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GF - Robot Legions v2.

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Robot Legions are an extremely dangerous faction of androids
which are designed to be fast to learn and easy to play. and other destructive machines that have developed sentience
and are now out to destroy all biological life forms. They are cruel
This project was made by gamers for gamers and it can only and relentless in their quest, stopping at nothing.
exist thanks to the support of our awesome community.
Their warriors are heavily armed and extremely tough to destroy,
If you’d like to support the continued development of our games being able to rise back even after being torn apart. Due to their
you can donate on patreon.com/onepagerules. heavy frames and complex constructions they are unable to
move quickly, but that doesn’t hinder them too much.
Thank you for playing! Originally designed as helper robots by the elves, when these
androids started to become sentient their creators tried to shut
them down. The robots then rebelled and killed their masters,
driving them off their planets.
Since then the Robot Legions have been brutally hunting down
all biological life forms in the Sirius sector mercilessly…

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Robot Legions v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Robot Lord [1] 3+ 3+ Gauss Pistol (12”, A1, Rending), CCW (A3) Hero, Regeneration, Robot, Slow, A, B, C 55pts
Tough(3)
Annihilator Robot Lord [1] 3+ 3+ Gauss Pistol (12”, A1, Rending), CCW (A3) Ambush, Hero, Regeneration, Robot, A, C, D 155pts
Strider, Tough(6)
Tri-Scorpion Robot Lord [1] 3+ 3+ Annihilation Gun (18”, A3, Blast(3), AP(1)), Hero, Regeneration, Relentless, Robot, C 220pts
Harvest Blades (A2, AP(2), Deadly(3)) Strider, Tough(6)
Warriors [5] 3+ 4+ Gauss Rifles (24”, A1, Rending), CCWs (A1) Regeneration, Robot, Slow E 125pts
Guardians [5] 3+ 3+ Atom-Casters (12”, A1, AP(1)), Regeneration, Robot, Slow F 145pts
Void Swords (A1, Blast(3))
Flesh-Eaters [5] 3+ 3+ Metal Claws (A3, AP(1)) Regeneration, Robot, Slow, Tunneller - 190pts
Eternals [5] 3+ 2+ Flux Carbines (18”, A2, Poison), CCWs (A1) Regeneration, Robot, Slow G 195pts
Snipers [5] 3+ 3+ D-Marks (24”, A1, AP(1), Sniper), CCWs (A1) Regeneration, Robot, Slow H 210pts
Bot Swarms [3] 6+ 6+ Swarm Attacks (A3, Rending) Regeneration, Robot, Strider, Tough(3) - 95pts
Robot Snakes [3] 3+ 4+ 2x Metal Fangs (A2, Rending) Regeneration, Robot, Strider, Tough(3) I 215pts
Destroyer Robot Snakes [3] 3+ 4+ Dual Reaper Blades (A4, AP(2)) Regeneration, Robot, Strider, Tough(3), J 310pts
Tunneller
Tri-Scorpions [3] 3+ 3+ Dual Reaper Blades (A4, AP(2)) Regeneration, Robot, Strider, Tough(3) J 255pts
Annihilators [3] 3+ 3+ Dual Hyper Swords (A6, AP(1), Rending) Ambush, Regeneration, Robot, Strider, K 320pts
Tough(3)
Tri-Scorpion Pistoleer [1] 3+ 3+ Disintegration Pistols (12”, A6, AP(1)), CCW (A3) Hunter, Regeneration, Relentless, - 190pts
Robot, Strider, Tough(6)
Spider Robot [1] 3+ 3+ Twin Atom-Beamer (24”, A6, AP(1)), Regeneration, Robot, Strider, Tough(6) L 215pts
Spider Fangs (A6, Poison)
Heavy Annihilator [1] 3+ 3+ Heavy Gauss Cannon (24”, A1, AP(2), Deadly(6)), Ambush, Regeneration, Robot, Strider, M 235pts
Heavy CCW (A6, AP(1)) Tough(6)
Hover Bikes [3] 3+ 3+ Twin Gauss Rifles (24”, A2, Rending), Fast, Regeneration, Robot, Strider, N 310pts
Gauss Pistols (12”, A1, Rending), CCWs (A2) Tough(3)
+20pts Gloom-Protocol:Special Rules
A Replace Gauss Pistol and CCW: H Upgrade all models with:
Staff-Shot (12”, A3, AP(1)), +20pts Hyperspace Reapers (Hunter) This model may block spells
Combat Staff (A3, AP(1)) I Any model may replace one Metal Fangs: as if it had the Psychic(2) special rule.
