You are on page 1of 35

Item List

0 1 2 3 4 5 6
1

Life +2000 Life +3000 Life +4000 Attack +100 Attack +200 Attack +300
2

Defense Defense Defense Increases the Increases the Increases the


+200 +250 +400 Effects of Effects of Effects of
Recovery Recovery Recovery
Items +5% Items +10% Items +15%
3

BASARA BASARA BASARA Attack +300 Attack +400 Attack +500


attack attack Art attack during during during
power power power Drive/Boost Drive/Boost Drive/Boost
+200 +300 +400
4

Increases Increases Increases Elemental Elemental Elemental


damage damage damage attack attack attack
against against against activation activation activation
Camp Camp Camp chance +5% chance +7% chance +9%
Commande Commande Commande
rs (s) rs (m) rs (l)
5

Enemy Enemy Enemy Decreases Decreases Decreases


guard guard guard player's stun, player's stun, player's stun,
break and break and break and guard break, guard break, guard break,
dizzy dizzy dizzy dizzy chance dizzy chance dizzy chance
chance up chance up chance up (S) (M) (L)
(S) (M) (L)
6

Attack +70 Attack +80 Attack +90 Attack/Defen Attack/Defen Attack/Defen


for every for every for every se +50 when se +60 when se +70 when
base base base an ally an ally an ally
captured captured captured performs a performs a performs a
BASARA BASARA BASARA
Assist Assist Assist
7

Attack and Attack and Attack and +400 to +500 to +600 to


defense defense defense aerial aerial aerial
+200 when +300 when +400 when attacks attacks attacks
near death near death near death
8

Attack Attack Attack Attack Attack Attack


+700 when +800 when +900 when +500 for +600 for +700 for
all 3 gauges all 3 gauges all 3 gauges the first the first the first
are full are full are full hit of the hit of the hit of the
s-string s-string s-string
9

Increases Increases Increases Attack Attack Attack


damage damage damage +4000 for +4000 for +4000 for
done by a done by a done by a the first the first the first
parry parry parry 10 seconds 20 seconds 30 seconds
+2000 +2500 +3000 of the of the of the
stage. stage. stage.

Stacks Stacks Stacks


time only. time only. time only.

10

Heal while Heal while Heal while Decreases Decreases Decreases


guarding guarding guarding attack attack attack
(S) (M) (L) power by power by power by
5% 10% 15%
11

Killing Killing Killing Luck Up Luck Up Luck Up


enemies enemies enemies (S) (M) (L)
with one with one with one
hit nets you hit nets you hit nets you
3 4 5
zenny/coins zenny/coins zenny/coins
12

Allies Allies Allies Allies Allies Allies


become become become become become become
Fireproof Shockproof Iceproof Windproof Darkproof Lightproof
13

3x damage 3x damage 3x damage 3x damage 3x damage 3x damage


to long- to shielded to to ninjas to to animals
range soldiers, 1 large/heavy machines,
soldiers hit to break soldiers 1 hit to
shields break traps
14

Higher The final You deal Weapon Hero Time Hero Gauge
Critical Hit hit of a 50% more power is the is extended fills twice
chance Normal Arts damage but same as by 1 second as much
combo is a take 300% your for every 5 when a
critical hit more in strongest KOs camp is
return weapon. occupied.

Does not Boost gauge


include only
bonus requires 80
effects. kills to fill.

15

Hit count Battle Time One hit Hero Gauge Can


up +2 when Frenzy is allowed counts as 2 is full at activate
all 3 gauges extended by between during the start of Drive once
are full 5 seconds combo hits BASARA battle when gauge
is extended. Art isn't full.

Leaves you
in red
health.

16

Movement Speed Damage Taunting BASARA BASARA


speed temporarily taken from fills the Gauge is gauge fills
greatly increased enemies is BASARA full at the faster
increased when reduced by Gauge more start of
finding rice 1/4 than battle
balls normal
17

Cannot be Automatically Makes it Recover a Shortens Increases


stunned by deflects easier to large dizzy invincibilty
soldier's arrows and parry amount of recovery frames
arrows and bullets while attacks health time while
bullets blocking when you dodging
win a
duel
18

1 hit Combo stays Attack up Health is Health


Attack
counts as 2 active while while always continuously
increases
while riding a horse riding a low but decreases but
for every
riding a horse exp money rate
kill
horse multiplier x3
+1
19

You get Doubles exp. Exp *When Summons


Double the
50% more gained from multiplier equipped the money
HP of all
exp. but special stage +0.2 you will mallet every
enemies.
hides the awards always get 100 kills
If both
Health the same
characters
Gauge weapon
equip +2
but with
higher LV
20

You get 4x Sword, Increases Bodyguard Nullifies Fugitives


more Shield, blow back will not weapon are marked
money but Money Mallet distance of assist you power-ups on the map.
your temporary blow back in battle. (Attack+,
Defense+, If both
money will boosts last 10 attacks.
Basara+ and characters
be cut by seconds more
Boost+) equip
half when
chance for
you get hit
appearing
greatly
increased

*Does not work in Challenge mode


21

Ally During You hear: You hear Chance to


Ally
soldiers battle you „the girl hard but revive
soldiers
talk crap hear an and the fair talk of when
flatter you
to you old monkey“ the strange death
with kind
Japanese in battle daughter
words
radio
show
22

