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Special Section

CAA 2005: Hybridity:


Arts, Sciences and
Cultural Effects
Guest Editors: Yvonne Spielmann
and Jay David Bolter

Presenting selected papers from a special section of the 93rd


Annual Conference of the College Art Association, Atlanta, GA,
16–19 February 2005.
CAA 2005
Perspectives on Collaborative
Research and Education
in Media Arts

George Legrady ABSTRACT

Digital arts is by nature a


hybrid practice, integrating the
poetics, aesthetics and concep-
tual strategies of art with the
logical, systematic methods of
ARTISTIC PRACTICE IN TRANSITION in such collaborative situations is technological processes from
the understanding that no individ- engineering and the sciences.
Digital media-arts practice can be considered a hybrid art This article reviews the develop-
form, with distinctive roots in a number of historically sepa- ual can have all the necessary knowl-
ment of interdisciplinary, collabo-
rate knowledge bases. It coalesces the aesthetic, plastic and edge to fully realize a project. The rative arts-engineering research
formal methodologies of art with the physicality of electronic collaborative approach leads to new and education at the University
insights and unexpected results as of California at Santa Barbara,
hardware material, the procedural logical language of math-
the work evolves; the challenge is to focusing on the Media Arts &
ematically defined symbolic code and the systematic processes Technology graduate program
of information management. Media arts is a discursive disci- maintain the integrity of the origi- from a visual/spatial arts
pline that through aesthetic means reflects upon how tech- nal concept. Given the flexibility of perspective.
nology transforms culture. I can easily trace the influence of such a situation, the artwork be-
the development of digital technologies in my transition from comes a research opportunity for
research into the syntax and visual impact of the photographic the participants as they explore how
image to my current artistic works, which rely extensively on their knowledge and approaches can synthesize with those of
information-science methodologies as they explore the col- the other contributors. The development of digital media
lection, digitization, processing and visualization of data. The art can comprise many highly diverse disciplines. In the case
transition from the analogue to the digital has reformulated of the Pockets Full of Memories project I realized in 2001 for
conceptual and practical methods of artistic engagement with the Centre Pompidou [1], the team of experts included a
the materials, tools and project directions, shifting greater em- cognitive-science natural-language scientist from Helsinki, an
phasis to the experiential and to the recalibration of cultural industrial/organization psychologist from Germany, a visual-
meaning into information. My recent projects rely on mathe- communication design team from Germany, a production
matically generated organizational methods and visualizations team led by a database and hardware design engineer from
to explore how they might reveal unexpected and new forms Budapest, an interaction designer from Germany and a web
of expression. Motion-sensing technologies have enhanced in- engineer from the Center for Research in Electronic Art Tech-
teractivity in my public installations by transforming the pas- nology (CREATE) lab at the University of California at Santa
sive viewer into an active contributor. Barbara (UCSB). The critical components for the success of
As my projects have increased in scale and technological such projects are common ground and a shared understand-
complexity during the past 15 years, my artistic-production ing of the projects’ goals and how to realize them as quickly as
mode transformed itself from individual to a team-based possible. Consequently, one of the implicit goals of the intro-
model, with specialists and knowledgeable assistants con- ductory core courses in the UCSB Media Arts & Technology
tributing to the work. Under such circumstances, the role of (MAT) graduate program is to learn to communicate between
the artist shifts from that of an individual developer to one of different areas of expertise.
project designer and manager, focusing on conceptualization,
planning and production supervision. This is a working ap- UCSB’S MEDIA ARTS &
proach familiar to those in the music, architecture, film and
theater disciplines, but relatively new to the visual arts. Implicit
TECHNOLOGY PROGRAM
Interdisciplinarity has been at the core of the MAT program
since its inception in 2000. The chair reports to the Dean of
George Legrady (media artist), Media Arts & Technology Graduate Program,
Letters and Science (Humanities) and the Dean of Engineer-
University of California, Santa Barbara, CA 93106, U.S.A. E-mail: <legrady@arts.ucsb.edu>. ing. Students apply to one of three study areas: multimedia en-
Web site: <www.georgelegrady.com>.
gineering, sound/music or visual/spatial arts; but all cycle
Based on a paper presented at “Hybridity: Arts, Sciences and Cultural Effects,” a special
section of the 93rd Annual Conference of the College Art Association, Atlanta, GA, 19–16
through a set of courses that promote interdisciplinary learn-
February 2005. ing with the expectation that they will hybridize their research.
Students enter the program with diverse backgrounds such as
architecture, visual communication, computer science, elec-
Article Frontispiece. The CNSI AlloSphere, a fully spherical,
immersive audiovisual environment, is situated in MAT’s new trical computing engineering, electronic sound research, sig-
research facilities in the California Nanosystems Institute Building nal processing and contemporary music composition. In
at the University of California at Santa Barbara. (© UCSB) contrast to a few years ago, recent applicants possess basic

