You are on page 1of 3

cmake_minimum_required (VERSION 2.

6)

project (superbible7)

LINK_DIRECTORIES( ${CMAKE_SOURCE_DIR}/lib )

set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)

# Second, for multi-config builds (e.g. msvc)


foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/bin )
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/lib )
set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/lib )
endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )

find_package(OpenGL)

set (CMAKE_DEBUG_POSTFIX "_d")

if(WIN32)
set(COMMON_LIBS sb7 optimized glfw3 debug glfw3_d ${GLFW_LIBRARIES} $
{OPENGL_LIBRARIES})
elseif (UNIX)
find_package(PkgConfig REQUIRED)
pkg_check_modules(GLFW REQUIRED glfw3)
set(COMMON_LIBS sb7 glfw3 X11 Xrandr Xinerama Xi Xxf86vm Xcursor GL rt dl)
else()
set(COMMON_LIBS sb7)
endif()

set(COMMON_LIBS ${COMMON_LIBS} ${EXTRA_LIBS})

add_library(sb7
src/sb7/sb7.cpp
src/sb7/sb7color.cpp
src/sb7/sb7ktx.cpp
src/sb7/sb7object.cpp
src/sb7/sb7shader.cpp
src/sb7/sb7textoverlay.cpp
src/sb7/gl3w.c
)

set(RUN_DIR ${PROJECT_SOURCE_DIR}/bin)

set(EXAMPLES
alienrain
basicfbo
bindlesstex
blendmatrix
blinnphong
bumpmapping
clipdistance
csflocking
compressrgtc
cubemapenv
cubicbezier
cullindirect
deferredshading
depthclamp
dflandscape
dispmap
dof
envmapsphere
equirectangular
fontdemo
fragcolorfrompos
fragmentlist
grass
gsculling
gslayered
gsquads
gstessellate
hdrbloom
hdrexposure
hdrtonemap
hqfilter
indexedcube
indirectmaterial
instancedattribs
julia
ktxview
linesmooth
mirrorclampedge
movingtri
msaanative
multidrawindirect
multiscissor
multiviewport
noperspective
normalviewer
objectexploder
ompparticles
packetbuffer
perpixelgloss
phonglighting
polygonsmooth
prefixsum
pmbfractal
pmbstreaming
prefixsum2d
programinfo
raytracer
rimlight
sampleshading
# sb6mrender
sdfdemo
shadowmapping
shapedpoints
simpleclear
simpletexcoords
simpletexture
singlepoint
singletri
sparsetexture
spinnycube
springmass
ssao
starfield
stereo
subroutines
tessellatedcube
tessellatedgstri
tessellatedtri
tessmodes
tesssubdivmodes
toonshading
tunnel
wrapmodes
)

find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()

foreach(EXAMPLE ${EXAMPLES})
add_executable(${EXAMPLE} WIN32 src/${EXAMPLE}/${EXAMPLE}.cpp)
set_property(TARGET ${EXAMPLE} PROPERTY DEBUG_POSTFIX _d)
target_link_libraries(${EXAMPLE} ${COMMON_LIBS})
if(MSVC)
configure_file(${PROJECT_SOURCE_DIR}/build/templates/vs2013.vcxproj.user.in $
{CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.vcxproj.user @ONLY)
endif(MSVC)
endforeach(EXAMPLE)

IF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")


set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_LINUX -std=c++0x")
ENDIF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")

include_directories( include )
include_directories(extern/glfw-3.0.4/include)

ADD_CUSTOM_TARGET(debug ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Debug $


{PROJECT_SOURCE_DIR})
ADD_CUSTOM_TARGET(release ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Release $
{PROJECT_SOURCE_DIR})

You might also like