Professional Documents
Culture Documents
Project NO. 57
By
Mohammad Al Sayed
20130187
Mohamed Refaat Mohammed Abd ElKhalek
20130186 20130207
Omar Ibrahim
20130316
TO: DR. IHAB EL KHODARY
FROM: TEAM 57
SUBJECT: NEW DISPLAY TECHNOLOGIES
DATE: JUNE 1, 2014
ATTACHED: NEW DISPLAY TECHNOLOGIES REPORT
Thank you,
Page |4
Table of Contents
Table of Contents
Summary x
Introduction xv
Chapter 1 2D Display 1
Section 1.1 Panel Displays…………………………………………………………………………………………….3
1.1.1 LCD……………………………………………………………………………………………………………….3
Definition and Mechanism………………………………………………………………………3
Illumination Technologies……………………………………………………………………….4
Matrix Types……………………………………………………………………………………………5
Other Types of LCDs……………………………………………………………………………….8
LCDs Advantages…………………………………………………………………………………….9
LCDs Disadvantages……………………………………………………………………………….9
1.1.2 LED……………………………………………………………………………………………………………..10
Definition and Mechanism………………………………………………………………….…10
Other Types of LEDs………………………………………………………………………………11
Advantages……………………………………………………………………………………………13
Disadvantages…………………………………………………………………………………...….14
Applications……………………………………………………………………………………………14
Table of Contents
1.1.3 PLASMA………………………………………………………………………………………………………15
Definition and Mechanism……………………………………………………………………..15
Types of Plasma Display………………………………………………………………………..16
Advantages of Plasma Displays…………………………………………………………….17
Disadvantages of Plasma Displays……………….………………………………………17
Applications of Plasma Displays…………………………………………………………..18
1.1.4 Electronic Paper……………………………………………………………………………………….19
Definition and Mechanism…………………………………………………………………….19
E-Paper Display Technologies……………………………………………………………...19
Advantages…………………………………………………………………………………………….21
Disadvantages……………………………………………………………………………………….21
Applications……………………………………………………………………………………………21
1.1.5 Head-Up Display……………………………………………………………………………………….22
Definition and Mechanism…………………………………………………………………….22
Types……………………………………………………………………………………………………..22
Generations…………………………………………………………………………………………..22
Applications………………………………………………………………..…………………………24
Page |6
Table of Contents
Section 1.2 Projectors
1.2.1 LCD Projectors………………………………………………………………………………………….24
Definition and Mechanism…………………………………………………………………….24
Advantages……………………………………………………………………………………………26
Disadvantages….……………………………………………………………………………………27
Applications………………………………………………………………..…………………………30
Other Types of LCD Projectors…………………………………………………………….32
1.2.2 LCoS Projectors………………………………………………………………………………………37
Definition and Mechanism…………………………………………………………………….37
Advantages……………………………………………………………………………………………40
Disadvantages….……………………………………………………………………………………41
1.2.3 LED Projectors………………………………………………………………………………………..43
Definition and Mechanism…………………………………………………………………….43
Advantages……………………………………………………………………………………………44
Disadvantages….……………………………………………………………………………………47
1.2.4 DLP Projectors………………………………………………………………………………………..48
Definition and Mechanism…………………………………………………………………….48
Advantages……………………………………………………………………………………………49
Disadvantages….…………………………………………………………………………………..53
Table of Contents
Advantages………………………………………………………………..………………………….69
Table of Contents
Disadvantages……………………………………………………………………………………….70
Applications…………………………………………………………………………………………..70
2.1.3 2D PLUS Depth………………………………………………………………….……………………...71
Definition and Mechanism……………………………………………………………………..71
Advantages………………………………………………………………..……………………………71
Disadvantages……………………………………………………………………………………….72
2.1.4 Auto Stereoscopy………………………………………………………………………….…………73
Definition and Mechanism…………………………………………………………………….73
Section 2.2 Wearable Displays………………………………………………………………………………….76
2.2.1 Head Mounted Display………………………………………………………………………….…76
Definition and Mechanism…………………………………………………………………….76
Applications……………………………………………………………………………………………77
Advantages………………………………………………………………..………………………….78
Disadvantages………………………………………………………………………………………79
2.2.2 Optical Head Mounted Display……………………………………………………………….80
Definition and Mechanism……………………………………………………………………80
Techniques……………………………………………………………………………………………80
Applications and Advantages……………………………………………………………….83
Disadvantages………………………………………………………………………………………84
Table of Contents
Chapter 3 3D Displays 89
Section 3.1……………………………………………………………………………………………………………………91
3.1.1 Volumetric Display………………………………………………………………………….………...91
Definition and Mechanism……………………………………………………………………..91
Applications……………………………………………………………………………………………91
Conclusion 93
Glossary 94
References 97
P a g e | 10