©2006 ISAST LEONARDO, Vol. 39, No. 3, pp. 214–218, 2006 215
CAA 2005
computer programming competence CREATE is Curtis Roads. CREATE serves dia; four of the five co-principals are MAT
even though many may not have the as a productive environment available to faculty, with Manjunath being the pri-
mathematics fundamentals necessary students, researchers and media artists mary principal. The multimedia IGERT
for a graduate engineering degree. Most for the realization of music and multi- initiative at UCSB is an interdisciplinary,
MAT faculty have joint appointments media works. The center also serves as collaborative research program funding
with departments that represent their re- a laboratory for research and develop- doctoral student research in the areas
search areas. These consist of computer ment of a new generation of software and of (a) multimedia systems (storage, trans-
science, electrical computing engineer- hardware tools to aid in media-based mission and programming of digital
ing (ECE), music, art and film studies. All composition. On the engineering side, multimedia); (b) multimedia content
of the visual/spatial arts faculty (Lisa MAT and Computer Science professor (representation and analysis of multi-
Jevbratt, Marcos Novak, Marko Peljhan Matthew Turk, who is now chair of MAT, media information and advanced tools
and myself) hold joint appointments in is co-director of the Four Eyes Lab [4], for creating, analyzing and manipulating
the Department of Art [2] and entertain which focuses on research in imaging, in- multimedia content); and (c) interactiv-
a broad range of interests that include teraction and innovative interfaces, a mix ity (presentation of, and human interac-
data mapping and visualization, inter- of computer vision, augmented reality, tion with, multimedia information in the
active installations, telecommunications mobile and wearable computing, and hu- context of interactive multimedia appli-
and locative media, wireless technolo- man-computer interaction. B.S. Manju- cations). The NSF IGERT program has
gies, database aesthetics, networks, inter- nath, a MAT/ECE professor, directs the recently been identified by the National
action design, digital 3D, virtual reality, Vision Research Lab [5], which focuses Academy of Sciences as an interdiscipli-
transarchitecture, mixed-reality immer- on multimedia signal processing and nary success story in its report “Facilitat-
sive environments, algorithmic aesthet- analysis, including applications in large ing Interdisciplinary Research” [7].
ics, biological systems and media theory. multimedia databases, bio-image infor- The MAT program is in the planning
Media Arts & Technology is closely matics, digital libraries, steganography stage of moving into new research facili-
connected to a number of research labs, (data hiding) and image processing. The ties at the California Nanosystems Insti-
such as CREATE [3], which was estab- MAT program is closely aligned with the tute (CNSI) [8], which is to take place in
lished in 1986 by former MAT depart- National Science Foundation–funded In- 2006. The facilities will include a number
ment chair JoAnn Kuchera-Morin, who tegrated Graduate Education and Re- of research-specific labs, such as a mo-
holds a joint affiliation with the Depart- search Training (IGERT) program [6], tion-capture lab to track, model and rec-
ment of Music. The associate director of focused on interactive digital multime- ognize human movement and gesture in

Fig. 1. Ben Ritter, Ashok Basawapatna and Uli Schmidts, The Shape of Discourse, Truncated Octahedron, 2004. (© Ben Ritter, Ashok
Basawapatna and Uli Schmidts) The Shape of Discourse visualizes the degree of connectedness of a list of 64 architects in two ways: as a 3D,
dynamically clustering assortment of cuboctahedrons and as a 2D map of interconnected lines [13].

216 Legrady, Collaboration in Media Arts


CAA 2005
Fig. 2. August Black and Lance Putnam, Worm Walker, 2004. (© August Black and Lance Putnam) Visual examples of a result of Worm Walker,
which uses frequency information from an image to control a separate stochastic walk based on an image’s pixel data [14].