The The ending Your Your ally's Plays the Gray and
opening song character's theme song last song Gold items
song "Twilight" theme song plays you've effects
"UTAGE" plays plays during listened to swapped
plays during during battle in the
during battle battle gallery
battle
23

Equip one Equip two Equip Equip all


and you and you three and four and
will gain 1 will gain you will you will
extra 2 extra gain 3 gain 4
Hatena Hatena extra extra Great
Boxes after Boxes after Hatena Hatena
battle battle Boxes after Boxes after
(lucky item (lucky battle battle
boxes) item boxes) (lucky (lucky
item item boxes)
boxes)
24

Equp all 2 3 4
four and
you will get
an extra 5K
exp. after
battle
25

Equip all 4
four and
2 3
you will get
an extra 5K
zenny/coins
after battle
26

Each one Equip all Character


gives an four to cannot
armor set have 4 block or
(weapon). golden dodge
armors.
27

Incredible
luck, but no
chance ta get
life back
28

Matsunaga Kojuuro PI Sasuke PI Hideaki PI Tenkai PI Yoshiaki


PI PI
Permanent Send out When health Permanent
Permanent Moonless bushin in is full, Ecstasy Taunt
Blaze Slaughter every Triangle will mode. move
Border mode dashing, always be a becomes
mode jumping, lobster. Play Dead.
evading Regain During
move. health when this state,
eating a health and
carrot/lobster. Basara fill
up (Health
MUST not
be full)

29

Muneshige Sorin PI Ieyasu PI Mitsunari PI Yoshitsugu Magoichi


PI PI PI
Converted Permanent Unlimited
Permanent absorbs 5 Hood mode activation Adds +3 Pistol shots
Thunder times more time for hit and are rockets.
King mode. damage. Reverence. dark
+2 hits on Dark element element
Removes when
all chance up
time limit locked on
prolonged 15% to any
of his 3rd to a target
chainsaw weapon.
Super.
attacks.
Instant start
up for all
skills.
30

Kanbei PI Tsuruhime Masamune Yukimura Keiji PI Motochika


PI PI PI PI
Set a bomb When
when Trap Permanent Permanent taunting, Net
dodging. enemies in Six Claws Fired Up surrounding damages
Increases a bubble mode mode. No enemies enemies
the when longer start inside and
duration dashing drains dancing, around it.
of certain into them. health. and then Can also
skils. fill your trap
basara Tadakatsu,
gauge. Yoshitsugu,
and Sorin.

31

Motonari Yoshihiro PI Tadakatsu Kotaro PI Oichi PI Nobunaga


PI PI PI
All enemies All aerial Can revive
Super and allies All Super attacks are once during
Greatly
armor die in one Skills critical battle.
increase
when hit. have no and +3
activation
setting time limit. hits per
time for
traps. (Yourself 3rd Super attack
both Battle
included) no longer
Boost &
drains
Battle
health.
Drive
32

Kenshin PI Kasuga PI Toshiie PI Matsu PI Hojo PI Shingen PI

Lengthen Releases Permanent Activation Permanent


Attacks
God binding Rice Ball time for Fu-Rin-
that use
Region wires/strings mode both Ka-Zan
animals
activation when using Moxibustion mode
have twice
time. moves/skills. and Past
more
Increase Glory is 3
power
speed and times longer
all attack
have Ice
element
during
God
Region
Menu Explanations

A: Story Mode
B: Unification Mode
C: Japan's Event
Mode
D: Versus Mode
E: Free Mode
F: Gallery
G: Options Menu
Sengoku Basara 3 Utage Preperation Screen Menus
Edit
A series of menus and info from the preperation screen in Utage. Some spoilers. Much of the info remains as it was in
Sengoku Basara 3/Samurai Heroes.

Main Preparation Screen

-The difficulty can be changed at this menu by pressing Triangle. Press X to accept selections. O to go back. You can
back out all the way to the character select screen and main menu subsequently.

A: Battle Start Option


B: Character Equip
C: NEW Basara Mart
D: Guides Menu
E: Options Menu

Battle Start Option

Upon selecting this, you'll be shown a verification screen asking if you would like to start the battle (Yes/No).

Character Equip
NEW Basara Mart

The SB3/SH Basara Mart has been retooled. Now many items can be purchased directly from the mart. There are 3
types of items sold in the shop. Weapons, (indicated by a weapon icon), Items (indicated by a grey magatama / half a
ying-yang icon) and Stat Upgrades (indicated by an Arrow Pointing Up icon). Materials collected from stages in order
to create items in SB3 do not carry over and they are now used to simply unlock the ability to buy a stat upgrade for
your character. Thus, completing different stages will make more stat upgrades available to buy. A character's
personal item will become available for purchse for 500,000 zennys upon completion of Unification Mode with that
character. Personal Items are now one single item rather than a set of 4 like in SB3/SH. Sets completed in SB3/SH
can be synced into SB3U and will become the single slot Personal Item.

Stat upgrades can upgrade one of 4 stats.


The description of the stat boost shows a picture of the corresponding material that allowed the boost to be purchased
(available for all characters once obtained, though the stat boost must be purchased for each character).

