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DEVELOPMENT OF COMIC PHYSICS IN

ENGLISH, MOTION IN ONE


DIMENSION TO IMPROVE INTEREST
OF SENIOR HIGH SCHOOL STUDENTS
AT SMA N 1 TEGAL
0103519047/ Fige Arief Kusumo/ Pascasarjana UNNES
Introduction

Comic • What is Comic? Why Comic can be used for learning media?

• Why Physics used in this comic? What the material of Physics


Physics learning?

English • Why we use English for the language in this Comic?

SMA N 1 Tegal • Why SMA N 1 Tegal student used by my research subject?

Research Method • How the development of my research?


What is Comic? And why it can be used for
Learning Media?
• Visual media which is loved by all
1. people

• It has ability to deliver messages


2. and easy to understand

• Easy to understand
3. • Integration of picture and storyline
Why Physics used in this comic?

• The learning media used in


1. Physics

• Abstract and complex


2.

• Bored
3.
Why we should English for the language in this
Comic?

• English is international language in the


world
1.

• Law of the Republic of Indonesia Number


20 Year 2003 National Education System.
2.

• Support the foreign language skills of


students.
3.
Why we use English for the language in this Comic?

• According to the purpose of this


school which is preparing
students to mastering foreign
language specially English and
1. Japanese.

@smansaku
Theory

• According to Waluyanto (2005), comic has the ability to send


messages and easy to understand.
• According to Wahyuningsih (2011), students prefer to read
comic rather than textbooks because comic have a coherent
story line and interesting so that they are easy to understand
and remember
Theory

• Meanwhile Hamalik, as quoted by Arsyad (2008: 15), states


that comic can improving the interests of students in the
learning
Research Method

•Physics in School
•Literacy of Physics
Define Learning Media
Research Method

• Arrange the Physics learning media


• Arrange the instrument for media (product and
student’s interest)
• Expert of Judgements

Design • Revision of product


• Product
Research Method

•Testing of media at school


•Testing the interest of students
with pre-test and post-test
Development •Final Product of Comic
Conclusion

•Comic contains cover, table of


content, introduction, content
dan references
Comic •This comic has 26 pages
Conclusion

•Content part is 86,66%


•Communication part is 80%
Result Of Comic Content •Presenting part is 80%
(expert judgement of
material) •Effect of learning is 87,5%
Conclusion

• Content part is 80%


• Communication part is 84%
• Presenting part is 73%
Result Of Comic Content
• All part performance is 96 %
(expert judgement of
media) • Effect of learning is 91,4%
Conclusion

•Student’s interest using comic


is improving than before.
Student’s •Pre test result is 73,24 %
Interest •Post test result is 79,21 %
References
THANK YOU
0103519047/ Fige Arief Kusumo/ Pascasarjana UNNES

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