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New Roster (Warhammer 40,000 9th Edition) [30 PL, 505pts]

Unbound Army (Faction) (Orks) [30 PL, 505pts]


Rules: Ork Detachment Abilities, Waaagh!

Configuration

Clan Kultur
Selections: No Clan / Specialist Mob
Categories: CONFIGURATION
Abilities: No Clan

Abilities Description Ref


You can take units from multiple Clans and Mobs, but you lose access to
No Clan
particular Clan Kultures and Subkulturs

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Selections: Open
Categories: CONFIGURATION

Troops [10 PL, 160pts]


Boyz [5 PL, 80pts]
Categories: BOYZ, INFANTRY, FACTION: ORKS, FACTION: <CLAN>, TROOPS, CORE, MOB
Rules: 'Ere We Go!, Mob Rule
Boss Nob [8pts]
Selections: Choppa, Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Choppa, Slugga, Stikkbomb
9x Ork Boy w/ Slugga & Choppa [72pts]
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb

Unit M WS BS S T W A Ld Save Ref


Boss Nob 5" 3+ 5+ 5 5 2 3 7 6+ Codex: Orks 2021 p91
Ork Boy 5" 3+ 5+ 4 5 1 2 6 6+ Codex: Orks 2021 p89

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, it can Codex:
Choppa Melee Melee User -1 1 make 1 additional attack with this Orks 2021
weapon. p121
Codex:
Slugga 12" Pistol 1 4 0 1 - Orks 2021
p120
Codex:
Grenade
Stikkbomb 8" 3 0 1 Blast Orks 2021
D6
p129
Boyz [5 PL, 80pts]
Categories: BOYZ, INFANTRY, FACTION: ORKS, FACTION: <CLAN>, TROOPS, CORE, MOB
Rules: 'Ere We Go!, Mob Rule
Boss Nob [8pts]
Selections: Choppa, Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Choppa, Slugga, Stikkbomb
9x Ork Boy w/ Slugga & Choppa [72pts]
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb

Unit M WS BS S T W A Ld Save Ref


Boss Nob 5" 3+ 5+ 5 5 2 3 7 6+ Codex: Orks 2021 p91
Ork Boy 5" 3+ 5+ 4 5 1 2 6 6+ Codex: Orks 2021 p89

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, it can Codex:
Choppa Melee Melee User -1 1 make 1 additional attack with this Orks 2021
weapon. p121
Codex:
Slugga 12" Pistol 1 4 0 1 - Orks 2021
p120
Codex:
Grenade
Stikkbomb 8" 3 0 1 Blast Orks 2021
D6
p129

Fast Attack [8 PL, 140pts]


Nob on Smasha Squig [4 PL, 65pts]
Selections: Big Choppa, Slugga, Smasha Squig Jaws
Categories: CAVALRY, FACTION: ORKS, FACTION: <CLAN>, BEAST SNAGGA, SQUIG, NOB, NOB ON SMASHA
SQUIG, CHARACTER, FAST ATTACK
Rules: 'Ere We Go!
Abilities: Beast Snagga, Smasha 'Ead, Squigboss, Unit: Nob on Smasha Squig, Weapon: Big
Choppa, Slugga, Smasha Squig Jaws

Abilities Description Ref


- Each time a model with this ability makes an attack that targets a
Beast
VEHICLE or MONSTER, add 1 to that attack's hit roll.
Snagga
- Every model in this unit has a 6+ invulnerable save.
Each time this model finishes a charge move or Heroic Intervention Codex:
Smasha move, select one enemy unit that is within Engagement Range of this Orks
'Ead model and roll five D6; for each result of 4+, that enemy unit suffers 1 2021
mortal wound. p105
Codex:
For each <CLAN> SQUIGHOG BOYZ unit included in a Detachment, up
Orks
Squigboss to two <CLAN> NOB ON SMASHA SQUIG units can be included in that
2021
Detachment without taking up any Battlefield Role slots.
p105

