Professional Documents
Culture Documents
© 2016 White Wolf Publishing. All rights reserved. Reproduction without the written permission of the pub-
lisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be
reproduced for personal use only. White Wolf, Vampire, World of Darkness, Vampire the Masquerade, and Mage
the Ascension are registered trademarks of White Wolf Publishing AB. All rights reserved. Vampire the Requiem,
Werewolf the Apocalypse, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the
Lost, Hunter the Vigil, Geist the Sin-Eaters, V20, Anarchs Unbound, Storyteller System, and Storytelling System
are trademarks of White Wolf Publishing AB
All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing AB.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are
fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is
advised.
Check out White Wolf online at http://www.white-wolf.com/
Keep up to date with Onyx Path Publishing at http://theonyxpath.com/
2 CREDITS
Levi “Macca” MacDonald 4 Tower Climbers 56
Mama Polari 8 Revolutionary Whispers 56
Ezequiel Coyotl 12 Philosophical Crusaders 59
Mu’tazz Bechara 16 Liberty’s Guns 59
“Mad Dog” Diarmid Dunsirn 20 Extortion Victims 62
Alfie Rossellini 24 Club Deep 62
Big Keith 28 Plot Seeds 65
Rusty Shafiqah 32 A City’s Welcome 65
Tilottama 36 Media Blackout 65
Mascha Blumenfeld 40 Unwelcome Visitor 66
Angel Dietrich 44 Underground Reclamation 66
D.Z. Schillinger 48 Mortality Matters 67
Go Yu-ri 52 Shifting History 67
Coteries 56 Contaminated Supply 67
8 Mama Polari
accentuated in her dresses. Mama tends to favor outfits better to make jibes both the joker and the mark can
designed to dazzle, but never looks tasteless. A sequined smile about, if the sole aim is humor.
dress with an open back, a slit up the side to show off She loves getting a rise from those she disrespects,
some leg, and, of course, a perfect wig to complement typically in public places so others can benefit from the
the clothing are necessary. ribbing. The key to a good rib is researching the target,
When not performing, Mama looks to be a heavyset whether through direct questions or perceiving something
man with a soft, kind appearance. Her smile is ever of their personality through clothing, mannerisms, and
present, occasionally changing to a sly pout, accompa- reputation.
nied by a raised eyebrow or a wink. She keeps her head Mama speaks as an Anarch, but isn’t an idealist. When
shaved to better fit the hairpieces she dons, often taking talking about her own Sect, she’s quick to denigrate its
other Kindred off guard when they’re used to seeing the failings. She’s more comfortable among fledglings and
voluptuous, made-up, extravagant-haired Polari. neonates, where she can act as mother hen. Mama’s
Roleplaying Hints: Mama is always ready with a laugh rarely violent, but physically stands up for anyone being
or a swift put down, most being made in good fun. It’s unduly persecuted.
10 Mama Polari
Name: Mama Polari Nature: Caregiver Clan/Bloodline: Brujah
Player: Demeanor: Gallant Generation:
Chronicle: Concept: Killer Queen Sect: Anarch
Attributes
Physical Social Mental
Strength ___________●●●
OOOOO Charisma__________ ●●● OOOOO Perception_________●●OOOOO
Dexterity __________●●
OOOOO Manipulation_______●● OOOOO Intelligence_________●●
OOOOO
Stamina ___________●●●
OOOOO Appearance_________ OOOOO
(Unforgettable) ●●●●● Wits______________●● OOOOO
Abilities
Talents Skills Knowledges
Alertness__________ OOOOO Animal Ken________ OOOOO Academics_________
(Drama) OOOOO
●●
Athletics___________●●
OOOOO Crafts_____________OOOOO Computer__________ OOOOO
Awareness__________ OOOOO Drive_____________ OOOOO Finance___________ OOOOO
Brawl_____________●●●
OOOOO Etiquette__________ ●●OOOOO Investigation________ OOOOO
Empathy___________●●●
OOOOO Firearms___________●● OOOOO Law______________ ● OOOOO
Expression_________●●●
OOOOO Larceny___________ OOOOO Medicine__________ OOOOO
Intimidation________●●
OOOOO Melee_____________OOOOO Occult____________ OOOOO
Leadership_________●●
OOOOO Performance________
(Singing) OOOOO
●●●● Politics____________●●●
OOOOO
Streetwise__________●●●
OOOOO Stealth____________ OOOOO Science____________ OOOOO
Subterfuge_________●●
OOOOO Survival___________● OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Celerity OOOOO
●● _________________
Alternate Identity OOOOO
●●● Conscience/Conviction__●●●
OOOOO
_________________
Potence OOOOO
●● _________________
Contacts OOOOO
●●●
_________________
Presence OOOOO
●●●● _________________
Fame OOOOO
●●● Self-Control/Instinct___●●●
OOOOO
_________________OOOOO _________________
Generation OOOOO
●
_________________OOOOO _________________
Herd OOOOO
●● Courage___________●●●●
OOOOO
_________________OOOOO _________________
Resources OOOOO
●●●
12 Ezequiel Coyotl
black book, in which he compiles the vampires he’s met, He’s spellbound by the scheming of the Sects, and is
his impressions of them, their origins, and their Sects. tantalized by rumors he’s heard of the True Black Hand.
Roleplaying Hints: Ezequiel truly believes the danger of His treatment of vampires belonging to each Sect is one
hundreds of waking vampires scattered across the Americas. of curious wonder as he scribbles notes and refers to his
Much of his conversation is impassioned, with frequent book, like a tourist in a foreign land. Ezequiel is interested
gesticulation used to emphasize his points. He doesn’t in discovering the veracity of his bloodline’s connection to
believe in forcing people to come around to his beliefs, but the Followers of Set. His sire never mentioned the Serpents,
wants those he speaks with to come of their own volition. so Ezequiel leaps upon any opportunity to study them.
