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Log
104675]: Starting up
[09:23.24.104788]: Don't Starve: 81236
Build Date: 2013-07-12_10-19-15
[09:23.24.129416]: THREAD - started 'GAClient' (2955288576)
[09:23.24.129499]: HttpClient::ClientThread::Main()
[09:23.25.389560]: cGame::InitializeOnMainThread
[09:23.25.389620]: WindowManager::Initialize
[09:23.25.884868]: OSX version 10.14.1
[09:23.25.884941]: GLInfo
[09:23.25.884965]: ~~~~~~
[09:23.25.884988]: GL_VENDOR: Intel Inc.
[09:23.25.885011]: GL_RENDERER: Intel HD Graphics 4000 OpenGL Engine
[09:23.25.885035]: GL_VERSION: 2.1 INTEL-12.2.17
[09:23.25.885057]: GL_SHADING_LANGUAGE_VERSION: 1.20
[09:23.25.885079]: OpenGL 3.0 not present, detecting extensions the old way
[09:23.25.885210]: OpenGL extensions (129, 129):
[09:23.25.885235]:
[09:23.25.885258]: GL_APPLE_aux_depth_stencil
[09:23.25.885280]: GL_APPLE_client_storage
[09:23.25.885301]: GL_APPLE_element_array
[09:23.25.885322]: GL_APPLE_fence
[09:23.25.885344]: GL_APPLE_float_pixels
[09:23.25.885366]: GL_APPLE_flush_buffer_range
[09:23.25.885387]: GL_APPLE_flush_render
[09:23.25.885408]: GL_APPLE_object_purgeable
[09:23.25.885429]: GL_APPLE_packed_pixels
[09:23.25.885450]: GL_APPLE_pixel_buffer
[09:23.25.885471]: GL_APPLE_rgb_422
[09:23.25.885493]: GL_APPLE_row_bytes
[09:23.25.885515]: GL_APPLE_specular_vector
[09:23.25.885536]: GL_APPLE_texture_range
[09:23.25.885557]: GL_APPLE_transform_hint
[09:23.25.885578]: GL_APPLE_vertex_array_object
[09:23.25.885600]: GL_APPLE_vertex_array_range
[09:23.25.885621]: GL_APPLE_vertex_point_size
[09:23.25.885642]: GL_APPLE_vertex_program_evaluators
[09:23.25.885663]: GL_APPLE_ycbcr_422
[09:23.25.885685]: GL_ARB_color_buffer_float
[09:23.25.885706]: GL_ARB_depth_buffer_float
[09:23.25.885727]: GL_ARB_depth_clamp
[09:23.25.885748]: GL_ARB_depth_texture
[09:23.25.885769]: GL_ARB_draw_buffers
[09:23.25.885790]: GL_ARB_draw_elements_base_vertex
[09:23.25.885811]: GL_ARB_draw_instanced
[09:23.25.885832]: GL_ARB_fragment_program
[09:23.25.885853]: GL_ARB_fragment_program_shadow
[09:23.25.885874]: GL_ARB_fragment_shader
[09:23.25.885895]: GL_ARB_framebuffer_object
[09:23.25.885917]: GL_ARB_framebuffer_sRGB
[09:23.25.885938]: GL_ARB_half_float_pixel
[09:23.25.885959]: GL_ARB_half_float_vertex
[09:23.25.885980]: GL_ARB_instanced_arrays
[09:23.25.886008]: GL_ARB_multisample
[09:23.25.886039]: GL_ARB_multitexture
[09:23.25.886058]: GL_ARB_occlusion_query
[09:23.25.886076]: GL_ARB_pixel_buffer_object
[09:23.25.886095]: GL_ARB_point_parameters
[09:23.25.886113]: GL_ARB_point_sprite
[09:23.25.886132]: GL_ARB_provoking_vertex
[09:23.25.886150]: GL_ARB_seamless_cube_map
[09:23.25.886169]: GL_ARB_shader_objects
[09:23.25.886188]: GL_ARB_shader_texture_lod