various contexts, including office/work- the fields of nanotechnology, biotech- domain representation and perceptual
station scenarios, performance/control nology, new materials and new fabrica- distortion. My lectures address methods
scenarios and everyday life scenarios; and tion methods. of artistic-project development, the na-
an interactive installation space to create ture of narrative, formal aesthetics, time-
multimedia engineering projects that test space design and other specific aspects
the limits of visual, gestural and audio sys-
MULTIDISCIPLINARITY of the production of an interactive in-
IN THE CLASSROOM:
tems, as well as digital visual art and mu- stallation. Technological topics covered
sic installations and audio immersive and SIGNAL PROCESSING focus on visual perception and delivery
touch-sensitive artworks. The Distributed AND ART PRACTICE of real-time televisual signals, with stu-
Systems, Robotics & Display I/O Device Interdisciplinarity is a challenging pros- dent-driven implementation of 3D de-
Lab is a space for research on distributed pect, not only for students who have yet vices to control remote cameras and to
multimedia software environments and to fully master their discipline of choice, record viewers’ actions. Our future goals
multimedia communications and signal but also for the teaching faculty with their are to develop projects to study and meas-
processing, configuring multimedia com- specialized areas of expertise. It is diffi- ure audience responses to insertion of
puter systems and integrating new de- cult to cross disciplinary boundaries and controlled distortions in real-time video.
vices (helmets, gloves and wands with achieve results, but it is also a great op- For the production phase of student
six degrees of motion interaction) as portunity to expand horizons and learn projects, we are interested in two-person
well as constructing them. The lab will be about different ways to perceive, define teams consisting of an engineer and
a focal point for the MAT researchers’ and address problems. an artist. Weekly lectures are followed
various expertise in distributed multi- In the spirit of bringing arts-engi- by small project assignments in which
media computing systems, multimedia neering interdisciplinary studies into the students must demonstrate an under-
networking and communications, dis- classroom, my colleague Jerry Gibson of standing of the week’s lectures through
tributed processing environments and MAT and ECE proposed a few years ago a project realized in the software appli-
media signal processing. The Pluri au- that he and I teach a graduate course that cation of their choice. During the second
dio/video laboratories are production would combine our knowledge bases (en- half of the course, they are expected to
focused for combining multi-channel gineering signal processing and media- realize a final project that synthesizes
audio and multi-screen video. The Allo- arts project production) as a way to foster arts and engineering knowledge with
Sphere (Article Frontispiece) is a 3-story- engineering-level research in conjunc- results meaningful to both perspectives
high, enclosed, fully immersive 360˚ tion with the experimental approach of (Figs 1,2).
virtual visual and audio environment the visual arts. We have now taught MAT The past two courses revealed that stu-
used for advanced research and pro- 256: Visual Design through Algorithms dents approached the projects’ planning
duction applications. The plan for the with Explorations in Visual Perception and development based on worldviews
AlloSphere is to allow creation of virtual [9] twice and plan to do so again in the and problem-solving approaches defined
simulations that completely immerse the coming year. according to training in their individual
viewer. The CNSI at UCSB comprises The course consists of weekly lectures disciplines. Whereas the engineers were
faculty, students and researchers from by both faculty on subject matter specific interested in technical problem-solving
11 different academic departments. The to our individual areas of expertise. En- opportunities, one psychology student
MAT facilities will be employed for arts- gineering signal-processing topics taught was interested in visual-perception issues,
engineering projects and research. The by Gibson include sampling, Markov and the arts students tended to focus on
relationship of present to future media chains, mutual information, fundamen- the cultural aspects of media messages.
is of particular interest, especially in tals of information theory, frequency- The artists’ interests in the difficult-to-