Unit M WS BS S T W A Ld Save Ref


Nob on Smasha Squig 10" 3+ 5+ 5 6 5 4 7 4+ Codex: Orks 2021 p105

Weapon Range Type S AP D Abilities Ref


Codex:
Big Orks
Melee Melee +2 -1 2 -
Choppa 2021
p121
Codex:
Pistol Orks
Slugga 12" 4 0 1 -
1 2021
p120
Each time the bearer fights, it makes 2 Codex:
Smasha
additional attacks with this weapon and no Orks
Squig Melee Melee 6 -1 2
more than 2 attacks can be made with this 2021
Jaws
weapon. p105
Warbikers [4 PL, 75pts]
Categories: FACTION: <CLAN>, FACTION: ORKS, BIKER, WARBIKERS, FAST ATTACK, SPEED FREEKS, CORE
Rules: 'Ere We Go!, Mob Rule
Abilities: Big Red Button, Cloud of Smoke
Boss Nob [25pts]
Selections: 2x Dakkagun
Unit: Boss Nob (Warbikers), Weapon: Dakkagun
2x Warbiker [50pts]
Selections: 4x Dakkagun
Unit: Warbiker, Weapon: Dakkagun

Abilities Description Ref


Each time this model Advances, do not make an Advance roll. Instead,
Big Red
until the end of the phase, add 6" to the Move characteristic of this
Button
model.
Cloud Codex:
Each time a ranged attack is made against this unit, subtract 1 from
of Orks 2021
that attack's hit roll.
Smoke p104

Unit M WS BS S T W A Ld Save Ref


Boss Nob (Warbikers) 14" 3+ 5+ 5 5 4 3 7 4+ Codex: Orks 2021 p104
Warbiker 14" 3+ 5+ 4 5 3 2 6 4+ Codex: Orks 2021 p104

Weapon Range Type S AP D Abilities Ref


Dakkagun 18" Dakka 5/3 5 0 1 - Codex: Orks 2021 p104

Heavy Support [12 PL, 205pts]

Kill Rig [12 PL, 205pts]


Selections: 'Eavy Lobba, 2. Frazzle, 6. Squiggly Curse, Butcha Boyz, Savage Horns and
Hooves, Saw Blades, Squig-hide Tyres [1 PL, 15pts], Stikka Kannon, Wurrtower
Categories: FACTION: <CLAN>, FACTION: ORKS, TRANSPORT, VEHICLE, HEAVY SUPPORT, BEAST SNAGGA,
KILL RIG, CHARACTER, PSYKER, WEIRDBOY
Rules: 'Ere We Go!
Abilities: Beast Snagga, Explodes, Open-Topped, Ramshackle, Snagged, Squig-hide Tyres,
Psychic Power: Frazzle, Squiggly Curse, Psyker: Psyker, Transport: Kill Rig, Unit: Kill Rig [1]
(9+ Wounds), Kill Rig [2] (5-8 Wounds), Kill Rig [3] (1-4 Wounds), Weapon: 'Eavy Lobba,
Butcha Boyz, Savage Horns and Hooves, Saw Blades, Stikka Kannon, Wurrtower
Abilities Description Ref
- Each time a model with this ability makes an attack that targets a
Beast
VEHICLE or MONSTER, add 1 to that attack's hit roll.
Snagga
- Every model in this unit has a 6+ invulnerable save.
If this model is reduced to 0 wounds, roll a D6 before removing it from
Explodes the battlefield and before any embarked models disembark. On a 6 it
explodes, and each unit within 3" suffers D3 mortal wound.
In your Shooting phase, units embarked within this transport can be
selected to shoot with; measure distances and draw line of sight from
any point on this transport when doing so. If this transport made a
Open-
Normal Move, Advanced or Fell Back this turn, embarked units are
Topped
considered to have done the same. While this transport is within
Engagement Range of any enemy units, embarked units cannot shoot,
excpet with Pistols.

