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Big Boss [1] - 135pts 3x Orc Leader [1] - 60pts Orc Mini-Copter [1] - 80pts
Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE
Pistol 12" A1 - -
AP: Targets get -X to Defense rolls when blocking Good Shot: This model shoots at Quality 4+. Regeneration: When taking a wound, roll one die.
hits. On a 5+ it is ignored.
Hero: Friendly units within 12” of the hero may use
Assault Bombs: Whenever this model moves over his quality for morale tests, as long as it isn’t Relentless: For each unmodified roll of 6 to hit when
enemy units, pick one of them and roll one die, on a Stunned. shooting, this model may roll 1 extra attack. This
2+ it takes 1 hit. Impact: Deals X melee hits when charging (must be rule doesn’t apply to newly generated attacks.
Bad Shot: This model shoots at Quality 5+. in striking range). Rending: Unmodified results of 6 to hit count as
Blast: Ignores cover and multiplies hits by X, but Lock-On: Ignores all negative modifiers to hit rolls having AP(4), and ignore the regeneration rule.
can’t deal more than one hit per model. May choose and range. Shooting Frenzy: This model and all friendly units
to split hits within 3” as if they were attacks. Psychic: May cast one spell during its activation, at within 12” get the Relentless special rule.
Deadly: Assign each wound to one model, and any point before attacking. Pick a spell and a target Stealth: Enemies get -1 to hit rolls when shooting at
multiply it by X. Note that these wounds don't carry in line of sight, and roll D6+X. If the result is equal or this unit.
over to other models if the target is killed. higher than the number in brackets, you may Tough: This model only rolls to see what happens
resolve the effects. Spells may target a single unit or
Fast: Moves +2” when using Advance, and +4” when from wounds once it has taken at least X wounds,
using Rush/Charge. split their effects evenly among all friendly or enemy and is only Knocked Out on rolls of 5+X or more.
units within 6” of a single model (target picks how). When Stunned and hit by shooting or charged, this
Flying: May move through all obstacles, and may Enemy psychics within 18” and line of sight of the model takes 1 wound instead of being Knocked Out,
ignore terrain effects. This model only needs to roll caster may roll D6+X at the same time, and if the
2+ for a successful drop or leap, and it may freely unless it already has X or more wounds.
result is higher the spell is blocked. Psychics may
jump without having to roll for it. only either try to cast or try to block a spell each
Furious: Gets +1 attack with a weapon of your round.
choice when charging.