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aim bonus = + per round spent aiming

brace bonus = +5 if firing from bi-pod tri-pod or stable solid platform


optics bonus = determined by optic type
cyber bonuses = +2 smartgun, +1 cyberoptic target reticle

1)determine your range

2)pick an aim point on your target

3a)for unaware targets - roll ((1d10 + ref + gun skill + aim bonus + brace bonus +
optics bonus + cyber bonus))
3b)for aware but not actively dodging targets - roll ((1d10 + ref + gun skill + aim
bonus + brace bonus + optics bonus + cyber bonus) -1/2 targets ref)
3c)for actively dodging target - roll ((1d10 + ref + gun skill + aim bonus + brace
bonus + optics bonus + cyber bonus) - targets full ref)

4)find the line matching your rolled total within the proper range band
this will give distance the bullet deviates off the target point

5)roll direction of of the deviation

range difficulty deviation

roll deviation
point blank
15+ 0
14+ 1/2"
13+ 1"
12+ 2"
11+ 4"
10+ 8"
9- miss
close
20+ 0
19+ 1"
18+ 2"
17+ 4"
16+ 8"
15+ 16"
14- miss
medium
25+ 0
24+ 2"
23+ 4"
22+ 8"
21+ 16"
20+ 32"
19- miss
long
30+ 0
29+ 4"
28+ 8"
27+ 16"
26+ 32"
25+ 64"
24- miss
extreme
35+ 0
34+ 8"
33+ 16"
32+ 32"
31+ 64"
30+ 128"
29- miss

direction of deviation
----------------------
roll a 1d12
or
role 1d6 for odd or even then role another 1d6 (+6 if previous roll was even)
result is 1-12 gives the direction based on a clock face that the bullet deviates
from point of aim

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