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(WW80625) Scroll of The Monk - The Imperfect Lotus PDF
(WW80625) Scroll of The Monk - The Imperfect Lotus PDF
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LOTUS ROOTS AND BULBS
TERRESTRIAL MARTIAL ARTS Styles from the Roots of the Perfected Lotus also tend to
be simple and direct. They grant an enlightened understanding
Terrestrial martial arts, the Roots of the Perfected Lotus, of Essence but apply that insight to otherwise conventional
are Creation’s most widely practiced supernatural fighting combat. A Terrestrial martial artist can display superhuman
styles. Through the millennia, myriad Dragon-Bloods have strength, speed, stealth, marksmanship, horsemanship or
practiced these arts and invented more of them. Many other skills. A few of these martial arts touch on more sublime
styles were lost in time as their proponents died in wars and concepts such as destiny or holy defense of Creation, but
cataclysms, while other styles simply went out of fashion. most of them stay firmly grounded in material phenomena
Who knows what instructional texts and memory crystals and material goals.
for lost martial arts await discovery in ancient archives, These fighting styles also tend to be specialized.
temples and tombs? While Terrestrial styles such as the Five-Dragon Style
Terrestrial styles might seem weak compared to their (see The Manual of Exalted Power—The Dragon-
Celestial and Sidereal counterparts, but they are mighty Blooded, pp. 189-191) supply basic, all-purpose combat
when compared to merely mortal skills. They also provide the prowess, many Terrestrial styles are designed for people
Dragon-Blooded with spiritual discipline and mystic insight with particular skills, needs or backgrounds. All the
into themselves and their world—benefits that practitioners various elementally aspected styles, for instance, were
value almost as much as combat prowess. Gifted mortals who created by and for the Dragon-Blooded to exploit their
learn Terrestrial styles feel like they have grasped the lightning own elemental affinities. Other styles focus on particular
of divinity itself… until they meet a real Exalted master. weapons or combat techniques.
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SALAMANDER LICKS THE POT the horse-god Hiparkes. A small sect of warriors called the
Cost: 4m; Mins: Martial Arts 5, Essence 3; Type: Simple Lightning Hooves of Hiparkes does not guide the region’s
Keywords: Combo-OK breeding programs or worship. Instead, these warriors use the
Duration: Instant gifts of their god to fight in his name, standing against those
Prerequisite Charms: Golden Exhalation Form who would cast him down or deny others his worship. The
Carefully positioning herself, the Exalt ensures that Dragon-Blooded members of the Lightning Hooves created
her firewand’s burst of flame will hit somebody, even if the a special style of equestrian martial arts. After many years
original target manages to dodge her deadly attack. She lines of service and demonstrated prowess at riding and combat,
up two victims before attacking, then looses her flames. If mortal members may receive the gift of Essence mastery in
the first target successfully dodges the attack, all the attack’s a secret rite, so they can use the style as well.
successes are then applied to the second target, who was Lightning Hoof Style is elementally neutral. No Dragon-
behind the first. Blooded aspect needs to
This Charm increases spend extra Essence to use
the range of a firewand’s at- its Charms.
tack by five yards, but only if Weapons and Armor:
that extra range is necessary Warriors who fight with
to reach the second target. this style can use spears,
long spears (lances), las-
FLAMING RIVER soes and self or composite
bows as form weapons for
BURNS THE BOAT this style, but they may not
Cost: 4m; Mins: Martial use any other martial arts
Arts 5, Essence 3; weapons with its Charms
Type: Reflexive (Step 6) until they learn or study
Keywords: Combo-OK, another style. Lightning
Counterattack Hoof martial artists may
Duration: Instant not wear any armor with
Prerequisite Charms: a mobility penalty with
Flame-Eater Stance, Sala- this style, as it hinders
mander Licks the Pot the sort of riding these
Invoking this Charm as warriors practice.
a last-ditch effort, the Exalt Complementary Abil-
fuels his firewand with his ities: Most Charms in this
own Essence, causing the style are meant to be used on
weapon to instantly erupt with a great gout of flame. The horseback. Though they can be activated on foot, they could
character’s player makes a (Dexterity + Martial Arts) roll. suffer decreased effectiveness or not work at all. Because a
Successes on this roll act as a defense and attack. student of this style must clearly be a consummate rider as
First, the fire burst startles and distracts a melee at- well as a dedicated martial artist, a practitioner must have
tacker, so successes on the Martial Arts roll replace the a Ride rating equal to the Martial Arts prerequisite listed
Exalt’s DV against this attack. Even if the attack would still for each Charm.
hit, wooden weapons are destroyed by the flame (before
inflicting damage). TWO CANNOT FALL
Second, the same successes that became the DV apply Cost: 2m; Mins: Martial Arts 2, Ride 2, Essence 1;
as a counterattack against the attacker. Neither of these Type: Reflexive (Step 10)
methods applies against anyone outside the firewand’s range, Keywords: Combo-OK
so archers and thrown-weapon specialists can make things Duration: One scene
difficult. Even in those cases, Flaming River Burns the Boat Prerequisite Charms: None
can destroy wooden arrows and weapons before they harm The horse guides the rider as much as the other way
the Exalt. around. A character can activate this Charm anytime he
is about to fall from his horse, whether because he failed to
LIGHTNING HOOF STYLE control his mount or because he charged and struck a foe
Few practice this style outside the Marukan Alliance. with his spear. Instead of falling, he remains balanced and
Dragon-Blooded who are not born to the Mayhiros or calm on horseback.
another influential clan often become circuit riders, pow- On his action, a rider can also use this Charm to perform
erful individuals in their own rights, or warrior-priests of any single acrobatic feat on horseback without risk of falling.
