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Since the work was produced by higher education, the words tend to be
a little bigger than we normally use. Domains may be thought of as
categories. Instructional designers, trainers, and educators often refer
to these three categories as KSA
(Knowledge [cognitive], Skills [psychomotor], and Attitudes [affective]).
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CENTRAL PHILIPPINES STATE UNIVERSITY
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Cognitive
Domain
The cognitive domain
involves knowledge
and the development
of intellectual skills
(Bloom, 1956). This
includes the recall or
recognition of
specific facts,
procedural patterns,
and concepts that
serve in the
development of
intellectual abilities and skills. There are six major categories of
cognitive an processes, starting from the simplest to the most complex
(see the table below for an in-depth coverage of each category):
o Knowledge
o Comprehension
o Application
o Analysis
o Synthesis
o Evaluation
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o changing the names in the six categories from noun to verb forms
o rearranging them as shown in the chart below
o creating a processes and levels of knowledge matrix
The chart shown below compares the original taxonomy with the revised one:
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Table of the
Revised
Cognitive
Domain
Examples, key words (verbs), and technologies for
Category
learning (activities)
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An example matrix that has been filled in might look something like this:
Here are descriptions of each step in the taxonomy, starting at the most basic level. (From
[link https://sites.educ.ualberta.ca/staff/olenka.bilash/Best%20of%20Bilash/krathwol.html'Krat
hwohl's Taxonomy of Affective Domain'])
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Organization is to relate the value to those already held and bring it into a harmonious
and internally consistent philosophy. Examples are: to discuss, to theorize, to formulate,
to balance, to examine.
We are also interested in students' attitudes toward science, scientists, learning science and
specific science topics. We want to find teaching methods that encourage students and draw
them in. Affective topics in educational literature include attitudes, motivation,
communication styles, classroom management styles, learning styles, use of technology in
the classroom and nonverbal communication. It is also important not to turn students off by
subtle actions or communications that go straight to the affective domain and prevent
students from becoming engaged.
In the educational literature, nearly every author introduces their paper by stating that the
affective domain is essential for learning, but it is the least studied, most often overlooked,
the most nebulous and the hardest to evaluate of Bloom's three domains. In formal
classroom teaching, the majority of the teacher's efforts typically go into the cognitive
aspects of the teaching and learning and most of the classroom time is designed for
cognitive outcomes. Similarly, evaluating cognitive learning is straightforward but assessing
affective outcomes is difficult. Thus, there is significant value in realizing the potential to
increase student learning by tapping into the affective domain. Similarly, students may
experience affective roadblocks to learning that can neither be recognized nor solved when
using a purely cognitive approach.
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B l o o m ' s Ta xo n o m y : T h e P s yc h o m o t o r
Domain
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The
psychomotor
domain
(Simpson,
1972)
includes
physical
movement,
coordination,
and use of
the motor-
skill areas.
Development
of these
skills
requires
practice and
is measured
in terms of
speed, precision, distance, procedures, or techniques in execution.
Thus, psychomotor skills rage from manual tasks, such as digging a
ditch or washing a car, to more complex tasks, such as operating a
complex piece of machinery or dancing.
The seven major categories are listed from the simplest behavior to the
most complex:
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Dave (1975):
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Harrow (1972):
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summary
Psychomotor Domains[edit]
Besides Bloom, there are several other noted learning theorists that explain this domain. The four
primary domains have been developed by RH Dave (1967), EJ Simpson (1972), AJ Harrow (1972),
and A Romiszowski. Dave’s Psychomotor Domain is the simplest domain and easy to apply in a
corporate environment. The Psychomotor Domains defined by Harrow and Simpson are better
suited for certain adult training and for teaching young adults and children.
The table below compares each of the Psychomotor Domains.
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Examples of activities,
Category or Behavior
Stage demonstrations, and evidence Action Verbs
Stage Description
of learning
Re-create, build,
Reproduce activity Carry out task from written or
2 Manipulation perform, execute, and
from instructions verbal instructions
implement
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Automated,
unconscious Define aim, approach, and Design, specify, manage,
5 Naturalization mastery of activity strategy for use of activities to invent, and project-
and related skills at meet strategic need manage
strategic level
The Psychomotor Domain originally related to physical movements, however, today it also relates to
communication, such as telephone skills and public speaking, and to computer operations, such as
data entry and keyboard skills.
Example[edit]
Before you begin to design instruction for a psychomotor behavior, review the next example. The
following is an example of a lesson applying Dave’s Psychomotor Domain to teach a psychical
behavior such as the sport of jumping rope.
Learning Task: Concepts of jump rope, advantages of jumping rope, and instructions for rhythmic
jumping rope skills
Learning Objectives:
Type of
Steps Instructor Student
Instruction
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Impart content
knowledge
Student listens to
Demonstrate the instructor Explanation
entire skill without
Imitation Student observes the Demonstration
interruptions
instructor Guided
Demonstrate basic
Student attempts to practice
jumping rope skills
imitate instructor
Provide student
opportunity to “imitate”