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STORYBOARDS – CONVINCE UNIT 18:

STORYBOARDING FOR
THE INVESTORS! DIGITAL MEDIA
WHAT WILL THIS POWERPOINT BE ABOUT? WHAT IS A STORYBOARD?
A storyboard is a series of pictures to help
This powerpoint will explain the effectiveness of storyboards and illustrate a sequence. It can be used on a
how it is a good visual plan for movies. After this powerpoint, I am variety of platforms, which the most
hoping that the information will be acknowledged and used for the common one is film, but can be used for
movie.
other platforms such as games design and
This powerpoint will include the different features of storyboards, adverts.
its purpose and will include different types of storyboards based on
the production sector.

WHO USES STORYBOARDS? WHY USE STORYBOARDS?


Typically, it is usually creative Storyboarding can help you plan your story easily,
designers that use storyboards to help and can be used as reference during the making
plan their films and illustrate their ideas, of it. All your ideas are developed and can be
but other people such as the people they shown clearly to the production team. Using a
work with or film directors or graphic storyboard can allow you to play around with
designers may use this. different scene so you can see which one is the
most appropriate
PURPOSE OF STORYBOARDING
Storyboarding is used to plan out scenes before it is actually filmed, this allows crew members to
get a good understanding of what the scenes will actually look like on set, along with the images of
actions or characters and sets. Storyboards are used to convey information to the audience, rather
than simply just drawings to show the audience what is going on in the scene. It can begin with
rough thumbnails which can later be developed later on to improve the detail. They would need to
decide which frames are effective to be actually put into the film, and which scenes would require
CGI or any practical stunts. There are no strict rules so this allows them to broaden their ideas in
storyboarding and bringing them to life and expressing ideas visually.
It can be used to communicate essential technical details for crew members such as the movements
of the character, camera angles and different edits. This guides the team on what to do and can
allow them to plan how everything is conveyed, and can even make small tweaks to the plan to
improve it.
This can make the whole production process easier as the basic layout has been planned and is
ready to be taken into action where they can refer back to the storyboard in which can help reduce
the time. It also allows the crew members to have a visual representation which means they will
have a better understanding of what is happening and this can hinder problems.
WHO IS CREDITED WITH
INVENTING THE STORYBOARDS?
Disney credited animator Webb Smith with
creating the idea of drawing scenes on separate
sheets of paper and pinning them up on a board
to tell a story in a sequence, resulting in the first
storyboard. The first complete storyboards was
created for the 1933 Disney short Three Little
Pigs. However, Gone with the Wind (1939) was
one of the first live action films to be completely
storyboarded.
GONE WITH THE WIND (1939)
Gone with the Wind (1939) is a historical romance film. The storyboard has over
one hundred small watercolor sketches. The drawings are interpretations of the
fire from Atlanta and the escape from that city. Selznick felt that because of the
complicated events in filming the city on fire it was necessary to have that
particular scene well-defined before shooting.
WHAT IS A PHOTOMATIC AND HOW IS IT
RELEVANT TO STORYBOARDING?
A way of testing commercials using real people and real locations; shot
against green screen with the appropriate soundtrack and
voiceover. Originally a photomatic was a series of
still photographs edited together and presented on screen in
a sequence. An example of this type of storyboard is on the bottom
right.

Information on this slide was provided by this


website: http://photomaticfilms.com/articles/photomatics-
photomatix-or-rotomatics/
FEATURES OF STORYBOARDS
CAMERA ANGLES
There are various different camera angles to be used in media for example:

-BIRDS EYE VIEW


This camera angle is an angle that is shot from above, like we are looking
through a birds point of view. Not only is it just a high angle shot, this angle
can be shown from almost directly or directly above the subject. This can be
used to shoot something like a city.

-HIGH ANGLE
This is shot from a high angle and is usually used for cinematic techniques to
look down on something and can make the subject seem small and
vulnerable when used with the correct mood. An example of when this angle
can be used could be in superhero films where powerful enemies can make
people feel intimidated.

