Professional Documents
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Achievements:
Gameplay:
Usability:
Multiplayer:
- fixed levers not always unlocking after being pulled by another player
- fixed Deadly Dustland speech issue when triggered by client
Menus:
- fixed aspect ratios for the Downloadable Content menu (stretching and video size
issues)
- tweaked Configure Controls menu
- removed "Game paused" text from underneath the Pause menu
Technical:
Levels:
Achievements:
Gameplay:
- fixed the Knight's Hammer minor issues (when jumping & attacking)
- fixed minor bugs
Usability:
Multiplayer:
Technical:
Major changes:
Gameplay/Usability:
- added information on Hardcore+Hard completion to the level select menu (for the
Achievement)
- added ice rafts: Thief's fully-loaded Ice Arrows now form an ice raft when they
hit the water
- tweaked the explosive barrel so that it can be extinguished with water
- tweaked many other gameplay elements
Multiplayer:
- added support for Trine 2 owners to play in the original campaign levels with
those who own Trine 2: Goblin Menace and take advantage of the new skills (indirect
use)
- added an arrow indicator showing where the other players are in online
multiplayer
Technical:
Levels:
Languages:
- added English language text instead of localization missing for languages that
haven't been translated yet
Mac:
Gameplay/Usability:
- fixed The Final Chapter restart bug related to the Achievement when using
Hardcore Mode
Multiplayer:
Mac/Linux:
Major changes:
Technical:
Multiplayer:
Levels:
Major changes:
- added cross-platform multiplayer support (beta) between Windows, Mac and Linux
(magic)
Gameplay/Usability:
- added transparency to unselected characters in the HUD
- fixed the Knight's Hammer Throw to be more accurate (better aim)
- tweaked the Hardcore Mode (quitting will restart the level)
Technical:
- tweaked shaders
- tweaked FXAA slightly
- fixed a gazillion minor technical issues
- fixed a few minor issues with animations and spawning enemies
- fixed a couple of minor issues with enemy animations
- fixed minor custom controller configuration issues
- fixed various minor graphics things
- fixed several multiplayer connection issues
- fixed lots of internal issues that make the programmers smile more
Levels:
Languages:
Mac:
Languages:
Misc:
Major changes:
Technical:
- fixed Forlorn Wilderness being unlocked in the Host Game menu when Latest Save
exists
- fixed several rare crashes
Multiplayer:
- fixed client stuck waiting for full sync after level change
Languages:
Technical:
Languages:
Mac:
Technical:
- fixed lever save/load issue (fixes some broken levers in certain situations)
Major changes:
- The Final Chapter (end boss) now restarts properly (boss health) upon Game Over
on Medium and Hard difficulties
- Private Game password support in multiplayer
- private lobby with no password is visible to Friends only
- private lobby with a password is visible to everyone but only joinable with the
correct password
Technical:
Multiplayer:
Languages:
Tweaks:
Mac:
Technical:
Controllers:
Usability:
Mac:
Controllers:
Multiplayer:
Mac:
Technical:
Multiplayer:
Controllers:
Usability:
- added user interface hide toggle to F11
- hides the GUI (incl. menu & subtitles) for a few seconds for e.g. screenshot
purposes
- added a menu option to disable tooltips
- added a menu option to configure GUI size
- added a menu option to reduce the input lag (as opposed to options.txt)
- added Enter as menu navigation selection binding
- added user option HideAimIndicators which hides the players' aim indicators
- added a menu option to reset Control Settings menu
3D (NVIDIA 3D Vision):
Mac:
Technical:
*********************
Trine 2 Beta updates:
*********************
*************************************************
Trine 2 Beta 8th update 5 December 2011 (v1.06):
Technical:
*************************************************
Trine 2 Beta 7th update 30 November 2011 (v1.05):
Major improvements:
Technical:
Multiplayer:
- added scroll bar to server list in the Join Online Game menu
- fixed Steam caching friend lobby infos
- fixed treasure chest opening animations in multiplayer
Usability:
*************************************************
Trine 2 Beta 6th update 28 November 2011 (v1.04):
Technical:
Multiplayer:
Usability:
*************************************************
Trine 2 Beta 5th update 21 November 2011 (v1.03):
Mac update
- fixes sounds
- fixes antialiasing (upside down rendering)
- adds support for Unicode fonts and minor changes in the Launcher
*************************************************
Trine 2 Beta 4th update 18 November 2011 (v1.03):
Major improvements:
Technical:
Multiplayer:
Usability:
- added ability to change controller type in the Game Settings/Host Game menu
- added Network Settings menu
- added Microphone menu
- added version number to Main Menu
- added support for ESC to close loading screen window
*************************************
Trine 2 Beta 3rd update 14 November 2011:
Major improvements:
Technical:
Multiplayer:
Usability:
Misc:
Major improvements:
Technical:
Multiplayer:
Usability:
Misc:
************************************
Trine 2 Beta 1st update 1 November 2011:
Major improvements:
- online text chat now accepts longer sentences, displays client numbers properly,
and works better in general
- game now uses/saves the settings from the Launcher during first startup (this was
due to missing AppData/.../Trine2 folder)
- multiple keyboards and mice now has an option in Control Settings
- 4:3 displays now uses slightly different FOV that should make sure no unintended
graphics are shown (outside of the the actual art)
Technical fixes:
Usability fixes:
*******************************************
Trine 2 Beta first release 26 October 2011:
- initial version