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Trine 2 changelog

v1.19 - September 19th, 2012


****************************
aka "Smoothest launch ever"

Achievements:

- fixed Achievement: Trine 2 Hard II (Goblin Menace Expansion)


- fixed Achievement: Goblin Menace Collector
- fixed Achievement: Wicked Collection
- fixed Achievement: The Heroes Return Collector (44/45 issue)
- fixed Achievement: Belly of the Beast Collector
- note: to fix issues, please load the first (The Heroes Return) and third (Belly
of the Beast) levels, and quit the game afterwards, to make sure the experience
information is updated properly

Gameplay:

- fixed enemy ragdolls sometimes having gravity disabled


- fixed entering and exiting from water
- fixed Deadly Dustland scorpion (blows up Thief's scarecrow; works with Stealth
Movement)
- fixed Mudwater Dale peach not having gravity when floating (the frog scene)
- fixed Low Gravity Arrow AI issues
- fixed sunray not always causing damage
- fixed other minor bugs

Usability:

- fixed cursor disappearing at screen edges


- fixed boss encounter user interface issues (multiple elements showing at once)
- fixed boss encounter health bar twitching issue
- tweaked microphone icon position
- tweaked the Magnetic Shield description

Multiplayer:

- fixed levers not always unlocking after being pulled by another player
- fixed Deadly Dustland speech issue when triggered by client

Menus:

- fixed aspect ratios for the Downloadable Content menu (stretching and video size
issues)
- tweaked Configure Controls menu
- removed "Game paused" text from underneath the Pause menu

Technical:

- optimized a few scenes by clever Goblin magic and trickery


- fixed video & audio sync issues
- fixed video ghosting issue in Downloadable Content menu
- fixed audio areas in several levels
- fixed saving issue with the bell puzzle in Cloudy Isles
- fixed issues with character movement & animations after loading the game
- removed damage vocal when objects touched the Knight's Shield

Levels:

- tweaked The Heroes Return camera areas & collision areas


- tweaked Deadly Dustland mummy fight secret for better AI behavior
- tweaked Deadly Dustland lever-turning event so that the cannon doesn't shoot
during the cutscene
- tweaked Deadly Dustland respawn points
- tweaked Deadly Dustland bouncy drum to have more spring
- tweaked Belly of the Beats bouncy things all over the place
- tweaked Belly of the Beast camera areas
- tweaked Brackenridge Rise experience orb locations slightly
- tweaked Cloudy Isles to have 2 more magnetic objects
- tweaked Cloudy Isles so that the propellers can't be attached upside down
- tweaked Cloudy Isles collision areas
- tweaked Cloudy Isles so that a water plane isn't shown incorrectly
- tweaked Cloudy Isles cart scene so that it works every time

v1.18 - September 6th, 2012


***************************
aka "Goblin Menace launch!"

Achievements:

- added 33 new Achievements (some require the Goblin Menace expansion)

Gameplay:

- fixed the Knight's Hammer minor issues (when jumping & attacking)
- fixed minor bugs

Usability:

- reworked the Configure Controls menu


- added support for alternative bindings
- fixed various bugs
- added "Completed in Hardcore & Hard" in the level select menu for Hardcore Mode
- added "Downloadable Content" menu for buying the Goblin Menace expansion
- added microphone user interface element to show microphone usage in multiplayer
- fixed RumblePad 2 default keybinds

Multiplayer:

- improved multiplayer stability


- added an indicator arrow showing where other players are (in online multiplayer)

Technical:

- optimized graphics rendering speed for low-end hardware


- added option to send local saves to Steam Cloud:
- %APPDATA%\Trine2\options.txt
- setOption(profileModule, "ImportSteamCloudFilesFromPath", "C:\some\folder")
- added logging for Steam Cloud (log\steam_cloud.log)
- updated Credits
- tweaked the burning barrel visual effects
v1.17 - August 27th, 2012
*************************
aka "It's fun to re-do all the data..."

