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BCG-Entertainment Goes Online Report PDF
BCG-Entertainment Goes Online Report PDF
Goes Online
A $5 BILLION OPPORTUNITY
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ENTERTAINMENT
GOES ONLINE
A $5 BILLION OPPORTUNITY
KANCHAN SAMTANI
GAURAV JINDAL
3 EXECUTIVE SUMMARY
4 ONLINE VIDEO
Exponentially Growing Phenomenon in India and Globally
4 9 APPENDIX
2006
Apple TV
Jan-07 Netflix switches
Netflix
The iPhone 2007 from DVD to
iPhone VUDU Jan-07
revolutionizes streaming movies
mobile Jun-07 Sep-07
connectivity
Roku hulu
May-08 2008
Feb-08
Android Hulu Plus created
Oct-08 paid subscription
2009 for streaming
current TV
content
Apple iPad hulu plus
Mar-10 2010
Nov-10
Google TV
Amazon Instant
Oct-10 Amazon Video released in
2011 Prime video 2011, rebranded
Feb-11 to Prime Video in
2015
2012
2013
Amazon
fireTV
Apr-14 2014
Sling television Non traditional
AndroidTV Jan-15
streaming
Inexpensive Jun-14 HBO NOW services offer live
streaming devices 2015 Mar-15 and linear
Chromecast
make every TV a programming
Sep-15 PlayStation Vue
smart TV Mar-15
2016 DIRECTV NOW
Nov-16
YouTube TV
Mar-17
2017 Trend - sports
hulu with live TV
May-17 streaming
services going
FI TV Pro direct to
2018 Jun-18 Facebook Watch consumer
Jun-18
DAZN
ESPN
Jun-18
Apr-18
EXHIBIT 2 | Global OTT Market is a ~ $76B+ Pie With Both SVOD and AVOD Models Co-existing
CAGR CAGR
('17-'22F) (%) ('17-'22F) (%)
141
141 126 9% 31%
126 8% 9%
110 19% 19%
110
93
+27%
93 47% 22%
76 29% 24%
76
57
57
43 43
32 32
23 45% 20% 23 43% 16%
17
13 17 13
2018F
2019F
2020F
2021F
2022F
2012
2013
2014
2015
2016
2017
2012
2013
2014
2015
2016
2017
2018F
2019F
2020F
2021F
2022F
$61B
+16%
$56B 10%
$50B $41B
+24%
$43B $36B 5%
40% +19% $31B
$37B $27B
$24B 12% $26B
$29B $21B 54%
15% $18B $20B
$14B 39%
38% $14B
$11B 8%
50% 16%
41% 49% 59% 40%
47%
43% 33%
2022F
2017
2018F
2019F
2020F
2021F
2017
2018F
2019F
2020F
2021F
2022F
2017
2018F
2019F
2020F
2021F
2022F
SVOD
ARPU $10.5 $7.6 $3.2
2018E
Sources: Ampere analysis, Magna Global, eMarketer, January 2018, BCG analysis.
EXHIBIT 4 | Digital Video Consumption in India has Become Sizeable and Very Relevant
8 9% 8 5%
80% 84% 8 2% 78 %
75% 75%
66% 69%
61% 62%
USA UK JPN RUS CHN BRA IND 72+ 54-72 39-53 24-38 <23
Age group
Sources: PQ Media, BCG analysis, Digital advertising includes search, video, display, social media.
There are multiple business models evolving •• In addition, the telcos e.g. Airtel, Jio and
in India (as shown in Exhibit 6). Vodafone-Idea are building aggregator
models- aggregating content across
•• All large successful broadcasters in India multiple platforms and providing a
have launched their own OTT platforms payment interface. They are also leverag-
2016 2017
Time spent on accessing media (Hrs/day) Time spent on accessing media (Hrs/day)
+62%
+61%
1.7
1.5 (42%)
(41%)
0.7
0.7
0.7 0.6 (26%)
(17%)
(31%) (17%)
1.8 1.6
1.5 1.5
(74%) (41%)
(69%) (42%)
Digital1 Print TV
Sources: BCG CCI Digital Influence Study 2016, 2017 BCG analysis (N=18,000).
1Digital - Respondents accessing internet for non-work related purpose.
ing access to other OTTs as a differentiat- Investment for original content by OTT play-
ing factor to drive consumer retention and ers is increasing at a fast clip. In addition to
acquisition live sports rights, the nature of shows pro-
duced is also evolving—tent pole properties
•• We are also seeing independent OTTs built for OTT are at a cost per hour of 3-4X
evolving, being supported by content cost of traditional TV content (as shown in
creators. Exhibit 8). The need to differentiate to attract
eyeballs is enabling aggressive bets on origi-
•• Social media platforms continue to be an nal content.
important source of video consumption,
and social media players are leveraging this We have analysed the types of investments
by increasing their focus on video content being made on OTT content across platforms.
