplane all on the first try.
Line pilots flying this magnificent airliner undergo months of training in
order to perform their jobs with precision.

The manuals we have provided will give you all of the information that you
need to operate the airplane, but if you’d like to learn what really makes
the airplane tick and hum, we recommend that you take a look to our
partners over at Angle of Attack Productions.

Angle of Attack has produced comprehensive video training courses for


the 747-400 and the MD-11, and has been working on a lineup of
products for the PMDG 737NGX that will take your knowledge of the 737
to a new level.

AOA has put together a comprehensive, nose-to-tail education program


that is both entertaining, informative and visually enjoyable to watch.

We encourage you to see what Angle of Attack has done with their
training courses for the PMDG 737NGX.

Head over to Angle of Attack and see what they have to offer.

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