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Torment 10 – transformed permanently into Earthbound! All previous pacts broken, apocalyptic
form re-designed
Special rules for becoming Earthbound before Torment 10* (pg. 68)
Character creation
o Attributes: 8/6/4
o Abilities: 17/12/7
o Torment: 10
o Faith: 4
o Backgrounds: 10
o Lore: 10
o Urges: 3
o Freebies: 21
Attribute: 6
Ability: 2
Lore: 5
Background: 1
Faith: 5
Urge: 3
Willpower: 1
Reliquary
o Perfect Reliquary
Durability – willpower rating for automatic soak deductions
Health – equal to permanent faith
Regeneration – 1 faith/week to heal the reliquary
Manifestation – 2 faith/turn
Sensations – 360 degree senses surrounding reliquary, sight pierces darkness
o Improvised Reliquary
Durability – temporary willpower rating, rolled for soak
Health – equal to permanent faith
Regeneration – 1 faith/month to heal the reliquary
Faith Limit – no more than 3 dots in Hoard
Manifestation – 1 faith/turn
Sensations – 360 degree senses surrounding reliquary, sight pierces darkness
o Location
Durability – permanent willpower rating, rolled for soak
Health – equal to (permanent willpower + permanent faith) x 2]
Regeneration – 1 faith/week to heal the reliquary
Manifestation – 2 faith/turn anywhere in the location, outside of location: yards =
faith
Senses – senses everything within the location; 360 degree senses surrounding
reliquary, sight pierces darkness
Size – apocalyptic form gains Huge Size feature
Urges
o Add dots to be divided amongst corresponding attributes for possessed mortals or an
Earthbound’s manifested apocalyptic form
Possession
o Earthbound attributes are only used when manifesting apocalyptic form
o Earthbound may use the host’s abilities or its own
Backgrounds
o Codex – roll once when encountering a demon, dif. 8; success = Celestial name, 4+ = True
Name
o Cult – size and breadth of mortal followers; frequency of veneration rituals
o Hoard – capacity of faith storage within reliquary
o Mastery – ability to augment Lore effects
o Thralls – number of powerful Earthbound thralls
o Worship – determines the power of veneration rituals
o Allies – rare associates of the Earthbound
o Influence – measure of indirect influence on mortal society
o Resources – measure of indirect financial wealth through followers
Gaining faith
o Rituals of small, intimate circles of worshipers (Cult – frequency, Worship – number of faith
points)
o Veneration rituals – Infrequent rituals that do not generate faith but do boost the power of
evocations. Bonus dice for evocations are equal to the amount of hours spent in worship, up
to a limit of the Earthbound’s permanent faith.
Stasis
o Without a point of temporary faith, the Earthbound temporary willpower (which it cannot
regain) and then enters stasis—a timeless hibernation within its reliquary where it dreams
of rising again.