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BEASTIARY

Skeleton
Strength 7 Prowess 5 Melee attack rating: 14
Dexterity 1 Intelligence 0 Ranged attack rating: 10
Stamina 5 Willpower 0 Defense rating – Parry: 14
Senses 9 Charisma 0 Defense rating – Dodge: 12
Hp: 150
Natural Armor (Skeletal form) 2 (-10)
Leather Armor Ac: 2 (-10) Quality: Poor
Initiative penalty: 0
Weapons:
Sword, Short 55 damage +4 to hit
Buckler, Wooded +2 to parry rolls
Ac: 4 (-20) when used to block
Special Defenses:
Edged weapons inflict only half damage against
Skeletons
Defenses:
To Parry +4
To Dodge +2
# of actions: 3
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

1
Zombie
Strength 7 Prowess 5 Melee attack rating: 13
Dexterity 1 Intelligence 0 Ranged attack rating: 10
Stamina 5 Willpower 0 Defense rating – Parry: 10
Senses 9 Charisma 0 Defense rating – Dodge: 10
Hp: 150
Natural Armor (Thick Hide) Ac 2 (-10)

Natural Weapons:
Bite 42 damage +3 to hit
Brawl 50 damage +4 to hit

Special Defenses:
Zombies take only half damage from all weapons

Defenses:
None

Weakness:
Zombies Take Fatal damage from a Headshot with at least 25 damage
Note:
Fatal damage represents enough damage to kill on that hit
# of Actions : 3
Movement Rate/s
Walking 10 ft. per turn
Running None
Leaping 2 ft. (Running leap 4 ft.)

2
Giant, Spider
Strength 5 Prowess 6 Melee attack rating: 15
Dexterity 6 Intelligence 1 Ranged attack rating: 10
Stamina 3 Willpower 1 Defense rating – Parry: 16
Senses 7 Charisma 1 Defense rating – Dodge: 15
Hp: 90
Thick Hide (Natural armor) 2 (-10)

Natural Weapons:
Bite 35 damage +5 to hit Special effect: Poison (Intensity 10)
Paralysis 10 turns

Defenses:
To Parry +6
To dodge +5
Number of actions: 3
Movement Rate/s
Walking 9 ft. per turn
Running 63 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)
Arthropod
Increase movement rate running to 7 x walking movement rate

3
Wolf
Strength 6 Prowess 6 Melee attack rating: 17
Dexterity 6 Intelligence 2 Ranged attack rating: 10
Stamina 5 Willpower 1 Defense rating – Parry: 10
Senses 8 Charisma 2 Defense rating – Dodge: 17
Hp: 150
Natural Weapons:
Bite 37 damage +7 to hit
Claws 50 damage +7 to hit

Defenses:
To dodge +7
Number of actions: 5
Movement Rate/s
Walking 10 ft. per turn
Running 60 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)
Quadruped
Increase movement rate running to 6 x walking
movement rate
Wolf pack
A wolf pack is composed of 3 or more wolves

4
Dire,Wolf
Strength 6 Prowess 6 Melee attack rating: 17
Dexterity 6 Intelligence 2 Ranged attack rating: 10
Stamina 5 Willpower 1 Defense rating – Parry: 10
Senses 9 Charisma 2 Defense rating – Dodge: 19
Hp: 150
Natural Armor (thick Hide) 10 (-50)

Natural weapons:
Bite 50 damage +9 to hit
Claws 60 damage +7 to hit

Defenses:
To dodge +9
Number of actions: 5
Movement Rate/s
Walking 10 ft. per turn
Running 60 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)
Quadruped
Increase movement rate running to 6 x walking
movement rate
Dire Wolf Pack
A Dire wolf pack is composed of 3 or more regular wolves

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Ant, Giant
Strength 5 Prowess 5 Melee attack rating: 14
Dexterity 5 Intelligence 1 Ranged attack rating: 10
Stamina 1 Willpower 1 Defense rating – Parry: 10
Senses 7 Charisma 1 Defense rating – Dodge: 12
Hp: 30
Natural Armor (Chitinous armor) Ac: 2 (-10)