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MARUKAN WARRIORS’ HOSPITALITY he ought properly to have turned it in to his superiors, but
Cost: 4m; Mins: Martial Arts 4, Ride 4, Essence 2; Harim had been impressed by the zeal of those he had been
Type: Supplemental ordered to eliminate and decided to read the tome—if only
Keywords: Combo-Basic to understand their ideals. It turned out to be a history
Duration: Instant book: with fervent, persuasive words, it detailed an ancient
Prerequisite Charms: Lightning Hoof Form society of Old Realm Terrestrials who had sought nothing
Some Marukan families are known for their hospitality. but to destroy great evils, expose great lies, and correct great
They take visitors in and treat them as blood, keeping them injustices. He realized quickly it was also a guide to their
fed and happy and close. Some say they coddle enemies even signature philosophical style.
more. The warrior-priests of Hiparkes try to epitomize that Harim, looking for a way to improve his fallen and corrupt
aspect of Marukan culture. This Charm enhances a clinch Age, found the idea of such a society appealing, but did little
attack made from the saddle by eliminating any environ- to pursue it while he lived in the Realm beyond surrepti-
mental penalties the character would normally suffer on tiously mastering the style. When he left, he finally decided
the attempt, especially when galloping by. Additionally, the to do something about it. He spent some time meditating
martial artist gains one automatic success on the attempt. upon the current needs of Creation, then he began his own
Lightning Hooves use this Charm as much to extract friends group. Harim first gathered those he knew to be of a similar
from danger as they do to capture their enemies. mindset, then used his considerable ability at recruitment to
bring others into the fold. In an ironic, self-conscious tip of
FLYING FROM LIFE the hat to his origins, he named them the Just and Truthful
Cost: 5m; Mins: Martial Arts 5, Ride 5, Essence 2; Arbiters of Light, and referred to their unique martial art as
Type: Simple the Path of the Arbiter Style. Urging his Arbiters to consider
Keywords: Combo-OK themselves outside national affiliations and power struggles,
Duration: Instant Harim encourages those in his fledgling organization to
Prerequisite Charms: Ivory and Lightning Strike, A Man first perfect their virtue and ideals, then to judge—and act
is Not a Man, Marukan Warriors’ Hospitality on—each situation based solely on its morality.
A true horseman of the plains is loath to leave his Those who practice the Path of the Arbiter Style only
mount and companion behind, especially in battle, but rarely study elaborate moves or intricate katas. Indeed, although
there is power in this technique. Riding faster than the wind, she won’t ignore her sheer martial skills, an Arbiter’s physical
the horse stops at the command of its master who, leaning training always takes a decided back seat to extended meditation
forward, launches off his partner’s back at his enemies. He and tests of faith. Anyone can be passionate, but characters with
gifts a target with a single strike of his spear or arrow from this style have been taught how to concentrate and use their
his bow. Should the character choose the spear, the attack passion. Each must go through a long, lone ordeal to refine her
has so much force that it cannot be parried without using a own ardor and emotional endurance, and when she returns, she
Charm. If he attacks with an arrow, it moves so quickly that must be utterly unshakable in her beliefs. Every single Arbiter
the target cannot dodge without using a Charm. Finally, add
a number of dice equal to the martial artist’s Essence to the
attack’s raw damage. DESTINY AND THE ARBITERS
Although the Arbiters seem to most outsiders to
THE PATH OF THE ARBITER STYLE be a tiny group that will likely never achieve anything
There is a bureau in the Thousand Scales, the Splendid truly great, they have not gone unnoticed by everyone.
and Just Arbiters of Purpose, that was created to find and One of the major Sidereal factions has found that the
recruit Dragon-Blooded children who Exalt in the Threshold. Arbiters are destined to play an important part in the
Once, there was a bureau member named Harim. He himself final fate of the returning Solar Exalted. Gathering
had been just such a peasant-born child, and he had grown up its members and pooling their power, that faction
to fight for—and to recruit others like himself to fight for—the has thrown a blessing like a sparkling net over the
righteous cause of the Realm. The intense and direct Harim, Arbiters, believing that it will be enough to ensure
however, found himself doubting the ability of the Dynasty that they properly fulfill the role the Maidens have
to rule, and soon became so disgusted that he could see no planned for them. As a result, those who have joined
moral option but to abandon his adopted land. the Arbiters and learned the Path of the Arbiter Style
With him, Harim brought a moldering manual that he’d may buy the Destiny Background (see pp. 151-152
unearthed during a mission in his youth. He and his company of Scroll of the Monk) in play: the first dot costs 1
had been sent to eliminate a group of rebels whose passion experience point, while each successive dot costs (2 x
and surprising martial prowess threatened the Realm’s hold on current rating). Characters can only raise their Destiny
one of its richer satrapies. After the mission was concluded, once per story.
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When she spends the motes, the Arbiter may also spend up to no conscious control over the way her Soul-Born Sword
three Willpower points at once (five if the relevant action is manifests—it is a direct expression of her deepest emotions
intended to further her Motivation). Only one of these may and ideals.
be used to channel through a Virtue—the rest must be spent The martial artist cannot reforge her Soul-Born Sword
on automatic successes or in some other normally allowable unless her Valor score changes enough to change its effective
way, so long as they are all spent on a single action. rating, at which point the player may—if she wishes—en-
The Willpower spent through this Charm must be re- tirely redesign the weapon from the ground up (as long as it
covered normally. Secret of Bright-Burning Passion cannot remains the same type, of course). After it has been forged,
be used to let characters spend Willpower on rolls that don’t the weapon shimmers and disappears Elsewhere, ready to be
allow for its expenditure, such as damage. drawn through the use of the Path of the Arbiter Form.
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STAND-WITHOUT-STRENGTH INTENSITY lating the royalty of creatures, the beast of legend. After
Cost: 1m per die; Mins: Martial Arts 2, Essence 1; assuming this form, the martial artist walks tall, as if there
Type: Reflexive (Step 10) is no creature larger than himself, yet he moves with a
Keywords: Combo-OK tightrope-walker’s easy grace.