-NEUTRAL VIEW (EYE LEVEL)


An eye level view is the angle where the camera is level with the characters face. This gives the audience the feeling that
they are in level with the character. This shot can be used during conversations between characters.
CAMERA ANGLES
-LOW ANGLE:
This shot is typically used to make a object or person look taller. It gives us
the feeling as though it is looking down on the viewer where it makes us
feel small and powerless. It can also be used to exaggerate thing such as
building the make it look much taller. An example of when this angle can
be used is when a character has seen something possibly threatening
where they look up at to show its vulnerability.

-WORMS EYE VIEW


This shot is opposite to the birds eye view, it is a shot where we are
looking from a worms point of view, where it could also be shot from
directly underneath something.

-DUTCH ANGLE/CANTED ANGLE/OBLIQUE ANGLE


A dutch tilt is when the camera is turned to a certain angle where it gives a sense of mystery and disorientation due to the
slant of the camera. This angle would be effective in horror films as this would add eeriness to the scene and make the
audience feel uneasy.
CAMERA MOVEMENTS
There are also different camera movements such as:
-DOLLY:
The camera is brought closer or further from the subject,
this technique is different to a zoom in/out as the
background also comes along with the camera which
creates intimacy between the subject and audience.
-PEDESTAL:
This is where the entire camera is moved up or down. It can
be used to show a tall subject while keeping the framing at
eye level view for the viewer.
-TRUCK:
This movement is where the entire camera is moved left or
right. It can be used to follow a character and due to the
steady movement of the camera with its support, the shot
would be swift and smooth.

Some information from the following website was used to complete this slide: https://boords.com/blog/16-types-of-camera-shots-and-angles-with-gifs
CAMERA MOVEMENTS
-PAN:
This movement is simular to the truck, but instead of the
entire camera moving from left and right, the camera stays
in one position and turns the lens left and right. It can be
used to see the subjects surroundings or from a point of
view angle.
-TILT:
This movement is simular to the pedestal, but it is the
camera that stays in one spot and the lens is tilted up or
down. It can also be used for a point of view angle to look at
tall or short objects.
-ROLL:
For this movement, it shows disorientation where it can
confuse audiences and make the scene diagonal.

Some information from the following website was used to complete this slide:
https://boords.com/blog/16-types-of-camera-shots-and-angles-with-gifs
LAYOUT
In storyboarding, there are uses of arrows inside and
outside the frames, which indicate the camera
movement or the movement of a character. These
are used to communicate with the production team
as it shows where they want the camera to
specifically move to. They can be drawn in various
different ways as shown on the right, and all mean
different things. For example, a curved arrow that is
drawn next to a characters leg inside the frame will
show that they want the characters leg to go in the
direction of the arrow, and an arrow that is pointing
forward that is placed outside the frame can show
that the camera should be moved forward.
LAYOUT
As for layouts for storyboards, the size of the boxes would need to be
considered. The width of the screens can effect how it is being viewed
on the TV, so the standard widescreen size for the TV (1:1.85) should be
considered. The amount of frames that are used may also be varied, for
example there is a range of single frame storyboards to eight frame
storyboards
The different choices on how the storyboard can be laid out can vary
too, such as the different softwares or platform choices, such as using a
computer program, a tablet and free hand sketches.
LAYOUT A specific number of boxes, but the
amount of boxes you need will vary on
Includes the title of the the length of the media you are
film or scene. creating.

Shows the scene number and


the shot number and makes it
clear to the reader.

Includes a box for the


illustrations to fit in, this can
be done in a variety of ways
from free hand drawings
to editing softwares
to photographs

Text box to include any specific


directions or scripts to inform
the production team what is
going on
ANALYSIS OF
STORYBOARDS
FEATURE LENGTH FILM STORYBOARD Arrows are drawn to a certain
direction which indicates
This storyboard includes a lot of which way the character
detail in the drawings which can moves.
make it more clearer as to what
the actual film would look like Has captions underneath the
pictures which can give the
director more depth to what
This storyboard is very goes on during the scene and
convey more information
detailed and it could be
more easier to put into a
film due to the details in
the drawings.
There is an effective use
of communication as the
drawings are very clear in
what the film should look
The actions like, along with
here are very the captioned pictures and
clearly arrows to direct the
conveyed camera movement.
FEATURE LENGTH FILM STORYBOARD
Arrows to show the characters
movement

This storyboard is different to the


previous storyboard as this includes less
information in the caption and less detail
in its drawings.