Natural Weapon:
Bite 32 damage +4 to hit

Defenses:
To Dodge +2
# of actions: 2
Movement Rate/s
Walking 10 ft. per turn
Running 70 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)
Arthropod
Increase movement rate running to 7 x walking movement rate
Ant Swarm
Ants are usually part of a swarm.
The Hp of a swarm is 30 x # of Ants in the swarm

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Carrion Crawler
Strength 5 Prowess 5 Melee attack rating: 13
Dexterity 5 Intelligence 1 Ranged attack rating: 10
Stamina 5 Willpower 1 Defense rating – Parry: 10
Senses 7 Charisma 1 Defense rating – Dodge: 12
Hp: 150
Natural Armor (Chitinous armor) Ac: 2 (-10)

Natural Weapon:
Paralysing Tentacle (Intensity 10) Paralysis –
Duration: 10 turns +3 to hit

Defenses:
To Dodge +2
# of Actions: 5
Movement Rate/s
Walking 10 ft. per turn
Running 70 ft. per turn
Leaping Cannot leap
Arthropod
Increase running movement rate to 7x movement rate walking

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Wasp, Giant
Strength 1 Prowess 6 Melee attack rating: 17
Dexterity 6 Intelligence 1 Ranged attack rating: 10
Stamina 1 Willpower 1 Defense rating – Parry: 10
Senses 8 Charisma 1 Defense rating – Dodge: 17
Hp: 30
Natural Weapons:
Stinger 12 damage +7 to hit

Defenses:
To dodge +7
Number of actions: 3
Movement Rate/s
Walking 9 ft. per turn
Running 36 ft. per turn
Leaping None
Flying 36 ft. per turn
Giant wasp swarm
Giant wasp are usually found as a swarm

The Hp of a swarm is usually equal to the # of Giant


wasps x 30, but the swarm is easier to be hit giving
attackers a +10 bonus to hit a swarm.

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Centipede, Giant
Strength 4 Prowess 1 Melee attack rating: 15
Dexterity 1 Intelligence 1 Ranged attack rating: 10
Stamina 5 Willpower 1 Defense rating – Parry: 10
Senses 7 Charisma 1 Defense rating – Dodge: 17
Hp: 150
Natural Weapons:
Bite 27 damage +5 to hit Special
effect: Poison, Paralysis (Intensity 10)

Duration: 10 mins
Defenses:
To dodge +7
Number of actions: 4
Movement Rate/s
Walking 8 ft. per turn
Running 56 ft. per turn
Leaping None
Arthropod
Increase movement rate running to 7 x walking movement rate

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Rats, Giant
Strength 1 Prowess 6 Melee attack rating: 15
Dexterity 6 Intelligence 1 Ranged attack rating: 10
Stamina 1 Willpower 1 Defense rating – Parry: 10
Senses 8 Charisma 1 Defense rating – Dodge: 17
Hp: 30
Natural Weapons:
Bite 12 damage +5 to hit

Defenses:
To dodge +5
Number of actions: 2
Movement Rate/s
Walking 9 ft. per turn
Running 36 ft. per turn
Leaping 2 ft.
Rat Swarm
Rats are usually part of a
swarm.
Hp of a swarm is 30 x the # of rats
in the swarm.

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Ghoul
Strength 7 Prowess 5 Melee attack rating: 14
Dexterity 5 Intelligence 3 Ranged attack rating: 10
Stamina 5 Willpower 4 Defense rating – Parry: 15
Senses 9 Charisma 1 Defense rating – Dodge: 13
Hp: 150
Natural Armor (Necrotic Hide) 2 (-10)

Weapons:
Claw 42 damage +5 to hit
Bite 50 damage +4 to hit

Special Ability:
The Ghouls attack all have the Paralysing Touch effect
Intensity 10 paralysis Duration: 10 mins.