14 Ezequiel Coyotl
Name: Ezequiel Coyotl Nature: Fanatic Clan/Bloodline: Tlacique
Player: Demeanor: Idealist Generation:
Chronicle: Concept: Walking Portent Sect: Independent
Attributes
Physical Social Mental
Strength ___________●●
OOOOO __________ ●●●●
Charisma (Silver Tongued)
OOOOO Perception_________●●● OOOOO
Dexterity __________●●●
OOOOO Manipulation_______
(Soft Sell) OOOOO
●●●●● Intelligence_________ OOOOO
(Hereditary Knowlege) ●●●●
Stamina ___________●●
OOOOO Appearance_________● OOOOO Wits______________●● OOOOO
Abilities
Talents Skills Knowledges
Alertness__________●● OOOOO Animal Ken________ OOOOO Academics_________
(Archaeology) OOOOO
●●
Athletics___________●● OOOOO Crafts_____________OOOOO Computer__________ OOOOO
Awareness__________●● OOOOO Drive_____________● OOOOO Finance___________ OOOOO
Brawl_____________OOOOO Etiquette__________ ●
OOOOO Investigation________ OOOOO
(Authenticity) ●●●●
Empathy___________●● OOOOO Firearms___________●●
OOOOO Law______________ OOOOO
Expression_________●●● OOOOO Larceny___________ OOOOO Medicine__________ OOOOO
Intimidation________●● OOOOO Melee_____________OOOOO Occult____________●●● OOOOO
Leadership_________OOOOO Performance________ ●●●
OOOOO Politics____________●● OOOOO
Streetwise__________ OOOOO Stealth____________●●●
OOOOO Science____________ OOOOO
Subterfuge_________ OOOOO
(Complex Tales) ●●●● Survival___________●●
OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Dominate ●OOOOO _________________
Contacts OOOOO
●● Conscience/Conviction__●●●
OOOOO
_________________
Obfuscate OOOOO
●● _________________
Generation OOOOO
●●●
_________________
Presence OOOOO
●● _________________
Mentor OOOOO
●●● Self-Control/Instinct___●●●
OOOOO
_________________
Protean OOOOO
●● _________________
Resources ●OOOOO
_________________OOOOO _________________
Retainers OOOOO
●● Courage___________●●●●
OOOOO
_________________OOOOO _________________OOOOO
16 Mu’tazz Bechara
him an excuse to fight any vampire who mistakenly steps still, unless he’s about to strike, at which point his eyes
onto it, but he also seeks a greater challenge. darken and he rapidly springs into motion.
His sire and pack loudly admonish Mu’tazz’s apparent When fighting, Mu’tazz wears shorts, boots, and gloves. In
humanity. His unwillingness to harm mortals and damn the world outside the gym, he wears loose training gear good
well enjoy it has made him distant from his sire. Hearing for concealing how muscular he is. He attempts to not look
of the neonate’s views, a vampire on the Path of Honorable intimidating, but as his head is at a perpetual forward angle due
Accord has since begun to teach Mu’tazz her philosophy to his broken spine, it looks as though he’s constantly glowering.
about rewarding civility and integrity with inner strength. Roleplaying Hints: Mu’tazz is an unexpectedly pleasant
Mu’tazz would love nothing more than to eventually Cainite. He’s physically affectionate, clapping people on the
fight the best the Camarilla has to offer. He’s eager to take back, giving them laughing taps to the face, and often rough-
on the roughest Sheriff or meanest Archon; he doesn’t housing. In fact, he never ceases to assess potential opponents.
discriminate based on Clan or bloodline. Engaging them in mock fights and busting chops to see what
Description: Mu’tazz is a tightly muscled man of kind of reaction he gets are trials he sets for others.
Lebanese extraction. His bald head and thick, dark beard Mu’tazz is always attempting to test his mettle and assert
are his trademarks. Mu’tazz’s hands are like sledgeham- his dominance. He frowns on those who use undue force
mers, and he’s prone to flexing his arms and bringing or cruelty in a fight, seeing it as a breach of his personal
his fists up in a guard unconsciously. Mu’tazz is rarely code if a challenger is killed.
18 Mu’tazz Bechara
Name: Mu’tazz Bechara Nature: Visionary Clan/Bloodline: Country Gangrel
Player: Demeanor: Thrill-Seeker Generation:
Chronicle: Concept: MMA Legend Sect: Sabbat
Attributes
Physical Social Mental
Strength ___________●●●●
(Won't Let Go) OOOOO Charisma__________ ●●
OOOOO Perception_________●●OOOOO
Dexterity __________ OOOOO
(Relentless Strikes) ●●●● Manipulation_______●●
OOOOO Intelligence_________●●
OOOOO
Stamina ___________●●● OOOOO Appearance_________●●
OOOOO Wits______________
(Reactions) OOOOO
●●●●
Abilities
Talents Skills Knowledges
Alertness__________●● OOOOO Animal Ken________●● OOOOO Academics_________ OOOOO
Athletics___________ OOOOO
(Shoot Wrestling) ●●●● Crafts_____________OOOOO Computer__________ ● OOOOO
Awareness__________ OOOOO Drive_____________●● OOOOO Finance___________ OOOOO
Brawl_____________
(Cage Fighting) OOOOO
●●●● Etiquette__________ ● OOOOO Investigation________ OOOOO
Empathy___________● OOOOO Firearms___________ OOOOO Law______________ OOOOO
Expression_________ OOOOO Larceny___________ OOOOO Medicine__________●● OOOOO
Intimidation________
(Imposing) OOOOO
●●●● Melee_____________● OOOOO Occult____________● OOOOO
Leadership_________OOOOO Performance________ OOOOO
(Showman) ●● Politics____________ OOOOO
Streetwise__________● OOOOO Stealth____________● OOOOO Science____________●● OOOOO
Subterfuge_________ OOOOO Survival___________●● OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Fortitude OOOOO
●●●● _________________
Contacts ●OOOOO Conscience/Conviction__●●●
OOOOO
_________________
Protean OOOOO
●●● _________________
Domain OOOOO
●●
_________________OOOOO _________________
Fame OOOOO
●● Self-Control/Instinct___●●
OOOOO
_________________OOOOO _________________
Generation ●OOOOO
_________________OOOOO _________________
Mentor ●OOOOO Courage___________●●●●●
OOOOO
_________________OOOOO _________________
Resources OOOOO
●●
24 Alfie Rossellini
grey sclera instead of normal white. These darken to black prefers. When he does utilize his charm, Alfie’s everyone’s
as he gets more aggressive. favorite gentleman.