Replace Gauss Pistol: Twin Atom-Caster (12”, A2, AP(1)) +5pts Hunter: This model counts as having the
Combat Shield (Shield Wall) +20pts Death Gaze (12", A2, AP(4)) +10pts Ambush rule, and gets AP(+3) when shooting
Wrist-Flamer (12”, A6) +20pts Whip Coil (A1, AP(2), Deadly(3)) +10pts on the round in which it deploys.
Wrist-Laser (18”, A3, AP(3)) +35pts Regen-Protocol: The hero and its unit get +1 to
Replace CCW: J Replace one Dual Reaper Blades:
Void Sword (A2, Blast(3))
Hyper Sword (A3, AP(1), Rending)
+10pts Heavy Reaper Blade (A4, AP(4))
+10pts +10pts Regeneration
Release Swarm:
rolls.
When this model is activated
Phase Glaive (A3, AP(4)) +15pts PlasmabotUpgrade all models with:
(Rending in melee) +10pts within 6” of this unit. of 2 Bot Swarms fully
you may place a unit
War Scythe (A2, AP(2), Deadly(3)) +25pts Repair: Once per activation, if within 2” of a
B Replace Gauss Pistol: K Replace all Dual Hyper Swords: unit with Tough, roll one die. On a 2+ you may
Heavy Reaper Rifle (18”, A3, AP(2)) +30pts CCWs (A3) Gauss Cannons (24", A4, Rending), +45pts repair D3 wounds from the target.
Upgrade with one: Replace one Gauss Cannon: Robot: Whenever this unit takes a morale test
Technoslave (A3, AP(1)) +20pts Heavy Gauss Cannon +25pts it is passed automatically. Then roll as many
Jetpack (Ambush, Flying) +25pts (24", A1, AP(2), Deadly(6)) dice as remaining models/tough in the unit,
C Upgrade with one: Ray Cannon (30", A3, AP(4), Anti-Air) +45pts and for each result of 1-2 the unit takes one
wound, which can’t be regenerated.
Psychomancer (Gloom-Protocol) +15pts L
Technomancer (Psychic(1)) +35pts Psy-Resistance Upgrade with any:
(Gloom-Protocol) +15pts Royal March: The hero and its unit may ignore
Chronomancer (Shadow-Protocol) +40pts Cyber-Palps (Repair) +25pts the Slow special rule.
Overseer (Royal March)
Warden (Regen-Protocol)
+40pts Bot Fabricator (Release Swarm)
+55pts +160pts Ambush special rule.The hero and its unit get the
Shadow-Protocol:
M Replace Heavy Gauss Cannon: Shield Wall: Enemies get -1 to hit when they
D Replace Gauss Pistol: Ray Cannon (30", A3, AP(4), Anti-Air) +25pts attack units where all models have this rule.
Heavy Gauss Cannon +60pts Exterminator Cannon +25pts Tunneller: This model counts as having the
(24", A1, AP(2), Deadly(6)) (30", A2, Blast(3), AP(2)) Ambush rule, and may be deployed up to 1”
Replace Gauss Pistol and CCW: away from enemy units.
Dual Hyper Swords +20pts N Replace any Twin Gauss Rifle: Psychic Spells
(A6, AP(1), Rending) Twin Flux Carbine (18”, A4, Poison) +15pts
Staff-Shot (12”, A3, AP(1)), +30pts Atom-Beamer (24”, A3, AP(1)) +10pts Meteor Bots (4+): Target enemy unit within 12”
Combat Staff (A3, AP(1)), takes 2 automatic hits with AP(2).