These investments are in very varied forms of
•• Traditional TV distributors (cable, DTH) are content with different propositions (as shown
also experimenting with different models to in Exhibit 9) e.g.
participate in the digital media space
•• “Tent poles” or “hero content”: heavily
Most of these players and models have marketed, premium content (higher cost
evolved and entered the market in the past 5 of production)—meant to bring new
years. The year 2017 saw the first burst of eyeballs on the platforms
“big money” being deployed behind Indian
content on OTT. Heavy investments are now •• Hit movies—expensive to buy, but attract
underway across multiple players. The num- eyeballs
bers of players in the Indian OTT market
have witnessed a 3.5x increase in the last six •• High profile sporting events
years growing from just nine players in 2012
to 32 in 2018 (as shown in Exhibit 7). •• Syndication of international content
NO. OF PLAYERS IN THE OTT MARKET HAVE 2017 INVESTMENTS (IN INR CRS) FOR
INCREASED 3.5X TIMES IN THE LAST 6 YEARS ORIGINAL CONTENT BY OTT PLAYERS
ErosNow
4000 CR INR1
Hotstar Hotstar
(~$300m)
HOOQ
500 – 600 CR INR (IPL Rights
Netflix
Airtel TV ($70-80m) for 5 Years)
Lattu
SONY LIV MUVIZZ Jio TV Kids
Amazon 500 CR INR
9 32 Prime video (~$70m)
2013 2014 2015 2016 2017 2018
# OTT # OTT
players players ~ 400 CR INR
(2012) hungama Netflix ALT Balaji (2018) Sony LIV
(~$55m)
Amazon
myplex Prime video Hoichoi
~ 400 CR INR
TriplePlay ErosNow
TVF! Sun NXT (~$55m)
Arre
Zee 5
YUPP TV VIU
120 CR INR
Asianet ALT Balaji
(~$16m)
Voot
Sources: Ovum OTT tracker, Media Reports, BCG analysis.
1Factor of winning bid for digital rights assumed to be same factor as winning global bid.
EXHIBIT 8 | Cost of Content Significantly Increasing as OTT Platforms Bet Aggressively on Originals
AltBalaji Example
• TC Stars in a newer digital format • Adapt Classical stories for newer • Original and exclusive high impact
audiences content
• Storylines and ideas that would not • Build and develop on the immense • Utilize the best talent available
work on traditional TV fresh talent pool including Film talent
• Appeals to mass audiences • Appeals to Large segments of the • Appeals to niche but still large
audience segments
• Example karrle Tu Bhi Mohabbat • Dev DD – a modern take on Devdas • Bose Dead/Alive has an IMDB
Season 2 launched within 9 has over 1m viewers already and rating of 9.4 – one of the highest
months of Season 1 soon entering Season 2 for a web series
• Costs per hour at 2x to 3x cost of • Costs per hour at 2x to 2.5x cost TV • Costs per hour at 3x to 4x cost of
TV content content TV content
Tent Poles
Inside Edge, Sacred Games, Orange is the new
Black, Stranger Things
Netflix,
Amazon
Live Sports Prime Netflix, Movies
IPL, Premier league, FIFA Hotstar, video Amazon Dunkirk, Raazi,
World Cup Russia 2018 Sony LIV Prime Masaan, Udta Punjab
video
International content
Content around Voot,
Hotstar, syndication
content Hotstar,
Netflix The Big Bang Theory,
Bigg Boss Zee5 JioTV, Game of Thrones
Sony LIV,
Hotstar
Play along
Jio Cricket,
Bigg Boss, KBC
Source: BCG analysis.
OVER 80% USERS HAVE 3 OR LESSER VIDEO ~50% USERS UNINSTALL AN APP WITHIN 7 DAYS OF
APPS ON THEIR PHONES USING IT1
% Uninstallers among 50% Avg. days before
new installers Uninstallation
Sources: Nielsen Panel of ~15000 smartphones recorded from Q2 '16 to Q2 '18, BCG analysis.
1Based on numerical average across select group of 9 apps.
Lessons from the Dragon Nation 2. Free users are teased with trailers of
Case-Study: China—Content driven episodes to be released in future weeks
SVOD growth
It would be instructive to observe the evolu- 3. On the other hand, paying members are
tion of the OTT landscape in China. In both given instant access future episodes which
India and China, OTT is unlikely to be driven could sometime comprise and entire season
by consumer price advantage. In the United
States, the average revenue per user (ARPU) 4. After the shows competes all the weekly
per month is USD 89 and USD 11 for Pay TV releases, all the episodes except for the
and SVOD, respectively. In contrast, in China first one become exclusive to paying
and India the ARPU for Pay TV is USD 3 members
while the ARPU for SVOD is USD 3 and USD
2, respectively. The gap in what the consum- Led with few big bets, built watch-time with
ers are willing to pay for online content is sig- cheaper content library—in order to stay
nificant when you compare India and China ahead in the OTT game, players need to con-
with other more evolved markets like the stantly invest in creating original content (as
United States, Canada and Australia. shown in Exhibit 11). However, in order to be
profitable, these investments need to be done
Interestingly, the country has witnessed an judiciously keeping in mind the preferences of
exponential growth of 200 percent+ (2014- the target audience and their inclination to pay
2017) in SVOD subscribers. Over a mere for exclusive content. The Chinese model did
5-year period, >35 percent of China OTT reve- this right by making a few large investments in
nues are from subscription services. non-exclusive content and building watch-time
with a cheaper content library.
