You are on page 1of 25

// String - the localization label for the message to be displayed

// Priority - the message's priority. valid values are 0-255


// Duration - The amount of time in seconds to show the message.
// KeepOld - If a message of this type is on the screen already, should we just
keep the old one or create a new one?
// Class - Examine or Normal. Examine messages only show up after looking at the
proper class of entity for 0.5 seconds.
// Type - Default, FriendDeath, EnemyDeath, Scenario, Buy, Career, Hint, InGameHint
(more to come). This determines if a message is played when the player is dead or
not. There is also a different sound for each type. (there will be anyways)
// Decay - How many times a player will see this message before it stops being
displayed. (value of 0 means no decay) Decay only applies to "Normal" class
messages.
// Lifetime - How long this message will live without being displayed until it is
discarded.
// DuplicateID - if two messages have these be the same and non-zero they will be
treated as if they have the same ID.
// Interrupt - Normal, NowDammit. Normal respects minimum display times, NowDammit
does not.
// MinDurationOverride - The minimum display time for a message becomes the maximum
of this override value and the value calculated buy the game.

Defaults
Duration 3
KeepOld False
Class Normal
Type Default
Decay 10
Lifetime 5
DuplicateID 0
Interrupt Normal
MinDurationOverride 0
MinRepeatInterval 0
End

//TutorMessage YOU_FIRED_A_SHOT
// String "#Cstrike_Tutor_You_Fired_A_Shot"
// Priority 0
// Duration 1
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End

TutorMessage YOU_SHOULD_RELOAD
String "#Cstrike_Tutor_You_Should_Reload"
Priority 5
Duration 2
KeepOld True
Class Normal
Type Default
Decay 0
Lifetime 2
MinRepeatInterval 5
End

TutorMessage YOU_ARE_OUT_OF_AMMO
String "#Cstrike_Tutor_You_Are_Out_Of_Ammo"
Priority 31
Duration 3
KeepOld False
Class Normal
Type Default
Decay 0
MinRepeatInterval 10
End

TutorMessage YOU_KILLED_A_TEAMMATE
String "#Cstrike_Tutor_You_Killed_A_Teammate"
Priority 40
Duration 3
KeepOld False
Class FriendDeath
Type Default
Decay 0
End

TutorMessage YOU_KILLED_PLAYER
String "#Cstrike_Tutor_You_Killed_Player"
Priority 32
Duration 3
KeepOld False
Class Normal
Type EnemyDeath
Decay 0
End

TutorMessage YOU_KILLED_PLAYER_HEADSHOT
String "#Cstrike_Tutor_You_Killed_Player_Headshot"
Priority 32
Duration 3
KeepOld False
Class Normal
Type EnemyDeath
Decay 0
End

TutorMessage YOU_DIED
String "#Cstrike_Tutor_You_Died"
Priority 255
Duration 3
KeepOld False
Class Normal
Type FriendDeath
Decay 0
Interrupt NowDammit
MinDurationOverride 3
End

TutorMessage YOU_DIED_HEADSHOT
String "#Cstrike_Tutor_You_Died_Headshot"
Priority 255
Duration 3
KeepOld False
Class Normal
Type FriendDeath
Decay 0
Interrupt NowDammit
MinDurationOverride 3
End

TutorMessage YOU_FELL_TO_YOUR_DEATH
String "#Cstrike_Tutor_You_Fell_To_Your_Death"
Priority 255
Duration 3
KeepOld False
Class Normal
Type FriendDeath
Decay 0
Interrupt NowDammit
MinDurationOverride 3
End

//TutorMessage YOU_WERE_JUST_HURT
// String "#Cstrike_Tutor_You_Were_Just_Hurt"
// Priority 40
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End

TutorMessage YOU_ARE_BLIND_FROM_FLASHBANG
String "#Cstrike_Tutor_You_Are_Blind_From_Flashbang"
Priority 50
Duration 3
KeepOld False
Class Normal
Type Default
Decay 5
End

