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25/08/2023, 09:17 OPR Army Forge

Alien Hives • 745pts


Unit Stats Loadout Special Rules

Assault Grunts [10] - 130pts Qua 5+ Def 5+ 10x Razor Claws (A2) Fast, Strider

10x Bio-Borers (12", A2)


2x Shooter Grunts [10] - 130pts Qua 5+ Def 5+ Strider
10x Razor Claws (A1)

Soul-Snatchers [5] - 195pts Qua 3+ Def 4+ 5x Piercing Claws (A3, AP(1), Rending) Fast, Scout, Strider

3x Razor Claws (A3)


Hive Warriors [3] - 160pts Qua 4+ Def 4+ 2x Spitter Gun (24", A1, Blast(3)) Fearless, Tough(3)
1x Slashing Blade (A3, AP(1), Rending)

Special Rules

AP: Targets get -X to Defense rolls when blocking hits. Rending: Unmodified results of 6 to hit count as having AP(4), and ignore the

Blast: Ignores cover and multiplies hits by X, but can’t deal more than one hit regeneration rule.

per model in the target unit. Scout: This model may be deployed after all other units, and may then move
by up to 12”, ignoring terrain. If both of the players have Scout, they roll-off to
Deadly: Assign each wound to one model, and multiply it by X. Note that
these wounds don't carry over to other models if the target is killed. see who deploys first, and then alternate in placing and moving them.

Defense: Gets +X to Defense rolls. Strider: This model may ignore the effects of difficult terrain.

Fast: Moves +2” when using Advance, and +4” when using Rush/Charge. Tough: This model must take X wounds before being killed. If a model with
tough joins a unit without it, then it is removed last when the unit takes
Fearless: Gets +1 to morale tests. wounds. Note that you must continue to put wounds on the tough model
Flying: May move through all obstacles, and may ignore terrain effects. with most wounds in the unit until it is killed, before starting to put them on
Regeneration: When taking a wound, roll one die. On a 5+ it is ignored. the next tough model (heroes must be assigned wounds last).

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