Professional Documents
Culture Documents
©2006 ISAST LEONARDO, Vol. 39, No. 3, pp. 214–218, 2006 215
CAA 2005
computer programming competence CREATE is Curtis Roads. CREATE serves dia; four of the five co-principals are MAT
even though many may not have the as a productive environment available to faculty, with Manjunath being the pri-
mathematics fundamentals necessary students, researchers and media artists mary principal. The multimedia IGERT
for a graduate engineering degree. Most for the realization of music and multi- initiative at UCSB is an interdisciplinary,
MAT faculty have joint appointments media works. The center also serves as collaborative research program funding
with departments that represent their re- a laboratory for research and develop- doctoral student research in the areas
search areas. These consist of computer ment of a new generation of software and of (a) multimedia systems (storage, trans-
science, electrical computing engineer- hardware tools to aid in media-based mission and programming of digital
ing (ECE), music, art and film studies. All composition. On the engineering side, multimedia); (b) multimedia content
of the visual/spatial arts faculty (Lisa MAT and Computer Science professor (representation and analysis of multi-
Jevbratt, Marcos Novak, Marko Peljhan Matthew Turk, who is now chair of MAT, media information and advanced tools
and myself) hold joint appointments in is co-director of the Four Eyes Lab [4], for creating, analyzing and manipulating
the Department of Art [2] and entertain which focuses on research in imaging, in- multimedia content); and (c) interactiv-
a broad range of interests that include teraction and innovative interfaces, a mix ity (presentation of, and human interac-
data mapping and visualization, inter- of computer vision, augmented reality, tion with, multimedia information in the
active installations, telecommunications mobile and wearable computing, and hu- context of interactive multimedia appli-
and locative media, wireless technolo- man-computer interaction. B.S. Manju- cations). The NSF IGERT program has
gies, database aesthetics, networks, inter- nath, a MAT/ECE professor, directs the recently been identified by the National
action design, digital 3D, virtual reality, Vision Research Lab [5], which focuses Academy of Sciences as an interdiscipli-
transarchitecture, mixed-reality immer- on multimedia signal processing and nary success story in its report “Facilitat-
sive environments, algorithmic aesthet- analysis, including applications in large ing Interdisciplinary Research” [7].
ics, biological systems and media theory. multimedia databases, bio-image infor- The MAT program is in the planning
Media Arts & Technology is closely matics, digital libraries, steganography stage of moving into new research facili-
connected to a number of research labs, (data hiding) and image processing. The ties at the California Nanosystems Insti-
such as CREATE [3], which was estab- MAT program is closely aligned with the tute (CNSI) [8], which is to take place in
lished in 1986 by former MAT depart- National Science Foundation–funded In- 2006. The facilities will include a number
ment chair JoAnn Kuchera-Morin, who tegrated Graduate Education and Re- of research-specific labs, such as a mo-
holds a joint affiliation with the Depart- search Training (IGERT) program [6], tion-capture lab to track, model and rec-
ment of Music. The associate director of focused on interactive digital multime- ognize human movement and gesture in
Fig. 1. Ben Ritter, Ashok Basawapatna and Uli Schmidts, The Shape of Discourse, Truncated Octahedron, 2004. (© Ben Ritter, Ashok
Basawapatna and Uli Schmidts) The Shape of Discourse visualizes the degree of connectedness of a list of 64 architects in two ways: as a 3D,
dynamically clustering assortment of cuboctahedrons and as a 2D map of interconnected lines [13].
various contexts, including office/work- the fields of nanotechnology, biotech- domain representation and perceptual
station scenarios, performance/control nology, new materials and new fabrica- distortion. My lectures address methods
scenarios and everyday life scenarios; and tion methods. of artistic-project development, the na-
an interactive installation space to create ture of narrative, formal aesthetics, time-
multimedia engineering projects that test space design and other specific aspects
the limits of visual, gestural and audio sys-
MULTIDISCIPLINARITY of the production of an interactive in-
IN THE CLASSROOM:
tems, as well as digital visual art and mu- stallation. Technological topics covered
sic installations and audio immersive and SIGNAL PROCESSING focus on visual perception and delivery
touch-sensitive artworks. The Distributed AND ART PRACTICE of real-time televisual signals, with stu-
Systems, Robotics & Display I/O Device Interdisciplinarity is a challenging pros- dent-driven implementation of 3D de-
Lab is a space for research on distributed pect, not only for students who have yet vices to control remote cameras and to
multimedia software environments and to fully master their discipline of choice, record viewers’ actions. Our future goals
multimedia communications and signal but also for the teaching faculty with their are to develop projects to study and meas-
processing, configuring multimedia com- specialized areas of expertise. It is diffi- ure audience responses to insertion of
puter systems and integrating new de- cult to cross disciplinary boundaries and controlled distortions in real-time video.
vices (helmets, gloves and wands with achieve results, but it is also a great op- For the production phase of student
six degrees of motion interaction) as portunity to expand horizons and learn projects, we are interested in two-person
well as constructing them. The lab will be about different ways to perceive, define teams consisting of an engineer and
a focal point for the MAT researchers’ and address problems. an artist. Weekly lectures are followed
various expertise in distributed multi- In the spirit of bringing arts-engi- by small project assignments in which
media computing systems, multimedia neering interdisciplinary studies into the students must demonstrate an under-
networking and communications, dis- classroom, my colleague Jerry Gibson of standing of the week’s lectures through
tributed processing environments and MAT and ECE proposed a few years ago a project realized in the software appli-
media signal processing. The Pluri au- that he and I teach a graduate course that cation of their choice. During the second
dio/video laboratories are production would combine our knowledge bases (en- half of the course, they are expected to
focused for combining multi-channel gineering signal processing and media- realize a final project that synthesizes
audio and multi-screen video. The Allo- arts project production) as a way to foster arts and engineering knowledge with
Sphere (Article Frontispiece) is a 3-story- engineering-level research in conjunc- results meaningful to both perspectives
high, enclosed, fully immersive 360˚ tion with the experimental approach of (Figs 1,2).
virtual visual and audio environment the visual arts. We have now taught MAT The past two courses revealed that stu-
used for advanced research and pro- 256: Visual Design through Algorithms dents approached the projects’ planning
duction applications. The plan for the with Explorations in Visual Perception and development based on worldviews
AlloSphere is to allow creation of virtual [9] twice and plan to do so again in the and problem-solving approaches defined
simulations that completely immerse the coming year. according to training in their individual
viewer. The CNSI at UCSB comprises The course consists of weekly lectures disciplines. Whereas the engineers were
faculty, students and researchers from by both faculty on subject matter specific interested in technical problem-solving
11 different academic departments. The to our individual areas of expertise. En- opportunities, one psychology student
MAT facilities will be employed for arts- gineering signal-processing topics taught was interested in visual-perception issues,
engineering projects and research. The by Gibson include sampling, Markov and the arts students tended to focus on
relationship of present to future media chains, mutual information, fundamen- the cultural aspects of media messages.
is of particular interest, especially in tals of information theory, frequency- The artists’ interests in the difficult-to-