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WEIRD GOLEMS 1
Great Caryatid Column Prismatic Ice Golem
Huge construct, unaligned Large construct, unaligned
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 20 (+5) 3 (-4) 12 (+1) 1 (-5) 21 (+5) 9 (-1) 20 (+4) 3 (-4) 11 (+0) 1 (-5)
Damage Resistances bludgeoning, piercing, and Damage Vulnerabilities bludgeoning damage from
slashing from nonmagical weapons that aren't magical weapons; fire
adamantine Damage Immunities poison, psychic; bludgeoning,
Damage Immunities poison, psychic piercing and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, that aren't adamantine
frightened, paralyzed, petrified, poisoned Condition Immunities charmed, exhaustion,
Senses darkvision 120 ft., passive Perception 11 frightened, paralyzed, petrified, poisoned
Languages understands the langauges of its creator Senses darkvision 120 ft., passive Perception 10
but can't speak Languages understands the langauges of its creator
Challenge 11 (7,200 XP) but can't speak
Challenge 13 (10,000 XP)
Immutable Form. The caryatid is immune to any
spell or effect that would alter its form. Death Burst. When the golem dies, it explodes in a
burst of jagged ice. Each creature within 10 feet of
False Appearance. When the caryatid remains it must make a DC 18 Dexterity saving throw,
motionless, it is indistinguishable from a normal taking 16 (3d10) slashing damage on a failed save,
statue. or half as much damage on a successful one.
Magic Resistance. The caryatid has advantage on Immutable Form. The golem is immune to any spell
saving throws against spells and other magical or effect that would alter its form.
effects.
Magic Resistance. The golem has advantage on
Magic Weapons. The caryatid's weapon attacks are saving throws against spells and other magical
magical. effects.
Shatter Weapon. A non-adamantine weapon that Magic Weapons. The golem's weapon attacks are
scores a critical hit on a caryatid column is magical.
shattered after the damage is resolved. This does
not affect unarmed attacks. Ammunition that hits Transparent. Even when the golem is in plain sight,
the caryatid column is destroyed. If the weapon is it takes a successful DC 15 (Wisdom) check to
magical and attuned to its wielder, the attunment is spot the golem if it has neither moved nor
lost instead. Artifacts and sentient weapons cannot attacked. A creature that tries to enter the golem's
be shattered, although can lose their attunement. space while unaware of the golem is surprised by
the golem.
Actions
Multiattack. The caryatid makes two falchion
Actions
attacks. Multiattack. The golem makes two slam attacks.
Falchion. Melee Weapon Attack: +12 to hit, reach Slam. Melee Weapon Attack: +10 to hit, reach 5 ft.,
10 ft., one target. Hit 25 (4d8 + 7) slashing one target. Hit 21 (3d10 + 5) bludgeoning damage
damage. and 5 (1d10) cold damage.
Prismatic Spray (Recharge 6). The golem emits
multicolored rays in a 60-foot cone, with the effect
of the prismatic spray spell (Player's Handbook p.
267). The spell save DC is 18.
2 WEIRD GOLEMS
Soarwood Golem
Large construct, unaligned
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 5ft.,
one target. Hit 16 (2d10 + 5) bludgeoning damage.
Reverse Gravity Ray (Recharge 5–6). The golem
targets one creature it can see within 100 feet of it.
The target must make a DC 17 Dexterity saving
throw. On a failed save, gravity is reversed for the
target: if they are not anchored, they begin to fall
upwards. The target can repeat the saving throw to
grab onto a fixed object it can reach to avoid the
fall.
In an open enviroment, the target falls to a
maximum altitude of 100 feet where it remains for
the duration. Otherwise, if the target encounters a
solid object in the fall, it strikes it just as they
would during a normal downard fall.
The effect lasts for 1 minute or until the golem
uses the reverse grtavity ray again. When the effect
ends, the affected creature falls back down.
WEIRD GOLEMS 3
Credits
Author: Duncan Timiney
See my other works at dandwiki.com under the username
Marasmusine.
Where would we be without Homebrewery?
Cover image courtesy of Pixabay [Creative Commons,
Commercial, No Attribution]
Filler image courtesy of the DMs Guild Art Resource –
Constructs pack.
4 CREDITS