Roleplaying Hints: Alfie thinks he’s funnier than he is, At Alfie’s heart is a deep insecurity. He feels he has to
and has insulted more people than he cares to remember be the center of attention, or otherwise be overlooked.
through misjudged humor. He’s aware people dislike He’s disposed to using force, not realizing he has the
him, but waves this off as envy rather than his having talents to make this unnecessary. The feelings of calm
earned their revulsion. When provoked he has a furious and acceptance he experiences when among members
temper but, strangely, it’s controlled. Alfie chooses to be of his mortal family is a sign he’s capable of being much
a monster, and can switch it off and act charming if he more than a vulgar bully.
26 Alfie Rossellini
Name: Alfie Rossellini Nature: Competitor Clan/Bloodline: Lasombra
Player: Demeanor: Monster Generation:
Chronicle: Concept: Arrogant Mafia Capo Sect: Indespendent
Attributes
Physical Social Mental
Strength ___________●●
OOOOO Charisma__________ ●●● OOOOO Perception_________●●●
OOOOO
Dexterity __________●●
OOOOO Manipulation_______●●● OOOOO Intelligence_________●●
OOOOO
Stamina ___________●●
OOOOO Appearance_________ OOOOO
(Fashion Sense) ●●●● Wits______________●●●OOOOO
Abilities
Talents Skills Knowledges
Alertness__________●● OOOOO Animal Ken________ OOOOO Academics_________ OOOOO
Athletics___________●● OOOOO Crafts_____________OOOOO Computer__________ OOOOO
Awareness__________ OOOOO Drive_____________●● OOOOO Finance___________● OOOOO
Brawl_____________●● OOOOO Etiquette__________ ● OOOOO Investigation________●●
OOOOO
Empathy___________ OOOOO Firearms___________●● OOOOO Law______________ ● OOOOO
Expression_________ OOOOO Larceny___________
(Misdirection) OOOOO
●●●● Medicine__________ OOOOO
Intimidation________
(Threats) OOOOO
●●●● Melee_____________●● OOOOO Occult____________●● OOOOO
Leadership_________OOOOO Performance________ OOOOO Politics____________ OOOOO
Streetwise__________●●● OOOOO Stealth____________●●● OOOOO Science____________ OOOOO
Subterfuge_________ OOOOO
(Feigned Innocence) ●●●● Survival___________● OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Dominate OOOOO
●●● _________________
Allies OOOOO
●● Conscience/Conviction__●
OOOOO
_________________
Necromancy OOOOO
● _________________
Contacts OOOOO
●●
_________________
(The Sepulchre Path) OOOOO _________________
Generation OOOOO
●● Self-Control/Instinct___●●●●●
OOOOO
_________________
Obtenebration OOOOO
●● _________________
Influence OOOOO
●●
_________________
Potence OOOOO
●● _________________
Resources OOOOO
●● Courage___________●●●●
OOOOO
_________________OOOOO _________________
Rituals OOOOO
●●
28 Big Keith
shouldered, thick armed, and has legs like tree trunks. Keith’s Roleplaying Hints: Big Keith is incredibly affable, ever
gut also pushes its way through whichever slim-fit tonic suit grinning and joking. This warm personality is largely
he’s wearing on any given night. His proportions are, in a way, sincere. He’s friendly because he genuinely believes he
indicative of his bipolar existence: committed to an aspira- can help Kindred. He’s always smiling because he knows
tional ideal, but falling to slothful pleasures and wanderlust. the answers to the world’s mysteries, within and without.
Big Keith’s hair is in cornrows, and his small beard Keith is therefore patronizing without intending to be.
gets shaved off if he feels like looking a little different He’s smooth when it comes to lovers and feeding. He
one night. He has a disarming smile constantly on show, looks down on those who use Disciplines to assist feeding,
a single gold incisor apparent to anyone looking. Keith but feels no guilt for plying vessels with drugs.
wears two pendants on the outside of his shirt, one being It takes a lot to make Big Keith lose his genial com-
a jade ankh, the other being a long rectangle necklace posure. If his mother — whom he still looks after — is
reading downwards as C20H25N30. mentioned, he becomes defensive. He gets cagey about his
Big Keith has Bipolar Disorder as a Derangement (V20, time working for Magadon, as the intern he slaughtered
p. 290), due to being a Malkavian. is still being looked for by her family and the police.
30 Big Keith
Name: Big Keith Nature: Guru Clan/Bloodline: Malkavian
Player: Demeanor: Bon Vivant Generation:
Chronicle: Concept: Soul Authority Sect: Camarilla
Attributes
Physical Social Mental
Strength ___________●●● OOOOO Charisma__________ ●●● OOOOO Perception_________●●●
OOOOO
Dexterity __________●● OOOOO Manipulation_______ OOOOO
(Seductive) ●●●● Intelligence_________●●
OOOOO
Stamina ___________
(Tough as Nails) OOOOO
●●●● Appearance_________●●● OOOOO Wits______________●● OOOOO
Abilities
Talents Skills Knowledges
Alertness__________●● OOOOO Animal Ken________ OOOOO Academics_________ OOOOO
Athletics___________●● OOOOO Crafts_____________OOOOO Computer__________ OOOOO
Awareness__________●●● OOOOO Drive_____________ OOOOO Finance___________● OOOOO
Brawl_____________● OOOOO Etiquette__________ ●●
OOOOO Investigation________●●
OOOOO
Empathy___________●●● OOOOO Firearms___________●●
OOOOO Law______________ ● OOOOO
Expression_________●●● OOOOO Larceny___________ OOOOO Medicine__________●● OOOOO
Intimidation________ OOOOO Melee_____________OOOOO Occult____________●●●OOOOO
Leadership_________●●● OOOOO Performance________ OOOOO Politics____________ OOOOO
Streetwise__________
(Illegal Drugs) OOOOO
●●●● Stealth____________●OOOOO Science____________
(Science) OOOOO
●●●●
Subterfuge_________●● OOOOO Survival___________ OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Auspex OOOOO
●● _________________
Allies ●OOOOO Conscience/Conviction__●●●
OOOOO
_________________
Dementation OOOOO
●●● _________________
Contacts OOOOO
●●●
_________________OOOOO _________________
Domain ●OOOOO Self-Control/Instinct___●●●
OOOOO
_________________OOOOO _________________
Resources ●OOOOO
_________________OOOOO _________________
Status OOOOO
●● Courage___________●●●●
OOOOO
_________________OOOOO _________________OOOOO
32 Rusty Shafiqah
by propping herself proudly on her crutches, denouncing Shafiqah struggles to stand unaided for longer than a
her sire before the Prince. She even gave advice on a minute, but is comfortable with crutches, years of practice
matter concerning Followers of Set arriving in the city, enabling her to rush with them at alarming pace. The
when no other vampire would speak up, and she knew “clack clack” of her approach is well known among fellow
little of the Clan. Kindred, and its increasing speed generally means she’s
The Prince was impressed with the neonate’s audacity, in an agitated state.
and invited her to a private audience, where the two shared Shafiqah tends to wear a black or orange chador, looped
similar tales of hardship. Shafiqah has since been a stu- around her with ends tied to either thumb. In Elysium
dent of politics, sitting in on Primogen council meetings she prefers to wear a hijab, revealing her face fully for
and offering counsel when required. She respects the her Prince and the rest of the court to see.