The Chinese Strategy—Giving legs to
SVOD Growth Heavy original content investments trig-
Top players leverage AVOD users base to cre- gered the huge SVOD uptake—the main
ate hits and drive SVOD conversion—good factor that perpetuated a huge uptake in
quality original content lies at the heart of SVOD was heavy investment in creating origi-
the OTT industry. A heavy push was made by nal content. The ubiquity of technology and
AVOD / SVOD platforms to build new catego- consequently access to a large amount of con-
IQIYI example
$3–5M
10-15 series • 60% shows profitable Stay put
($450-750k)
Non-exclusive
licensed library
$1.5–3M • Mostly unprofitable
20-30 series
($225-450k) • Limited ability to improve traffic
Platform
$1.5–5M
exclusive ($225-750k)
~5 series
Originals
tent makes it difficult for content providers to fline fans activities. Moreover, they frequently
attract and retain a consumer’s attention. organize celebrities to interact with fans on
The number of original series for the top iQIYI Paopao in real-time, to attract and re-
three players in China has been consistently tain users. iQIYI Paopao also serves as a key
increasing and has risen from just 13 in 2012 publicity platform for video content, includ-
to 143 in 2016 (as shown in Exhibit 12). ing inviting popular actors of original drama
series to interact with the fans in the “Celeb-
Building social media platform for driving rity is Here” section of iQIYI Paopao to boost
fandom and fan engagement—connecting the content’s popularity.
fans with celebrities and bringing them closer
to the content / content creators across for- In addition, with enabling mobile pay-
mats. By strengthening the connection among ments and telecom infra, subscription has
fans, celebrities and content, the platform en- over-taken advertisement revenues for the
hances user engagement and stickiness. top players—for any industry to thrive, a
supportive eco-system needs to be built
Paopao, for instance, is the social platform around it. A robust digital and telecom infra-
built and used by iQiyi. iQIYI Paopao features structure was instrumental in giving a fillip to
a wide range of social functions. Within each the OTT industry in China. It has been noted
topic of interest, fans can generate content by that a 26x increase in mobile payment value
posting texts, images and videos, as well as coupled with a 4.6x increase in broadband
interact with others through features such as speed between 2013 and 2014 has enable
commenting, giving likes and private messag- strong revenue growth in the industry, espe-
ing. By virtue of its social media nature, iQIYI cially for subscription based revenues (as
Paopao serves as the base for online and of- shown in Exhibit 13).
IQIYI example
NUMBER OF ORIGINAL SERIES1 FOR IQIYI: FROM 18 MONTHS TO THE FIRST 5M "VIPS";
TOP 3 PLAYERS 20M+ NEW SUBSCRIBERS ADDED IN LAST HALF (2017)
143
63 80
The Mystic Nine
13 27 (10m VIPs (2X of Descendants), 43.0
1b views in 1 week – global record )
2012 2013 2014 2015 2016
Descendants of the Sun
(Attracted 5m+ VIP subs)
WITH CONSISTENT INCREASE IN COST/EPISODE
FOR ORIGINAL PROGRAMMING (UP TO $0.3-1
M/EPISODE) Legend of Zu 20.0
Cost/series $(M) (0.8m VIPs added in 1st hour)
30
The Mystic Nine (iQiyi - $27m) 10.0
Lost Tomb
20 (2.6m VIP subs, 2.7b views)
The Lost Tomb (iQiyi - $9.6m)
5.0
10
Soul Ferry 2 (iQiyi - $3.2m) 0.2 1.0
0
2012 2013 2014 2015 2016 Jan-14 Jan-15 Jan-16
EXHIBIT 13 | In Addition, With Enabling Mobile Payments And Telecom Infra, Subscription Has Over-taken
Advertisement Revenues For The Top Players
…HAS ENABLED THE STRONG GROWTH, ESP. FOR
26X INCREASE IN MOBILE PAYMENT VALUE + SUBSCRIPTION BASED REVENUES
4.6X INCREASE IN BROADBAND SPEED … (56-67% OF TOTAL REVENUE)
2,000 2.9
36%
1.2
1,229 4G launched TENCENT 0.7
71% 64%
in 2014 84% 16% 29%
1,000
3.4
607
465 33%
337 1.8
100 236
120 0.8 55% 67%
100 IQIYI
81% 19% 45%
0
2013 14 15 16 17e 2015 2016 2017
EXHIBIT 14 | India Already has more Internet Users than USA and By 2020, # of Internet Users in India Will
be More than G7 Population
2020
2020
2016
650+ ~600 - 650
Million Million
~390
Million
Source: TRAI, March 2017, BCG CCI Digital influence study, 2016.
10000 12,000
Jan 2018
8000 Unprecedented 10,000
growth driven by
media consumption
on mobile 8,000
6000
6,000
>10x
4000
4,000
Jun 2017
2000 Mar 2017
Sep 2016
2,000
Jio launch
0
Jul-15 Jan-16 Jul-16 Jan-17 Jul-17 Jan-18 Jul-18 0 5 10 15 20 25
Data Realization per MB (paise)
EXHIBIT 16 | Tremendous Growth in TV and Smartphone Penetration has Been Witnessed in the Last Five
Years With More Scope for Growth From Rural India
Smart TV
5m HH 6m HH 8m HH 14m HH
Sources: Internet and Mobile Association of India, Ovum, BARC, BCG analysis.
1TV penetration measured as % of households which have a TV.
2Smartphone penetration is % of mobile phone users.
