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2014 IEEE 14th International Conference on Advanced Learning Technologies

Mobile-Based AR Application Helps to Promote EFL Children’s Vocabulary Study

Junjie He 1, Jiali Ren 1, Gaoxia Zhu1,2, Su Cai 1,3, Guang Chen1,3


1
School of Educational Technology, Faculty of Education
2
Joint Laboratory for Mobile Learning, Ministry of Education-China Mobile Communications Corporation
3
Collaborative & Innovative Center for Educational Technology (CICET)
Beijing Normal University
Beijing, China
caisu@bnu.edu.cn

Abstract—The advancement of mobile device is influencing the environment can improve learners’ hands-on ability and
learning activities markedly. In this study, we attempt to use promote their motivation. [4]
augmented reality (AR) technology to design and develop At the same time, mobile technology has become
mobile-based English learning software for pre-school children essential in daily life, learners are no longer constrained by
in order to solve the problem of bored students and teachers’ time and location. Since mobile device is small, smart,
non-standard pronunciation; the mobile learning system is portable and comfortable to use, it has become a main way
able to present the learning materials including virtual for learning. Especially, mobile learning resource as a
pictures, the meaning and pronunciation of words. A vivid supplement of existing learning resource, it is vital to
picture will emerge when using mobile camera to identify an
develop and improve its advantages. Some researchers have
English word on card, which improves children’s interests in
investigated the practice of English mobile learning which
learning. The 40 pre-school children who participated in this
research were assigned to an experimental and a control combines AR technology and mobile learning [5]. AR-based
group. From the pre-tests and post-tests as well as the mobile learning material has been popularized. [6].
interview of the English teacher, it was found that the students However, only a few researches are conducted by
learning with mobile-based AR software had greater learning combing AR and mobile learning. Further, most software
achievement than control group ones. Thus the teacher hold lacking interactivity leads to poor learning effects. English
positive attitude to this software. vocabulary needs a vivid learning environment for pre-
school children. In this study, we attempt to use AR
Keywords-augmented reality; mobile platform; pre-school technology combined with mobile device to design and
children; EFL(English as a foreign language) develop English learning software for pre-school children.
The mobile learning system is able to present the learning
I. INTRODUCTION materials including virtual pictures, the meaning of words,
and pronunciation of words by using mobile camera to
The English education of pre-school children has identify English word card, which supposes to improve
attracted more and more attention gradually in some non- children’s learning interests.
native English speaking countries. In China, ELF (English as The remainder of this paper is organized as follows.
a Foreign Language) learners often have a number of Section II introduces the participants, research setup,
problems when learning vocabulary, e.g. lacking of scenario measuring tools and development of our mobile AR
creation, old teaching model and teachers’ poor application. Section III analyzes the learning achievement
pronunciation[1]. In addition, some teachers seldom pay and the teacher’s attitude to the mobile-based AR experiment.
attention to train or motivate children’s abilities. As for Section IV is the conclusion and discussion. Finally, the
traditional methods of teaching English, the interaction limitation of our experiment is given in Section V.
between teachers and students is usually by gestures and
discussions, yet short of interesting interaction[2]. Therefore, II. METHOD
without enough interests for text words, it is easy to make
This study aims to investigate the changes in students’
English teaching into trouble. Whereas, some interactive
learning interest, after using the mobile application that we
learning software are changing the traditional way.
developed. A famous saying tells, “Interest is the best
In recent years, there have been appeared more and more
teacher”. We finally came to this result after the study.
researches on augmented reality(AR). Augmented Reality
(AR) was defined as a variation of Virtual Environments A. Participants
(VE), which allows the user to see the real world, with The participants were two classes of pre-school children.
virtual objects superimposed upon or composited with the Their ages ranged from four to six. There were 20 children in
real world in 1997[3]. AR can be used to bring virtual each class .One was assigned to be the experimental group
elements into real world, providing a pleasant, natural and named A, while the other was the control group named B.
interactive atmosphere which combines virtual and real None of them had experience in mobile devices and these
environment. In the field of education, compared to words were never taught before.
traditional learning environment, AR-based learning

978-1-4799-4038-7/14 $31.00 © 2014 IEEE 431


DOI 10.1109/ICALT.2014.129
B. Research setup D. Development of mobile AR application
The learning activity was carried out in a kindergarten A mobile learning application used to arouse interest in
located in Beijing City. The learning content was to ask the learning English has been developed with AR (Augmented
students to learn eight new English words and corresponding Reality) technology, as shown in Figure 2. This system was
animals. That was, we expected the students to memorize implemented with Java 1.7, Android SDK and Wikitude
these words preliminary after this learning activity. Figure 1 SDK. The functions of the application include fetching and
shows the research design of this study. recognizing words, showing the corresponding picture and
pronunciation.

Figure 2. Framework of the mobile AR application.