The text color (circled) indicates what stat will be raised. Red for health. Yellow for attack (depicted). Green for
defense. Blue for luck. The luck stat is a hidden stat that is not dislayed in any menu.

The BASARA LOTTERY can be played by pressing Triangle at this menu. Lottery chances are obtained after battles
and can award a number of things from zennys to discounts on items up to a 100% (easiest way to know is once the
ticket is cashed, highlighting an item will display the discounted price if a discount is active. 100% discounts are
possible) or even certain items straight up. Cashing another lottery ticket while a discount is active OVERRIDES the
previous discount. They do not stack. Also, exiting the Basara Mart while a discount is active, ends its effect.

Guides Menu

A menu to display helpful info. Two options are in this menu. The top simply displays various in-game help menu's
you've come across. The bottom displays any materials you have acquired. As far as it is known, there is no way to
interact with this menu or leverage any of the materials.

Options Menu

Character Equip Menu Edit

A: Weapon Equip
B: Item Equip.
C: R2 Special equip + move list.
D: Ally Select
E: Drive/Boost select

The character's outfit can be changed here by pressing Triangle. An extra outfit can be unlocked by clearing
Unification mode with the character. Outfits obtained in SB3 can be synced with Utage (clarification needed).

Note: Characters who have no Story Mode & were NPCs in SB3, do not have more than one outfit available.
Item Equip.

Equip items onto our weapon. Items are no longer shared between weapons. If you have 6 of an item and have all 6
on one weapon, they will still be available to equip on another.

R2 Special equip + move list.

Note: Characters who have no Story Mode & were NPCs in SB3 only have one R2 special. You can tell as the
character will show no available slots to learn new R2 specials in this menu. Moves are learned automatically as a
character levels up.

Drive/Boost select

This is no longer where you choose your outfit. You now can choose the type of power up you want when you press
L2 under certain conditions. The left option is the SB3/SH Hero Time which causes a slowdown effect for all enemies
and gives a slight speed increase. The bar fills by defeating enemies and taking bases. The right option is the
Sengoku Drive option returning from Sengoku Basara 2 and 2 Heroes. It gives a speed and attack boost. There are 3
levels to the Sengoku Drive. One level is obtained every 100 kills.

Weapon Equip Screen Edit


1- Nothing

2-Elemental attack (5% chance)

3- Basara gauge fills quicker, +5


more EXP from each enemies
beaten

4- Elemental attack (10% chance)

5- Increase chance of getting


Basara Lottery (no effect in Mini-
game mode)

6- x2 attack when two players use


that weapon type

7- Cannot equip any items, but all


treasure boxes acquired will be
deluxe boxes

There are seven different types of weapons, each offering different perks (information needed)

Stats and information are also listed. The top weapon is the currently equipped weapon. The bottom weapon is the
highlighted weapon. The numbers for each are compared on the bottom weapon with increases indicated in blue and
decreases indicated in red.
Assessoirs on weapons

A: Equipped weapon summary.


B: Highlighted weapon summary.
C: Weapon element indicator Characters have innate elements that cannot be changed. An elemental weapon is the
only way to access the elemental properties except in very few specific cases for certain characters.
D: Equipped items on equipped weapon.
E: Equipped items on highlighted weapon.
F: Stat bonuses provided by weapon. These bonuses are raised through weapon usage. Achieving certain feats in
battle (combos, kills, etc. Information needed) causes these stats to increase. Each feat is linked to a particular stat.
HP increase is the red stat, Attack Up is the yellow stat and Defense Up is the green stat.
G: Basara and drive augmentation stats. Basara being the blue. Drive being the green. The Basara stat is
increased via parrying in battle. The drive stat is increased via taking no damage in a battle. Information needed as to
what exactly these stats augment. For the drive stat, it has been tested for drive gain (no difference in gain between a
50% stat and a 100% stat) and meter drain (Hero time lasts 12.5 second, no kills included, with both a 50% stat and
100% stat).

Unlocking Characters / Special Features

Unlock Uesugi Kenshin Clear story mode with Katakura or Kobayakawa

Unlock Kasuga Clear story mode with Sasuke or Tachibana

Unlock Maeda Toshiie Clear story mode with Matsunaga or Tenkai

Unlock Matsu Clear story mode with Mogami or Otomo

Unlock Hojo Ujimasa Clear 5 story modes

Unlock Takeda Shingen Clear all story modes

Unlock Tag Mode Clear all story modes and have a MAX level bodyguard who is a playable character

Unlock 30-Man Kumite


Clear all story modes
Match

Unlock 60-Man Kumite


Available as a challenge after clearing 30-man kumite
Match

Unlock Basara Difficulty Clear story or unification mode on Ultimate difficulty

Unlock character's Available for purchase in Basara shop after clearing unifcation mode (either normal conquest or Dream
personal item (PI) Chance) with that character

Available after clearing story mode or unification mode (either normal conquest or Dream Chance) with
Unlock alternate costume that character. Previous alts (from SB3) are also available.

