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19/07/2022 17:05 OPR Army Forge Beta

gk 750 • 745pts
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Unit Stats Loadout Rules

4x Storm Rifles 24" A3 AP(1)


Quality 3+
Knight Brothers [5] - 285pts 5x CCWs - A2 Aegis, Fearless
Defense 3+
1x Psychic Cannon 18" A2 Blast(3)

1x Archivist - A
Quality 3+
Knight Master Brother [1] - 130pts 1x Storm Rifle 24" A3 AP(1) Aegis, Fearless, Hero, Psychic(1), Tough(3)
Defense 3+
1x Energy Sword - A2 AP(1), Rending

2x Storm Rifles 24" A3 AP(1)


Quality 3+
Knight Destroyers [3] - 330pts 3x CCWs - A4 Aegis, Ambush, Fearless, Tough(3)
Defense 3+
1x Psychic Silencer 24" A4 Rending

Psychic/Spells
Ward (4+): Target 2 enemy units within 12” get -1 to hit next time they fight in melee.

Cleanse (4+): Target enemy unit within 6” takes 3 hits with AP(2).

Warp (5+): Target 2 enemy units within 12” get -1 to defense next time they take hits.

Doom (5+): Target enemy model within 12” takes 2 hits with AP(4).
Strike (6+): Target 2 friendly units within 6” get +12" range next time they shoot.

Purge (6+): Target 2 enemy units within 6” take 6 hits with AP(1) each.

Special Rules
AP - Targets get -X to Defense rolls when blocking hits. Fearless - Gets +1 to morale tests. Rending - Unmodified results of 6 to hit count as having AP(4), and ignore the

Aegis - This unit may block spells as if it had the Psychic(2) special rule. If it is a Hero - May be deployed as part of one friendly unit, which may use its Quality regeneration rule.

Psychic then it gets +2 to spell block rolls. value for morale tests. When taking hits, you must use the unit’s Defense value, Tough - This model must take X wounds before being killed. If a model with
Ambush - This model may be kept in reserve instead of deploying. At the start of until all non-hero models are killed. tough joins a unit without it, then it is removed last when the unit takes

any round after the first, you may place the model anywhere, over 9” away from Psychic - May cast one spell during its activation, at any point before attacking. wounds. Note that you must continue to put wounds on the tough model with
most wounds in the unit until it is killed, before starting to put them on the next
enemy units. If both player have Ambush, they roll-off to see who deploys first, Pick a spell and a target in line of sight, and roll D6+X. If the result is equal or
and then alternate in placing them. higher than the number in brackets, you may resolve the effects. Enemy tough model (heroes must be assigned wounds last).

Blast - Ignores cover and multiplies hits by X, but can’t deal more hits than psychics within 18” and line of sight of the caster may roll D6+X at the same
models in the target unit. time, and if the result is higher the spell is blocked. Psychics may only either try
to cast or try to block a spell each round.

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