Prince, but also recognizes a weak reign. Shafiqah isn’t Roleplaying Hints: Courageous in the face of all adversity,
a mercenary power grabber, but is conscious she doesn’t Shafiqah is an inspiration to other neonates who feel the
wish to lose an opportunity to seize Praxis if it arises. curse of Caine has ruined their lives. Shafiqah is proudly a
Having quickly ascended in the Camarilla, Shafiqah proponent of the Camarilla. She believes the Traditions are
knows she’s drawn enemies and jealous looks from other vital to Kindred existence, citing how difficult it would be
Kindred. To them, she explains it was a choice of either for her Clan without Camarilla allies. She knows this view
languishing at the bottom or rising to the top. Shafiqah upsets some Nosferatu, but others approach her secretly and
always attempts to rise. thank her for saying what they’re afraid to voice.
Description: Rusty Shafiqah’s skin is tinged and mottled Shafiqah is always happy to counsel companions emo-
a burnt ginger, regularly flaking off like rust on an old car. tionally and politically. She hopes to one night deserve
The wisps of dead skin coat her like a fuzz that blossoms the position of Prince, and carry out the role fairly. She
and fills the air whenever she brushes against something. knows power corrupts, but intends to take and review
Beneath it, a subtle writhing pulse shifts around her body all the advice she can get to avoid being led down the
as parasitical worms and bugs burrow within her flesh. path of dishonesty.
34 Rusty Shafiqah
Name: Rusty Shafiqah Nature: Survivor Clan/Bloodline: Nosferatu
Player: Demeanor: Traditionalist Generation:
Chronicle: Concept: Actual Power Player Sect: Camarilla
Attributes
Physical Social Mental
Strength ___________●●
OOOOO Charisma__________ ●●
OOOOO Perception_________●●●●
OOOOO
(Careful)
Dexterity __________
(Bursts) OOOOO
●●●● Manipulation_______●●●
OOOOO Intelligence_________●●●
OOOOO
Stamina ___________●●OOOOO Appearance_________ OOOOO Wits______________●●●OOOOO
Abilities
Talents Skills Knowledges
Alertness__________●● OOOOO Animal Ken________●●●OOOOO Academics_________
(Sociology) OOOOO
●●
Athletics___________ OOOOO Crafts_____________OOOOO Computer__________ OOOOO
Awareness__________ OOOOO Drive_____________ OOOOO Finance___________ OOOOO
Brawl_____________OOOOO Etiquette__________ ●●
OOOOO Investigation________●●● OOOOO
Empathy___________ OOOOO Firearms___________ OOOOO Law______________ ●●● OOOOO
Expression_________●●● OOOOO Larceny___________ OOOOO Medicine__________ OOOOO
Intimidation________●● OOOOO Melee_____________OOOOO Occult____________ OOOOO
Leadership_________
(Inspiring) OOOOO
●●●● Performance________ ●●
OOOOO Politics____________
(Camarilla) OOOOO
●●●●
Streetwise__________●● OOOOO Stealth____________
(Camouflage) OOOOO
●●●● Science____________ OOOOO
Subterfuge_________●● OOOOO Survival___________●●●
OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Animalism OOOOO
●●● _________________
Domain OOOOO
●● Conscience/Conviction__●●●
OOOOO
_________________
Obfuscate OOOOO
●●● _________________
Generation OOOOO
●●
_________________OOOOO _________________
Mentor OOOOO
●●● Self-Control/Instinct___●●●●
OOOOO
_________________OOOOO _________________
Resources OOOOO
●●
_________________OOOOO _________________
Retainers OOOOO
●● Courage___________●●●
OOOOO
_________________OOOOO _________________
Status OOOOO
●●
36 Tilottama
look tired. Tilottama’s underestimated, as she rarely conveys She wants others to defer to her knowledge, and uses all
emotion outside impassioned speech, delivered during a trial. manner of foreboding phraseology, including complex
Tilottama dresses in well-cut suits of conservative legal terms, if she believes it gives her the upper hand
shades, such as gray or navy. Her hair is long and tied in in an encounter.
a ponytail or plaited, when not covered with a colorful Tilottama fights viciously for causes she believes in, or
cloth tucked in around her waist. She carries a case, to defend someone she feels is innocent of wrongdoing.
containing notes on judgments she’s still considering. Her definitions of right and wrong are skewed by her
Roleplaying Hints: Authority and experience are the nature and her adherence to the Path of Paradox, but
two features Tilottama aims for when speaking and acting. she won’t betray someone who is genuinely innocent.