TutorMessage YOU_ATTACKED_TEAMMATE
String "#Cstrike_Tutor_You_Attacked_Teammate"
Priority 45
Duration 2
KeepOld False
Class Normal
Type Default
Decay 5
End

TutorMessage BOMB_PLANTED_T
String "#Cstrike_Tutor_Bomb_Planted_T"
Priority 35
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage BOMB_PLANTED_CT
String "#Cstrike_Tutor_Bomb_Planted_CT"
Priority 35
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage LAST_TEAMMATE_KILLED
String "#Cstrike_Tutor_Last_Teammate_Killed"
Priority 25
Duration 2
Decay 0
Type FriendDeath
End

TutorMessage TEAMMATE_KILLED_ONE_LEFT
String "#Cstrike_Tutor_Teammate_Killed_One_Left"
Priority 25
Duration 2
Decay 0
Type FriendDeath
End

TutorMessage TEAMMATE_KILLED
String "#Cstrike_Tutor_Teammate_Killed"
Priority 25
Duration 2
KeepOld False
Class Normal
Type FriendDeath
Decay 0
End

TutorMessage LAST_ENEMY_KILLED
String "#Cstrike_Tutor_Last_Enemy_Killed"
Priority 25
Duration 2
Decay 0
Type EnemyDeath
End

TutorMessage ENEMY_KILLED_ONE_LEFT
String "#Cstrike_Tutor_Enemy_Killed_One_Left"
Priority 25
Duration 2
Decay 0
Type EnemyDeath
End

TutorMessage ENEMY_KILLED
String "#Cstrike_Tutor_Enemy_Killed"
Priority 25
Duration 2
KeepOld False
Class Normal
Type EnemyDeath
Decay 0
End
//TutorMessage YOU_SPAWNED
// String "#Cstrike_Tutor_You_Spawned"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Scenario
// Decay 10
//End

TutorMessage YOU_SEE_FRIEND
String "#Cstrike_Tutor_You_See_Friend"
Priority 2
Duration 1
KeepOld True
Class Examine
Type Default
Decay 5
Lifetime 1
End

TutorMessage YOU_SEE_ENEMY
String "#Cstrike_Tutor_You_See_Enemy"
Priority 3
Duration 1
KeepOld True
Class Examine
Type Default
Decay 5
Lifetime 1
End

TutorMessage YOU_SEE_FRIEND_CORPSE
String "#Cstrike_Tutor_You_See_Friend"
Priority 2
Duration 1
KeepOld True
Class Examine
Type Default
Decay 5
Lifetime 1
End

TutorMessage YOU_SEE_ENEMY_CORPSE
String "#Cstrike_Tutor_You_See_Enemy"
Priority 2
Duration 1
KeepOld True
Class Examine
Type Default
Decay 5
Lifetime 1
End

TutorMessage YOU_SEE_LOOSE_BOMB_T
String "#Cstrike_Tutor_You_See_Loose_Bomb_T"
Priority 3
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 10
Lifetime 1
End

TutorMessage YOU_SEE_LOOSE_BOMB_CT
String "#Cstrike_Tutor_You_See_Loose_Bomb_CT"
Priority 3
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 10
Lifetime 1
End

TutorMessage YOU_SEE_BOMB_CARRIER_T
String "#Cstrike_Tutor_You_See_Bomb_Carrier_T"
Priority 3
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 5
Lifetime 1
End

TutorMessage YOU_SEE_BOMB_CARRIER_CT
String "#Cstrike_Tutor_You_See_Bomb_Carrier_CT"
Priority 3
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 0
Lifetime 1
End

TutorMessage YOU_SEE_PLANTED_BOMB_T
String "#Cstrike_Tutor_You_See_Planted_Bomb_T"
Priority 3
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 10
Lifetime 1
End

TutorMessage YOU_SEE_PLANTED_BOMB_CT
String "#Cstrike_Tutor_You_See_Planted_Bomb_CT"
Priority 3
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 0
Lifetime 1
End