Note: Kenshin, Kasuga, Toshiie, Matsu, Ujimasa and Shingen do not have alternate costumes.
Stage Explanations

Stage Name Boss(es) Bonus Conditions

Commander:
Ieyasu Tokugawa

Oshu 1: Defeat the Drillatron


General: Honda
03 Encirclement Tadakatsu
2: Achieve 1000 Kills
Net
Machine:
Drillatron

1: Receive the ‘Tiger’s


Certificate’ (1000 kills
within the allotted time
Revival!! Commander:
11 2: Defeat all four of
Takeda Dojo Takeda Shingen
Shingen’s clones (for the
clones to appear you must
fulfill mission #1)

Commander:
Hisahide 1: Defeat the Miyoshi Trio
Highway
Matsunaga within one minute
13 Daybreak
Battle Generals: 2: Occupy all camps
Miyoshi Trio

Commanders:
Ieyasu
Tokugawa, 1:
Yamazaki
27 Ishida Mitsunari
Hunt Battle 2: Occupy all camps
Machine: Death
Carriage

1: Set off the "Kenshin-


Commander: sama" firework (defeat
Kyoto
Keiji Maeda 400 dancing enemies)
28 Fireworks
Festival General: Kasuga 2: Achieve a 10,000 hit
combo.
Commander:
Osaka Castle Ishida Mitsunari 1: Find Kanbe
32 Moonlight
General: Otani 2: Defeat Otani twice
Battle
Yoshitsugu

1: Lower the bridge to the


mothership within two
Commanders:
minutes
Otani
Setouchi Yoshitsugu, Mori
2: Defeat Fuuma (in the
39 Conspiracy Motonari
upper right corner of the
Battle map, climb up a platform
General: Fuuma
and take the launchpad
Kotaro
there to Fuuma’s hidden
location)
Sengoku Basara 3 Utage Tag Mode

Edit
Returning in Sengoku Basara 3 Utage is a revamped Tag mode. Unlike the Tag mode in
Sengoku Basara 2 Heroes, this Tag Mode is NOT limited to Arena/Mission modes and
can be used in nearly every mode.

To unlock Tag Mode, you must unlock every character. This can be done by clearing
the 8 Sengoku Basara 3 Utage story modes.

After clearing the last story mode, you should receive an extra messag indicating tag
mode is unlocked.

Only playable characters can be used for tagging.

The tag feature allows you to switch between your main character and your ally. Your
ally will not remotely assist you like usual. To be able to use an ally for tagging, the
ally must have his ally level MAXED at level 5. This can be done by clearing 5 stages
with the ally equipped or by beating a mission in Japan's event mode that awards that
ally while the ally is already unlocked.
When you select a maxed ally, you will be presented with the screen depicted above.
Select the TAG option on the right.

To Tag in battle, hold L1 and Press X.

'Experience points gained in Tag mode are divided between both characters just like in
co-op. 'Tag mode CANNOT be used while playing with a second player.
Bodyguards & Effects
A-list

朝倉義景-Asakura Yoshikage - Defense - Armor Gift Ratio UP (Armor Gift)

姉小路頼綱-Anegakoji Yoritsuna - Attack - Damage Reduction (Great Damage Reduction)

尼子晴久-Amago Haruhisa - Defense - Funds Present (Funds Offering)

安国寺恵瓊-Ankokuji Ekei - Healing - Explosion Caller (Hi-Level Explosion Caller)

井伊直政-Ii Naomasa - Attack - Unscathed Reward (Unscathed Great Reward)

石田三成-Ishida Mitsunari - Attack - Everlasting Dark (Dark Depths)

磯野員昌-Isono Kazumasa - Attack - Metal's Ally (Metal's Friend)

稲葉正成-Inaba Masanari - Attack - Resource Present (Resource Offering)

上杉謙信-Uesugi Kenshin - Attack - Cold Aura (Frozen Aura)

宇喜多秀家-Ukita Hideie - Attack - Woman's Ally (Woman's Friend)

内ヶ島氏理-Uchigashima Ujiharu* - Attack - Cave Fan (Head Explorer)

宇都宮広綱-Utsunomiya Hirotsuna - Attack - Exp. Present (Exp. Offering)

お市-Oichi - Defense - Everlasting Dark (Dark Depths)

織田信長-Oda Nobunaga - Attack - Ruin on Earth (Ruin on Heaven)

太田資正-Ota Sukemasa - Defense - Calling Small Luck (Calling Great Luck)

大谷吉継-Otani Yoshitsugu - Defense - Everlasting Dark (Dark Depths)

大友宗麟-Otomo Sorin - Defense - God of Poverty (God of Riches)

大野直昌-Ono Naoshige - Attack - Sea Fan (Sea Lover)

大祝安勝-Ohafuri Yasukatsu - Defense - Armor Gift Ratio UP (Armor Gift)

奥村永福-Okumura Nagatomi - Attack - Funds Gift Ratio UP (Funds Gift)

鬼小島弥太郎-Onikojima Yataro - Attack - Sword Clash Assist (Sword Clash Great Assist)

鬼庭良直-Oniniwa Yoshinao - Attack - Giants' Menace (Giants' Great Menace)


Bodyguards & Effects

Ka-List

かすが-Kasuga - Defense - Two Souls, One Fate (Two Souls, One Body)

