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Ultima IV: Quest of the Avatar

The Somewhat Complete Guidebook


ver 1.2 (6-3-99)

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Contents

i. Introduction
ii. Keyboard Commands
iii. Creating a new Character
iv. Items
v. Virtues
vi. General Strategies
vii. Shrines, Runes, and Mantras
viii. Magic Spheres

Walkthrough

1. Part One, The Avatar

a. Lord British's Castle


b. Britain
c. Paws
d. Trinsic
e. Minoc
f. Skara Brae
g. Jhelom
h. Vesper
i. Yew
j. Empathy Abbey
k. Moonglow
l. Lycaeum
m. Serpent's Hold and Surrounding Areas
n. Magincia
o. Cove
p. Other Things to Do

2. Part Two, Dungeon Hopping

Appendices

A. Moongates
B. Upgrades

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i. Introduction

Ultima 4 is unlike every other RPG ever made. A bold statement. Instead of
questing to remove some all-powerful evil, you are questing toward self-
improvement to become an Avatar. Sure there are battles along the way, but the
true test of your courage is whether you can follow the Virtues, and eventually
brave the foul Stygian Abyss and view the Codex of Ultimate Wisdom.

In the game you have to follow the Virtues. What does this mean, exactly? No
stealing, attacking innocent people (and creatures), talking with pride, etc.
Plus you have to _increase_ your amount of Virtue by doing good deeds. Giving
money to beggars (no matter how much you give, they'll never stop begging),
meditating at the 8 Shrines of Virtue.

ii. Keyboard Commands

Standard Commands:

A - Attack N - New Order


B - Board O - Open Door
C - Cast P - Peer at Gem
D - Descend Q - Quit and Save
E - Enter R - Ready Weapon
F - Fire S - Search
G - Get Chest T - Talk
H - Hole up and Camp U - Use
I - Ignite Torch V - Volume
J - Jimmy Lock W - Wear Armor
K - Klimb X - Exit
L - Locate Position Y - Yell
M - Mix Reagants Z - Stats

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iii. Creating a New Character

At the very beginning of the game you will be asked 7 questions by a gypsy
woman. Depending on your final answer will be the type of character you are in
the game, and where you start the game.

Virtue Class Town


Compassion Bard Britain
Honesty Mage Moonglow
Honour Paladin Trinsic
Humility Shepherd New Magincia
Justice Druid Yew
Sacrifice Tinker Minoc
Spirituality Ranger Skara Brae
Valour Fighter Jhelom

Don't just take class into consideration while choosing your virtue, also
consider where you start and how hard it will be to get around.

iv. Items

Reagents Buccaneer’s Den Paws Skara Brae Moonglow


Garlic 9 2 9 6
Ginseng 7 4 6 5
Spider Silk 9 9 6 3
Blood Moss 9 6 4 6
Sulphured Ash 6 3 2 2
Black Pearl 1 7 8 9
Nightshade Search when there is no moon at: Lat – JF Long CO
Mandrake Root Search when there is no moon at: Lat – DC Long LC (on the poisoned spot)

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Weapons: (as sorted from best to worst)

Weapon Where Price


Magic Wand Buccaneer's Den 5000
Magic Bow Buccaneer's Den 2000
Magic Sword Minoc 2500
Magic Axe Minoc 1500
Halberd Minoc, Jhelom 350
Flaming Bow Vesper, 5
Buccaneer's Den
Crossbows Jhelom, 600
Buccaneer's Den
Bow Trinsic, Vesper 250
Sword Britain, Trinsic, Jhelom 300
Axe Trinsic, Jhelom 225
Mace Minoc, Trinsic 100
Sling Britain, Vesper 25
Dagger Britain, Vesper 2
Staff Britain 20

