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Using An Edutainment Approach of A Snake and Ladder Game For Teaching Jawi Script
Using An Edutainment Approach of A Snake and Ladder Game For Teaching Jawi Script
Using an Edutainment Approach of a Snake and Ladder game for teaching Jawi
Script
A. The Significance of Educational Game for Learning Figure 2. The data flow model of the Snake and ladder’s game, the
Jawi traditional and the proposed Jawi Snake and Ladder game
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2010 International Conference on Education and Management Technology(ICEMT 2010)
First rolling is to decide turn TABLE 3: AN EXAMPLE OF ACTIVITIES AND QUESTIONS OF THE JSLG
and pointer will point to
current player and next
Question Layout TYPE OF
rolling is to move. First Explanation
movement will be counted QUESTION
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2010 International Conference on Education and Management Technology(ICEMT 2010)
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2010 International Conference on Education and Management Technology(ICEMT 2010)
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