Duration: Instant With this Charm active, the Exalt’s Essence lends him
Prerequisite Charms: None both mass and delicacy. He adds one die of damage to all
Of all the things that make up the body, the bones are unarmed attacks, two dice to grapple attempts and two dots
the hardest and the heaviest. Just as the massive beast need to his Athletics for all purposes. When he opts to make a
not strain against the wind, the Exalt can lock her joints fierce blow (see Exalted, p. 158), he adds yet another die
and use the strength of her bones to remain upright despite to damage. Also, his enhanced mass makes him more dif-
attack, saving the energy of her muscles for other tasks. ficult to injure permanently, and for the rest of the scene,
Each mote spent purchases a single die toward resisting he adds one to his bashing and lethal soaks.
knockdown or knockback.
Successfully remaining BOULDER-OF-
upright allows the martial INTENTIONS RUSH
artist to regain a number of
motes spent on this Charm ATTACK
equal to her Martial Arts. Cost: 4m; Mins: Martial
Arts 4, Essence 2;
MUSCLE-WITHOUT- Type: Supplemental
Keywords: Combo-OK
BONE RELAXATION Duration: Instant
Cost: 1m per die; Mins: Prerequisite Charms: Ter-
Martial Arts 2, Essence 1; rible Ascent-Driven Beast
Type: Supplemental Form
Keywords: Combo-OK It might sound like an
Duration: Instant avalanche, but in the moun-
Prerequisite Charms: tainless jungle, that sound
None can be nothing but the great
Enormous constrictor and terrible creature. It bar-
snakes, all too common in rels through the forest’s old
the humid Southeastern and new growth to overrun
Threshold, have such flex- and crush its prey.
ible skeletons that they can Exalts mastering this
crush their prey with every Charm learn to strengthen
ounce of their strength. The giant creature of the jungle can their legs with Essence to hurtle toward their foes with great
use a different method: It simply falls on its victims. speed. Unfortunately, the technique sacrifices accuracy for
Martial artists using this technique can purchase the elements of surprise and great impact. Invoking the Rush
additional dice of crushing damage in a clinch. Each die Attack allows the martial artist to move up to his unimpeded
costs one mote, up to a maximum of the Exalt’s Strength Dash speed (ignoring any penalties to movement) before
plus extra successes on the clinch attack or opposed attacking the enemy in the same action. The first mighty
grapple check. For every two levels of damage inflicted attack at the end of the charge suffers a -1 external penalty
by the attack past the target’s soak, the Exalt regains one but adds (Martial Arts + Essence) to its raw damage.
mote spent on the Charm, to a maximum amount equal
to her Martial Arts. WALKING-ON-THE-DRAGON LIFE DEFENSE
Cost: 5m; Mins: Martial Arts 4, Essence 2;
TERRIBLE ASCENT-DRIVEN BEAST FORM Type: Reflexive (Step 2)
Cost: 4m; Mins: Martial Arts 3, Essence 2; Keywords: Combo-OK
Type: Simple (Speed 5) Duration: Instant
Keywords: Form-type Prerequisite Charms: Terrible Ascent-Driven Beast Form
Duration: One scene One of the most fantastic and terrible aspects of the
Prerequisite Charms: Stand-Without-Strength Intensity, creature is its ability to escape suddenly into the heights of
Muscle-Without-Bone Relaxation its jungle home. No one who bears a merely human form
Once a student advances far enough in her training can expect to climb with such facility, but a martial artist
to learn this Charm, she is prepared to spend her life emu- can learn to mimic it.
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chooses to dash backward instead, using the method of move- Temperance. The Art of Relentless Persuasion earns the
ment described in Boulder-of-Intentions Rush Attack. He can victory of Conviction through refusing to fail, and the Art
now benefit from the escape it offers even when he has nothing of Victorious Concession finds its strength in Compassion
to support an ascent into the sky. for its foes.
Noting that his opponent’s armor is delaying his victory, Great The Four Arguments owe their genesis to the Sonorous
Oak Father wants to use Falling-Without-Fear Assault to increase Discussion of Virtue, a divine debate that is older than the
his minimum damage. Without gaining a significant height advantage Empress’s reign. That debate spawned this legend:
on his opponent, Great Oak cannot use the Charm as written. Four men spent their youths climbing the great redwood trees
Fortunately, Beyond-the-Idol Perfection allows Great Oak to ac- of the Far East. When each man reached the top of his own tree
tivate the Charm and gain its benefits while using the straight dash in the summer of his life, he looked across the canopy and saw, to
movement from Rush Attack. Likewise, if the martial artist were his great chagrin, three other men looking out just as he did.
below his opponent but wanted to use the benefits of Rush Attack, In jealously and pride, each claimed to have mounted the
he could activate that Charm and then leap upward to attack using tallest tree of the forest. A great argument arose, and the men
the movement from Walking-on-the-Dragon Life Defense. are up there arguing still. They have long since grown too old to
climb down from the treetops.
CELESTIAL MARTIAL ARTS Similar legends exist all over the world. In the West, the
story concerns two men and two women who each built the
Where the Terrestrial martial arts often serve a specific,
concrete purpose—down-and-dirty fighting, a series of locks fastest ship. Even now they continue to sail into the farthest
and grapples, strong and direct blows and the like—Celestial ocean, searching for the Edge of Creation to sail over it and
styles strive toward something more philosophical. Many claim victory over the others. In the South, tales are told
Exalted treat learning a Celestial martial art as a religious or of four men who argue over who has the greatest right to
spiritual transformation, as the techniques imparted give the possess the peak of a volcano. They stand over it even as it
warrior profound insight into and connection with a facet prepares to erupt.
of Creation or Heaven. (Not that their practitioners don’t The legends are told most often to children as moralistic
also care about beating the tar out of their foes, mind you.) tales. They have also worked their way into figurative speech.