片倉小十郎-Katakura Kojuro - Defense - Two Souls, One Fate (Two Souls, One Body)

加藤段蔵-Kato Danzo - Attack - Ordeal Time (Opened Eye)

蒲生氏郷-Gamo Ujisato - Defense - Funds Gift Ratio UP (Funds Gift)

蒲生頼郷-Gamo Yorisato - Defense - Unscathed Small Luck (Unscathed Great Luck)

北信愛-Kita Nobuchika - Defense - Damage Reduction (Great Damage Reduction)

吉川元春-Kikkawa Motoharu - Attack - Man's Ally (Man's Friend)

来島通康-Kurushima Michiyasu - Attack - Unscathed Small Luck (Unscathed Great Luck)

キャッチャー守口-Catcher Moriguchi - Attack - Funds Gift Ratio UP (Funds Gift)

吉良親貞-Kira Chikasada - Defense - Sea Fan (Sea Lover)

霧隠才蔵-Kirigakure Saizo - Defense - Ninjas' Menace (Ninjas' Great Menace)

九戸政実-Kunohe Masazane - Attack - Assist Reward (Assist Great Reward)

黒田官兵衛-Kuroda kanbei - Defense - Explosion Caller (Hi-Level Explosion Caller)

黒田長政-Kuroda Nagamasa - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets)

河野通直-Kono Michinao - Defense - Sunset Fan (Sunset Cap'n)

後藤又兵衛-Goto Matabei - Attack - Reinforcements Support (Super Reinforcements Support)

小早川隆景-Kobayakawa Takakage - Defense - Night Fan (King of the Night)

小早川秀秋-Kobayakawa Hideaki - Recovery - Exp. Present (Exp. Offering)


Bodyguards & Effects

Sa-list

雑賀孫市-Saika Magoichi - Attack - Combustion (Red Lotus)

雑賀孫六-Saika Magoroku - Attack - Sand Fan (King of the Dunes)

酒井忠次-Sakai Tadatsugu - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets)

鮭延秀綱-Sakenobe Hidetsuna - Defense - Giants' Menace (Giants' Great Menace)

佐竹義重-Satake Yoshishige - Attack - Reinforcements Support (Super Reinforcements Support)

佐武義昌-Satake Yoshimasa - Attack - Trap Fan (Trap Lover)

真田幸村-Sanada Yukimura - Attack - Combustion (Red Lotus)

猿飛佐助-Sarutobi Sasuke - Defense - Shadow Warrior (Super Shadow Warrior)

塩屋秋貞-Shioya Akisada - Defense - Exp. Present (Exp. Offering)

柴田勝家-Shibata Katsuie - Attack - Sword Clash Assist (Sword Clash Great Assist)

島左近-Shima Sakon - Recovery - Unscathed Exp. (Unscathed Great Exp.)

島津家久-Shimazu Iehisa - Attack - Quick Assist (Supersonic Assist)

島津歳久-Shimazu Toshihisa - Defense - Resource Gift Ratio UP (Resource Gift)

島津義弘-Shimazu Yoshihiro - Attack - Ordeal Time (Opened Eye)

清水宗治-Shimizu Muneharu - Defense - Resource Gift Ratio UP (Resource Gift)

志村光安-Shimura Akiyasu - Attack - Man's Ally (Man's Friend)

鈴木重兼-Suzuki Shigekane - Defense - Resource Gift Ratio UP (Resource Gift)

鈴木重朝-Suzuki Shigetomo - Attack - Trap Fan (Trap Lover)


Bodyguards & Effects

Ta-list

伊達成実-Date Shigezane - Attack - Night Fan (King of the Night)

伊達政宗-Date Masamune - Attack - Emperor Thunder (Thunder God)

立花宗茂-Tachibana Muneshige - Attack - Sword Clash Assist (Sword Clash Great Assist)

谷忠澄-Tani Tadasumi - Defense - Resource Gift Ratio UP (Resource Gift)

長曾我部信親-Chosokabe Nobuchika - Attack - Machine Fan (Machine Lover)

長曾我部元親-Chosokabe Motochika - Attack - Combustion (Red Lotus)

鶴姫-Tsuruhime - Defense - Maiden Charm (Adult Charm)

天海-Tenkai - Attack - Eye's Power (Eye's Evil)

藤堂高虎-Todo Takatora - Attack - Tiger Fan (Tiger Lover)

徳川家康-Tokugawa Ieyasu - Defense - Flash of Light (Shining Light)

虎-Tiger - Attack - Howling (Roaring)

Na-list

直江兼続-Naoe Kanetsugu - Attack - Calling Small Luck (Calling Great Luck)

南部晴政-Nanbu Harumasa - Attack - Hades' Night Path (Hades' Other Path)

新納忠元-Niiro Tadamoto - Attack - Giants' Menace (Giants' Great Menace)


Bodyguards & Effects

Ha-list

芳賀高定-Haga Takasada - Defense - Quick Assist (Supersonic Assist)

芳賀高継-Haga Takatsugu - Attack - Tiger Fan (Tiger Lover)

服部半蔵-Hattori Hanzo - Defense - Detective ("Wanted" Leaflet)

ピッチャー平野-Pitcher Hirano - Defense - Resource Gift Ratio UP (Resource Gift)

平岡頼勝-Hiraoka Yorikatsu - Defense - Assist Reward (Assist Great Reward)

風魔小太郎-Fuma Kotaro - Attack - Cyclone (Wind God)

フェアリー武藤-Fairy Muto - Defense - God of Poverty (God of Riches)

フェザー中武-Feather Chubu - Recovery - Funds Present (Funds Offering)

福留親政-Fukudome Chikamasa - Attack - Machine Fan (Machine Lover)

福原貞俊-Fukubara Sadatoshi - Attack - Unscathed Exp. (Unscathed Great Exp.)

