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fighter [1] @IgnisBear LEVEL

CLASS(ES) & LEVEL(S) PLAYER NAME


Gias Titanite Half-Orc Neutral Good [2]
6
RACE ALIGNMENT EXPERIENCE NEXT LEVEL

HP

[3] [4] BACKGROUND:


INSPIRATION
STR
14 +2 30 ft
+3 PROFICIENCY AC INIT SPEED
17
+3 BONUS
PERSONALITY TRAITS

Hit Point Max 58


DEX [5] ◉ +6 Strength
〇 +2 Dexterity
58
+2 ◉ +6 Constitution CURRENT HIT POINTS IDEALS

14 〇 +1 Intelligence Condition

〇 +0 Wisdom
CON 〇 -1 Charisma

+3 SAVING THROWS TEMPORARY HIT POINTS BONDS

16 〇 +2 Acrobatics (Dex) Max 6d10 SUC. 〇 〇 〇


◉ +3 Animal Handling (Wis) FAIL. 〇 〇 〇
INT 〇 +1 Arcana(Int) HIT DICE DEATH SAVES FLAWS

◉ +6 Athletics (Str)
+1 〇 -1 Deception (Cha)
12 〇 +1 History (Int)
〇 +0 Insight (Wis) ABI? [6] NAME [7] ATK BONUS DAMAGE/TYPE Greataxe
WIS ◉ +2 Intimidation (Cha) Greataxe +6 Shield
1d12+3[slashing]|***Martial Melee Weapon.*** Heavy, Two-Handed

〇 +1 Investigation (Int) Spear


+0 +6 1d6+3[piercing]|***Simple Melee or Ranged Weapon.*** Thrown (20/60), Versatile (1d8)

◉ +3 Medicine (Wis)
10 〇 +1 Nature (Int)
〇 +0 Perception (Wis)
CHA 〇 -1 Performance (Cha)
〇 -1 Persuasion(Cha)
-1 〇 +1 Religion (Int)
8 〇 +2 Sleight of Hand (Dex)
〇 +2 Stealth(Dex)
◉ +3 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING EQUIPPED ITEMS [8]

Common Darkvision: 60 ft
10 PASSIVE WISDOM (PERCEPTION)
Giant Number of Attacks: 2
Orc Critical Hits: 19-20

Armor Proficiencies: All Armor, Shields

Weapon Proficiencies: Simple and Martial Weapons

Vehicle Proficiencies:

Tool Proficiencies: Woodcarver's Tools

Bonus Proficiencies: [9]

PROFICIENCIES

LANGUAGES
# ITEM COST WEIGHT

1 Meal ticket 0 lb.


9 Viles 0 lb.
1 F Sample 0 lb.
2 Shield 0 lb.
1 Greataxe 0 lb.
1 Spear 0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
0 lb.
Coin 290.00 gp 0 lb.
0 lb.
.00 gp
0 lb.
WEALTH 0 lb.
0 lb.
Max 255 lb. 0 lb.
0 lb.
.00 lb.
0 lb.
WEIGHT 0 lb.
EQUIPMENT & TREASURE FEATURES & TRAITS [10]
Make sure to check [?] for how to properly fill out cost & weight. Right click and 'Insert note' to add details on any box.

This section doesn't handle multiclassing perfectly. If you have multiple spellcasting classes,

it can only track one of them. Ignore this section if you have no spells.

SPELLCASTING SPELL SPELL

[11]
ABILITY SAVE DC ATTACK BONUS

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CANTRIPS
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You can hide each level of spells individually by hiding the rows (on the left).

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AGE HEIGHT WEIGHT SIZE

GENDER EYES HAIR SKIN

[188x188+]

ALLIES & ORGANIZATIONS


CHARACTER APPEARANCE

Dragon Black
HEADER COLOR SCHEME

APPEARANCE URL SYMBOL URL

CUSTOMIZATION CHARACTER BACKSTORY

v2.0 formulas by Ian F Evans using v1.3 sheet by DM David Lester based on the official D&D character sheet available at Wizards.com/DnD. (TM & © 2014 Wizards of the Coast LLC.)
[1] Be sure to enter your first chosen class first. If you have a subclass, enter it anywhere before another
class, e.g. "Champion Fighter 4 Berserker Barbarian 3"
The first class entered will be used to determine your 1st level hit die and saving throw proficiencies.

