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{

;============================================================
;============================================================
; Adeon
;============================================================
;============================================================
Name "Adeon"

;====================
; Model Filenames
;====================

MODEL 0 "cars\Adeon\body.prm"
MODEL 1 "cars\Adeon\wheelfl.prm"
MODEL 2 "cars\Adeon\wheelfr.prm"
MODEL 3 "cars\Adeon\wheelbl.prm"
MODEL 4 "cars\Adeon\wheelbr.prm"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\Adeon\car.bmp"
COLL "cars\Adeon\hull.hul"
EnvRGB 200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime TRUE
Selectable TRUE
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 1 ; Obtain method
Rating 3 ; Skill level (rookie, amateur, ...)
TopEnd 3275.636963 ; Actual top speed (mph) for frontend
bars
Acc 5.535534 ; Acceleration rating (empirical)
Weight 1.200000 ; Scaled weight (for frontend bars)
Handling 50.000000 ; Handling ability (empirical and totally
subjective)
Trans 0 ; Transmission type (calculate in game anyway...)
MaxRevs 0.500000 ; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================
SteerRate 3.000000 ; Rate at which steer angle approaches value
from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set
value
TopSpeed 36.500000 ; Car's theoretical top speed (not including
friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 0.000000 0.000000 ; Centre of mass relative to model
centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset

;====================
; Car Body details
;====================

BODY { ; Start Body


ModelNum 0 ; Model Number in above list
Offset 0, 0, 0 ; Calculated in game
Mass 1.200000
Inertia 1000.000000 0.000000 0.000000
0.000000 1700.000000 0.000000
0.000000 0.000000 560.000000
Gravity 2200 ; No longer used
Hardness 0.000000
Resistance 0.001000 ; Linear air esistance
AngRes 0.001000 ; Angular air resistance
ResMod 25.000000 ; Ang air resistnce scale when in air
Grip 0.010000 ; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
} ; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { ; Start Wheel


ModelNum 1
Offset1 -23.500000 -3.000000 39.000000
Offset2 -2.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.500000
EngineRatio 10000.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.015000
StaticFriction 1.800000
KineticFriction 1.650000
} ; End Wheel

WHEEL 1 { ; Start Wheel


ModelNum 2
Offset1 23.500000 -3.000000 39.000000
Offset2 2.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable TRUE
SteerRatio -0.500000
EngineRatio 10000.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.020000
Grip 0.015000
StaticFriction 1.800000
KineticFriction 1.650000
} ; End Wheel

WHEEL 2 { ; Start Wheel


ModelNum 3
Offset1 -23.500000 -3.000000 -30.500000
Offset2 -2.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.000000
EngineRatio 10000.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.015000
StaticFriction 1.880000
KineticFriction 1.670000
} ; End Wheel

WHEEL 3 { ; Start Wheel


ModelNum 4
Offset1 23.500000 -3.000000 -30.500000
Offset2 2.000000 0.000000 0.000000
IsPresent TRUE
IsPowered TRUE
IsTurnable FALSE
SteerRatio 0.000000
EngineRatio 10000.000000
Radius 10.000000
Mass 0.150000
Gravity 2200.000000
MaxPos 3.000000
SkidWidth 10.000000
ToeIn 0.000000
AxleFriction 0.050000
Grip 0.015000
StaticFriction 1.880000
KineticFriction 1.670000
} ; End Wheel

;====================
; Car Spring details
;====================

SPRING 0 { ; Start Spring


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring

SPRING 1 { ; Start Spring


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring

SPRING 2 { ; Start Spring


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring

SPRING 3 { ; Start Spring


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
Stiffness 1000.000000
Damping 15.000000
Restitution -0.750000
} ; End Spring

;====================
; Car Pin details
;====================

PIN 0 { ; Start Pin


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 1 { ; Start Pin


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 2 { ; Start Pin


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

PIN 3 { ; Start Pin


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End Pin

;====================
; Car axle details
;====================

AXLE 0 { ; Start Axle


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

AXLE 1 { ; Start Axle


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

AXLE 2 { ; Start Axle


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

AXLE 3 { ; Start Axle


ModelNum -1
Offset 0.000000 0.000000 0.000000
Length 0.000000
} ; End axle

;====================
; Car spinner details
;====================

SPINNER { ; Start spinner


ModelNum -1
Offset 0.000000 0.000000 0.000000
Axis 0.000000 1.000000 0.000000
AngVel 0.000000
} ; End Spinner

;====================
; Car Aerial details
;====================
AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset 23.000000 -22.000000 -45.000000
Direction 0.000000 -1.000000 0.000000
Length 17.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial

;====================
; Car AI details
;====================

AI { ;Start AI
UnderThresh 150.000000
UnderRange 3098.658691
UnderFront 2248.433105
UnderRear 1541.193848
UnderMax 0.320000
OverThresh 1713.217529
OverRange 1831.650024
OverMax 0.900000
OverAccThresh 89.169998
OverAccRange 400.000000
PickupBias 3276
BlockBias 3276
OvertakeBias 16383
Suspension 0
Aggression 0
} ; End AI

C6E1F417

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