TutorMessage YOU_ARE_BOMB_CARRIER
String "#Cstrike_Tutor_You_Are_Bomb_Carrier"
Priority 30
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 10
End

TutorMessage YOU_SEE_LOOSE_WEAPON
String "#Cstrike_Tutor_You_See_Loose_Weapon"
Priority 2
Duration 1
KeepOld True
Class Examine
Type Default
Decay 0
Lifetime 1
End

TutorMessage YOU_SEE_LOOSE_DEFUSER
String "#Cstrike_Tutor_You_See_Loose_Defuser"
Priority 1
Duration 1
KeepOld True
Class Examine
Type Default
Decay 0
Lifetime 1
End

TutorMessage YOU_SEE_BOMBSITE_T
String "#Cstrike_Tutor_You_See_Bombsite_T"
Priority 3
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 5
Lifetime 3
MinRepeatInterval 4
End

TutorMessage YOU_ARE_IN_BOMBSITE_T
String "#Cstrike_Tutor_You_See_Bombsite_T"
Priority 4
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 0
Lifetime 1
End

TutorMessage YOU_SEE_BOMBSITE_CT
String "#Cstrike_Tutor_You_See_Bombsite_CT"
Priority 3
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 5
Lifetime 3
MinRepeatInterval 4
End

TutorMessage YOU_ARE_IN_BOMBSITE_CT
String "#Cstrike_Tutor_You_See_Bombsite_CT"
Priority 4
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 0
Lifetime 1
End

TutorMessage YOU_SEE_BOMBSITE_T_BOMB
String "#Cstrike_Tutor_You_See_Bombsite_T_Bomb"
Priority 3
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 5
Lifetime 3
MinRepeatInterval 4
End

TutorMessage YOU_ARE_IN_BOMBSITE_T_BOMB
String "#Cstrike_Tutor_You_See_Bombsite_T_Bomb"
Priority 4
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 0
Lifetime 1
End

TutorMessage YOU_SEE_HOSTAGE_T
String "#Cstrike_Tutor_You_See_Hostage_T"
Priority 3
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 10
Lifetime 1
End

TutorMessage YOU_SEE_HOSTAGE_CT
String "#Cstrike_Tutor_You_See_Hostage_CT"
Priority 3
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 10
Lifetime 1
End

TutorMessage YOU_USED_HOSTAGE_MORE_LEFT
String "#Cstrike_Tutor_You_Used_Hostage_More_Left"
Priority 30
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage YOU_USED_HOSTAGE_NO_MORE_LEFT
String "#Cstrike_Tutor_You_Used_Hostage_No_More_Left"
Priority 30
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

// commented out since we don't have an appropriate string.


//TutorMessage ALL_HOSTAGES_FOLLOWING_T
// String "#Cstrike_Tutor_All_Hostages_Following_T"
// Priority 30
// Duration 3
// KeepOld False
// Class Normal
// Type Scenario
// Decay 10
//End

TutorMessage ALL_HOSTAGES_FOLLOWING_CT
String "#Cstrike_Tutor_All_Hostages_Following"
Priority 30
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage HOSTAGE_RESCUED_T
String "#Cstrike_Tutor_Hostage_Rescued_T"
Priority 30
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage HOSTAGE_RESCUED_CT
String "#Cstrike_Tutor_Hostage_Rescued_CT"
Priority 30
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage YOU_RESCUED_HOSTAGE
String "#Cstrike_Tutor_You_Rescued_Hostage"
Priority 30
Duration 3
KeepOld False
Class Normal
Type Default
Decay 0
End

TutorMessage ALL_HOSTAGES_RESCUED_T
String "#Cstrike_Tutor_All_Hostages_Rescued_T"
Priority 40
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
Interrupt NowDammit
End

TutorMessage ALL_HOSTAGES_RESCUED_CT
String "#Cstrike_Tutor_All_Hostages_Rescued_CT"
Priority 40
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
Interrupt NowDammit
End