Table of Illustrations
Table of Illustrations
Table of Illustrations
FIG 2.11 Parallax Barrier VS Lenticular Lens……………………………………………………………74
FIG 2.12 Compressive Light Field Mechanism Diagram……………………………………………75
FIG 2.13 Head Mounted Display…………………………………………………………………………………76
FIG 2.14 Oculus Rift……………………………………………………………………………………………………77
FIG 2.15 Optical Head Mounted Display…………………………………………………………………….80
FIG 2.16 Helmet Mounted Display……………………………………………………………………………..85
FIG 2.17 Virtual Retinal Display…………………………………………………………………………………86
FIG 3.1 Volumetric Display………………………………………………………………………………………….91
Summary
1. LCD
Liquid Crystal Display consists of two sheets of
polarizing material and in between them a liquid
crystal. It has two types of mattresses: passive and
active. The active type is much more varied and wide
spread. There is also a lot of bio friendly technologies.
2. LED
It is an electronic device that illuminates when
electricity passes through it and produce a very
efficient light source. The most common types are
AMOLED and OLED. The AMOLED are the leading
technologies in the flexible displays and both
technologies are mostly used in phones.
3. PLASMA
It common with large TV displays starting from 30
inches or larger and is made of ionized gas mixture
which consists of (ions - free radicals - neutral
byproduct – photons).
4. LCD Projectors
To display images LCD projectors send light from a
metal halide lamp through a prism or series of
dichroic filters that separate light into three poly-silicon
P a g e | 14
Summary
passes through the single pixels can be opened to
allow light to pass or closed to prevent the light. This
is the most common and most efficient type of
projectors right now.
6. LED Projectors
It consists of a two semiconductors source lighting,
and this is the most effective way of lighting, which
give the much longer live time but it's more expensive.
7. DLP projectors
It is an optical technology which uses a digital micro
mirror device. Colors are produced either by placing a
color wheel between the lamp and the white chip DLP
or by using individual light sources for the production
of primary colors.
1. Anaglyph 3D
This technology uses a color coded glasses it works
because brain mixes the blue and green coming from
the cyan lens to get the 3D image.
It has many technologies including:
Complementary Color, Anaglyphic Contrast Balance,
and ColorCode 3-D, Inficolor3D and Interference Filter
Systems.
All of them use varied technologies to trick the brain in
different ways to make the illusion of 3D imagery.
2. Polarized 3d systems
Polarization is about the orientation of the light waves.
Light traveling throw a polarized glasses will oscillate in
the same direction. So if the image have two types of
light each eye will see a different image.
4. Auto Stereoscopy
Summary
It uses a couple of technologies like Parallax barrier
and Lenticular Arrays to separate the light in such a
way that each eye sees a different image.
The parallax is that each eye sees a slightly different
image due to the distance between them so it displays
two images that are offset and overlapped.
1. Volumetric Displays
It creates a 3D light modules of object by using well
placed illuminations that get scattered or emitted to
create the effect.
P a g e | 18
Introduction
In this book we are going to talk about display technologies
but why? Display technologies are in its peak today. Most
manufacturers are trying their best to improve their display technologies
to offer close to reality images and video viewing. While manufacturers
trying to offer their best, consumers on the other hand try to get the
best display with sharp true colors, best resolutions, and a form factor
which satisfy their needs. In this book we are going to discuss each
and every display technology available on the market, discussing its
form factor, its mechanism, its advantages, its disadvantages and
much more.
Scope:
In this report we are going to discuss the main technologies of
display.
The purpose of this report is to get the reader to a sufficient
degree of knowledge to become able to evaluate the different types of
display technology and best suited to choose from based on the needs
of different people, and we going to show some advantages and
disadvantages of these technologies by comparing and by considering
the most important factors in the evaluation like:
Colors, Appropriate Purposes, Resolution, Lighting, Contrast Energy
Consumption, Material Cost, and Usage Efficiency.