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Bard Mage Paladin Shepherd Druid Tinker Ranger Fighter
Magic Yes Yes No No Yes No No No
Wand
Magic Yes No Yes No Yes Yes Yes No
Bow
Magic No No Yes No No Yes Yes Yes
Sword
Magic No No Yes No No Yes No No
Axe
Halberd No No Yes No No Yes No Yes
Flaming Yes Yes Yes Yes Yes Yes Yes Yes
Oil
Crossbows Yes No Yes No Yes Yes Yes Yes
Bow Yes No Yes No Yes Yes Yes Yes
Sword Yes No Yes No No Yes Yes Yes
Axe Yes No Yes No No Yes Yes Yes
Mace Yes No Yes Yes Yes Yes Yes Yes
Sling Yes Yes Yes Yes Yes Yes Yes Yes
Dagger Yes Yes Yes Yes Yes Yes Yes Yes
Staff Yes Yes Yes Yes Yes Yes Yes Yes

Armour: (as sorted from best to worst)

Armour Where Price


Magic Plate Jhelom 7000
Magic Chain Trinsic, Jhelom 4000
Plate Mail Jhelom 2000
Chain Mail Britain, Trinsic, Jhelom, 600
Buccaneer’s Den
Leather Britain, Paws, 200
Buccaneer’s Den
Cloth Britain, Paws, Trinsic, 50
Buccaneer’s Den

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Bard Mage Paladin Shepherd Druid Tinker Ranger Fighter
Magic No No Yes No No No No No
Plate
Magic No No Yes No No No No Yes
Chain
Plate No No Yes No No Yes No Yes
Mail
Chain No No Yes No No Yes No Yes
Mail
Leather Yes No Yes Yes Yes Yes Yes Yes
Cloth Yes Yes Yes Yes Yes Yes Yes Yes

Spells:

Abbreviation Reagent
GR Garlic
GN Ginseng
SS Spider Silk
BM Blood Moss
SA Sulphurous Ash
BP Black Pearl
NS Nightshade
MR Mandrake Root

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Spell Reagent Spell Reagent
Awaken GR, GN Negate MR, GR, SA
Blink SS, BM Open SA, BM
Cure GR, GN Protection SA, GN, GR
Dispel BP, SA, GR Quickness SA, GN, BM
Energy Field SA, SS, BP Resurrect SA, GN, GR, SS, BM,
MR
Fireball BP, SA Sleep SS, GN
Gate Travel SA, BP, MR Tremor SA, BM, MR
Heal GN, SS Undead SA, GR
Iceball BP, MR View NS, MR
Jinx BP, NS, MR Wind Change SA, BM
Kill NS, BP Exit BM, SS, SA
Light SA Up BM, SS
Magic Missile SA, BP Down BM, SS

Gate Travel spell:

Number Where to
1 Moonglow
2 Britain Castle
3 Jhelom
4 Yew
5 Minoc
6 Trinsic
7 Skara Brae
8 Magincia

Items: (all of these are in Vesper or Buccaneer's Den)

Item Price
Torches 50 per 5
Magic Gems 60 per 5
Magic Keys 60 per 6
Sextant (it’s an invisible command) 900

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v. Virtues

Here is a list of things that increases and decreases your Virtues.

Compassion:

+2 giving to beggars
+2 fleeing from Non-evil enemy
+1 letting Non-evil creatures flee
-5 attacking non-evil creatures

Justice:

+2 being honest to reagents woman


+2 fleeing from non-evil creature
+1 letting non-evil creatures flee
-1 stealing a chest
-3 attacking non-evil creatures
-10 cheating reagents woman

Honour:

+5 solving quests
+3 giving to a beggar
+2 being honest to reagents woman
-1 stealing a chest
-3 attacking non-evil creatures
-10 cheating reagents woman

Valour:

+0/1 Killing an evil enemy


-2 Fleeing from an enemy

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Sacrifice:

+5 giving blood at the healer


+1 getting killed
-2 fleeing from enemy
-5 not giving blood at the healer

Honesty:

+2 being honest to reagents woman and overpay


-1 stealing a chest
-10 cheating reagents woman

Spirituality:

+3 meditating at a shrine
+3 talking to Hawkwind the Seer
-3 using the wrong mantra at a shrine

Humility:

+10 talking humble (thus anti-pride)


-5 Talking proud

All Virtues:

+10 Throwing the skull of Mondain into the Abyss


-5 Using the skull of Mondain

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vi. General Strategies

The Fine Art of Talking to people:

Use "T" to talk to someone.