These drawings include


some detail in them, as
some were roughly drawn Arrows are
due to the sketches of the drawn to
characters bodies indicate which
direction to
read from

For this particular production sector, the storyboards


have many frames as it would be an entire film which is
different to the other storyboards. The many movements
of the character works for this as it would be made clear
on what happens in the scene.
SUMMARY OF FEATURE LENGTH FILM
STORYBOARD
For feature length films, they tend to use the most frames due to the length of the
film. They can be used to plan out their film beforehand and can be used as a
guideline for the production crew. There is also a use of the arrows to indicate the
camera and character movement. These storyboards must be informative enough
so that the production team will know what is going on in order to bring this movie
to life. I think that feature length films are useful for what it is made for as it can
break down the actual movie plot into smaller frames to focus on each of the
scenes, and having it planned out saves much more time rather than improvising
and it can also provide notes to refer to during the actual making of the film. The
two feature length film storyboards that were annotated in the previous slides
reflect mise-en-scene as the background on one of the storyboards are illustrated
in a high level of detail, while the second one showed the heroes armour which
associates with the character.
There are no captions on this
storyboard, but includes texts
GAMING STORYBOARD that would be shown onscreen
to inform the player what they
will need to know prior to
Different playing the game, such as the
labels to aim of the game and the
show the controls.
objects

Here it shows the user of the


game pressing the elements in
the game and shows the
creators what is meant to
happen when the users use it.
It also has arrows to indicate
where you are meant to drag
the objects to.

This is a storyboard made specifically for gaming, which


breaks down the game plot easier and more analysis and The drawings are quite cartoony and
detail can be made. It can also be used as rough sketches includes some science content which
to plan for the game which can be changed or developed could symbolize that this is an
later. educational game
GAMING STORYBOARD This storyboard is very
brief as it includes no
captions, but includes
pictures that have been
labeled to show the
different objects that the
game would have

As this storyboard is very


brief due to there being no
captions, this may be a
plan for a new game that is
being created

This has been sketched with


no colour, but based on the
pen marks it may have been
drawn on a computer with a
software.
SUMMARY OF GAMING STORYBOARDS
For gaming storyboards, there is a more common use of pictures and a
small caption, as some of the information is already placed in the
actual game itself. It could be very brief and can be developed later of
with additional features and colour. They mainly focus on the
characteristics of the game and how it looks, such as the characters and
the specific elements that associate with the characters or the game,
and any colours that can also associate with the game.
Each frame is numbered which

ADVERT STORYBOARD show the direction of where the


sequence is going, and also match
the frame amount for TV adverts
as they are usually 6-30 frames
There is no captions in this long
This storyboard includes some
storyboard which makes it unclear
graphic design which could
as to what would be said on TV resemble street art.

This storyboard includes


colour and drawing
techniques which makes
it clear as to what they
want it to look like on TV

In this storyboard, there are no captions and is


not informative enough for the crew members to
understand what the storyboard is wanting to
convey. As this storyboard is for an advert, the
amount of frames a kept short and snappy as
adverts typically use up to around 6-30 frames.
Although this storyboard includes detail in the
pictures, there are no arrows to indicate the
camera movements or any text to show what should
be spoken about in the advert.
ADVERT STORYBOARD This storyboard only has 5 frames, which
means that the advert itself is going to be
short and straight to the point, yet effectively
advertising their brand to the viewers.
In the text it gives directions as to
where the camera should be
moving in note form, keeping the
text straight to the point rather
than going into detail

As the illustrations seem dull, some


detail has been included such as the
persons face and the background in
the coffee shop and the table which
can show the location of where this
advert is taking place