1|Page
Chapter 1 2D Displays
Section 2 Projectors
o LCD Projectors
o LCoS Projectors
o LED Projectors
o DLP Projectors
o Laser Video Projectors
3|Page
LCD displays is like a shutter, either allow light to pass through it or block
Chapter 1 2D Displays
the light.
Since LCD panels produce no light of their own, they need to outer
light to produce a visible image. In “trans missive” process, this light is
provided at the back of glass and is caused the backlight.
The common Applications of LCD backlight technology are:-
1. Cold Cathode Fluorescent Lamps [CCFL].
2. Light Emitting diode [LED].
1. Passive-Matrix
It is a common type of flat-panel display consist of a grid of vertical
and horizontal wires. At intersection of each grid is on LCD element
which consist one pixel, either letting light cross through it or block it.
Passive-Matrix displays will become extinct as discovered the Active-
Matrix displays, however the Active-Matrix and new technologies as
DSTN, CSTN, and HPA that improve Passive-Matrix displays.
2. Active-Matrix
It is a type of flat-panel display in which the screen is refreshed
more frequently than in Passive-Matrix displays the common type of
Active-Matrix display is based on a technology known as TFT that
standard for thin Film Transistor. The Active-Matrix and the Thin Film
Transistor are often used swapping.
Types of Active-Matrix
Chapter 1 2D Displays
STN is a type of LCD displays technology and developed by sharp
electronics company. STN is black and white image while CSTN is
short for Color Super-Twisted Nematic that the color version. CSTN is
based on Passive Matrix, which is need low cost to produce. CSTN
displays are used on lower end devices. Recently it have CSTN to
made available alternative to Active-Matrix displays. STN display has
worse image quality and response times than TFT LCD, but is cheaper
and more energy efficient. While new CSTN have high quality color
rivaling TFT displays.
Chapter 1 2D Displays
Bi-Stable displays
Bi-Stable technology is true unique in that
it does not require any power to drive the
display. Power is only necessary when the
image is refresh, image would be kept after
power off that result to thinner and lighter
display. This makes it perfect for applications
as signage, E-book and USB.
1. LCDs have a very little heat emitted during operation, due to low
power consumption.
2. LCDs have a very compact and light.
3. LCDs have a possible ability to have little depending on backlight
technology.
4. LCDs have no geometric distortion.
5. LCD is very thin compared a CRT monitor and can be made in
almost any size or shape.
6. LCDs have no theoretical resolution limit and made to large sizes
lightly and relatively inexpensive.
7. LCDs have difficulty producing black and very dark grays as a
result they generally have a lower contrast than CRTs and the
color saturation for low intensity colors is also reduced.
Chapter 1 2D Displays
It is an electronic device that illuminates when electricity passes
through it and produce a very efficient light source. It consists of two
semiconductors light resources which are P-N Junction and these
semiconductor chips are covered by transparent plastic. LED
backlights are interesting for all consumers as they thinner, lighter and
more efficient display. They also make better use of dynamic contrast
feature.
AMOLED Types:
1.
It is an AMOLED display but with integrated digitizer which means
that the layer protects touch is integrated into the screen. It also
P a g e | 12
Chapter 1 2D Displays
the ordinary AMOLED.it is find wealthy in Samsung Applications.
2.
it is Motorola’s term for an AMOLED
display, it is brighter than Super
AMOLED screens, but also a higher
resolution, with qHD technology
which is much better than WVGA
technology in Super AMOLED, More energy
efficiency.
3.
The first introduction of it was in Samsung Galaxy S II and
Samsung Droid charge smartphones. The same Super AMOLED
but with small replacement. Brighter and more energy efficient
than Super AMOLED displays.
4.
It is branding from Samsung, and the first device with HD super
AMOLED was Samsung Galaxy Note.