EXHIBIT 17 | Significant Shifts in India's Income Distribution with the Rise of “Affluent and Elite”
Strugglers
91 (38%) 82 (31%) 0.7x 55 (18%)
<2.3 k
7% 8% 11%
Digital consumer’s profile is well beyond the stereotype! % of all Internet users in 2016
% of all Internet users in 2020
Source: BCG CCI Digital Influence Study 2013, 2014, 2015, 2016 analysis (N=18,000 per year), BCG CCI analysis.
Gender data only for urban India.
EXHIBIT 19 | Next Wave of Internet Users will be From Rural India, Will Contribute to >50%
of the Growth in Next 3-4 Years
FUTURE GROWTH IN RURAL INTERNET USERS
>50% OF INDIA'S INTERNET GROWTH IN NEXT 3-4 SHOULD BE SIMILAR TO WHAT CHINA WITNESSED
YEARS IS EXPECTED TO COME FROM RURAL INDIA A FEW YEARS AGO
650+ Million
+19%
28%
12%
~390 Million 52%
China
2008 2013
67%
+28% 35%
48%
33% 10%
India
2016 2020E 2015 2020E
Urban Rural
Source: BCG Digital influence study 2016, CNNIC reports – 2008 & 2013, TRAI, March 2017, BCG analysis.
Revenues ($B)
Just the Tip of the Iceberg As the market evolves, the phenomenon of
We believe that the Indian OTT market is second screen, privacy etc will surface more
poised for growth and both ad supported and strongly. Consumer will likely to continue to
consumer pay model will continue to co-exist. have few apps on their phone that are active-
The consumer pay model could take many ly used. Consumer pay models will evolve
different shapes ranging from pure OTT driven by supplier actions and consumer be-
SVOD to Telco drive aggregator model as well havior. However we believe that in India
as TVOD particulary in categories such as AVOD, SVOD, TVOD etc. will all co-exist and
films and sports. It is expected to reach a serve different consumer needs, While con-
market potential of $4.5 to 5 bn by 2023 (as sumer pay models will grow faster than ad
shown in Exhibit 20). However, tapping this supported ones.
potential will require a host of player actions
to fall in place; these include availability of
relevant differentiated content, development
of regional markets and many others. These
are described in the next section of this re-
port. As content evolves and becomes differ-
entiated, we believe that consumer pay mod-
els will evolve further in India—with SVOD
becoming a substantial part of the market.
• India's top 2 income • Profile of Internet • ~55% of urban • ~60% of urban • ~60% of recent
classes (>2M)) users in India is consumers bought a consumers prioritize smartphone buyers
combined share to changing, with 2020 new smartphone or saving time over believe their
increase from 8% to penetration TV as they simply money purchase was value,
16% in 2025, expected to rise wanted an upgrade, though they did not
• Accounting for 40% among non-metros with no real need to avail any deals
of the total (77%), females (40%) change
consumption etc.
Sources: BCG CCI Digital Influence Study 2013,2014,2015,2016 analysis (N=18,000 per year), BCG CCI Consumer Trends Study 2018 (N=5000);
BCG CCI analysis.
EXHIBIT 22 | Video Streaming is the Highest Growth Consumption among Smartphone Users in India
40
35.8
32.4 33.1
30.1
30
26.0
23.3 23.5 24.3
20.5
20 17.3 16.8
14.8
10
0
Video Chat and VoIP Social Games Internet Browsing Call
Networking
App Category
Q2 ’17 Q2 ’18
Source: Nielsen Panel of ~15000 smartphones recorded from Q2 '16 to Q2 '18, BCG Analysis.
Minutes per day for users that use the app categories
Video includes video streaming and media player apps
ǟǟ Consumers seek “value for money”— 3. App combinations have a really long
with so much free content available tail—hence the quest for being in the top
demand justification for premium 2-3 apps will be really critical for players
charged by paid platforms. Hence, to gain scale in this market
there is an overall discomfort (among
both experimenters and early adopt- 4. “Hero” content is able to get consumers
ers) against subscription charges. on the platform—but cannot retain all of
There is a need to establish a distinct them
value proposition for consumers so
that they try services and then contin- 5. Awareness of available propositions
ue to pay continues to be a challenge—need to find
ways to break the clutter
ǟǟ Lapsing on AVOD driven by undiffer-
entiated value proposition, high / 6. Music has traditionally not been a large
hidden data usage, overall drain on opportunity, however, it does attract
mobile battery and preference to eyeballs
•• AVOD Heavy Users—The OTT Experi- Exhibit 27 shows the genre preferences of
menters (~30 percent of those surveyed) each of the archetypes—as being quite dis-
tinct. SVOD usage only spikes for the third
•• SVOD Heavy Users—The Early Adopters segment of “early adopters”, both the tradi-
(~10 percent of those surveyed) tionalists and experimenters are not yet
switching any significant viewing to subscrip-
In today’s market, SVOD is a more “metro” tion platforms.
and higher affluence phenomenon while the
traditionalist TV watchers are 50 percent ate Freely accessing favorite content on
living in tier 1 & 2 (as shown in Exhibit 23). demand—Key driver behind choice of
OTT Experimenters (AVOD primary
The profiles below describe who is a typical viewers)
traditionalist / OTT experimenter / early The OTT experimenters use the freely avail-
adopters (as shown in Exhibit 24 to 26). able content of AVOD to explore the offerings
of the OTT space. The consumer research in-
The three archetypes display distinct prefer- dicates that watching on-the-go emerges as a
ences. Traditionalists prefer watching their key reason for AVOD use.
preferred genres on a bigger screen, which is
a key trigger for their use of TV. On-the-go On-the-go accessibility of content has al-
watching is the key driver for OTT use, as it lowed these users to watch content when a
allows access to consumers’ favorite content television might not be available. OTT exper-
on demand. There is a demonstrated willing- imenters indicate that they heavily use
TV OTT
WATCHING ACROSS A DAY
Genre choice
Any Specific Context: Breaks during work Context: Family time after work
Content: Inspirational videos, online clips Content: News, NGC, Discovery, etc.