Legrady, Collaboration in Media Arts 217


CAA 2005
measure noise of cultural messages and its institutional history. The artist John and scientific research stays firmly fo-
subtexts stood in contrast to the engi- Baldessari aptly summed it up in the work cused on its intended research goals.
neering desire for a purer signal: the col- “Painting for Kubler,” which consisted of Artistic projects tend to be open-ended,
lection of reliable and measurable data. the following sentences on canvas: having the luxury to deviate from their
intended course to arrive at an un-
This painting owes its existence to prior planned outcome in cases where the fi-
EVALUATION AND paintings. . . . Ideas of former painting nal results have not been committed to,
INTERPRETATION IN AN had to be rethought in order to tran- as in public commissions. The artist ad-
INTERDISCIPLINARY CONTEXT scend former work. To like this painting
ditionally benefits from the flexibility to
you will have to understand prior work.
The scientific literature in research jour- Ultimately this work will amalgamate deviate to pursue a project that may not
nals speaks of the necessity and wisdom with the existing body of knowledge [11]. be clear at all in its essence until it reaches
of interdisciplinary collaboration and completion. In the short run, the free-
coordination in IT research. The NSF en- Whereas the artist is by nature a gen- form arts approach may not contribute
dorses this approach: “Today the bound- eralist, as his or her work often depends to resolution of the research problem at
aries between all disciplines overlap and on the juxtaposition of sampled infor- hand but may nonetheless have an im-
converge at an accelerating pace. Prog- mation from a wide spectrum of sources, pact down the road by opening up new
ress in one area seeds advances in an- the scientific research model operates at vistas that might benefit collaborative re-
other” [10]. Crossing interdisciplinary the micro and specific level. Research ad- search in the future.
boundaries in the sciences is challeng- dresses a specific problem, and when a
ing enough. What, then, to make of solution is achieved, it requires the ex- References
artistic-engineering interactions? By what periment to be repeatable. In contrast,
1. Brigitte Steinheider and George Legrady, “Inter-
method does one identify, define and an artwork’s value lies in its unique ap- disciplinary Collaboration in Digital Media Arts: A
perhaps measure value? In the classroom, proach in addressing a problem, and to Psychological Perspective on the Production
I am continually reminded that my engi- reduce it to its integral components to Process,” in Special Section “ISEA 2002 Selected Pa-
pers,” Leonardo 37, No. 4, 315–321 (2004).
neering colleague delivers information understand its inner workings may result
that is grounded in proven measurable in the dissolution of its essential qualities 2. <www.arts.ucsb.edu>.
facts, whereas my observations as an artist in the process. 3. <www.create.ucsb.edu>.
are at best opinions, formed through ex- The interdisciplinary, collaborative 4. <http://ilab.cs.ucsb.edu/>.
perience but without the authority of sci- processes and interactions of our team-
5. <http://vision.ece.ucsb.edu/>.
entific testing. taught course became a topic of discus-
It is difficult to convey to non-special- sion itself. My engineer colleague Gibson 6. <http://media.igert.ucsb.edu>.
ists the rules by which works of art are voiced three pertinent concerns: (a) The 7. <www.nap.edu/catalog/11153.html>.
evaluated, as they exist at the implicit interaction between the arts and engi-
8. <www.cnsi.ucsb.edu/index.html>.
level and are continuously shifting. The neering faculty members out of class is
meanings and evaluations of works of art as important as what happens in class. 9. <www.mat.ucsb.edu/~g.legrady/academic/
courses/05w256/05w256.html>.
do not generally follow clear and prede- (b) Having both faculty members pres-
termined means of understanding and ent at all class sessions allows the faculty 10. Introductory quote by Rita Colwell, Director,
NSF, “Crossing Boundaries—Interdisciplinary
evaluation. Meaning in an artwork oper- to interact and the students to observe Science,” <www.nsf.gov/od/lpa/forum/colwell/
ates at multiple levels, including those this interaction and benefit. (c) The rc030220aucklandnz.htm>.
of metaphor, material form, contextual engineering faculty should feel free to 11. C. van Bruggen, John Baldessari (New York: Riz-
situation, nature of production, institu- present very technical topics without zoli, 1990) p. 33.
tional affiliation, market value, etc. The oversimplification of the ideas involved 12. Jerry Gibson, e-mail, 31 January 2005.
situation is quite slippery in relation as long as there are visual and audio
13. <www.mat.ucsb.edu/~g.legrady/academic/
to the quantifiable scientific paradigm. demos to illustrate the concepts. The courses/04w594/toh/index.html>.
Artistic and related practices such as de- nontechnical students are thus exposed
14. <www.mat.ucsb.edu/~g.legrady/academic/
sign and architecture focus on contextual to more rigorous definitions of topics courses/04w594/wormwalker/index.html>.
relationships, where the meaning of the such as complexity, information, noise,
work may lie outside itself. Consider, for filtering, etc., although they cannot de- George Legrady is a professor of interactive me-
instance, a particular building’s design rive the result or perhaps write out the dia in the Media Arts & Technology gradu-
as a response to its cultural situation equations [12]. ate program at the University of California at
defined through the collection of data We have learned from each other that Santa Barbara. He has previously held ap-
about occupants, traffic fluctuations, each discipline accepts divergences in re- pointments at the Merz Akademie, Stuttgart,
noise levels, surrounding buildings, po- search directions at the early stages, but San Francisco State University, the University
litical and economic implications, etc. there are differences along the way. Gib- of Southern California, the California Insti-
Art-oriented production requires acute son has described a recurring situation tute of the Arts and the University of Western
Ontario. His interactive installations have
understanding of such things as the con- in basic research in which a proposed en-
been exhibited internationally, most recently
text in which it is to be situated, how it gineering research plan may open up at the Kiasma Museum of Contemporary Art,
is to be interpreted and what rules it fol- unexpected insights leading to a refor- Helsinki; Ars Electronica; DEAF Media Fes-
lows or twists inside out. A work of art mulation or redirection of the research. tival, Rotterdam; the Centre Georges Pompi-
is therefore always in conversation with Once a commitment to a research topic dou; and the San Francisco Museum of
the conditions of its production and is agreed upon, however, engineering Modern Art.

218 Legrady, Collaboration in Media Arts

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