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Pág: 82 CF ESS: 0,2 AVAIL: 7 COST: 30,000¥ Essence: 0,7 Availability: 6 Capacity: (15) Cost: 22,500¥
Adapsin reduces the Essence cost of implanting cyberware (but not • [2] Retractable Climbing Claws
bioware) by ten percent (round down), but only if you’ve already undergone ESS: 0,175 COST: 3,000¥
adapsin treatment. This reduction is in addition to reductions from alpha-, • [2] Attribute increase (Strength +2)
beta- or delta-grade cyberware. COST: 15,000¥
• [2] Attribute increase (Agility +2)
[Cyberware] Balance Tail COST: 15,000¥
Pág: 82 CF ESS: 0,25 AVAIL: 5 COST: 2,000¥
• [7] Attribute increase (Defense +7)
This cyberware gives a +1 dice pool bonus to all tests for balance, falling,
COST: 52,500¥
and landing safely.
[Cyberware] Retractable Climbing Claws [2] x2 [Betaware]
SKULL Total Cost: 33,000¥ + 1,200¥ Pág: 86 CF ESS: 0,175 AVAIL: 7 COST: 3,000¥ x2
[Cyberware] Cyberlimb (Skull) [Betaware] Each pair of this cyberware gives a +1 dice pool bonus to all tests for
Essence: 0,525 Availability: 7 Capacity: (6) Cost: 15,000¥ Climbing. If used as weapons, treat as retractable hand razors, but reduce
the AR by 1 for the awkwardness of using them in an attack.
• [2] Junkyard Jaw
Type: Unarmed DV: 2P Attack Ratings: 5/—/—/—/—
ESS: 0,525 COST: 3,000¥
• [2] Attribute increase (Agility +2)
COST: 15,000¥ LEGS Total Cost: 141,000¥
• [1] Ultrasound sensor [Cyberware] Cyberlimb (Left Leg) [Betaware]
RATTING: 5 COST: 750¥
Essence: 0,7 Availability: 8 Capacity: (20) Cost: 22,500¥
• [1] Ultrasound link
RATTING: 5 COST: 450¥ • [2] Retractable Climbing Claws
ESS: 0,175 COST: 3,000¥
[Cyberware] Bulk Modification [Betaware] • [4] Digigrade Legs
Pág: 86 CF AVAIL: (Skull) + 2 Capacity: (Skull) + 2 COST: 1,500¥ ESS: 0,175 / COST: 7,500¥ / AVAIL: +2
• [2] Attribute increase (Strength +2)
[Cyberware] Junkyard Jaw [2] [Betaware] COST: 15,000¥
Essence: 0,525 Availability: 6(I) Cost: 3,000¥ • [2] Attribute increase (Agility +2)
A solid metal replacement for the lower jaw, and a more hidden upper COST: 15,000¥
mouth enhancement as well, the junkyard jaw is only seen on barrens • [4] Hydraulic Jacks
gangers who just don’t care about normal society at all anymore. Able to COST: 7,500¥
bite through bottles, knife blades, and even metal pipes with relative ease,
the junkyard jaw’s a famous intimidation tool. [Cyberware] Cyberlimb (Right Leg) [Betaware]
Essence: 0,7 Availability: 8 Capacity: (20) Cost: 22,500¥
The junkyard jaw provides one additional box on your physical condition • [2] Retractable Climbing Claws
monitor, like a cyberlimb. ESS: 0,175 COST: 3,000¥
Type: Unarmed DV: 6P Attack Ratings: 5/—/—/—/— • [4] Digigrade Legs
ESS: 0,175 / COST: 5,000¥ / AVAIL: +2
[Sensor] Ultrasound Sensor [1] • [4] Attribute increase (Strength +3)
Pág: 284/277 SR6 RATTING: 5 AVAIL: 2 COST: 500¥ COST: 22,500¥
This cyberware is exactly like the ultrasound sensor (50 m). When active, it • [4] Attribute increase (Agility +3)
replaces your normal vision. It can be switched between active sonar, COST: 22,500¥
passive sonar, and off with a Minor Action. • [4] Hydraulic Jacks
COST: 7,500¥
Using the ultrasound sensor in dim light or total darkness offers a bonus
Edge if opponents can’t see, offers a bonus Edge against targets who are
invisible, and provides the ability to navigate in complete darkness by [Cyberware] Digigrade Legs [4] x2 [Betaware]
expending an extra Minor Action for movement. Pág: 87 CF ESS:(Leg) + 0,175 AVAIL: (Leg) + 2 COST: (Leg) + 7,500¥ x2
Digigrade may be taken as a modification for full or partial cyberlegs but not
[Sensor] Ultrasound link [1] for feet, and they provide no bonus unless taken in pairs. Each pair of this
Pág: 275 SR6 AVAIL: 1 COST: 300¥ cyberware gives a +1 dice pool bonus to all Stealth skill testes. Sprint action
This is the visual overlay system for an ultrasound accessory movement starts at 15 meters and is increased by 2 meter per hit on an
Athletics + Agility Test.
Wireless bonus: Add the booster’s rating (2) as a disse pool modifier to your
scent-based Perception tests.
Biocompatibility (Homebrew)
• - 4 Karma
• Something about the character’s body is exceptionally accepting of
either bioware or cyberware implants (choose one). Not only are the
implants not rejected, but they seamlessly fit within the body, having
less impact on its holistic integrity. In game terms, the Essence cost of
implants of the particular chosen type are reduced by ten percent,
rounded down to the tenth. This rebate is cumulative with the
reduction offered by the chosen ’ware’s grade, if any (e.g., the
reduction for alphaware of 0.8 is reduced by ten percent, or 0.08, to
become 0.72, and is rounded down to 0.7). This quality can only be
chosen for bioware or cyberware. This quality may only be taken once.
Built Tough
• - 16 Karma.
• Game Effect: You have a number of additional boxes on your Physical
Condition Monitor equal to the rank of this quality (4).
Quick Healer
• - 8 Karma.
• Game Effect: Cut the interval for any natural healing test (p. 120) in half,
meaning you can heal Stun Damage after half an hour and Physical
Damage after half a day.