北条氏政-Hojo Ujimasa - Attack - Explosion Caller (Hi-Level Explosion Caller)

北条氏直-Hojo Ujinao - Defense - Unscathed Reward (Unscathed Great Reward)

北条綱成-Hojo Tsunanari - Attack - Castle Fan (Castle Lover)

北条幻庵-Hojo Gen'an - Attack - Armor Gift Ratio UP (Armor Gift)

本多忠勝-Honda Tadakatsu - Attack - Explosion Caller (Hi-Level Explosion Caller)


Bodyguards & Effects

Ma-list

舞兵庫-Mai Hyogo - Attack - Gun Fan (Gun Lover)

前田慶次-Maeda Keiji - Attack - Damage Reduction (Great Damage Reduction)

前田利家-Maeda Toshiie - Attack - Exp. Present (Exp. Offering)

真壁氏幹-Makabe Ujimoto - Attack - Sunset Fan (Cap'n Sunset)

まつ-Matsu - Recovery - Recovery (Great Recovery)

村井長頼-Murai Nagayori - Defense - Cave Fan (Head Explorer)

毛利元就-Mouri Motonari - Defense - Reinforcements Support (Super Reinforcements Support)

最上義光-Mogami Yoshiaki - Attack - Reinforcements Support (Super Reinforcements Support)

茂庭綱元-Moniwa Tsunamoto - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets)

Ya-list

山県昌景-Yamagata Masakage - Defense - Assist Reward (Assist Great Reward)

山中鹿介-Yamanaka Shikanosuke - Recovery - Sand Fan (King of the Dunes)

山本堪助-Yamamoto Kansuke - Recovery - Quick Assist (Supersonic Assist)

横道兵庫之助-Yokoji/Yokomichi Hyogonosuke - Defense - Calling Small Luck (Calling Great Luck)


Effects Explanation
Emperor Thunder (Thunder God) = The player and the bodyguard's Thunder element activates more often (much
more often at MAX)

Combustion (Red Lotus) = The player and the bodyguard's Fire element activates more often (much more often at
MAX)

Cold Aura (Frozen Aura) = The player and the bodyguard's Ice element activates more often (much more often at
MAX)

Cyclone (Wind God) = The player and the bodyguard's Wind element activates more often (much more often at MAX)

Flash of Light (Shining Light) = The player and the bodyguard's Light element activates more often (much more often
at MAX)

Everlasting Dark (Dark Depths) = The player and the bodyguard's Dark element activates more often (much more
often at MAX)

Sword Clash Assist (Sword Duel Clash Assist) = Damage caused in a Sword Clash UP (even more at MAX)

Ordeal Time = Damage received by the bodyguard becomes 1.5x

Opened Eye = Damage inflicted by the bodyguard becomes 3x

Ruin on Earth = Damage inflicted by own's army increases 5%

Ruin on Heaven = Damage inflicted by own's army increases 10%

Damage Reduction (Great Damage Reduction) = Damage received by the foe's army decreases 10% (20% at MAX)

Recovery (Great Recovery) = Sometimes an onigiri heals you (frequently at MAX)

Two Souls, One Fate (Two Souls, One Body) = When the player recovers the bodyguard recovers too (by a lot at
MAX)

Hades' Night Path (Hades' Other Path) = The player can resurrect once per battle

Shadow Warrior (Super Shadow Warrior) = Sasuke dies instead of the player

Funds Present (Funds Offering) = +200 Ryo if the bodyguard doesn't die (+500 at MAX)

Exp. Present (Exp. Offering) = +500 Exp. if the bodyguard doesn't die (+1000 at MAX)

Funds Gift Ratio UP (Funds Gift) = If the bodyguard doesn't die Funds Gift Ratio UP (guaranteed gift at MAX)

Exp. Ratio UP (Exp. Gift) = If the bodyguard doesn't die Exp. Ratio UP (1.2x) (1.3x at MAX)

Resources Gift Ratio UP (Resources Gift) = If the bodyguard doesn't die Resources Gift Ratio UP (guaranteed gift at
MAX)

Armor Gift Ratio UP (Armor Gift) = If the bodyguard doesn't die Armor Gift Ratio UP (guaranteed gift at MAX)

God of Poverty (God of Riches) = If the bodyguard doesn't die +10 Ryo (+1000 at MAX)

Calling Small Luck (Calling Great Luck) = If the bodyguard doesn't die Luck temporarily UP (UP even more at MAX)
Unscathed Reward (Unscathed Great Reward) = If the player ends the stage without receiving damage, +1500 Ryo
(+3000 at MAX)