38 Tilottama
Name: Tilottama Nature: Enigma Clan/Bloodline: Ravnos Antitribu
Player: Demeanor: Judge Generation:
Chronicle: Concept: Kris Judge Sect: Sabbat
Attributes
Physical Social Mental
Strength ___________●●
OOOOO Charisma__________ ●●
OOOOO Perception_________●●● OOOOO
Dexterity __________●●●
OOOOO Manipulation_______●●●
OOOOO Intelligence_________ OOOOO
(Creative Thinker) ●●●●
Stamina ___________
(Immovable) OOOOO
●●●● Appearance_________●●
OOOOO Wits______________●●● OOOOO
Abilities
Talents Skills Knowledges
Alertness__________●●OOOOO Animal Ken________ OOOOO Academics_________
(Psychology) OOOOO
●●●
Athletics___________●●
OOOOO Crafts_____________OOOOO Computer__________ OOOOO
Awareness__________●●OOOOO Drive_____________ OOOOO Finance___________ OOOOO
Brawl_____________OOOOO Etiquette__________ ●●
OOOOO Investigation________●●● OOOOO
Empathy___________●● OOOOO Firearms___________●●
OOOOO Law______________
(Ravnos Tradition) OOOOO
●●●●
Expression_________●●OOOOO Larceny___________ OOOOO Medicine__________ OOOOO
Intimidation________●OOOOO Melee_____________●●OOOOO Occult____________●● OOOOO
Leadership_________● OOOOO Performance________ OOOOO Politics____________●●● OOOOO
Streetwise__________ OOOOO Stealth____________●●
OOOOO Science____________ OOOOO
Subterfuge_________●●OOOOO Survival___________ OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Chimerstry OOOOO
●●●● _________________
Contacts ●OOOOO Conscience/Conviction__●●
OOOOO
_________________
Fortitude ●OOOOO _________________
Generation ●OOOOO
_________________OOOOO _________________
Herd OOOOO
●● Self-Control/Instinct___●●●
OOOOO
_________________OOOOO _________________
Retainers OOOOO
●●
_________________OOOOO _________________
Status OOOOO
●●● Courage___________●●●●●
OOOOO
_________________OOOOO _________________OOOOO
40 Mascha Blumenfeld
Mascha speaks with a heavy accent, as she’s still becom- regarding her deficiencies means she’d rather be prickly
ing fluent in the English language. Much of the attention than anyone’s student.
she draws makes her recoil, partly in embarrassment, When engaged about Dadaism, her family, or what
partly with distaste for the audience. she calls her “first life,” Mascha becomes effusive
Roleplaying Hints: Mascha is diffident and quick to and friendly. Once someone earns her trust, she be-
self-deprecate. She’s also critical of others, playing the comes the witty critic she resembled in the early 20th
role of gadfly when among trusted associates or when century. On stage she’s the consummate performer,
performing poetry. Deeply frustrated by her lack of filling her acting and poetry with emotion she then
cultural awareness, she tends to sting others with harsh criticizes as too hamfisted. She only believes reviews
words and ripostes rather than being drawn on a sub- by others when they’re condemnatory, or by someone
ject about which she knows little. Mascha’s sensitivity she respects as a peer.
42 Mascha Blumenfeld
Name: Mascha Blumenfeld Nature: Masochist Clan/Bloodline: Toreador
Player: Demeanor: Martyr Generation:
Chronicle: Concept: Incredibly Reluctant Primogen Sect: Camarilla
Attributes
Physical Social Mental
Strength ___________●●
OOOOO Charisma__________ ●●●●
OOOOO
(Eloquent) Perception_________●●●●
OOOOO
(Careful) ●
Dexterity __________●●●
OOOOO Manipulation_______●●●
OOOOO Intelligence_________●●●
OOOOO
Stamina ___________●●
OOOOO Appearance_________●●●
OOOOO Wits______________●●●OOOOO
Abilities
Talents Skills Knowledges
Alertness__________●●●
OOOOO Animal Ken________ OOOOO Academics_________
(Literature) OOOOO
●
Athletics___________●OOOOO Crafts_____________OOOOO Computer__________ OOOOO
Awareness__________● OOOOO Drive_____________ OOOOO Finance___________● OOOOO
Brawl_____________OOOOO Etiquette__________ ●●
OOOOO Investigation________● OOOOO
Empathy___________●●●OOOOO Firearms___________ OOOOO Law______________
(The Traditions) OOOOO
●●
Expression_________
(Poetry) OOOOO
●●●● Larceny___________ OOOOO Medicine__________ OOOOO
Intimidation________●●
OOOOO Melee_____________● OOOOO Occult____________ OOOOO
Leadership_________●●OOOOO Performance________ ●●
OOOOO Politics____________●●● OOOOO
Streetwise__________ OOOOO Stealth____________●●
OOOOO Science____________ OOOOO
Subterfuge_________ OOOOO Survival___________●●●
OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Auspex OOOOO
●●● _________________
Allies OOOOO
●● Conscience/Conviction__●●●
OOOOO
_________________
Celerity OOOOO
●● _________________
Contacts OOOOO
●●
_________________
Obfuscate ●OOOOO _________________
Domain OOOOO
●● Self-Control/Instinct___●●●
OOOOO
_________________
Presence ●OOOOO _________________
Generation OOOOO
●●●
_________________OOOOO _________________
Resources OOOOO
●● Courage___________●●●●
OOOOO
_________________OOOOO _________________
Status OOOOO
●●●●
44 Angel Dietrich
Description: Angel resembles a gaunt teenager in so others take notice. After bearing a childhood with no
appearance, but she has the stubborn jaw and glare of a direct support or acknowledgement, she struggles to belong,
hardened curmudgeon. When Embraced she was in need and resents being ignored.
of a new dye job in her hair, resulting in a two-tone effect Angel knows she’s highly intelligent, and is giving
she doesn’t care enough about to correct. Angel proudly with her intellect. She’ll cautiously but happily teach
bears piercings all over her face, as well as through her others when she’s given due credit and not treated like
gums, tongue, and elsewhere not on show. a child. When ordered or patronized, Angel responds
The tattoo on her nape is one she saw in her childhood with sarcasm and deliberate errors.
commune’s library. She didn’t know it was the sigil for a Angel is fascinated by counter culture and those
magical tradition, and is still unaware to this night. Angel who would buck the system. She hangs on the words
prefers to dress in blacks, purples, and reds, and when she of anyone who moves against the establishment. Talk
can get away with it bears accoutrements of the BDSM scene. is cheap, so she’s a devotee of those who back up their
Roleplaying Hints: Angel makes a bold claim of not rhetoric with actions. The Anarchs would interest her,
caring what others think, but in part stands out physically if she knew of them.
