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Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE
Battle Master [1] - 45pts Saurian Guardian [1] - 20pts 3x Snake Swarm [1] - 25pts
Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE
Quality 6+ Defense 6+
3x Hand Weapons - A1 - -
3x Slings 12" A1 - -
Special Rules
AP: Targets get -X to Defense rolls when blocking Furious: Gets +1 attack with a weapon of your Rending: Unmodified results of 6 to hit count as
hits. choice when charging. having AP(4), and ignore the regeneration rule.
Ambush: This model may be kept in reserve Hero: Friendly units within 12” of the hero may Strider: This model may ignore the effects of
instead of deploying. At the start of any round use his quality for morale tests, as long as it isn’t difficult terrain. This model only needs to roll 2+
after the first, you may place the model anywhere, Stunned. for a successful drop, leap or jump.
over 9” away from enemy units. If both player Poison: Unmodified results of 6 to hit are Tough: This model only rolls to see what happens
have Ambush, they roll-off to see who deploys multiplied by 3. from wounds once it has taken at least X wounds,
first, and then alternate in placing them. and is only Knocked Out on rolls of 5+X or more.
Predator: For each unmodified result of 6 to hit
Defense: Gets +X to Defense rolls. when attacking, this model may roll 1 extra attack. When Stunned and hit by shooting or charged,
Fast: Moves +2” when using Advance, and +4” This rule doesn’t apply to newly generated this model takes 1 wound instead of being
when using Rush/Charge. attacks. Knocked Out, unless it already has X or more
wounds.
Fearless: Gets +1 to morale tests.
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