Platform: YouTube Platform: TV
Willingness to pay premium Screen time: 30 mins Screen time: 1.5-2 hours
TV OTT
WATCHING ACROSS A DAY
Genre choice
Any Specific Context: After returning from college and tuitions Context: Relaxation after completing chores
Content: Movies, serials Content: Movies, serials, and online clips
Platform: TV Platform: YouTube, Zee5, Hotstar, Voot
Willingness to pay premium Screen time: 1 hour Screen time: 1-2 hours
TV OTT
WATCHING ACROSS A DAY
Genre choice
Any Specific Context: After waking up Context: Short breaks during transit Context: Late night watch
Content: News in regional and office hours session
language Content: Serials, animated shows, Content: Serials, animated
Willingness to pay premium Platform: TV YouTube Clips shows, movies
Screen time: 30 mins Platform: YouTube, Netflix, Platform: Amazon Prime and
Amazon Prime Netflix
Low High Screen time: 1 hour (across day) Screen time: 2 hours
Key Reasons for SVOD Use:
Access to favorite content in high definition
Source: In-Person Interview.
AVOD in watching while traveling, creating a apps, consumers are quick to move past the
second-screen at home to watch when the apps they don’t like, as evidenced by the fact
TV is occupied and fulfilling specific watch that over 25 percent of AVOD users delete
occasions such as watching in short breaks their apps in order to replace them with oth-
during work (as shown in Exhibit 28). The er apps (as shown in Exhibit 30).
discontinuation of AVOD is primarily driven
by three reasons: the undifferentiated value Value-for-money—Key driver behind
proposition of AVOD content, the inclination choice for subscription platforms
against ‘small-screen’ devices as a viewing With so much content available freely, con-
platform (after experimenting with these sumers who subscribe for video content seek
platforms) and the high consumption of data value for the money they invest in SVOD.
and mobile-battery life by AVOD apps (as Consumers want to conveniently access their
shown in Exhibit 29). favorite content, hence, when it comes to
choosing SVOD apps, desire for popular and
Consumers have a high awareness of AVOD exclusive content and ease of use of the app
apps, the awareness of of atleast one more drives installations (as shown in Exhibit 31).
app in addition to primary OTT ( primary While there is an overall discomfort against
app being Youtube in most cases) is at 88%. subscription charges, in both the experiment-
There is also a healthy 48 percent trial / up- ers and early adopters, ‘not value-for-money’
take with consumers choosing to use AVOD is the primary reason for the discontinuation
apps (as shown in Exhibit 30). Due to the vast of SVOD apps. Research indicates that the top
content offering on the many available AVOD reasons for deleting SVOD apps are high sub-
Better content on
others
Watch on the go
Download same
Short breaks show for free
in working hours
Consumes lot of
data
TV occupied
by family Drains battery of
mobile
Layout/interface
Curiosity
not good
Range of responses: 45% to 55% Range of responses: 36% to 44%
EXHIBIT 29 | Key Deterrent for Heavier AVOD Usage: Content not Customized for "Small Screen"
Consumption and Undifferentiated Relative to Traditional Platforms Like TV and Others
No latest content
OVERALL
100% universe
(Total consumer base sampled
broad sample with N=~5000)
88% awareness
(Have heard of at least two AVOD apps
Aided recall)
50% drop off from
awareness to trial
48% trial / purchase
(Have used atleast one AVOD
app in the last 6 months)
35% retention
(Use an AVOD
app beyond
1 month)
EXHIBIT 31 | SVOD Drivers for Choice: Driven by Favorite Content and Popularity
Watch on Access Short breaks Popularity Curiosity Downloaded as TV occupied Value for
the go favorite in working allmy friends by family money
content hours did
Range of responses: 45% to 51%
High Consumes Downloading Drains Better Does not Download Same Stopped Free
subscription a lot of videos battery of content justify same show content on once version
charges data simpler mobile on other premium for free TV/Apps specific over
platforms over TV show over
Range of responses: 36% to 48%
Source: Consumer Research, BCG analysis
Q: What are your key reasons to install the app?
N= 1322 SVOD heavy users
The key drivers for subscribing to SVOD plat- •• Improving retention / reducing churn
forms are around access to favorite content, important for sustainable growth of user
popularity and curiosity—these are quite dif- base
ferent from the reasons for which viewers in-
stall AVOD apps. The issue among consumers In summary, consumer journeys are complex
seems to be one of “value for money”. Simi- and evolving. They involve multiple decision
larly it indicates why many consumers do not points both as triggers for use and discontinua-
subscribe to SVOD in the first place (as tion of use. It is clear that platforms need to
shown in Exhibit 33). evolve and communicate a distinct offering to
attract and more importantly continue to retain
SVOD apps have a healthy consumer funnel, consumers. The digital viewing behaviors are
with over 50 percent awareness (even when similar across consumer demographics. Howev-
awareness is more tightly defined as recall of er, it is clear that consumers are willing, able
atleast two SVOD apps) and over 25 percent and increasingly experimenting with online vid-
using an SVOD app in the last six months. 4 eo viewing in the course of their normal day. In-
percent of the overall sample discontinued dia, therefore, is on the cusp on an online view
the use of their SVOD apps which is ~15 per- boom which is likely to become the new nor-
cent as ratio of those who have tried an SVOD mal—if players can create distinct propositions.
