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New Roster (Age of Fantasy) [1,995pts]

Army (Eternal Wardens) [1,995pts]


Heroes

Arcane Lord [155pts]


Selections: Great Gryph, Magic Flasks
Rules: AP(X), Fast, Hero, Impact(X), Strider, Tough(X), Wizard(X)
Equipment: Great Gryph, Melee Weapon: Claws (A2), Hand Weapon (A2), Ranged Weapon: Magic Flasks, Unit: Arcane Lord

Infantry: Heavy

Judgement Squad [160pts]


Selections: Bolt Crossbows, Judgment Squad [3], Thunder Crossbow
Rules: AP(X)
Melee Weapon: Hand Weapon (A1), Ranged Weapon: Bolt Crossbows, Thunder Crossbow, Unit: Judgment Squad

Judgement Squad [160pts]


Selections: Bolt Crossbows, Judgment Squad [3], Thunder Crossbow
Rules: AP(X)
Melee Weapon: Hand Weapon (A1), Ranged Weapon: Bolt Crossbows, Thunder Crossbow, Unit: Judgment Squad

Judgement Squad [160pts]


Selections: Bolt Crossbows, Judgment Squad [3], Thunder Crossbow
Rules: AP(X)
Melee Weapon: Hand Weapon (A1), Ranged Weapon: Bolt Crossbows, Thunder Crossbow, Unit: Judgment Squad

Liberation Squad [315pts]


Selections: Hammers (A2, AP(1)), Liberation Squad [6]
Rules: AP(X), Tough(X)
Melee Weapon: Hammers (A2, AP(1)), Unit: Liberation Squad

Liberation Squad [315pts]


Selections: Hammers (A2, AP(1)), Liberation Squad [6]
Rules: AP(X), Tough(X)
Melee Weapon: Hammers (A2, AP(1)), Unit: Liberation Squad

Retribution Squad [205pts]


Selections: Retribution Squad [6], Upgrade All Models With Ambush
Rules: Ambush, AP(X), Tough(X)
Melee Weapon: Shock Hammers (A2), Unit: Retribution Squad

Retribution Squad [205pts]


Selections: Retribution Squad [6], Upgrade All Models With Ambush
Rules: Ambush, AP(X), Tough(X)
Melee Weapon: Shock Hammers (A2), Unit: Retribution Squad

Retribution Squad [205pts]


Selections: Retribution Squad [6], Upgrade All Models With Ambush
Rules: Ambush, AP(X), Tough(X)
Melee Weapon: Shock Hammers (A2), Unit: Retribution Squad

Warmachines
Ballista [115pts]
Rules: AP(X), Artillery, Immobile, Tough(X)
Melee Weapon: Crew (A4), Ranged Weapon: Celestial Bolts, Unit: Ballista

Profile Summary

Equipment Special Rules Ref

Great Gryph Fast, Impact(1), Strider, Tough(+3)

Melee Weapon Attacks Special Rules Ref

Claws (A2) A2

Crew (A4) A4

Hammers (A2, AP(1)) A2 AP(1)

Hand Weapon (A1) A1

Hand Weapon (A2) A2

Shock Hammers (A2) A2 AP(2)

Ranged Weapon Range Attacks Special Rules Ref

Bolt Crossbows 12" A2 AP(1)

Celestial Bolts 30" A4 AP(1)

Magic Flasks 6" A2 AP(2)

Thunder Crossbow 18" A2 AP(3)

Unit Quality Defense Special Rules Ref

Arcane Lord 3+ 3+ Hero, Tough(3), Wizard(2)

Ballista 3+ 4+ Artillery, Immobile, Tough(6)

Judgment Squad 3+ 4+ Tough(3)

Liberation Squad 3+ 3+ Tough(3)

Retribution Squad 3+ 3+ Tough(3)

Selection Rules
Ambush:
You may choose not to deploy a model with this special rule with your army but instead keep it off the table in reserve.

At the beginning of any round after the first you may place the model anywhere on the table over 9” away from enemy units.

If both players have units with Ambush they must roll-off to see who deploys first, and then alternate in placing them.
(Age of Fantasy v2.10)
AP(X):
Enemy units taking hits from weapons with this special rule get -X to Defense rolls.
(Age of Fantasy v2.10)
Artillery:
Models with this special rule count as having Defense 2+ against all shooting attacks.
(Age of Fantasy v2.10)
Fast:
Units with this special rule move 9” when using Advance actions and 18” when using Rush or Charge actions.
(Age of Fantasy v2.10)
Hero:
Models with this special rule may be deployed as part of one other friendly unit at the beginning of the game.

When rolling morale tests units may use the hero’s Quality value and when rolling to block use the Defense of the hero's unit until all non-hero models
are killed.
(Age of Fantasy v2.10)
Immobile:
Units with this special rule may never move regardless of which action they take and they can’t take Charge actions.
(Age of Fantasy
v2.10)
Impact(X):
Whenever a model with this special rule charges it deals X automatic hits.
(Age of Fantasy v2.10)
Strider:
Units with this special rule treat Difficult Terrain as Open Terrain when moving (may move more than 6”).
(Age of Fantasy v2.10)
Tough(X):
Models with this special rule must accumulate X wounds before being removed as a casualty.

If a model with Tough joins a unit without it then you must remove regular models as casualties before starting to accumulate wounds on the model
with Tough.

When a unit with multiple Tough models takes wounds you must accumulate them on a single model until it is killed before starting to accumulate
them on another.
(Age of Fantasy v2.10)
Wizard(X):
Models with this special rule may cast one spell at any point during their activation before attacking.

To cast a spell pick one from the wizard’s army list, pick a target in line of sight, and roll D6+X. If the result is equal to or higher than the number in
brackets then you may resolve the spell’s effects.

Enemy wizards within 18” and line of sight may also roll D6+X at the same time, and if the result is higher than that of the casting wizard, then the
spell’s effects are blocked instead.

Note that a wizard may only either try to cast a spell or try to block a spell each round.
(Age of Fantasy v2.10)

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