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Suggestions/changes

1. Dungeons:
 Remove target switch on following:
o Isle of Dreams
o Isle of Nightmares
o Cove of the Ancients
o Abyssal Cove of the Ancients
o Les Britannia S
o La Christianna A
****(can’t remember what dungeons we changed on endenia but these dungeons do the target
switch)

2. Upgrade Scrolls
 Move Scroll of Aprotect, Xprotect, Blessing of Goddess to Vaelishe(Consumable) shop. Price of
15m and 20m and 25m respectively.
o Reason for this is, players will have a hard time farming for the scrolls and will take a
very long time to upgrade. Gear progression will be troublesome.
o If you don’t wish this change. I suggest to reduce the price of scrolls and other items at
the premium scroll shop
3. Gear
 Make high level shields and 135(baruna) weapons(0/10) & (0/4)suits be able to be pierced
normally
o Aside from socket slots from upgrading, these items should be pierced normally
 Gear score. Add more sources for gear score
o Acces should have gear score, add 2 points on each upgrade (+1 = 2points)
 Change v15 accessories set effects

New set effects suggestion( refer to wiki for the old effects)

Set Icon Item Individual Effect Set Effect


Defender's Ring STA +1
Defender's Ring STA +1
Defender's Plug Earring DEF +54  Hp +10% 4 pcs
Defender's Set Defender's Plug Earring DEF +54  Stamina +15 4 pcs
Max HP +82
Defender's Necklace of  Defense 10% 5 pcs
Protection Max MP +57

Adept's Ring INT +1


Adept's Ring INT +1
Adept's Set  Increased Attack +10% 4 pcs
Additional Magic
Adept's Earring of Power
Power +10
Additional Magic
Adept's Earring of Power
Power +10
 Decreased Casting Time 20% 4

Max MP +57 pcs

Adept's Mental Necklace  Speed 10% 5 pcs


Magic DEF +10

Marksman's Ring DEX +1


Marksman's Ring DEX +1
Yoyo Attack Power
+10
Marksman's Earring of
Power Bow Attack Power

+10
 Increased Attack +10% 4 pcs

Marksman's  Increased Critical Damage +30% 4


Set Yoyo Attack Power
+10 pcs
Marksman's Earring of
Power Bow Attack Power  Critical chance +15% 5 pcs

+10

Max FP +57
Marksman's Peision
Necklace Magic DEF +10

Champion's Ring STR +1


Champion's Ring STR +1
Additional Damage  Increased Attack +10% 4 pcs
Champion's Demol Earring
+10
Champion's  Increased Critical Damage
Set Additional Damage
Champion's Demol Earring
+10 +25% 4 pcs
Max HP +82  Critical chance +15% 5 pcs
Champion's Gore
Necklace Magic DEF +10

4. Game related
 Add the gear score requirement on the teleporter
 Add Shields to giants
 Still working on different class buffs (effects they give)
 Make Rune of Weapon Protection (2H Weapons) cheaper in vote shop. Since this item is
very essential for 2handed classes for gear progression. (I had to sacrifice 6 +10
weapons with cards and awakes before successfully merging one. Merging a +10
weapon to another +10 weapon will significantly increase the gear score compared to
merging a +10 to a +3 weapon. Thus requiring a lot of resources from players which isn’t
viable on early stages. Just imagine spending 200p on 6 tries and still failing)
NOTE: MY SUGGESTIONS ARE BASED ON WHAT I HAVE TESTED DURING OUR BETA AND WHAT I THINK
WOULD AFFECT A NORMAL PLAYER WHO ONLY PLAYS FOR 2-3 HOURS MAX PER DAY.

MAIN Priority list


1. Upgrading (changes on xpros and apros and BARUNA upgrades)
2. Gear score balance (acces and stat pets should have gear score) or reduce the gear score on
dungeons
3. Class balance (if you wish to do some changes on classes)
4. Pvp balance
5. Shop Balance (prices of premium coin shop and vote/donate shop which will include necessary
items for upgrades)

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