This storyboard includes some colour


towards the end of the scene, which can
show they the logo of the company should be
clear to the viewers
SUMMARY OF ADVERT STORYBOARDS
Advert storyboards usually have a smaller amount of frames as adverts
are usually kept short and snappy and persuasive enough to appeal to
the audience and make them want to try the product. These may take
less time to produce compared to the other storyboards due to the
small amount of frames used so each frame can be illustrated in detail.
The idea that adverts on the television are usually very persuasive and
appealing, it is applied to these storyboards and has quite a lot of detail
in the backgrounds.
TELEVISION PROGRAMME STORYBOARD
This storyboard has a lot of frames
which is the suitable amount for a
long piece of media such as a
television programme, which could
be 1000 frames.

For this production sector, many frames would need


to be used, there could be rough sketches to begin
with just to get a set idea of what the end result
would be, and can be edited with more detail and
tweaks in scenes during the production process. This
storyboard doesn’t include captions which could
mean that this could easily be interpreted by just
using the pictures.

This begins with rough


thumbnails that can be
developed later on and
coloured in
TELEVISION PROGRAMME STORYBOARD

In the text, it includes the


script and shows what the
characters will say in the
television programme.

In the storyboard, there is no colour but


brief outlines of the characters, there is
also no illustration of the background so
we cannot indicate the location of this
scene.

Includes the scene number


SUMMARY OF TELEVISION PROGRAMME
STORYBOARDS
Like feature length films, television programmes also require a large
amount of frames as they are long. In this case, they may be sketched
out roughly which can be developed and coloured in later on. It is also
useful that the storyboard is the way it is as it can be easily read and
understandable by the producers. Looking at the storyboards in the
previous slides that were used based on this production sector, they
were mostly drawn without colour, but the drawing itself was detailed
enough to show what the characters looked like. This could show that
they could focus on the main body of the characters which may or
may not be developed later on.
MUSIC VIDEO STORYBOARD
This storyboard has no captions or any reference to time,
but we could read out what they want to happen in the
way the illustrations are done in the different angles it is
drawn.

This storyboard has a lot of detail in its


drawings, including the different brush
effects that were used, however there are
no indications at all about the camera or
character movements so we wouldn’t
know what is specifically meant to
happen, and there is no use of directions.

There are is no colour but it does have shading and


can indicate the shadows and backgrounds.
There are airbrush effects on this
storyboards which suggest that this
was done using a computer
software.
MUSIC VIDEO STORYBOARD This storyboard also
includes the songs lyrics
which can show the length
of the screen time of each
This storyboard scene.
includes no colour but
has pen marks which
looks like a computer
was used to sketch the Compared to the other music
pictures. video storyboard, this goes
into more depth of detail as it
states the times, lyrics and
directions of the video making
it more clear what they want
Here this storyboard has to end product to look like and
12 frames, each frame is a good storyboard to refer
going into detail as to back to during the making. The
when the next shot drawings here also seem to be
should appear illustrated on an editing
software but it is not as
detailed as the drawing on the
Unlike the other storyboards, this one previous slide, but this
seems more detailed in terms of the storyboard has included a lot
screen times of information
SUMMARY OF MUSIC VIDEO STORYBOARDS
Music video storyboards usually have more illustrations then text,
which can include the lyrics of the song or the brief directions as to
where the camera can move to. It is possibly made specifically like this
to show that the frames can be brief and illustrations should be clear.
Using this in colour can be more useful as it is more appealing to the
viewers who watch the video and must be captivating enough to show
that it is fun. This type of storyboard can also be illustrated
in photomatic as the real life pictures is a good model to use when
filming the music video.
SO... WHY USE STORYBOARDS?
Overall, I think using storyboards has many benefits and is a good
starting point before producing a movie to help give you and the crew a
brief idea about the film where all ideas can later be added in as the
film develops. Technology has helped this development for storyboards
which makes many things a lot easier, for example, digital editing
software's can be used to create storyboards and illustrate the
characters, backgrounds and props which can also be made more
interesting as the software's allow you to use different effects such as
paintbrushes, airbrushes and pens. Crew members can solely rely on
the storyboards to help bring the movie to life as it can be referred to.

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