Major changes:

- re-organized all game data, causing a 2 GB update, in preparation for the


upcoming expansion Trine 2: Goblin Menace
- to disable update/download, check forum thread
http://forums.steampowered.com/forums/showthread.php?t=2897170

Gameplay/Usability:

- added information on Hardcore+Hard completion to the level select menu (for the
Achievement)
- added ice rafts: Thief's fully-loaded Ice Arrows now form an ice raft when they
hit the water
- tweaked the explosive barrel so that it can be extinguished with water
- tweaked many other gameplay elements

Multiplayer:

- added support for Trine 2 owners to play in the original campaign levels with
those who own Trine 2: Goblin Menace and take advantage of the new skills (indirect
use)
- added an arrow indicator showing where the other players are in online
multiplayer

Technical:

- improved stability (many minor crash fixes)


- improved technical structure for data
- improved rendering
- improved multiplayer code
- fixed gamepad navigation in Achievements menu
- fixed a million other small things

Levels:

- fixed a rare gamestopper bug in Eldritch Passages


- fixed a rare gamestopper bug in Searock Castle
- fixed the Searock Castle Goblin King encounter co-op bug (all out-of-screen
players now warp to it)
- fixed various other issues in other levels

Languages:

- added English language text instead of localization missing for languages that
haven't been translated yet

Mac:

- fixed Retina Display resolution issue (workaround solution)

v1.16b - July 19th, 2012


************************
aka "Multiplayer fix"

Gameplay/Usability:

- fixed The Final Chapter restart bug related to the Achievement when using
Hardcore Mode

Multiplayer:

- fixed several multiplayer connectivity bugs and issues


- increased connection attempt time to prevent unnecessary timeouts on Steam
- fixed random disconnections
- fixed improper Steam lobby (leave) behavior when connection fails
- fixed AllowSteamConnection/AllowNonSteamConnections behavior
- fixed ghost "Friend" games on Server list
- fixed "Ping 0" entries from Server list
- added connection logging in options.txt ( located in %APPDATA%\Trine2\ )
- change from false to true: setOption(networkModule, "NetLogEnabled", false)
- written to log/trine2.log in the game folder

Mac/Linux:

- fixed font missing issue/failsafe (Russian/Chinese)

v1.16 - July 12, 2012


*********************
aka "Achievement mega update"

Major changes:

- added a whole bunch of Steam Achievements (51)

Technical:

- fixed shaders (fixing the 1.15 errors)

Multiplayer:

- fixed password popup failing when hosting a private game

Levels:

- fixed missing collision in Mosslight Marsh (growing plant)

v1.15 - June 27, 2012


*********************
aka "Cross Platform (beta) GO!"

Major changes:

- added cross-platform multiplayer support (beta) between Windows, Mac and Linux
(magic)

Gameplay/Usability:
- added transparency to unselected characters in the HUD
- fixed the Knight's Hammer Throw to be more accurate (better aim)
- tweaked the Hardcore Mode (quitting will restart the level)

Technical:

- tweaked shaders
- tweaked FXAA slightly
- fixed a gazillion minor technical issues
- fixed a few minor issues with animations and spawning enemies
- fixed a couple of minor issues with enemy animations
- fixed minor custom controller configuration issues
- fixed various minor graphics things
- fixed several multiplayer connection issues
- fixed lots of internal issues that make the programmers smile more

Levels:

- fixed a pressure plate in Icewarden Keep


- fixed a minor skybox glitch in Mosslight Marsh
- fixed various minor things in other levels

Languages:

- fixed Poems menu text widths (Brazilian Portuguese and others)

Mac:

- added Chinese font support


- fixed rendering for Intel HD Graphics 4000 (Mid 2012 MacBook Pro & MacBook Air)

v1.14(b) - May 16, 2012


********************
aka "Retail maintenance"

Languages:

- added Traditional Chinese


- fixed "localization missing" messages for all languages with English texts

Misc:

- added English & Brazilian Portuguese manuals to the game folder

v1.14 - March 26, 2012


**********************
aka "Going hardcore and wrecking relationships"

Major changes:

- added the Hardcore Mode


- characters are only revived by new checkpoints, making the game considerably
harder and more oldschool
- added the option to prevent self-levitation
- added the option to prevent levitation for co-op players

Technical:

- fixed Forlorn Wilderness being unlocked in the Host Game menu when Latest Save
exists
- fixed several rare crashes

Multiplayer:

- fixed client stuck waiting for full sync after level change

Languages:

- fixed Launcher languages to match ingame languages


- fixed minor language issues

v1.13 - February 8, 2012


************************
aka "Now with more languages"

Technical:

- added error codes to online multiplayer disconnection messages


- added more 3D beta features (No-Stretch SBS/TB)

Languages:

- added Romanian language


- added Brazilian Portuguese language
- fixed Russian (minor)

Mac:

- added UseDefaultGamma option (for desktop color issues)


- fixed sample rate again

v1.12 - January 18, 2012


************************
aka "The best time to change a major gameplay component to fix one bug"

Technical:

- fixed lever save/load issue (fixes some broken levers in certain situations)

- tweaked Puzzle Advisor areas in The Story Begins


- tweaked Puzzle Advisor areas in Forlorn Wilderness
- tweaked Puzzle Advisor areas in Mudwater Dale
- tweaked Puzzle Advisor areas in Mosslight Marsh
- tweaked Puzzle Advisor areas in Petrified Tree
- tweaked Puzzle Advisor areas in Shadowed Halls
- tweaked Puzzle Advisor areas in Hushing Grove
- tweaked Puzzle Advisor areas in Mushroom Caves
- tweaked Puzzle Advisor areas in Eldritch Passages
- tweaked Puzzle Advisor areas in Icewarden Keep
Languages:

- added Turkish language

v1.11 - January 11, 2012


************************
aka "We survived Xmas"

Major changes:

- The Final Chapter (end boss) now restarts properly (boss health) upon Game Over
on Medium and Hard difficulties
- Private Game password support in multiplayer
- private lobby with no password is visible to Friends only
- private lobby with a password is visible to everyone but only joinable with the
correct password

Technical:

- fixed cursor being hidden when text chat is active


- fixed Thief's object pushing when the bow is drawn
- fixed experience orb spawn related to frozen goblin archers being shattered
- fixed weapon animation context information missing when visiting the inventory
(resulting in a wrong animation for the Hammer)
- fixed minor issue with health item rotations upon spawn
- fixed goblin archers sometimes shooting through breakable objects
- fixed the Knight's Charge so that it doesn't always destroy certain objects (e.g.
Wizard's Plank)

Multiplayer:

- added text about wanting to change characters in multiplayer


- fixed characters being changed in a multiplayer game upon Game Over
- fixed player slot count being incorrect in the server list when players are
connected but not spawned

Languages:

- Polish: fixed Upgrade points amounts

Tweaks:

- tweaked co-op camera in The Story Begins


- tweaked co-op camera in Forlorn Wilderness
- tweaked co-op camera in Mudwater Dale
- tweaked co-op camera in Mosslight Marsh (aka the GiantBomb fix)
- tweaked co-op camera in Petrified Tree
- tweaked co-op camera in Shadowed Halls
- tweaked co-op camera in Hushing Grove
- tweaked co-op camera in Mushroom Caves
- tweaked co-op camera in Mushroom Murk
- tweaked co-op camera in Searock Castle
- tweaked co-op camera in Eldritch Passages
- tweaked co-op camera in Icewarden Keep
- tweaked co-op camera in The Final Chapter
- tweaked singleplayer camera in Forlorn Wilderness
- tweaked singleplayer camera in Mosslight Marsh
- tweaked singleplayer camera in Petrified Tree
- tweaked singleplayer camera in Shadowed Halls
- tweaked singleplayer camera in Hushing Grove
- tweaked singleplayer camera in Mushroom Caves
- tweaked singleplayer camera in Mushroom Murk
- tweaked singleplayer camera in Eldritch Passages
- tweaked singleplayer camera in Icewarden Keep

