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Custodian Brothers • 225pts

Prosecut ion Sister [1] - 30pts 2x Jet pack Brot her [1] - 80pts

Quality 4+ De fe nse 3+ Quality 3+ De fe nse 3+ Tough 3

Fearles s , Relen tles s Am bu s h , Fearles s , Flyin g, Tou gh (3)

We a pon RNG ATK AP SPE We a pon RNG ATK AP SPE

CCW - A1 - - De stroye r Pistol 9" A2 - Ren din g

Pros e cu tion Rifle 24" A2 - - Da gge r - A3 - -

Hunter Sister [1] - 35pts

Quality 4+ De fe nse 3+

Fearles s , Scou t

We a pon RNG ATK AP SPE

CCW - A1 - -

Fla m e r 12" A1 - Blas t(3), Reliable

Special Rules

AP: Targets get -X to Defense rolls when blocking hits. Regeneratio n: When taking a wound, roll one die. On a 5+ it is ignored.
Ambush: This model may be kept in reserve instead of deploying. At the Relentless: When using Hold actions and shooting, hits from unmodified
start of any round after the first, you may place the model anywhere, over 9” rolls of 6 are multiplied by 2 (only the original hit counts as a 6).
away from enemy units. If both players have Ambush, roll-off to see who Reliable: Attacks at Quality 2+.
goes first, and alternate deploying units. Units that deploy like this on the Rending: Targets get -1 to Regeneration rolls, and unmodified results of 6 to
last round can’t seize or contest objective markers. hit count as having AP(4).
Blast: Each attack ignores cover and multiplies hits by X, but can’t deal Sco ut: This model may be deployed after all other units, and may then
more than one hit per model. Must split all hits evenly among enemy move by up to 12”, ignoring terrain. If both players have Scout, roll-off to see
models within 3” of a single model (target picks how). who goes first, and alternate deploying units.
Fearless: When failing a morale test, roll one die. On a 4+ it’s passed To ugh: This model only rolls to see what happens from wounds once it has
instead. taken at least X wounds, and is only Knocked Out on rolls of 5+X or more.
Flying: May go through obstacles and ignores terrain effects when moving, When Stunned and hit by shooting or charged, this model takes 1 wound
and automatically passes jumping rolls. instead of being Knocked Out, unless it already has X or more wounds.

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