The Immaculate Order provides the definitive example for “He reasons like a man in a tree,” and “She’s sailing for the
both aspects of Celestial fighting arts. Edge,” refer to someone who argues without purpose or who
Celestial styles often seek to embody a chosen ideal. won’t give up even when he’s obviously wrong.
Some of them take inspiration from animals, such as the
Snake and Tiger Styles. Others, such as the Dreaming Pearl GODS OF THE DEBATE
Courtesan Style or Silver-Voiced Nightingale Style, seek Millennia ago, four spirits met by chance at the Carnival
transcendence and power from some activity not usually of Meeting in Yu-Shan. Each god was great and wise in his
associated with combat. Still others, such as the Righteous or her realm, and each favored one of the immortal Virtues
Devil Style, focus on a single weapon as a tool for mastering above the others.
Essence and studying the nature of combat. The four entered a discussion of the Virtues on that
Once mastered, a Celestial style provides the Exalt with evening. Each one argued for the superiority of the Virtue
an enlightened and idiosyncratic understanding of the style’s that he or she held most dear. When the Carnival drew to a
subject. One master of Snake Style, for instance, might treat close and the Unconquered Sun prepared to make his daily
snakes as noble guests in her home or campsite, for they are journey over Creation, the four returned to their duties. Each
her teachers; another hunts and kills them with the same cold, agreed to continue the discussion at the next Carnival (and
predatory skill that reptiles bring to bear against each other. the next… and the next).
What follows are four related styles of Celestial Each god resolved to win the debate, and the arguments
martial arts: grew more pointed. Over the centuries of debate, myriad
other spirits heard of the Sonorous Discussion of Virtue and
THE FOUR ARGUMENTS came each Carnival to listen and make their own arguments.
Attendance doubled, and redoubled.
OF VIRTUE As the Celestial Bureaucracy unraveled in the Second
Age, many little gods felt more interest in the debate than
Virtues were both the glory and the downfall of the
First Age. The four Virtues are powerful occult forces woven in their posts. Even the greater gods at the center of the
through Creation. It should come as no surprise, then, that contest did not all remain true to their station. As the Scarlet
each Virtue inspired a powerful martial art. Empress consolidated her power, the many spirits involved
Valor’s illimitable energy and enthusiasm find a home formed the spirit court called the Seat of Virtue.
in the Art of Forceful Declaration. The Art of Meditative Sayuri, the Arbiter of Judgments, always commands
Discussion embodies the patience and deliberation of attention despite her short stature. She wears plain, blood-red
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his eyes. Hiding himself away from his family, his friends inflicting great wounds with usually nothing more than a
and the Solars he served, he toiled as only the truly inspired warrior’s bare hands.
can. Aumin broke his solitude only when his studies re- Fighters who would learn this art must first prove they
quired that he consult a Solar Eclipse Caste and when he have the passion necessary and the fortitude to withstand
was called to participate in the Prophecy and the betrayal the trouble that passion will bring them. Masters of the
that saved the world. style do not resemble the composed and serene instructors
When the last Carnival before the Usurpation arrived, of other martial arts. Instead, these martial artists let their
Aumin went to the flock of divinities, which, however large, emotions direct them in debate and in battle. They lash out
occupied just a small portion of Yu-Shan’s great square. with whatever technique comes to mind, at the foe who
Interrupting them politely, he used all the skill he knew to promises the most glory to defeat. Training includes com-
negotiate with them until they reached an agreement. The plete and utter destruction of training dummies, fighting an
gods, coming from all positions and walks of divinity, agreed undefeatable target with all of one’s energy and practicing
to look aside while the Solars were slaughtered. In return, the most deadly strikes.
Aumin instructed them in the Four Arguments of Virtue, Debaters who advance Valor ignore the arguments
his great martial creation. of others, often to the point where their own positions
The gods still practice these martial arts at the conclu- become unrecoverable. They don’t care, trusting that their
sion of every Sonorous Discussion. Gods fight for the right scathing invective has already torn their opponents down
to represent their chosen Virtue, and in the end, two are to nothing.
chosen for each side. Although the method of combat varies Weapons and Armor: This style is compatible with
from year to year—be it a free-for-all or a series of carefully the cestus, fighting gauntlet and khatar and their artifact
moderated duels—the victor gains recognition and standing equivalents, and it may be practiced in light armor.
from his peers and something more. The participants agree
that a victory assures some metaphysical point about the STENTORIAN CHALLENGE
superiority of the Virtue the winner upholds, and its greater Cost: 1m; Mins: Martial Arts 2, Valor 2, Essence 1;
influence in Creation over the coming year. Type: Supplemental
The greatest gods involved, Sayuri and the rest, partici- Keywords: Combo-OK
pate in the combat only once each century. Such an event is Duration: Instant
truly ground shaking, even in Yu-Shan, and it attracts crowds Prerequisite Charms: None
so large that even Yu-Shan’s great square has difficulty con- The way of Valor is bluntly direct. A valorous debater
taining them all. Otherwise, only a truly worthy challenge opens an argument with a quick and well-founded argument,
could convince the four great ideologues to display their knowing that a powerful strike will force an opponent to use his
mastery of Aumin’s creations. The results of this centennial resources for an effective defense. This Charm adds the Exalt’s
contest determine whose words carry the most weight in the Valor to her raw damage to any Martial Arts attack.
operation of this loosely bound spirit court.