Defenses:
To Parry +5
To Dodge +3
# of Attacks: 4
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Orc
Strength 7 Prowess 5 Melee attack rating: 15
Dexterity 5 Intelligence 5 Ranged attack rating: 15
Stamina 12 Willpower 5 Defense rating – Parry: 15
Senses 5 Charisma 5 Defense rating – Dodge: 14
Hp: 360
Thick Hide-Natural Armor 2 (-10)

Armor
Hide Armor 2 (-10)

Weapons
Hand Axe 60 damage +7 to hit
Longbow 15 damage +5 to hit
Great Sword 75 damage +5 to hit
Dagger 42 damage +5 to hit

Special Abilities:
Low-Light vision
This allows the Orc to see normally under low-light conditions

Defenses:
To parry +5
To dodge +4
Number of actions: 5
Movement Rate/s
Walking 12 ft. per turn
Running 48 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Wight
Strength 5 Prowess 5 Melee attack rating: 15
Dexterity 5 Intelligence 5 Ranged attack rating: 10
Stamina 5 Willpower 5 Defense rating – Parry: 15
Senses 7 Charisma 1 Defense rating – Dodge: 14
Hp: 150
Necrotic Hide 2 (-10)

Natural Weapons:
Claws 32 damage +5 to hit

Special Abilities:
Infravision Range: sight
Edged weapons inflict only half damage on a Wight
Spawn Wights
Beings killed by a Wight becomes a Wight in 10 turns

Defenses:
To parry +5
To dodge +4
Number of actions: 5
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Kobold
Strength 5 Prowess 5 Melee attack rating: 13
Dexterity 5 Intelligence 5 Ranged attack rating: 13
Stamina 5 Willpower 5 Defense rating – Parry: 14
Senses 5 Charisma 5 Defense rating – Dodge: 12
Hp: 150
Thick Hide-Natural Armor 2 (-10)

Natural weapons
Claws 30 damage +3 to hit
Bite 32 damage +3 to hit

Weapons
Dagger +4 to hit damage: 32
Short sword +4 to hit damage: 45
Crossbow +4 to hit damage: 20

Defenses:
To parry +4 to parry
To dodge +2 to dodge

Number of actions: 3
Movement Rate/s
Walking 9 ft. per turn
Running 36 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Sahuagin
Strength 5 Prowess 5 Melee attack rating: 14
Dexterity 5 Intelligence 5 Ranged attack rating: 16
Stamina 5 Willpower 5 Defense rating – Parry: 10
Senses 5 Charisma 5 Defense rating – Dodge: 15
Hp: 150
Leather armor Ac 5 (-25)

Natural Weapons
Bite 30 +4 to hit
Claws 40 +4 to hit

Weapons
Spear 35 +6 to hit
Dagger 32 +7 to hit

Defenses:
To dodge +5
Number of actions: 5
Movement Rate/s
Walking 9 ft. per turn
Running 36 ft. per turn
Leaping 2 ft.
Swimming 10 ft.
Enhanced Swimming ability swimming movement rate is x4

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HobGoblin
Strength 7 Prowess 5 Melee attack rating: 15
Dexterity 5 Intelligence 5 Ranged attack rating: 15
Stamina 12 Willpower 5 Defense rating – Parry: 15
Senses 5 Charisma 5 Defense rating – Dodge: 14
Hp: 600
Thick Hide-Natural Armor 2 (-10)
Armor
Scale mail Armor Ac: 15 (-75)
Weapons
Hand Axe 60 damage +5 to hit
Longbow 30 damage +5 to hit
Great Sword 75 damage +5 to hit
Dagger 42 damage +10 to hit

Defenses:
To parry +5
To dodge +4
Number of actions: 5
Movement Rate/s
Walking 12 ft. per turn
Running 48 ft. per turn
Leaping 3 ft. (Running leap 6 ft.)