The sheet accounts for some archetype bonuses, it checks for Eldritch Knight and Arcane Trickster to make
the spellcasting level work to determine spell slots correctly. It checks for most WotC published material.

[2] You need to update this in order to level. Most other fields will automatically update as you level up. Also
adjust the CLASS cell accordingly, the level or sum of levels from there needs to match your total level.

[3] Input 'a'/'adv' or 'd'/'dis' in this cell to track advantage or disadvantage respectively for initiative.

[4] IF you roll for HP, input your maximum HP according to hit die from 1st level here without con mod, then
each line after is for the amount rolled on hit dice for each level. If you enter nothing in this column, it
assumes average.

[5] Setting Advantage and Disadvantage

Enter 'a', 'adv', or 'advantage' in this row for each save/skill to denote permanent advantage.
Enter 'd', 'dis', or 'disadvantage' in this row for each save/skill to denote permanent disadvantage.

[6] In this column, you can override the defaults for attacks. 1 for Strength, 2 for Dexterity, 3 for Intelligence,
4 for Wisdom, 5 for Charisma. Attacks default to Strength for Melee, and Dexterity for Ranged, Finesse,
and Monk weapons.Some things are automatic though. Hexblades will default to Charisma as long as you
include "Pact" in the weapon name and Shillelagh will default to casting ability.

[7] Input the name of the weapon. This checks for PHB weapons. If you're using a reskinned weapon,
include the PHB weapon name in parentheses or something so that it fills in the right stats.

If it has an enchantment bonus, include +1, +2, or +3 after the weapon name

If you are wielding a versatile weapon in two hands, include "2H"

If it is the only weapon you are wielding, include "1H"

If it is an offhand attack, include "OH" or "Offhand"

For conditional things, I recommend use snippets within Avrae so that you don't clutter this section up with
a bunch of attacks for the same basic weapon.

[8] If anything entered here has an enchantment bonus, enter it after the item, otherwise google sheets gets
confused. i.e. write "Plate +2" if you have a suit of +2 Plate Armor on.

If you're a Warforged, include your Integrated Protection type here.

[9] Add any bonus proficiencies to this cell. Things like Kensei's weapon proficiencies or weapon
proficiencies from the Weapon Master Feat

[10] Formulas check what is written here. e.g. If you write "Unarmored Defense" here, it will then calculate
the right AC for you (include the class that you're getting it from in the same cell if you have it multiple
times). Fighting Styles are supported with the exception of Protection, as are most Feats that matter for the
sheet (for feats and fighting styles, enter in "Feat: [feat name]" format, i.e. "Feat: Mobile" or "Feat: Dual
Wielder" or "Fighting Style: Dueling")

[11] Enter your main spellcasting class here. If you have multiple spellcasting classes, the sheet will figure
out spellslots properly, but can't handle setting up separate DCs and Spell Attack Bonuses for classes with
different Spellcasting Abilities.
If you have the Magic Initiate feat and no other spellcasting classes, enter the class for that feat and make
sure you have Magic Initiate listed in your features.
If you have the Magic Initiate feat in conjunction with a spellcasting class, put it in your features and the
[11] Enter your main spellcasting class here. If you have multiple spellcasting classes, the sheet will figure
out spellslots properly, but can't handle setting up separate DCs and Spell Attack Bonuses for classes with
different Spellcasting Abilities.
If you have the Magic Initiate feat and no other spellcasting classes, enter the class for that feat and make
sure you have Magic Initiate listed in your features.
If you have the Magic Initiate feat in conjunction with a spellcasting class, put it in your features and the
sheet will add an extra 1st-level slot for you.

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