Unscathed Exp. (Unscathed Great Exp.) = If the player ends the stage without receiving damage, Exp. ratio UP (UP
even more at MAX)

Unscathed Small Luck (Unscathed Great Luck) = If the player ends the stage without receiving damage, luck
temporarily UP (UP even more at MAX)

Castle Fan (Castle Lover) = In a castle stage the bodyguard will assist you on his own

Sunset Fan (Cap'n Sunset) = In a sunset stage the bodyguard will assist you on his own

Night Fan (King of the Night) = In a night stage the bodyguard will assist you on his own

Sea Fan (Sea Lover) = In a sea stage the bodyguard will assist you on his own

Cave Fan (Head Explorer) = In a cave stage the bodyguard will assist you on his own

Sand Fan (King of the Dunes) = In a desert stage the bodyguard will assist you on his own

Trap Fan (Trap Lover) = In a stage with traps the bodyguard will assist you on his own

Machine Fan (Machine Lover) = In a stage with machines the bodyguard will assist you on his own

Tiger Fan (Tiger Lover) = In a stage with tigers the bodyguard will assist you on his own

Man's Ally (Man's Friend) = If the player is a man the bodyguard will assist you on his own

Woman's Ally (Woman's Friend) = If the player is a woman the bodyguard will assist you on his own

Metal's Ally (Metal's Friend) = If the player has metal parts the bodyguard will assist you on his own

Gun Fan (Gun Lover) = If the player wields a gun the bodyguard will assist you on his own

Reinforcements Support (Super Reinforcements Support) = Everytime you receive a Basara assist the bodyguard's
attack strength goes UP (a lot at MAX)

Quick Assist (Supersonic Assist) = Wait time in order to receive another Basara assist reduced (no wait time at MAX)

Assist Reward (Assist Great Reward) = You can receive 100 Ryo for each time you receive a Basara assist (max 10
times) (300 Ryo at MAX)

Maiden Charm (Adult Charm) = Infatuate normal soldiers (warriors too at max)

Eye's Power (Eye's Evil) = Normal soldiers go in a state of panic (lose consciousness at MAX)

Explosion Caller (Hi-Level Explosion Caller) = Bomb soldiers go in countdown mode right away

Howling (Roaring) = Enemies lose consciousness (Damage + loss of consciousness at MAX)

Giants' Menace (Giants' Great Menace) = Giant soldiers and hammer-wielding soldiers fall down (all giant units at
MAX)

Ninjas' Menace (Ninjas' Great Menace) = Lower Ninja units fall down on the ground

Detective's memo ("Wanted" Leaflet) = The visitor's appearance ratio is 2x (at MAX its presence is shown on the map)
Character Stat Displays
This is the basic character stat display you will see in a variety of modes at various places in the game, usually at
character selection/preparation screens.

A: The character's current level.


B: The character's current total Hit Points.
C: The character's current total attack power.
D: The character's current total defense.
E: The character's innate elemental attribute.
F: Total amount of currency (shared by all characters).
G: Total occupied territory (Unification Mode only).

The hit point, attack power and defense stats include both the characters innate values as well as values from
equipped items and weapons which stay equipped on the characters between battles. The darker area of the bars
(red for HP, yellow for attack and green for defense) demonstrates the innate values. The lighter areas show the value
added from items/weapons.

Currency (often referred to as Zen or Zennys) is shared amongst all characters and can be acquired in nearly all
modes.

Character's elemental attributes cannot be changed and can only be leveraged using certain elemental weapons
except in a limited number of circumstances for some characters.

Difficulty Menu A: Normal Difficulty (Easy)

B: Hard Difficulty (Normal)

C: Ultimate Difficulty (Hard)

D: Basara Difficulty (Utage Only)

-Basara Difficulty is unlocked by completing either a story mode campaign or a Unification campaign on Ultimate
Difficulty. You will commonly be asked to select a difficulty upon completion of selecting a character. You can also
reselect/change currently selected difficulty in some cases at the preperation screen by pressing Triangle.
Japan's Event Mode

A: Mission Number and name.


B: Mission difficulty (1 star =
lowest. 5 = highest).
C: Current best clear time.
D: Currency awarded upon
completion.
E: Allies awarded upon
completion.

-Completing a mission that awards an ally already unlocked (either through SB3 sync or having completed the mission
once before) raises that ally's rank to max.

Most missions are straightforward "defeat all the things." One is "defeat the things within 100 seconds" which is still
simple and comes down to the usual "defeat the things." You can recognize this mission when you see a clock
counting down from 100 in the corner (exact mission number needed)

The tricky ones are Missions 4 and 10.

The goal in stage 1 on Mission 4 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is to knock off
10 pieces of armor (easily accomplished by using multi-hit moves). Stage 4 is to execute 3 parries (guard an attack at
the last possible moment) which must be done before the boss's health is depleted (careful.. parries do damage to
enemies).

The goal in stage 1 on Mission 10 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is the
trickiest... You must destroy a leg of the "RIsing Sun" contraption you fight. It's not hard but trying to figure out the
requisite is tricky if you don't know Japanese. Stage 4 is to execute 5 parries.