Hyper Sword (A3, Rending) Star Bots (4+): Target enemy unit within 12”
E Replace any Gauss Rifle: gets -1 to melee next time it fights.
Reaper Rifle (18", A1, AP(2)) +5pts Assault Bots (5+): Target friendly unit within 12”
Replace one Gauss Rifle: may immediately move by up to 3”.
Plasma Caster (24”, A1, AP(4)) +10pts Thunderbolt Bots (5+): Target enemy model
Fusion Caster +15pts within 12” takes 4 automatic hits.
(12", A1, AP(4), Deadly(3)) Arrow Bots (6+): Target enemy unit within 18”
Flame Caster (12”, A6) +15pts gets -2 to hit next time it shoots.
Ray Caster (30”, A3, AP(2), Anti-Air) +60pts Fire Bots (6+): Target 2 enemy units within 6”
take 6 automatic hits with AP(1) each.
F Replace all Atom-Casters and Void Swords:
Hyper Swords (A2, AP(1), Rending), +5pts
Combat Shields (Shield Wall)
War Scythes (A1, AP(2), Deadly(3)) +10pts
Rod-Shots (12", A2, AP(1)), Rods (A2) +15pts
Upgrade all models with:
Jetpacks (Ambush, Flying) +40pts
G Replace all Flux Carbines:
Heavy Gauss Rifles (24”, A2, Rending) +15pts
2
GF - Robot Legions v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Transport Tank [1] 3+ 2+ Gauss Rifle Array (24”, A6, Rending) Impact(6), Robot, Strider, Tough(6), A 220pts
Transport(11)
Doom Tank [1] 3+ 2+ Doom Cannon (30”, A3, Blast(3), AP(2)), Impact(6), Robot, Strider, Tough(9) B 375pts
Gauss Rifle Array (24”, A6, Rending)
Support Platform [1] 3+ 2+ Gauss Cannon (24”, A4, Rending), Robot, Slow, Strider, Tough(6) A, C 225pts
Twin Flux Cannon (24”, A6, AP(1), Poison)
Tripod Walker [1] 3+ 2+ Twin Particle Beam (12”, A6, AP(1)), Fear, Robot, Strider, Tough(6) A, D 175pts
Stomp (A2, AP(1))
Spider Walker [1] 3+ 2+ Twin Fusion Ray (18”, A2, AP(4), Deadly(6)), Fear, Robot, Strider, Tough(12) E 395pts
Crushing Legs (A2, AP(2)), Stomp (A4, AP(1))
Night Transport [1] 3+ 2+ Twin Flux Cannon (24”, A6, AP(1), Poison) Aircraft, Robot, Tough(6), Transport(11) A 255pts
Doom Fighter [1] 3+ 2+ Doom Ray (24”, A6, AP(4), Anti-Air), Aircraft, Robot, Tough(6) A 360pts
Twin Flux Cannon (24”, A6, AP(1), Poison)
Prison Monolith [1] 3+ 2+ Monolith Beam (18”, A3, AP(3), Deadly(3)), Fear, Regeneration, Robot, Strider, F 455pts
Crushing Legs (A6, AP(2)), Stomp (A4, AP(1)) Tough(12)
Wraith-Shard [1] 2+ 2+ Nanobot Shards (18”, A4, AP(3), Deadly(3)), Fear, Flying, Psychic(2), Regeneration, G 715pts
Stomp (A4, AP(1)), Wraith Strike (A8, Rending) Tough(12)
Death Fortress [1] 3+ 2+ Atom-Scourge (24”, A9, AP(4)), Ambush, Fear, Regeneration, Robot, Slow, H 725pts
Gauss Arc Array (24”, A12, Rending) Strider, Tough(18)
A Upgrade with: H Replace Atom-Scourge:
Repair Bots (Regeneration) +30pts Destruction Pulse +20pts
B Replace Doom Cannon: (30", A2, AP(3), Deadly(6))
Heavy Doom Cannon +25pts Flux SphereReplace Array
Gauss Arc Array:
+25pts
(30", A3, AP(3), Deadly(3)) (24", A9, AP(1), Poison)
Upgrade with: Upgrade with one:
Repair Bots (Regeneration) +45pts Warp Gate (Transport(21)) +60pts
C Replace Gauss Cannon: Wraith-Shard Vault (Tough(+6), +200pts
Flux Cannon (24”, A3, AP(1), Poison) +10pts Psychic(2))
Ray Caster (30”, A3, AP(2), Anti-Air) +25pts Special Rules
Replace Twin Flux Cannon:
Overseer Pilot (Royal March Order) -60pts Psychic Master: This model counts as having
the Psychic(2) rule, and may cast or block up to
Upgrade with one:
Gauss Pistol (12”, A1, Rending), +20pts 3tospells each round, however whenever it fails
cast a spell, it takes 3 wounds.
