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Targeting
Targeting
3a)for unaware targets - roll ((1d10 + ref + gun skill + aim bonus + brace bonus +
optics bonus + cyber bonus))
3b)for aware but not actively dodging targets - roll ((1d10 + ref + gun skill + aim
bonus + brace bonus + optics bonus + cyber bonus) -1/2 targets ref)
3c)for actively dodging target - roll ((1d10 + ref + gun skill + aim bonus + brace
bonus + optics bonus + cyber bonus) - targets full ref)
4)find the line matching your rolled total within the proper range band
this will give distance the bullet deviates off the target point
roll deviation
point blank
15+ 0
14+ 1/2"
13+ 1"
12+ 2"
11+ 4"
10+ 8"
9- miss
close
20+ 0
19+ 1"
18+ 2"
17+ 4"
16+ 8"
15+ 16"
14- miss
medium
25+ 0
24+ 2"
23+ 4"
22+ 8"
21+ 16"
20+ 32"
19- miss
long
30+ 0
29+ 4"
28+ 8"
27+ 16"
26+ 32"
25+ 64"
24- miss
extreme
35+ 0
34+ 8"
33+ 16"
32+ 32"
31+ 64"
30+ 128"
29- miss
direction of deviation
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roll a 1d12
or
role 1d6 for odd or even then role another 1d6 (+6 if previous roll was even)
result is 1-12 gives the direction based on a clock face that the bullet deviates
from point of aim