13 | P a g e
AMOLED Capacitive
640×360 3.2 229 RGBG PenTile Nokia C6-01
Chapter 1 2D Displays
Touchscreen
Super AMOLED 800×480 4.0 233 RGBG PenTile Samsung Galaxy S
Super AMOLED Advanced 960×540 4.3 256 RGBG PenTile Motorola Droid RAZR
qHD Super AMOLED 960×540 4.3 256 RGB S-Stripe Samsung Galaxy S4 Mini
Super AMOLED Plus 800×480 4.3 (4.27) 218 RGB stripe Samsung Galaxy S II
HD Super AMOLED 1280×800 5.3 (5.29) 285 RGBG PenTile Samsung Galaxy Note
HD Super AMOLED 1280×720 5.0 295 RGB S-Stripe BlackBerry Z30
HD Super AMOLED 1280×720 4.7 (4.65) 316 RGBG PenTile Samsung Galaxy Nexus
HD Super AMOLED 1280×720 4.7 (4.65) 316 RGB S-Stripe Motorola Moto X
HD Super AMOLED 1280×720 4.8 306 RGBG PenTile Samsung Galaxy S III
HD Super AMOLED 1280×720 5.6 (5.55) 267 RGB S-Stripe Samsung Galaxy Note II
HD Super AMOLED Plus 1280×800 7.7 197 RGB stripe Samsung Galaxy Tab 7.7
Full HD Super AMOLED 1920×1080 5.0 (4.99) 441 RGBG PenTile Samsung Galaxy S4
Full HD Super AMOLED 1920×1080 5.1 432 RGBG PenTile Samsung Galaxy S5
Full HD Super AMOLED 1920×1080 5.7 388 RGBG PenTile Samsung Galaxy Note 3
WQ HD Super AMOLED+ 2560×1440 5.24 560 RGBG PenTile
Chapter 1 2D Displays
1. Current prices are always high.
2. OLED has a limit lifetime because of the organic semiconductors.
3. Water also can damage the semiconductors and electronics
chips inside it.
4. Temperature dependence => LEDs performance depends on the
whole environment or the ambient temperature.
1. Mobile screens
2. Traffic management
3. Cinema
4. Electronic paper
15 | P a g e
Chapter 1 2D Displays
Chapter 1 2D Displays
There are two type of plasma displays:
1. ED plasma Television.
2. High-Definition Plasma Television [HD TV].
ED Plasma TV
Enhanced-Definition Television or Extended-Definition Plasma
Television [ED TV] is American CEA standard for Consumer
Electronics Association marketing short term for some digital television
DTV devices and this term was defined about television which produce
picture have high definition than SDTV but it is not have the same
quality as high-definition television
HD Plasma TV
High-Definition plasma television is consider the newest thing that
produced to us the technology after ED TV that these displays are
usually progressive displays, have square pixels and will arrive to scale
their incoming standard definitions signals to match their exactness
display resolution.
17 | P a g e
Chapter 1 2D Displays
Chapter 1 2D Displays
1. Contract ratio, wider viewing angles than LCD and high refresh
rates.
2. It has better contrast ratio and ability to produce deeper blacks.
3. Less visible motion blur and faster response time contributing to
superior performance when displaying content with significant.
19 | P a g e
Chapter 1 2D Displays
Gyricon
Electrophoretic
Electrowetting
Electrofluidic Display
Chapter 1 2D Displays
Is a new modern display technology will compete LCD & CRT
displays. Its objective to reach the same contrast review that can be
achieved with a paper and potentially provide more than 85 percent.
1. E-book
2. Newspapers
3. Mobile phones
4. Electronic shelf labels
5. Status displays ‘’USB flash drives’’
P a g e | 22
Chapter 1 2D Displays
It is a transparent display with a new technology that presents
data without requiring users to change their viewpoints. The first HUDs
are used in military vehicles in navigation. Google Glass is the first
available consumer – market personal.
1. Head-mounted display
2. Helmet-mounted display
3. F-35 lightning II
1. Video gaming
2. Automobiles
3. Military aircraft
4. Weapons
P a g e | 24
Chapter 1 2D Displays
An LCD (Liquid-crystal display) projector is simply one of the
most important types of
video projectors mainly used
for displaying videos, images
and computer data on a
screen or any other flat
surface. We can say it is an
update or newer version of
some older types of video
projectors such as slide
projectors or overhead
projectors as it has more options and applications as well as its
magnificent way concerning mechanism.
Chapter 1 2D Displays
1. Higher contrast and resolution ratio in specific projector models
3. Energy efficiency
electronic devices. LCD projectors are more efficient with the light
Chapter 1 2D Displays
5. No rainbow effect
are often very common in bars. The main reason for lamp life
Chapter 1 2D Displays
being badly affected is initially because dust and smoke will
gradually accumulate inside the equipment, meaning that it will
start to cover and finally clog the intricate electronic
mechanism housed inside the projector.
Liquid Crystal Display (LCD) projectors have a tendency to
be more adversely affected by the conditions inside bars and
clubs than Digital Light Processing (DLP) projectors.