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Bugbears
Strength 7 Prowess 5 Melee attack rating: 18
Dexterity 5 Intelligence 5 Ranged attack rating: 10
Stamina 10 Willpower 5 Defense rating – Parry: 18
Senses 5 Charisma 5 Defense rating – Dodge: 15
Hp: 300
Thick Hide-Natural Armor 2 (-10)
Leather Armor 5 (-25)

Weapons:
Buckler, Shield (Wooden) +5 to parry rolls Ac: 4 (-20) when used to block
Hand Axe 60 damage +8 to hit

Defenses:
To Parry +8
To Dodge +5
#of Actions: 4
Movement Rate/s
Walking 12 ft. per turn
Running 48 ft. per turn
Leaping 3 ft. (Running leap 6 ft.)

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Goblin, Grunts
Strength 5 Prowess 5 Melee attack rating: 13
Dexterity 5 Intelligence 5 Ranged attack rating: 14
Stamina 3 Willpower 5 Defense rating – Parry: 14
Senses 5 Charisma 5 Defense rating – Dodge: 12
Hp: 90
Thick Hide-Natural Armor 10 (-50)

Natural weapons
Claws 30 damage +3 to hit
Bite 32 damage +3 to hit

Weapons
Dagger +4 to hit damage: 32
Short sword +4 to hit damage: 45
Short Bow +4 to hit damage: 15

Defenses:
To parry +4 to parry
To dodge +2 to dodge

Number of actions: 3
Movement Rate/s
Walking 9 ft. per turn
Running 36 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Goblin, Warriors
Strength 5 Prowess 5 Melee attack rating: 13
Dexterity 5 Intelligence 5 Ranged attack rating: 14
Stamina 5 Willpower 5 Defense rating – Parry: 14
Senses 5 Charisma 5 Defense rating – Dodge: 12
Hp: 150
Thick Hide-Natural Armor 2 (-10)

Natural weapons
Claws 30 damage +3 to hit
Bite 32 damage +3 to hit

Weapons
Dagger +4 to hit damage:
32
Short sword +4 to hit damage:
45
Short Bow +4 to hit damage:
15

Defenses:
To parry +4 to parry
To dodge +2 to dodge

Number of actions: 3
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Goblin – Elite
Melee attack rating: 15
Ranged attack rating: 15
Defense rating – Parry: 15
Defense rating – Dodge: 14
Stats same as Goblin, Warriors
Except to hit bonus is +5
To parry +5
To dodge +4
And # of Action is 5
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Goblin, Hexer
Strength 5 Prowess 5 Melee attack rating: 13
Dexterity 5 Intelligence 7 Ranged attack rating: 15
Stamina 5 Willpower 5 Defense rating – Parry: 14
Senses 5 Charisma 5 Defense rating – Dodge: 12
Hp: 150
Thick Hide-Natural Armor 2 (-10)

Natural weapons
Claws 30 damage +3 to hit
Bite 32 damage +3 to hit

Arcane level 3
Spells:

1.) Root snare


Creates a root snare rooted to the floor or ground
This ensnares the target
100 hp durability
Duration: Permanent – Manipulation effect
Range: 200 ft.
Difficulty: 7
Action cost: 1

2.) Cloud of Gnats


Creates an insect cloud which surround the target, and disrupting the
targets ability to do actions effectively.
Effect: -5 to all actions
Duration: 6 turns
Difficulty: 8

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Spell components: a bottle of gnat
Action cost: 2

3.) Spark
Creates a bolt of Electricity
Damage: 90
Range: 100 ft.
Difficulty: 3
Action cost: 1

Weapons
Dagger +4 to hit damage: 32
Short sword +4 to hit damage: 45
Short Bow +4 to hit damage: 15

Defenses:
To parry +4 to parry
To dodge +2 to dodge

Number of actions: 3
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Goblin, Shaman
Strength 5 Prowess 5 Melee attack rating: 13
Dexterity 5 Intelligence 7 Ranged attack rating: 10
Stamina 5 Willpower 5 Defense rating – Parry: 14
Senses 5 Charisma 5 Defense rating – Dodge: 12
Hp: 150
Thick Hide-Natural Armor 2 (-10)