The Britannians have a great deal of information for you, all you need to do
is learn how to ask them for it. So here's a little guide to help explain how
to learn what you need to know from NPC's.

Common Words to Say:

"Name" they'll tell you their name


"Job" they'll tell you their job, quest, etc.
"Health" they will tell you their health, if someone isn't well find out
why and try to help them! (beggars...)
"join" asks the person to join your party
"Bye" Ends the conversation

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vii. Shrines, Runes, and Mantras

Compassion:

Shrine Rune Mantra Stone


Lat - FM Long - IA In Britain’s Inn at the MU Yellow
end of the Hall

Honor:

Shrine Rune Mantra Stone


Lat – MP Long - FB In Trinsic south-west SUMM Purple
corner by a Mage

Spirituality:

Shrine Rune Mantra Stone


Lat – BD Long – KG Lord British’s Treasure OM White
(at a dark night) room

Justice:

Shrine Rune Mantra Stone


Lat – AL Long - EJ In a cell in Yew BEH Green

Valour:

Shrine Rune Mantra Stone


Lat – OF Long - CE In the secret passage RA Red
around the city

Sacrifice:

Shrine Rune Mantra Stone


Lat – CN Long - MN In the forge in Minoc CAH Orange

Humility:

Shrine Rune Mantra Stone


Lat – NI Long - OH In the mountains in LUM Black
Paws (south-east)

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Honesty:

Shrine Rune Mantra Stone


Lat – EC Long - OJ In Moonglow around AHM Blue
Mariah's treasures

Stones Where Level


Yellow Dungeon Despise 5th level
Purple Dungeon Shame 2nd level
White On Serpent's Spine you need a balloon to get it.*
Green Dungeon Wrong 8th level
Red Dungeon Destard 7th level
Orange Dungeon Covetous 7th level
Black At the moongate of Moonglow At a double new moon
Blue Dungeon Deceit 7th level

* You can get this balloon by using the EXIT-spell in the hidden dungeon of Britain’s castle.

viii. Magic Spheres

In the dungeons you will find little magic spheres which will raise your stats,
but at the price of hit points.

Where Levels Stats Damage


Despise 4,8 DEX 200
Shame 1,4,8 STR, IQ 400
Wrong 2,6,7 DEX, IQ 400
Destard 3,6 STR 200
Covetous 3,6 STR, DEX 400
Deceit 3,5,6 IQ 200
Hythloth* 5,3,1 STR, DEX, IQ 800

* the spheres in Hythloth do not appear until you have gone to the eighth level,
and are on the way out.

When you become a partial avatar in each virtue you will be given a letter,
all the letters add up to INFINITY.

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Towns and Castles Location
Lord British's Castle Lat – GL Long – FG
Britain Lat – GK Long – FC
Paws Lat – JB Long – GC
Trinsic Lat – LI Long – GK
Minoc Lat – BE Long – JP
Skara Brae Lat – IA Long – BG
Jhelom Lat – NC Long – CE
Vesper Lat – DL Long – MJ
Yew Lat – CL Long – DK
Moonglow Lat – IH Long – OI
Magincia Lat – KJ Long – LL
Cove Lat – FK Long – II
Serpent's Hold and surrounding Area Lat – PB Long – JC
Empath Abbey Lat – DC Long – BM
Lycaeum Lat – GL Long – NK

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Walkthrough

1. Part One, The Avatar

This game isn't all that complicated, so the walkthrough isn't all that long or
complicated either.

You need to become an Avatar first off. This is best done alone (no party
members slowing you down, you'll need them later, but not now). What we want
to do is to gather up the 8 runes, and learn the 8 mantras. Plus, of course,
get all the other quest items.