Some gods spend the seasons between Carnivals honing CHALLENGE’S ANSWER
their eloquent fists more than their bludgeoning words. Since Cost: 3m; Mins: Martial Arts 3, Valor 2, Essence 1;
many of them belong to the Terrestrial Bureaucracy, knowl- Type: Reflexive (Step 9)
edge of the Four Arguments of Virtue has spread throughout Keywords: Combo-OK, Counterattack
Creation. Only those who study the gods or esoteric martial Duration: Until next action
arts are likely to know of these rare styles, and few persons Prerequisite Charms: Stentorian Challenge
within Creation practice them. One Immaculate master A valorous debater distracts his opponents by respond-
of the Wood Dragon Style now strives to learn the styles’ ing to their arguments with many different points, rather
mighty techniques, claiming that the Virtues are holy to than actually defending his own position. Such foolhardy
Sextes Jylis. Rumors suggest that some ascetic masters of responses often worsen the debate for him in the long run
the various Arguments hide far from the Blessed Isle, but but surprise his opponents and leave them scrambling to
none know how much truth these tales hold or where these refute each point.
reclusive savants learned the styles. Any attack the Exalt does not successfully parry or dodge
triggers a quick strike in response. While this Charm is ac-
THE ART OF FORCEFUL DECLARATION tive, the martial artist may launch a counterattack against
City-killing hurricanes and raging forest fires best de- any foe who hits him. His counterattack dice pool equals the
scribe the elemental fury of this martial style. Practitioners raw damage of the attack that triggered it, to a maximum
of this art seem to never stop moving or attacking. They of twice his (Dexterity + Martial Arts). The character may
level more blows at their targets than most imagine possible. counterattack a given opponent only once for the duration
The strikes from this style rake and tear at their victims, of the Charm, and the character need not counter any at-
tack if he does not want to. As normal, each counterattack
16
successfully, he immediately follows up with another attack WIELDING ONE’S TONGUE
against any target within range. The Exalt can make no Cost: 3m, 1wp; Mins: Martial Arts 5, Valor 4, Essence 3;
more than (Valor + Essence) attacks, but he must continue Type: Simple
to attack as long as he can. When he misses a target, reaches Keywords: Combo-OK
the maximum number of attacks or can no longer afford the Duration: One scene
Essence for other Charms in a Combo, the flurry ends. Prerequisite Charms: Ceaseless Progressive Arguments,
Vituperative Account
BITING REMARK Arguers skilled in Valor know that, to succeed in the
Cost: 5m; Mins: Martial Arts 5, Valor 3, Essence 2; debate, one must take up any point one can to turn the
Type: Supplemental discussion to one’s advantage, whether that point is integral
Keywords: Combo-OK, Crippling, Obvious to the foundation of one’s argument or not. Such an attitude
Duration: Instant can sometimes get a debater into a tough position.
Prerequisite Charms: Instruction in Spirit Once a martial artist activates this Charm, she may use
A debater strong in Valor often knows how to make any weapon with her Martial Arts abilities and her Martial
cutting remarks that pierce deeply into the arguments, ideals Arts Charms, excluding any Charms with the Touch keyword.
and egos of her opponents. The points a martial artist makes Additionally, the character can wield even the heaviest
with this technique are more dangerous than they appear and weapon in one hand. The Accuracy and Defense bonuses
can tear an unsuspecting foe’s foundation to shreds. of the weapon are ignored—the weapon becomes too much
If the character’s Martial Arts attack wounds his tar- an extension of the martial artist.
get, the character sends a surge of angry red-black Essence
flowing into the injury. Biting Remark becomes Obvious LOOSENING TONGUES
only as the attack inflicts damage, meaning potential Cost: 4m, 1wp; Mins: Martial Arts 5, Valor 4, Essence 4;
victims can’t know if the Exalt used the Charm until it Type: Simple
is too late. In Step 10 of attack resolution, damage dice Keywords: Combo-OK, Obvious, Touch
from this attack that come up 10 count as two successes. Duration: (Essence) actions
Additionally, the martial artist’s player rolls a dice pool Prerequisite Charms: Wielding One’s Tongue
equal to the number of damage successes in Step 10. If this A skilled debater can inflict his own habits forcibly upon
roll garners successes equal to or greater than the target’s others, and those unused to wielding such passion have trouble
Essence, the attack cripples the target permanently. One restraining it. Some, usually opponents of the style, refer to
limb, appropriate to the description of the attack, is ren- this tactic as “dragging us down to their level.”
dered completely useless. Only supernatural healing can On a successful strike that inflicts at least one level of
return it to functionality. Even Exalted do not heal this damage, the attacker’s player rolls his (Valor + Essence) at
injury naturally. a difficulty of the target’s Temperance. If the attacker is suc-
cessful, the victim’s self control becomes a liability. Should
VITUPERATIVE ACCOUNT the victim spend more motes of Essence than she has dots
Cost: 2m or 4m, 1wp; Mins: Martial Arts 5, Valor 4, Essence of Temperance in any given action, she loses one additional
3; Type: Supplemental mote from the same pool for each dot of Valor she has, which
Keywords: Combo-OK, Obvious burns off in an uncontrollable display. Regardless of which
Duration: Instant pool the motes came from (Peripheral or Personal Essence),
Prerequisite Charms: Biting Remark they count toward the total that determines the halo effect of
A valorous debater’s verbal assault is often ferocious the character’s anima banner. Each mote so lost also inflicts
enough to leave his foes defenseless, unable to recover their one level of unsoakable bashing damage.
previous positions. For such a fiery argument to be effective,
it must be brought forth from the very foundation of the RAGING REPARTEE
debater’s position. Cost: 6m, 1wp; Mins: Martial Arts 5, Valor 5, Essence 4;
Any attack flurry supplemented by this Charm is so Type: Simple
unrestrained and fierce that it increases the onslaught Keywords: Obvious
penalty from the flurry by one. When invoking this Charm, Duration: One scene
the martial artist may spend an additional two motes Prerequisite Charms: Loosening Tongues
and a point of Willpower to use the fury of his assault When a master of this style finds her stride, her arguments
as a weapon against the target’s soul. In addition to the pierce the pitiful protests of her opponents. The remainder of
aforementioned effects, the attack also inflicts aggravated the debate is likely to be hers, as her proofs become extremely
damage and gains the Touch keyword, so it may not be sound and her logic unshakable. Or at least her opponents
performed with a weapon. can’t get a word in.