OVERALL
100% universe
(Total consumer base sampled
broad sample with N=~5000)
54% awareness
(Have heard of at least two SVOD apps1
Aided recall)
22% retention
(Use an SVOD
app beyond
1 month)
SVOD NON-USERS
Platform choice
TV OTT
A DAY IN HIS/HER LIFE
Genre choice
Any Specific
Context: On the way to Context: Coming back Context: Spending time Context: After dinner,
college in a bus from college to home with parents through TV watching movies or
Willingness to pay premium Content: Kannada Daily on bus Content: Music, nothing videos
Soaps-Shani and Content: Music specific, flip channels Content: Old Bigg Boss
MahanKali Platform: Jio Music, Platform: TV seasons, Movies
Low High Platform: Voot, Jio TV Wynk, Offline music Screen time: 30 mins Platform: Youtube, Voot
Screen time: 30 mins Screen time: 45-60 mins Screen time: 1 hour
Platform choice
TV OTT
A DAY IN HIS/HER LIFE
Genre choice
Any Specific
Context: After reaching Context: Late night
home from college binge watching sessions
Willingness to pay premium Content: Movies, shows Content: Movies and
and online clips web series
Platform: Netflix, Platform: Netflix,
Low High Amazon Prime, JioTV Amazon Prime, JioTV
Screen time: 1 hour Screen time: 4-5 hours
Religious/ Spiritual
Cookery shows
News
laughter and comedy shows
Talk shows/ Interviews
Travel Shows
Infotainment
Kids / Cartoons
Documentaries / Information based
Indian Serials/TV Shows
Reality shows / game shows
Music Videos
Original Shows
Indian Films / Movies/ Movie trailers
International Serials/TV Shows
International Films / Movies/ Movie trailers
Sports
Range of responses: 24% to 46%
Source: Consumer Research, BCG analysis
Q: What is your preferred language to watch each of these genres on any platform?
40%
N= ~5000
azon Prime recently announced a content li- 4 percent user share. Meanwhile, the top
brary in Kannada, as the sixth regional 3-app combination has only a 9 percent user
language to have a dedicated content library. share, and the next 3-app combination has
only a 3 percent share (as shown in Exhibit
In summary, there is a high latent demand 37). The single app consumers are currently
for regional language content already in In- almost fully on YouTube.
dia—If players invest well in this space, it will
envelope many more consumers into the There are several implications for players:
OTT space who are perhaps consuming con-
tent today on the more traditional channels •• Breaking the clutter to create a differenti-
or standing at the fringe. ated proposition that can enable them to
be among the top 3 VOD app
SHARE OF
SEGMENT USERS (%) TOP 2-APP COMBOS TOP 3-APP COMBOS
1 app 32%
YouTube + Hotstar +
YouTube + Hotstar 13% 9%
JioTV
2 apps 27%
3 apps 22%
YouTube + Hotstar +
YouTube + JioTV 4% 3%
AirtelTV
4 apps 11%
5 apps 4%
YouTube + Hotstar +
YouTube + Amazon Prime 2% 1%
SonyLIV
5+ apps 3%
Sources: BCG analysis, Nielsen Panel of ~15000 smartphones recorded from Q2 '16 to Q2 '18.
this clutter. In this landscape, OTT players will Bigg Boss. SonyLIV first saw a surge in con-
need to stand out to differentiate themselves. sumption with the start of the 2018 FIFA
In a space with an abundance of multi-content World Cup, and also saw a surge when the
OTT apps, players with ‘specialized’ content, 10th season of KBC began streaming (as
such as exclusively sports or exclusively kids shown in Exhibit 38). The introduction of the
content, will have an advantage and will be play-along feature allowed a higher engage-
more likely to stand out. Breaking this clutter ment of the audience for this show.
and emerging as a top 3 app will be the win-
ning agenda for OTT players. However, Hero-content cannot retain users
on these OTT apps post conclusion of the pre-
ferred show / content unless consumers get
“Hero” Content Can Get Consum- deeply engaged in other content on the plat-
ers on the Platform But Does Not form. The consumer survey indicated that 36
Retain All of Them percent of users who deleted SVOD apps cit-
Consumption on OTT apps spikes dramatical- ed that they stopped watching as a specific
ly with Hero-content such as the Indian Pre- show concluded as one of the key reasons,
mier League (IPL), Kaun Banega Crorepati and over 40 percent mentioned finding better
(KBC), etc. as Hero programs have a very high content as one of the key reasons. We arrive
demand among consumers. The usage of Hot- at a similar conclusion for app-wise analysis
star doubled in April ’18, while usage became (as shown in Exhibit 39). Indicates this phe-
5x for Airtel TV, due to the high demand and nomenon among each of the top 3 SVOD
popularity of IPL. Voot saw a consumption apps in India (Amazon Prime, Netflix and
spike with the release of the 11th season of Hotstar Premium).