46 Angel Dietrich
Name: Angel Dietrich Nature: Rebel Clan/Bloodline: Tremere
Player: Demeanor: Curmudgeon Generation:
Chronicle: Concept: Eternal Goth Sect: Camarilla
Attributes
Physical Social Mental
Strength ___________●●
OOOOO Charisma__________ ●● OOOOO Perception_________●● OOOOO
Dexterity __________●●●
OOOOO Manipulation_______ OOOOO
(Reasonable) ●●●● Intelligence_________ OOOOO
(Book Knowlege) ●●●●●
Stamina ___________●●
OOOOO Appearance_________●● OOOOO Wits______________
(Pithy Comebacks) OOOOO
●●●●
Abilities
Talents Skills Knowledges
Alertness__________●● OOOOO Animal Ken________ OOOOO Academics_________ OOOOO
(Media Studies) ●●●●
Athletics___________●● OOOOO Crafts_____________
(Wind Instruments) OOOOO
● Computer__________ ●●● OOOOO
Awareness__________ OOOOO
(Discipline Use) ●●●● Drive_____________● OOOOO Finance___________ OOOOO
Brawl_____________OOOOO Etiquette__________ OOOOO Investigation________●●● OOOOO
Empathy___________●● OOOOO Firearms___________ OOOOO Law______________ OOOOO
Expression_________●●● OOOOO Larceny___________ OOOOO Medicine__________ OOOOO
Intimidation________ OOOOO Melee_____________●● OOOOO Occult____________
(Rituals) OOOOO
●●●●
Leadership_________OOOOO Performance________
(Clarinet) OOOOO
●●● Politics____________ OOOOO
Streetwise__________●● OOOOO Stealth____________ OOOOO Science____________ OOOOO
Subterfuge_________●● OOOOO Survival___________ OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Thaumaturgy OOOOO
●●● _________________
Allies OOOOO
●● Conscience/Conviction__●●●●
OOOOO
_________________
(Path of Blood) OOOOO _________________
Domain ●OOOOO
_________________
Thaumaturgy OOOOO
●● _________________
Generation OOOOO
●●●● Self-Control/Instinct___●●●
OOOOO
_________________
(The Lure of Flames) OOOOO _________________
Herd ●OOOOO
_________________
Thaumaturgy OOOOO
● _________________
Mentor OOOOO
●●● Courage___________●●●
OOOOO
_________________
(Thaumaturgical Countermagic) OOOOO _________________
Status ●OOOOO
48 D.Z. Schillinger
Roleplaying Hints: D. Z. is strange, and makes no ef- and instead sounds callous. If he’s bothered by the lack
fort to hide it. He’s prone to dropping unnecessary verbs of appreciation, D. Z. doesn’t show it.
from conversation, ignoring statements and questions D. Z. is fascinated by the animal features of Gangrel
he considers redundant, and being more distracted by a and the occasional Nosferatu, and those who can ma-
passing cat than an Archbishop’s proclamations. nipulate the minds and bodies of beasts. Getting close
He possesses a sense of humor that translates well only to D. Z. is a trial, so it’s surprising when he becomes
within his own mind. He makes remarks about mortality as animated around these vampires as a spaniel out
bordering on black humor, but tends to miss the mark for a run.
50 D.Z. Schillinger
Name: D.Z. Schillinger Nature: Scientist Clan/Bloodline: Tzimisce
Player: Demeanor: Loner Generation:
Chronicle: Concept: Innovative Fleshcrafter Sect: Sabbat
Attributes
Physical Social Mental
Strength ___________●●
OOOOO Charisma__________ ●●
OOOOO Perception_________●●● OOOOO
Dexterity __________●●●
OOOOO Manipulation_______●●
OOOOO Intelligence_________
(Analytical) OOOOO
●●●●
Stamina ___________●●●
OOOOO Appearance_________●●●
OOOOO Wits______________●●● OOOOO
Abilities
Talents Skills Knowledges
Alertness__________●● OOOOO Animal Ken________●●●
OOOOO Academics_________ OOOOO
(Nature Studies) ●
Athletics___________●● OOOOO Crafts_____________
(Sewing) OOOOO
●●● Computer__________ OOOOO
Awareness__________●● OOOOO Drive_____________●●OOOOO Finance___________ OOOOO
Brawl_____________OOOOO Etiquette__________ OOOOO Investigation________●● OOOOO
Empathy___________●● OOOOO Firearms___________ OOOOO Law______________ OOOOO
Expression_________ OOOOO Larceny___________ OOOOO Medicine__________
(Veterinary) OOOOO
●●●●
Intimidation________ OOOOO
(Disturbing) ●●●● Melee_____________●●●
OOOOO Occult____________●● OOOOO
Leadership_________OOOOO Performance________ OOOOO Politics____________ OOOOO
Streetwise__________ OOOOO Stealth____________●●
OOOOO Science____________
(Biology) OOOOO
●●●●
Subterfuge_________●●● OOOOO Survival___________●●
OOOOO Technology_________
(Security) OOOOO
●●●●
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Animalism OOOOO
●● _________________
Allies ●OOOOO Conscience/Conviction__●●●●
OOOOO
_________________
Fortitude ●OOOOO _________________
Domain ●OOOOO
_________________
Vicissitude OOOOO
●●● _________________
Generation OOOOO
●● Self-Control/Instinct___●●●
OOOOO
_________________OOOOO _________________
Resources ●OOOOO
_________________OOOOO _________________
Retainers OOOOO
●● Courage___________●●●
OOOOO
_________________OOOOO _________________
Rituals ●OOOOO
52 Go Yu-ri
comfortable playing beggar, confidante, or bully, depending Rather, she finds herself spiritless and pining for missed
on the clientele and which persona engenders trust. Among opportunities among the living, specifically her lover back
Anarchs, she affects a subversive demeanor, focusing on home.
belittling those she’s swindled. Those who penetrate the frostiness with empathy are met
During the rare moments where she’s not performing, with a surprising level of raw emotion, as Yu-ri squirrels
Yu-ri’s personality becomes distant and impersonal. She’s away her anxieties. This side of Yu-ri appears when she finds
yet to come to terms with her new existence as Kindred, herself talking to others who actually know something of
and hasn’t settled into the power plays of the Camarilla. art or South Korea.