18
success to his attacks or +1 to his DVs against the target. apply her Parry DV against the attack in full. If the parry is
The total number of bonuses may not exceed the martial not successful, the raw damage splits evenly between both
artist’s Essence. Only the Storyteller’s judgment limits how grappling parties in Step 7, before applying soak. In a scrum
many strengths or weaknesses he may learn. The bonus where more than two people engage in a large grapple, the
lasts the rest of the scene. character must choose whom he uses, and only he and his
Example: Transcendent Rhetoric, a Solar practitioner of victim are in danger of suffering damage from the attack.
Meditative Discussion, fights Ourous, the Ravening Wolf, a Some stunts and Charm-enhanced attacks may be proof
Full Moon Lunar of Essence 3 who has 18 lethal and bashing against this defense at the Storyteller’s discretion.
soak, Hardness 12 and wields a moonsilver daiklave and related
Charms. Upon activating Patient Questions and defending COMMAND OF QUIESCENCE
himself for three actions, Rhetoric learns the following: His Cost: 4m; Mins: Martial Arts 5, Temperance 4, Essence 3;
opponent’s hide and armor are far too thick to be affected by Type: Supplemental
any light blows Rhetoric might inflict. It would be best either Keywords: Combo-OK, Compulsion, Stackable, Touch
to focus his blows in one strong strike at a time or to pick up Duration: Instant
a convenient nearby sledge to lend weight to her offensive. If Prerequisite Charms: Statements of Bent Purpose
Rhetoric were to activate the Charm again and spend another A practiced orator for Temperance can manipulate her
three actions observing Ourous, he might learn that some of opponent’s psyche by slipping subtle admonitions into the
his opponent’s most effective Charms require the use of his debate. Done once or twice, this technique can produce a
moonsilver weapons. Removing them, then, would significantly distracting stutter or a disengaged train of thought. Enough
reduce Ourous’ combat prowess. As an alternative for either of these quietly stinging words can drive even a master
of those, Rhetoric’s player might request a bonus success on rhetorician into a stunned silence.
attack rolls and DVs with respect to Ourous, which would last With a command of Essence and knowledge of Tem-
the rest of the scene. perance that only a master possesses, the warrior injects a
substantial amount of her calm and considering Essence into
INSTRUCTION IN SELF the soul of a foe. This must be done by touch, requiring a
(OR MEDITATIVE DISCUSSION FORM) successful strike or that the two combatants be grappling. The
Cost: 6m; Mins: Martial Arts 4, Temperance 3, Essence 2; attacker’s player rolls (Martial Arts + Temperance) against a
Type: Simple difficulty of the target’s Essence. If the martial artist wins, the
Keywords: Form-type victim becomes reluctant to act, gaining a one-die penalty
Duration: One scene to all actions. This penalty lasts the rest of the scene and
Prerequisite Charms: Patient Questions is cumulative. Once the penalty equals a target’s Valor, he
Speaking with care and building a strong foundation becomes entirely quiescent, overcome with Temperance and
against vituperation are the trademarks of the temper- unable to act for the rest of the scene. For each action he
ate debater. With mastery of the debate, she can stare considers, he immediately thinks of good reasons not to do
down the impetuous and the insulting, putting them in it. A target suffering this effect takes only Inactive or Guard
their place. actions. Someone under the effects of this Charm may spend
For the rest of the scene, the martial artist adds her a point of Willpower in order to ignore the penalty for a
Temperance as a bonus to her DVs. She also can parry lethal number of actions equal to his Valor. He may do so reflexively
attacks with her bare hands and gains a bonus equal to her on his action. If a victim of this Charm isn’t acting already,
Temperance to her lethal soak. he can spend Willpower only on a tick in which the target
would normally renew his inactive or guarding status, but it
STATEMENTS OF BENT PURPOSE allows him to act immediately thereafter.
Cost: 4m; Mins: Martial Arts 5, Temperance 3, Essence 2;
Type: Reflexive (Step 2) HIDDEN DEFENSE
Keywords: Combo-OK Cost: 2m; Mins: Martial Arts 4, Temperance 3, Essence 2;
Duration: Instant Type: Reflexive (Step 2)
Prerequisite Charms: Instruction in Self Keywords: Combo-OK
By rephrasing an opponent’s position to make it sound Duration: Instant
more like his own, the debater can use her arguments to defend Prerequisite Charms: Instruction in Self
himself. This tactic can be quite damaging for the opponent, As a great debate rages, one never knows whence an
who is forced to defend her foe’s points to save his own. attack might come. Anyone might declare one’s primary
When the character controls a grapple, he can use this tenet worthless or seek to undermine the foundation of one’s
Charm to swing around and insert his victim’s person between argument, so the wise debater has a deflecting argument
himself and another attacker. The interposed individual may always at the ready to defend his beliefs.
20
When the martial artist chooses to meditate upon the find themselves able to ignore the impressive arguments of
truths of the world, those around her realize the depths of her others, their accuracy or truth notwithstanding.
tranquility, and their hearts weep. Each time another character A martial artist with this Charm increases her soak
wishes to attack her, he must succeed at a Willpower check against a single attack. Her bashing soak rises by an amount
at a difficulty of (the character’s Temperance). While using equal to her Conviction and her lethal soak by half that
this Charm, the character may only take half Move actions amount (rounded up).
and defend herself with reflexive actions and Charms. If she
acts otherwise, the Charm ends. HURRIED PROOF
Cost: 1m; Mins: Martial Arts 3, Conviction 2, Essence 1;
THE ART OF RELENTLESS PERSUASION Type: Supplemental
Keywords: Combo-OK
This style reminds its foes of the immovable mountains
in the South and the eternal waves of the West. Practitioners Duration: Instant
of this style appear unassailable in their chosen stance, stolid Prerequisite Charms: None
and strong, and their attacks One who truly believes
always come with a certainty in his cause will hurry, when
that they will eventually he must, to complete his
connect. task and take the next step
Students of the art train along the road to victory. If
by pushing against boulders necessary, the debater will
many tons more massive even sacrifice his argument’s
than they, racing deer and efficacy to get the point
hares until they can win or across.