DLP projectors mainly contain locked or closed optics
whereas LCD projectors use open liquid crystal panels. Many
times these panels become covered in the nicotine remaining
from smoking cigarettes, which is a very difficult to remove
without damaging the panel itself. Unfortunately, standard
projector warranties do not cover for failure due to smoke
related issues. In fact, any of these equipment working in a
smoke intensive surrounding will only work for two years before
they need to be replaced.
2. Limited lifetime
3. High-weight
Chapter 1 2D Displays
4. High TCO
5. Color decay
6. Screen-door effect
Chapter 1 2D Displays
7. Dead pixels
1. Enterprises (Business)
2. Education
Chapter 1 2D Displays
3. Home entertainment
3LCD Projectors
company Epson in the 1980s and was first licensed for use in
projectors in 1988. In January 1989, Epson made and published
its very first 3LCD projector, which is the VPJ-700. We can say
that Epson it the owner of the 3LCD technology as it still owns
this technology, however, it is marketed by an affiliated
organization simply named after the technology:"3LCD". The
organization is an association of projector manufacturers that
have licensed 3LCD technology to be used in their products.
Nowadays, about 50 different projector brands worldwide have
adopted and become users of 3LCD technology. According to
electronics industry research company Pacific Media Associates,
equipment using 3LCD technology comprised about 52% of the
world's digital projector market in 2009. 3LCD technology gets its
name from the triple LCD panel chips used in its image
generation engine.
Chapter 1 2D Displays
The three LCD panels of the projector are the
elements responsible for receiving the electronic signals
to form the image which is to be projected. Each pixel on
an LCD is coated by liquid crystals. By varying the
electrical charge given to the liquid crystals, every pixel
on an LCD can be darkened till it is completely opaque
(for full black), lightened till it is completely transparent
(allowing all the lamp light to pass through for full white),
or shaded in varying levels of transparency (for different
shades of gray). This looks or feels like a digital watch’s
characters appear bold and black on its LCD when its
battery is novel, but start to fade gradually as its battery
becomes weaker. In this manner, the brightness level on
each pixel for each primary color can be very precisely
controlled to produce the final pixel's specific color and
brightness level required on the screen.
Advantages
People who support and prefer the 3LCD projectors and its technology
say that it has the following advantages which specialize it over other
competing technologies:
35 | P a g e
Chapter 1 2D Displays
1. Brightness of colors
3LCD projectors are capable of producing brighter colors
compared to many other types or other technologies in
projectors. This because 3LCD projectors mix and projects
the light beams from all three colors to from each individual
pixel’s color.
4. Power saving
They use less power compared to other types.
5. Natural images
The production of a very broad range of colors and detailed
gradation makes it possible to clearly display natural images
that are true to their initial colors.
Chapter 1 2D Displays
7. Bright color images
As light is used very efficiently, colors produced are
amazingly vivid, even while being viewed in a bright place of
room.
Disadvantages
1. Old types of 3LCD projectors with large pixel pitches usually
have a "screen door effect".
The CMOS chip in the LCOS cell controls the voltage on plates
found just below the chip surface, each of them controlling single pixel.
For example, chip with XGA resolution is having 1024x768 plates,
everyone with an independently accessible voltage. A common voltage
for all the pixels is supplied by a transparent conductive layer made of
indium tin oxide on the cover glass.
P a g e | 38
Chapter 1 2D Displays
When we explain LCOS projectors mechanism we can’t ignore the
division of its displaying systems.
Display System Architectures
There exist two general categories of LCOS displaying means:
three-panel and single-panel. In three-panel designs, one display chip
is found per color, and the images are combined and collected
optically. In single-panel designs, one display chip projects all the red,
green, and blue elements in succession with the viewer’s eyes depend
upon to combine the color flow (stream). As every color is projected, a
color wheel (or RGB LED array) produces (illuminates) the light of the
display with only red, blue or green light.
In case of the frequency of the color fields is less than about
540 Hz, an effect known as color breakup appears, where fake and
false colors are briefly displayed if either the image or the viewer's eye
is moving.
As it is less expensive; single-panel equipment require higher-
speed projection elements in order to process all of the three colors in
a single frame time, also the requirement of avoiding color breakup
makes further more demands on the speed of the projection displaying
technology.
