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09/01/2023, 19:54 OPR Army Forge Beta

Robot Legions • 2000pts


Robot Lord [1] - 125pts Warriors [5] - 135pts 2x Bot Swarms [3] - 95pts

Quality 3+ Defense 3+ Tough 3 Quality 3+ Defense 4+ Quality 6+ Defense 6+ Tough 3


Hero, Regeneration, Robot, Slow, Tough(3), 1x Overseer(Royal March) Regeneration, Robot, Slow Regeneration, Robot, Strider, Tough(3)

Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE

CCW - A3 - - 5x CCWs - A1 - - 3x Swarm Attacks - A3 - Rending

Wrist-Laser 18" A3 3 - 4x Gauss Rifles 24" A1 - Rending

Plasma Caster 24" A1 4 - 2x Tri-Scorpions [3] - 265pts


Warriors [10] - 270pts
Quality 3+ Defense 3+ Tough 3
Quality Defense
Warriors [10] - 250pts
3+ 4+ Regeneration, Robot, Strider, Tough(3)

Regeneration, Robot, Slow Quality 3+ Defense 4+ Weapon RNG ATK AP SPE

Weapon RNG ATK AP SPE Regeneration, Robot, Slow 2x Dual Reaper Blades - A4 2 -

10x CCWs - A1 - - Weapon RNG ATK AP SPE Heavy Reaper Blade - A4 4 -

8x Gauss Rifles 24" A1 - Rending 10x CCWs - A1 - -

2x Plasma Casters 24" A1 4 - 10x Gauss Rifles 24" A1 - Rending Support Platform [1] - 250pts

Quality 3+ Defense 2+ Tough 6


Snipers [5] - 250pts
Slow, Robot, Strider, Tough(6)

Quality 3+ Defense 3+ Weapon RNG ATK AP SPE

Regeneration, Robot, Slow, Hyperspace Reapers(Hunter) Twin Flux Cannon 24" A6 1 Poison

Weapon RNG ATK AP SPE Ray Caster 30" A3 2 Lock-On

5x CCWs - A1 - -

5x D-Marks 24" A1 1 Sniper

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09/01/2023, 19:54 OPR Army Forge Beta

Special Rules

AP: Targets get -X to Defense rolls when blocking hits. Lock-On: Ignores all negative modifiers to hit rolls and range. Slow: Moves -2” when using Advance, and -4” when using Rush/Charge.

Ambush: This model may be kept in reserve instead of deploying. At the Poison: Unmodified results of 6 to hit are multiplied by 3. Sniper: Shoots at Quality 2+, and may pick one model in a unit as its target,
start of any round after the first, you may place the model anywhere, over Regeneration: When taking a wound, roll one die. On a 5+ it is ignored. which is resolved as if it’s a unit of 1.
9” away from enemy units. If both player have Ambush, they roll-off to see Strider: This model may ignore the effects of difficult terrain.
who deploys first, and then alternate in placing them. Rending: Unmodified results of 6 to hit count as having AP(4), and ignore
the regeneration rule. Tough: This model must take X wounds before being killed. If a model with
Hero: May be deployed as part of one friendly unit, which may use its tough joins a unit without it, then it is removed last when the unit takes
Quality value for morale tests. When taking hits, you must use the unit’s Robot: Whenever this unit takes a morale test, it is passed automatically.
Then, roll as many dice as remaining models/tough in the unit, and for wounds. Note that you must continue to put wounds on the tough model
Defense value, until all non-hero models are killed.
each result of 1-2 the unit takes one wound, which can’t be regenerated. with most wounds in the unit until it is killed, before starting to put them
Hunter: This model counts as having the Ambush rule, and gets AP(+3) on the next tough model (heroes must be assigned wounds last).
when shooting on the round in which it deploys. Royal March: The hero and its unit may ignore the Slow special rule.

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