Hero - May be deployed as part of one friendly unit, Good Shot - This model shoots at Quality 4+. Fear - Always counts as having dealt +D3 wounds when which may use its Quality value for morale tests. When checking who won melee. Scout - This model may be deployed after all other units, taking hits, you must use the unit’s Defense value, until and may then move by up to 12”, ignoring terrain. If both Tough(18) - This model must take X wounds before all non-hero models are killed. of the players have Scout, they roll-off to see who being killed. If a model with tough joins a unit without it, Tough(3) - This model must take X wounds before being deploys first, and then alternate in placing and moving then it is removed last when the unit takes wounds. Note killed. If a model with tough joins a unit without it, then them. that you must continue to put wounds on the tough it is removed last when the unit takes wounds. Note that model with most wounds in the unit until it is killed, Weapon RNG ATK AP SPE you must continue to put wounds on the tough model before starting to put them on the next tough model with most wounds in the unit until it is killed, before 10x CCWs - A1 - - (heroes must be assigned wounds last). starting to put them on the next tough model (heroes 10x Pulse Carbines 18" A2 1 - Regeneration - When taking a wound, roll one die. On a must be assigned wounds last). 5+ it is ignored. Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE CCW - A1 - - Guerriers de feu [10] - 230pts Heavy Plasma - A8 1 Rending Pulse Shotgun 12" A2 1 - Quality Defense Sword 5+ 5+ Stomp - A6 2 - Good Shot - This model shoots at Quality 4+. Guerriers de feu [10] - 230pts Scout - This model may be deployed after all other units, Twin Plasma Rifle 24" A2 4 - and may then move by up to 12”, ignoring terrain. If both Quality 5+ Defense 5+ of the players have Scout, they roll-off to see who deploys first, and then alternate in placing and moving Stormsurge [1] - 705pts Good Shot - This model shoots at Quality 4+. them. Scout - This model may be deployed after all other units, Quality 3+ Defense 2+ Tough 24 Weapon RNG ATK AP SPE and may then move by up to 12”, ignoring terrain. If both Fear - Always counts as having dealt +D3 wounds when of the players have Scout, they roll-off to see who 10x CCWs - A1 - - checking who won melee. deploys first, and then alternate in placing and moving them. 10x Pulse Carbines 18" A2 1 - Tough(24) - This model must take X wounds before being killed. If a model with tough joins a unit without it, Weapon RNG ATK AP SPE then it is removed last when the unit takes wounds. Note 10x CCWs - A1 - - that you must continue to put wounds on the tough model with most wounds in the unit until it is killed, 10x Pulse Carbines 18" A2 1 - before starting to put them on the next tough model (heroes must be assigned wounds last).