The following can be done in any order you want. All you have to do to become
an avatar is to go to each place and do good deeds (see the v. virtues section
above). Talk to the Seer to find out when you have mastered a certain virtue
(called Partial Avatarhood), then go to that shrine and meditate for 3 cycles.
Master all 8 to become the Avatar. Don't forget to go to the shrines! They
aren't listed in the walkthrough, but you must get to all 8 eventually!

a. Lord British's Castle

• Make sure to talk to Lord British and accept the Quest of the Avatar (other-
wise this will be a very short game!)
• On the first floor, go into the room with all the guards, and in the Northeast
• corner of the room on the east wall is a secret wall, go in and search for
the Rune of Spirituality (don't take the treasure).
• Give blood here to improve your virtues.
• Also any time you find yourself back at the castle, talk to Hawkwind, the
Seer who will not only tell you how close you are to Partial Avatarhoods,
but will also increase your spirituality.

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b. Britain

• Iolo, a bard, will join you here.


• At the end of the hallway in the Inn is the Rune of Compassion.
• Talk to cricket about the MANTRA to get the Mantra for Compassion: MU.
• Give money to the beggar Sprite to increase your Compassion.
• Shapero tells you that the Shrine of Compassion is East 2 Bridges.
• Sebastian (injured man) tells you that Mondain's Skull is still around.

c. Paws

• In the south part of town are some mountains, in a nook find the Rune of
Humility.
• Find the Magic Shop (secret wall in Armoury East) and buy reagents, pay the
right amount to increase virtue. (you are given to option to pay whatever
you want, and the blind person accepts anything, just be honest!)

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d. Trinsic

• Dupre, a paladin, will join you here.


• Talk to Terrin in the SE corner of town to learn that the Rune of Honour is
• in the southwest corner of town. (It is found by Virgil the Wizard)
• Kline knows the mantra: SUMM (in the tavern)

e. Minoc

• Julia, a tinker, will join you here. (in the poorhouse)


• Also in the poorhouse are a lot of beggars... Give to them to increase your
virtues!
• Talk to Mischief of the Rune to learn it is in the forge, go in and get it.
• Singsong the bard mentions the mantra: CAH
• Alkerion tells of the Stone of Sacrifice

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f. Skara Brae

• Shamino, a ranger, will join you here.


• Mitre knows of the White Stone and tells you to ask about it in the Pub in
Trinsic.
• Barren (kid) knows the mantra: OM
• Talk to the Ankh to learn that the Rune is in Lord Britain’s castle, and to get
• to the Shrine of Spirituality you must enter a moongate at 2 full moons.
(this only works at the Minoc moongate!)
• If you feel up to the challenge, stay at the haunted inn to get some info
on the White Stone.

g. Jhelom

• Geoffrey, a fighter, will join you here. (in the Inn)


• Aesop knows the mantra: RA
• You want to get into the walls to get the Rune. To get in, go to the inn
and unlock the door (with a Key) to Lord Robert's room, search it for the
passage. The Rune is found in the southeast Tower.

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h. Vesper

• If you don't have a sextant, buy one here at the Guild (option D, even
though you can't see it, it's there) for 900 gold

i. Yew

• Jaana, a druid, will join you here.


• The Rune of Justice is in a cell with a criminal. To get into the cell, go
up to the Ruler of the Castle, and talk to him. Tell him that you aren't
perfect, and serve your penance.
• You will also learn that the Green Stone of Justice is in Dungeon Wrong
• Some chanting druids (by a fire and with Jaana) are chanting: BEH

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j. Empath Abbey

• Lord Robert will tell you a word: AMO

k. Moonglow

• Mariah, a mage, will join you here.


• The rune is in the room with Mariah, by her gold.
• Cromwell the Paladin knows the mantra: AHM

l. Lycaeum

• Search the library (in the 't' section, for truth) for the Book of Truth.
• Frasier tells you that part of the WORD is VER

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m. Serpent's Hold and surrounding Area

• Talk to Sentri to get the Word: COR

n. Magincia

• Katrina, a shepherd, will join you here.


• Since pride destroyed Magincia, and Humility is the opposite of pride, and
pride's mantra is 'mul' then humility's mantra is: LUM
• You need to pick up the Silver Horn to drive the demons around the shrine
away, it is at Lat - KN Long - CN

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o. Cove

• To get to Cove you either need to find and capture a Pirate Ship on Locke
Lake, or go through the Whirlpool.
• Search near the Ankh to find the Candle of Love.