Natural weapons
Claws 30 damage +3 to hit
Bite 32 damage +3 to hit

Faith Level 3
Deity: any chaotic deity
Spells:

1.) Healing breath


This miracle heals Hp to every
goblin within the area of effect
Heals: 100 Hp
Aofe: 5 ft.
Difficulty: 6
Action cost: 1
2.) Protection
This spell creates a barrier or wall of force providing protection for
the shaman
Duration: 6 turns
Durability: 150
Difficulty: 16
Action cost: 4

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3.) Bolt of Hate
This spell allows the shaman to create a bolt of lightning to inflict
pain
Range: 100 ft.
Damage: 85
Difficulty: 6
Action cost: 1

Weapons
Dagger +4 to hit damage: 32
Short sword +4 to hit damage: 45
Short Bow +4 to hit damage: 15

Defenses:
To parry +4 to parry
To dodge +2 to dodge

Number of actions: 3
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Bandits
Strength 6 Prowess 5 Melee attack rating: 14
Dexterity 5 Intelligence 5 Ranged attack rating: 14
Stamina 5 Willpower 5 Defense rating – Parry: 15
Senses 6 Charisma 5 Defense rating – Dodge: 13
Hp: 150
Armor (Thick Clothing) Ac 2 (-10)

Weapons:
Dagger 37 damage +4 to hit
Club 45 damage +5 to hit
Short Bow 15 damage +4 to hit

Defenses:
To parry +5
To dodge +3
# of actions: 4
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

25
Ogre, Grunt
Strength 14 Prowess 5 Melee attack rating: 17
Dexterity 5 Intelligence 3 Ranged attack rating: 10
Stamina 15 Willpower 4 Defense rating – Parry: 15
Senses 5 Charisma 1 Defense rating – Dodge: 10
Hp: 750
Natural Armor (Thick Hide) Ac: 2 (-10)
Armor (Thick Clothing) Ac 1 (-5)

Weapons:
Fist 70 damage +10 to hit
Kick 140 damage +10 to hit
Club 85 damage +7 to hit

Defenses:
To Parry +5
# of Actions: 3
Movement Rate/s
Walking 16 ft. per turn
Running 64 ft. per turn
Leaping 7 ft. (Running leap 10 ft.)

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Ogre, Warrior
Strength 14 Prowess 5 Melee attack rating: 18
Dexterity 5 Intelligence 3 Ranged attack rating: 10
Stamina 15 Willpower 4 Defense rating – Parry: 16
Senses 5 Charisma 1 Defense rating – Dodge: 13
Hp: 750
Natural Armor (Thick Hide) Ac: 20 (-100)
Armor (Thick Clothing) Ac 1 (-5)

Weapons:
Fist 70 damage +10 to hit
Kick 140 damage +10 to hit
Club 85 damage +8 to hit
Large, Hand Axe 95 damage +8 to hit

Defenses:
To Parry +6
To Dodge +3
# of Actions: 5
Movement Rate/s
Walking 16 ft. per turn
Running 64 ft. per turn
Leaping 7 ft. (Running leap 10 ft.)

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Village Guards
Strength 6 Prowess 5 Melee attack rating: 14
Dexterity 5 Intelligence 5 Ranged attack rating: 10
Stamina 5 Willpower 5 Defense rating – Parry: 15
Senses 6 Charisma 5 Defense rating – Dodge: 13
Hp: 150
Armor (Thick Clothing) Ac 2 (-10)

Weapons:
Dagger 37 damage +4 to hit
Club 45 damage +5 to hit

Defenses:
To parry +5
To dodge +3
# of Actions: 4
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Town Guards
Strength 6 Prowess 5 Melee attack rating: 14
Dexterity 5 Intelligence 5 Ranged attack rating: 10
Stamina 5 Willpower 5 Defense rating – Parry: 15
Senses 6 Charisma 5 Defense rating – Dodge: 13
Hp: 150
Leather Armor Ac 5 (-25)