[09:23.25.886206]: GL_ARB_shading_language_100
[09:23.25.886225]: GL_ARB_shadow
[09:23.25.886244]: GL_ARB_sync
[09:23.25.886262]: GL_ARB_texture_border_clamp
[09:23.25.886281]: GL_ARB_texture_compression
[09:23.25.886300]: GL_ARB_texture_compression_rgtc
[09:23.25.886318]: GL_ARB_texture_cube_map
[09:23.25.886337]: GL_ARB_texture_env_add
[09:23.25.886355]: GL_ARB_texture_env_combine
[09:23.25.886374]: GL_ARB_texture_env_crossbar
[09:23.25.886392]: GL_ARB_texture_env_dot3
[09:23.25.886411]: GL_ARB_texture_float
[09:23.25.886429]: GL_ARB_texture_mirrored_repeat
[09:23.25.886448]: GL_ARB_texture_non_power_of_two
[09:23.25.886466]: GL_ARB_texture_rectangle
[09:23.25.886484]: GL_ARB_texture_rg
[09:23.25.886503]: GL_ARB_transpose_matrix
[09:23.25.886521]: GL_ARB_vertex_array_bgra
[09:23.25.886540]: GL_ARB_vertex_blend
[09:23.25.886559]: GL_ARB_vertex_buffer_object
[09:23.25.886577]: GL_ARB_vertex_program
[09:23.25.886596]: GL_ARB_vertex_shader
[09:23.25.886614]: GL_ARB_window_pos
[09:23.25.886633]: GL_ATI_separate_stencil
[09:23.25.886651]: GL_ATI_texture_env_combine3
[09:23.25.886670]: GL_ATI_texture_float
[09:23.25.886688]: GL_ATI_texture_mirror_once
[09:23.25.886707]: GL_EXT_abgr
[09:23.25.886725]: GL_EXT_bgra
[09:23.25.886744]: GL_EXT_blend_color
[09:23.25.886763]: GL_EXT_blend_equation_separate
[09:23.25.886781]: GL_EXT_blend_func_separate
[09:23.25.886800]: GL_EXT_blend_minmax
[09:23.25.886818]: GL_EXT_blend_subtract
[09:23.25.886858]: GL_EXT_clip_volume_hint
[09:23.25.886874]: GL_EXT_debug_label
[09:23.25.886888]: GL_EXT_debug_marker
[09:23.25.886903]: GL_EXT_draw_buffers2
[09:23.25.886917]: GL_EXT_draw_range_elements
[09:23.25.886932]: GL_EXT_fog_coord
[09:23.25.886946]: GL_EXT_framebuffer_blit
[09:23.25.886961]: GL_EXT_framebuffer_multisample
[09:23.25.886975]: GL_EXT_framebuffer_multisample_blit_scaled
[09:23.25.886990]: GL_EXT_framebuffer_object
[09:23.25.887005]: GL_EXT_framebuffer_sRGB
[09:23.25.887019]: GL_EXT_geometry_shader4
[09:23.25.887034]: GL_EXT_gpu_program_parameters
[09:23.25.887048]: GL_EXT_gpu_shader4
[09:23.25.887063]: GL_EXT_multi_draw_arrays
[09:23.25.887077]: GL_EXT_packed_depth_stencil
[09:23.25.887091]: GL_EXT_packed_float
[09:23.25.887111]: GL_EXT_provoking_vertex
[09:23.25.887130]: GL_EXT_rescale_normal
[09:23.25.887145]: GL_EXT_secondary_color
[09:23.25.887159]: GL_EXT_separate_specular_color
[09:23.25.887173]: GL_EXT_shadow_funcs
[09:23.25.887188]: GL_EXT_stencil_two_side
[09:23.25.887202]: GL_EXT_stencil_wrap
[09:23.25.887219]: GL_EXT_texture_array
[09:23.25.887246]: GL_EXT_texture_compression_dxt1
[09:23.25.887271]: GL_EXT_texture_compression_s3tc
[09:23.25.887296]: GL_EXT_texture_env_add
[09:23.25.887321]: GL_EXT_texture_filter_anisotropic
