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To cite this article: Kent J. Crippen & Leanna Archambault (2012) Scaffolded Inquiry-Based
Instruction with Technology: A Signature Pedagogy for STEM Education, Computers in the Schools:
Interdisciplinary Journal of Practice, Theory, and Applied Research, 29:1-2, 157-173, DOI:
10.1080/07380569.2012.658733
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Computers in the Schools, 29:157–173, 2012
Copyright © Taylor & Francis Group, LLC
ISSN: 0738-0569 print / 1528-7033 online
DOI: 10.1080/07380569.2012.658733
KENT J. CRIPPEN
University of Florida, Gainsville, Florida, USA
LEANNA ARCHAMBAULT
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Over the last 25 years, the landscape of K–12 classrooms has significantly
changed to include a focus on literacy rather than mastery of declarative
subject knowledge. This movement places additional emphasis on devel-
oping reasoning, understanding the nature of science (National Research
Council [NRC], 2006), and using inquiry as the primary pedagogy (NRC,
2000). Inquiry-based instruction has become a hallmark of science educa-
tion and increasingly in the integration of science, technology, engineering,
This material is based upon work supported by the National Science Foundation under
Grant No. EPS-0919123 & EPS-1006797.
Correspondence should be addressed to Kent J. Crippen, 2423 Norman Hall, PO Box
117048, Gainesville FL 32611. E-mail: kcrippen@coe.ufl.edu
157
158 K. J. Crippen and L. Archambault
learning. Based on Dewey’s philosophy that education begins with the cu-
riosity of the learner, his inquiry model has five specific and cyclical stages:
asking questions, investigating solutions, creating new knowledge as infor-
mation is gathered, discussing discoveries and experiences, and reflecting
on new-found knowledge. Dewey (1938) strongly advocated for experien-
tial learning: “There is no discipline in the world so severe as the discipline
of experience subjected to the tests of intelligent development and direction”
(p. 114).
Contemporary models for inquiry-based instruction include Bybee’s
(1993) 5E model of Engage, Explore, Explain, Elaborate, and Evaluate
and Gowin and Alvarez (2005)’s Vee diagram. These models emphasize
a learning-cycle approach supported by understanding how students learn
science concepts and skills (Donovan & Bransford, 2005) and is indicative
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These essential features represent the acceptable tenets for how best to
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Non-Traits of Inquiry
Signature pedagogies are also defined by what they do not intend to con-
vey or accomplish. In the case of inquiry, the pedagogy is intended to
de-emphasize the notion of scientific knowledge as fact or belief by focus-
ing on the epistemic nature of scientific knowledge (i.e., evidence-claim-
reason) (Sandoval, 2005). Learning with inquiry should involve the use of
argument—a form of reasoning that emphasizes the use of evidence in sup-
port of a claim. Argument is the accepted mechanism for establishing scien-
tific knowledge as a distinct and culturally established body of information
(Zimmerman, 2000). Toulmin (1958) defined the elements of an argument
Inquiry as Signature Pedagogy 161
While inquiry-based instruction has a rich history, empirical support for its
use has been lacking and in some cases contradictory (Kirschner, Sweller, &
Clark, 2006). However, recent research has demonstrated the effectiveness
of guided inquiry over more traditional verification approaches to labora-
tory instruction (Blanchard et al., 2010). The findings of Blanchard et al.
(2010) illustrated the importance of guidance, feedback, and scaffolding in
the process (Alfieri, Brooks, Aldrich, & Tenenbaum, 2010). The success-
ful use of scaffolded inquiry-based instruction with technology must serve
self-regulated learning as the primary outcome (Schraw, Crippen, & Hartley,
2006). Self-regulated learning refers to our ability to understand and con-
trol the learning environment through using goals, applying positive affect,
implementing strategies, and using monitoring and reflection.
The core value of inquiry-based learning is rooted in a belief in the
power of human experience. To further the case for scaffolded inquiry-
based learning with technology, the literature related to the effectiveness of
experiential learning is examined. According to Gosen and Washbush (2004),
several studies have used objective learning tests to measure experiential
learning and found higher gains in test scores from classes that incorporated
methods based on experiential learning theory (Burns, Rubin, & Bojack,
1990; Premi & Shannon, 2001). This also extended to activities that employed
the use of computer-aided exercises (Burns, Rubin, & Bojack, 1990).