TutorMessage YOU_DAMAGED_HOSTAGE
String "#Cstrike_Tutor_You_Damaged_Hostage"
Priority 30
Duration 2
KeepOld False
Class Normal
Type Scenario
Decay 10
End

TutorMessage YOU_KILLED_HOSTAGE
String "#Cstrike_Tutor_You_Killed_Hostage"
Priority 30
Duration 2
KeepOld False
Class Normal
Type Scenario
Decay 10
End

TutorMessage ALL_HOSTAGES_DEAD
String "#Cstrike_Tutor_All_Hostages_dead"
Priority 30
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
Lifetime 30
End

//TutorMessage YOU_HAVE_BEEN_SHOT_AT
// String "#Cstrike_Tutor_You_Have_Been_Shot_At"
// Priority 30
// Duration 1
// KeepOld True
// Class Normal
// Type Default
// Decay 10
// Lifetime 1
//End

TutorMessage TIME_RUNNING_OUT_DE_T
String "#Cstrike_Tutor_Time_Running_Out_DE_T"
Priority 2
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 0
Lifetime 1
End

TutorMessage TIME_RUNNING_OUT_DE_CT
String "#Cstrike_Tutor_Time_Running_Out_DE_CT"
Priority 2
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 0
Lifetime 1
End

TutorMessage TIME_RUNNING_OUT_CS_T
String "#Cstrike_Tutor_Time_Running_Out_CS_T"
Priority 2
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 0
Lifetime 1
End

TutorMessage TIME_RUNNING_OUT_CS_CT
String "#Cstrike_Tutor_Time_Running_Out_CS_CT"
Priority 2
Duration 1
KeepOld True
Class Normal
Type Scenario
Decay 0
Lifetime 1
End

TutorMessage BOMB_DEFUSED_T
String "#Cstrike_Tutor_Bomb_Defused_T"
Priority 70
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage BOMB_DEFUSED_CT
String "#Cstrike_Tutor_Bomb_Defused_CT"
Priority 70
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage DEFUSING_WITHOUT_KIT
String "#Cstrike_Tutor_Defuse_Without_Kit"
Priority 50
Duration 2
KeepOld False
Class Normal
Type Default
Decay 10
End

TutorMessage YOU_DEFUSED_BOMB
String "#Cstrike_Tutor_You_Defused_Bomb"
Priority 70
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage BOMB_EXPLODED_T
String "#Cstrike_Tutor_Bomb_Exploded_T"
Priority 70
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End
TutorMessage BOMB_EXPLODED_CT
String "#Cstrike_Tutor_Bomb_Exploded_CT"
Priority 70
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage ROUND_START_DE_T
String "#Cstrike_Tutor_Round_Start_DE_T"
Priority 50
Duration 4
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage ROUND_START_DE_CT
String "#Cstrike_Tutor_Round_Start_DE_CT"
Priority 50
Duration 4
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage ROUND_START_CS_T
String "#Cstrike_Tutor_Round_Start_CS_T"
Priority 50
Duration 4
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage ROUND_START_CS_CT
String "#Cstrike_Tutor_Round_Start_CS_CT"
Priority 50
Duration 4
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage ROUND_OVER
String "#Cstrike_Tutor_Round_Over"
Priority 30
Duration 3
KeepOld Fals
Class Normal
Type Scenario
Decay 0
End
TutorMessage ROUND_DRAW
String "#Cstrike_Tutor_Round_Draw"
Priority 40
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage CT_WIN
String "#Cstrike_Tutor_CT_Win"
Priority 40
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage T_WIN
String "#Cstrike_Tutor_T_Win"
Priority 40
Duration 3
KeepOld False
Class Normal
Type Scenario
Decay 0
End

TutorMessage DEATH_CAMERA_START
String "#Cstrike_Tutor_Death_Camera_Start"
Priority 50
Duration 5
KeepOld False
Class Normal
Type FriendDeath
Decay 0
End