39 | P a g e
Chapter 1 2D Displays
1. Modal Switching in Space Division Multiplexed Optical
Communications Systems
One of the important and we can also say interesting
applications of LCOS is the ability to transform between
modes of few-modded optical fibers. Which have been
proposed as the basis of higher capacity transmission
systems in the future. Similarly LCOS has been used in
guiding light into selected cores of multicore fiber
transmission systems, again as a kind of space Division
Multiplexing.
2. Manufacturing television
The most common use for LCOS is front- and rear-
projection televisions.
1. Limited lifetime
Similarly like the LCD projectors but in case of LCOS
they suffer from a limited life time lamp.
3. Difficulty of manufacturing
LCOS systems aren't as common as other display
types. The reason for this is that LCOS micro devices
are difficult to manufacture, and each set requires
three of these. Many companies, including Intel, have
tried to manufacture LCOS systems and have
abandoned their efforts after continuously low yields in
production.
Chapter 1 2D Displays
5. Color breakup
In case of the frequency of the color fields is less than
about 540 Hz, an effect known as color breakup
appears, where fake and false colors are briefly
displayed if either the image or the viewer's eye is
moving.
43 | P a g e
Chapter 1 2D Displays
Chapter 1 2D Displays
1. Long life
3. LED lighting produces little light infrared and close any emissions
of ultraviolet light
5. Low temperatures
Chapter 1 2D Displays
When compared with their counterparts of LCD monitors for
less than 25%. This is not great, but this number is very
important, when it comes to companies with hundreds or
even thousands of observers.
Chapter 1 2D Displays
Digital Light Processing (DLP) is a type of optical technology uses
a digital micro mirror device. Were developed in 1987 by Dr. Larry
Hornbeck. In chip DLP projector with a single, and the colors are
produced either by placing a color wheel between the lamp and the
white chip DLP or using individual light sources for the production of
primary colors, lamps or lasers, for example. The color wheel is
divided in multiple sectors: primary additive colors: red, green, blue,
white, and in many cases (clear). Newer systems replace primary
colors cyan, magenta and yellow to white. Use subtractive colors is
part of the latest system called Brilliant Color performance for which
processes the colors added along with the subtractive colors to create
a wide variety of color combinations possible on the screen.
49 | P a g e
Chapter 1 2D Displays
1. Brilliant Color
Chapter 1 2D Displays
2. DLP displays smallest on Earth
DLP splits DNA offer the ultimate cinema experience make it
more diversified technology. World's smallest projector
allows under 8 ounces and bigger movie screen lights up to
100 meters. Engineers began as an alternative to medical
research DLP in the human retina; there is no off DLP you
will go further!
Chapter 1 2D Displays
LCD structure.
"rainbow effect" with the action sequences. If the picture on the screen
Chapter 1 2D Displays
of the DLP move too quickly, can be seen occasionally scenes for
color.
55 | P a g e
Chapter 1 2D Displays
Chapter 1 2D Displays
Without the lens, is the warp does not distort from normal display
devices, to make demands of us, screen in the location that is laser
projection, even if the "card" problem in the corner of the picture there
is no projection. Projection engineering produces so weird, like a bow
and even a round screen, laser projection is a mysterious phenomenon
everywhere.
they must still depending on the number of hours that will replace
Chapter 1 2D Displays
Complementary Color
It employs the tristimulus theory “The human eye has three kinds
of cone cells, that responds to three colors red, green, and blue ” so
by employing the red that let only the red light pass and cyan that lets
green and blue pass and thus letting all the light waves pass but it’s
different for each eye.
It have 4 types:
ColorCode 3-D
fact that the amber filter let most of the light wave lengths pass while
the blue leaks some of the wave length the hue and saturation can be
easily adjusted.
Inficolor3D
1. Home entertainment
3-D movies existed for a long time, but the rise of 3-D
movies came with Blu-ray disk it uses a technology called
Multiview Video Coding that’s combines and encode the
encoding stereoscopic images that are taken by the multi
view cameras that capture the images and comprise it into
Chapter 2 2D-3D Displays
a single stream
2. Comics
The comics are printed on a color appropriate paper that
when seen by the filtered glass to produce 3-dimensional
but it needs to be carefully drown multiple times on layers of
acetate. While the first which makes it much harder to print
compared to normal comics
Linear
It uses a couple of lenses each is polarized differently and the
light coming from the projector contains both of the polarizing
orientation and win it hits the lenses each one only let same polarized
light to pass and blocks the other light
67 | P a g e
The disadvantage of that that head tilting even slightly will cause the
lenses to bleed over
Chapter 2 2D-3D Displays
Circular
It’s very similar to the liner type but the light being projected is
circulating differently. The right lens only let the right rotating light pass
and block the other light while the left lens let the left spinning light
pass. This doesn’t have the tilting problem that the liner had.