performing their forms until After activating this
they are past the point of ex- Charm, the martial artist
haustion. Gods, their power may take up to his (Dexter-
founded on their stubborn ity + Martial Arts) Move
natures, favor this style. actions during the tick, as
Debaters with great long as he attacks a target at
Conviction are almost the end of the movement.
impossible to sway. More For every full Move action
than a few who choose to he makes beyond the first
deny such a disputant’s before he reaches his target,
claims finally give up simply subtract one die from the
because the debater refuses following attack.
to accept that her opponents This Charm becomes
have countered her points. It is the same in battle. Strikes Obvious if the martial artist takes more than two Move
of conviction sometimes succeed only because a combatant actions to reach his target, as he moves more quickly than
will not accept failure. Almost nothing can stop a person anyone can believe and trails Essence.
of great Conviction from reaching her goal… even if she’s
going the wrong way.
INSTRUCTION IN DEVOTION
Weapons and Armor: The Art of Relentless Persua- (OR RELENTLESS PERSUASION FORM)
sion must be performed barehanded. Students of the style Cost: 4m; Mins: Martial Arts 3, Conviction 3, Essence 2;
use armor in order to center and ground themselves, and Type: Simple
practitioners lose one die from the style’s Charms when they Keywords: Form-type
use the techniques unarmored. Duration: One scene
Prerequisite Charms: Quiet Resolve, Hurried Proof
QUIET RESOLVE Gathering about her an air of command and assurance,
Cost: 2m; Mins: Martial Arts 2, Conviction 2, Essence 1; one who believes in the power of her own Conviction finds
Type: Reflexive (Step 7) the foundations of her arguments invulnerable to assault.
Keywords: Combo-OK Her facts become undeniable and her priorities unques-
Duration: Instant tionable. She stands tall in the knowledge that her belief
Prerequisite Charms: None is irrefutable.
One of the first things followers of Conviction learn is A martial artist who undergoes Instruction in Devotion
how to remain stolidly faithful to their chosen Virtue. They adds her Conviction to her bashing and lethal soak, and to
22
Essence makes things less solid, allowing the Exalt to INEFFABLE CORRECTION
ignore whatever inanimate objects stand between him and Cost: 2m, 1wp; Mins: Martial Arts 5, Conviction 5, Essence
his target. The target of this attack gains no benefit from 3; Type: Supplemental
armor. Additionally, if there is something solid, such as a Keywords: Combo-OK
door, a wall or a window, between the martial artist and his Duration: Instant
target, the attack passes through it without affecting or be- Prerequisite Charms: Ceaseless Arguments, Ignoring Denials
ing affected by it. Range for such an attack is hand-to-hand of Truth, Disarming Rebuke
range, typically one yard. A master of this martial art might find herself treading
Attacking someone through an opaque object applies over a snake pit in the fierce arguments that fly back and
a -2 external penalty for not being able to see the target. forth. But she listens as she argues, and her keen mind can
A character may reduce this penalty to -1 if he knows his still find her opponent’s weakest points. When he makes a
target’s precise location. mistake, however small, she will correct him. And in that
moment, she will destroy him.
INCAUTIOUS POINT OF CONTENTION Her ultimate Conviction guides the Exalt’s attack to
Cost: 2m; Mins: Martial Arts 4, Conviction 3, Essence 2; the flaw in her foe’s defense. Whatever Martial Arts attack
Type: Reflexive (Step 2) she makes becomes utterly unstoppable—even when the
Keywords: Combo-OK target defends successfully, treat the attack as though it hit
Duration: One action with one extra success. Only a perfect defense prevents her
Prerequisite Charms: Instruction in Devotion blow from landing.
When there is no time to create a true defense for a
claim, sometimes a sham will do just as well. The debater
of Conviction recognizes this and does not hesitate to use
THE ART OF VICTORIOUS CONCESSION
Like a gentle breeze that holds a leaf aloft, relaxed but
falsehoods and partial truths to accomplish her goals. This
always moving, this calm martial art can be a joy to behold.
defense will not weather the fiercest analysis, however. When
Many practice it as a healing art, sensing the flows of Essence
it falls, it falls hard, pulling the weight of lies and misdirec-
through another and correcting them with a kind hand. The
tions upon its wielder.
martial artist is always moving, handling his opponents’ at-
Weaving a complex but delicate defense with her martial
tacks as if he comforted a sick child. His defenses are soft,
skills and Essence, the Exalt adds an amount equal to her
and his attacks are softer still. Students of this style slip into
Conviction to her Parry DV against all the attacks against
their opponents’ strikes to unbalance them or use an attack’s
her in a single action. If this is enough to turn the blows, then
force to their own advantage.
the danger is over. When she does not successfully parry an
Training for this martial art involves performing katas
attack, however, the conflict is resolved as though her DV
blindfolded through obstacles and people, never touching
had been zero the entire time—and against any later attacks,
either, and sitting in the living Essence of the small gods.
until she takes a new action.
Spirits have the most difficulty learning this style, as it re-
DISARMING REBUKE quires them to relearn how to interpret their perceptions of
Cost: 4m; Mins: Martial Arts 5, Conviction 4, Essence 2; Essence and the world around them.
Type: Reflexive (Step 9) A compassionate debater rarely has the heart to reject
Keywords: Combo-OK, Counterattack an opponent’s arguments outright. He merely seeks to clarify
Duration: Instant and correct, until he twists the argument to his own point of
Prerequisite Charms: Incautious Point of Contention view. He lets allies make more confrontational statements.
