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PRIORITY Honorbound

 +10 Karma
A - RESOURCES (450,000¥)  Game Effect: You cannot spend or earn Edge for twenty-four hours
B - ATTRIBUTES (16) after you break a tenet of your code. If the same tenet is broken
C - SKILLS (20) multiple times or broken again during the twenty-four hour period,
D - METATYPE (Human 4) each infraction adds another forty-eight hours onto the initial twenty-
E - MAGIC OR RESONANCE (Mundane) four. If a different tenet is broken, it’s twenty-four hours for that one
added to any current infractions, and the same rules apply for
ATTRIBUTES additional violations. See the Honorbound sidebar for some sample
During character creation, only one atribute may be at the maximum for the codes and tenets.
selected metatype.
Impaired (Attribute: Charisma)
B A R S W L I C EDGE  + 8 Karma.
 Game Effect: For each level, the character’s maximum for the chosen
6 1 3 1 4 3 3 3 5
attribute decreases by 1, to a minimum of 2.

Body (1-6): 1 + 5
Agility (1-6): 1 +
CUSTOMIZATION KARMA
Reaction (1-6): 1 + 2 Total Qualities Karma: - 22
Strength (1-6): 1 + Extra Karma Total: 50 - 22 = 28
Willpower (1-6): 1 + 2
Logic (1-6): 1 + 2 LIFESTYLE
Intuition (1-6): 1 + 2
Charisma (1-5): 1 +2
Edge (1-7): 1 + 4 AUGMENTATIONS
SKILLS
During character creation, skills can be purchased up to rank 6 (7 with the
Aptitude Quality). Only one skill can be put at that maximum level (6 or 7).

You cannot acquire more than one specialization in a skill at character


creation, and you cannot acquire an expertise.

QUALITIES Total Karma: - 22


The limit on qualities at character creation is this: You can’t select more than Cyberlimb (Synthetic Skull) [Alphaware]
six total qualities at character creation, and the net bonus Karma cannot be Essence: 0,525 Availability: 6 Capacity: (2) Cost: 16,200¥
more than 20.  [2] Attribute increase (Defense +2): 10,800¥

Biocompatibility (Homebrew) Cyberlimb (Left Arm) [Betaware]


 - 6 Karma Essence: 0,6 Availability: 6 Capacity: (8) Cost: 20,250¥
 Something about the character’s body is exceptionally accepting of [2] Attribute increase (
either bioware or cyberware implants (choose one). Not only are the
implants not rejected, but they seamlessly fit within the body, having Cyberlimb (Right Arm) [Betaware]
less impact on its holistic integrity. In game terms, the Essence cost of Essence: 0,6 Availability: 6 Capacity: (8) Cost: 20,250¥
implants of the particular chosen type are reduced by ten percent,
rounded down to the tenth. This rebate is cumulative with the Cyberlimb (Left Leg) [Alphaware]
reduction offered by the chosen ’ware’s grade, if any (e.g., the Essence: 0,7 Availability: 5 Capacity: (10) Cost: 16,200¥
reduction for alphaware of 0.8 is reduced by ten percent, or 0.08, to  [1] Attribute increase (Defense +1): 5,400¥
become 0.72, and is rounded down to 0.7). This quality can only be
chosen for bioware or cyberware. This quality may only be taken once. Cyberlimb (Right Leg) [Alphaware]
Essence: 0,7 Availability: 5 Capacity: (10) Cost: 16,200¥
Black Market Pipeline (Homebrew)  [1] Attribute increase (Defense +1): 5,400¥
 - 6 Karma
 Game Effect: During character creation, the player chooses one existing Cyberlimb (Torso) [Deltaware]
individual contact and a single category of merchandise (e.g., vehicles, Essence: 0,6 Availability: 7 Capacity: (5) Cost: 45,000¥
weapons, electronics, armor, etc.). The selected contact can always buy
or sell goods in that category through the black market with better-
than-normal rates for the character. Purchases through this contact get GEAR Total Cost:
a ten percent price reduction. At character creation, you cannot purchase any illegal gear with a rating 7
or higher (see p. 244 for definitions of availability).
Built Tough (4)
You’re built like a brick drekhouse. You’re pretty good at taking a few extra
hits before the lights go out.
 - 16 Karma
 Game Effect: You have a number of additional boxes on your Physical
Condition Monitor equal to the rank of this quality.

Toughness
 - 12 Karma
 Game Effect: You gain a bonus point of Edge when making Damage
Resistance tests. If you do not use it on the test, it goes away.

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