0% 0% 0%
Apr’18
May’18
Apr’18
May’18
Jul’18
Oct’17
Feb’18
Feb’18
Dec’17
Sep’18
Sep’17
Aug’18
Aug’17
Dec’17
Nov’17
Jun’18
Mar’18
Jan’18
Mar’18
Jun’18
Jan’18
Airtel Hotstar Sony LIV Voot
Sources: BCG analysis, Nielsen Panel of ~15000 smartphones recorded from Q2 '16 to Q2 '18.
Notes: Change in consumption is measured by the change in reach of the app across months; Reach defined as % of app-installers who use the app
in the month; IPL - Indian Premier League, KBC - Kaun Banega Crorepati.
EXHIBIT 39 | Better Content Elsewhere Drives Consumers Away When Hero Content Finishes
Same content on
TV/apps
AVOD SVOD
35% 22%
(Are retained users (Are retained users
of an AVOD app) of an SVOD app)
SVOD
MALES FEMALES
AVOD
MALES FEMALES
Music
100 M 1.3
<$ 500 Mn Digital Streaming
avg. # of
Industry Revenues streaming apps
Users
installed per user
~35% 4
YoY Growth of
prominent digital
digital streaming
streaming apps1
services
EXHIBIT 45 | Self-discovery Emerges as Top Reason Behind the Adoption of Music Apps / Sites
Distinct Need for Enhancing Awareness, Digital Marketing, Reaching Consumers
Percentage of users
36%
22%
14%
12%
9%
I discovered it myself I got to know from I don’t use any app I saw an ad for I saw an ad for the app
while on internet my friends/ family the app online offline e.gTV/ radio
Percentage of users
43%
20%
18%
10% 9%
6%
I like to be able to I like ad free I like exclusive I like It has a lot of I will not pay
download music experience content- like their music music in my for music
originals recommendations language
Percentage of users
57%
48%
20%
17%
English Songs Hindi- Bollywood Pop music/ ghazals/ Other regional languages-
cover versions Tamil/ Telugu etc.
64%
14%
11% 17%
19% 13%
7% 12%
8%
8% 10%
12%
11%
24%
15% 18 %
11%
UAE UK Malaysia US
None - I watch only free Indian content $5-$10 More than $20
$1-$5 $10-$20
EXHIBIT 49 | Less than 20% of Respondents Reported Hearing of Top Indian OTT Apps
36% 37%
32%
26%
23% 23%
21% 21% 20% 20% 21%
18 % 17% 17%
14% 12% 17%
15% 14%
13%
11% 12% 12% 12%
10% 9%
8%
4%
UAE UK Malaysia US
22%
20%
27%
16%
26%
44%
26%
12% 43%
6% 8% 6%
7% 6%
13%
11% 11% 12%
3%
30% 15%
28% 32%
16%
15% 19% 13%
12%
UAE UK Malaysia US
Cable/ TV e.g. Comcast, Sling TV, Dish TV Apps such Sling TV/ YuppTv None of the above
YouTube Website e.g. Dailymotion, Desi Tashan, Veoh
Other Indian content apps - Hotstar Intl. Netflix/ Prime Video
Sources: Google Consumer Survey, BCG analysis.
Q: Where do you usually watch Indian entertainment content? [Multiple choice question]
N= ~100 from UAE ~200 from UK ~100 from Malaysia ~300 from US
8% 12%
20% 23%
41% 33%
28% 23%
17% 17%
19% 19%
10% 10%
8% 11%
13% 14%
14% 13%
13% 15%
9% 10%
UAE UK Malaysia US
EXHIBIT 52 | Value for Money, Ad-free Experience and Ability to Watch Anytime Emerge as Top Reasons for
Watching on OTT
Respondents who watch Indian content (%)
17% 19%
10% 9%
21% 9%
26% 9% 25% 12%
12%
11% 18% 16% 13%
16% 19%
26% 18%
17% 9%
22%
23% 15%
43%
26% 27% 32%
UAE UK Malaysia US
Cheaper than TV packages/ Value for money Huge catalog of movies/serials/regional lang None of the above
Exclusive content that I can’t find anywhere Ad free experience
Ability to watch anytime and on the go Access to latest Indian movies
1,500
480-580 ~1000
1,000
120-150 650-700
60-80
380-460 30-40 15-25
500
0
US Saudi UAE Malaysia UK Top 5 Others Total
markets
Population (M) ~5.5 ~5.0 ~4.5 ~4.0 ~2.0 ~21 ~22 ~43
Penetration assumed
85% 35% 20% 70% 80% 65%
by Market (%)
Sources: BCG analysis, Min of External Affairs, Revenue estimated based on Indian diaspora & current OTT avg price in each market.