CCW (A3)
Staff-Shot (12”, A3, AP(1)), +35pts Psychic Warden: Whenever a model within 6”
would take wounds from Psychic Master, you
Combat Staff (A3, AP(1)) may put all wounds on this model instead.
Replace Gauss Pistol:
Wrist-Flamer (12”, A6) +15pts Reanimator: Once per activation, pick one
Wrist-Laser (18”, A3, AP(3)) +30pts friendly unit within 12”, which gets +1 to
Replace CCW: Regeneration rolls next time it takes wounds.
Hyper Sword (A3, AP(1), Rending) +5pts Robot: Whenever this unit takes a morale test
Void Sword (A2, Blast(3)) +5pts it is passed automatically. Then roll as many
Phase Glaive (A3, AP(3)) +10pts dice as remaining models/tough in the unit,
War Scythe (A2, AP(2), Deadly(3)) +20pts and for each result of 1-2 the unit takes one
D Replace Twin Particle Beam: wound, which can’t be regenerated.
Twin Doom Blaster +20pts Royal
one
March Order: Once per activation, pick
friendly unit within 12”, which may ignore
(24”, A2, Blast(3), AP(1))
Twin Ray Caster +100pts the Slow special rule next time it moves.
(30”, A6, AP(2), Anti-Air)
Upgrade with one:
Psychic Spells
Meteor Bots
Twin Gauss Rifle (24”, A2, Rending) +20pts takes 2 automatic hits (4+): Target enemy unit within 12”
Tripod Queen (Royal March Order) +40pts Star Bots (4+): Target enemy with AP(2).
Nanobot Fixers (Reanimator) +90pts gets -1 to melee next time it fights. unit within 12”
E Replace Twin Fusion Ray: Assault Bots (5+): Target friendly unit within 12”
Twin Heavy Gauss Cannon +5pts may immediately move by up to 3”.
Thunderbolt Bots (5+): Target enemy model
(24", A2, AP(2), Deadly(6))
Twin Atom-Shredder (24", A12, AP(1)) +10pts within 12” takes 4 automatic hits.
Twin Exterminator Cannon +60pts Arrow Bots (6+): Target enemy unit within 18”
(30", A4, Blast(3), AP(2)) gets -2 to hit next time it shoots.
Upgrade with: Fire Bots (6+): Target 2 enemy units within 6”
Repair Bots (Regeneration) +60pts take 6 automatic hits with AP(1) each.
F Replace Monolith Beam:
Monolith Blast +20pts
(24", A4, Blast(3), AP(1))
Upgrade with one:
Technoward (Psychic Warden) +15pts
Chained Tyrant (Tough(+6), +335pts
Psychic Master)
G Replace Nanobot Shards:
Void Shards (24", A12, AP(2)) +70pts
Upgrade with:
Great Wraith (Tough(+6), +215pts
Deadly Aura (A6, Rending))

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