- tweaked collisions in Shadowed Halls


- tweaked collisions in Eldritch Passages
- tweaked the lowering platform in Forlorn Wilderness to work with the grappling
hook when using a gamepad

Mac:

- fixed some graphics bugs (shaders)


- fixed font issues (losing the outline during cinematics etc)
- fixed audio sample rate changing
- fixed some focus issues
- fixed mouse wheel so that it can be set for character change

v1.10 - December 20, 2011


*************************
aka "Let's not break anything before the Holidays"

Technical:

- fixed bouncy + dynamic objects blocking ("flying animation" on mushrooms etc)


- fixed Thief and Knight cursors sometimes missing (Happy Holidays, Jukka! :) )
- fixed Wizard's objects breaking underwater (now allowed)
- fixed standing on the edge of hatches
- fixed experience orbs spawned by enemies sometimes flying into the sky (now
directed to the player)

Controllers:

- fixed jump double binding (W/space) issue


- fixed menu slider usage on gamepads

Usability:

- fixed ESC/return in Join online game menu


- fixed some menu texts (localization)

Mac:

- fixed Mac fonts during cutscenes


- fixed some black planes (not all) that appear on some Macs

v1.09 - December 15, 2011


*************************
aka "Things we forgot"
Technical:

- added Alt+F4 support


- added WindowTitleBar user option for hiding the title bar in windowed mode (only
available in options.txt)
- fixed a couple of crashes

Controllers:

- tweaked server list when using a gamepad

Multiplayer:

- added listing of full games to server list

Mac:

- fixed Brightness slider in Visual Settings

v1.08 - December 14, 2011


*************************
aka "Wednesday! All in!"

Technical:

- added framerate cap (Visual Settings -> FPS cap)


- fixed several crashes
- fixed Bonecrusher AI which couldn't hit the player in certain situations
- fixed swimming problems
- fixed Visual Settings menu reset to reset all options properly
- fixed some stuttering issues (e.g. on ATI CrossFire)
- fixed getting damage incorrectly when blocking falling rocks with the shield

Multiplayer:

- added full games to server list


- fixed chat messages disappearing when upgrade menu was opened
- fixed chat to support Russian (and other Unicode) characters properly
- fixed character change issues in online multiplayer when using keyboard + mouse
- fixed server list profile button problems (changes join logic to be mouse double
click instead of single click)
- fixed framerate issue with the scrollbar (server list)
- fixed removing first player in the host game / game settings menu (not allowed
anymore)

Controllers:

- added support to override binds


- added support to turn off USB HID and XInput device detection (options.txt)
- fixed Thief's jump/climb up on rope issues
- fixed user binds deletion (now only deletes actual user binds, not everything in
UserBinds directory)
- fixed swimming up on gamepads (pressing jump to swim up now works)
- fixed mouse cursor not being in the right place after input reset (Controller
Config menu issue mostly)

Usability:
- added user interface hide toggle to F11
- hides the GUI (incl. menu & subtitles) for a few seconds for e.g. screenshot
purposes
- added a menu option to disable tooltips
- added a menu option to configure GUI size
- added a menu option to reduce the input lag (as opposed to options.txt)
- added Enter as menu navigation selection binding
- added user option HideAimIndicators which hides the players' aim indicators
- added a menu option to reset Control Settings menu

3D (NVIDIA 3D Vision):

- increased Stereo 3D Separation range in Visual Settings menu


- fixed player depth UI in Stereo 3D mode

Mac:

- added resolution detection to Mac launcher (2560x1440 should work)