//----------------------------------------------------------------------------
// Career Messages
//----------------------------------------------------------------------------

TutorMessage CAREER_TASK_DONE_MORE_LEFT
String "#Career_TaskJustDone"
Priority 250
Duration 3
KeepOld False
Decay 0
Interrupt NowDammit
Type Career
End

TutorMessage CAREER_TASK_DONE_ONE_LEFT
String "#Career_TaskJustDoneSingle"
Priority 250
Duration 3
KeepOld False
Decay 0
Interrupt NowDammit
Type Career
End

TutorMessage CAREER_TASK_DONE_ALL_DONE
String "#Career_TaskStatusdone"
Priority 250
Duration 3
KeepOld False
Decay 0
Interrupt NowDammit
Type Career
End

//----------------------------------------------------------------------------
// Hint Messages
//----------------------------------------------------------------------------
TutorMessage HINT_1
String "#Cstrike_Tutor_Hint_1"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_2
String "#Cstrike_Tutor_Hint_2"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_3
String "#Cstrike_Tutor_Hint_3"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_4
String "#Cstrike_Tutor_Hint_4"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_5
String "#Cstrike_Tutor_Hint_5"
Priority 5
Duration 5
Decay 5
Type Hint
End
TutorMessage HINT_10
String "#Cstrike_Tutor_Hint_10"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_11
String "#Cstrike_Tutor_Hint_11"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_12
String "#Cstrike_Tutor_Hint_12"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_13
String "#Cstrike_Tutor_Hint_13"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_14
String "#Cstrike_Tutor_Hint_14"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_15
String "#Cstrike_Tutor_Hint_15"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_20
String "#Cstrike_Tutor_Hint_20"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_21
String "#Cstrike_Tutor_Hint_21"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_22
String "#Cstrike_Tutor_Hint_22"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_23
String "#Cstrike_Tutor_Hint_23"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_24
String "#Cstrike_Tutor_Hint_24"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_25
String "#Cstrike_Tutor_Hint_25"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_26
String "#Cstrike_Tutor_Hint_26"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_30
String "#Cstrike_Tutor_Hint_30"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_31
String "#Cstrike_Tutor_Hint_31"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_32
String "#Cstrike_Tutor_Hint_32"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_33
String "#Cstrike_Tutor_Hint_33"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_34
String "#Cstrike_Tutor_Hint_34"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_40
String "#Cstrike_Tutor_Hint_40"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_50
String "#Cstrike_Tutor_Hint_50"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_51
String "#Cstrike_Tutor_Hint_51"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_52
String "#Cstrike_Tutor_Hint_52"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_53
String "#Cstrike_Tutor_Hint_53"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_60
String "#Cstrike_Tutor_Hint_60"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_61
String "#Cstrike_Tutor_Hint_61"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_70
String "#Cstrike_Tutor_Hint_70"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_71
String "#Cstrike_Tutor_Hint_71"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_72
String "#Cstrike_Tutor_Hint_72"
Priority 5
Duration 5
Decay 5
Type Hint
End

TutorMessage HINT_73
String "#Cstrike_Tutor_Hint_73"
Priority 5
Duration 5
Decay 5
Type Hint
End

//----------------------------------------------------------------------------
// In-Game hint Messages
//----------------------------------------------------------------------------
TutorMessage INGAME_HINT_1
String "#Cstrike_Tutor_Hint_40"
Priority 7
Duration 4
Decay 3
Type InGameHint
Lifetime 1000
End

TutorMessage INGAME_HINT_2
String "#Cstrike_Tutor_Hint_5"
Priority 7
Duration 4
Decay 3
Type InGameHint
Lifetime 1000
End

