Professional Documents
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3x Hand Weapons - A1 - -
3x Heavy Bites - A1 1 -
Upgrade SPE
Special Rules
AP: Targets get -X to Defense rolls when blocking hits. Poison: Ignores Regeneration, and the target must re-roll
unmodified Defense rolls of 6 when blocking hits.
Defense: Gets +X to Defense rolls.
Poison in Melee: This model gets Poison in melee.
Fast: Moves +2” when using Advance, and +4” when using
Rush/Charge. Regeneration: When taking a wound, roll one die. On a 5+ it is
Fearless: When failing a morale test, roll one die. On a 4+ it’s ignored.
passed instead. Rending: Ignores Regeneration, and unmodified results of 6 to
hit get AP(4).
Furious: When charging, unmodified rolls of 6 to hit deal one
extra hit (only the original hit counts as a 6 for special rules). Tough: This model only rolls to check wound effects once it has
Hero: Friendly units within 12” may take morale tests using the taken at least X wounds, and is only Knocked Out on rolls of
5+X or more.
hero’s Quality and special rules, as long as it isn’t Shaken.