Weapons:
Dagger 37 damage +4 to hit
Short, Sword 50 damage +5 to hit
Spear 45 damage +4 to hit
Reach
Thrown range: 100 ft.
Defenses:
To parry +5
To dodge +3
# of Actions: 4
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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City Guards
Strength 6 Prowess 5 Melee attack rating: 14
Dexterity 5 Intelligence 5 Ranged attack rating: 14
Stamina 5 Willpower 5 Defense rating – Parry: 15
Senses 6 Charisma 5 Defense rating – Dodge: 13
Hp: 150
Chain mail Armor Ac: 15 (-75)

Weapons:
Dagger 37 damage +4 to hit
Short, Sword 50 damage +5 to hit
Spear 180 damage +4 to hit

Defenses:
To parry +5
To dodge +3
# of Actions: 4
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)

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Basilisk
Strength 10 Prowess 7 Melee attack rating: 16
Dexterity 5 Intelligence 1 Ranged attack rating: 10
Stamina 15 Willpower 1 Defense rating – Parry: 10
Senses 7 Charisma 1 Defense rating – Dodge: 15
Hp: 750
Natural Armor Ac: 2 (-10)
Natural Weapon:
Claws 57 damage +8 to hit
Bite 70 damage +6 to hit
Defenses:
To Dodge +5
Special Ability
Venom The venom of a basilisk will turn its victim to stone
Damage per turn: 200
If victim is reduced to half stamina while the poison is active, the
victim is turned to stone.
Venom duration: 4 turns
# of Actions: 5
Movement Rate/s
Walking 16 ft. per turn
Running 54 ft. per turn
Leaping None

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Black Dragon, Wyrmling
Strength 22 Prowess 10 Melee attack rating: 20
Dexterity 8 Intelligence 5 Ranged attack rating: 15
Stamina 20 Willpower 8 Defense rating – Parry: 20
Senses 10 Charisma 5 Defense rating – Dodge: 18
Hp: 1,000
Natural Armor Ac 25 (-125)
Natural Weapons
Bite 460 +10 to hit
Claw 480 +10 to hit
Tail Slap 500 +10 to hit Reach 50 ft.
Wing attack 100 +5 to hit AofE: 50 ft. area
Acid Breath 200 +5 to hit Range: 200 ft.
After using their dragon’s breath they need a
minute (6 turns) to use it again.
Note:
1 turn = 10 seconds
Defenses:
Black Dragons are immune to Acid and acid based damage
Dodge +8
Parry +10
#of Actions 8
Movement Rate/s
Walking 21 ft. per turn
Running 84 ft. per turn
Leaping 11 ft. per turn
Flight 100 ft. per turn

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Doppelganger
Strength 5 Prowess 5 Melee attack rating: 15
Dexterity 5 Intelligence 5 Ranged attack rating: 15
Stamina 5 Willpower 5 Defense rating – Parry: 15
Senses 5 Charisma 5 Defense rating – Dodge: 18
Note: The attributes will change depending on the form copied
Hp: 150 (variable depending on the copied form)
Defenses:
None
Depends on the form copied

Special abilities:
Copy form
A doppelganger has the ability to copy any one person
or creature, this ability affords the doppelganger all the abilities
and skills of the copied form, the only requirement to this is
that the doppelganger must first consume the brains of the
form to be copied to get it abilities. The copied form will last
until the Doppelganger forgoes the copied form.

Defenses:
Dodge +8

Skills:
Stealth 10
Acting 10

Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping 2 ft. per turn (Running leap 5 ft.)