P a g e | 68
1. The Frame rate must be doubled. Due to the fact that each eye
receives half of the frames.
2. It uses batteries and a lot of electronics which makes the glasses
heavy and very expensive.
3. The polarized lens will lead to a darker image which can be
adjusted by raising the display contrast.
Parallax barrier
each eye of the viewer see a different image each giving an illusion of
3D.
Advantages
Multiple viewing angels allow multiple users to view the same image.
Disadvantages
It has dead spots where you can only see 2D images.
Lenticular Arrays
Advantages
75 | P a g e
2. Uses in Simulation
HMDs are used in simulating real life situation to teach
trainees how to deal with such kind of situation when they
P a g e | 78
3. Uses in Aviation
HMDs are used in a lot of planes and aircrafts. They display
regular information for the pilot such as weather, latitude,
even offering night mode vision. They are also used to
qualify pilots and training them.
1. Diffractive Waveguide
This technique uses leaning gratings to gather the light
entering the waveguide at certain angle, then, the light
moves through the waveguide using the scientific principle
of total internal reflection and then the light is reflected to
the eye. Unfortunately this technique has some let downs.
Firstly, it is too expensive to produce, secondly, it produces
non uniform and degraded colors. It also causes an issue
called rainbow effect due to the variation of reflection of
different spectral lines. It is also limited to small FOV due to
P a g e | 82
2. Holographic Waveguide
The Holographic Waveguide technique is quite similar to the
Diffractive Waveguide technique, except that the
holographic technique uses holographic element to diffract
light. The Holographic technique shows slight improvement
over the Diffractive technique but still suffers from the same
3. Polarized Waveguide
The Polarized Waveguide technique reflects the image on
the eye using a multilayer coatings made of glass and
polarized reflectors. This technique showed improvements in
increasing the FOV, however it still suffers from the rainbow
effect. It is also difficult to release it to the consumer
market as it uses very delicate glass which is easily to be
broken and still too expensive to produce.
4. Reflective Waveguide
The Reflective Waveguide Technologies uses reflective
optical lenses to reflect light. It doesn’t suffer from any color
degradation nor it is obligating delicate glass to be used in
manufacturing instead plastic could also could be used.
83 | P a g e
barely suffers from any of the previous issues but faces only
one small challenge which is the precision needed to create
such small light guide and its surface structure.
Chapter 3 3D Displays
Section 1
o Volumetric Display
P a g e | 90
91 | P a g e
Section 3.1
Chapter 3 3D Displays
93 | P a g e
Conclusion
Screen technologies are much varied than the average user thinks
3D technology is the future because a lot of companies are
investing into it
Other technologies keep evolving and changing to keep with the
user needs
The main factors that affect the designing of displays are: Price,
ease of use, compatibly and the role they were designed for.
Each technology has its advantages and draw backs but some
Conclusion
Glossary
Aspect Ratio: It is the ratio between the length and the width of a display device.
Glossary
Color Depth / Bit Depth: It the number of bits used to represent a color in a single
pixel. It is measured in bits.
Contrast: It the difference between the black and white in an image or display.
Contrast Ratio: It is the ratio between the brightest white and the darkest black a
display could produce.
DPI: (Dots per Inch) It is the number of dots per inch of a display.
Frame Rate: It is the number of images a video source or display could produce in one
second. It is measure in Frames per Second (FPS).
95 | P a g e
Ghosting / Latency: It is the effect of slow response rate and blurring of images.
Image Retention: It is the persistence of an older displayed image on the screen even
if the image has changed or moved.
PPI: (Pixels per Inch) It is the number of pixels in one inch of a display. It is usually used
to measure the sharpness of the display.
Glossary
Refresh Rate: It is the number of times the displays draws the data given to it in one
second. It is measured in Hertz (HZ).
Response Rate: It the rate at which the screen’s pixel changes color. It is measured in
millisecond.
Stuck Pixels / Dead Pixels: It is a pixel which is stuck on one color, always bright lit, or
unlit.
P a g e | 96
Viewing angle: It is the maximum angle you could look at display without the image
colors washout, disappear, or obtain negative colors.
