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GF –Havoc Disciples, Death Metal Legionv1.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Methodical, relentless, efficient. These are the words the Death
which are designed to be fast to learn and easy to play. Metal Legion live by. Their fall from grace was to embrace all
methods of brutal annihilation onto the foes of the God-King which
This project was made by gamers for gamers and it can only exist
included the use of demonic corruption. As they become more
thanks to the support of our awesome community.
brutal the forces of primordial dark quickly influenced their actions
If you’d like to support the continued development of our games you to utter insanity. Now they are only driven to kill, their hatred upon
can donate on patreon.com/onepagerules. the galaxy only few can rival.

Thank you for playing! As long as it bleeds, as long as it breathes, as long as it functions as
sentient life, then it must die. The only masters of war are the Death
Metal Legion and they will go to great lengths to prove such. Most
now have formed symbiotic bonds with their armour and weapons
to pursue the needs to methodical extermination, thus is their dark
ends to justify the needs.

Game Design: Gaetano Ferrara, Death Metal Legion by Jacob Holden

Illustrations: Brandon Gillam, Robert “TheChirurgeon” Jones

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GF – Havoc Disciples, Death Metal Legionv1.3
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Death Metal 3+ 3+ Heavy Rifles (24”, A1, AP (1)), Hero, Metal Within, Metal Without, A 90pts
Warsmith [1] Energy Fist (A2, AP (4)) Siege Masters, Tough (3)
Metal Circle 3+ 2+ Siege-wrecker Hammer (A3, AP [4] Deadly Fear, Metal Without, Siege Masters, - 300pts
Hell-Bot [1] [3]), Shield Wall, Tough [12]
Twin Heavy Machinegun (36”, A6, AP (1)),
Stomp (A2, AP (1))
Warsmith Siege- 3+ 3+ Storm Rifles (24”, A3, AP (1)), Metal Within, Metal Without, B 350pts
Wreckers [3] Energy Fist (A2, AP (4) ), Siege Masters, Tough [3]
Missile Launcher – pick one to fire:
HE (48”, A1, Blast (3))
AT (48”, A1, AP (3), Deadly (3))

A May take one Assault Rifle attachment: Death Metal Legion Special Rules
Plasma Rifle (24”, A1, AP (4)) +15pts When taking the Death Metal Legion, you can Metal Within: Whenever this unit fails a morale
Flamethrower (12”, A6) +15pts buy Havoc Brothers units and upgrade them as test roll one die, on a 4+ it passes it instead.
Fusion Rifle +25pts shown below. Psychic units may replace the Metal Without: Models with this rule gain the
(12”, A1, AP (3), Deadly (3)) spell list from their army with the spell list Relentless rule. This rule is cumulative to units
Replace Energy Fist with: from this army. that already have the relentless rule.
Energy Sword (A2, AP (1), Rending) +5pts Siege Masters: May ignore the effects of cover
Upgrade with Metal Within when targeting an enemy unit with ranged
Energy Hammer (A2, Blast (3)) +15pts
Heroes with Tough (3) +10pts attacks.
Energy Axe (A2, AP (3), Deadly (3)) +15pts
Heroes with Tough (6) +15pts Relentless: For each unmodified roll of 6
Upgrade with one: Units of [3] +15pts to hit when shooting, this model may roll
Jetpack (Ambush, Flying) +15pts Units of [5] +10pts 1 extra attack. This rule doesn’t apply to
Bike (Fast, Impact (1), +20pts Units of [3] with Tough (3) +20pts newly generated attacks.
Twin Heavy Rifle (24”, A2, AP (1))) Units of [3] with Tough (6) +20pts Mutations: When this model fights in melee
Destroyer Armor +70pts Units of [5] with Tough (3) +20pts roll one die and apply one bonus:
(Ambush, Tough (+3)) • 1-2: Model gets AP (+1)
If upgraded with Destroyer Armor the model Upgrade with Metal Without • 3-4: Model gets +1 attack
may replace its all weapons with one of the Heroes with Tough (3) +35pts • 5-6: Enemies get -1 to hit
following: Heroes with Tough (6) +35pts
2x Mutated Guns +50pts Units of [3] +30pts
(24”, A2, AP (2), Rending) Units of [5] +30pts Wizard Spells
Units of [3] with Tough (3) +35pts Hammer Smash Face (4+): Target enemy unit
Dual Chain-Fist (A4, AP (3), Deadly +65pts
Units of [3] with Tough (6) +35pts within 12”. Target is inflicted 4 automatic hits
(3))
Units of [5] with Tough (3) +45pts with the AP [2] rule.
If Upgraded with Destroyer Armor, the model
Slave to the Grind (4+): Target friendly unit
may take the following: Upgrade with Siege Masters within 12” may immediately move by up to 6”.
Mutations: +5pts Heroes with Tough (3) +10pts Living Barbed Wire (5+): Target an enemy unit
Heroes with Tough (6) +10pts within 12”. That unit must take a dangerous
B Take one Assault Rifle attachment: Units of [3] +10pts
Plasma Rifle (24”, A1, AP (4)) +15pts terrain test per model in the unit.
Units of [5] +20pts
Flamethrower (12”, A6) +15pts Units of [3] with Tough (3) +25pts Circle of the Tyrants (5+): Target friendly unit
Fusion Rifle +25pts Units of [3] with Tough (6) +25pts within 6”. That unit gains the Regeneration
(12”, A1, AP (4), Deadly (6)) Units of [5] with Tough (3) +25pts rule next time it takes wounds.
Replace one Storm Rifle: Scourge of Iron (6+): Target an enemy unit.
Heavy Flamethrower (12”, A6, AP +10pts That unit takes an automatic hit at AP (3). If
(1)) the unit is Tough (12+) then that unit suffers
Reaper Cannon (36”, A4, AP (2)) +40pts an additional Deadly (3).
Replace any Energy Fist: Iron Declaration of War (6+): Target 3 Enemy
Energy Hammer (A2, Blast (3)) +5pts units within 12”. Those units take 6 automatic
Energy Sword (A2, AP (1), Rending) Free hits each.

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