- added support for vibration/rumble on gamepads and Xbox 360 Controller (with
Colin Munro's drivers)
- fixed (possibly) some lighting issues on some Macs

v1.07 - December 9 & 12, 2011


*****************************
aka "The dreaded Friday patch, and the fix on Monday"

Technical:

- added error message when render target creation fails


- added support for more mouse buttons in Configure menu
- added gamepad vibration multiplier support to options.txt

- fixed net sync issues (Jumbo Frames)


- fixed multiple crashes
- fixed save game corruption upon incompatible version (multiplayer)
- fixed Configure Controls menu to work properly with DirectInput pads
- fixed saving the last used controller for the first local player
- fixed default gamepad names
- fixed gamepad binds loading issue
- fixed various localizations

- tweaked loading screen; controller does not change anymore

- Mac: file deletion fix (Reset to default button)


- Mac: Xbox 360 Controller now works (but is not configurable yet)

*********************
Trine 2 Beta updates:
*********************

*************************************************
Trine 2 Beta 8th update 5 December 2011 (v1.06):
Technical:

- fixed crash problems on launch

*************************************************
Trine 2 Beta 7th update 30 November 2011 (v1.05):

Major improvements:

- improved graphics rendering to provide better framerate


- GPU overheating issues may increase; please see forums for more information

Technical:

- fixed some possible rendering resolution initialization issues


- fixed game launch problems on Windows XP
- fixed resolution reduction issues on Mac
- fixed black experience vials on Mac
- fixed weapon change name being empty sometimes
- fixed fonts on Mac
- fixed Hammer getting stuck to walls and other places

Multiplayer:

- added scroll bar to server list in the Join Online Game menu
- fixed Steam caching friend lobby infos
- fixed treasure chest opening animations in multiplayer

Usability:

- tweaked Controller Configuration and Host Game menu layouts


- changed character GUI to 2/3rds in 3D Stereo mode

*************************************************
Trine 2 Beta 6th update 28 November 2011 (v1.04):

Technical:

- added preliminary support for SLI graphics cards


- fixed crash related to the High Rise Achievement
- fixed conjured objects sometimes not falling until touched if framerate low
- fixed goblins to climb over their frozen brethren
- fixed animations related to bouncing on mushrooms etc
- fixed projectiles and hatches (so projectiles don't collide with hatches if
they're down)
- fixed black flashes on Mac
- fixed various Mac crashes
- fixed save slot selection issues
- fixed Unlimited mode singleplayer interface issues

Multiplayer:

- added support for custom nicknames in multiplayer


- added individual mouse pointers for co-op players in the pre-menu
- fixed multiple keyboards and mice support in many ways (kb & mouse pairings, menu
fixes, general)
- fixed chat key repeat (now possible to hold down a key properly)
- fixed chat not being closed with enter if nothing was written
- fixed Knight's Charge sync in multiplayer
- fixed Wizard's floating animation in multiplayer
- fixed a client being stuck in the loading screen in certain cases
- fixed the skill upgrade menu error message for clients, which caused the menu not
being closed after that

Usability:

- added specific hint messages for keyboard and mouse


- added 3D options tooltip to Visual Settings menu
- fixed gamepad navigation for host game menu and controller config menu
- fixed Wizard's floating grab cursor for mouse
- fixed gamepad controls and poem chests' incorrect instruction to use ESC instead
of Start button
- tweaked Stereo 3D (NVIDIA 3D Vision) settings and made them saveable
- tweaked the drop down menu selection logic (no scroll images if nothing to
scroll)
- changed the tooltip for levers to include "left" and "right" keys
- changed Push to Talk button to R for Mac too

*************************************************
Trine 2 Beta 5th update 21 November 2011 (v1.03):

Mac update

- fixes sounds
- fixes antialiasing (upside down rendering)
- adds support for Unicode fonts and minor changes in the Launcher

*************************************************
Trine 2 Beta 4th update 18 November 2011 (v1.03):

Major improvements:

- added the Beta for Mac


- added support for NVIDIA 3D Vision

Technical:

- fixed several issues with controllers


- fixed minor things in the Launcher (resolutions, refresh rate choices update,
background image disappear)

Multiplayer:

- fixed the Knight's shield "leaking" with high latency


- fixed Wizard animation not always being restored in the Tutorial in a multiplayer
game
- fixed "Hosting Online Game" and "Connecting" message screens issues
- fixed toggling Multiple Mice & Keyboards option causing a controller
disconnection
- fixed controller hintmessages not being shown for the local player properly
- changed text chat to not break words

Usability:

- added ability to change controller type in the Game Settings/Host Game menu
- added Network Settings menu
- added Microphone menu
- added version number to Main Menu
- added support for ESC to close loading screen window

*************************************
Trine 2 Beta 3rd update 14 November 2011:

Major improvements:

- added controller configuration

Technical:

- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)


- added graphics quality options (low-end settings work)
- fixed several "sky models" (seams etc)
- fixed several grappling hook target helpers
- fixed physics/animation timing if framerate dropped below 30
- fixed various issues for non-wide resolutions (incl. shadow projection)
- fixed a crash related to ending a multiplayer game
- fixed a crash related to exploding barrels
- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture
color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- fixed controller breakdown if changed on the fly in the Tutorial
- fixed grappling hook issues (visualization/animation)
- fixed a mouse wheel direction problem
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas

Multiplayer:

- improved network throttling


- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging

Usability:

- changed upgrade menu bind to TAB (used to be I)

Misc:

- added a couple of credits


*************************************
Trine 2 Beta 2nd update 11 November 2011:

Major improvements:

- added controller configuration


- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)

Technical:

- added graphics quality options (low-end settings work)


- fixed several "sky models" (seams etc)
- fixed several grappling hook target helpers
- fixed physics/animation timing if framerate dropped below 30
- fixed various issues for non-wide resolutions (incl. shadow projection)
- fixed a crash related to ending a multiplayer game
- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture
color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas

Multiplayer:

- improved network throttling


- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging

Usability:

- changed upgrade menu bind to TAB (used to be I)

Misc:

- added a couple of credits

************************************
Trine 2 Beta 1st update 1 November 2011:

Major improvements:

- online text chat now accepts longer sentences, displays client numbers properly,
and works better in general
- game now uses/saves the settings from the Launcher during first startup (this was
due to missing AppData/.../Trine2 folder)
- multiple keyboards and mice now has an option in Control Settings
- 4:3 displays now uses slightly different FOV that should make sure no unintended
graphics are shown (outside of the the actual art)
Technical fixes:

- added Steam minidump information (map + position) for easier debugging


- fixed "invisible players" issue/crash
- fixed a crash related to firewall blocking
- fixed a user interface potential crash ("ButtonCatcher")
- fixed a crash related to Hail of Arrows Achievement
- fixed a myriad of potential crashes
- fixed multiple minor under-the-hood issues
- fixed Profile button in the menus
- fixed "Recently played with" list entries
- fixed Delete profile button
- fixed missing skull texture in Forlorn Wilderness
- fixed Hail of Arrows Achievement unlocking
- fixed multiplayer lobby list a bit
- fixed/added Wizard's introduction scene effects
- fixed a few grappling hook "helpers"
- fixed the snake's targeting a bit
- fixed "Report this to the programmers" error(s)

Usability fixes:

- added ping to lobby list


- added note about data corruption if detected
- added Esc to close the Upgrade Menu
- fixed tooltip for using the Inventory (default: I)
- fixed "Ready!" and "Press Start" buttons in local multiplayer menu (now they
can't be clicked)
- fixed Windowed mode issues (icon, ignore Alt/F10 special key stuff)
- fixed videos/logo images on non-wide resolutions to be letter-boxed instead of
stretched
- changed "Push to Talk" voice chat button to R (used to be Q)

*******************************************
Trine 2 Beta first release 26 October 2011:

- initial version

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