Buccaneer’s Den

p. Other things to do

What Where
Bell of Courage Lat - NA Long - LA
Skull of Mondain Lat - PF Long - MF (double new moons only)
Magic Wheel Lat - NH Long - GA
Telescope Lat - AC Long - BG
Silver Horn Lat - KN Long - CN
After Becoming a full Avatar you can get these:
Mystic Armour (Empathy Abbey [in the grotto]) Lat - AE Long - BG
Mystic Weapon at Serpent's Hold (on the mat) Lat – AP Long - AI

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2. Part Two, Dungeon Hopping

This won't walk you through the dungeons, but merely give you clues that you
will need to get all 8 stones, the 3 part key, and conquer the Stygian Abyss.
For this part you should have all 8 people in your party (you are considered
one of the 8), be well equipped, have lots of reagents, and a good supply of
items.
On hint, however, in the dungeon “Shame” you will encounter this room, the exit is located near
the red arrow.

Once you have the stones you must use them in the 3 rooms of principles to get
the 3 part key. These rooms are located at the bottom of dungeons. Once in
each room you need to use the stone on the altar, the following is a list of
which stones go in which rooms:

Rooms:

Truth Blue Green Purple White


Courage Red Orange Purple White
Love Yellow Orange Green White

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Stygian Abyss:

You should now have all 8 stones, the 3 part key, the Skull of Mondain, and the
3 artefacts of Principle (Bell of Courage, Candle of Love, Book of Truth). Also
be sure to bring as many reagents as you can buy. You'll have to figure out
where to go on your own, but at the end of each level in the Abyss there is a
question to get to the next level:

1 Honesty Blue
2 Compassion Yellow
3 Valor Red
4 Justice Green
5 Sacrifice Orange
6 Honour Purple
7 Spirituality White
8 Humility Black

You will now be at the final destination in your quest. You will now be asked
a series of questions, the answers are:

1 VERAMOCOR
2 Honesty
3 Compassion
4 Valour (Valor)
5 Justice
6 Sacrifice
7 Honour (Honor)
8 Spirituality
9 Humility
10 Truth
11 Love
12 Courage
13 INFINITY

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Appendices:

A. Moongates

There are 8 locations of moongates, one for each town of virtue in the game.
Based on the phase of the first moon, is when a moongate will open, and the 2nd
moon's phase tells you where it will take you. For example, when the first moon
first turns to the New Moon, a moongate will open at Moonglow and its
destination will be Moonglow, when the 2nd moon changes phase it will take you
to Britain, another 2nd moon phase change and it will take you to Jhelom. Then
the moongate will close.

Phase Location Destination


New Moon Moonglow Moonglow, Britain
Jhelom
Crescent Waxing Britain Yew, Minoc, Trinsic
First Quarter Jhelom Skara Brae, Magincia,
Moonglow
Gibbous Waxing Yew Britain, Jhelom, Yew
Full Moon Minoc Spirituality, Trinsic,
Skara Brae
Gibbous Waning Trinsic Magincia, Moonglow,
Britain
Last Quarter Skara Brae Jhelom, Yew, Minoc
Crescent Waning Magincia Trinsic, Skara Brae,
Magincia

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B. Upgrades

Note: These are all non-Origin upgrades, so use at your own risk!

Graphics Update:

There is a slight improvement to Ultima 4 that you can download, a completely


new graphics tile set! Wow!

http://copland.udel.edu/~avatar/u4graph.html

It's not that great of an improvement, but any improvement is a good one, so
it is a recommended download. It also includes some other things with it.

Sound Update:

Another upgrade is one to add music to U4:

http://weber.u.washington.edu/~draug/u4music.zip

Unzip it into your Ultima 4 directory and run "setup.bat", and then from then
on to play Ultima 4 with sound you have to use the u4.bat

Both of these upgrades include Mo'Slo and the sound updates u4.bat includes a
moslo line in it already (at 25% speed).

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