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Ochre Jelly
Strength 7 Prowess 1 Melee attack rating: 15
Dexterity 1 Intelligence 1 Ranged attack rating: 10
Stamina 5 Willpower 1 Defense rating – Parry: 10
Senses 5 Charisma 1 Defense rating – Dodge: 17
Hp: 150
Natural Weapons:
Pseudopod 50 damage +5 to hit

Defenses:
To dodge +7

Special Ability:
Ochre Jellies can walk on walls and Have the
Move silently ability which grants the Ochre jelly a
Stealth 10 ability at all time
Number of actions: 4
Movement Rate/s
Walking 9 ft. per turn
Running 36 ft. per turn
Leaping None

34
Grick
Strength 7 Prowess 5 Melee attack rating: 14
Dexterity 6 Intelligence 1 Ranged attack rating: 10
Stamina 5 Willpower 1 Defense rating – Parry: 10
Senses 7 Charisma 1 Defense rating – Dodge: 13
Hp: 150
Natural Armor (Chitinous armor) Ac: 10 (-50)

Natural Weapon:
Spiked Tentacles 55 damage +5 to hit
Beak-Bite 65 damage +4 to hit

Special Abilities:
Stone Camouflage
Gricks can blend into Rocky terrain as
if they have Stealth 10

Defenses:
To Dodge +3
# of Actions: 5
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping None

35
Nothic
Strength 7 Prowess 5 Melee attack rating: 14
Dexterity 6 Intelligence 1 Ranged attack rating: 10
Stamina 5 Willpower 1 Defense rating – Parry: 10
Senses 7 Charisma 1 Defense rating – Dodge: 13
Hp: 150
Natural Armor (Chitinous armor) Ac: 2 (-10)

Natural Weapon:
Claws 42 damage +5 to hit
Rotting Gaze 30 damage +4 to hit

Special Abilities:
Rotting Gaze This attack also replenishes the
Nothics Stamina and Hp

Defenses:
To Dodge +3
# of Actions: 5
Movement Rate/s
Walking 10 ft. per turn
Running 60 ft. per turn
Leaping 2 ft. (Running leap 4 ft.)
Quadruped
Increase movement rate running to 6 x walking movement rate

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Owlbear
Strength 15 Prowess 7 Melee attack rating: 16
Dexterity 5 Intelligence 1 Ranged attack rating: 10
Stamina 15 Willpower 1 Defense rating – Parry: 15
Senses 7 Charisma 1 Defense rating – Dodge: 15
Hp: 750
Natural Armor Ac: 2 (-10)

Natural Weapon:
Claws 82 damage +8 to hit
Beak 95 damage +6 to hit
Defenses:
To Dodge +5
To Parry +5
# of Actions: 5
Movement Rate/s
Walking 16 ft. per turn
Running 96 ft. per turn
Leaping None
Quadruped
Increase movement rate running to 6 x walking movement rate

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Stirge
Strength 5 Prowess 1 Melee attack rating: 17
Dexterity 6 Intelligence 1 Ranged attack rating: 10
Stamina 2 Willpower 1 Defense rating – Parry: 10
Senses 5 Charisma 1 Defense rating – Dodge: 17
Hp: 60
Natural Weapons:
Stinger 40 damage +7 to hit

Defenses:
To dodge +7
Number of actions: 1
Movement Rate/s
Walking 10 ft. per turn
Running 40 ft. per turn
Leaping None
Flying 40 ft. per turn

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A O
Ant, Giant 6 Ochre Jelly 35
Ogre, Grunt 27
Ogre, Warrior 28
B Orc 12
Bandits 26 OWLBEAR 38
Bugbears 17
R
C Rats, Giant 10
Carrion Crawler 7
Centipede, Giant 9 S
City Guards 31
Skeleton 1
Stirge 39
D
Dire, Wolf 5 T
Town Guards 30
G
Ghoul 11 V
Giant, Spider 3
Goblin – Elite 21, 22, 24 Village Guards 29
Goblin, Grunts 18
Goblin, Hexer 22 W
Goblin, Shaman 24
Goblin, Warriors 19 Wasp, Giant 8
Grick 36 Wight 13
Wolf 4

H
Z
HobGoblin 16
Zombie 2

N
Nothic 37

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