54 Go Yu-ri
Name: Go Yu-ri Nature: Rebel Clan/Bloodline: Ventrue
Player: Demeanor: Capitalist Generation:
Chronicle: Concept: Crooked Art Dealer Sect: Anarch
Attributes
Physical Social Mental
Strength ___________●●
OOOOO Charisma__________
(Hustler) OOOOO
●●●● Perception_________●● OOOOO
Dexterity __________●●
OOOOO Manipulation_______ OOOOO
(Persuasive) ●●●● Intelligence_________ OOOOO
(Subject Authority) ●●●●
Stamina ___________●●●
OOOOO Appearance_________●● OOOOO Wits______________●●● OOOOO
Abilities
Talents Skills Knowledges
Alertness__________●● OOOOO Animal Ken________ OOOOO Academics_________ OOOOO
(Romantic Era Art) ●●●●
Athletics___________● OOOOO Crafts_____________
(Painting) OOOOO
●● Computer__________ ● OOOOO
Awareness__________ OOOOO Drive_____________ OOOOO Finance___________●●● OOOOO
Brawl_____________OOOOO Etiquette__________ ●●
OOOOO Investigation________● OOOOO
Empathy___________●●● OOOOO Firearms___________●OOOOO Law______________ ●● OOOOO
Expression_________●●● OOOOO Larceny___________ OOOOO Medicine__________ OOOOO
Intimidation________●●● OOOOO Melee_____________OOOOO Occult____________ OOOOO
Leadership_________●● OOOOO Performance________ ●●●
OOOOO Politics____________● OOOOO
Streetwise__________●● OOOOO Stealth____________ OOOOO Science____________ OOOOO
Subterfuge_________ OOOOO
(Impeccable Lies) ●●●● Survival___________ OOOOO Technology_________ OOOOO
_________________OOOOO _________________OOOOO _________________OOOOO
Advantages
Disciplines Backgrounds Virtues
_________________
Dominate OOOOO
●● _________________
Contacts OOOOO
●●● Conscience/Conviction__●●●●
OOOOO
_________________
Fortitude ●OOOOO _________________
Resources OOOOO
●●●●
_________________
Presence OOOOO
●●● _________________
Status OOOOO
●● Self-Control/Instinct___●●●
OOOOO
_________________OOOOO _________________OOOOO
_________________OOOOO _________________OOOOO Courage___________●●●
OOOOO
_________________OOOOO _________________OOOOO
56 Coteries
GET’S IT
I CAN RELATE
MASCHA ANGEL
TRAGIC TEACHER
MUSE TRUE HONESTLY UNTAPPED
BEAUTY INSPIRING POTENTIAL
PRETTY COOL
GOT MY BACK
VISIONARY
MACCA BIG KEITH
RIGHT
HAND AMAZING
SADLY
NECESSARY SHAFIQAH QUESTIONANABLE
TORTURED BY
SOMETHING
OVER TALKATIVE
DELIGHTFULLY
VENOMOUS
PROPS
BIG KEITH YU-RI
USEFUL BACKBONE
LISTENS STUFFY
FRIGHTENINGLY
MAMA
HONEST TROUBLE
KINDRED
FIRESTARTER
SPIRIT
STARES TOO
MUCH
FULL AH
SHITE
EXTENDED FAMILY
GROUNDING
ALFIE DIARMID
NEEDS
CANCER
GUIDANCE
BLUNT HARD
OBJECT CUNT
ALPHA
WE NEED HER
LITTLE BROTHER
UNWAVERING
PRAGMATIC
WEAPON OF
JUDGEMENT
SHAFIQAH TILOTTAMA
TRUST MY
SAVIOR
CHALLENGING
UNSETTLING FASCINATING
NO WEE WAIF
BLOW
IN
MACCA
RESPECTABLE ENVIOUSLY
FREE
NASTY BOUNCE
HURRICANE
62 Coteries
CRUMBLING
FACADE
SOFT
CARRIES THE
MACCA WEIGHT TILOTTAMA
HYPOCRITE
TO ERR IS
HUMAN REALLY? HOW DOES
FAMILY? SHE DO IT?
SPAYED
ALL
CLASS
STRANGELY
RELIABLE
PUPPY
BIG BRASS
BALLS
MAMA ALFIE
INSIPID
OUTSTANDING
MONSTER IN
SHINING ARMOR
UNREADABLE
MU’TAZZ YU-RI
NEEDS TO
UNWIND
MONEYMAKER AFICIANDA
MY QUEEN LOCKED IN
MASCHA
Mu’tazz is the cage fighting champion and, despite entertain the expected visitors. A feeling of pageantry
his Sabbat leanings, is a frequent attendee of the osten- starts replacing the typical aura of anxiety present in the
sibly-Camarilla domain. He never kills on the premises, recovering domain, as vampires from across all Clans
and relies on his ability to withstand pain and harm wonder what it means for them to be at the forefront of
to best all comers. Mascha’s made a lot of money from a new bastion for the Ivory Tower.
vampires who pay to see the Gangrel perform, and While some vampires work to increase their profile,
Alfie’s made even more through acting as his manager. exert control over the location of the gala, and probe
The Lasombra regularly sets up criminal activities in the into the identities of the visiting Archons, others are
Elysium, and uses the locale for parlays between his Sect less enthused by their impending arrival. Word is out
and the Giovanni. that there are vampires — not necessarily Sabbat — who
Yu-ri is responsible for the artwork and aesthetic of want to see the Archons killed. Their murder would
Club Deep, making it a rare commission where she takes be a blow to the Camarilla, but an even larger one to
her role as an art dealer and connoisseur seriously. The the reputation of the Prince, his city, and its status as a
club is legitimately a place for those with an eye for class Camarilla safe zone.
and style, one of the few places where she lets her hair For aspiring Camarilla vampires, the upcoming events
down and speaks to fellow experts in her field. She’s offer a chance to shine and climb the ladder. Impressing
been approached by Alfie with the proposition of using an Archon, safeguarding her existence, and defining a
the club to launder money and stolen artifacts, but is city as Camarilla would lead to potential boons in the
reluctant to deal with the Keeper. future. Whether to tackle the assassinations directly by
While vampires outside the coterie attend the Elysium, discreetly tracing the would-be killers and eliminating
the five resident members of Club Deep share an un- them, or openly and grandiosely luring them into a trap
derstanding. They keep the Elysium running, no matter for the city to see, is a question such a coterie would need
the cost or threat. Club Deep allows vampires to extract to contemplate.
themselves from the Jyhad, unwind, and pursue activi- For Sabbat vampires, and to a lesser extent, those
ties beyond Sectarian violence and struggle. When any of Independent or Anarch leanings, dealing with the
group threatens the Elysium, each member of the coterie Archons would be a tremendous blow to the Ivory Tower’s
stands to defend it. pride. If played right, it could trigger a full-scale rebellion
of mistreated vampires tiring of Camarilla rule. Vampires
Plot Seeds
antagonistic to the Archons, Prince, and Camarilla may
even endeavor to kidnap the dignitaries from under the
nose of the actual assassins, to deliver to their own Sect
A City’s Welcome or separate interested parties.