Figure 3 shows the users’ interface of the mobile AR


application. The top one is the welcome page, including
Figure 1. Research Framework.
three buttons – “Fetching Words”, “About the Developers”
and “Exit”. Clicking “Fetching Words” button to enter the
As was mentioned above, the students are divided into “the word-fetching page” of the application. Aiming at the
two groups, each of which was divided into 5 smaller ones(4 words on card with the mobile camera, it will show the
students each). Students in each group were given the same clickable corresponding picture. The application will
pre-test, to acquaintance the prior knowledge level of the pronounce the word after being clicked. The learners need to
students. After teaching, all were given another same sheet fetch the word, connect it with the appearing picture, click it,
as post-test. All the test sheets were numbered to make sure listen to the pronunciation, repeat, and finally memorize
the same person’s study results were compared, and to avoid them.
disorder.
The most significant difference between the two groups
was whether the students memorize the words by teacher
(“human guide learning”, or “traditional learning”) or by the
mobile application (“mobile learning”).
For Group A, the students learn via mobile application
with the help of the assistants. There was no traditional
teaching methods. The students met the new words, fetched
them through mobile camera, memorized the corresponding
pictures and followed the pronunciations of the words. As
for Group B, there was a human teacher teaching. The
assistants handed out word cards and corresponding pictures
to the students. The students repeated and memorized both Figure 3. Users’ interface
the word and the picture after the teacher pronouncing the
words. Research process of both groups was similar: pre-test,
III. RESULT
learning words and post-test at last. Finally, researchers
compared the quantity of right answers in the post-test with This study investigates the learning achievement of
the pre-test of the same person. Students in the experimental students as well as teacher’s attitude after participating in the
group making greater progress than in the control group, we mobile-based AR learning activity. The “learning
can conclude that, mobile learning shows bigger advantage. achievement test” are used to students before and after the
experiment. As there is some difficulty in testing the attitude
C. Measuring tools of the kindergarten children, we interviewed the English
On the pre-test sheet given to each student, there was a teacher of the class who participated in our experiment in the
match game about the 8 words. Column A was 8 English end.
words of the animals, Column B was the corresponding
pictures. The students needed to link the words from Column A. Analysis of learning achievement
A to the correspondences from Column B. The post-test To explore whether mobile-based AR learning activity is
shared the same question with the pre-test. helpful, an independent test was used to analyze the pre and

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post-test scores of the two groups. The means and standard meets the cognitive rules of children. However, mobile
deviations in pre-tests and post-tests of the learning phones may distract students’ attention. This type of teaching
evaluation for both the experimental and control groups are is more suitable for one-to-one tuition. Also, the amount of
presented in TABLE I, from which we can find that the vocabulary is a little large for kids of this age. Creating the
students in Group A have made remarkable progress, for overall learning environment in the beginning, it will be
their mean score changes from 23.125 to 73.125. As shown better.”
in TABLE II, no significant difference (p=.930) is found in
the pre-test of the experimental and control group, but an IV. CONCLUSION AND DISCUSSION
extremely significant difference (p=.000<.001) appeared in The best period of children’s language acquisition is 0 to
the post-test between the two groups. We can conclude that 9[7]. The software and learning method are interesting,
mobile-based AR learning software is helpful to students combining words with animals and pronunciations. The
who are non-native speakers for learning vocabularies. mobile phone is easy to carry, so students can study words
whenever and wherever they want. There is extremely
significant difference between the post-test of the two
groups, this suggests that mobile-based AR learning is much
better than cards instruction in the study of vocabulary for
EFL children. At the same time, the influence of mobile
  phones on children’s attention, eyesight, health and etc.
Figure 4. The experimental students are studying words using the mobile- should be considered. This needs further research.
based AR application.
V. LIMITATION
Even though the result reveals that children benefit a lot
TABLE I. STUDENTS’ ACHIEVEMENT IN THE EXPERIMENTAL AND
CONTROL GROUP and expressed keen interests in the learning process, there is
still some limitation. The teaching and learning process in
Assessment Group N Mean SD Std. Error Mean both groups began at the same time. The teaching assistants
control 20 23.750 22.544 5.041 in the two groups are not the same. We choose 8 words about
Pre-test
experimental 20 23.125 21.943 4.907 animals for those kids and test them before and after learning.
control 20 26.250 21.422 4.790 The task may be a little heavy for those kids, because they
Post-test
experimental 20 73.125 35.419 7.920
show positive attitude to the learning process but less interest
TABLE II. T-TEST FOR EQUALITY OF MEANS
to the pre-test and post-test.

Sig. (2- Mean Std. Error


ACKNOWLEDGMENT
Assessment t Df
tailed) Difference Difference Our work is supported by the Fundamental Research
Pre-test .089 38 .930 .625 7.035 Funds for the Central Universities (2012LYB14) and Beijing
Post-test -5.064 31.259 .000 -46.875 9.256 Higher Education Young Elite Teacher Project (YETP0230).

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