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Goblins • 300pts Goblins 3.3.

Gabbo [1] - 45pts Shooters [3] - 30pts 3x Warriors [5] - 30pts


Goblin Leader
Quality 5+ Defense 6+ Quality 5+ Defense 6+
Quality 5+ Defense 5+ Tough 3
Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE
Hero, Tough(3)
3x Hand Weapons - A1 - - 5x Hand Weapons - A1 - -
Weapon RNG ATK AP SPE
3x Shortbows 18" A1 - - Upgrade SPE
Hand Weapon - A3 - -
Upgrade SPE Cave-Clan Furious
Leader Shortbow 18" A2 - -
Cave-Clan Furious
Heavy Bite - A1 1 - Troll [1] - 55pts
Upgrade SPE Warriors [5] - 40pts
Quality 4+ Defense 4+ Tough 3
Wolf Fast
Quality 5+ Defense 6+ Regeneration, Tough(3)
Cave-Clan Furious
Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE

Beast Riders [3] - 40pts 5x Halberds - A1 - Rending Heavy Hand Weapon - A3 1 -

Upgrade SPE Upgrade SPE


Quality 5+ Defense 5+
Cave-Clan Cave Breed Poison in Melee, Furious
Furious
Fast

Weapon RNG ATK AP SPE

3x Hand Weapons - A1 - -

3x Heavy Bites - A1 1 -
Upgrade SPE

Wolf Riders Fearless

Special Rules

AP: Targets get -X to Defense rolls when blocking hits. Poison: Ignores Regeneration, and the target must re-roll
unmodified Defense rolls of 6 when blocking hits.
Defense: Gets +X to Defense rolls.
Poison in Melee: This model gets Poison in melee.
Fast: Moves +2” when using Advance, and +4” when using
Rush/Charge. Regeneration: When taking a wound, roll one die. On a 5+ it is
Fearless: When failing a morale test, roll one die. On a 4+ it’s ignored.
passed instead. Rending: Ignores Regeneration, and unmodified results of 6 to
hit get AP(4).
Furious: When charging, unmodified rolls of 6 to hit deal one
extra hit (only the original hit counts as a 6 for special rules). Tough: This model only rolls to check wound effects once it has
Hero: Friendly units within 12” may take morale tests using the taken at least X wounds, and is only Knocked Out on rolls of
5+X or more.
hero’s Quality and special rules, as long as it isn’t Shaken.

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