Notes: 2 apps per HH assumed
HH Size: US 2.6, Saudi 5.6, Malaysia 4.6, UK 2.3, UAE 5.9 (Source: UN report)
Subs of Indian OTT players in int'l market as a % of total Indian diaspora population
Current SVOD prices assumed to grow in line with respective markets
SVOD FUNNEL
100% universe
(Total consumer base sampled
broad sample with N=~5000)
54% awareness • Enhance overall awareness for individual platforms (aided and
(Have heard of at least two SVOD apps unaided recall)
Aided recall) • Create a differentiated positioning in the market
26% trial / purchase • Improve conversion from awareness to trial - establish value
(Have used atleast one SVOD proposition in the mind of the target consumer
app in the last 6 months) • Induce trial with "hero content" and superior marketing
EXHIBIT 55 | Online Search Trends Showed Limited Linkage to the Original Source of the Content
ONLINE SEARCH TRENDS SHOWED LIMITED LINKAGE … HOWEVER, ASSOCIATION BECOMES HIGH
TO THE ORIGINAL SOURCE OF THE CONTENT DURING LAUNCH PERIOD DRIVEN BY
MARKETING EFFORT
Got has higher number of search queries in conjunction with
Netflix than with original source—Hotstar and star network
40 100
80
30
60
20
40
10
20
0 0
11/5/2017 5/6/2018 11/4/2018 5/1/2013 3/1/2016 1/1/2019
•• Content acquisition: e.g. acquisition spend Most importantly, a common currency will
analytics (content green-lighting in line bring a larger degree of acceptance among
with expected consumer revenue the overall marketing machine across the key
ad buyers and allow the overall potential of
•• Targeted advertising: e.g. selling specific the OTT watchers to be unlocked.
HISTORICALLY, CONSUMERS SEGMENTED USING ... HOWEVER THIS DOESN'T ADDRESS OTHER
TRADITIONAL DEMOGRAPHIC MARKERS… DRIVERS OF CONSUMER BEHAVIOUR
Age Gender
Income
classification Ethnicity
Invest in the Right Tech, Create a build critical mass. Such critical mass will al-
User Friendly, Economically low platforms to invest in improving the over-
Viable Product all consumer experience across the different
Consumer demand from platforms is on the devices of choice (mobile, tablet, smart TV
rise. Consumers are influenced by different and streaming media adapters enabled TVs).
types of online touchpoints (e.g. ecommerce,
search) and define their expectations from
those platforms basis those touchpoints. Plat-
forms that are not sharp in addressing con-
sumer expectation on quality of technology
C ONCLUSION: The online video opportu-
nity is for real, and it is here and now. For
players, who are successful in riding this wave
and interface will struggle to scale up. to gain scale in eyeballs and area able to
monetize this opportunity, it will result in sig-
Our consumer research also indicates that nificant gains, adding directly to their busi-
quality of touch point is one of the key crite- nesses and bottom line. However, the compe-
ria by which consumers decide their OTT tition for space on consumer’s smartphone is
platforms. going to be an intense one and only a few
shall emerge victorious.
Hence, it is important that every platform as-
piring to gain scale reviews the technology
and interface implications of having their
own platform. Given the tech requirement,
and the fact that typically consumers will
have up to 3 OTT apps on their smartphones,
hence there is a likelihood of consolidation.
Every independent platform will require sig-
nificant investment in technology and mar-
keting / branding to really have the ability to
between 0.5 and 1 mn; Survey covered 8 metro cities, 14 T1 cities, and 2 T2 cities
TWO LINES
RESEARCH METHODOLOGY
SUBTITLE
TWO LINES
2. Passive Data from Nielsen’s Smartphone Panel of 15000 Smartphones from Q2 ’16 to Q2 ’18
RESEARCH METHODOLOGY
NEWS
Pan India Urban Usage data Each activity is Analyzed as per Syndicated and
smartphone panel transferred daily to tagged into relevant business customized reports
our secure server buckets requirement
3. In-depth qualitative research to form and validate hypothesis, is shown Exhibit 61 below
One on one discussions OF 1-1.5 hours carried out with Group discussions of 1.5-2 hrs conducted at a central venue-
respondents, at a place of his/her convenience, using resulting in a wealth of information pertaining to the topic of
structured discussion guide. discussion.
18-40
Delhi 32-40
Surat
Sample: International users—700 consumers across US, UK, Mayalsia and UAE
Methodology
Google Surveys offers two panels of respondents: (1) internet users reading content on a net-
work of web publisher sites using Google Opinion Rewards for Publishers, and (2) smartphone
users who have downloaded and signed up to use an app called Google Opinion Rewards. The
publisher network uses inferred demographics, while the mobile app asks users to self-report
their age, gender and zip code.
Google Surveys uses a two-step process to ensure each survey’s representativeness. First, we
use stratified sampling to dynamically target respondents with the goal of matching the demo-
graphics of the target internet population. Next, we apply post-stratification weighting to more
closely match those same demographics of the target internet population.
The Boston Consulting Group The Digital Revolution Is For more on Google surveys,
publishes reports on related topics Disrupting the TV Industry please visit
that may be of interest to senior An article by The Boston Consulting Google marketing platform: https://
executives. Recent examples Group, March 2016 marketingplatform.google.com/about/
include: resources/
The Future of Television: The
Impact of OTT on Video
Production Around the World
An article by The Boston Consulting
Group, September 2016
Nimisha Jain
Partner & Director
BCG New Delhi
+91 124 459 7210
jain.nimisha@bcg.com
Vikash Jain
Partner & Director
BCG New Delhi
+91 124 459 7431
jain.vikash@bcg.com
Sumit Sarawgi
Partner & Director
BCG New Delhi
+91 124 459 7233
sarawgi.sumit@bcg.com
To find the latest BCG content and register to receive e-alerts on this topic or others, please visit bcg.com.
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