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Elements from Panzeraufklärung−Abteilung 2 [ELR 4] set up within 6 hexes from 17R4 {SAN: 3}
Elements from II. Abteilung, Panzer−Regiment 3 enter on turn 1 trough the same area: 17GG5−GG6, 17Y10 or 17I10
Elements of 22nd Infantry Regiment [ELR4] and 66th Armored Regiment enter on turn 1 between 16I10 and 16Y10 included {SAN: 2}
Translator’s note: unfortunately the scan made the vehicle ID’s rather unreadable, so here they are:
Germans: 1 SPW 250/8, 1 PSW 222(L), 1 PSW 234/2; 2 Pz IVH.
US: 1 M5A1, 3 M4, 2M4A1.
Can anybody suggest a better way to present the orders of battle? Please be more specific than just "VASL". This
looks like the way to go, but I don’t think the vehicle icons are very explicit... or did I miss something?
Special rules
1. EC is Moderate with no wind at start. Bore sighting and Kindling is NA. All hedges are bocage (B9.5).
2. The German player initially controls all buildings within less than 6 hexes from 17R4.
3. One German squad (and any SMC/SW stacked with it) may set up HIP.
4. Multi−hex and stone buildings have double value for victory conditions purposes.
5. Vehicles on both sides enter with half of their MP remaining (FRU). AFV crews(LT/MT) may not leave their vehicles. Two US tanks are secretly
recorded as equipped with a Culin device (B9.541).
Aftermath
In spite of a few German air attacks, quickly stopped by the Allied air forces, the infantry and armor detachments moved forward on roads littered
with enemy vehicles wrecks. Around noon the Americans took the Villebaudon crossing after a short but fierce fight. They lost three tanks but put
fifty enemy soldiers out of action and destroyed seven German tanks, one of them a Panzer IV. Rose then sent in a whole cavalry group and an
infantry battalion to reinforce his men. The Germans hadn’t said their last word yet, but the road would soon be free for Patton’s Third Army.