Glossary
WXGA (Wide XGA): 1280x800 Resolution.
References
http://www.varitronix.com/product/index.php?option=com_content&vie
w=article&id=40&Itemid=64
http://en.wikipedia.org/wiki/Light-emitting_diode_display
http://en.wikipedia.org/wiki/Backlight
http://en.wikipedia.org/wiki/Cholesteric_liquid_crystal
http://en.wikipedia.org/wiki/Ferro_Liquid_Display
http://en.wikipedia.org/wiki/3D_television
http://www.epson.com/cgi-bin/Store/Video-
Library/video/Featured/PowerLite-Home-Cinema-2D-and-3D-3020-
3020e-Projector-Product-
Overview/2013736941001?BV_UseBVCookie=yes
http://en.wikipedia.org/wiki/Plasma_display
http://en.wikipedia.org/wiki/Large-screen_television_technology
http://en.wikipedia.org/wiki/Digital_Light_Processing
http://en.wikipedia.org/wiki/Display_examples
http://en.wikipedia.org/wiki/Electronic_paper
http://en.wikipedia.org/wiki/Plastic_Logic
http://en.wikipedia.org/wiki/Interferometric_modulator_display
http://en.wikipedia.org/wiki/Qualcomm_Toq
http://en.wikipedia.org/wiki/Digital_paper
References
http://en.wikipedia.org/wiki/Electrofluidic_display
https://toq.qualcomm.com/
P a g e | 98
http://en.wikipedia.org/wiki/Projector
http://www.cnet.com/news/projectors-vs-tvs-giant-screen-pros-and-
cons/
http://www.cnet.com/news/dont-buy-a-jumbo-lcd-tv-buy-a-
projector/
http://www.cnet.com/news/led-lcd-vs-plasma-vs-lcd/
http://www.cnet.com/news/what-is-600hz/
http://www.cnet.com/news/what-is-oled-tv/
http://www.cnet.com/news/dlp-vs-lcd-vs-lcos-projector-tech-pros-
and-cons/
http://en.wikipedia.org/wiki/LCD_projector
http://en.wikipedia.org/wiki/3LCD
http://en.wikipedia.org/wiki/Home_cinema
http://en.wikipedia.org/wiki/Liquid_crystal_on_silicon
http://en.wikipedia.org/wiki/Laser_video_display
http://en.wikipedia.org/wiki/Electroluminescent_display
http://en.wikipedia.org/wiki/Free_viewpoint_television
http://en.wikipedia.org/wiki/Anaglyph_3D
http://en.wikipedia.org/wiki/Autostereoscopy
http://en.wikipedia.org/wiki/Automultiscopic
http://en.wikipedia.org/wiki/3D_display
http://en.wikipedia.org/wiki/2D-plus-depth
References
http://en.wikipedia.org/wiki/Active_shutter_3D_system
http://en.wikipedia.org/wiki/Polarized_3D_system
99 | P a g e
http://en.wikipedia.org/wiki/Volumetric_display
http://en.wikipedia.org/wiki/Virtual_reality
http://en.wikipedia.org/wiki/Stereoscopy
http://en.wikipedia.org/wiki/Autostereogram
http://en.wikipedia.org/wiki/Parallax
http://www.vrs.org.uk/
http://edutechwiki.unige.ch/en/Immersive_virtual_reality
http://en.wikipedia.org/wiki/Head-mounted_display
http://en.wikipedia.org/wiki/Helmet_mounted_display
http://en.wikipedia.org/wiki/Mixed_reality
http://en.wikipedia.org/wiki/Screenless
http://en.wikipedia.org/wiki/Virtual_retinal_display
http://en.wikipedia.org/wiki/Smartglasses
http://en.wikipedia.org/wiki/Head-up_display
http://en.wikipedia.org/wiki/Optical_head-mounted_display
http://en.wikipedia.org/wiki/Integral_imaging
http://en.wikipedia.org/wiki/Image_resolution
http://en.wikipedia.org/wiki/Display_resolution
http://en.wikipedia.org/wiki/Color_depth
http://en.wikipedia.org/wiki/Refresh_rate
http://en.wikipedia.org/wiki/Frame_rate
References
http://computer.howstuffworks.com/monitor2.htm
http://computer.howstuffworks.com/monitor4.htm
P a g e | 100
http://computer.howstuffworks.com/monitor6.htm
http://optinvent.com/HUD-HMD-benchmark
References