//----------------------------------------------------------------------------
// Radio Messages
//----------------------------------------------------------------------------
//
//TutorMessage RADIO_COVER_ME
// String "#Cstrike_Tutor_Radio_Cover_Me"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_YOU_TAKE_THE_POINT
// String "#Cstrike_Tutor_Radio_You_Take_The_Point"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_HOLD_THIS_POSITION
// String "#Cstrike_Tutor_Radio_Hold_This_Position"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_REGROUP_TEAM
// String "#Cstrike_Tutor_Radio_Regroup_Team"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_FOLLOW_ME
// String "#Cstrike_Tutor_Radio_Follow_Me"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_TAKING_FIRE
// String "#Cstrike_Tutor_Radio_Taking_Fire"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_GO_GO_GO
// String "#Cstrike_Tutor_Radio_Go_Go_Go"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_TEAM_FALL_BACK
// String "#Cstrike_Tutor_Radio_Team_Fall_Back"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_STICK_TOGETHER_TEAM
// String "#Cstrike_Tutor_Radio_Stick_Together_Team"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_GET_IN_POSITION_AND_WAIT
// String "#Cstrike_Tutor_Radio_Get_In_Position_And_Wait"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_STORM_THE_FRONT
// String "#Cstrike_Tutor_Radio_Storm_The_Front"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_REPORT_IN_TEAM
// String "#Cstrike_Tutor_Radio_Report_In_Team"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_AFFIRMATIVE
// String "#Cstrike_Tutor_Radio_Affirmative"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_ENEMY_SPOTTED
// String "#Cstrike_Tutor_Radio_Enemy_Spotted"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_NEED_BACKUP
// String "#Cstrike_Tutor_Radio_Need_Backup"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_SECTOR_CLEAR
// String "#Cstrike_Tutor_Radio_Sector_Clear"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_IN_POSITION
// String "#Cstrike_Tutor_Radio_In_Position"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_REPORTING_IN
// String "#Cstrike_Tutor_Radio_Reporting_In"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_GET_OUT_OF_THERE
// String "#Cstrike_Tutor_Radio_Get_Out_Of_There"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_NEGATIVE
// String "#Cstrike_Tutor_Radio_Negative"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End
//
//TutorMessage RADIO_ENEMY_DOWN
// String "#Cstrike_Tutor_Radio_Enemy_Down"
// Priority 10
// Duration 2
// KeepOld False
// Class Normal
// Type Default
// Decay 10
//End

//----------------------------------------------------------------------------
// Buy Messages
//----------------------------------------------------------------------------

TutorMessage BUY_TIME_BEGIN
String "#Cstrike_Tutor_Buy_Time_Begin"
Priority 206
Duration 100
KeepOld True
Class Normal
Decay 0
Interrupt NowDammit
Type Buy
MinDurationOverride 100
End

TutorMessage BUY_NEED_PRIMARY
String "#Cstrike_Tutor_Buy_Need_Primary"
Priority 200
Duration 5
KeepOld True
Decay 0
Interrupt NowDammit
Type Buy
End

TutorMessage BUY_NEED_PRIMARY_AMMO
String "#Cstrike_Tutor_Buy_Need_Primary_Ammo"
Priority 201
Duration 5
KeepOld True
Decay 0
Interrupt NowDammit
Type Buy
End

TutorMessage BUY_NEED_SECONDARY_AMMO
String "#Cstrike_Tutor_Buy_Need_Secondary_Ammo"
Priority 202
Duration 5
KeepOld True
Decay 0
Interrupt NowDammit
Type Buy
End

TutorMessage BUY_NEED_ARMOR
String "#Cstrike_Tutor_Buy_Need_Armor"
Priority 203
Duration 5
KeepOld True
Decay 0
Interrupt NowDammit
Type Buy
End

TutorMessage BUY_NEED_DEFUSE_KIT
String "#Cstrike_Tutor_Buy_Defuse_Kit"
Priority 204
Duration 5
KeepOld True
Decay 0
Interrupt NowDammit
Type Buy
End

TutorMessage BUY_NEED_GRENADE
String "#Cstrike_Tutor_Buy_Grenades"
Priority 205
Duration 5
KeepOld True
Decay 0
Interrupt NowDammit
Type Buy
End

You might also like