In addition to studies that assess learning using experiential models,
researchers have also examined students’ perceived learning. When asking
students to assess their own learning, participants reported expanded gains,
including better communication skills and media usages (Rocha, 2000), appli-
cation of acquired concepts in the real world (Beaumie, Williams, & Dattilo,
2002), increased confidence (Manoque, Brown, Nattress, & Fox, 1999), en-
joyment (Dedeke, 1999), and improved moral reasoning (Smith, Strand, &
Bunting, 2002). Studies focused on experiential learning have also reported
an increase in self-regulation and peer self-esteem (Nichols & Steffy, 1999),
162 K. J. Crippen and L. Archambault
including Google, IBM, Microsoft, Oracle, and SAP have embraced Web-
based services and developed supportive environments. Currently, most
desktop software applications, including games and productivity tools, have
equivalent online versions. Data storage, as well as the entire information
infrastructure is being moved to the Web. This new approach, where the
Web exists as a platform that supports communication and services, is char-
acterized by the term cloud computing. Cloud computing affords the use of
on-demand Internet-based resources that are accessed virtually from a client
computer (Chen & Tsai, 2010).
With the Internet and cloud computing, users no longer need desk-
top software and storage space. As part of this movement, information is
increasingly becoming available on the cloud, including U.S. census data,
geological, geographical, biological, and medical data. New forms of hard-
ware (e.g., smart phones, tablet computers) are expressly designed to work
on the cloud. The use and creation of software tools as services that allow
these data to be combined and “mashed up” to create a meaningful out-
put, often in the form of a scientific visualization, are only on the verge of
taking hold. A mashup involves connecting two or more Web-based appli-
cations to compose new sets of data and applications. Essential skills for
the 21st century workforce involve utilizing these developing tools, together
with the ability to ask significant questions related to real-world problems,
investigate possible solutions, interpret results, and then to repeat the in-
quiry cycle where appropriate (The Conference Board, 2006). Cyberlearning
has become the term used to describe this use of networked computing
and communications technologies, including mashups, to support learning
(National Science Foundation [NSF], 2008).
Unfortunately, cyberlearning opportunities that leverage the use of cloud
computing and data mashups have yet to become common. In STEM fields
we see a widening gap between what students are expected to do with cur-
rent technologies and what we prepare them to do (NRC, 2006; NSF, 2007).
This results in a tremendous loss of human capital, an inability to meet the
Inquiry as Signature Pedagogy 163
While advances in technology push us forward into the 21st century, methods
of teaching and classroom instruction have remained much the same. How-
ever, with the advent of cloud computing, including Software-as-a-Service
(SaaS) and mashup, Web-based learning objects can be incorporated in the
classroom and beyond—thus, exemplifying the notion of cyberlearning. Ac-
cording to the NSF Task Force on Cyberlearning (NSF, 2008):
networks and discussion tools (e.g., Facebook, Google Plus, and Edmodo),
photos (e.g., Flickr), search (e.g., Google, Yahoo!), visualization (e.g., Many
Eyes), and widgets (e.g., Widgetbox). These applications and sources offer
numerous interesting new data outputs, including visualizations of multiple
datasets. For example, one can use Google Maps and images from the Web
to produce a representation illustrating the impact of rising sea water due to
climate change on U.S. coastal cites (http://www.mibazaar.com/nationunder
siege/index.html).
To take advantage of these new technologies to benefit student learning,
teachers need to become aware of their existence, learn how to use them,
and become comfortable with the methods by which they are implemented
for both classroom and home use. Currently, we are involved in creating
a repository of activities about the impact of climate change in the Great
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Basin region of the United States. This project includes content modules for
secondary science that incorporate inquiry-based instruction as a pedagog-
ical strategy using mashup tools (http://climatechange.education.unlv.edu).
Using an example from this project, the following section details the use of
mashup tools as part of an inquiry-based cyberlearning module. Readers are
encouraged to visit the site and view fully functioning, free examples that
are being used by students in southern Nevada, USA.
FIGURE 1 Mashup example using the Google Map API with multiple data sets. Elements in
the image include a school in Las Vegas, Nevada, USA and the icons and circles describe the
impacts of a projected +4◦ C change in average global temperatures on such things as forest
fires, crops, and sea level. Data sources include a projected +4◦ change: Met Office Hadley
Centre, United Kingdom (http://www.fco.gov.uk/en/global-issues/climate-change/priorities/
science/) (color figure available online).
and defend their arguments and inscriptions with their classmates and
teacher.
The culminating activity of the lesson is to reflect on the module’s big
question. Ultimately, students synthesize their understanding by using the ev-
idence to compare and contrast their ideas with those of their peers, teacher,
and the scientific community. Mashup serves an integral component to the
lesson as an analysis and visualization process, affording the opportunity to
develop 21st century skills and to fulfill the vision of cyberlearning. Next, the
authors consider a more detailed example that involves applying a scaffolded
version of the Vee diagram.