[09:23.25.887345]: GL_EXT_texture_integer
[09:23.25.887370]: GL_EXT_texture_lod_bias
[09:23.25.887392]: GL_EXT_texture_rectangle
[09:23.25.887416]: GL_EXT_texture_sRGB
[09:23.25.887438]: GL_EXT_texture_sRGB_decode
[09:23.25.887461]: GL_EXT_texture_shared_exponent
[09:23.25.887485]: GL_EXT_timer_query
[09:23.25.887509]: GL_EXT_transform_feedback
[09:23.25.887527]: GL_EXT_vertex_array_bgra
[09:23.25.887542]: GL_IBM_rasterpos_clip
[09:23.25.887556]: GL_NV_blend_square
[09:23.25.887571]: GL_NV_conditional_render
[09:23.25.887585]: GL_NV_depth_clamp
[09:23.25.887599]: GL_NV_fog_distance
[09:23.25.887613]: GL_NV_light_max_exponent
[09:23.25.887627]: GL_NV_texgen_reflection
[09:23.25.887642]: GL_NV_texture_barrier
[09:23.25.887656]: GL_SGIS_generate_mipmap
[09:23.25.887670]: GL_SGIS_texture_edge_clamp
[09:23.25.887684]: GL_SGIS_texture_lod
[09:23.25.887708]: GL_MAX_TEXTURE_SIZE = 16384
[09:23.25.887725]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[09:23.25.887741]: GL_MAX_RENDERBUFFER_SIZE = 16384
[09:23.25.887756]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[09:23.25.888131]: GL_MAX_VARYING_VECTORS not supported
[09:23.25.888154]: GL_MAX_VERTEX_ATTRIBS = 16
[09:23.25.888171]: GL_MAX_VERTEX_UNIFORM_VECTORS not supported
[09:23.25.888187]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
[09:23.25.888202]: GL_MAX_FRAGMENT_UNIFORM_VECTORS not supported
[09:23.25.889452]: 3 compressed texture formats
[09:23.25.889479]: texture format 0x83f0
[09:23.25.889495]: texture format 0x83f2
[09:23.25.889510]: texture format 0x83f3
[09:23.27.356010]: cDontStarveGame::DoGameSpecificInitialize()
[09:23.27.423580]: cGame::StartPlaying
[09:23.27.440629]: LOADING LUA
[09:23.27.440683]: DoLuaFile data/scripts/main.lua
[09:23.27.555185]: DoLuaFile loading buffer data/scripts/main.lua
[09:23.28.264077]: data/scripts/main.lua(125,1) running main.lua
[09:24.13.637199]: data/scripts/stats.lua(295,1)
{"user":"unknownID","season":"summer","map_meta":
{"build_version":"81236","level_id":"SURVIVAL_DEFAULT","seed":1544134032},"day":7,"
save_id":"unknownID-1544134029-
1","branch":"release_modded","mode":"survival","Session":{"Loads":{"Mods":{"list":
[],"mod":false}}},"build":"81236"}
[09:24.13.951097]: Reset() returning
[09:25.52.736624]: data/scripts/components/hunter.lua(153,1) Suspicious dirt
placed
[09:26.44.894915]: SDL_FINGERUP 522343232 at 0 x 21144
[09:26.45.208224]: SDL_FINGERUP 522958400 at 0 x 20490
[09:27.44.847252]: data/scripts/components/hunter.lua(153,1) Suspicious dirt
placed
[09:28.09.777670]: data/scripts/screens/playerhud.lua(305,1) toggle map!
[09:28.21.70934]: data/scripts/screens/playerhud.lua(305,1)toggle map!
[09:29.46.692184]: data/scripts/stats.lua(334,1) Sending stats...