Each time an attack is allocated to this model, unless that attack has a Codex:
Orks
Ramshackle Strength characteristic of 8 or more, subtract 1 from the Damage
characteristic of that attack (to a minimum of 1) 2021
p113
Each time this model makes an attack with its stikka kannon, if an
enemy VEHICLE or MONSTER model (excluding TITANIC or
AIRCRAFT models) loses any wounds as a result of that attack, roll
Snagged
one D6: on a 4+, that enemy model cannot finish any type of move
more than 12" from this model until the start of your next turn. If this
model moves for any reason, or is destroyed, this effect ends.
VEHICLE model only (excluding WALKERS and AIRCRAFT).
Squig-hide
- Add 1! to this model's Move characteristic.
Tyres
- Each time this model Advances, add an additional 2" to this model's
Move characteristic.

Psychic Warp
Range Details Ref
Power Charge
WITCHFIRE: Frazzle has a warp charge value of 6. If
manifested, roll one D6 for each enemy unit that is within 9"
Frazzle 6 9"
of this PSYKER: on a 4+, that unit suffers D3 mortal
wounds.
WITCHFIRE: Squiggly Curse has a warp charge value of 7.
If manifested, select one enemy unit within 12" of this
PSYKER and roll one D6 for each model in that unit (to a
Squiggly
7 12" maximum of 6 dice). For each result of 4+, that unit suffers
Curse
1 mortal wound. If any models in that unit are destroyed by
this psychic power, every other enemy unit within 6" of that
unit suffers 1 mortal wound.

Psyker Cast Deny Powers Known Other Ref


Psyker 2 1 Smite + 2 Powers from Beasthead discipline

Transport Capacity Ref


This model has a transport capacity of 10 <CLAN> BEAST SNAGGA
Kill Rig
INFANTRY models.
Unit M WS BS S T W A Ld Save Ref
Kill Rig [1] (9+ Wounds) 12" 3+ 5+ 6 8 16 6 7 3+ Codex: Orks 2021 p106
Kill Rig [2] (5-8 Wounds) 9" 3+ 5+ 5 8 N/A D6 7 3+ Codex: Orks 2021 p106
Kill Rig [3] (1-4 Wounds) 6" 3+ 5+ 4 8 N/A D3 7 3+ Codex: Orks 2021 p106

Weapon Range Type S AP D Abilities Ref


'Eavy Heavy Blast, This weapon can target units that are
48" 6 -1 2
Lobba D6 not visible to the bearer.
Each time the bearer fights, it makes 4
Butcha additional attacks with this weapon and no
Melee Melee 5 -1 1
Boyz more than 4 attacks can be made with this
weapon.
Each time the bearer fights, it makes 4
Savage
additional attacks with this weapon and no
Horns and Melee Melee +1 -2 3
more than 4 attacks can be made with this
Hooves
weapon.
Saw
Melee Melee +2 -2 2
Blades
Each time the bearer makes an attack with
Stikka Heavy this weapon, if that attack targets a
12" 8 -2 3
Kannon 1 MONSTER or VEHICLE unit, you can re-roll
the hit roll.
Each time this weapon is selected to shoot
with, if the bearer successfully manifested
Assault any psychic powers this turn, change this
Wurrtower 24" 9 -3 D6
1 weapon's Type to Assault D3. Each time an
attack is made with this weapon, that attack
automatically hits the target.

Force Rules
Ork Detachment Abilities: - <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the
Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this
ability is described in the Warhammer 40,000 Core Book). ()
Waaagh!: If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a
Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on
the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you
can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD
is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.

To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the
battlefield.

A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or
Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends,
the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the
Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated
as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great
Waaagh! is called, and each stage starts and finishes as described above.

WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they
Advanced this turn.
- Add 1 to the Strength and Attacks characteristic or ORKS models from your army.
- ORKS models from your army have a 5+ invulnerable save.
Stage 2: Get Stuck In!
- Add 1 to the Strength and Attacks characteristic of ORKS models from your army.
- ORKS models from your army have a 6+ invulnerable save.

SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons
in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army
shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack,
improve the Armour Penetration charcateristic of that attack by 1.

Stage 2: Give 'Em Sum Dakka!


- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack,
improve the Armour Penetration charcateristic of that attack by 1. (Codex: Orks 2021 p81)

Selection Rules
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit
is never considered to be under half strength (Codex: Orks 2021 p82)

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