Professional Documents
Culture Documents
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; Adeon
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Name "Adeon"
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; Model Filenames
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MODEL 0 "cars\Adeon\body.prm"
MODEL 1 "cars\Adeon\wheelfl.prm"
MODEL 2 "cars\Adeon\wheelfr.prm"
MODEL 3 "cars\Adeon\wheelbl.prm"
MODEL 4 "cars\Adeon\wheelbr.prm"
MODEL 5 "NONE"
MODEL 6 "NONE"
MODEL 7 "NONE"
MODEL 8 "NONE"
MODEL 9 "NONE"
MODEL 10 "NONE"
MODEL 11 "NONE"
MODEL 12 "NONE"
MODEL 13 "NONE"
MODEL 14 "NONE"
MODEL 15 "NONE"
MODEL 16 "NONE"
MODEL 17 "cars\misc\Aerial.m"
MODEL 18 "cars\misc\AerialT.m"
TPAGE "cars\Adeon\car.bmp"
COLL "cars\Adeon\hull.hul"
EnvRGB 200 200 200
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; Stuff mainly for frontend display and car selectability
;====================
BestTime TRUE
Selectable TRUE
Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain 1 ; Obtain method
Rating 3 ; Skill level (rookie, amateur, ...)
TopEnd 3275.636963 ; Actual top speed (mph) for frontend
bars
Acc 5.535534 ; Acceleration rating (empirical)
Weight 1.200000 ; Scaled weight (for frontend bars)
Handling 50.000000 ; Handling ability (empirical and totally
subjective)
Trans 0 ; Transmission type (calculate in game anyway...)
MaxRevs 0.500000 ; Max Revs (for rev counter)
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; Handling related stuff
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SteerRate 3.000000 ; Rate at which steer angle approaches value
from input
SteerMod 0.400000 ;
EngineRate 4.500000 ; Rate at which Engine voltage approaches set
value
TopSpeed 36.500000 ; Car's theoretical top speed (not including
friction...)
DownForceMod 2.000000 ; Down force modifier when car on floor
CoM 0.000000 0.000000 0.000000 ; Centre of mass relative to model
centre
Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
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; Car Body details
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; Car Wheel details
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; Car Spring details
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; Car Pin details
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; Car axle details
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; Car spinner details
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; Car Aerial details
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AERIAL { ; Start Aerial
SecModelNum 17
TopModelNum 18
Offset 23.000000 -22.000000 -45.000000
Direction 0.000000 -1.000000 0.000000
Length 17.000000
Stiffness 2000.000000
Damping 5.500000
} ; End Aerial
;====================
; Car AI details
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AI { ;Start AI
UnderThresh 150.000000
UnderRange 3098.658691
UnderFront 2248.433105
UnderRear 1541.193848
UnderMax 0.320000
OverThresh 1713.217529
OverRange 1831.650024
OverMax 0.900000
OverAccThresh 89.169998
OverAccRange 400.000000
PickupBias 3276
BlockBias 3276
OvertakeBias 16383
Suspension 0
Aggression 0
} ; End AI
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