War only left the city in the last few years. The political
situation’s stabilized, but still each vampire feels the risk
Media Blackout
of conflict stirring in the shadows. The Prince is newly Fledgling Brujah and Gangrel Anarchs cause the worst
appointed, and not every Clan supports the fresh-faced Masquerade breach in years through footage uploaded to
leader. The Inner Circle are sending important dignitar- online storage, which is subsequently hacked and released
ies — the Harpies talk about Archons — to investigate the by an anonymous group. The vampires use their powers,
stability of the new regime and declare the city official drink blood from bewitched kine, and demonstrate their
Camarilla domain. The Prince has invited the dignitaries ability to withstand tremendous damage from blades and
to attend a gala ball at the largest hotel in the city, as a bullets, with all the recordings apparently being made for
form of welcome party. It’s not an Elysium, but it is the the tutelage of new vampires without sires to guide them.
superlative location in the domain, and befits vampires The videos are spreading fast. Initially, mortals believe
of their stature. it to be viral marketing for an upcoming movie or video
The opportunity for grandstanding leaves vampires game, but those poring over the footage with a keen eye
spilling over with excitement for the Archons’ arrival, are struggling to find the seams. Some of the teenagers
and the favors they may grant vampires who impress being drained in the videos are traced and interviewed,
them. The Harpies intend to organize a show of sublime expressing obliviousness and outright fear of the content
decadence, only using the best of the city’s Kindred to now viewable by everyone the world over.
66 Coteries
The truth of who kidnapped and ultimately killed and harming the coterie, or has merely stumbled upon
the herd is only approached again as the conflict picks an unfathomable global conspiracy of vampires.
up pace. Theories of the Sabbat orchestrating the ma-
neuver become popular, as does talk of the Giovanni Shifting History
manipulating matters to claim all the precious Nosferatu
intelligence secreted in the darkness while the Ventrue’s Tectonic activity hits the pack’s city and the surrounding
resources and powerbase are simultaneously depleted. area to what is perhaps a surprising degree, if they don’t
make their havens on a fault line. The tremors and resulting
A Ravnos who loudly proclaims the whole ordeal to be earthquake don’t level the domain, but make territorial
as result of “the treatment” dealt out by her Clan swiftly issues abundant as havens are destroyed, vampires go
vanishes before anyone can question her further, leading missing, and rival groups take advantage of the havoc.
vampires to question whether the only vampire with the
answers has been silenced by other involved parties. In the wake of the incident, the media focuses heavily
on a once-buried settlement revealed by the displacement
of land. Existing in a cross-section of earth where the
Mortality Matters ground separated after the quake, mortals are unprepared
Vampires need to feed, and the subjects from whom to send an archaeological team in without sending record-
a vampire chooses to drink are more important than ing hardware first. The exploratory machines broadcast
blasé Cainites claim. One vampire from within the pro- footage of an historic tomb complex, ancient structures,
tagonists’ coterie is approached often (and in private) by and symbols engraved in some of the structures that are
a seductive, highly-intelligent blood doll who not only identified by vampire scholars as Enochian.
craves the vampire’s kiss, but also offers surprising insights Packs are sent to explore the ruins before a mortal
into the politicking and spiritual pursuits of Kindred. team can begin to tear the site apart, in what swiftly
While she’s got no actual knowledge of vampire society, becomes a race to salvage any relics of Cainite impor-
her logical advice commonly leads to successes. tance. Naysayers on the surface state the ruin contains
The relationship between blood doll and vampire is nothing of value, while others warn of sleeping vampires
strong, so she asks to be introduced to other members of of impossible age they’ve been able to detect within.
the coterie. It seems a good idea, given her cognizance to Such cynics are ignored for their lack of enthusiasm,
date. To everyone’s shock, when the introduction takes but after one pack goes missing and its Priest emerges
place she reveals one of the coterie members is already the following night an incoherent, insane mess, local
known to her from the time the vampire was still mor- Cainites adopt caution.
tal. An embarrassing meeting is exacerbated when the As time elapses with the ruins unearthed, a hunger
blood doll reveals she’s been looking for her once-mortal for vitae afflicts the Sabbat vampires of the region.
acquaintance in the years since he vanished. She never Several Cainites whisper there may be things stirring
guessed the Embrace was the cause of his disappearing within the tombs able to control the hunger for blood,
from contact with family, friends, and colleagues. steadily compelling the vampires above to feed from
The simple solution for the coterie would be to silence one another to spread weakness. Whatever it is pulls
the blood doll forever, but she’s useful, and an innocent. itself into the waking world, where it will devour the
She doesn’t fully understand the nature of the vampires’ remaining Cainites. Others theorize the tectonic activity
curse, but does know more than any kine should. Now was caused by whatever dwells in the fissure, and more
that she’s discovered her mortal acquaintance is Kindred, disaster is coming if the vampires within aren’t put to
she’s presented with the option of revealing his location final death.
to his estranged family or keeping silent, all depending
on what the coterie offers her. If she becomes familiar Contaminated Supply
with influential vampires via the coterie, her life’s put
in greater danger just as she gains more leverage over A new drug is on the streets, and mortals on the nightclub
the group. scene are lapping it up. The rush from taking this soft capsule
drug orally or intravenously — called “Eternity” by dealers — is
The blood doll doesn’t reveal whether she engineered substantial. After one experimental vampire decides to sample
her relationship with her domitor, or whether this en- the drug herself, she realizes the capsule shockingly contains
tire affair is coincidental. She may well be working for vitae, or a chemical compound with a similar taste, capable
another vampire or organization intent on humiliating of producing the same feelings of euphoria.
68 Coteries
Running a one-night game of
Vampire: The Masquerade
20th Anniversary Edition?
Wanting to start up a new chronicle, but your players aren’t
sure what to play? Looking for some examples of how to use the
material in Lore of the Clans?
Thanks to our generous Kickstarter backers, these thirteen
ready-made characters cover each of the vampire Clans. Each
character is provided with background, roleplay suggestions, art,
and some potential coteries and plot hooks — everything you
need to start your endless nights as one of the Kindred.
Vampire: The Masquerade — 20th Anniversary Edition and
Lore of the Clans are needed to use these characters.