You are on page 1of 10

The effect of video games on

teenagers’ behavior and


performance: A cross-sectional
study in Tehran
Sirandeh E, Sohrabi MR, Dirandeh A, Kaghazloo L, et al.
Introduction
The use of video games has been increasing all around the world. Because of
this drastic change in teenager’s culture, the current study has its novelty. In
addition, the studies which have been done in the past were not sufficient
enough to reflect the impact of video games on the behavior and school
performance. The aim of the present study was to assess the relationship
between using video games and school performance among students aged 12
to 14 using a school based cross sectional study. We focused on the response
of the two genders.
Statement of the problem

“The relation of how the use video games affect


teenager’s behaviour and academic performance”
Methodology
● The population came from middle socioeconomic class.
● The selected sample included 393 male and 395 female
students of different levels(first,second,third grade).
● The questionnaire is composed of 30 questions each given to
the student’s parents.
● The data was analyzed using descriptive statistics
Results
Important points
● The minimum hours of playing is 1hr and 10 hrs is the
maximum.
● 63.3% of the students have good communication with their
parents.
● 2% of the parents agreed that video games affected their
children in negative ways.
● 16.3% believed that problems and behavioral changes
appeared due to the use of video games.
● 8.2% of parents also mentioned that the children’s behavior
became too violent and they lost the ability to control their
children’s behavior.
● A high amount of students prioritize finishing their homeworks
first before playing video games.
● Based on the data video games do not have any
disadvantageous effects on a student’s academic performance
Thanks for listening

You might also like