Vee Diagrams
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A Vee diagram, which takes its name after the structure of the letter V , is
a research-based scaffold for inquiry-based instruction. Gowin and Alvarez
(2005) described the Vee diagram as “a way to aid in the understanding of
meaningful relationships among events, processes, or objects. It is a tool that
helps one observe the interplay between what is known and what needs
to be known or understood” (p. 35). As a representation, the Vee diagram
identifies the elements of scientific knowledge as they are used in a scientific
investigation (e.g., research question, analysis) (Figure 2). The open portion
of the Vee subtly illustrates the role of research questions in framing an
FIGURE 2 A modified form of Gowin’s Vee diagram. The activity proceeds from left to
right through the Vee, by articulating initial ideas, constructing a concept map, completing a
mashup activity, performing an analysis and generating an artifact, stating claims, considering
the expert opinion, and concluding with a reflection on the entire process and updating the
concept map.
Inquiry as Signature Pedagogy 167
investigation while at the same time, the tip of the Vee points directly to
the object, events, or material under investigation. As a learning scaffold,
students use the Vee diagram as a guide, following a series of steps in which
they are responsible for clearly identifying and documenting the elements
of an investigation. In a parallel fashion, these steps serve to reinforce and
make explicit the process and products of learning. The form and process
of completing a Vee diagram during an investigation illustrate its utility as a
grounded approach for inquiry-based learning.
Using Vee diagrams as a grounded approach to inquiry is an application
of a signature pedagogy, since each lesson is framed and focused on an
essential or big question that is based on a meaningful, real-world problem.
Following the big question, the lesson progresses from the left side of the
Vee diagram to the right side, from thinking activities to doing activities.
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tools for analyzing the wealth of data available on the Web. Student work
is not open-ended, but directed with a set of steps that guide them to ex-
plore and collect specific evidence related to the STEM content of the big
question. This evidence is collected and compiled into a chart, diagram, or
other data representation that serves as the artifact of their analysis. The
process of the scaffolded Vee diagram concludes with a critical discussion
and collaboration among students and teacher that include all elements of
the inquiry, but especially focused on the artifacts of analysis. Table 3 in-
cludes a summary of the components of the doing side of the scaffolded Vee
diagram.
TABLE 3 The Components, Their Function, a General Task Description, and Example
Learning Scaffolds Used in the Thinking Side of the Scaffolded Vee Diagram
Analysis and Produces a set of data Students are guided to Partially completed
artifacts in the form of an perform the analysis and diagram, table,or
artifact that will be construct the artifact. other data
used in constructing graphic
a scientific claim
Claim(s) Describes an evidence- Students explain their Evidence-Claim-
claim-reason related reasoning by using their Reason table or
to addressing the big evidence to construct a argument
question claim. prompt
Expert opinion Describes the Students use provided Self-evaluation
declarative scientific multimedia or Web prompts
knowledge related to resource to compare their Self-monitoring
the big question claims against what prompts
scientists think.
Reflection Analyzes and critiques Students present, compare, Activity prompts
how ideas are similar and critique their claims,
and different from then respond about how
other students their ideas compare with
other students.
Inquiry as Signature Pedagogy 169
The Vee diagram has a rich history of use in education and has been
modified into various forms and evaluated through research in numerous
ways (Novak, 1990). It has been used successfully as a scaffold for learning
in undergraduate science laboratories (Passmore, 1998), applications in K–12
science classrooms (Knaggs & Schneider, 2011), and in the context of online
learning (Nussbaum, 2008). Regardless of the form of the Vee diagram used,
prior empirical research has established its effectiveness as a support for
inquiry-based learning: face-to-face, blended, and online learning that span
the educational continuum from elementary to graduate school.
Currently, the software CMap Tools is used to create scaffolded Vee
diagrams. CMap Tools is distributed free for education and is available at
http://cmap.ihmc.us. Readers can use the “Shared CMaps in Places” fea-
ture from within CmapTools to find the server named UNLV COE (NV-
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USA). Here, under the authors names, are sample lessons and a tem-
plate of the scaffolded Vee diagram that can be tailored for individual
lessons.
and bureaucracy. As such, these issues may be equally as relevant and ap-
propriate for use in other educational venues, such as social science educa-
tion. In addition, the core concept of mashup and the current technologies
used to accomplish the strategy, transcend STEM education. Mashup can
be applied to any two or more data sources that share at least one com-
mon variable and the nature of these variables can range widely. Producing,
communicating, and learning with representations of mashed-up data align
with contemporary forms of computational, multimodal, and informational
literacy.
With inquiry-based instruction, the teacher’s role is that of a guide and
knowledgeable expert who continuously assesses students’ understanding
formatively and challenges them to further their understanding. Teachers are
encouraged to develop inquiry-supportive learning environments in which
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