The last stage of each of those missions is to simply defeat the boss.
New Unlockable Characters
Uesugi Kenshin, the God of War.
Uesugi Kenshin, the God of War. This character perfectly
embodies the nickname given to him: he is an extremely fast
and powerful warrior, and a cunning tactician. His historical
rivalry with Takeda Shingen was preserved in the game:
Kenshin considers him as his fated rival, and the man that gives
him the highest thrill in battle. His attitude and words towards
Shingen at times leave strong suspicions of an interest
bordering on romantic affection, but this is simply caused by
Kenshin's flowery and somewhat effeminate speech. In fact, a
great influence upon the creation of this character is the
Takarazuka Revue theatre company, and particularly the type of
actresses portraying male roles. Kenshin might look effeminate,
and speak in soft and courteous tones, but he isn't someone to
be taken lightly. In the game itself he is quite feared by other
characters, and always considered a superb match. Along with
the aforementioned Shingen and Shimazu Yoshihiro, Kenshin is
probably the best commander in the cast, storyline-wise. He is
also a fervent believer of Buddhism, especially the God of War
Bishamonten (he is even referred to "Avatar of Bishamonten"
sometimes), and stands in defense of the people when they
suffer attacks by samurai.

Katsuga
Kasuga was sent on a mission to kill Uesugi Kenshin. However, when she
had her target in sight, Kasuga fell in love with Kenshin. After failing to
assasinate Uesugi she was banished from her village. From then on
Kasuga served Kenshin and became his most loyal ninja. She takes her
duties seriously, and due to the Kenshin's battles with Takeda Shingen (as
well an implication that they are from the same ninja village) a rivalry grew
between Kasuga and Sarutobi Sasuke. Additionally, the two ninja have
opposite elements.
She is often seen as having a rivalry with Nouhime as well, due to the
other woman's role as Nobunaga's love interest and protector, and their
similar personalities.

Kasuga although is very beautiful, she is noted to have a very sexual


appearance, with a skin-tight body suit that's open very low in the front,
baring half of her breasts and some of her legs.
Matsu
Matsu is a character first introduced in Sengoku BASARA. She is the wife
of Maeda Toshiie. She's more responsible than her husband but still loves
him whole-heartedly. Matsu is more harsh on her nephew, Keiji Maeda,
than Toshiie, but this is because she feels he has more potential than he
displays. Due to her characteristics, fans call her "the ideal housewife".
She has a unique ability to summon animals. InSengoku BASARA 3, she
along with Toshiie are demoted to NPCs, but are again made playable
(albeit Free Mode Only Characters) in Sengoku Basara 3 Utage.

Maeda Toshiie
Another of Oda's most prominent vassals, though this isn't very apparent in the
games. A strong family man, he loves his wife Matsu and adopted nephew
Keiji, but he doesn't have much for brains and seems to be perpetually
famished, often asking Matsu for more food, even though he's had enough. He
is also the usual target of Keiji's pranks which often lead him to chase Keiji
around the house. Wields a trident. In the overseas release of Sengoku
Basasara, Devil Kings, he is a cut character.

Hojo Ujimasa
Hojo Ujimasa is the leader of the Hojo Clan and the Lord of Odawara
Castle. He was the son of Ujiyasu Hojo. Historically, Ujimasa was forced
to commit suicide after being beaten in battle by Toyotomi Hideyoshi. In
Sengoku Basara 3, he is NPC like in the past games and let Kotaro
Fuuma, his great ninja do the fighting in battle.
Takeda Shingen
Leader of the Takeda clan, famous for its cavalry. Wields a large,
imposing frame and a brilliant mind as well. Carries a giant axe. Often
starts large and unnecessary brawls with Yukimura, sometimes for no
reason, usually by wrestling or exchanging names while punching
each other at the face. He is critically ill in Sengoku Basara 3. But in
Sengoku Basara 3 UTAGE, he has been healed for his illness
immidietly, thus being a playable character in the game.

Super Skills new Characters

Matsu Kenshin

Koryu Suiseidzuki Shinsoku


 Additional button pressing  Pressing the skill button initiates the high
raises number of hits. speed movement; every time the normal
The number of attacks combo button is pressed a Iai slash is
increases after level up. executed. The skill lasts more after level
Koryu Amakakeboshi up.

 After level up, additional Shin'en


button pressing enables  A void blade flies and hits distant
consecutive enemies. The void blade gets bigger
attacks. after level up. Priming skill.
Shinkyou
 Counterattack technique. By raising the
Koryu Ama no Seiun
scabbard exactly when the enemy attack
 Additional button pressing
hits, Kenshin counterattacks with a quick
raises number of hits.
Iai slash. After level up the counterattack
The number of attacks
strikes increase.
increases after level up.
Katsuga Hojo

Mitsugi: Yamikeshi None decribed yet

A large box of lightwires is created and the


enemies that are caught inside, get hit.
Additional button press detonates the box.
After level up number of hits increases by
pressing s-string button.

Mitsugi: Mikagami

A heathaze clone is sent forward hitting


enemies. Sends more clones after level-up by
pressing s-string button.

Mitsugi: Murehotaru

Light shuriken are thrown to attack the enemy.


After leveling up number of thrown shurikens
increases.

Shingen Toshiie

None described yet None described yet

You might also like