Debaters with true Conviction try anything to win It is dangerous to call such a philosopher on his inability to
discussions. When a debater recognizes a particular argu- defend his views, however. In short order, he will cast one’s
ment that his opponent uses to great efficacy, a timely turn hypotheses to rubble, while apologizing for his every verbal
of phrase can render that argument useless. blow. Some people need a little tough love…
With the perfect timing that only a Charm can Weapons and Armor: The Art of Victorious Concession
provide, the martial artist counterattacks, performing a can only be performed barehanded, though a practitioner
disarm on his attacker’s weapon. Unlike usual attempts may wear any sort of armor.
to disarm, this suffers no external penalty and adds two
automatic successes to the attack roll. If the counterattack
HEARING THE UNSPOKEN WORD
Cost: 3m; Mins: Martial Arts 2, Compassion 2, Essence 1;
succeeds, the Exalt ends up holding the weapon. He may
Type: Simple (Speed 4)
reflexively throw it (Strength + Athletics) yards in any
Keywords: Combo-OK
direction, if he chooses.
Duration: One scene
Prerequisite Charms: None
24
HONEY-COATED ADMONITIONS SHOWERING FOES WITH FRIENDSHIP
Cost: 4m; Mins: Martial Arts 5, Compassion 3, Essence 3; Cost: 6m, 1wp; Mins: Martial Arts 5, Compassion 4, Essence
Type: Supplemental 3; Type: Extra Action
Keywords: Combo-OK Keywords: Combo-OK
Duration: Instant Duration: Instant
Prerequisite Charms: Opening the Door Prerequisite Charms: Softening Cruel Tidings
Masterful orators can kill with kindness. Gentle and With a little careful planning, the Compassionate
benign-seeming remarks can tear a foe’s argument into master can surprise his opponents with enough sympathetic
pieces while seeming like assistance. Some opponents in arguments and friendly overtures to throw her off balance,
the debate will stand, smiling, while their philosophies winning a serious advantage.
collapse around them. This method can be slow without The martial artist’s player rolls (Compassion + Es-
special preparation, however. sence). Each success gives the Exalt one additional
Using this technique in battle allows the martial art- action for immediate use in this magical flurry. These are
ist to subtract from a foe’s DVs and soak values a number considered full actions for the purpose of performing any
of successes equal to his (i.e., the martial artist’s) Essence non-attack actions, such as stanching wounds, picking a
dots. The attack is rolled and carried out normally, but if it lock or attempting to reestablish surprise. Showering Foes
overcomes the target’s parry or dodge, the attack is treated with Friendship may be used for offensive actions only if
as though it had only one extra success. the action is created or supplemented by a Charm from
this style or a Compassion Charm normally available only
SOFTENING CRUEL TIDINGS to spirits. Either option requires a Combo with Showering
Cost: 3m, 1wp; Mins: Martial Arts 5, Compassion 3, Essence Foes with Friendship. This Charm may also be part of a
3; Type: Reflexive (Step 2) Combo with Charms from other Abilities as long as they
Keywords: Combo-OK are not used to cause harm.
Duration: Instant
Prerequisite Charms: Instruction in Good Will SOOTHING WORD OF WISDOM
The ability to give bad news kindly can make any news Cost: 2m or 3m; Mins: Martial Arts 5, Compassion 3, Es-
less harsh, and the same principle applies to debates. One sence 3; Type: Supplemental
practiced in Compassion can remove the edge from a cutting Keywords: Combo-OK, Stackable, Touch
remark she hears, often rendering it harmless. The edges she Duration: Instant
removes often find their way back into the discussion—to Prerequisite Charms: Instruction in Good Will
her favor. A choice word can lift a man’s spirits and soothe his
This Charm can remove the magic behind any single troubled mind. This principle holds in debate, as a philosopher
attack that targets the martial artist. Any attack enhanced of Compassion can use her knowledge to repair the arguments
by a reflexive or supplemental Charm (or a Combo using of her friends. She can also help her enemies, knowing that
them) is a valid target for this Charm. The martial artist’s it is hard to oppose one who does you such kindness.
player rolls her (Compassion + Essence) in a resisted roll Any blow struck with the Soothing Word of Wisdom
against the target’s permanent Essence. If she accrues at heals rather than harms. On a successful strike, which need
least as many successes as her opponent, she strips away not actually inflict damage, the martial artist’s power heals
the reflexive and supplemental Charms aiding the at- one level of damage. Each time the character heals an in-
tack. The martial artist gains the motes used to fuel the dividual, however, her Essence subverts his body. Anyone
canceled Charms, to a maximum of (her Compassion x affected by this Charm suffers a -1 external penalty to any
2). These motes can only be used to fuel Compassion attack on the martial artist’s person. This penalty lasts for
Charms—either those of this style or spirit Charms based the rest of the scene and accumulates to a maximum equal
on Compassion. The motes fade after 10 minutes if they to (the target’s Compassion x 2).
are not used. Note that only spirit practitioners of this Using this Charm costs two motes to heal a bashing
style and Eclipse or Moonshadow Caste Exalted are likely wound and three to heal a lethal wound. It cannot heal ag-
to have spirit Charms. gravated damage. This Charm has no effect on a target who
Successful use of this Charm does not stop the at- is in perfect health.
tack. For example, an Exalt who uses this Charm against
an archer’s Essence Arrow Attack can still be hit by an AN OATH OF PRESENCE
arrow. But at least the arrow does not inflict additional Cost: 3+m, 1wp; Mins: Martial Arts 5, Compassion 4, Es-
damage. This Charm is Obvious if any of the Charms it sence 3; Type: Simple (DV -0)
affects are Obvious. Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Soothing Word of Wisdom
26
Many rare and exotic
martial arts are practiced
in Creation. Within
this tome are enclosed
some of the rarest,
arts uncommon even
compared to their
rarified brethren. When
your Exalt’s back is
against the wall and
all hope seems lost,
these styles’ unexpected
techniques may be
what’s necessary to turn
the tables. Players and
Storytellers intrigued by
such esoteric fighting arts
should inquire within.
www.white-wolf.com/exalted